Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 05:53:25 Player: Grim Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (2048) 2048 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1375) 1375 TOTAL SCORE: 7673 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 673 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 100/100 System Corruption 3% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (5) ------- Heavy Mace > --- INVENTORY (5) ---- Advanced Weight Redist. System Terrain Scan Processor Energy Filter Makeshift ECM Suite Hacking Suite Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Lightning Gun Tesla Rifle Heavy Laser Shock Maul Segregator > --- INVENTORY -------- Advanced Weight Redist. System Terrain Scan Processor Energy Filter Transmission Jammer Makeshift ECM Suite Improved Reaction Control System Light Armor Plating Hacking Suite Field Laser EMP Blaster Heavy Mace [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Gravmag System Utility High-capacity Matter Pod Device Makeshift ECM Suite Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 . . . 2 1 Weapon 3 | . . . . . . 3 . Parts Attached 87 | 6 4 26 . 4 5 11 31 Power 18 | 1 . 8 . . 1 2 6 Engine 13 | 1 . 8 . . 1 1 2 Core 4 | . . . . . . 1 3 Reactor 1 | . . . . . . . 1 Propulsion 13 | 2 . 6 . 1 . 2 2 Treads 8 | 2 . 2 . 1 . 1 2 Leg 3 | . . 3 . . . . . Wheel . | . . . . . . . . Hover 2 | . . 1 . . . 1 . Flight . | . . . . . . . . Utility 20 | 1 2 4 . 2 1 2 8 Device 6 | . . 1 . 1 1 . 3 Storage 3 | 1 2 . . . . . . Processor 3 | . . . . . . 2 1 Hackware 1 | . . 1 . . . . . Protection 7 | . . 2 . 1 . . 4 Artifact . | . . . . . . . . Weapon 36 | 2 2 8 . 1 3 5 15 Energy Gun 21 | 2 2 6 . . 2 2 7 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . . 1 . 1 . 1 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 5 | . . 1 . . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . 2 Parts Lost 50 | . 1 8 . . 3 3 35 Power 9 | . . 3 . . . . 6 Propulsion 8 | . . 2 . . . 2 4 Utility 13 | . . 2 . . 1 . 10 Weapon 20 | . 1 1 . . 2 1 15 Highest Loss Streak 15 | . 1 4 . . 3 2 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 92 100 99 99 93 76 Engine 17 | . 14 20 22 22 22 6 2 Core 1 | . . . . . . 5 7 Treads 16 | . 28 4 22 22 22 10 3 Leg 2 | . . 13 . . . . . Device 1 | . . 3 . . . 6 3 Storage 20 | . 26 22 22 22 22 13 10 Processor 2 | . . . . . . 12 14 Protection 6 | . . 2 11 10 10 . 1 Energy Gun 8 | . 28 15 11 3 1 13 10 Ballistic Gun 11 | . . 1 11 18 20 5 . Launcher 1 | . . 5 . . . . 2 Slashing Weapon 1 | . . . . . . 6 5 Naked Turns . | . . . . . . . . Heaviest Build 101 | 11 51 63 63 64 76 95 101 Greatest Support 60 | 40 40 40 40 40 40 60 46 Greatest Overweight (x) 29 | . 1 16 1 1 1 9 29 Average Overweight (x) 1 | . . 2 1 1 1 4 5 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 19 Most Carried 20 | 3 5 17 15 19 20 13 14 Average Carried 13 | 1 3 8 15 17 18 11 10 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 18 | 1 4 15 15 18 14 13 5 Class Distribution -------------------- 66% | Scavenger-Mutant 16% | Mutant 12% | Derelict-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1361 | 194 297 326 . 22 45 . 477 Remotely . | . . . . . . . . Salvage Created 1937 | . 271 727 . . 10 85 844 Parts 95 | . 21 44 . . . 6 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 41 | . 7 15 . . 1 2 16 Guns 26 | . 7 11 . . 1 2 5 Cannons 2 | . . . . . . . 2 AOE 11 | . . 4 . . . . 7 Classes Destroyed 12 | . 4 4 . . 1 1 2 Builder 2 | . . 1 . . . . 1 Recycler 2 | . . 1 . . . . 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . 1 1 . . . . . Drone 1 | . . . . . 1 . . Watcher 6 | . 2 4 . . . . . Swarmer 3 | . 3 . . . . . . Grunt 28 | . 4 11 . . . . 13 Brawler 1 | . . . . . . . 1 Duelist 3 | . . 2 . . . . 1 Sentry 3 | . . 2 . . . 1 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 5 | . 