Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 22:59:25 Player: Mathewnd Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (84) 420 Value Destroyed (4011) 4011 Prototype IDs (290) 5800 Alien Tech Used (12) 2400 Bonus (39186) 39186 TOTAL SCORE: 63117 Bonus ------- Pacifist 200 Triggered Max Security 2000 High Alert Combat Kills 2036 Follower Combat Kills 750 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Win 3000 Cogmind --------- Core Integrity 514/1600 Matter 222/300 Energy 498/500 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Experimental Reaction Control System Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Zero-point Reactor Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Spacefold Activator Sigix Sheargun Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Sigix Sheargun Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Graphene Brace AEGIS Remote Shield Antimissile System Transdimensional Reconstructor Transdimensional Reconstructor Spacefold Activator Sigix Sheargun Sigix Sheargun Sigix Sheargun [Rating: 252] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Graphene Brace Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Ghost Barrier Protection Light Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . Utility 10 | . . 1 . 1 2 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 202 | 5 1 14 . 24 12 1 2 . . . . 11 1 2 . . 4 . . 11 . 8 2 . 10 2 9 1 14 5 27 5 26 5 Power 26 | . . 2 . 1 2 . . . . . . 1 . . . . 1 . . . . 1 . . 2 . . 1 6 . 6 . 3 . Engine 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . 3 . 2 . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 . 4 . 3 . Propulsion 38 | 2 . 3 . 12 5 . 1 . . . . 3 . . . . 1 . . 2 . 1 . . 3 . 1 . 1 2 1 . . . Treads 11 | 2 . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . . 6 5 . 1 . . . . 3 . . . . 1 . . 2 . 1 . . 3 . 1 . 1 2 1 . . . Utility 107 | 1 1 4 . 7 3 1 1 . . . . 5 1 1 . . 2 . . 8 . 6 2 . 5 . 7 . 6 2 20 4 19 1 Device 76 | . . 1 . 2 2 1 1 . . . . 3 1 1 . . 1 . . 6 . 5 2 . 5 . 7 . 5 1 12 2 17 1 Storage 7 | 1 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Processor 14 | . . . . 2 1 . . . . . . 2 . . . . 1 . . 1 . . . . . . . . . 1 4 1 1 . Hackware 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Protection 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . Weapon 31 | 2 . 5 . 4 2 . . . . . . 2 . 1 . . . . . 1 . . . . . 2 1 . 1 1 . 1 4 4 Energy Gun 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . 1 1 . 1 1 . . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 2 2 . . . . . . . . . . . 1 . . 7 . . . . 3 . 1 . 1 1 3 . 4 . Parts Lost 14 | . . 2 . 6 . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . 3 . . . Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 6 | . . . . 2 . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . 1 . . . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . 3 . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . 3 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 71 74 100 85 95 92 92 92 92 92 92 93 93 92 93 93 94 94 94 98 100 97 100 100 100 99 95 100 98 94 83 71 80 80 Engine 1 | . . 10 11 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 5 7 7 7 7 7 7 13 13 13 13 13 11 11 11 11 11 10 10 10 9 10 9 4 3 4 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 7 9 8 9 Treads 4 | . 28 25 33 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 9 9 Flight 17 | . . . . 1 30 30 30 30 30 30 30 33 33 33 33 33 29 29 29 29 29 31 31 31 31 31 28 33 33 31 20 . . . Device 15 | . . . . 2 15 15 15 15 15 15 15 13 13 13 13 13 17 17 17 14 11 19 26 26 26 25 27 28 29 30 23 11 18 27 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 9 9 9 Processor 13 | . . . . 1 22 23 23 23 23 23 23 20 20 20 20 20 23 23 23 23 23 17 15 15 15 15 14 14 13 13 8 8 8 . Protection 1 | . . 5 22 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 7 24 26 26 Ballistic Gun 3 | . 28 21 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 7 7 7 7 7 7 5 6 5 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 4 4 1 . . . . Peak Build Rating 252 | 5 6 12 12 29 49 55 56 55 55 55 55 70 65 69 65 65 75 75 75 100 100 115 110 110 117 115 133 135 156 172 226 243 252 247 Average Rating 114 | 4 5 8 12 16 42 52 55 55 55 55 55 66 64 65 65 65 71 75 75 86 100 111 109 110 111 114 126 134 148 167 189 225 238 242 On Entrance 86 | . 5 6 12 12 28 49 55 55 55 55 55 55 64 65 65 65 65 75 75 75 100 100 110 110 110 115 112 133 135 156 172 220 223 243 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 8 23 68 57 98 18 19 19 19 19 19 19 25 24 24 22 22 24 23 23 25 25 29 30 29 29 33 30 39 49 51 55 62 59 59 Greatest Support 83 | 40 40 60 60 83 22 22 23 23 23 23 23 28 25 25 25 25 25 25 25 28 28 34 34 34 37 37 43 43 50 65 60 60 60 60 Greatest Overweight (x) 5 | . . 2 . 5 . . . . . . . . . . . . . . . 1 . 1 . . . . . . 2 . 