Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 18:38:13 Player: BVrutally Odd Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (338) 1690 Value Destroyed (13973) 13973 Prototype IDs (63) 1260 Alien Tech Used (7) 1400 Bonus (29052) 29052 TOTAL SCORE: 58075 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3257 Follower Combat Kills 157 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 274 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -36 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 4/290 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Enhanced Optical Array Advanced Phase Shifter Graphene Brace > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Gamma Bomb Array > --- INVENTORY (5) ---- Advanced Cloaking Device Advanced Force Field High-powered Transdimensional Reconstructor Sigix Sheargun CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Cloaking Device Graphene Brace Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- High-powered Transdimensional Reconstructor Gamma Bomb Array CR-A16's Behemoth Slayer [Rating: 243] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Heavy Phase Cannon Energy Gun Sigix Sheargun Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Utility 10 | . . 1 1 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 273 | 8 10 32 15 14 29 7 3 8 . 11 . . . 5 12 3 6 2 7 9 13 11 16 1 18 5 2 7 3 4 12 Power 27 | 1 1 3 2 1 4 . 1 . . 1 . . . . 2 . . 1 . . 1 1 1 . 3 . . 1 1 . 2 Engine 16 | 1 1 3 2 1 3 . 1 . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . Core 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . 1 1 . 2 Propulsion 81 | 2 2 15 6 6 11 . 1 1 . 4 . . . 1 2 . . . 1 2 5 5 6 . 3 3 1 4 . . . Treads 50 | . . 14 6 6 11 . 1 1 . 3 . . . 1 2 . . . 1 2 1 1 . . . . . . . . . Leg 13 | 2 2 . . . . . . . . . . . . . . . . . . . 2 1 3 . . . . 3 . . . Wheel 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Flight 14 | . . 1 . . . . . . . 1 . . . . . . . . . . . 1 3 . 3 3 1 1 . . . Utility 114 | 3 3 7 4 6 9 4 . 5 . 3 . . . 4 5 2 6 1 4 6 4 4 7 1 11 1 1 2 1 . 10 Device 59 | 2 2 2 1 3 3 2 . 1 . 1 . . . 2 3 1 1 1 3 5 3 2 2 . 8 . 1 . 1 . 9 Storage 5 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Processor 19 | . . . 2 . 3 . . 4 . . . . . 2 2 . 1 . . . 1 . 1 . 2 . . . . . 1 Hackware 7 | . . . . . . . . . . 1 . . . . . 1 . . 1 1 . . . 1 1 1 . . . . . Protection 23 | . . 4 1 3 2 2 . . . 1 . . . . . . 4 . . . . 1 4 . . . . 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 51 | 2 4 7 3 1 5 3 1 2 . 3 . . . . 3 1 . . 2 1 3 1 2 . 1 1 . . 1 4 . Energy Gun 8 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . Energy Cannon 14 | . . 1 . . 4 1 . . . 3 . . . . 2 . . . 1 . 1 . . . 1 . . . . . . Ballistic Gun 12 | 1 2 6 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 6 | . . . 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 5 1 . 1 . . 3 . 2 . . . . . . . 2 . 1 . . 7 2 1 3 1 2 . . 2 Corrupted Parts 4 | . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 26 | . . . 16 . . . . 3 . . . . . . . . . . . . . 7 . . . . . . . . . Parts Lost 73 | . 3 1 17 1 3 . . . . 7 . . . 1 . 1 2 . 5 5 10 9 4 4 . . . . . . . Power 7 | . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 1 . . . . . . . Propulsion 25 | . 1 . 7 1 1 . . . . 4 . . . . . . . . 1 2 2 5 1 . . . . . . . . Utility 32 | . 1 1 8 . 1 . . . . 1 . . . 1 . 1 2 . 3 2 5 2 2 2 . . . . . . . Weapon 9 | . . . 2 . . . . . . 1 . . . . . . . . 1 1 2 1 . 1 . . . . . . . Highest Loss Streak 9 | . 3 1 4 1 1 . . . . 5 . . . 1 . 1 2 . 3 3 9 5 4 2 . . . . . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Backups 20 | 4 8 21 21 24 24 24 25 25 25 24 25 25 25 24 24 21 21 21 21 20 20 21 21 4 3 4 4 5 4 3 4 Power 1 | . . 1 3 5 2 2 2 2 2 1 1 1 1 1 . . . . . . . . . . . . . . . . . Propulsion 7 | 2 4 9 8 7 9 8 8 8 8 8 9 9 9 9 8 7 7 7 6 6 5 6 5 1 1 2 2 2 . . . Utility 5 | . 1 4 2 2 4 7 8 8 8 6 7 7 7 6 6 6 6 7 7 7 8 9 8 . 1 . . . . . . Weapon 5 | . 2 5 7 8 7 6 6 6 6 5 7 7 7 7 7 8 8 7 6 6 5 4 4 2 1 1 2 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 3 11 1 . 4 1 1 1 . 2 1 . . . 8 1 . 2 . 2 . . 6 . 1 2 . 1 1 . 1 Power 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 24 | . 2 6 . . 2 1 . . . 2 . . . . 5 . . . . 2 . . 1 . 1 1 . . 1 . . Utility 9 | . . . . . . . . . . . . . . . 3 1 . 1 . . . . 4 . . . . . . . . Weapon 14 | . 1 5 1 . 2 . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 99 89 95 99 100 98 86 100 99 100 100 87 92 92 87 87 76 87 83 75 78 87 54 78 90 86 84 75 71 77 Engine 5 | . 11 11 9 9 5 7 7 7 7 6 6 6 6 6 4 . . . . . . . . . 3 . . . . . . Treads 18 | . . 32 35 34 30 30 30 30 30 25 26 26 26 20 16 11 11 11 11 10 7 3 1 . . . . . . . . Leg 3 | . 27 . . . . . . . . . . . . . . . . . . . 3 5 14 . . . . . 5 9 9 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 3 2 10 18 19 21 20 10 . . Device 13 | . 13 14 2 16 14 13 13 11 15 16 10 16 20 15 25 22 10 11 14 15 11 8 5 . 12 23 21 17 19 18 24 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 9 7 . . . . . . . . Processor 14 | . . . 8 . 18 23 23 23 23 20 20 20 20 20 19 23 28 29 25 19 13 11 13 10 16 14 13 13 6 . . Hackware 4 | . . . . . . . . . . 5 6 6 6 6 5 5 5 5 6 15 15 15 14 14 17 19 17 17 8 . . Protection 3 | . . 7 6 8 4 1 1 . . 2 8 3 . 3 . . 4 5 3 . . . 11 9 . . . 3 1 . . Energy Gun 2 | . 13 . 1 9 . . . . . . . . . . . . . . . . . . 2 . . . . . 10 33 32 Energy Cannon 7 | . . 6 . . 14 14 13 5 15 12 13 12 1 12 10 10 10 . 9 9 2 . . . 3 4 4 . . . . Ballistic Gun 3 | . 13 15 16 8 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Peak Build Rating 243 | 9 8 22 26 24 44 48 49 58 58 70 69 69 69 79 94 97 96 99 107 122 122 95 126 86 141 143 156 162 214 234 243 Average Rating 65 | 5 7 17 22 22 38 45 45 44 58 62 68 66 55 77 88 94 94 85 100 111 99 86 109 82 122 142 151 149 183 233 237 On Entrance 82 | . 7 8 22 18 24 44 48 46 58 58 69 68 65 69 78 94 95 95 95 102 122 85 95 78 65 141 143 152 152 211 234 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 11 50 104 103 99 112 118 118 112 112 127 124 124 124 124 121 121 124 128 130 131 135 113 137 25 28 34 34 46 44 50 62 Greatest Support 140 | 20 20 63 83 80 91 91 91 99 99 100 100 100 100 130 140 140 140 140 140 140 140 26 95 26 44 44 51 53 60 60 60 Greatest Overweight (x) 7 | . 2 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 6 7 7 . . . . 1 . . 1 Average Overweight (x) . | . 1 . 1 1 1 1 1 . 1 1 1 1 . . . . . . . . 2 4 2 . