Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 00:11:52 Player: Runia Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (408) 2040 Value Destroyed (18335) 18335 Prototype IDs (94) 1880 Alien Tech Used (5) 1000 Bonus (13911) 13911 TOTAL SCORE: 46266 Bonus ------- High Alert Combat Kills 518 Follower Combat Kills 2503 Registered with UFD 300 Met Optimus in HQ 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3630 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -40 Cogmind --------- Core Integrity 1147/1600 Matter 134/300 Energy 727/840 System Corruption 0% +Membrane Temperature Warm (163) Movement Walking (120) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- High-capacity Storage Unit Machine Analyzer Experimental Optical Array Experimental Core Analyzer Advanced Transmission Jammer Advanced ECM Suite System Mapper Improved System Shield A0-MCA's Component Scanner Microwarp Drive > --- WEAPON (2) ------- Cooled Nova Cannon > --- INVENTORY (20) --- Centrium Leg Experimental Energy Well (600) Experimental Energy Well (600) IFF Parser Femtoactuators Experimental Cloaking Device Hacking Suite Subatomic Replicator Long-range Phase Cannon Perforator Nanosword Sigix Broadsword Plasma Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Light Armored Exoskeleton Advanced Myomer Leg Advanced Myomer Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Target Analyzer Advanced Remote Force Field Wardrone Bay > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Improved Thunder Leg Experimental Myomer Leg Experimental Energy Well IFF Parser Microactuators Nanoactuators Advanced Actuator Array Experimental Cloaking Device Centrium Medium Armor Plating Advanced Force Field Experimental Hacking Suite System Mapper Improved System Shield A0-MCA's Component Scanner Heavy Phase Cannon Vortex Cannon CPS Tube Heavy Mace Great Axe Plasma Lance [Rating: 226] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Improved System Shield Protection Hardened Heavy Armor Plating Artifact Phase Redirector Weapon Great Axe Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Perforator Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . 4 . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . Utility 12 | . . . 1 . 1 1 . . . 4 . . . . . . . 2 . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 226 | 1 16 1 21 . 21 11 12 4 4 10 . 10 16 2 1 16 . 5 16 6 25 21 7 Power 29 | . 3 . 1 . 1 1 3 . . . . 2 5 . . 1 . . . 2 4 4 2 Engine 5 | . 2 . . . 1 . . . . . . . 2 . . . . . . . . . . Core 7 | . 1 . 1 . . 1 3 . . . . 1 . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . 1 3 . . 1 . . . 2 4 4 2 Propulsion 59 | . 4 . 6 . 8 1 3 . . 3 . 1 4 . . 3 . . 3 1 10 12 . Treads 13 | . 2 . 5 . 5 . . . . . . . . . . . . . . . 1 . . Leg 42 | . . . . . 2 1 3 . . 3 . 1 4 . . 3 . . 3 1 9 12 . Wheel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 93 | . 6 1 4 . 6 6 4 3 2 7 . 7 6 . 1 4 . 5 12 3 8 3 5 Device 39 | . 1 . 3 . 4 1 1 . 1 4 . 3 5 . . 3 . 3 4 1 1 1 3 Storage 7 | . 3 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . Processor 16 | . . . . . . 3 1 . 1 . . 1 . . . . . 2 4 1 2 1 . Hackware 7 | . . . . . . . 1 . . 1 . 2 . . . . . . 2 1 . . . Protection 22 | . 2 1 1 . 1 1 1 3 . 2 . 1 1 . 1 . . . 1 . 4 1 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Weapon 45 | 1 3 . 10 . 6 3 2 1 2 . . . 1 2 . 8 . . 1 . 3 2 . Energy Gun 4 | 1 . . . . 3 . . . . . . . . . . . . . . . . . . Energy Cannon 16 | . 2 . 9 . 1 . . . . . . . . 1 . 2 . . . . . 1 . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Special Weapon 8 | . . . 1 . . . . . . . . . . . . 6 . . . . 1 . . Impact Weapon 4 | . . . . . . 1 2 . . . . . . 1 . . . . . . . . . Slashing Weapon 8 | . . . . . 1 1 . 1 2 . . . . . . . . . 1 . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 2 . 3 1 . . 1 1 . 2 2 . . 9 . . 8 . . . . Corrupted Parts 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . System Corruption 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . Parts Lost 64 | . 3 . 3 1 5 . 4 1 . 1 . 8 12 . . . . 1 2 1 8 11 3 Power 11 | . 1 . . . 1 . . . . . . 1 4 . . . . . . . 1 2 1 Propulsion 19 | . 2 . 1 . 3 . 1 . . . . 1 4 . . . . . . . 3 4 . Utility 30 | . . . 1 1 1 . 2 1 . 1 . 5 4 . . . . 1 2 1 4 5 1 Weapon 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 Highest Loss Streak 5 | . 1 . 1 1 1 . 1 1 . 1 . 5 3 . . . . 1 1 1 2 4 2 To Critical Strikes 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 2 . Average Backups 15 | 6 15 19 18 18 19 17 16 16 14 14 15 15 12 17 17 19 17 19 17 12 11 11 13 Power . | 1 1 2 2 2 2 2 1 1 . . 1 . . . . . 1 1 . . . . . Propulsion 2 | 4 2 3 3 4 3 4 4 5 2 3 2 3 2 3 4 2 2 2 1 1 1 . 1 Utility 5 | . 5 9 7 6 6 4 5 5 4 3 4 4 2 3 3 5 8 10 8 5 4 3 5 Weapon 5 | 1 6 5 6 6 7 6 5 5 6 5 5 5 5 8 8 9 5 5 4 3 4 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 11 4 13 . 4 2 4 1 7 . . 3 1 1 . 4 . 1 3 1 2 2 6 Power 7 | . . . 2 . 1 . 1 . 1 . . . . . . . . . . . 1 1 . Propulsion 17 | . 5 . 4 . 3 . . . 2 . . 1 . . . . . 1 . . . . 1 Utility 17 | . 1 2 2 . . 1 1 . 2 . . 1 . . . 1 . . 2 1 . . 3 Weapon 27 | . 5 2 5 . . 1 2 1 2 . . 1 1 1 . 3 . . 1 . 1 . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 82 | . 96 100 98 100 93 83 80 77 72 77 84 89 75 81 87 63 51 56 68 91 92 90 91 Core 4 | . 5 14 11 11 . 5 7 7 6 5 5 2 2 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 2 10 10 7 5 4 4 4 7 7 11 Treads 5 | . 14 . 24 33 23 . . . . . . . . . . . . . . . . . . Leg 18 | . . . . . 5 23 21 23 22 19 23 22 21 21 21 24 26 23 24 25 24 25 24 Wheel 1 | . 12 28 8 . 1 . . . . . . . . . . . . . . . . . . Device 9 | . 4 . 10 11 17 8 1 6 5 11 13 11 14 18 21 10 5 8 12 17 10 12 15 Storage 7 | . 