2 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 10 | 7 13 19 20 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 9 10 10 10 Most Carried 25 | 5 14 20 20 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 6 8 8 8 8 9 10 10 10 10 10 Average Carried 9 | 3 9 17 20 22 7 7 8 8 8 8 8 7 8 7 8 8 6 8 8 7 8 7 6 6 7 7 7 8 8 9 9 9 7 8 Final Capacity 20 | 8 15 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Final Carried 20 | 5 14 20 20 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 6 6 8 8 8 8 9 10 10 10 9 8 Class Distribution -------------------- 28% | Scout 25% | Alien-Sigix 14% | Ninja 10% | Scavenger-Mutant 6% | Mutant 5% | Infiltrator-Ninja 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Ninja | -7/Factory Ninja | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Commander-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Infiltrator-Ninja | -2/Research Alien-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2972 | 230 . 350 . 504 274 . . 94 . . . 135 13 20 . . . 40 . . . 180 35 . 40 72 129 . 105 . 264 . 487 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6360 | . . 591 88 788 73 . 53 . 37 . 214 142 74 . . . . . . . . 90 . . 374 68 193 . 127 . 334 . 3114 . Parts 291 | . . 45 3 51 5 . 7 . 3 . 5 8 . . . . . . . . . 2 . . 7 8 3 . 1 . 25 . 118 . Haulers Intercepted 7 | . . 2 . 3 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 6 | . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 2 . 4 . . 4 . 10 . . . . . . . 2 5 6 . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 55 | . . 13 . 11 . . . . . . 2 . . . . . . . . . . . . . . 5 . . 1 . 4 . 19 . Melee 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . 1 . . . . . Guns 44 | . . 10 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 19 . AOE 6 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Classes Destroyed 15 | . . 6 . 3 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Worker 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Builder 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . 2 . 3 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycler 5 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 7 | . . . . 1 . . 1 . . . . 3 . . . . . . . . . . . . . . 1 . 1 . . . . . Swarmer 13 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . Grunt 8 | . . 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 8 | . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hunter 9 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 9 | . . 3 1 2 1 . 1 . 1 . 2 2 . . . . . . . . . 1 . . . 3 2 . 1 . 2 . 9 . Combat Bots Only 8 | . . 3 . 2 . . . . . . 2 . . . . . . . . . . . . . . 3 . . 1 . 2 . 8 . Max Kills in Single Turn 3 | . . 3 1 1 1 . 1 . 1 . 1 1 . . . . . . . . . 1 . . . 2 1 . 1 . 1 . 2 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1036 | . . 76 . 93 . . . 6 1 . . 28 . 4 . 16 . . . . 3 12 . . . 10 2 . 19 9 150 27 332 248 Missed 503 | . . 20 . 30 . . . 3 . . . 19 . 2 . 8 . . . . 3 6 . . . 7 . . 11 5 67 17 109 196 Damage Taken 6712 | . . 705 . 979 32 . . 79 17 . . 112 . 37 . 160 . . . . . 136 . . . 94 39 . 297 102 1021 97 2406 399 Core 1689 | . . 81 . 175 . . . . 17 . . . . . . 38 . . . . . . . . . . . . 128 . 285 29 802 134 Absorbed by Shields 2647 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306 65 1897 379 Ignored by Resistances 6884 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1023 258 4777 826 Regen/Repaired (Parts) 350 | . . . . . . . . . . . . 32 . . . . . . . 9 . . . . . . . . . 29 280 . . . Core Remaining (%) 85 | 100 100 . 79 68 . . . . . . 97 . . . . 95 . . . . 100 . . . . 100 . 100 . . 71 . . 32 Volleys Fired 285 | . 3 54 1 66 1 . . . . . . 2 . . . . . . . . . . . . . 4 . . . . 18 29 106 1 Largest 3 | . 2 2 2 2 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 2 3 3 Hottest 300 | . 40 40 40 45 30 . . . . . . 39 . . . . . . . . . . . . . 39 . . . . 200 200 300 300 Shots Fired 627 | . 6 106 2 131 1 . . . . . . 2 . . . . . . . . . . . . . 4 . . . . 35 33 304 3 Gun 619 | . 6 105 2 131 . . . . . . . . . . . . . . . . . . . . . . . . . . 35 33 304 3 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 1 . . 1 . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 244 | . 6 105 2 131 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 8 | . . 1 . . 1 . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 375 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 33 304 3 Robot Hit Streak 31 | . 2 16 18 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 31 2 Robot Miss Streak 6 | . 1 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 418 | . 3 74 2 91 7 . 2 . 1 . 5 9 2 . . . . . . . . 3 . . 8 2 7 . 9 . 23 . 168 2 Core Hits 184 | . 1 32 2 49 3 . 1 . . . 2 3 1 . . . . . . . . 1 . . 3 6 2 . 2 . 6 . 70 . Critical Kills 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Destroy 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Melee Attacks 299 | . . . . . 15 . 8 10 1 2 15 47 6 . . 3 7 4 3 . 7 17 7 17 9 25 14 . 40 10 29 . 2 1 Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 267 | . . . . . 13 . 8 10 1 2 15 47 6 . . 3 7 4 3 . 6 15 6 12 7 21 12 . 27 10 29 . 2 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 30 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 5 2 4 2 . 13 . . . . . Sneak Attacks 11 | . . . . . 2 . 1 . 1 . 2 1 . . . . . . . . . 1 . . . 1 1 . 1 . . . . . Combat Hostiles 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . . Damage Inflicted 20007 | . 28 887 25 1455 427 . 227 . 130 . 496 653 183 . . . . . . . . 194 . . 831 321 401 . 714 . 1674 . 11269 92 Guns 15198 | . 28 768 25 1437 . . . . . . . . . . . . . . . . . . . . . . . . . . 