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Average Capacity 22 | 7 16 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 5 5 5 5 5 5 5 5 Most Carried 25 | 7 10 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Average Carried 21 | 4 8 21 21 24 24 24 25 24 25 24 24 25 25 24 24 24 24 24 24 24 22 24 24 4 3 4 4 4 4 3 4 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 Final Carried 25 | 7 10 25 22 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 23 23 25 5 5 5 5 5 5 5 3 5 Class Distribution -------------------- 29% | Scavenger-Skirmisher 20% | Scavenger-Mutant 14% | Mutant 13% | Hacker-Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Scout | -3/Research Wizard-Ninja | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 6898 | 288 295 713 548 357 490 223 271 152 . 171 135 71 . 349 226 67 112 . 364 107 318 252 99 120 179 51 . . 423 51 466 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17744 | 89 868 1653 1203 442 1965 198 243 . . 312 80 371 . 256 1416 75 254 . 690 806 1285 582 28 137 39 . . . 2372 370 2010 Parts 833 | 6 47 121 64 28 103 11 16 . . 19 3 12 . 8 72 3 8 . 29 21 32 19 . 7 6 . . . 89 23 86 Haulers Intercepted 18 | . 2 6 2 . 4 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . Recyclers Shooed 17 | . 1 2 . . 1 . . . . 3 . . . . 7 . . . . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . . 9 2 . . . 7 9 . 8 . 2 7 . 23 . 31 7 . 1 . . . . . . . Prevented 31 | . . . . . . 2 6 . . . . 4 . 1 . . 3 . 10 . . 5 . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 243 | . 20 30 18 14 20 7 4 . . 3 1 5 . 9 17 1 4 . 9 8 21 6 2 1 . . . . 22 7 14 Melee 6 | . . . 1 . . . . . . . . . . . . . . . . . 2 2 . 1 . . . . . . . Guns 70 | . 20 14 14 9 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 9 Cannons 87 | . . 15 . . 18 1 1 . . 1 1 1 . 4 12 1 3 . 8 8 12 1 . . . . . . . . . AOE 50 | . . . 1 5 . 5 2 . . . . 4 . 5 4 . 1 . . . 6 . . . . . . . 11 5 1 Classes Destroyed 24 | 2 7 2 2 . 3 1 1 . . 1 . . . . . . . . . . . 1 1 1 . . . . 2 . . Worker 21 | . 1 4 4 . 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . 3 3 1 Builder 11 | . . 1 1 . 4 . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . Tunneler 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 2 6 2 . 4 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . Recycler 15 | 1 . 3 1 . 6 . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . Minesweeper 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 9 | . 1 2 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . Watcher 11 | . 3 2 . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . Swarmer 59 | . 6 16 2 5 3 4 . . . . . . . 6 7 . . . . . 3 . 1 . . . . . . 6 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Grunt 85 | . 14 4 11 5 6 1 3 . . . . 5 . 1 1 . 2 . 7 3 11 1 . . . . . . 10 . . Brawler 6 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . 3 . . Duelist 8 | . . . 2 . . . . . . . . . . . . . 1 . . 1 1 1 . . . . . . 2 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Sentry 34 | . . 10 . 4 3 1 . . . 1 . . . 1 3 1 . . 1 2 2 1 . . . . . . 2 . 2 Specialist 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 16 | . . . . . 3 1 . . . . . . . 1 2 . 1 . . 2 2 . . . . . . . 1 1 2 Programmer 12 | . . . . . 4 . . . . 1 . . . . 4 . . . . . 1 2 . . . . . . . . . Behemoth 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Mutant 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 32 | 1 3 6 8 9 5 4 3 . . 1 1 4 . 7 4 1 3 . 3 5 7 2 1 1 1 . . . 32 7 7 Combat Bots Only 22 | . 3 5 6 9 3 4 3 . . 1 1 4 . 7 4 1 3 . 3 4 7 2 1 1 . . . . 22 5 6 Max Kills in Single Turn 6 | 1 1 2 2 2 2 2 1 . . 1 1 2 . 1 2 1 1 . 1 1 2 1 1 1 1 . . . 4 6 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 2 . 2 1 . . . . 2 . 1 2 . 1 . . . 2 . . . . . . . 2 5 1 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2085 | . 100 175 214 55 233 54 8 . . 68 21 6 . 25 75 4 46 . 64 90 135 50 42 75 11 34 8 45 137 54 256 Missed 689 | . 27 45 58 19 82 23 . . . 18 7 1 . 9 21 . 13 . 13 21 34 7 13 37 6 22 4 24 45 24 116 Hits 1396 | . 73 130 156 36 151 31 8 . . 50 14 5 . 16 54 4 33 . 51 69 101 43 29 38 5 12 4 21 92 30 140 Melee 47 | . . . 19 . . . . . . . . . . . . . 7 . . 2 6 . 7 1 . . . . 5 . . Projectile 1349 | . 73 130 137 36 151 31 8 . . 50 14 5 . 16 54 4 26 . 51 67 95 43 22 37 5 12 4 21 87 30 140 AOE 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 Critical Strikes 68 | . . 4 11 . 5 1 1 . . 2 . . . . 2 1 3 . 7 4 5 2 . 2 1 1 . 1 4 . 11 Actively Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 4 . 11 Part Disruptions 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 23776 | . 882 1008 2627 482 1749 316 138 . . 1214 177 83 . 185 767 81 700 . 1180 1471 2097 857 779 635 182 241 90 439 1054 369 3973 Core 4225 | . 239 91 365 32 136 25 14 . . 180 . . . . 36 . 39 . 70 193 453 195 97 192 . 53 41 67 329 111 1267 Absorbed by Shields 981 | . . 399 60 12 . . . . . . . . . 71 201 13 42 . . 20 37 . . . . . . . . . 126 Reduced by Siege Mode 301 | . . . . . . . . . . . . . . . 5 . 81 . 94 43 78 . . . . . . . . . . Redirected to Shielding 161 | . . . . . . . . . . . . . . . . . . . . . . . . 161 . . . . . . . Ignored by Resistances 5726 | . . . . . . . . . . . . 15 . 10 41 . . . . . . . . . . . . . 1101 385 4174 Regen/Repaired (Parts) 390 | . 137 . . . . . . . . . . . . . . . . . . . . . 213 . 40 . . . . . . Core Remaining (%) 61 | 100 4 77 . 27 . . . . 75 . . . . 78 . . . . 85 . . . . . . 95 . . 69 . . Volleys Fired 844 | 8 100 100 66 34 104 15 11 . 1 15 5 11 . 36 58 7 13 . 24 57 67 18 4 . . . . . 21 20 49 Largest 4 | 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 . 2 2 2 1 1 . . . . . 2 4 4 Hottest 400 | 60 70 91 78 78 155 180 180 . 180 180 120 129 . 120 180 180 180 . 180 180 145 90 60 . . . . . 200 400 400 Shots Fired 1453 | 16 200 200 124 56 168 20 14 . 2 23 9 16 . 44 98 14 24 . 45 78 73 17 4 . . . . . 32 38 138 Gun 708 | 16 200 120 116 51 18 . . . . . . . . . . . . . . . 2 . 4 . . . . . 22 36 123 Cannon 657 | . . 80 . . 150 13 7 . 2 23 9 11 . 37 96 14 22 . 44 78 64 7 . . . . . . . . . Launcher 87 | . . . 8 5 . 7 7 . . . . 5 . 7 2 . 2 . 1 . 7 9 . . . . . . 10 2 15 Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 383 | 8 100 120 114 24 3 . . . . . . . . . . . . . 2 . 12 . . . . . . . . . . Thermal 797 | 8 100 80 2 27 165 13 7 . 2 23 9 11 . 37 96 14 22 . 42 78 54 7 . . . . . . . . . Explosive 28 | . . . . 5 . 7 . . . . . . . 7 2 . . . . . 7 . . . . . . . . . . Electromagnetic 59 | . . . 8 . . . 7 . . . . 5 . . . . 2 . 1 . . 9 . . . . . . 