14 14 11 11 8 10 7 7 6 5 5 5 5 5 5 5 5 4 4 4 4 8 5 Processor 6 | . . . . . . 9 18 8 7 5 5 5 5 5 5 1 . 3 6 16 14 14 16 Hackware 3 | . . . . . . . 2 . . 4 5 10 10 10 10 3 . . 3 13 13 10 8 Protection 6 | . 7 14 11 11 9 7 5 7 7 8 11 12 2 . 3 1 . . 1 4 8 1 3 Energy Cannon 3 | . 6 28 20 22 11 . . . . . . . . 2 5 . 3 4 1 . . . . Impact Weapon 2 | . . . . . . 5 5 4 2 5 5 3 5 5 5 2 2 . . . . . . Slashing Weapon 4 | . . . . . . 8 7 9 10 5 5 6 4 . . 2 1 . 2 4 5 7 6 Peak Build Rating 226 | 6 13 15 26 20 41 50 54 55 59 78 82 85 103 101 103 198 193 207 226 206 213 207 223 Average Rating 93 | 6 9 14 19 19 28 45 49 54 53 70 72 77 87 97 101 159 188 204 203 203 198 193 210 On Entrance 91 | 6 6 13 15 20 20 40 49 54 55 57 74 69 64 96 99 103 191 193 204 193 180 190 203 Avg Prop Armor Cover (%) 9 | . 10 . 12 . 18 . . . . . . . 18 . . . . . . 1 3 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 12 56 59 65 65 106 70 68 81 82 90 76 88 74 81 83 151 138 156 156 112 102 114 128 Greatest Support 192 | 20 40 32 60 60 80 77 80 80 80 93 93 101 163 120 120 145 145 145 175 175 182 192 192 Greatest Overweight (x) 4 | . 3 1 3 1 4 . 1 1 1 . . 1 1 . . 1 . 1 1 . . . . Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 22 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 6 20 20 20 20 25 24 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 Average Carried 18 | 6 15 19 19 19 21 19 19 19 17 19 18 18 15 19 19 19 17 19 19 19 19 19 18 Final Capacity 25 | 8 20 20 20 20 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 6 20 20 20 20 25 20 20 20 20 18 19 17 20 19 19 17 19 20 19 20 20 20 15 Class Distribution -------------------- 22% | Mutant 18% | Commander-Gladiator 14% | Hacker-Gladiator 13% | Gladiator 11% | Hacker-Mutant 10% | Scavenger-Mutant 5% | Scavenger-Gladiator 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Storage Commander-Gladiator | -7/Recycling Commander-Gladiator | -7/Scraptown Gladiator | -5/Factory Gladiator | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Gladiator | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Hacker-Gladiator | -2/Research Hacker-Gladiator | -2/Testing Hacker-Gladiator | -2/Section 7 Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Matter Collected 5401 | 200 403 20 493 120 430 140 265 60 170 70 . 264 266 31 55 8 246 151 470 58 639 713 129 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20768 | . 735 16 1883 291 1586 581 2012 1215 550 562 . 1097 2318 140 109 243 94 390 999 384 2579 2566 418 Parts 953 | . 40 2 105 19 80 27 82 49 4 7 . 32 90 7 1 5 10 15 80 17 153 106 22 Haulers Intercepted 21 | . 1 . 4 . 4 2 3 . . . . 2 1 . . . . . . 1 . 3 . Recyclers Shooed 11 | . 3 . . . . 1 . . . 1 . . 2 . . . . 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . . . 1 . . 22 . . . . . . Prevented 4 | . . . . . . . . . . . . . . 3 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 296 | . 16 1 34 8 26 10 34 6 . 6 . 14 22 2 2 26 6 2 16 3 31 26 5 Melee 153 | . . . . . . 10 28 6 . 4 . 10 19 1 . . 1 1 16 3 31 21 2 Guns 18 | . 16 . . . 2 . . . . . . . . . . . . . . . . . . Cannons 64 | . . 1 32 8 12 . . . . . . . . . . 3 . 1 . . . 4 3 AOE 43 | . . . . . 9 . 3 . . 2 . . . . . 23 5 . . . . 1 . Classes Destroyed 21 | . 7 . 2 1 4 2 . . 3 . . . . . . 2 . . . . . . . Worker 25 | . 3 . 2 . 3 . 2 . 1 . . 3 6 . . . . . . . 3 2 . Builder 9 | . . . . . 4 . 2 . . . . 1 . . . . . 1 . 1 . . . Tunneler 4 | . . . . 1 . . . . 2 . . . . . . . . 1 . . . . . Hauler 21 | . 1 . 4 . 4 2 3 . . . . 2 1 . . . . . . 1 . 3 . Recycler 27 | . 1 . . . . . 2 11 2 2 . . 6 . . . . 2 . . . 1 . Mechanic 3 | . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . Operator 7 | . 1 . 1 . 1 . 1 . . . . . . . . . . . 2 . . . 1 Drone 8 | . . . . . . . . . 7 . . . . . . . . . . . . . 1 Watcher 13 | . . . 4 . 3 . 1 . . . . . . . . . . . 1 . 2 2 . Swarmer 32 | . 5 1 3 3 . . 5 . . . . . 5 . . . 5 1 3 . . 1 . Grunt 128 | . 10 . 22 5 19 5 19 1 . 5 . 8 10 . 1 9 . . . . 9 5 . Brawler 9 | . . . . . 1 . 1 . . . . . . . . 6 . 1 . . . . . Duelist 6 | . . . . . 2 . . . . . . . . . 1 3 . . . . . . . Protector 6 | . . . . . . . . . 3 . . . . . . 3 . . . . . . . Sentry 41 | . . . 9 . 4 2 7 4 1 1 . . 3 . . . . . . 1 3 4 2 Hunter 25 | . . . . . . 2 . . . . . 4 . 2 . . . . 2 2 4 7 2 Programmer 46 | . . . . . . 1 2 1 . . . 2 4 . . 3 1 . 11 . 13 8 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scientist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 16 | . 3 1 8 3 8 2 6 7 . 3 . 3 6 2 2 16 16 1 3 3 6 7 3 Combat Bots Only 16 | . 3 1 7 3 7 2 6 3 . 3 . 3 4 2 2 15 16 1 3 3 6 4 3 Max Kills in Single Turn 5 | . 2 1 2 1 3 1 1 1 2 2 . 1 1 1 1 5 5 1 1 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . 1 . . 2 . . . . . 4 5 . . . . 1 . Melee 1 | . . . . . . 1 1 1 . 1 . 1 1 1 . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Hostile Shots Fired 2677 | . 82 3 91 33 101 109 421 123 . 45 . 189 236 56 7 49 4 88 273 104 265 295 103 Missed 813 | . 25 1 32 9 28 31 138 54 . 8 . 50 64 20 2 16 2 20 64 42 68 108 31 Hits 1864 | . 57 2 59 24 73 78 283 69 . 37 . 139 172 36 5 33 2 68 209 62 197 187 72 Melee 6 | . . . . . 2 . . . . . . . . . 1 1 . 2 . . . . . Projectile 1858 | . 57 2 59 24 71 78 283 69 . 37 . 139 172 36 4 32 2 66 209 62 197 187 72 AOE 9 | . . . . . . . . 7 . . . 1 . . . . . . 1 . . . . Critical Strikes 99 | . . . 6 . 4 1 4 . . 2 . 12 10 . . 3 . 2 14 6 17 11 7 Part Disruptions 7 | . . . . . . . 1 . . . . . 1 . . . . . . 1 3 1 . Damage Taken 32066 | . 697 13 868 264 1283 622 2955 811 . 983 222 2207 3391 511 114 896 46 1255 2806 1413 4832 3991 1886 Core 3070 | . 95 . 143 12 96 88 255 124 . 167 . 132 262 72 22 145 . 33 235 27 306 403 453 Absorbed by Shields 3123 | . . . . . . 280 60 60 . . . 252 . . . . . 280 1466 324 . 