1647 . 11231 62 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 344 | . . 119 . . 27 . . . . . . . . . . . . . . . . . . . . 198 . . . . . . . . Melee 4352 | . . . . . 400 . 227 . 130 . 496 653 183 . . . . . . . . 194 . . 831 123 401 . 714 . . . . . Ramming 113 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . 38 30 Kinetic 2258 | . 28 768 25 1437 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 344 | . . 119 . . 27 . . . . . . . . . . . . . . . . . . . . 198 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 82 | . . . . . 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16704 | . . . . . 318 . 227 . 130 . 496 653 183 . . . . . . . . 194 . . 675 123 305 . 460 . 1647 . 11231 62 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 506 | . . . . . . . . . . . . . . . . . . . . . . . . . 156 . 96 . 254 . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . 2 2 . . . . . . Average Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 2 2 . . . . . . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . 1 2 . . . . . . Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1160 | . . 30 . . 101 . 39 . 120 . 229 206 27 . . . . . . . . . . . 200 54 89 . 65 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 55 | . . 30 . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . Melee 1105 | . . . . . 101 . 39 . 120 . 229 206 27 . . . . . . . . . . . 200 29 89 . 65 . . . . . Knockbacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Impact 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . 33 . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . Shots 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . . 24 . 36 . . . 7 4 . . 285 270 270 145 300 171 127 208 233 168 330 299 276 180 . 18 5 77 14 8 . 80 . Average Temperature 79 | . . 4 . 12 . . . 4 4 . . 93 73 119 83 93 65 56 88 84 50 100 131 75 83 . 15 2 31 14 1 . 34 . Received Heat Transfer 955 | . . 216 . 279 . . . 12 9 . . 15 . 18 . 90 . . . . . . . . . 9 21 . 18 9 104 13 88 54 Effects 10 | . . . . . . . . . . . . 3 2 . . 1 . . . 2 . . 2 . . . . . . . . . . . Energy Bleed 6 | . . . . . . . . . . . . 1 2 . . 1 . . . . . . 2 . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1789 | . 22 246 98 149 199 69 195 . . . . 347 . . . . 255 . . . . 314 . . . . 118 98 349 294 1789 1625 1677 . Initial 1100 | . . 9 93 37 67 69 48 . . . . 12 . . . . 213 . . . . . . . . . 40 66 54 90 165 1100 1100 . Average 335 | . 3 129 94 65 117 69 125 . . . . 161 . . . . 229 . . . . 115 . . . . 71 86 179 178 745 1227 1372 . Maximum Alert Level 5 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 5 5 5 . Low Security (%) 47 | 100 100 76 100 100 100 100 100 . . . . 65 . . . . 5 . . . . 73 . . . . 100 100 54 56 4 . . . Level 1 14 | . . 23 . . . . . . . . . 34 . . . . 94 . . . . 26 . . . . . . 45 43 52 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 17 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 28 . . Squads Dispatched 56 | . 1 . . 1 3 . 1 . . . . 8 . . . 1 2 . . . . 1 . . . . . . 1 1 16 16 4 . Investigation 16 | . . . . . 2 . 1 . . . . 7 . . . . 2 . . . . . . . . . . . . 1 1 1 1 . Extermination 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Reinforcement 12 | . 1 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 3 2 . Assault 25 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 12 12 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 30 . Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Times Spotted 271 | . 2 13 . 19 1 . 3 1 4 . . 24 . 3 . 14 4 3 . . 1 10 . . . 10 4 1 12 7 59 7 39 30 Peak Tracking Total 44 | . 3 4 . 3 1 . 3 1 4 . . 7 . 3 . 9 4 3 . . 1 5 . . . 5 2 1 4 5 44 13 11 24 Tactical Retreats 42 | . . 1 . 3 . . 1 . 1 . . 6 . . . 3 . 1 . . . 3 . . . 1 . . 4 . 6 3 5 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . . . . 1 2 . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 1 8 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 3 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 21 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 10 . 6 1 Max in Single Turn 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 1 Garrison Access 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 41 | . 2 2 . . 4 . 5 . . . 1 7 . . 4 . 2 . . 2 . 2 . 1 4 . 1 . 2 . . . 1 1 Terminals 11 | . 2 2 . . 1 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 6 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 2 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Total Hacks 122 | . 7 4 . . 6 . 15 . . . 1 12 . . 31 . 3 . . 2 . 8 . 1 17 . 1 . 3 . . . 1 10 Successful 91 | . 5 1 . . 3 . 4 . . . 1 8 . . 31 . . . . 2 . 5 . 1 17 . . . 2 . . . 1 10 Failed 31 | . 2 3 . . 3 . 11 . . . . 4 . . . . 3 . . . . 3 . . . . 1 . 1 . . . . . Catastrophic 11 | . . 1 . . 1 . 5 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 5 2 . . 5 . 6 . . . . 63 . . . . 8 . . 1 . 17 . . . . 10 12 34 6 5 2 18 . Terminals 25 | . 7 4 . . 1 . 11 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 15 | . . . . . . . . . . . . 4 . . . . 1 . . . . 7 . . . . 1 . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . 4 . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . Terminal Hacks 68 | . 3 . . . . . 2 . . . 1 . . . 31 . . . . 2 . . . 