10 2 15 Slashing 181 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 36 123 Entropic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Hit Streak 20 | 4 12 12 15 7 9 9 10 . . 5 6 9 . 11 18 3 14 . 9 12 20 3 3 . . . . . 6 4 17 Robot Miss Streak 5 | 1 4 3 4 3 3 1 1 . . 2 1 2 . 2 4 2 1 . 1 3 3 2 5 . . . . . 2 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 15 | . 1 2 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Capacitor 79 | . . . . . . . . . . . . . . . . . . . . 34 45 . . . . . . . . . . Shots Hit Robots 917 | 13 137 121 84 29 86 12 10 . . 20 7 9 . 10 52 4 20 . 33 54 66 24 3 7 3 . . 1 10 7 95 Core Hits 700 | 4 52 58 47 26 52 15 7 . . 8 3 10 . 12 35 2 9 . 16 24 61 11 1 5 1 . . . 133 21 87 Critical Kills 8 | . . 1 2 . . . . . . 1 . . . . 2 . . . . 1 1 . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 31 | . 10 1 4 . . . . . . 3 . . . . 2 . . . . 1 4 1 1 . 1 . . . . . 3 Burn 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . 1 . . . . . . . 1 . . . . 2 . . . . 1 1 . . . . . . . . . . Destroy 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . 3 Impale 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 126 | . 7 1 . . . . . 1 . 11 . . . . . . . . 1 1 11 25 . 8 25 10 1 14 9 . 1 Impact 8 | . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 46 | . . . . . . . . 1 . . . . . . . . . . . 1 11 25 . 8 . . . . . . . Piercing 72 | . . . . . . . . . . 11 . . . . . . . . 1 . . . . . 25 10 1 14 9 . 1 Sneak Attacks 16 | . 1 . . . . . . . . . . . . . . . . . . 1 4 7 . . 2 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Inflicted 40893 | 127 1646 2178 1860 904 2663 673 400 . . 667 212 593 . 867 2423 137 818 . 1089 2209 3593 1243 260 493 232 . . 51 5690 1071 8794 Guns 13082 | 127 1588 1031 1326 480 268 . . . . . . . . . . . . . . . 13 . 115 . . . . . . 494 7640 Cannons 12913 | . . 1108 . . 2370 370 134 . . 478 212 150 . 247 2057 137 643 . 1077 1932 1828 170 . . . . . . . . . Explosions 12112 | . . . 530 424 . 303 266 . . . . 443 . 620 317 . 175 . 12 213 1158 215 145 . . . . . 5560 577 1154 Melee 2663 | . 54 . . . . . . . . 189 . . . . . . . . . 64 594 858 . 493 232 . . 51 128 . . Ramming 123 | . 4 39 4 . 25 . . . . . . . . . 49 . . . . . . . . . . . . . 2 . . Kinetic 3661 | 60 668 1031 1326 252 29 . . . . . . . . . . . . . 42 . 253 . . . . . . . . . . Thermal 16675 | 67 920 1108 57 228 2609 370 169 . . 478 212 399 . 247 2057 137 643 . 1035 1932 1588 170 145 . . . . . 1503 212 389 Explosive 3035 | . . . . 424 . 303 . . . . . . . 620 317 . . . . 213 1158 . . . . . . . . . . Electromagnetic 6487 | . . . 473 . . . 231 . . . . 194 . . . . 175 . 12 . . 215 . . . . . . 4057 365 765 Impact 54 | . 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10143 | . . . . . . . . . . . . . . . . . . . . 64 594 858 . 493 . . . . . 494 7640 Piercing 600 | . . . . . . . . . . 189 . . . . . . . . . . . . . . 232 . . 51 128 . . Entropic 115 | . . . . . . . . . . . . . . . . . . . . . . . 115 . . . . . . . . Highest Corruption 17 | . . . 17 17 5 6 6 9 . 1 1 1 1 1 2 2 2 2 2 1 2 13 13 . . . . . 3 . 2 Average Corruption 3 | . . . 7 17 2 5 6 5 . 1 1 1 1 1 1 2 2 2 2 1 1 6 13 . . . . . 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Effects 280 | . . . 4 25 40 35 31 5 . 2 7 3 3 11 8 8 14 1 13 2 9 49 4 . . . . . 1 . 5 Message Errors 73 | . . . 2 4 8 13 12 1 . . . 2 1 1 . 1 1 1 5 1 2 17 1 . . . . . . . . Matter Fused 74 | . . . . 10 10 8 4 2 . 1 3 1 1 2 1 2 7 . 2 1 3 13 . . . . . . 1 . 2 Heat Flow Errors 45 | . . . 1 4 9 3 6 . . 1 . . 1 5 2 3 1 . 3 . . 5 1 . . . . . . . . Energy Discharges 28 | . . . . 3 6 2 2 . . . 2 . . 2 . . 1 . 1 . 2 6 . . . . . . . . 1 Parts Rejected 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Parts Fused 5 | . . . . . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 32 | . . . 1 1 3 3 5 . . . 1 . . 1 2 2 3 . 2 . 1 6 1 . . . . . . . . Data Loss (major) 7 | . . . . 1 . 3 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . Misfires 3 | . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Alerts 4 | . . . . . 1 . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . Weapon Failures 5 | . . . . 2 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots 10 | . . . . . . . . . . . . . . . 5 . . . . . 5 . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 1174 | . 39 . . . 43 . . . . 16 . 15 . 38 68 . 37 . . 67 85 283 26 119 184 . . 1 76 77 . Projectiles 223 | . . . . . 43 . . . . 16 . 15 . 3 25 . 37 . . 54 21 9 . . . . . . . . . Explosions 274 | . . . . . . . . . . . . . . 35 43 . . . . 13 4 . 26 . . . . . 76 77 . Melee 677 | . 39 . . . . . . . . . . . . . . . . . . . 60 274 . 119 184 . . 1 . . . Knockbacks 4 | . 1 . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . Impact 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 474 | . . . 36 . . 14 . . . . . 3 . . . . 4 . . 80 118 10 86 . . . . . 123 . . Shots 34 | . . . 2 . . 1 . . . . . 1 . . . . 1 . . 1 4 1 1 . . . . . 22 . . Rammed 10 | . . 4 1 . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Targets Rammed 16 | . 2 4 2 . 2 . . . . . . . . . 5 . . . . . . . . . . . . . 1 . . Kicked 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 418 | 40 197 393 104 249 228 317 355 344 42 171 18 24 153 175 162 234 297 . 418 195 196 173 93 1 . . . . . 272 305 Average Temperature 71 | 22 50 66 35 92 57 132 116 175 28 38 8 8 89 49 45 81 122 . 143 86 107 76 69 1 . . . . . 92 94 Received Heat Transfer 4417 | . 354 241 1026 198 291 81 18 . . 120 . 45 . 18 91 28 144 . 669 153 216 108 . 168 21 . . 18 108 . 301 Effects 7 | . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 10 | . . . . . . . . . . . . . . 1 1 . 1 . 3 2 2 . . . . . . . . . . Total Turns 193 | . . . . . . . . . . . . . . 6 13 . 35 . 72 34 33 . . . . . . . . . . Longest Duration 36 | . . . . . . . . . . . . . . 6 13 . 35 . 36 20 18 . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Longest Duration 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Disrupted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Corrupted 23 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . 3 . . . . . . 13 . 3 Combat Hostiles 20 | . . . 2 . . . 1 . . . . . . . . . . . . . . 3 . . . . . . 11 . 3 Parts Fried 45 | . 1 . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . 30 1 8 Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . 1 . . . 1 . . . 1 . . . . 2 . . . . 1 1 . 1 . . . . . . . . Combat Hostiles 6 | . . 1 . . . 1 . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . . . . Parts Melted 47 | . 5 3 . . 9 1 . . . 3 . . . . 9 . 3 . 1 7 4 1 . . . . . . 1 . . Heat Transferred 21863 | 150 3355 1998 150 444 3330 485 224 . . 