401 . Redirected to Core 125 | . . . . . . . . . . . . . . . . . . . 125 . . . . Redirected to Shielding 117 | . . . . . . . . . . . . . . . 24 . . . . . 41 52 . Ignored by Resistances 172 | . . . . . . . . . . 60 . 112 . . . . . . . . . . . Regen/Repaired (Parts) 7331 | . 122 . . . 407 . 209 . . . . 312 2368 . . 366 . . 836 207 2504 . . Core Remaining (%) 66 | 100 . 62 . 61 82 . . . 33 . . 70 . . . . 56 . 79 . . 49 71 Volleys Fired 332 | . 70 3 94 27 85 3 5 . . . . . . 2 1 13 1 1 4 . 4 12 7 Largest 2 | . 2 2 2 2 2 1 1 . . . . . . 1 1 1 1 1 1 . 1 1 1 Hottest 150 | . 120 120 120 120 121 60 30 . . . . . . 90 90 . . 90 90 . 90 100 150 Shots Fired 506 | . 142 6 154 33 116 3 5 . . . . . . 2 3 13 1 2 4 . 4 11 7 Gun 150 | . 140 . . . 10 . . . . . . . . . . . . . . . . . . Cannon 311 | . 2 6 139 33 97 3 . . . . . . . 2 3 . . 2 4 . 2 11 7 Launcher 14 | . . . . . 9 . 5 . . . . . . . . . . . . . . . . Special 31 | . . . 15 . . . . . . . . . . . . 13 1 . . . 2 . . Kinetic 84 | . 70 . . . . . . . . . . . . . . . . . . . . 9 5 Thermal 238 | . 72 6 34 28 78 3 . . . . . . . 2 3 . . 2 4 . 2 2 2 Explosive 28 | . . . . . 9 . 5 . . . . . . . . 13 1 . . . . . . Electromagnetic 154 | . . . 120 5 29 . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | . 31 1 32 11 12 2 . . . . . . . . 3 6 . 1 . . 2 4 3 Robot Miss Streak 14 | . 5 5 2 2 1 1 . . . . . . . . . 1 1 2 1 . . 10 14 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1056 | . 102 2 99 24 86 39 122 25 19 23 . 65 123 7 4 11 2 19 54 14 109 95 12 Core Hits 551 | . 41 1 51 11 66 15 49 15 5 5 . 20 47 . . 73 5 8 20 6 42 61 10 Critical Kills 15 | . . . . . . . . . 1 1 . 1 . . . . . . . . . 9 3 Critical Parts Destroyed 20 | . . . . . . 1 4 . . 1 . 3 3 . 1 . . . . . . 4 3 Critical Strikes 126 | . 4 . 2 . . 6 15 2 1 3 . 7 17 . 1 3 . . 3 3 16 35 8 Burn 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . Destroy 19 | . . . . . . . . . . . . . . . . . . . . . . 13 6 Corrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Smash 16 | . . . . . . 1 4 . 1 2 . 4 3 . 1 . . . . . . . . Sever 84 | . . . . . . 5 11 2 . 1 . 3 14 . . 3 . . 3 3 15 22 2 Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 1116 | . . . . . . 86 160 29 19 44 3 126 151 16 6 1 4 27 99 27 163 139 16 Impact 237 | . . . . . . 41 53 4 19 33 3 38 27 13 6 . . . . . . . . Slashing 810 | . . . . . . 45 107 25 . 11 . 88 114 . . 1 . . 79 27 158 139 16 Piercing 69 | . . . . . . . . . . . . . 10 3 . . 4 27 20 . 5 . . Sneak Attacks 107 | . . . . . . 4 15 13 19 3 . 7 14 1 . . . 9 2 2 12 6 . Combat Hostiles 4 | . . . . . . . . . . 1 . 3 . . . . . . . . . . . Follow-up Attacks 76 | . . . . . . 9 17 . . 3 . 11 19 . . . . . . . 4 13 . Damage Inflicted 57643 | . 1264 34 2601 551 3398 1403 5870 1666 1730 1153 . 2999 5325 341 161 8227 737 1209 4143 1270 7874 5191 496 Guns 1367 | . 1247 . . . 120 . . . . . . . . . . . . . . . . . . Cannons 4982 | . 17 34 2315 551 1831 45 . . . . . . . . 36 . . 33 . . . 88 32 Explosions 10700 | . . . 281 . 1447 . 544 . . . . . . . . 7737 631 . . . . 60 . Melee 40062 | . . . . . . 1358 5326 1666 1730 1150 . 2983 5325 341 125 . 106 1176 4143 1252 7874 5043 464 Ramming 42 | . . . 5 . . . . . . 3 . 16 . . . . . . . 18 . . . Kinetic 780 | . 660 . . . . . . . . . . . . . . . . . . . . 88 32 Thermal 3186 | . 604 34 524 434 1476 45 . . . . . . . . 36 . . 33 . . . . . Explosive 10249 | . . . . . 1277 . 544 . . . . . . . . 7737 631 . . . . 60 . Electromagnetic 2834 | . . . 2072 117 645 . . . . . . . . . . . . . . . . . . Impact 6848 | . . . . . . 302 1792 . 1730 914 . 1007 719 259 125 . . . . . . . . Slashing 31223 | . . . . . . 1056 3534 1666 . 236 . 1976 4223 . . 490 . . 3728 1252 7555 5043 464 Piercing 2481 | . . . . . . . . . . . . . 383 82 . . 106 1176 415 . 319 . . Highest Corruption 37 | . 4 4 7 7 . . . . . . 18 26 10 10 10 10 2 7 17 10 32 37 . Average Corruption 11 | . 3 4 6 7 . . . . . . 13 19 8 10 10 7 2 2 9 7 26 9 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 375 | . 10 5 41 39 . . . . . . 10 61 13 11 11 2 3 3 53 . 81 32 . Message Errors 100 | . 2 2 7 8 . . . . . . 2 21 1 4 1 . . . 14 . 28 10 . Matter Fused 92 | . 2 2 11 10 . . . . . . . 11 5 3 2 . 1 . 18 . 19 8 . Heat Flow Errors 38 | . 1 1 9 3 . . . . . . . 6 . 1 1 1 . 1 5 . 7 2 . Energy Discharges 39 | . 1 . 3 5 . . . . . . 1 6 4 . 1 . 1 . 5 . 10 2 . Parts Rejected 6 | . . . . . . . . . . . . 2 1 . . . . . . . 1 2 . Parts Fused 6 | . . . . 1 . . . . . . 1 1 1 . . . . . 2 . . . . Data Loss (minor) 47 | . 2 . 4 6 . . . . . . 2 6 1 3 2 . . 1 5 . 10 5 . Data Loss (major) 18 | . . . 2 4 . . . . . . 2 4 . . 2 1 . . 2 . 1 . . Misfires 9 | . 2 . 2 2 . . . . . . . . . . 2 . . 1 . . . . . Alerts 8 | . . . 2 . . . . . . . 1 3 . . . . 1 . . . 1 . . Misdirections 10 | . . . . . . . . . . . 1 1 . . . . . . 2 . 4 2 . Weapon Failures 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 5539 | . . . 81 . 50 91 685 322 624 273 . 646 449 124 33 261 66 219 575 163 679 198 . Projectiles 94 | . . . 63 . 15 . . . 7 . . 9 . . . . . . . . . . . Explosions 380 | . . . 18 . 35 . . . . . . . . . . 261 66 . . . . . . Melee 5065 | . . . . . . 91 685 322 617 273 . 637 449 124 33 . . 219 575 163 679 198 . Knockbacks 46 | . . . 1 . . 1 10 . 8 8 . 9 5 . . . . . . . . 3 1 Impact 35 | . . . 1 . . 1 10 . 4 8 . 7 4 . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 Secondary 7 | . . . . . . . . . 4 . . 2 1 . . . . . . . . . . Self-Inflicted Damage 145 | . . . 75 . 70 . . . . . . . . . . . . . . . . . . Shots 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . 2 . . . . . . 1 . 1 . . . . . . . 1 . . . Kicked 3 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 344 | . 240 243 295 344 114 54 12 . . 11 . 266 . 247 254 199 . 