1 17 . . . . . . . 1 10 Record 17 | . . . . . . . . . . . 1 . . . 11 . . . . . . . . . 5 . . . . . . . . . Part Schematic 16 | . . . . . . . . . . . . . . . 12 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Gate Test 138-END 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 7 | . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . . . 1 . . . . . Network Status 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 1 . . 2 . 1 . . . . 5 . . . . . . . . . 1 . . . . . . 1 . . . . . Terminals 4 | . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 2 . . 1 . 5 . . . . 3 . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . Full Trace Events 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . . 4 . 3 . . 5 . . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 125 | . . . . . . . . . . 13 . 31 . . 12 . . . . . . . . . 4 . . 15 24 . . . 26 . Parts Built 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 199 | . . . . . . . . . . . . 47 . . . . . . . . . 152 . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . . 10 . . . . . . . . . 5 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . 1 . . . . . . . 5 . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 88 | . . . . . . . . . . 4 . 3 . . . . 3 . . 5 . 2 . . . . 4 1 . . . 21 45 . Largest Group 15 | . . . . . . . . . . 4 4 5 2 2 2 2 3 . . 5 . 2 . . . . 3 4 4 . . 7 15 . Highest-Rated Group 402 | . . . . . . . . . . 151 151 183 170 170 170 170 84 . . 288 . 206 . . . . 288 402 402 . . 97 212 . Highest-Rated Ally 114 | . . . . . . . . . . 40 40 85 85 85 85 85 28 . . 68 . 103 . . . . 96 114 114 . . 15 15 . Zionite Dispatches 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 214 | . . . . . . . . . . . . 12 . 4 . 13 . . . 1 . 4 . . . . 4 8 25 . . 43 100 . Total Damage 5788 | . . . . . . . . . . . . 536 . 223 . 550 . . . 107 . 401 . . . . 183 185 1119 . . 980 1504 . Kills 31 | . . . . . . . . . . . . 5 . 3 . 4 . . . . . 6 . . . . 1 . 4 . . 4 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 1 2 2 . . 1 . . 2 . 1 1 . 1 . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 37 | . . . . . . . . . . . . 15 . . . . 1 . . . . 2 . . . . 1 3 9 1 . . 5 . Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . Emergency Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Guard Positions 5 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Prototype Schematics 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 13057 | 111 262 659 38 1176 222 52 153 574 170 478 310 841 329 155 22 159 134 298 76 224 332 372 231 441 71 643 164 63 436 165 524 453 2362 357 Spaces Moved 20705 | 64 152 234 22 381 530 154 431 683 378 892 418 1896 457 228 83 343 396 467 260 666 401 731 441 489 193 582 351 227 1386 501 1140 933 3329 866 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 830 | 60 152 234 22 362 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5391 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 933 3323 866 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14466 | . . . . 19 530 154 431 683 378 892 418 1896 457 228 83 343 396 467 260 666 401 731 441 489 193 582 351 227 1386 501 863 . . . Fastest Speed 6 | 50 160 160 160 28 26 26 26 26 26 26 26 21 21 21 21 21 21 21 21 21 21 18 18 18 18 19 16 16 14 6 17 30 30 30 Average Speed 30 | 153 160 195 160 217 26 26 26 26 26 26 26 21 21 21 21 21 21 21 21 21 21 18 18 18 18 19 18 16 16 15 22 30 30 30 Slowest Speed 404 | 160 160 320 160 404 28 26 26 26 26 26 26 23 21 21 21 21 21 21 21 76 21 83 18 18 19 19 19 16 167 17 182 90 30 30 Overloaded Moves 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . 2 1 . . . 2 . . . 1 2 . . . . 4 . . . . . . 3 3 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Exploration Rate (%) 50 | 4 31 23 19 34 19 86 19 63 60 89 64 58 60 43 74 52 12 60 57 77 59 30 64 63 63 81 11 37 42 57 83 27 83 72 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 35 | . . . . . 2 . . . 1 . . 18 . . 1 . 5 . . . 1 . . . 3 . . . 2 . . . 2 . Known Exits Taken 25 | . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 28 | . . . . . . . . 8 1 4 1 . . 1 . 3 . 3 . . 1 . 4 1 . 1 . . . . . . . . Spaces Dug 268 | . . . . . 5 . 5 10 . . 10 52 4 . . 3 6 4 3 . 6 6 6 12 . 14 . . 18 8 15 52 29 . Terrain Destroyed 514 | . . 6 . . 10 . 5 10 . . 10 67 4 . . 3 6 4 3 . 6 6 6 12 . 50 . . 18 8 16 65 195 4 Melee 167 | . . . . . 5 . 5 10 . . 10 35 4 . . 3 6 4 3 . 6 6 6 12 . 14 . . 18 8 12 . . . Projectile 268 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 65 195 4 AOE 79 | . . 6 . . 5 . . . . . . 32 . . . . . . . . . . . . . 36 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 26440 | 75 166 337 24 603 581 166 453 1057 446 1134 588 2229 676 335 86 423 433 660 276 745 638 939 582 823 215 1076 437 253 1547 567 1325 1079 4508 958 Wait 4696 | . . 21 . 92 8 9 14 366 68 239 156 260 213 103 4 79 26 190 14 22 232 174 133 323 . 466 59 22 110 43 82 109 978 81 Move 20618 | 63 151 233 21 380 530 153 426 680 377 891 417 1892 456 227 82 340 391 466 259 665 400 722 440 488 192 581 350 226 1379 494 1125 932 3324 865 Hop 22 | . . . . . . . 2 1 . . . 1 . . . 1 2 . . . . 4 . . . . . . 3 3 5 . . . Pick Up 91 | 6 9 9 1 11 6 1 . . . 1 . 4 . 1 . . 2 . . 1 . 3 1 . 2 1 3 . 3 4 14 . 8 . Fast Attach 46 | 5 1 6 . 