622 259 435 . 296 2198 148 666 . 1110 1923 1691 148 100 . . . . . 1750 100 281 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 2 . . . 2 . . . . 2 . . . . . . . . . . . . . . . . 4 1 3 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . 1 1 2 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . 5 5 5 Low Security (%) 65 | 100 100 51 99 44 31 . . . . 100 . . . . 76 . . . . 75 . . . . 100 100 100 100 89 . . Level 1 20 | . . 48 . 40 24 . . . . . . . . . 23 . . . . 24 . . . . . . . . . . . Level 2 9 | . . . . 15 44 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 71 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 53 . Peak Influence 2265 | 5 188 329 201 431 581 . . . . 40 . . . . 369 . . . . 321 . . . . 173 74 97 71 2265 2109 1617 Initial 1358 | . . 14 135 112 226 . . . . . . . . . 84 . . . . . . . . . 108 54 24 54 . 1358 1349 Average 212 | . 79 168 100 253 331 . . . . 6 . . . . 105 . . . . 69 . . . . 109 33 30 32 199 1627 1466 Influence Increases 9476 | 10 642 958 518 349 1084 165 70 . . 248 . 142 . 215 614 20 100 . 200 468 520 270 40 260 283 115 93 114 782 768 428 Destroy 0b10 Robot/C 4880 | . 400 600 360 300 400 140 60 . . 100 . 120 . 180 340 20 80 . 180 160 420 120 40 20 . . . . 500 140 200 Destroy 0b10 Robot/NC 495 | 10 45 90 40 . 105 5 . . . 20 . . . . 50 . . . . 20 10 5 . . 10 . . . 45 15 25 Destroy Leader 888 | . 90 166 74 10 142 20 10 . . 44 . 10 . 20 78 . 20 . 20 42 30 10 . . . . . . 42 20 40 Allied During Kill 52 | . . . . 2 . . . . . 17 . 12 . . . . . . . . . . . . . . . . . . 21 Successful Hack 220 | . 26 18 . 7 31 . . . . 43 . . . . . . . . . 6 . . . . 27 19 . 39 . . 4 Disable Machine 420 | . . 30 15 15 90 . . . . 15 . . . . 90 . . . . 15 . . . . 15 45 . 15 45 . 30 Anti-Garrison Action 550 | . . . . . 200 . . . . . . . . . . . . . . 150 . . . . . . . . . 200 . Destroy Structure 606 | . 6 9 14 15 41 . . . . 9 . . . . 56 . . . . 60 . . . . 36 6 3 30 75 153 93 Partial Spotted 240 | . . 15 . . 45 . . . . . . . . . . . . . . . . . . . 90 15 . 15 45 15 . Lose Combat Pursuer 1125 | . 75 30 15 . 30 . . . . . . . . 15 . . . . . 15 60 135 . 240 105 30 90 15 30 225 15 Influence Decreases 9502 | 10 608 670 667 91 935 679 136 . . 231 17 142 . 80 392 377 100 . 200 188 572 442 82 114 346 168 40 211 117 987 900 Entered New Map 2936 | . . 20 187 61 205 215 13 . . . 8 . . . 51 133 . . . . 104 44 56 14 52 43 20 43 . 907 760 Time Decay 5669 | 10 578 490 310 . 700 464 123 . . 171 9 122 . 70 341 234 80 . 190 138 368 358 12 60 294 110 20 112 105 60 140 Lost Part 544 | . 30 10 170 10 30 . . . . . . . . 10 . 10 20 . 10 50 100 40 14 40 . . . . . . . Lost Ally 120 | . . . . 20 . . . . . 60 . 20 . . . . . . . . . . . . . . . . . 20 . Purge Threat 233 | . . 150 . . . . . . . . . . . . . . . . . . . . . . . 15 . 56 12 . . Squads Dispatched 85 | . 5 1 6 . 12 . . . . 2 . . . . 6 . . . . 4 . . . 1 2 4 . 7 15 15 5 Investigation 11 | . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 2 Extermination 16 | . . . . . 6 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 2 1 . 1 Reinforcement 24 | . 1 1 3 . 3 . . . . 1 . . . . 4 . . . . . . . . . 1 1 . 4 4 1 . Assault 24 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 . . 6 12 2 Garrison 7 | . . . 3 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 25 | . 3 5 3 . . . . . . . . . . . 2 . . . . 1 . . 2 . . . 4 2 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 528 | . 43 48 37 18 32 4 4 . . 6 1 5 . 9 22 1 5 . 9 21 22 13 4 41 20 14 21 17 58 32 21 Peak Tracking Total 35 | . 5 6 13 9 4 2 3 . . 1 1 4 . 5 5 1 4 . 3 6 8 3 4 18 8 6 13 7 35 21 9 Tactical Retreats 41 | . 3 2 1 . 2 . . . . . . . . 1 . . . . . 1 1 4 . 5 4 3 2 3 3 5 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 17 | . 5 . . 2 . . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 . 1 . . 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Installed 5 | . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Most Traps Carried 5 | . . . . . . 1 . . . . . . . . . . . . . . . 5 2 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 32 | . . 3 1 1 6 . 1 . . 1 1 . . . 6 . . . . 2 . . . . 1 3 . 1 3 . 2 Max in Single Turn 3 | . . 1 1 1 3 . 1 . . 1 1 . . . 1 . . . . 1 . . . . 1 1 . 1 1 . 1 Garrison Access 6 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 79 | . 8 9 1 1 13 1 2 . . 3 1 1 4 . 3 . 2 4 . 1 . . 4 . 3 4 1 7 4 1 1 Terminals 42 | . 5 8 . 1 6 . . . . 3 1 . . . 1 . 1 . . 1 . . . . . 4 . 6 4 . 1 Fabricators 4 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 6 | . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Total Hacks 244 | . 19 22 1 2 29 1 6 . . 11 2 1 30 . 5 . 2 17 . 14 . . 10 . 7 18 2 24 17 2 2 Successful 170 | . 9 11 1 1 11 1 6 . . 9 2 1 30 . 1 . 2 17 . 7 . . 10 . 4 13 1 17 14 1 1 Failed 72 | . 10 11 . 1 18 . . . . 2 . . . . 4 . . . . 7 . . . . 3 5 1 6 2 1 1 Catastrophic 16 | . 3 2 . . 7 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 . Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Manual 91 | . 11 9 . . 11 . . . . 9 . . . . 1 . . . . 12 . . 1 . . 12 . 9 15 1 . Terminals 140 | . 12 20 . 2 16 . . . . 11 2 . . . 2 . 1 . . 14 . . . . . 18 . 23 17 . 2 Fabricators 6 | . . . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 10 | . 4 . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 10 | . 3 2 . . . . . . . . . . . . 2 . . . . . . . . . 1 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . 5 . . . . . . . . . . . . . . . . . . . 3 . . 1 . 2 . Terminal Hacks 133 | . 1 7 . 1 4 1 6 . . 7 2 1 30 . 1 . 2 17 . 6 . . 10 . . 11 . 13 12 . 1 Record 35 | . . . . . . . 5 . . . 2 . 11 . . . 1 5 . . . . 8 . . . . 3 . . . Part Schematic 13 | . . . . . 1 . . . . . . . 8 . . . . 4 . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . . 2 . . . . . . . 4 . . . . . . . . . 1 . . . Prototype ID Bank 15 | . . . . . . . . . . 1 . . 3 . . . . 4 . . . . . . . . . . 7 . . Open Door 9 | . . . . 1 . 1 1 . . . . 1 . . . . 1 . . . . . 2 . . . . . 1 . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 6 | . . 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . Terminal Index 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 8 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 2 2 . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Maintenance Status 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Transport Status 3 | . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 5 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Registered Components 4 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Zone Layout 8 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 2 . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 4 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Retrieve Components 4 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unauthorized Hacks 21 | . 3 3 . . 4 . . . . 2 . . . . . . . . . 1 . . . . . 2 . 3 2 1 . Terminals 18 | . 3 3 . . 2 . . . . 2 . . . . . . . . . 1 . . . . . 2 . 3 2 . . Botnet 16 | . 2 2 . . 2 . . . . 2 . . . . . . . . . 1 . . . . . 2 . 3 2 . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Used 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 7 . . 13 . . . . 2 . . . . 3 . 1 . . 1 . . . . 1 4 1 6 3 1 1 Full Trace Events 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 4 . . . . 8 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 1 . . 15 . . . . 8 . . . . 4 . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 70 | . 52 . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 8 10 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 50 | . . . . 1 . . . 4 . . 4 . . . . . . . . . . . . . . . . . . 27 14 Largest Group 6 | . . . . 1 . . . 4 4 4 4 4 . . . . . . . . . . . . . . . . . 5 6 Highest-Rated Group 121 | . . . . 20 . . . 121 121 121 116 116 . . . . . . . . . . . . . . . . . 68 82 Highest-Rated Ally 31 | . . . . 20 . . . 31 31 31 29 29 . . . . . . . . . . . . . . . . . 15 15 Initial Warlord ECA Mod 4 | . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . 3 . . . . . 18 . 31 . . . . . . . . . . . . . . . . . 3 . Total Damage 721 | . . . . 44 . . . . . 195 . 382 . . . . . . . . . . . . . . . . . 100 . Kills 5 | . . . . 1 . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 25711 | 46 2050 1109 41 . 2489 1177 1313 1480 1163 872 911 763 153 1590 1122 506 826 252 979 821 846 1712 1127 249 649 256 55 306 372 260 216 Optics 21751 | . . . . . 2411 1177 1313 1480 1163 872 911 763 153 1590 1122 506 826 252 979 821 846 1712 1127 249 649 256 55 306 178 . 34 Sensors 15476 | . . . . . 1771 1026 1313 1480 1163 715 659 729 150 1326 1049 506 759 252 782 613 . . . . 388 256 55 306 178 . . IFF 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Terrain 1824 | 4 . . 41 . . . . . . . . . . 403 861 506 9 . . . . . . . . . . . . . . Structural 6283 | . . . . . 2264 869 1054 2 . 613 . 375 152 244 . . . . . . . . . . 30 145 53 306 176 . . Traps 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Seismic 3201 | 42 2050 1109 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 636 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 260 182 Jamming 27 | . . . . . . . . . . . . . . . . . . 1 26 . . . . . . . . . . . . ECM 223 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 40 14 98 44 . . Robot Analysis Total 7 | . . . . . . . . . . 2 . . . . . . . 4 . . . . . . . . . 1 . . . Derelict Logs Recovered 13 | . . . . . . 2 1 1 . . 2 1 . 2 . 1 . . 1 . 2 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 29758 | 123 2088 3139 680 625 2981 1177 1313 1480 1163 872 911 763 153 1590 1122 506 826 252 979 821 846 1712 1127 249 649 256 55 306 377 260 357 Spaces Moved 15765 | 76 628 1097 178 196 991 440 528 745 483 290 360 303 89 799 499 279 384 149 464 407 360 833 631 592 929 505 166 718 740 450 456 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8876 | . . 1097 178 196 991 440 528 745 483 290 360 303 89 799 499 279 384 149 464 407 195 . . . . . . . . . . Legs 2280 | 64 628 . . . . . . . . . . . . . . . . . . . . . 375 . . . . . 307 450 456 Wheels 1161 | . . . . . . . . . . . . . . . . . . . . . 165 833 163 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3436 | . . . . . . . . . . . . . . . . . . . . . . . 93 592 929 505 166 718 433 . . Fastest Speed 22 | 50 120 160 240 240 240 240 240 160 240 240 240 240 160 160 160 160 160 160 160 160 136 136 37 37 26 28 25 22 22 30 30 Average Speed 151 | 108 203 237 240 240 240 240 240 191 240 240 240 240 166 161 160 160 160 160 160 160 179 186 166 37 28 29 25 25 27 30 31 Slowest Speed 260 | 120 260 240 240 240 240 240 240 240 240 240 240 240 240 240 160 160 160 160 160 160 210 230 255 37 31 32 26 102 30 30 90 Overloaded Moves 104 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . 70 11 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 2 1 4 1 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 51 | 5 91 91 22 32 46 52 68 78 76 11 62 49 74 77 16 46 61 61 61 12 62 73 76 85 20 63 8 84 51 16 18 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 10 | . . . . . . 1 . 1 . . . 1 1 1 . 1 . 3 1 . . . . . . . . . . . . Known Exits Taken 23 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . 1 . Scrap Searched 30 | . . . . . . 3 2 4 3 . 2 1 . 5 . 2 2 . 3 . 1 1 . 1 . . . . . . . Spaces Dug 140 | . 2 1 . 4 15 . . . 2 1 . 1 . 22 12 4 . . 1 10 . . . . 18 3 1 10 . 31 2 Terrain Destroyed 560 | . 2 1 12 11 38 43 9 . 2 7 1 13 . 79 28 6 4 . 12 29 56 3 27 . 18 3 1 10 43 56 46 Melee 35 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . 18 3 1 10 . . . Projectile 250 | . . . . . 38 2 2 . 2 7 1 5 . 25 25 6 4 . 12 19 10 3 4 . . . . . . 49 36 AOE 275 | . . . 12 11 . 41 7 . . . . 8 . 54 3 . . . . 10 46 . 23 . . . . . 43 7 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 20022 | 98 1235 1448 297 291 1431 533 559 796 486 414 396 320 94 1053 732 323 568 163 644 531 512 928 711 606 1272 588 175 808 869 550 591 Wait 2441 | . 470 136 21 38 248 54 6 22 3 61 4 2 . 191 120 30 157 . 129 46 52 33 20 6 282 58 3 51 87 72 39 Move 15711 | 75 627 1096 178 195 990 439 527 744 482 289 359 302 88 798 498 278 383 148 463 406 359 832 630 586 924 500 164 709 737 449 456 Hop 11 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . 4 1 . . Pick Up 139 | 7 7 35 6 1 14 3 1 2 . 8 1 . . 2 10 1 . 3 1 4 3 2 8 2 4 4 1 3 4 1 1 Fast Attach 162 | 7 6 5 6 5 10 1 2 8 . 4 . . 2 3 7 2 3 3 5 7 9 11 11 . 13 3 1 10 4 . 14 Attach 60 | . 1 3 11 1 3 . . 1 . 7 . . . 1 2 . 1 . 2 3 4 . 5 2 4 . 1 1 1 3 3 Detach 18 | . 2 . . . 1 . . 2 . . . . . . 1 . 1 . 1 1 1 . 2 . 1 1 . . . . 4 Swap 236 | 1 5 29 6 10 27 16 7 5 . 14 6 5 2 16 10 3 8 4 17 . 4 3 4 . 6 3 2 4 2 4 13 Drop 227 | . 8 39 1 4 32 4 5 11 . 5 1 . 2 6 21 2 2 5 1 6 2 . 27 . 6 7 2 12 4 1 11 Fire 844 | 8 100 100 66 34 104 15 11 . 1 15 5 11 . 36 58 7 13 . 24 57 67 18 4 . . . . . 21 20 49 Melee 123 | . 7 1 . . . . . 1 . 11 . . . . . . . . 1 1 11 25 . 8 25 10 1 14 6 . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush 13 | . . 4 2 . 2 . . . . . . . . . 5 . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 5 . . . 