Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 20:52:25

Player: Levitus

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (272)      272
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2142

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     58/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (32)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved VTOL Module
           Sensor Array
           EM Pulse Gun

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved VTOL Module
>          --- UTILITY ----------
           Sensor Array
           Hardlight Generator
           Drone Bay
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
  Improved VTOL Module
  Improved VTOL Module
           EM Pulse Gun
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             29   | 6   3   11  4   5   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   7   1   2   
    Treads                 2    | 1   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 1   .   1   .   .   
    Hover                  6    | .   .   5   1   .   
    Flight                 2    | .   .   .   .   2   
  Utility                  10   | 1   2   2   2   3   
    Device                 7    | .   1   2   1   3   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   2   1   .   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 13   | .   1   10  .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               6    | .   .   6   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   1   3   .   .   
  Highest Loss Streak      9    | .   1   9   .   2   
Average Slot Usage (%)     57   | .   98  69  33  33  
  Engine                   5    | .   14  8   .   .   
  Treads                   3    | .   14  3   .   .   
  Wheel                    3    | .   14  2   .   .   
  Hover                    8    | .   .   22  1   1   
  Flight                   2    | .   .   .   .   7   
  Device                   13   | .   9   14  16  13  
  Storage                  3    | .   17  1   .   .   
  Processor                3    | .   .   .   7   7   
  Energy Gun               3    | .   8   .   7   3   
  Ballistic Gun            8    | .   18  16  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 13  14  19  4   6   
  Greatest Support         40   | 10  20  40  8   12  
  Greatest Overweight (x)  3    | 1   1   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   
  Average Capacity         4    | 5   6   4   4   4   
  Most Carried             6    | 6   6   6   4   4   
  Average Carried          3    | 3   5   3   3   3   
  Final Capacity           6    | 6   6   4   4   4   
  Final Carried            6    | 6   5   3   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           514  | 168 .   91  246 9   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            254  | .   60  171 23  .   
  Parts                    23   | .   3   16  4   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       8    | .   .   8   .   .   
  Retrieved Matter         55   | .   .   55  .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  8    | .   2   6   .   .   
  Guns                     6    | .   .   6   .   .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          5    | .   1   3   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  4    | .   .   4   .   .   
  Grunt                    2    | .   2   .   .   .   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           5    | .   2   5   1   .   
  Combat Bots Only         5    | .   2   5   .   .   
Max Kills in Single Turn   2    | .   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Damage Taken               1827 | .   329 747 60  691 
  Core                     796  | .   40  206 31  519 
  Absorbed by Shields      6    | .   .   .   .   6   
Core Remaining (%)         77   | 100 84  48  .   .   
Volleys Fired              38   | .   8   26  4   .   
  Largest                  2    | .   2   2   1   .   
  Hottest                  70   | .   70  43  40  .   
Shots Fired                67   | .   13  50  4   .   
  Gun                      67   | .   13  50  4   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  58   | .   8   50  .   .   
  Thermal                  5    | .   5   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          4    | .   .   .   4   .   
  Robot Hit Streak         7    | .   2   7   1   .   
  Robot Miss Streak        6    | .   3   6   3   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           35   | .   4   30  1   .   
  Core Hits                14   | .   4   9   1   .   
  Critical Hits            1    | .   .   1   .   .   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           727  | .   255 448 24  .   
  Guns                     525  | .   60  441 24  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               195  | .   195 .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  7    | .   .   7   .   .   
  Kinetic                  477  | .   36  441 .   .   
  Thermal                  24   | .   24  .   .   .   
  Explosive                195  | .   195 .   .   .   
  Electromagnetic          24   | .   .   .   24  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   3   2   .   .   
  Average Corruption       2    | .   2   2   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  5    | .   1   4   .   .   
    Message Errors         1    | .   .   1   .   .   
    Matter Fused           1    | .   1   .   .   .   
    Data Loss (minor)      1    | .   .   1   .   .   
    Targeting Errors       2    | .   .   2   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      102  | .   99  3   .   .   
  Shots                    2    | .   2   .   .   .   
  Rammed                   2    | .   .   2   .   .   
Targets Rammed             2    | .   .   2   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        36   | .   36  2   .   .   
  Average Temperature      13   | .   15  2   .   .   
  Received Heat Transfer   451  | .   93  135 36  187 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         74   | .   74  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11  -10  -9   -8   -8   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  
Peak Influence             1043 | .    100  367  212  1043 
  Initial                  154  | .    .    42   154  89   
  Average                  225  | .    63   193  161  405  
Maximum Alert Level        3    | .    .    1    1    3    
  Low Security (%)         61   | 100  100  49   97   33   
  Level 1                  24   | .    .    50   2    23   
  Level 2                  7    | .    .    .    .    21   
  Level 3                  7    | .    .    .    .    21   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          7    | .    1    4    .    2    
  Investigation            2    | .    .    1    .    1    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            5    | .    1    3    .    1    
  Assault                  .    | .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           5    | .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              94   | .   8   19  8   59  
  Peak Tracking Total      21   | .   3   9   9   21  
  Tactical Retreats        16   | .   1   4   .   11  