5 5 . . . . . . 1 . . . . . . . 1 . 1 . . 1 . 2 . 2 2 9 2 1 2 Attach 45 | . . 2 . 12 1 . . . . . . 4 . 1 . . 2 . . . . 3 1 . . . 2 . . 2 4 3 5 3 Detach 21 | . 1 1 . 5 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 2 3 3 2 Swap 121 | . . 6 . 7 6 1 2 . . . . 6 1 1 . . 2 . . 10 . 4 1 . 10 2 5 1 12 2 20 . 21 1 Drop 105 | 1 1 5 1 24 8 2 1 . . 1 . 5 . 2 . . 1 . . 2 . 2 . . 3 1 4 1 8 6 16 1 8 1 Fire 285 | . 3 54 1 66 1 . . . . . . 2 . . . . . . . . . . . . . 4 . . . . 18 29 106 1 Melee 272 | . . . . . 15 . 8 10 1 2 15 47 6 . . 3 7 4 3 . 6 15 6 12 7 21 12 . 30 10 29 . 2 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Rewire 103 | . . . . . . . . . . . . 6 . . . . . . . 43 . . . . . . . 3 . . . . 51 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / [Ext]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 112 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 5) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 700 | -9/Materials | Discovered new exit (range 9) 1033 | -9/Materials | Entered Mines 1046 | -9/Mines | Discovered new exit (range 10) 1060 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1071 | -9/Mines | Entered Materials 1071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1108 | -8/Materials | Build established: Scavenger-Mutant 1951 | -8/Materials | Discovered new exit (range 15) 2097 | -8/Materials | Lost 3 parts (1p2n) 2185 | -8/Materials | Identified exit to Factory 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Utility x2 2469 | -7/Factory | Sucked down chute 2469 | -7/Factory | Entered Waste 2469 | -7/Waste | The area was eerily silent 2488 | -7/Waste | Build established: Ninja 2501 | -7/Waste | Discovered new exit (range 20) 2512 | -7/Waste | Identified exit to Factory 2521 | -7/Waste | Entered Factory 2565 | -7/Factory | Discovered new exit (range 10) 2572 | -7/Factory | Identified exit to Storage 2586 | -7/Factory | Identified exit to Lower Caves 2674 | -7/Factory | Entered Lower Caves 2677 | -7/Lower Caves | Learned Factory interactive machine intel 2685 | -7/Lower Caves | Spotted B-75 Beast 2875 | -7/Lower Caves | Build established: Scout 3199 | -7/Lower Caves | Encountered a Warlord checkpoint 3244 | -7/Lower Caves | Discovered new exit (range 12) 3247 | -7/Lower Caves | Identified exit to Lower Caves 3248 | -7/Lower Caves | Entered another Lower Caves area 3296 | -7/Lower Caves | Learned location of Extension (-5) 3299 | -7/Lower Caves | Learned 4 Factory zone layouts 3409 | -7/Lower Caves | Discovered new exit (range 5) 3411 | -7/Lower Caves | Identified exit to Zion 3418 | -7/Lower Caves | Entered Zion 3443 | -7/Zion | Given A8's code to call for help 3457 | -7/Zion | Discovered new exit (range 14) 3460 | -7/Zion | Identified exit to Proximity Caves 3573 | -7/Zion | Met Imprinter 3577 | -7/Zion | Imprinted 3579 | -7/Zion | Declared Zion's savior 3592 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3609 | -7/Zion | Learned Factory stockpile data 3616 | -7/Zion | Learned Factory trap positions 3896 | -7/Zion | Entered Proximity Caves 3896 | -6/Proximity Caves | Accompanied by 4 allies 4033 | -6/Proximity Caves | Found DCF Scrap (12 items) 4165 | -6/Proximity Caves | Discovered new exit (range 16) 4183 | -6/Proximity Caves | Identified exit to Factory 4206 | -6/Proximity Caves | Entered Factory 4206 | -6/Factory | Accompanied by 4 allies 4206 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4207 | -6/Factory | Identified exit to Lower Caves 4208 | -6/Factory | Loaded intel: 82 trap records 4210 | -6/Factory | Loaded intel: 52 interactive machine locations 4401 | -6/Factory | Fabricated Power Sword (x2) 4407 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 4421 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4437 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4446 | -6/Factory | Retrieved Zion intel report: Emergency Access 4495 | -6/Factory | Retrieved Zion intel report: Branch Access 4514 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4530 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4618 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4647 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4653 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4663 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4691 | -6/Factory | Discovered new exit (range 7) 4696 | -6/Factory | Identified exit to Factory 4707 | -6/Factory | Spotted B-75 Beast 4771 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4909 | -6/Factory | Discovered exit to Factory (range 16) 4922 | -6/Factory | Retrieved Zion intel report: Main Access 5005 | -6/Factory | Retrieved Zion intel report: Guard Positions 5022 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5023 | -6/Factory | Zion Heavy squad teleported in 5047 | -6/Factory | Entered Lower Caves 5047 | -6/Lower Caves | Accompanied by 2 allies 5226 | -6/Lower Caves | Learned location of 1 exit from Factory 5329 | -6/Lower Caves | Discovered new exit (range 9) 5332 | -6/Lower Caves | Identified exit to Lower Caves 5376 | -6/Lower Caves | Entered another Lower Caves area 5376 | -6/Lower Caves | Accompanied by 2 allies 5416 | -6/Lower Caves | Encountered a Warlord checkpoint 5470 | -6/Lower