Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 13:05:17 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (69) 345 Value Destroyed (2908) 2908 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (872) 872 TOTAL SCORE: 10825 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 145 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -241 Cogmind --------- Core Integrity 106/1000 Matter 245/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector Advanced Signal Interpreter Improved Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Matter Compressor (250) Particle Accelerator Weapon Cycler Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Triangulator Experimental Sensor Array Advanced Signal Interpreter Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Molecular Deconstructor > --- INVENTORY -------- Matter Compressor 0b10 Decoder Chip [Skirmisher] Weapon Cycler Weapon Cycler Mini Drone Bay Hacking Drone Bay Improved Plasma Cutter Improved Plasma Cutter [Rating: 104] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Core Analyzer Protection Improved Utility Shielding Weapon Enhanced Coil Gun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . 1 . . . . Utility 5 | . . . . . 1 1 2 . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 188 | 6 3 5 . 12 35 22 24 2 2 6 2 28 6 8 13 14 Power 27 | 1 . 1 . 3 5 5 4 . . . 1 1 2 1 2 1 Engine 21 | 1 . 1 . 3 4 5 3 . . . 1 1 1 1 . . Core 5 | . . . . . 1 . 1 . . . . . 1 . 1 1 Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 51 | 2 . . . 6 13 5 5 . . 1 . 9 . 2 7 1 Treads 5 | . . . . . . . . . . . . 4 . 1 . . Leg 19 | 2 . . . . 10 2 3 . . 1 . . . 1 . . Wheel 4 | . . . . . . . . . . . . . . . 3 1 Hover 20 | . . . . 6 3 3 2 . . . . 5 . . 1 . Flight 3 | . . . . . . . . . . . . . . . 3 . Utility 50 | 1 2 1 . 1 7 8 4 . 1 4 . 10 1 . 4 6 Device 24 | . . . . . 5 4 1 . . 2 . 6 . . 2 4 Storage 4 | 1 1 . . . . . . . . . . . 1 . 1 . Processor 6 | . . . . . . 2 2 . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 16 | . 1 1 . 1 2 2 1 . 1 2 . 2 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 60 | 2 1 3 . 2 10 4 11 2 1 1 1 8 3 5 . 6 Energy Gun 17 | . . . . . 6 4 4 1 1 . 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . Ballistic Gun 21 | 2 . 3 . . . . 3 . . 1 . 7 1 1 . 3 Ballistic Cannon 6 | . . . . . 3 . 1 1 . . . . . 1 . . Launcher 1 | . . . . . 1 . . . . . . . . . . . Special Weapon 12 | . . . . 1 . . 3 . . . . 1 2 3 . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . 1 . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 1 1 . 1 1 . 2 1 . 3 1 Parts Lost 69 | . . 3 . 5 12 6 12 . . . 1 . 2 12 . 16 Power 10 | . . . . . 2 1 2 . . . . . 1 2 . 2 Propulsion 20 | . . 1 . 3 4 . 3 . . . . . . 5 . 4 Utility 10 | . . 1 . 1 2 2 . . . . . . 1 . . 3 Weapon 29 | . . 1 . 1 4 3 7 . . . 1 . . 5 . 7 Highest Loss Streak 13 | . . 2 . 2 6 2 5 . . . 1 . 2 5 . 13 Average Slot Usage (%) 84 | . 91 84 85 93 79 88 88 92 91 93 94 88 89 60 71 72 Engine 7 | . 14 14 14 14 6 13 6 6 6 6 7 11 7 2 . . Core 1 | . . . . . . . 4 . . . . . . . 1 4 Treads 1 | . . . . . . . . . . . . 11 . 2 4 . Leg 9 | . 28 16 14 1 16 21 3 20 18 18 18 1 . 1 . . Hover 8 | . . . . 23 11 6 16 6 6 6 6 4 22 2 . . Device 10 | . . . . . 10 9 13 13 12 13 12 15 13 11 7 10 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 6 5 6 11 8 4 Processor 9 | . . . . . . 4 12 13 12 12 12 11 16 16 16 16 Protection 5 | . 6 12 14 10 5 4 5 6 6 4 6 4 . . 3 4 Energy Gun 4 | . . . . . 5 18 9 5 8 7 5 . . . . . Ballistic Gun 7 | . 25 18 28 16 . . 2 . . 4 6 18 15 4 . 4 Ballistic Cannon 3 | . . . . . 6 . . 12 12 12 12 2 . . . . Special Weapon 2 | . . . . 5 . . 2 . . . . . 