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            8    | .   3   1   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             1    | .   .   1   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          18   | .   1   3   2   12  
  Terminals                17   | .   1   3   2   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                40   | .   1   10  6   23  
  Successful               21   | .   1   4   5   11  
  Failed                   19   | .   .   6   1   12  
    Catastrophic           4    | .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   2   .   2   
  Terminals                39   | .   1   10  6   22  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             20   | .   1   4   5   10  
  Robot Analysis           1    | .   .   .   1   .   
  Open Door                5    | .   .   .   .   5   
  Branch Access Points     1    | .   .   .   .   1   
  Alert Level              4    | .   .   2   1   1   
  Locate Traps             1    | .   .   .   1   .   
  Reprogram Traps          1    | .   .   1   .   .   
  Maintenance Status       2    | .   1   .   1   .   
  Patrol Status            1    | .   .   .   .   1   
  Zone Layout              4    | .   .   1   1   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   .   3   1   9   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               2    | .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               1087 | 63  185 346 136 357 
Spaces Moved               1452 | 59  159 298 142 794 
  Core                     260  | 14  .   127 119 .   
  Treads                   11   | .   5   6   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   220  | 45  154 21  .   .   
  Hover                    204  | .   .   144 23  37  
  Flight                   757  | .   .   .   .   757 
  Fastest Speed            32   | 50  90  48  50  32  
  Average Speed            55   | 76  92  71  82  36  
  Slowest Speed            240  | 90  160 240 100 60  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            27   | .   .   .   .   27  
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 5   33  34  16  86  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          35   | .   35  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      35   | .   35  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1636 | 76  184 380 157 839 
  Wait                     45   | .   10  24  .   11  
  Move                     1395 | 58  158 297 141 741 
  Hop                      26   | .   .   .   .   26  
  Pick Up                  38   | 12  3   12  6   5   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 6   2   6   4   3   
  Detach                   2    | .   .   .   .   2   
  Swap                     8    | .   1   5   .   2   
  Drop                     17   | .   2   8   2   5   
  Fire                     38   | .   8   26  4   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   2   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            44   | .   .   .   .   44  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 10)
  249 | -10/Materials | Entered another Materials area
  249 | -9/Materials  | Evolved 2 slots: Propulsion x2
  336 | -9/Materials  | Build established: Mutant
  541 | -9/Materials  | Lost 9 parts (1p5n3w)
  589 | -9/Materials  | Discovered new exit (range 14)
  595 | -9/Materials  | Core integrity fell below 50%
  595 | -9/Materials  | Entered another Materials area
  595 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  704 | -8/Materials  | Discovered new exit (range 13)
  731 | -8/Materials  | Entered Storage
  839 | -8/Storage    | Identified exit to Recycling
  981 | -8/Storage    | Core integrity fell below 50%
 1079 | -8/Storage    | Core integrity fell below 20%
 1088 | -8/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01015_ Drone destroyed.
01017_ Acquired 9 matter.
01021_ Drone destroyed.
01022_ Dropped Drone Bay.
01024_ K-01 Serf collects debris. <x2>
01030_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 5T layout...
  Downloaded map data.
01038_ K-01 Serf collects debris.
01039_ Connecting with Door Terminal...
01039_ ALERT: Suspicious activity at Terminal S006. Dispatching
  Investigation squad.
01041_ K-01 Serf collects debris.
01055_ K-01 Serf cleans the Terminal. <x2>
01059_ W-25 Informer sends out distress signal.
[Achievement: Hunted]
01081_ Connecting with Door Terminal...
>>Open
Sealed Heavy Doors opened.

 Map 
-----
+----------------------------------------------------+
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| ????????"  ####   #            +       #??##+##### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              FocalOmegaAutogun
  Manual?         0
Play Time         00:40:56
  Cumulative      24.2 hours
  Start           2021.06.06 @ 19:45:55
  End             2021.06.06 @ 20:52:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98cd1181-9bcc-4937-a8f9-2e043884ce13