Caves | Discovered new exit (range 16) 5517 | -6/Lower Caves | Identified exit to Data Miner 5531 | -6/Lower Caves | Lost 3 allies 5531 | -6/Lower Caves | Entered Data Miner 5531 | -6/Data Miner | Accompanied by 2 allies 5531 | -6/Data Miner | Discovered new exit (range 6) 5534 | -6/Data Miner | Met Data Miner 5541 | -6/Data Miner | Learned location of Section 7 (-2) 5541 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5543 | -6/Data Miner | Received God Mode back door access code from Data Miner 5548 | -6/Data Miner | Identified exit to Proximity Caves 5553 | -6/Data Miner | Entered Proximity Caves 5553 | -5/Proximity Caves | Accompanied by 2 allies 5556 | -5/Proximity Caves | Spotter reported a threat 5684 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5697 | -5/Proximity Caves | Learned Factory terminal intel 5699 | -5/Proximity Caves | Learned Factory emergency access door positions 5710 | -5/Proximity Caves | Discovered exit to Factory (range 12) 5712 | -5/Proximity Caves | Entered Factory 5712 | -5/Factory | Evolved 2 slots: Utility x2 5713 | -5/Factory | Identified exit to Factory 5715 | -5/Factory | Loaded intel: 28 terminal locations 5738 | -5/Factory | Discovered new exit (range 17) 5768 | -5/Factory | Discovered new exit (range 9) 5772 | -5/Factory | Identified exit to Upper Caves 5778 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 5779 | -5/Factory | Incoming investigation squad redirected 5804 | -5/Factory | Zion Fire squad teleported in 5846 | -5/Factory | Entered Upper Caves 5866 | -5/Upper Caves | Lost 3 allies 5997 | -5/Upper Caves | Build established: Ninja 6141 | -5/Upper Caves | Discovered new exit (range 18) 6144 | -5/Upper Caves | Identified exit to Upper Caves 6144 | -5/Upper Caves | Entered another Upper Caves area 6147 | -5/Upper Caves | Learned Factory terminal intel 6218 | -5/Upper Caves | Discovered new exit (range 10) 6220 | -5/Upper Caves | Identified exit to Warlord 6220 | -5/Upper Caves | Entered Warlord 6327 | -5/Warlord | Rebuked by Warlord 6330 | -5/Warlord | Opened Warlord's prototype stash 6343 | -5/Warlord | Found Prototype Device 6343 | -5/Warlord | Identified System Purifier 6350 | -5/Warlord | Found Prototype Processor 6350 | -5/Warlord | Identified Spectral Analyzer 6352 | -5/Warlord | Warlord's base attacked by MAIN.C 6352 | -5/Warlord | Found Prototype Hackware 6352 | -5/Warlord | Identified Ghost Barrier 6376 | -5/Warlord | Found Prototype Piercing Weapon 6376 | -5/Warlord | Identified Vortex Lance 6378 | -5/Warlord | Found Vortex Lance 6421 | -5/Warlord | Opened side exit 6442 | -5/Warlord | Discovered new exit (range 13) 6444 | -5/Warlord | Identified exit to Proximity Caves 6444 | -5/Warlord | Entered Proximity Caves 6740 | -4/Proximity Caves | Build established: Hacker-Scout 6753 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6754 | -4/Proximity Caves | Spotted B-86 Titan 6763 | -4/Proximity Caves | Discovered exit to Factory (range 9) 6776 | -4/Proximity Caves | Entered Factory 6776 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6777 | -4/Factory | Loaded intel: 26 terminal locations 6883 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 6909 | -4/Factory | Spotted B-86 Titan 6928 | -4/Factory | Found Quantum Capacitor 6942 | -4/Factory | Zion Heavy squad teleported in 7047 | -4/Factory | Discovered new exit (range 11) 7087 | -4/Factory | Retrieved Zion intel report: Guard Positions 7110 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7118 | -4/Factory | Discovered new exit (range 10) 7120 | -4/Factory | Identified exit to Research 7148 | -4/Factory | Identified exit to Upper Caves 7148 | -4/Factory | Entered Upper Caves 7230 | -4/Upper Caves | Build established: Ninja 7361 | -4/Upper Caves | Discovered new exit (range 14) 7379 | -4/Upper Caves | Identified exit to Upper Caves 7379 | -4/Upper Caves | Entered another Upper Caves area 7382 | -4/Upper Caves | Discovered exit to Research (range 10) 7412 | -4/Upper Caves | Learned 4 Research zone layouts 7814 | -4/Upper Caves | Discovered new exit (range 21) 7818 | -4/Upper Caves | Identified exit to Zhirov 7820 | -4/Upper Caves | Entered Zhirov 7820 | -4/Zhirov | Discovered new exit (range 3) 7827 | -4/Zhirov | Learned location of Quarantine (-2) 7827 | -4/Zhirov | Learned location of Testing (-3) 7827 | -4/Zhirov | Learned location of Command (-1) 7833 | -4/Zhirov | Found Alien Artifact 7833 | -4/Zhirov | Identified Integrated Dissipator 7833 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7838 | -4/Zhirov | Found Alien Artifact 7891 | -4/Zhirov | Identified exit to Proximity Caves 7891 | -4/Zhirov | Entered Proximity Caves 8016 | -3/Proximity Caves | Spotted B-86 Titan 8141 | -3/Proximity Caves | Build established: Scout 8533 | -3/Proximity Caves | Discovered exit to Research (range 6) 8534 | -3/Proximity Caves | Entered Research 8534 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8552 | -3/Research | Zion Melee Resupply teleported in 8564 | -3/Research | Discovered new exit (range 20) 8673 | -3/Research | Identified exit to Testing 8681 | -3/Research | Retrieved Zion intel report: Guard Positions 8682 | -3/Research | Zion Light squad teleported in 8698 | -3/Research | Entered Testing 8698 | -3/Testing | Accompanied by 3 allies 8704 | -3/Testing | Retrieved Zion intel report: Guard Positions 8714 | -3/Testing | Spotted PL-HHI3DGHXX5 8715 | -3/Testing | Discovered new exit (range 17) 8715 | -3/Testing | Retrieved Zion intel report: Branch Access 8720 | -3/Testing | Retrieved Zion intel report: Component Schematics 8721 | -3/Testing | Identified exit to Research 8744 | -3/Testing | Rewired PL-HHI3DGHXX5 8761 | -3/Testing | Entered Research 8761 | -2/Research | Accompanied by 4 allies 8761 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8818 | -2/Research | Retrieved Zion intel report: Emergency Access 8827 | -2/Research | Lost 3 allies 8835 | -2/Research | Build established: Infiltrator-Ninja 8858 | -2/Research | Retrieved Zion intel report: Guard Positions 8907 | -2/Research | Found Prototype Device 8907 | -2/Research | Identified Femtoactuators 8914 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 8919 | -2/Research | Retrieved Zion intel report: Active Garrisons 8988 | -2/Research | Retrieved Zion intel report: Prototype Schematics 9093 | -2/Research | Retrieved Zion intel report: Component Schematics 9100 | -2/Research | Retrieved Zion intel report: Unaware Schematics 9129 | -2/Research | Spotted B-90 Cyclops 9148 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 9167 | -2/Research | Retrieved Zion intel report: Branch Access 9167 | -2/Research | Identified exit to Quarantine 9197 | -2/Research | Entered Quarantine 9216 | -2/Quarantine | Found Alien Artifact 9216 | -2/Quarantine | Identified Core Reset Matrix 9216 | -2/Quarantine | Identified Transdimensional Reconstructor 9216 | -2/Quarantine | Used Core Reset Matrix 9220 | -2/Quarantine | Detected hypermatrix surge 9220 | -2/Quarantine | Sensed 6 artifacts in vicinity 9235 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 9245 | -2/Quarantine | Found Sigix Broadsword 9255 | -2/Quarantine | Found Terrabomb 9351 | -2/Quarantine | Spotted Fortress 9362 | -2/Quarantine | Discovered new exit (range 5) 9362 | -2/Quarantine | Identified exit to Section 7 9362 | -2/Quarantine | Entered Section 7 9363 | -2/Section 7 | Sensed 23 artifacts in vicinity 9373 | -2/Section 7 | Found Integrated Reactor 9373 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9379 | -2/Section 7 | Spotted S7 Guard 9388 | -2/Section 7 | Found Core Membrane 9388 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 9480 | -2/Section 7 | Spotted B-90 Cyclops 9489 | -2/Section 7 | Found Spacefold Activator 9532 | -2/Section 7 | Spotted S7 Guard 9536 | -2/Section 7 | Found Integrated Thermoelectric Network 9536 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 9546 | -2/Section 7 | Incoming investigation squad redirected 9561 | -2/Section 7 | Lost 3 parts (1p1n1u) 9572 | -2/Section 7 | Discovered new exit (range 19) 9606 | -2/Section 7 | Spotted Executioner 9606 | -2/Section 7 | Spotted Executioner 9615 | -2/Section 7 | Spotted B-99 Colossus 9628 | -2/Section 7 | Found LRC Insulator 9628 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 9631 | -2/Section 7 | Found LRC Energy Well 9631 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 9638 | -2/Section 7 | Search patrols dispatched 9651 | -2/Section 7 | Spotted Executioner 9651 | -2/Section 7 | Spotted Executioner 9661 | -2/Section 7 | Spotted Striker 9661 | -2/Section 7 | Spotted Striker 9687 | -2/Section 7 | Found Sigix Sheargun 9689 | -2/Section 7 | Found Sigix Sheargun 9713 | -2/Section 7 | Integrated with Sigix Exoskeleton 9781 | -2/Section 7 | Destroyed Executioner 9789 | -2/Section 7 | Destroyed Executioner 9797 | -2/Section 7 | Found Prototype Processor 9797 | -2/Section 7 | Identified Exp. Targeting Computer 9805 | -2/Section 7 | Found Prototype Processor 9805 | -2/Section 7 | Identified Exp. Core Analyzer 9810 | -2/Section 7 | Found Exp. Core Analyzer 9832 | -2/Section 7 | Found Transdimensional Reconstructor 9864 | -2/Section 7 | Found Integrated Reactor 9864 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9886 | -2/Section 7 | Entered Access 9886 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9891 | -1/Access | Emitted hypermatrix ping 9896 | -1/Access | Assembled emerged from beneath the floor 9986 | -1/Access | Build established: Alien-Sigix 10017 | -1/Access | Discovered new exit (range 17) 10098 | -1/Access | Assembled emerged from beneath the floor 10219 | -1/Access | Spotted B-99 Colossus 10237 | -1/Access | Assembled emerged from beneath the floor 10271 | -1/Access | Lost 3 allies 10299 | -1/Access | Discovered new exit (range 18) 10339 | -1/Access | Entered Command 10344 | -1/Command | Emitted hypermatrix ping 10349 | -1/Command | Assembled emerged from beneath the floor 10382 | -1/Command | Assembled emerged from beneath the floor 10390 | -1/Command | Retrieved Zion intel report: Trap Installations 10392 | -1/Command | Retrieved Zion intel report: Component Schematics 10445 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 10459 | -1/Command | Assembled emerged from beneath the floor 10459 | -1/Command | Retrieved Zion intel report: Prototype Schematics 10466 | -1/Command | Assembled emerged from beneath the floor 10486 