32 221 . 240 245 208 Average Temperature 80 | . 59 117 89 87 46 30 6 . . 6 . 109 . 86 70 93 . 20 82 . 81 72 58 Received Heat Transfer 5731 | . 246 . 417 117 639 125 1141 150 . 342 . 650 504 . 21 111 . 69 44 18 477 579 81 Effects 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Corrupted 34 | . . . 2 . 3 1 6 . 7 2 . 7 3 1 2 . . . . . . . . Combat Hostiles 18 | . . . 2 . 3 . 3 . . . . 4 3 1 2 . . . . . . . . Parts Fried 60 | . . . 9 . 2 . 13 . 10 6 . 14 4 1 1 . . . . . . . . Impact Corruptions 80 | . . . . . . 2 18 . 25 9 . 14 7 2 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 5 . 2 1 3 . . . . . . . . . . . . . . . . . . Heat Transferred 6087 | . 2072 74 781 703 2309 74 . . . . . . . . 37 . . 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Maximum Alert Level 3 | . . . 2 1 2 1 3 1 . . . . 1 . . . . 1 2 1 2 2 . Low Security (%) 69 | 100 100 100 33 84 34 88 22 93 . 100 100 100 80 . . . . 85 54 79 52 68 100 Level 1 16 | . . . 4 15 32 11 24 6 . . . . 19 . . . . 14 40 20 34 14 . Level 2 13 | . . . 61 . 32 . 44 . . . . . . . . . . . 5 . 13 17 . Level 3 . | . . . . . . . 8 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 839 | . 101 20 592 235 492 217 839 263 . 85 14 176 345 . . . . 277 442 243 432 450 99 Initial 263 | . . . . 215 . 184 81 263 . . 12 . 62 . . . . 58 141 243 49 227 88 Average 166 | . 25 3 376 109 257 145 416 80 . 31 1 62 121 . . . . 83 188 94 207 156 23 Influence Increases 11304 | . 437 20 1091 208 907 405 1333 465 . 249 4 532 755 50 50 762 264 473 981 175 975 949 219 Destroy 0b10 Robot/C 6840 | . 300 20 680 160 520 200 720 180 . 120 . 280 440 40 40 660 200 300 700 60 620 520 80 Destroy 0b10 Robot/NC 570 | . 30 . 55 5 80 10 70 70 . 10 . 30 65 . . 20 . 25 15 10 25 40 10 Destroy Leader 1270 | . 62 . 186 30 114 64 180 . . 20 . 54 92 10 10 . 30 50 112 22 74 130 30 Allied During Kill 219 | . . . . . . . 80 35 . . . . . . . 67 4 14 19 . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . Successful Hack 453 | . 14 . 31 12 25 70 7 14 . 41 . 53 20 . . . . 16 41 38 28 25 18 Select Force Hacks 210 | . 30 . 30 . . . . 150 . . . . . . . . . . . . . . . Disable Machine 480 | . . . 30 . 60 . 75 . . 15 . . . . . . . 15 60 . 90 105 30 Destroy Structure 532 | . 1 . 49 1 93 16 36 1 . 18 4 40 18 . . . . 8 34 30 48 99 36 Partial Spotted 30 | . . . . . . 15 . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 690 | . . . 30 . 15 30 165 15 . 15 . 75 120 . . 15 30 45 . 15 90 30 . Influence Decreases 11205 | . 437 20 538 761 500 631 838 1132 9 212 41 404 542 287 154 124 815 307 800 521 658 1205 269 Entered New Map 2570 | . . . . 338 . 223 100 413 9 . 25 . 66 127 21 . 638 29 112 191 39 178 61 Time Decay 6866 | . 417 20 517 413 450 398 518 606 . 198 10 324 356 160 133 24 177 268 575 170 517 511 104 Lost Part 575 | . 20 . 21 10 50 . 40 3 . 10 . 80 120 . . . . 10 20 10 80 98 3 Lost Ally 410 | . . . . . . 10 180 110 . 4 6 . . . . 100 . . . . . . . Purge Threat 784 | . . . . . . . . . . . . . . . . . . . 93 150 22 418 101 Squads Dispatched 76 | . 5 1 5 1 5 3 11 . . 2 . 8 2 . . . . 4 9 2 7 8 3 Investigation 18 | . 3 1 2 1 1 . 1 . . 1 . 4 . . . . . 1 . 1 1 . 1 Extermination 25 | . . . . . . 1 2 . . . . 2 2 . . . . 1 6 . 6 3 2 Reinforcement 27 | . 2 . 2 . 2 2 6 . . 1 . 2 . . . . . 2 3 1 . 4 . Assault 4 | . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . 1 2 . . . . 1 . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Distress Signals 32 | . 2 . 5 . 2 . 1 . . 1 . 3 1 . . 1 . 1 3 1 3 8 . Communications Jammed 12 | . . . . . . . . . . . . . 1 . . . . . . . . . 11 Distress Signals 8 | . . . . . . . . . . . . . 1 . . . . . . . . . 7 Times Spotted 554 | . 30 6 51 8 37 14 51 16 . 9 5 37 34 2 3 37 3 32 52 13 41 52 21 Peak Tracking Total 22 | . 5 3 6 3 6 3 5 9 . 4 4 10 5 2 3 22 3 10 6 9 7 10 12 Tactical Retreats 38 | . . . 1 . 1 2 9 1 . 1 1 3 5 . . 1 1 2 . 1 4 2 3 ECM-based Alert Blocks 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Traps Triggered 19 | . 5 . 2 . 2 . 2 . . 1 . 2 . . . . . 1 . 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 2 1 1 1 1 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Machines Disabled 35 | . . . 2 . 4 . 5 . . 1 . . . . . 2 . 1 4 . 7 7 2 Max in Single Turn 3 | . . . 1 . 3 . 1 . . 1 . . . . . 1 . 1 1 . 1 1 1 Garrison Access 5 | . . . . . 1 1 . . . . . 1 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Machines Accessed 109 | . 8 2 10 1 4 6 6 11 6 4 . 11 5 . 1 1 . 3 8 3 7 9 3 Terminals 61 | . 6 . 7 1 2 2 4 5 . 3 . 5 2 . 1 . . 2 5 2 4 7 3 Fabricators 5 | . . . . . . 1 . . . . . 2 1 . . . . . . . 1 . . Repair Stations 10 | . 1 . . . 1 1 1 . . . . 1 1 . . . . . 1 . 2 1 . Recycling Units 13 | . 1 . 2 . . 1 1 6 . . . 1 . . . . . 1 . . . . . Scanalyzers 6 | . . . 1 . . . . . . 1 . 1 . . . . . . 2 1 . . . Garrison Access 5 | . . . . . 1 1 . . . . . 1 1 . . . . . . . . 1 . Total Hacks 313 | . 19 2 31 6 9 14 17 22 40 8 . 29 23 . 1 1 . 5 13 10 32 24 7 Successful 189 | . 11 2 18 2 5 7 10 11 40 3 . 13 17 . 1 1 . 2 7 5 20 12 2 Failed 123 | . 8 . 12 4 4 7 7 11 . 5 . 16 6 . . . . 3 6 5 12 12 5 Catastrophic 20 | . 2 . 1 . . . 2 1 . 1 . 4 1 . . . . 1 2 2 . 1 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 98 | . 5 . 15 6 2 8 4 19 . . . 12 5 . . . . 1 . 4 14 3 . Terminals 169 | . 12 . 18 6 6 7 10 11 . 6 . 13 4 . 1 . . 4 9 8 26 21 7 Fabricators 16 | . . . . . . 2 . . . . . 6 6 . . . . . . . 2 . . Repair Stations 37 | . 5 . . . 2 1 4 . . . . 5 12 . . . . . 2 . 4 2 . Recycling Units 24 | . 2 . 3 . . 3 3 11 . . . 1 . . . . . 1 . . . . . Scanalyzers 19 | . . . 10 . . . . . . 2 . 3 . . . . . . 2 2 . . . Garrison Access 5 | . . . . . 1 1 . . . . . 1 1 . . . . . . . . 1 . Terminal Hacks 103 | . 3 2 5 2 2 1 5 . 40 2 . 5 1 . 1 1 . 