4 5 . . 1 1 5 Combat Bots Only 4 | . 4 3 . . 1 1 3 Max Kills in Single Turn 3 | . 1 3 . . 1 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 2 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 493 | . 39 105 . . 33 52 264 Missed 113 | . 2 36 . . 7 18 50 Damage Taken 6747 | . 352 1180 . . 521 341 4353 Core 1348 | . 80 172 . . 61 31 1004 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 118 | . . 90 . . 28 . . Regen/Repaired (Parts) 22 | . . . . 22 . . . Core Remaining (%) 76 | 100 68 . . . 41 96 . Volleys Fired 141 | . 18 48 . . 5 13 57 Largest 4 | . 2 2 . . 2 4 4 Hottest 221 | . 90 115 . . 56 201 221 Shots Fired 290 | . 35 90 . . 10 34 121 Gun 246 | . 35 86 . . 10 29 86 Cannon 23 | . . . . . . 5 18 Launcher 21 | . . 4 . . . . 17 Special . | . . . . . . . . Kinetic 66 | . . 18 . . 10 18 20 Thermal 174 | . 24 62 . . . 12 76 Explosive 15 | . . 4 . . . . 11 Electromagnetic 35 | . 11 6 . . . 4 14 Robot Hit Streak 12 | . 5 10 . . 4 11 12 Robot Miss Streak 7 | . 3 4 . . 2 6 7 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 4 3 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 186 | . 21 59 . . 7 17 82 Core Hits 121 | . 13 46 . . 2 11 49 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 11 | . . 1 . . . . 10 Burn 6 | . . 1 . . . . 5 Destroy 3 | . . . . . . . 3 Smash 1 | . . . . . . . 1 Sever 1 | . . . . . . . 1 Melee Attacks 6 | . . . . . . . 6 Impact 5 | . . . . . . . 5 Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4906 | . 301 1166 . . 132 215 3092 Guns 2424 | . 252 822 . . 132 215 1003 Cannons 248 | . . . . . . . 248 Explosions 1983 | . 48 327 . . . . 1608 Melee 233 | . . . . . . . 233 Ramming 18 | . 1 17 . . . . . Kinetic 631 | . . 176 . . 132 75 248 Thermal 1912 | . 212 629 . . . 136 935 Explosive 1755 | . . 260 . . . . 1495 Electromagnetic 357 | . 88 84 . . . 4 181 Impact 198 | . . . . . . . 198 Slashing 35 | . . . . . . . 35 Piercing . | . . . . . . . . Highest Corruption 3 | . 2 . . . . 3 3 Average Corruption 2 | . 2 . . . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . 9 . . . . 11 4 Message Errors 8 | . 2 . . . . 4 2 Matter Fused 7 | . 1 . . . . 4 2 Heat Flow Errors 3 | . 3 . . . . . . Energy Discharges 2 | . 2 . . . . . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 2 | . 1 . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 152 | . 14 41 . . . . 97 Projectiles . | . . . . . . . . Explosions 102 | . 14 39 . . . . 49 Melee 50 | . . 2 . . . . 48 Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 180 | . . 92 . . . . 88 Shots 7 | . . 3 . . . . 4 Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 662 | . 224 200 . . 315 409 662 Average Temperature 130 | . 72 69 . . 105 152 202 Received Heat Transfer 2411 | . 102 411 . . 398 36 1464 Effects 35 | . . 2 . . . 1 32 Shutdowns 9 | . . . . . . . 9 Energy Bleed 5 | . . . . . . 1 4 Interference 13 | . . 2 . . . . 11 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 2 | . . 1 . . . . 1 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 3 | . 1 1 . . . . 1 Heat Transferred 4513 | . 484 1344 . . . 211 2474 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 2 . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 999 | . 139 248 51 . . 999 604 Initial 920 | . . 58 51 . . 920 170 Average 282 | . 74 95 51 . . 748 329 Maximum Alert Level 3 | . . 1 . . . 3 2 Low Security (%) 53 | 100 100 88 100 . . . 12 Level 1 17 | . . 11 . . . 5 49 Level 2 19 | . . . . . . 47 38 Level 3 9 | . . . . . . 47 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 2 . . . 1 5 Investigation 1 | . . 1 . . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . 1 1 . . . . 3 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . 2 . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 6 | . 1 4 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 10 31 . . 