5 7 16 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 72 | 11 27 27 26 36 50 54 59 52 57 57 65 72 58 53 48 48 Greatest Support 168 | 20 20 20 10 33 72 72 60 60 60 60 60 168 72 72 36 52 Greatest Overweight (x) 8 | . 1 2 2 3 2 2 3 . . . 1 1 . 8 4 5 Average Overweight (x) . | . . 1 2 1 . . . . . . . . . 1 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 6 9 9 8 9 9 9 9 10 9 10 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 10 9 9 10 10 10 10 10 10 10 10 10 10 9 9 4 Class Distribution -------------------- 32% | Mutant 18% | Skirmisher 14% | Gunner 12% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 4275 | 186 . 135 . 328 664 266 391 12 298 41 218 320 312 645 300 159 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3396 | . . 114 . 21 662 298 609 . 106 . 120 192 277 561 330 106 Parts 161 | . . 5 . . 42 14 22 . 4 . 2 11 10 25 12 14 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 1 . 2 . 9 23 3 12 Prevented 1 | . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 66 | . . 5 . 5 19 6 9 . 2 . 2 2 2 9 . 5 Melee 6 | . . 4 . . . . 1 . . . . . . . . 1 Guns 29 | . . 1 . 3 1 6 5 . . . 2 1 2 8 . . Cannons 16 | . . . . 2 10 . 1 . 2 . . 1 . . . . AOE 8 | . . . . . 8 . . . . . . . . . . . Classes Destroyed 14 | . . 2 . 1 4 1 2 . 1 . . 1 1 1 . . Worker 2 | . . . . . 1 1 . . . . . . . . . . Builder 2 | . . . . . 1 . 1 . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . Swarmer 13 | . . 2 . . 4 3 . . . . . . . . . 4 Grunt 21 | . . 2 . . 10 . 1 . . . 2 . . 6 . . Duelist 1 | . . . . . . . . . . . . . . 1 . . Sentry 13 | . . . . . 5 2 3 . . . . 1 1 1 . . Hunter 3 | . . . . . . . 2 . . . . . . . . 1 Programmer 6 | . . . . . . 1 3 . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . Mutant 2 | . . . . . . . . . 1 . . 1 . . . . Best Kill Streak 7 | . . 2 . 2 5 3 2 . 2 . 2 1 1 7 . 4 Combat Bots Only 7 | . . 2 . 2 5 3 2 . 2 . 2 1 1 7 . 4 Max Kills in Single Turn 3 | . . 1 . 1 3 2 1 . 1 . 1 1 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . 1 . . Exploded 3 | . . . . . 3 . . . . . . . . . . . Melee 1 | . . 1 . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Damage Taken 9469 | . 181 597 . 386 1585 893 1555 115 50 . 172 404 430 1290 . 1811 Core 1676 | . 39 108 . 39 232 80 319 . . . . 35 67 263 . 494 Absorbed by Shields 93 | . . . . . . 93 . . . . . . . . . . Core Remaining (%) 66 | 100 . . . 25 57 88 . . . . 62 . . . . . Volleys Fired 238 | . 2 4 . 18 53 20 42 . 5 . 9 6 12 39 6 22 Largest 4 | . 2 1 . 2 3 3 3 . 3 . 4 4 4 3 3 2 Hottest 229 | . 40 20 . 100 184 207 229 . 176 . 204 123 115 95 40 47 Shots Fired 519 | . 4 4 . 36 108 49 86 . 15 . 33 25 38 79 15 27 Gun 328 | . 4 4 . 18 21 49 70 . 5 . 15 24 30 73 . 15 Cannon 134 | . . . . 6 78 . 16 . 10 . 18 1 . 5 . . Launcher 9 | . . . . . 9 . . . . . . . . . . . Special 48 | . . . . 12 . . . . . . . . 8 1 15 12 Kinetic 318 | . 4 4 . 18 53 . 54 . 10 . 27 25 30 78 . 15 Thermal 162 | . . . . 18 46 45 25 . 5 . 2 . 6 . 12 3 Explosive 9 | . . . . . 9 . . . . . . . . . . . Electromagnetic 15 | . . . . . . 4 7 . . . 4 . . . . . Robot Hit Streak 14 | . 1 2 . 5 12 10 10 . 4 . 5 7 13 14 6 4 Robot Miss Streak 10 | . 1 1 . 4 3 3 4 . 3 . 10 5 2 4 1 3 Penetration Max 1 | . . . . . . . . . . . 1 . 1 1 . . Secondary Targets 7 | . . . . . . 2 . . . . . . . 5 . . Max Gunslinging Chain 2 | . . . . . . 2 . . . . . . . 1 . . Shots Hit Robots 338 | . 3 18 . 16 61 36 64 . 7 . 15 16 22 49 11 20 Core Hits 170 | . 1 7 . 9 35 13 32 . 6 . 11 7 10 18 9 12 Critical Hits 19 | . . . . . . . 2 . . . 1 . 2 12 2 . Critical Kills 5 | . . . . . . . 1 . . . . . 1 3 . . Critical Parts Destroyed 11 | . . . . . . . 1 . . . 1 . 1 8 . . Melee Attacks 33 | . 9 22 . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 33 | . 9 22 . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . 1 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7875 | . 78 425 . 215 1887 626 1449 . 171 . 377 492 442 1292 161 260 Guns 4528 | . 6 25 . 62 215 626 1098 . 45 . 206 413 424 1232 . 176 Cannons 1851 | . . . . 109 1056 . 319 . 126 . 171 10 . 60 . . Explosions 678 | . . . . . 616 . . . . . . 62 . . . . Melee 533 | . 72 400 . . . . . . . . . . . . . 61 Ramming 47 | . . . . . . . 32 . . . . 7 . . . 8 Kinetic 4255 | . 6 25 . 62 652 . 807 . 126 . 262 423 424 1292 . 176 Thermal 2167 | . . . . 153 619 583 485 . 45 . 26 62 18 . 161 15 Explosive 616 | . . . . . 616 . . . . . . . . . . . Electromagnetic 257 | . . . . . . 43 125 . . . 89 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 533 | . 72 400 . . . . . . . . . . . . . 61 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 6 6 6 6 2 10 10 15 15 17 Average Corruption 8 | . . . . . . 1 3 6 6 6 1 6 10 14 15 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 238 | . . . . . . 2 23 6 17 5 1 32 25 72 27 28 Message Errors 47 | . . . . . . 1 8 1 2 1 . 11 3 13 6 1 Matter Fused 46 | . . . . . . . 4 1 2 3 . 6 4 14 7 5 Heat Flow Errors 22 | . . . . . . . 3 1 3 . . 1 2 8 4 . Energy Discharges 21 | . . . . . . . 3 1 2 . 1 3 1 4 2 4 Parts Rejected 3 | . . . . . . . . . . . . 1 . 1 . 1 Data Loss (minor) 28 | . . . . . . . 1 1 5 . . 6 2 7 2 4 Data Loss (major) 8 | . . . . . . . . 1 1 1 . . 1 1 1 2 Misfires 4 | . . . . . . . . . . . . 2 . 2 . . Alerts 4 | . . . . . . . . . . . . . 1 1 1 1 Misdirections 25 | . . . . . . . . . . . . 1 7 11 2 4 Targeting Errors 28 | . . . . . . 1 3 . 2 . . 1 4 10 2 5 Weapon Failures 2 | . . . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 84 | . 42 10 . 17 15 . . . . . . . . . . . Projectiles 26 | . . . . 17 9 . . . . . . . . . . . Explosions 6 | . . . . . 6 . . . . . . . . . . . Melee 52 | . 42 10 . . . . . . . . . . . . . . Knockbacks 12 | . . . . . 4 . 2 . . . 6 . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 4 . 2 . . . 6 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . . 63 . 15 . . . . 3 . . . 3 Shots 4 | . . . . . 4 . . . . . . . . . . . Rammed 7 | . . . . . 1 . 2 . . . . 1 . . . 3 Targets Rammed 7 | . . . . . 1 . 2 . . . . 1 . . . 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 554 | . . 13 . 264 407 554 198 99 187 . 196 186 146 197 185 . Average Temperature 104 | . . 6 . 107 103 213 88 48 92 . 113 38 55 111 81 . Received Heat Transfer 1775 | . . 138 . 200 603 196 147 54 29 . 45 63 57 243 . . Effects 16 | . . . . . 4 12 . . . . . . . . . . Shutdowns 5 | . . . . . 1 4 . . . . . . . . . . Energy Bleed 3 | . . . . . 2 1 . . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . . Damage (minor) 4 | . . . . . 1 3 . . . . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Melted 11 | . . . . . . 2 5 . . . 2 . . 2 . . Heat Transferred 3856 | . . . . 468 962 1110 779 . 100 . 37 50 37 . 276 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 538 | . 15 95 . 15 538 312 153 . . . . 182 . . . . Initial 196 | . . 5 . . . 196 66 . . . . . . . . . Average 89 | . . 39 . . 305 197 39 . . . . 71 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . . . . . . . Low Security (%) 84 | 100 100 100 . 100 20 49 100 . . . . 100 . . . . Level 1 11 | . . . . . 47 50 . . . . . . . . . . Level 2 4 | . . . . . 32 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . 1 4 . 4 . . . . 2 . . . . Investigation 3 | . . . . 1 . . 1 . . . . 1 . . . . Extermination 3 | . . . . . . . 2 . . . . 1 . . . . Reinforcement 7 | . 2 . . . 4 . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 6 | . 