1 5 3 12 10 2 Record 36 | . . . . . . . . . 35 . . . . . 1 . . . . . . . . Part Schematic 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Robot Analysis 6 | . . . . 2 . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . Open Door 5 | . . 2 . . . . 2 . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 6 | . . . 1 . 1 . . . . . . 1 . . . . . 1 1 1 . . . Terminal Index 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 9 | . . . . . . . . . . . . . . . . . . . 2 1 2 3 1 Locate Traps 6 | . . . . . . . 1 . . 1 . 1 . . . . . . . 1 1 1 . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 5 | . 2 . 1 . . . 1 . . . . . . . . . . . . . 1 . . Registered Components 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 8 | . . . 2 . 1 . 1 . . 1 . . . . . . . . . . 2 1 . Proto ID Catalog 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 1 2 . . . . . . . 1 . . Network Status 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Repair Station Hacks 28 | . 4 . . . 2 . 4 . . . . 2 12 . . . . . 2 . 2 . . Scan Component 14 | . 2 . . . 1 . 2 . . . . 1 6 . . . . . 1 . 1 . . Repair 14 | . 2 . . . 1 . 2 . . . . 1 6 . . . . . 1 . 1 . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 7 . . . . . . 1 . 1 . . . . . . . 2 . . . Retrieve Study 11 | . . . 7 . . . . . . 1 . 1 . . . . . . . 2 . . . Garrison Access Hacks 5 | . . . . . 1 1 . . . . . 1 1 . . . . . . . . 1 . Seal Access 5 | . . . . . 1 1 . . . . . 1 1 . . . . . . . . 1 . Unauthorized Hacks 36 | . 4 . 6 . . 5 . 10 . . . 3 1 . . . . 1 . . 5 1 . Terminals 19 | . 3 . 5 . . 1 . 5 . . . . . . . . . . . . 4 1 . Assimilate 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Skim 13 | . 3 . 5 . . . . 5 . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . 1 1 . . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . Patch 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . Recycling Units 11 | . 1 . 1 . . 2 . 5 . . . 1 . . . . . 1 . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 7 | . 1 . 1 . . . . 5 . . . . . . . . . . . . . . . Fedlink 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Used 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 78 | . 6 . 7 1 3 5 4 6 . 4 . 9 4 . . . . 2 7 3 6 8 3 Full Trace Events 7 | . 1 . . 1 . . 1 1 . 1 . 1 . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Parts Built 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 361 | . . . . . . . . . . . . . 139 . . . . . . . 222 . . Total Part Build Rating 18 | . . . . . . . . . . . . . 9 . . . . . . . 9 . . Part Studies Acquired 11 | . . . 7 . . . . . . 1 . 1 . . . . . . . 2 . . . Parts Repaired 14 | . 2 . . . 1 . 2 . . . . 1 6 . . . . . 1 . 1 . . Time 640 | . 52 . . . 26 . 82 . . . . 47 323 . . . . . 74 . 36 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . 9 10 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . 12 . . . . . . . 5 . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Total Allies 29 | . . . . . . 1 10 12 . . . . . . . 5 . . . . 1 . . Largest Group 12 | . . . . . . 1 10 12 11 2 . . . . . 5 . . . . 1 . . Highest-Rated Group 269 | . . . . . . 26 173 269 257 61 . . . . . 253 . . . . 26 . . Highest-Rated Ally 56 | . . . . . . 26 29 40 40 32 . . . . . 56 . . . . 26 . . Total Orders 79 | . . . . . . . . 5 39 . 5 1 . . . 3 4 13 9 . . . . STAY 36 | . . . . . . . . 2 33 . 1 . . . . . . . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . FOLLOW 7 | . . . . . . . . 1 6 . . . . . . . . . . . . . . EXPLORE 7 | . . . . . . . . 2 . . 4 . . . . . 1 . . . . . . RETURN 27 | . . . . . . . . . . . . 1 . . . 2 2 13 9 . . . . Ally Attacks 157 | . . . . . . . 40 12 . 2 14 . . . . 29 6 22 32 . . . . Total Damage 11066 | . . . . . . . 464 498 . 50 . . . . . 1437 756 3253 4608 . . . . Kills 55 | . . . . . . . 4 4 . . . . . . . 10 4 14 19 . . . . Allies Corrupted 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Active Infowar (turns) 12922 | . . . . . . 793 1427 425 . 474 180 1361 1364 331 347 404 . 324 1539 350 1676 1497 430 Optics 3754 | . . . . . . 793 1427 425 . . . . . . . . . . . . . 679 430 Sensors 2068 | . . . . . . . . . . 259 180 125 1 176 347 393 . 324 263 . . . . IFF 3467 | . . . . . . . . . . . . . . . . . . . 995 228 1330 551 363 Structural 1153 | . . . . . . . . . . 283 . 228 642 . . . . . . . . . . Machine Analysis 7464 | . . . . . . . . . . . . 1116 1364 331 347 390 . . . 313 1676 1497 430 Cloaking 4283 | . . . . . . . . . . . . . . . . 11 . . 842 344 1226 1497 363 Jamming 659 | . . . . . . . . . . . . 7 250 . . 127 . . . . . . 275 ECM 59 | . . . . . . . . . . . . . . . . . . . . . . . 59 Robot Analysis Total 6 | . . . . 2 . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . . . 4 . . . . . . . . . . . . . . Drone Launches 60 | . . . . . . . 14 . 2 . 16 2 . . . 2 2 13 9 . . . . Drone Recoveries 27 | . . . . . . . . . . . . 1 . . . 2 2 13 9 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Turns Passed 26969 | 3 1657 148 1894 1229 1185 950 1427 2050 3921 522 183 1361 1364 331 347 1248 439 599 2158 350 1676 1497 430 Spaces Moved 14775 | 1 881 111 836 581 426 499 639 685 2479 282 114 754 466 241 256 805 338 321 1395 241 1046 960 418 Core 309 | . . . . . . . . . 309 . . . . . . . . . . . . . . Treads 1505 | . 346 . 338 581 240 . . . . . . . . . . . . . . . . . . Legs 11607 | 1 . . . . 125 499 639 685 2170 282 114 754 466 241 256 805 338 321 1395 241 1046 960 269 Wheels 1205 | . 535 111 498 . 