1 . . Rewire 20 | . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 124 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 3) 481 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Lost 3 parts (1p1n1u) 745 | -10/Materials | Discovered new exit (range 10) 1084 | -10/Materials | Core integrity fell below 50% 1340 | -10/Materials | Discovered new exit (range 8) 1570 | -10/Materials | Repaired Assault Rifle 1598 | -10/Materials | Repaired Med. Laser 1747 | -10/Materials | Core integrity fell below 20% 2212 | -10/Materials | Entered another Materials area 2212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2674 | -9/Materials | Discovered new exit (range 16) 3284 | -9/Materials | Discovered new exit (range 16) 3619 | -9/Materials | Build established: Scavenger-Mutant 3973 | -9/Materials | Build established: Mutant 4129 | -9/Materials | Discovered new exit (range 13) 4294 | -9/Materials | Build established: Scavenger-Mutant 4575 | -9/Materials | Discovered new exit (range 8) 4923 | -9/Materials | Identified exit to Mines 4923 | -9/Materials | Identified exit to Storage 5002 | -9/Materials | Discovered new exit (range 16) 5351 | -9/Materials | Entered another Materials area 5351 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5451 | -8/Materials | Lost 4 parts (4u) 5529 | -8/Materials | Lost 3 parts (3n) 5840 | -8/Materials | Garrison activated, responded to threat 5921 | -8/Materials | Lost 3 parts (1n1u1w) 5960 | -8/Materials | System corruption reached 10% 6027 | -8/Materials | Core integrity fell below 50% 6031 | -8/Materials | Identified exit to Garrison 6031 | -8/Materials | Entered Garrison 6060 | -8/Garrison | Lost 3 parts (2n1u) 6139 | -8/Garrison | Triggered checkpoint 6182 | -8/Garrison | Rescued a captive Derelict 6391 | -8/Garrison | Triggered checkpoint 6413 | -8/Garrison | Triggered checkpoint 6474 | -8/Garrison | Destroyed 9 combat bots 6541 | -8/Garrison | Triggered checkpoint 6625 | -8/Garrison | Discovered new exit (range 14) 6656 | -8/Garrison | Entered Factory 6656 | -7/Factory | Evolved 2 slots: Utility x2 7284 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 8249 | -7/Factory | Garrison activated, responded to threat 8335 | -7/Factory | Build established: Scavenger-Skirmisher 9232 | -7/Factory | Discovered new exit (range 18) 9263 | -7/Factory | Identified exit to Factory 9304 | -7/Factory | Identified exit to Lower Caves 9365 | -7/Factory | Build established: Skirmisher 9637 | -7/Factory | Entered Lower Caves 9670 | -7/Lower Caves | Met a Warlord Commander 9671 | -7/Lower Caves | Learned location of Warlord (-4) 9672 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9684 | -7/Lower Caves | Found Encrypted Comm Array 9889 | -7/Lower Caves | Learned location of 1 exit from Factory 10289 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10440 | -7/Lower Caves | Learned 12 Factory zone layouts 10780 | -7/Lower Caves | Discovered new exit (range 11) 10811 | -7/Lower Caves | Identified exit to Lower Caves 10814 | -7/Lower Caves | Entered another Lower Caves area 10819 | -7/Lower Caves | Learned Factory garrison access intel 10841 | -7/Lower Caves | Discovered exit to Factory (range 13) 10961 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11260 | -7/Lower Caves | Build established: Scavenger-Skirmisher 11680 | -7/Lower Caves | Entered an active Warlord outpost 12098 | -7/Lower Caves | Discovered new exit (range 13) 12124 | -7/Lower Caves | Identified exit to Zion 12127 | -7/Lower Caves | Entered Zion 12188 | -7/Zion | Found CR-A16's Pointy Stick 12225 | -7/Zion | System corruption cleaned by Quarantine Array 12510 | -7/Zion | Found Prototype Processor 12510 | -7/Zion | Identified Exp. Melee Analysis Suite 12515 | -7/Zion | Found Prototype Processor 12515 | -7/Zion | Identified Exp. Targeting Computer 12603 | -7/Zion | System corruption cleaned by Quarantine Array 12800 | -7/Zion | Gained Derelict followers 12815 | -7/Zion | Build established: Scavenger-Mutant 12900 | -7/Zion | Identified exit to Proximity Caves 13088 | -7/Zion | Met Imprinter 13551 | -7/Zion | Given A8's code to call for help 13556 | -7/Zion | Build established: Scavenger-Skirmisher 13607 | -7/Zion | Entered Proximity Caves 13607 | -6/Proximity Caves | Accompanied by 4 allies 14451 | -6/Proximity Caves | Discovered exit to Factory (range 10) 14770 | -6/Proximity Caves | Entered Factory 14770 | -6/Factory | Accompanied by 4 allies 14770 | -6/Factory | Evolved 2 slots: Utility x2 14771 | -6/Factory | Identified exit to Extension 14772 | -6/Factory | Identified exit to Lower Caves 14773 | -6/Factory | Loaded intel: 3 garrison access locations 14911 | -6/Factory | Discovered new exit (range 4) 14922 | -6/Factory | Identified exit to Factory 15029 | -6/Factory | Lost 4 allies 15478 | -6/Factory | Spotted B-75 Beast 15536 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 15539 | -6/Factory | Destroyed B-75 Beast 15567 | -6/Factory | Lost 5 parts (4n1u) 15642 | -6/Factory | Entered Lower Caves 16176 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 16212 | -6/Lower Caves | Learned Factory terminal intel 16434 | -6/Lower Caves | Discovered new exit (range 7) 16449 | -6/Lower Caves | Identified exit to Lower Caves 16507 | -6/Lower Caves | Encountered a Warlord checkpoint 16553 | -6/Lower Caves | Entered another Lower Caves area 16553 | -6/Lower Caves | Accompanied by 4 allies 16719 | -6/Lower Caves | Lost 3 allies 17297 | -6/Lower Caves | Discovered new exit (range 8) 17313 | -6/Lower Caves | Identified exit to Data Miner 17316 | -6/Lower Caves | Entered Data Miner 17318 | -6/Data Miner | Discovered new exit (range 6) 17337 | -6/Data Miner | Met Data Miner 17375 | -6/Data Miner | Learned location of Section 7 (-2) 17375 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17401 | -6/Data Miner | Received God Mode back door access code from Data Miner 17464 | -6/Data Miner | Identified exit to Proximity Caves 17469 | -6/Data Miner | Entered Proximity Caves 17994 | -5/Proximity Caves | Learned Factory stockpile data 17995 | -5/Proximity Caves | Found DCF Scrap (11 items) 18870 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18917 | -5/Proximity Caves | Destroyed 7 combat bots 18986 | -5/Proximity Caves | Discovered exit to Factory (range 9) 19059 | -5/Proximity Caves | Entered Factory 19059 | -5/Factory | Evolved 2 slots: Utility x2 19061 | -5/Factory | Loaded intel: 26 terminal locations 19304 | -5/Factory | Identified exit to