1 1 . 1 3 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 129 | . 3 15 . 10 36 8 11 4 2 . 4 11 2 13 . 10 Peak Tracking Total 7 | . 1 3 . 6 7 2 3 4 2 . 2 5 1 5 . 4 Tactical Retreats 18 | . . 7 . 1 5 . 1 . . . . . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 8 | . . . . . . 2 2 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 6 | . . . . . 1 . . . . . . 4 1 . . . Max in Single Turn 2 | . . . . . 1 . . . . . . 2 1 . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 15 | . . . . 1 1 1 3 1 . 1 . 3 . . 4 . Terminals 4 | . . . . . 1 . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Total Hacks 37 | . . . . 1 2 1 5 2 . 5 . 4 . . 17 . Successful 32 | . . . . 1 1 1 3 2 . 5 . 2 . . 17 . Failed 5 | . . . . . 1 . 2 . . . . 2 . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 13 | . . . . . 2 . 1 . . . . 9 1 . . . Terminals 7 | . . . . . 2 . 3 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 2 . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Terminal Hacks 28 | . . . . 1 1 . 2 2 . 5 . . . . 17 . Record 7 | . . . . . . . . 2 . . . . . . 5 . Part Schematic 10 | . . . . . . . 1 . . 5 . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . Prototype ID Bank 5 | . . . . . . . 1 . . . . . . . 4 . Open Door 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 1 . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . 2 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . 1 . . 5 . 13 . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 8 | . . . . . . . . . . 6 . 2 . . . . Largest Group 6 | . . . . . . . . . . 6 6 2 . . . . Highest-Rated Group 204 | . . . . . . . . . . 204 204 70 . . . . Highest-Rated Ally 41 | . . . . . . . . . . 41 41 40 . . . . Zionite Dispatches 2 | . . . . . . . . . . . . 2 . . . . Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . Total Orders 6 | . . . . . . . . . . 2 . 2 . . . 2 DROP 2 | . . . . . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . . . 1 . . . . . 1 RETURN 2 | . . . . . . . . . . 1 . . . . . 1 Ally Attacks 33 | . . . . . . . . . . . 31 2 . . . . Total Damage 639 | . . . . . . . . . . . 583 56 . . . . Kills 3 | . . . . . . . . . . . 2 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 2 . . . 1 . . 1 Drone Launches 4 | . . . . . . . . . . 1 . . . . . 3 Drone Recoveries 4 | . . . . . . . . . . 1 . . . . . 3 Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 12309 | 56 195 792 227 779 850 684 1984 215 645 1477 412 1360 330 1314 563 426 Spaces Moved 7160 | 43 106 406 127 472 509 450 1045 176 509 899 285 791 358 484 188 312 Core 24 | 7 . . . . . . . . . . . . . 16 . 1 Treads 812 | . . . . . . . . . . . . 495 . 223 94 . Legs 3660 | 36 106 406 127 65 298 306 162 176 509 899 285 63 . 222 . . Wheels 374 | . . . . . . . . . . . . . . . 63 311 Hover 2270 | . . . . 407 211 144 883 . . . . 233 358 23 11 . Flight 20 | . . . . . . . . . . . . . . . 20 . Fastest Speed 40 | 50 120 150 180 116 58 52 112 120 120 120 120 40 43 43 100 90 Average Speed 126 | 108 141 174 180 146 103 116 118 120 120 120 128 125 43 193 160 95 Slowest Speed 450 | 120 150 180 180 240 190 180 240 120 120 120 150 163 43 450 320 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 27 61 49 99 39 10 23 39 67 89 45 21 50 62 60 33 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 5 | . . . . 1 . . . . . 1 . . . . 3 . Known Exits Taken 9 | . . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 17 | . . . . 3 . . . 1 2 2 2 . 2 3 . 2 Spaces Dug 5 | . 4 . . . . . . . 1 . . . . . . . Terrain Destroyed 172 | . 4 . . 2 64 . 2 . 3 . 2 31 12 52 . . Melee 4 | . 4 . . . . . . . . . . . . . . . Projectile 103 | . . . . 2 22 . 2 . 3 . 