9 2 40 Peak Tracking Total 9 | . 5 7 . . 3 1 9 Tactical Retreats 3 | . . 2 . . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 12 | . 2 1 . . . 1 8 Max in Single Turn 1 | . 1 1 . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 8 | . 2 4 . . . 2 . Terminals 5 | . 1 3 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 16 | . 6 8 . . . 2 . Successful 10 | . 5 4 . . . 1 . Failed 6 | . 1 4 . . . 1 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . 1 2 Terminals 9 | . 2 6 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . 2 2 . . . 1 . Record 3 | . 1 2 . . . . . Open DSF 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 2 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 121 | . 121 . . . . . . Retrieved Matter 121 | . 121 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . 4 . . 2 Largest Group 4 | . . . . 4 4 1 2 Highest-Rated Group 192 | . . . . 154 154 39 192 Highest-Rated Ally 96 | . . . . 41 41 39 96 Total Orders . | . . . . . . . . Ally Attacks 95 | . . . . . 51 12 32 Total Damage 2852 | . . . . . 1052 138 1662 Kills 17 | . . . . . 7 1 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 9226 | 79 752 1358 46 2510 2599 848 1034 Spaces Moved 3240 | 45 317 406 20 1007 1060 208 177 Core 14 | 4 . 2 . . . . 8 Treads 2766 | 41 317 97 20 1007 1060 111 113 Legs 307 | . . 307 . . . . . Wheels . | . . . . . . . . Hover 153 | . . . . . . 97 56 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 50 Average Speed 262 | 150 216 284 240 240 240 381 454 Slowest Speed 1500 | 160 240 850 240 240 240 530 1500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 55 34 8 80 81 6 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 2 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 84 | . 2 31 . . 1 . 50 Melee . | . . . . . . . . Projectile 6 | . . . . . 1 . 5 AOE 78 | . 2 31 . . . . 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 3683 | 57 347 518 19 1101 1107 240 294 Wait 112 | . . . . 79 33 . . Move 3229 | 44 316 405 19 1002 1059 207 177 Hop 2 | . . . . 2 . . . Pick Up 84 | 7 7 30 . 8 2 8 22 Fast Attach . | . . . . . . . . Attach 59 | 6 2 11 . 1 3 8 28 Detach 1 | . . . . 1 . . . Swap 28 | . 2 15 . 3 2 3 3 Drop 19 | . 1 8 . 5 3 1 1 Fire 141 | . 18 48 . . 5 13 57 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . 1 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 14) 760 | -10/Materials | Discovered new exit (range 12) 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1108 | -9/Materials | Lost 4 parts (2p1n1u) 1692 | -9/Materials | Build established: Scavenger-Mutant 2125 | -9/Materials | Discovered new exit (range 8) 2190 | -9/Materials | Entered Mines 2191 | -9/Mines | Learned location of Storage (-8) 2213 | -9/Mines | Met a Derelict bent on vengeance 2223 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2236 | -9/Mines | Entered Zion 2877 | -7/Zion | Found Prototype Device 2878 | -7/Zion | Identified Phasing AFG 2974 | -7/Zion | Given A8's code to call for help 3058 | -7/Zion | Discovered new exit (range 14) 3401 | -7/Zion | Learned 4 Factory zone layouts 4012 | -7/Zion | Imprinted 4014 | -7/Zion | Declared Zion's savior 4746 | -7/Zion | Entered Proximity Caves 4746 | -6/Proximity Caves | Accompanied by 4 allies 4863 | -6/Proximity Caves | Spotter reported a threat 4956 | -6/Proximity Caves | Spotter reported a threat 5001 | -6/Proximity Caves | Spotter reported a threat 5009 | -6/Proximity Caves | Spotter reported a threat 5101 | -6/Proximity Caves | Spotter reported a threat 5124 | -6/Proximity Caves | Spotter reported a threat 5248 | -6/Proximity Caves | Spotter reported a threat 5499 | -6/Proximity Caves | Learned location of 1 exit from Factory 6881 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7291 | -6/Proximity Caves | Spotted B-75 Beast 7302 | -6/Proximity Caves | Core integrity