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 10527 | -1/Command | Lost 7 allies 10567 | -1/Command | Spotted Combat Programmer 10568 | -1/Command | Spotted Combat Programmer 10571 | -1/Command | Destroyed 8 combat bots 10595 | -1/Command | Destroyed Combat Programmer 10601 | -1/Command | Destroyed Combat Programmer 10610 | -1/Command | Spotted M Guard 10610 | -1/Command | Spotted M Guard 10622 | -1/Command | Destroyed M Guard 10634 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 10637 | -1/Command | Destroyed M Guard 10637 | -1/Command | All MAIN.C guards destroyed 10649 | -1/Command | Found Prototype Device 10649 | -1/Command | Identified AEGIS Remote Shield 10693 | -1/Command | 0b10 Conduit disabled 10712 | -1/Command | Met MAIN.C 10776 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 10776 | -1/Command | Destroyed MAIN.C Shell 10776 | -1/Command | Spotted M Shell/Def 10776 | -1/Command | Spotted M Shell/Atk 10776 | -1/Command | Spotted M Shell/Def 10776 | -1/Command | Spotted M Shell/Atk 10776 | -1/Command | Spotted M Shell/Atk 10776 | -1/Command | Spotted M Shell/Def 10776 | -1/Command | Spotted M Shell/Atk 10776 | -1/Command | Spotted M Shell/Def 10779 | -1/Command | MAIN.C activated Command garrisons 10783 | -1/Command | Discovered new exit (range 18) 10820 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 10900 | -1/Command | Core integrity fell below 50% 10902 | -1/Command | Destroyed MAIN.C 10906 | -1/Command | Discovered new exit (range 54) 10906 | -1/Command | Discovered new exit (range 169) 10906 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12052 | -1/Command | Assembled emerged from beneath the floor 12215 | -1/Command | Assembled emerged from beneath the floor 12463 | -1/Command | Found AEGIS Remote Shield 12466 | -1/Command | Found Zero-point Reactor 12546 | -1/Command | Found Zero-point Reactor 12597 | -1/Command | Found Exp. Core Analyzer 12694 | -1/Command | Found Exp. Targeting Computer 12695 | -1/Command | Warped through subspace to slip node 12695 | -1/Command | Discovered new exit (range 5) 12701 | -1/Command | Entered Access_0 12702 | -1/Access_0 | Sensed 2 artifacts in vicinity 12702 | -1/Access_0 | Met Architect 12738 | -1/Access_0 | Subspace Access Node disabled 12749 | -1/Access_0 | A6 warped into view 12797 | -1/Access_0 | A5 warped into view 12865 | -1/Access_0 | A4 warped into view 12901 | -1/Access_0 | Started Test 138-B, establishing a local singularity 12901 | -1/Access_0 | Started Test 138-B, establishing a local singularity 12904 | -1/Access_0 | Singularity Gate disabled 12938 | -1/Access_0 | Singularity Gate disabled 12953 | -1/Access_0 | A3 warped into view 12973 | -1/Access_0 | Warped through subspace to slip node 12973 | -1/Access_0 | Discovered new exit (range 8) 13058 | *** | Heading to fleet! Last Messages --------------- 12966_ HV Slug penetrates Wall. 12967_ Penetrated by HV Slug. 12967_ HV Slug penetrates Earth. 12968_ HV Slug penetrates Wall. 12968_ HV Slug penetrates Enhanced Grunt. 12968_ Enhanced Grunt suffers critical hit (Destroy). 12968_ Enhanced Grunt knocked back. 12968_ HV Slug penetrates Wall. 12969_ Quantum Shear penetrates Wall. 12970_ Penetrated by Slug. 12973_ HV Slug penetrates Wall. 12973_ Penetrated by HV Slug. 12973_ Warped through subspace, drawn to slip node. 12973_ EXIT=FOUND 12973_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ??????################## X ################??????? | | ??????################## ################??????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 95 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 98 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Particle Charging 30 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Hacking Suite | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Com. Matter Pod | -1/Command | Z-intel Adv. Focal Shield | -1/Command | Z-intel Lyr. Medium Armor Plating | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Imp. Core Shielding | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Mic. Antimatter Reactor | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Remote Shield | -1/Command | Z-intel Imp. System Restoration Module | -1/Command | Z-intel Imp. Kinecellerator | -1/Command | Z-intel Exp. Power Amplifier | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Enh. Force Rifle | -1/Command | Z-intel Enh. Gamma Bomb Array | -1/Command | Z-intel Particle Accelerator | -1/Command | Z-intel Graviton Reactor | -1/Command | Z-intel Adv. Quantum Shading Machine | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -6/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Integrated Reactor Core Membrane Spacefold Activator Integrated Thermoelectric Network LRC Insulator LRC Energy Well Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Achievements -------------- Behind The Curtain Derelict Escape Challenges ------------ None Game ------ Seed CarbideImpactArachnoskeleton Manual? 0 Play Time 02:55:27 Cumulative 231.8 hours Start 2025.02.03 @ 20:00:34 End 2025.02.03 @ 22:59:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 3/1/3/1/0/0/0/1/0 Lore% 79 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d674d4bc-e822-44f1-96a6-16ae2f4f637e