2 8 12 52 . . AOE 65 | . . . . . 42 . . . . . . 23 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 9866 | 49 129 443 126 518 743 572 1711 180 531 1297 307 1156 500 795 420 389 Wait 2048 | . . 3 . 4 114 51 578 . 14 385 10 280 117 262 201 29 Move 7145 | 42 105 405 126 471 508 449 1044 175 508 898 284 791 357 483 187 312 Hop . | . . . . . . . . . . . . . . . . . Pick Up 67 | 1 8 1 . 7 9 9 10 . . 3 . 14 1 3 1 . Fast Attach 120 | 6 3 2 . 2 22 13 14 2 3 1 2 18 5 5 14 8 Attach 30 | . . 1 . 4 4 4 7 . . . . 2 1 3 . 4 Detach 11 | . 1 . . . . . 1 1 . . . 2 1 . 1 4 Swap 41 | . . 2 . 6 9 5 3 . . 5 . 8 . . . 3 Drop 125 | . 1 3 . 6 23 21 10 2 1 5 . 35 6 . 10 2 Fire 238 | . 2 4 . 18 53 20 42 . 5 . 9 6 12 39 6 22 Melee 33 | . 9 22 . . . . . . . . . . . . . 2 Ram 5 | . . . . . . . 2 . . . . . . . . 3 Kick 1 | . . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 6) 239 | -10/Materials | Crushed by falling debris 252 | -10/Materials | Entered Mines 296 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 301 | -10/Mines | Found Prototype Device 321 | -10/Mines | Build established: Mutant 446 | -10/Mines | Discovered new exit (range 3) 458 | -10/Mines | Learned Materials trap positions 564 | -10/Mines | Destroyed YI-UF0 629 | -10/Mines | Core integrity fell below 50% 715 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 715 | -10/Mines | Discovered new exit (range 5) 832 | -10/Mines | Discovered new exit (range 8) 1044 | -10/Mines | Entered Exiles 1071 | -10/Exiles | Discovered new exit (range 15) 1093 | -10/Exiles | Met 8R-AWN 1120 | -10/Exiles | Met EX-HEX 1188 | -10/Exiles | Met EX-DEC 1250 | -10/Exiles | Discovered new exit (range 14) 1271 | -10/Exiles | Entered Mines 1272 | -9/Mines | Assembled infested the area 1436 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1702 | -9/Mines | Met a Derelict shopkeep closing up shop 1864 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1899 | -9/Mines | Discovered new exit (range 5) 1959 | -9/Mines | Learned Materials non-interactive machine intel 2028 | -9/Mines | Discovered new exit (range 14) 2050 | -9/Mines | Entered Materials 2050 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2051 | -8/Materials | Loaded intel: 25 trap records 2052 | -8/Materials | Loaded intel: 39 non-interactive machine locations 2440 | -8/Materials | Lost 6 parts (1p1n1u3w) 2617 | -8/Materials | Lost 3 parts (1p1u1w) 2808 | -8/Materials | Discovered new exit (range 6) 2900 | -8/Materials | Entered Factory 2900 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3549 | -7/Factory | Discovered new exit (range 6) 3584 | -7/Factory | Entered another Factory area 3584 | -6/Factory | Evolved 2 slots: Utility x2 3595 | -6/Factory | Identified Exp. Sensor Array 4150 | -6/Factory | Spotted B-75 Beast 4973 | -6/Factory | Build established: Scavenger-Mutant 5222 | -6/Factory | Lost 5 parts (1p2n2w) 5537 | -6/Factory | Discovered new exit (range 14) 5567 | -6/Factory | Identified exit to Lower Caves 5568 | -6/Factory | Entered Lower Caves 5755 | -6/Lower Caves | Discovered new exit (range 15) 5782 | -6/Lower Caves | Identified exit to Lower Caves 5783 | -6/Lower Caves | Entered another Lower Caves area 5826 | -6/Lower Caves | Encountered a Warlord checkpoint 5845 | -6/Lower Caves | Discovered new exit (range 3) 5846 | -6/Lower Caves | Identified exit to Factory 5855 | -6/Lower Caves | Learned Factory stockpile data 5867 | -6/Lower Caves | Build established: Skirmisher 5875 | -6/Lower Caves | Learned Factory security intel 6014 | -6/Lower Caves | Found Alien Artifact 6014 | -6/Lower Caves | Identified Core Expander 6014 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 