61 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 115 115 108 200 135 136 136 136 50 126 126 123 120 122 122 115 115 115 115 105 100 100 120 Average Speed 136 | 120 142 115 153 200 197 136 140 178 137 130 126 125 125 122 122 119 115 135 127 113 106 115 120 Slowest Speed 470 | 120 240 115 200 200 470 136 250 232 232 136 126 208 212 122 122 212 115 195 202 115 110 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Microwarps 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Exploration Rate (%) 51 | 1 98 27 77 98 45 19 83 99 95 14 89 20 15 49 45 76 53 9 85 10 82 41 13 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 18 | . 1 . 4 1 . . . 7 4 . . . . . . . . 1 . . . . . Known Exits Taken 13 | . . . 1 1 . 1 1 . 1 . . 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . . 1 . . 1 . . . . 1 . . . . . . . 1 1 . Scrap Searched 10 | . . . . 2 . . . . 4 . . . . . 2 . 2 . . . . . . Spaces Dug 160 | . . . 15 . 6 16 10 . . 9 3 20 9 3 2 1 1 3 16 10 16 13 7 Terrain Destroyed 557 | . . . 49 1 115 16 39 . . 9 3 20 9 3 3 171 24 4 17 10 16 35 13 Melee 131 | . . . . . . 16 10 . . 9 3 20 9 1 1 1 1 3 14 10 14 12 7 Projectile 37 | . . . 15 1 7 . . . . . . . . 2 2 2 1 1 3 . 2 1 . AOE 373 | . . . 34 . 108 . 29 . . . . . . . . 168 22 . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Total 19874 | 2 1147 127 1263 617 654 652 919 1471 2964 372 149 976 1019 263 284 1068 380 435 1667 293 1503 1290 359 Wait 2825 | 1 132 5 235 6 50 46 81 639 401 29 28 80 385 . 18 114 32 66 101 2 197 135 42 Move 14611 | . 880 110 835 580 425 498 638 684 2478 282 113 753 465 240 255 804 337 320 1394 240 1045 959 276 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 240 | . 29 3 25 1 36 7 12 3 26 7 2 8 13 1 1 14 3 4 11 5 16 12 1 Fast Attach 147 | . 7 1 10 . 8 5 5 3 9 3 . 7 16 . 1 9 . 2 11 5 18 24 3 Attach 119 | . 5 . 7 1 7 4 6 1 4 6 1 6 7 2 . 9 1 2 13 4 20 8 5 Detach 44 | . 2 . 2 . . . . 2 . . 1 2 4 1 . 6 . . 4 1 9 5 5 Swap 132 | 1 7 . 25 2 21 7 9 2 4 2 . 5 2 2 . 4 2 12 11 2 9 2 1 Drop 246 | . 15 5 28 . 22 15 14 5 23 6 1 8 3 1 1 28 . 1 19 6 26 16 3 Fire 332 | . 70 3 94 27 85 3 5 . . . . . . 2 1 13 1 1 4 . 4 12 7 Melee 986 | . . . . . . 67 137 25 19 35 3 106 124 14 6 1 4 27 99 27 159 117 16 Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . Rewire 156 | . . . . . . . . 107 . . . . . . . 49 . . . . . . . Trap 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Miscellaneous 24 | . . . . . . . 7 . . . . . . . . 17 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 7 exits: Fac x3 / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 3 exits: Res x2 / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 604 | -10/Materials | Derelicts attacked the area 639 | -10/Materials | Discovered new exit (range 7) 794 | -10/Materials | Discovered new exit (range 15) 1119 | -10/Materials | Discovered new exit (range 13) 1180 | -10/Materials | Repaired Med. Laser 1207 | -10/Materials | Repaired Assault Rifle 1457 | -10/Materials | Discovered new exit (range 9) 1635 | -10/Materials | Discovered new exit (range 13) 1661 | -10/Materials | Entered Mines 1664 | -10/Mines | Met a Derelict shopkeep closing up shop 1762 | -10/Mines | Discovered new exit (range 11) 1778 | -10/Mines | Found the Drone Emporium 1784 | -10/Mines | Found Prototype Device 1809 | -10/Mines | Entered Materials 1809 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1811 | -9/Materials | Identified Bomb Drone Bay 2006 | -9/Materials | Identified exit to Mines 2202 | -9/Materials | Discovered new exit (range 15) 2495 | -9/Materials | Destroyed 7 combat bots 2792 | -9/Materials | Central database locked down 2957 | -9/Materials | Discovered new exit (range 4) 3166 | -9/Materials | Build established: Scavenger-Mutant 3214 | -9/Materials | Learned 2 Storage zone layouts 3264 | -9/Materials | Discovered new exit (range 16) 3288 | -9/Materials | Learned location of Zion (-6) 3352 | -9/Materials | Learned location of 1 exit from Recycling 3409 | -9/Materials | First assault squad dispatched 3450 | -9/Materials | Loaded intel: 19 trap records 3483 | -9/Materials | Learned location of Mines (-9) 3507 | -9/Materials | Learned 2 Storage zone layouts 3541 | -9/Materials | Learned location of 1 exit from Storage 3703 | -9/Materials | Entered Mines 3704 | -9/Mines | Identified exit to Materials 4384 | -9/Mines | Learned Materials terminal intel 4932 | -9/Mines | Entered Materials 4932 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4933 | -8/Materials | Loaded intel: 12 terminal locations 5239 | -8/Materials | Destroyed 7 combat bots 5561 | -8/Materials | Discovered new exit (range 16) 5718 | -8/Materials | Garrison activated, responded to threat 5732 | -8/Materials | First assault squad dispatched 6008 | -8/Materials | Repaired Huge Storage Unit 6060 | -8/Materials | Build established: Mutant 6097 | -8/Materials | Discovered new exit (range 9) 6117 | -8/Materials | Entered Factory 6117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6808 | -7/Factory | Discovered new exit (range 20) 6867 | -7/Factory | Build established: Gladiator 6950 | -7/Factory | Identified exit to Storage 7067 | -7/Factory | Entered Storage 7068 | -7/Storage | Identified exit to Factory 7069 | -7/Storage | Identified exit to Recycling 7235 | -7/Storage | Repaired Great Axe 7291 | -7/Storage | Repaired Imp. Light Armor Plating 8267 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8267 | -7/Storage | First assault squad dispatched 8428 | -7/Storage | P-60 Hacker assimilated allied Trooper 4f 8443 | -7/Storage | Lost 9 allies 8471 | -7/Storage | Used back door to open Recycling access 8494 | -7/Storage | Entered Recycling 8494 | -7/Recycling | Accompanied by 14 allies 8495 | -7/Recycling | Identified exit to Factory 8865 | -7/Recycling | Core integrity fell below 50% 8895 | -7/Recycling | Lost 8 allies 9333 | -7/Recycling | Build established: Commander-Gladiator 9994 | -7/Recycling | Learned 2 Lower Caves zone layouts 10120 | -7/Recycling | Learned location