fell below 50% 7325 | -6/Proximity Caves | Discovered new exit (range 7) 7329 | -6/Proximity Caves | Lost 3 parts (1u2w) 7345 | -6/Proximity Caves | Entered Factory 7345 | -6/Factory | Accompanied by 1 ally 7345 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x2, Weapon x3 7346 | -6/Factory | Identified exit to Factory 7347 | -6/Factory | Identified exit to Lower Caves 7645 | -6/Factory | Build established: Derelict-Gunner 7695 | -6/Factory | Search patrols dispatched 7797 | -6/Factory | Found Powered Armor 8045 | -6/Factory | Search patrols dispatched 8193 | -6/Factory | Entered another Factory area 8193 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8493 | -5/Factory | First assault squad dispatched 8615 | -5/Factory | Lost 10 parts (1p1n3u5w) 8749 | -5/Factory | Lost 5 parts (2p1n2w) 8974 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8980 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9057 | -5/Factory | Build established: Scavenger-Gunner 9216 | -5/Factory | Core integrity fell below 50% 9224 | -5/Factory | Core integrity fell below 20% 9227 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09218_ K-01 Serf collects debris. 09219_ U-05 Engineer lays Concrete. 09219_ Hcp. Storage Unit destroyed. 09220_ Critical hit (Burn: +37). 09220_ U-05 Engineer lays Concrete. 09221_ Adv. Targeting Computer destroyed. 09221_ K-01 Serf collects debris. 09221_ U-05 Engineer lays Concrete. 09221_ G-50 Soldier suffers critical hit (Smash). 09221_ Destroyed Adv. Heat Sink. 09221_ G-50 Soldier system corrupted by crushing effect. 09222_ G-50 Soldier system terminally corrupted. 09222_ Lgt. Angular Momentum Engine fried. 09222_ U-05 Engineer lays Concrete. 09223_ Shock Maul destroyed. 09223_ U-05 Engineer lays Concrete. 09225_ K-01 Serf collects debris. 09226_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#########???????????????????????? | | ??????????????? #??????????????????????? | | ????????????#; #????????? ???????????? | | ???????????##; #???????? ??????????? | | ???????????# ; u #???????w ??????????? | | ???????????##; #?###### ??????????? | | ???????????# # #?????????? | | ???????????# # *%p #?????????? | | ???????????# # u[ +?????????? | | ???????????# + #?????????? | | ???????????# #?????????? | | ????????????#" = #?????????? | | ????????????#" #?????????? | | ???????????##;; ##+# % #?????????? | | ???????????# ; ! g = #?????????? | | ?????????????# !@g % ! ??????? | | ?????????????# %# u *% #?????????? | | ?????????????# # = #?????????? | | ?????????????# % # w#?????????? | | ?????????????# g # #?????????? | | ?????????????# " uk# ????????? | | ?????????????# "" g # ????????? | | ?????????????# G g # ? ????????? | | ?????????????# "" ; = ???????????? | | ?????????????# " # *%%% ????????????? | | ?????????????# # [[####?????????????? | | ?????????????#########+#### #????????????????? | | ???????######??????# #????????????????? | | ??????# #??????# #????????????????? | | ??????# #??????# #????????????????? | | ??????# """ ######## #????????????????? | | ??????# """ # #????????????????? | | ??????# """ # #????????????????? | | ??????# # """ """ #????????????????? | | ??????# # !!! """ """ #????????????????? | | ??????# # !!! // """ """ #????????????????? | | ??????# """ + !! #????????????????? | | ??????# "R # #????????????????? | | ??????# """ # #????????????????? | | ??????# ############### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 475 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 625 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed GatlingDirtyMace Manual? 0 Play Time 01:11:45 Cumulative 14.9 hours Start 2024.03.12 @ 04:36:39 End 2024.03.12 @ 05:53:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 15 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c536997-5904-4cc2-998b-05e854c90632