6140 | -6/Lower Caves | Attacked by a faux Warlord 6208 | -6/Lower Caves | Discovered new exit (range 15) 6222 | -6/Lower Caves | Identified exit to Zion 6428 | -6/Lower Caves | Entered Zion 6474 | -6/Zion | Gained Derelict followers 6482 | -6/Zion | Build established: Scavenger-Skirmisher 6485 | -6/Zion | Discovered new exit (range 15) 6594 | -6/Zion | System corruption cleaned by Quarantine Array 6636 | -6/Zion | Given the Hacking Drone Bay 6637 | -6/Zion | Found Prototype Device 6737 | -6/Zion | Identified Hacking Drone Bay 7103 | -6/Zion | Build established: Skirmisher 7608 | -6/Zion | Imprinted 7610 | -6/Zion | Declared Zion's savior 7859 | -6/Zion | Identified exit to Proximity Caves 7905 | -6/Zion | Entered Proximity Caves 7905 | -5/Proximity Caves | Accompanied by 6 allies 8112 | -5/Proximity Caves | P-70 Sage assimilated allied P5-S95(M) 8127 | -5/Proximity Caves | Spotted B-75 Beast 8300 | -5/Proximity Caves | Discovered exit to Factory (range 11) 8317 | -5/Proximity Caves | Entered Factory 8317 | -5/Factory | Accompanied by 1 ally 8317 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8414 | -5/Factory | Zion Heavy Resupply teleported in 8701 | -5/Factory | Build established: Gunner 9550 | -5/Factory | Retrieved Zion intel report: Component Schematics 9551 | -5/Factory | Zion Infowar Resupply teleported in 9624 | -5/Factory | System corruption reached 10% 9663 | -5/Factory | Discovered new exit (range 8) 9675 | -5/Factory | Identified exit to Upper Caves 9677 | -5/Factory | Entered Upper Caves 9705 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9708 | -5/Upper Caves | Found Prototype Special Weapon 9798 | -5/Upper Caves | Spotted B-75 Beast 9811 | -5/Upper Caves | Identified Molecular Deconstructor 9846 | -5/Upper Caves | Build established: Scavenger-Gunner 9847 | -5/Upper Caves | Destroyed B-75 Beast 9885 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9897 | -5/Upper Caves | Learned Factory garrison access intel 9990 | -5/Upper Caves | Discovered new exit (range 5) 9992 | -5/Upper Caves | Identified exit to Upper Caves 10007 | -5/Upper Caves | Entered another Upper Caves area 10071 | -5/Upper Caves | Destroyed 7 combat bots 10073 | -5/Upper Caves | Lost 5 parts (1p3n1w) 10416 | -5/Upper Caves | Encountered a Warlord checkpoint 10481 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10595 | -5/Upper Caves | Lost 4 parts (2n2w) 10820 | -5/Upper Caves | Build established: Mutant 11230 | -5/Upper Caves | Discovered new exit (range 15) 11257 | -5/Upper Caves | Identified exit to Zhirov 11321 | -5/Upper Caves | Entered Zhirov 11321 | -5/Zhirov | Discovered new exit (range 3) 11359 | -5/Zhirov | Met Zhirov 11394 | -5/Zhirov | Learned location of Quarantine (-2) 11394 | -5/Zhirov | Learned location of Testing (-3) 11394 | -5/Zhirov | Learned location of Command (-1) 11402 | -5/Zhirov | Build established: Gunner 11413 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11442 | -5/Zhirov | Found Alien Artifact 11442 | -5/Zhirov | Identified Integrated Dissipator 11442 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11467 | -5/Zhirov | Found Alien Artifact 11883 | -5/Zhirov | Identified exit to Proximity Caves 11884 | -5/Zhirov | Entered Proximity Caves 11931 | -4/Proximity Caves | Identified Transdimensional Reconstructor 11931 | -4/Proximity Caves | Warped through subspace 12036 | -4/Proximity Caves | Identified exit to Factory 12061 | -4/Proximity Caves | Core integrity fell below 50% 12135 | -4/Proximity Caves | Build established: Scavenger-Mutant 12307 | -4/Proximity Caves | Core integrity fell below 20% 12310 | -4/Proximity Caves | Self-destructed Last Messages --------------- 12287_ Lgt. Antimatter Reactor destroyed. 