of 2 exits from Factory 10260 | -7/Recycling | Learned Extension stockpile data 10476 | -7/Recycling | Scanned before Scraplab entrance 10495 | -7/Recycling | Entered Scraplab 10506 | -7/Recycling | Discovered new exit (range 2) 10544 | -7/Recycling | Entered Scraptown 10544 | -7/Scraptown | Accompanied by 16 allies 10614 | -7/Scraptown | Visited Symbiants 10695 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 10701 | -7/Scraptown | Learned Factory garrison access intel 10702 | -7/Scraptown | Learned Research garrison access intel 10705 | -7/Scraptown | Learned Factory stockpile data 10727 | -7/Scraptown | Discovered exit to Factory (range 7) 11209 | -7/Scraptown | Visited Cave Peace 11264 | -7/Scraptown | Visited Red Mages 11362 | -7/Scraptown | Visited Shadow of the Wyrm 11408 | -7/Scraptown | Visited Assassins FH 11635 | -7/Scraptown | Visited UFD Registry 11635 | -7/Scraptown | Registered with UFD as "Matrixrunner" 11685 | -7/Scraptown | Visited Cartography Club 11732 | -7/Scraptown | Visited Analyses Database 11764 | -7/Scraptown | Visited Junk Repository 11798 | -7/Scraptown | Visited A0-MCA Data Center 11816 | -7/Scraptown | Visited Scrap Suit Storage 11835 | -7/Scraptown | Visited Science Testing Area 12047 | -7/Scraptown | Visited Junk Cannon Lab 12054 | -7/Scraptown | Found Prototype Special Weapon 12089 | -7/Scraptown | Visited Scrapoid Research Area 12125 | -7/Scraptown | Visited Science Guys 12417 | -7/Scraptown | Learned 16 Factory zone layouts 12417 | -7/Scraptown | Learned 24 Factory zone layouts 12417 | -7/Scraptown | Learned 4 Access zone layouts 12417 | -7/Scraptown | Learned 8 Access zone layouts 12417 | -7/Scraptown | Learned 4 Mines zone layouts 12417 | -7/Scraptown | Learned 8 Lower Caves zone layouts 12417 | -7/Scraptown | Learned 8 Upper Caves zone layouts 12417 | -7/Scraptown | Learned 24 Upper Caves zone layouts 12417 | -7/Scraptown | Learned 24 Proximity Caves zone layouts 12417 | -7/Scraptown | Learned 4 Armory zone layouts 12417 | -7/Scraptown | Learned Factory emergency access door positions 12417 | -7/Scraptown | Learned location of 3 exits from Factory 12417 | -7/Scraptown | Learned location of 1 exit from Lower Caves 12417 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 12515 | -7/Scraptown | Found Deep Structural Scanner 12809 | -7/Scraptown | Given an A- rating by A0-MCA 12964 | -7/Scraptown | Found A0-MCA's Component Scanner 13123 | -7/Scraptown | Murdered 3 allies 13154 | -7/Scraptown | Found Prototype Processor 13802 | -7/Scraptown | Murdered 4 allies 14113 | -7/Scraptown | Identified Expert System 14250 | -7/Scraptown | Build established: Gladiator 14374 | -7/Scraptown | Met Optimus 14374 | -7/Scraptown | Accepted into 0bPrime 14446 | -7/Scraptown | Discovered exit to Factory (range 3) 14465 | -7/Scraptown | Entered Factory 14465 | -5/Factory | Accompanied by 2 allies 14465 | -5/Factory | Evolved 4 slots: Utility x4 14466 | -5/Factory | Identified exit to Upper Caves 14467 | -5/Factory | Identified exit to Extension 14467 | -5/Factory | Identified exit to Factory 14471 | -5/Factory | Loaded intel: 4 garrison access locations 14987 | -5/Factory | Sucked down chute 14987 | -5/Factory | Entered Waste 14991 | -5/Waste | Found Broken Adv. Powered Armor 14999 | -5/Waste | Spotted C-40 Crusher 15002 | -5/Waste | EMP discharged 15002 | -5/Waste | System corruption reached 10% 15008 | -5/Waste | Spotted C-40 Crusher 15010 | -5/Waste | Crushed by falling debris 15041 | -5/Waste | Spotted C-40 Crusher 15049 | -5/Waste | Spotted C-40 Crusher 15050 | -5/Waste | Spotted C-40 Crusher 15095 | -5/Waste | Lost 16 allies 15102 | -5/Waste | EMP discharged 15140 | -5/Waste | Discovered new exit (range 12) 15170 | -5/Waste | Entered Factory 15443 | -5/Factory | Repaired Broken Adv. Powered Armor 15487 | -5/Factory | Loaded intel: 8 recycling unit locations 15588 | -5/Factory | Build established: Hacker-Gladiator 15930 | -5/Factory | Build established: Hacker-Mutant 16477 | -5/Factory | Cargo convoy interrupted 16531 | -5/Factory | Entered another Factory area 16531 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16532 | -4/Factory | Identified exit to Research 16559 | -4/Factory | Lost 5 parts (1p1n2u1w) 16690 | -4/Factory | Fabricated Hvy. Shield Leg (x1) 16758 | -4/Factory | Repaired Broken Centrium Leg 16803 | -4/Factory | Repaired Lgt. Armored Exoskeleton+ 16848 | -4/Factory | Repaired Lgt. Armored Exoskeleton+ 16893 | -4/Factory | Repaired Lgt. Armored Exoskeleton+ 16938 | -4/Factory | Repaired Imp. Titanium Leg 16983 | -4/Factory | Repaired Great Axe+ 17517 | -4/Factory | Lost 3 parts (1p1n1u) 17539 | -4/Factory | System corruption reached 10% 17586 | -4/Factory | Lost 3 parts (3n) 17858 | -4/Factory | Discovered new exit (range 6) 17892 | -4/Factory | Spotted B-86 Titan 17895 | -4/Factory | Entered Upper Caves 17896 | -4/Upper Caves | Identified exit to Upper Caves 18226 | -4/Upper Caves | Entered another Upper Caves area 18227 | -4/Upper Caves | Identified exit to Warlord 18573 | -4/Upper Caves | Entered Warlord 18574 | -4/Warlord | Identified exit to Proximity Caves 18618 | -4/Warlord | System corruption cleaned by Quarantine Array 18908 | -4/Warlord | Found Prototype Special Weapon 18910 | -4/Warlord | Found Prototype Special Weapon 18912 | -4/Warlord | Found Prototype Special Weapon 18915 | -4/Warlord | Found Prototype Special Weapon 18918 | -4/Warlord | Found Prototype Special Weapon 18921 | -4/Warlord | Found Prototype Special Weapon 18959 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x6) 18968 | -4/Warlord | Found Prototype Device 18968 | -4/Warlord | Identified Wardrone Bay 19278 | -4/Warlord | Found