Upper Caves 20181 | -5/Factory | Entered Upper Caves 20189 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20372 | -5/Upper Caves | Spotted B-75 Beast 20398 | -5/Upper Caves | Build established: Skirmisher 20589 | -5/Upper Caves | Discovered new exit (range 19) 20633 | -5/Upper Caves | Identified exit to Upper Caves 20659 | -5/Upper Caves | Learned location of Armory (-4) 20687 | -5/Upper Caves | Entered another Upper Caves area 20958 | -5/Upper Caves | Discovered new exit (range 7) 21316 | -5/Upper Caves | Encountered a Warlord checkpoint 21505 | -5/Upper Caves | Discovered new exit (range 6) 21512 | -5/Upper Caves | Identified exit to Zhirov 21513 | -5/Upper Caves | Entered Zhirov 21515 | -5/Zhirov | Discovered new exit (range 4) 21543 | -5/Zhirov | Met Zhirov 21572 | -5/Zhirov | Learned location of Quarantine (-2) 21572 | -5/Zhirov | Learned location of Testing (-3) 21572 | -5/Zhirov | Learned location of Command (-1) 21588 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21615 | -5/Zhirov | Found Alien Artifact 21615 | -5/Zhirov | Identified Integrated Reactor 21615 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21688 | -5/Zhirov | Found Alien Artifact 21761 | -5/Zhirov | Identified exit to Proximity Caves 21765 | -5/Zhirov | Entered Proximity Caves 22083 | -4/Proximity Caves | Spotted B-86 Titan 22105 | -4/Proximity Caves | Destroyed B-86 Titan 22136 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 22432 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22731 | -4/Proximity Caves | Discovered new exit (range 7) 22740 | -4/Proximity Caves | Identified exit to Factory 22744 | -4/Proximity Caves | Entered Factory 22744 | -4/Factory | Evolved 2 slots: Utility x2 22745 | -4/Factory | Identified exit to Armory 22784 | -4/Factory | Build established: Hacker-Skirmisher 22858 | -4/Factory | Identified exit to Upper Caves 23414 | -4/Factory | Lost 3 parts (2n1u) 23419 | -4/Factory | Found Quantum Capacitor 23565 | -4/Factory | Entered Upper Caves 23579 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23656 | -4/Upper Caves | Build established: Hacker-Mutant 23796 | -4/Upper Caves | Encountered a Warlord checkpoint 23811 | -4/Upper Caves | Learned 4 Research zone layouts 23813 | -4/Upper Caves | Learned Research emergency access door positions 23948 | -4/Upper Caves | Lost 3 allies 23978 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 24030 | -4/Upper Caves | Destroyed 7 combat bots 24033 | -4/Upper Caves | Core integrity fell below 50% 24060 | -4/Upper Caves | Lost 9 parts (1p2n4u2w) 24385 | -4/Upper Caves | Discovered new exit (range 8) 24398 | -4/Upper Caves | Identified exit to Upper Caves 24411 | -4/Upper Caves | Entered another Upper Caves area 24479 | -4/Upper Caves | Lost 4 parts (2n1u1w) 24872 | -4/Upper Caves | Lost 5 parts (1p3n1u) 25365 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25886 | -4/Upper Caves | System corruption reached 10% 26105 | -4/Upper Caves | Discovered new exit (range 9) 26123 | -4/Upper Caves | Entered Warlord 26196 | -4/Warlord | System corruption cleaned by Quarantine Array 26311 | -4/Warlord | Met Warlord 26336 | -4/Warlord | Warlord's base attacked by MAIN.C 26453 | -4/Warlord | Opened Warlord's prototype stash 26464 | -4/Warlord | Found Prototype Device 26464 | -4/Warlord | Identified Thermal Barrier 26468 | -4/Warlord | Found Prototype Processor 26468 | -4/Warlord | Identified Exp. Target Analyzer 26479 | -4/Warlord | Found Prototype Device 26479 | -4/Warlord | Identified Exp. Phase Shifter 26497 | -4/Warlord | Found Prototype Hackware 26615 | -4/Warlord | Found Prototype Piercing Weapon 26615 | -4/Warlord | Identified Vortex Lance 26626 | -4/Warlord | Met EX-DEC 26632 | -4/Warlord | Found Prototype Energy Gun 26632 | -4/Warlord | Identified Vortex Shotgun 26636 | -4/Warlord | Found Vortex Shotgun 26642 | -4/Warlord | Found Vortex Shotgun 26686 | -4/Warlord | Warlord forces counterattacked 27011 | -4/Warlord | Warlord base infiltrated, sounded retreat 27175 | -4/Warlord | Spotted Striker 27202 | -4/Warlord | Core integrity fell below 20% 27227 | -4/Warlord | Destroyed Striker 27245 | -4/Warlord | Lost 4 parts (1p1n2u) 27246 | -4/Warlord | Discovered new exit (range 13) 27250 | -4/Warlord | Entered Proximity Caves 27271 | -3/Proximity Caves | Identified System Mapper 27427 | -3/Proximity Caves | Identified Transdimensional Reconstructor 27427 | -3/Proximity Caves | Warped through subspace 27436 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 27464 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27492 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 27494 | -3/Proximity Caves | Discovered new exit (range 13) 27495 | -3/Proximity Caves | Spotted Executioner 27499 | -3/Proximity Caves | Entered Research 27499 | -3/Research | Evolved 2 slots: Propulsion x2 27515 | -3/Research | Discovered new exit (range 6) 27706 | -3/Research | Repaired Nuclear Pulse Array 27831 | -3/Research | Found Gamma Bomb Array 28046 | -3/Research | Build established: Hacker-Scout 28141 | -3/Research | Discovered new exit (range 9) 28148 | -3/Research | Identified exit to Testing 28148 | -3/Research | Entered Testing 28314 | -3/Testing | Protovariant out of control (PY-59SBNI99VF) 28314 | -3/Testing | Unleashed a protovariant (PY-59SBNI99VF) 28345 | -3/Testing | Identified exit to Research 28404 | -3/Testing | Entered Research 28404 | -2/Research | Warlord forces began assault on 0b10 28404 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 28425 | -2/Research | Found Prototype Device 28425 | -2/Research | Identified Exp. Thermal Shield 28454 | -2/Research | Discovered new exit (range 3) 28455 | -2/Research | Identified exit to Quarantine 28459 | -2/Research | Spotted B-90 Cyclops 28459 | -2/Research | Entered Quarantine 28504 | -2/Quarantine | Build established: Wizard-Ninja 28553 | -2/Quarantine | Found Alien Artifact 28561 | -2/Quarantine | Central database locked down 28622 | -2/Quarantine | Discovered new exit (range 4) 28622 | -2/Quarantine | Identified exit to Access 28661 | -2/Quarantine | Found Alien Artifact 28661 | -2/Quarantine | Identified Phase Redirector 28691 | -2/Quarantine | Found Alien Artifact 28691 | -2/Quarantine | Identified Core Reset Matrix 28691 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 28691 | -2/Quarantine | Used Core Reset Matrix 28695 | -2/Quarantine | Detected hypermatrix surge 28695 | -2/Quarantine | Sensed 11 artifacts in vicinity 28745 | -2/Quarantine | Spotted Fortress 28762 | -2/Quarantine | Discovered new exit (range 5) 28762 | -2/Quarantine | Discovered new exit (range 6) 28763 | -2/Quarantine | Identified exit to Section 7 28764 | -2/Quarantine | Identified exit to Protoforge 28765 | -2/Quarantine | Entered Section 7 28766 | -2/Section 7 | Detected hypermatrix surge 28766 | -2/Section 7 | Sensed 19 artifacts in vicinity 28778 | -2/Section 7 | Found Integrated Dissipator 28778 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28894 | -2/Section 7 | Discovered exit to Access (range 17) 28906 | -2/Section 7 | Central database locked down 28910 | -2/Section 7 | Spotted Executioner 28910 | -2/Section 7 | Spotted Executioner 28931 | -2/Section 7 | Spotted Executioner 28943 | -2/Section 7 | Integrated with Sigix Exoskeleton 29021 | -2/Section 7 | Found Sigix Sheargun 29023 | -2/Section 7 | Found Sigix Sheargun 29114 | -2/Section 7 | Spotted Striker 29116 | -2/Section 7 | Scanned by Researcher 29117 | -2/Section 7 | Intercept squad dispatched 29124 | -2/Section 7 | Spotted Tracker 29125 | -2/Section 7 | Destroyed Striker 29125 | -2/Section 7 | Spotted Tracker 29129 | -2/Section 7 | Garrison activated, responded to threat 29133 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 29135 | -2/Section 7 | Spotted Combat Programmer 29142 | -2/Section 7 | Entered Access 29142 | -1/Access | Evolved 2 slots: Weapon x2 29147 | -1/Access | Emitted hypermatrix ping 29152 | -1/Access | Assembled emerged from beneath the floor 29156 | -1/Access | Destroyed 22 combat bots 29194 | -1/Access | Assembled emerged from beneath the floor 29249 | -1/Access | Build established: Alien-Sigix 29289 | -1/Access | Assembled emerged from beneath the floor 29333 | -1/Access | Assembled emerged from beneath the floor 29353 | -1/Access | Discovered new exit (range 18) 29357 | -1/Access | Garrison activated, responded to threat 29402 | -1/Access | Entered Command 29407 | -1/Command | Emitted hypermatrix ping 29412 | -1/Command | Assembled emerged from beneath the floor 29463 | -1/Command | Spotted B-99 Colossus 29464 | -1/Command | Destroyed B-99 Colossus 29555 | -1/Command | Assembled emerged from beneath the floor 29575 | -1/Command | Spotted Combat Programmer 29590 | -1/Command | Spotted Combat Programmer 29596 | -1/Command | Destroyed Combat Programmer 29604 | -1/Command | Destroyed Combat Programmer 29608 | -1/Command | Spotted M Guard 29616 | -1/Command | Spotted M Guard 29621 | -1/Command | Destroyed M Guard 29626 | -1/Command | Destroyed M Guard 29626 | -1/Command | All MAIN.C guards destroyed 29652 | -1/Command | First assault squad dispatched 29668 | -1/Command | Met MAIN.C 29671 | -1/Command | 0b10 Conduit disabled 29691 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 29691 | -1/Command | Destroyed MAIN.C Shell 29691 | -1/Command | Spotted M Shell/Def 29691 | -1/Command | Spotted M Shell/Atk 29691 | -1/Command | Spotted M Shell/Def 29691 | -1/Command | Spotted M Shell/Atk 29691 | -1/Command | Spotted M Shell/Atk 29691 | -1/Command | Spotted M Shell/Def 29691 | -1/Command | Spotted M Shell/Atk 29691 | -1/Command | Spotted M Shell/Def 29694 | -1/Command | MAIN.C activated Command garrisons 29694 | -1/Command | Destroyed M Shell/Def 29705 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 29731 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 29731 | -1/Command | Core integrity fell below 50% 29731 | -1/Command | Destroyed M Shell/Def 29742 | -1/Command | Destroyed M Shell/Def 29746 | -1/Command | Destroyed M Shell/Def 29749 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 29757 | -1/Command | Core integrity fell below 20% 29759 | -1/Command | Exoskeleton Destroyed Last Messages --------------- immediate ERK application recommended to prevent critical system failure." 29749_ Gamma Bomb intercepted. 29749_ Knocked back. 29751_ System corrupted: Sigix Sheargun rejected. 29751_ Knocked back. 29751_ Acquired 19 matter. 29751_ Chain reaction triggered in Corrupted Unknown Reactor. 29753_ Gamma Bomb intercepted. 29754_ Knocked back. 29755_ Acquired 1 matter. 29756_ Chain reaction triggered in Corrupted Singularity Reactor. 29756_ Knocked back. 29757_ Acquired 3 matter. 29757_ M Shell/Atk heat damages Prototype Treads. 29759_ Sigix Exoskeleton destroyed. 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""" % % ################# | | ?########### """%% % % ################# | | ??! ##### " " "M [ X%" """"################# | | ?? ##### """ % % " ################# | | ?? ########################################### | | ?? ########################################### | | ??? ########################################### | | ??? ########################################### | | ???+######################################?####### | | ???? #####################################??###### | | ???? #####################################???##### | | ???? ####################################??????### | | ?????###################################????????## | | ??????##################################?????????? | | ??????#################################??????????? | | ???????###############################???????????? | | ????????#############################????????????? | | ?????????##########################??????????????? | | ???????????#######################???????????????? | | ????????????####################?????????????????? | | ???????????????##############????????????????????? | | ????????????????????#??#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Coolant Potential 120 Energy Generation 77 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Corruption Block 20 Armor Coverage 1050 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 12 Melee Accuracy 10 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 46 Defensive Hacking 24 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 15% | -10/Materials Med. Laser | 25% | -10/Materials Nuclear Pulse Array | 63% | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Redirector Core Reset Matrix Integrated Dissipator Sigix Exoskeleton Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaRainbowEdition Manual? 0 Play Time 03:55:01 Cumulative 260.6 hours Start 2025.05.07 @ 17:40:44 End 2025.05.10 @ 18:38:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 67 Adventurer 16 Explorer 43 Win Type - Total 35 Types 21/5/3/1/0/1/2/1/1/0 Lore% 84 Gallery% 81 Achievement% 82 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc8eba80-aa0e-4a84-b899-eef1420c353a