12290_ Penetrated by Slug. 12290_ Lgt. Nuclear Core destroyed. 12290_ Slug penetrates Wall. 12293_ Adv. Heat Sink destroyed. 12293_ Penetrated by Slug. 12294_ Acquired Unknown Ballistic Gun. 12294_ Identified Hpw. Shotgun. 12296_ System corrupted: Hpw. Shotgun jammed. 12296_ Slug penetrates Wall. 12297_ Imp. Targeting Computer fries itself beyond repair. 12297_ Myomer Leg fries itself beyond repair. 12300_ System corrupted: Hpw. Shotgun targeting data glitched. 12300_ Penetrated by Slug. 12300_ Slug penetrates Wall. 12303_ System corrupted: Component data lost. 12303_ Lrg. Storage Unit destroyed. 12306_ Penetrated by Slug. 12309_ Hpw. Shotgun destroyed. 12309_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##?????????###??? #?????????????????????????????? | | #????????# ## ?????????????????????????????? | | ##???#### ???????????????????????????????? | | ##??# # # ????????????????????????????????? | | #### ?????????????????????????????????? | | #???????? ?????????????????????????????? | | #???????# ?????????????????????????????? | | ##### ##???????# #????????????????????????????? | | ##???# #????????# #???????????????????????????? | | ######?# #????????# ???????????????????????????? | | ??""""?# #????????# ???????????????????????????? | | ?#"" ""# #????????# ???????????????????????????? | | ??"" ""# #???????## ##??????????????????????????? | | ??#" "## ####???## #??????????????????????????? | | ?##" "# ##### #??????????????????????????? | | ?#"" "" ## # ##??????????????????????????? | | ## ###### # #??????????????????????????? | | # ##??## ##?????????????????????????? | | ##??## # ##????????????????????????? | | ##### ## ##???????????????????????? | | # # ## !#####?###???????????????? | | !@!h ## ##??????????????? | | # ### # # ## ! #??????????????? | | # ## # # ###### #??????????????? | | ## ### # # #???## ##??????????????? | | ?#####?## ##???# ###???????????????? | | ????????## ## ##????### ##?????????????????? | | ?????????## ### ##???????####??????????????????? | | ??????????# # ## ?????????????????????????????? | | ?????????# # ????????????????????????????? | | ?????????# # # ? ???????????????????????????? | | ?????????##? # # # ? ??????????????????????????? | | ????????????#? ?#?????????????????????????? | | ?????????????? ##??????????????????????????? | | ?????????????? # #???????????????????????????? | | ??????????????###? ???????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????? ?#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 80 Energy Generation 31 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 90 Utility Shielding 66 Evasion (%) 57 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Energy Filtering 30 Particle Charging 30 Kinecelleration 40 Item Schematics ----------------- Remote Force Field | -6/Factory | Hacked Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Treads | -5/Factory | Z-intel Imp. Dynamic Insulation System | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Imp. Heat Shielding | -5/Factory | Z-intel Imp. Cooling System | -5/Factory | Z-intel Adv. Drone Bay | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Imp. Terrain Scan Processor | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Imp. Core Analyzer | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionVariablePod Manual? 0 Play Time 01:23:44 Cumulative 136.6 hours Start 2021.04.09 @ 19:07:01 End 2021.04.10 @ 13:05:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 151 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6951a80a-ae9c-4ef3-b7ea-6bfbdaaf7674