Prototype Reactor 19278 | -4/Warlord | Identified Vortex Chain Reactor 19292 | -4/Warlord | Found Prototype Hackware 19304 | -4/Warlord | Found Prototype Device 19304 | -4/Warlord | Identified Exp. Cloaking Device 19310 | -4/Warlord | Found Prototype Device 19310 | -4/Warlord | Identified System Purifier 19374 | -4/Warlord | Build established: Commander-Mutant 19381 | -4/Warlord | Visited the Vortex Lab 19393 | -4/Warlord | Found Prototype Energy Cannon 19393 | -4/Warlord | Identified Vortex Driver 19397 | -4/Warlord | Warlord's base attacked by MAIN.C 19405 | -4/Warlord | Found Prototype Energy Cannon 19405 | -4/Warlord | Identified Vortex Cannon 19698 | -4/Warlord | Opened side exit 19740 | -4/Warlord | Spotted Striker 19740 | -4/Warlord | Spotted Executioner 19747 | -4/Warlord | Warlord forces counterattacked 19763 | -4/Warlord | Destroyed Striker 19765 | -4/Warlord | Destroyed Executioner 19793 | -4/Warlord | Destroyed 15 combat bots 19798 | -4/Warlord | Spotted Executioner 19810 | -4/Warlord | Lost 6 allies 19813 | -4/Warlord | Allies destroyed Executioner 19821 | -4/Warlord | Entered Proximity Caves 19842 | -3/Proximity Caves | Destroyed 16 combat bots 20046 | -3/Proximity Caves | Build established: Mutant 20260 | -3/Proximity Caves | Entered Research 20260 | -3/Research | Evolved 2 slots: Utility x2 20261 | -3/Research | Loaded intel: 3 garrison access locations 20312 | -3/Research | Loaded intel: 5 recycling unit locations 20312 | -3/Research | Learned location of Protoforge (-2) 20391 | -3/Research | Identified exit to Quarantine 20859 | -3/Research | Entered Quarantine 20872 | -3/Quarantine | Cryocooling Duct disabled 20887 | -3/Quarantine | Ambient heat levels rising (+20) 20887 | -3/Quarantine | Non-combat units ordered to evacuate 21093 | -3/Quarantine | Repaired Centrium Leg 21132 | -3/Quarantine | System corruption reached 10% 21448 | -3/Quarantine | Found Prototype Hackware 21595 | -3/Quarantine | Discovered new exit (range 12) 21684 | -3/Quarantine | Identified exit to Research 21762 | -3/Quarantine | Found Prototype Device 21762 | -3/Quarantine | Identified Exp. EM Disruption Field 21793 | -3/Quarantine | Found Alien Slashing Weapon 21793 | -3/Quarantine | Identified Sigix Broadsword 21834 | -3/Quarantine | Found Alien Artifact 21834 | -3/Quarantine | Identified Core Reset Matrix 21834 | -3/Quarantine | Used Core Reset Matrix 21838 | -3/Quarantine | Detected hypermatrix surge 21838 | -3/Quarantine | Sensed 4 artifacts in vicinity 21924 | -3/Quarantine | Spotted Alpha 7 21940 | -3/Quarantine | Allies destroyed Alpha 7 21977 | -3/Quarantine | Found Prototype Processor 21977 | -3/Quarantine | Identified Exp. Targeting Computer 21983 | -3/Quarantine | Found Prototype Processor 21983 | -3/Quarantine | Identified Exp. Target Analyzer 22171 | -3/Quarantine | Identified Exp. Hacking Suite 22177 | -3/Quarantine | Identified System Mapper 22249 | -3/Quarantine | Found Subatomic Replicator 22461 | -3/Quarantine | Build established: Hacker-Gladiator 22529 | -3/Quarantine | Found Phase Redirector 22992 | -3/Quarantine | Discovered exit to Research (range 11) 23017 | -3/Quarantine | Entered Research 23017 | -2/Research | Evolved 2 slots: Utility x2 23220 | -2/Research | Identified exit to Testing 23356 | -2/Research | System corruption reached 10% 23367 | -2/Research | Entered Testing 23544 | -2/Testing | Attached CPS modules to PL-G9BXA70DCP. 23555 | -2/Testing | Destroyed PL-G9BXA70DCP 23567 | -2/Testing | Found Femtoactuators 23606 | -2/Testing | Found Exp. Melee Analysis Suite 23610 | -2/Testing | Found Exp. Core Analyzer 23977 | -2/Testing | Fabricated Exp. Biometal Medium Treads? 24181 | -2/Testing | Spotted PG-FRTA4ENRZ5 24189 | -2/Testing | Attached CPS modules to PG-FRTA4ENRZ5. 24206 | -2/Testing | Destroyed PG-FRTA4ENRZ5 24326 | -2/Testing | Found Perforator 24550 | -2/Testing | System corruption reached 30% 24659 | -2/Testing | Repaired Centrium Medium Armor Plating 24720 | -2/Testing | Found Cld. Nova Cannon 24868 | -2/Testing | Build established: Scavenger-Gladiator 24958 | -2/Testing | Spotted Fortress 25035 | -2/Testing | Discovered new exit (range 6) 25035 | -2/Testing | Discovered new exit (range 6) 25043 | -2/Testing | Entered Section 7 25044 | -2/Section 7 | Detected hypermatrix surge 25044 | -2/Section 7 | Sensed 22 artifacts in vicinity 25142 | -2/Section 7 | Garrison activated, responded to threat 25188 | -2/Section 7 | Lost 4 parts (1p2n1u) 25280 | -2/Section 7 | Found Core Reset Matrix 25282 | -2/Section 7 | Sensed 21 artifacts in vicinity 25391 | -2/Section 7 | Build established: Hacker-Gladiator 25765 | -2/Section 7 | Spotted S7 Guard 25850 | -2/Section 7 | Destroyed S7 Guard 25927 | -2/Section 7 | Found Core Membrane 25927 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 25990 | -2/Section 7 | Found Core Reset Matrix 26057 | -2/Section 7 | Spotted Alpha 7 26059 | -2/Section 7 | Spotted Alpha 7 26067 | -2/Section 7 | Spotted S7 Guard 26077 | -2/Section 7 | Spotted B-90 Cyclops 26150 | -2/Section 7 | Build established: Scavenger-Gladiator 26189 | -2/Section 7 | Found Microwarp Drive 26220 | -2/Section 7 | Found Microwarp Drive 26530 | -2/Section 7 | Discovered new exit (range 8) 26540 | -2/Section 7 | Core integrity fell below 50% 26540 | -2/Section 7 | Entered Access 26540 | -1/Access | Evolved 2 slots: Power x1, Utility x1 26719 | -1/Access | Unchained authorized (6S-H0T) 26965 | -1/Access | Discovered new exit (range 3) 26970 | *** | Heading to fleet! Last Messages --------------- 26958_ Penetrated by Slug. 26960_ Microwarped (distance 15). 26961_ R-10 Processor collects Biometal Leg. 26961_ Penetrated by Slug. 26961_ U-05 Engineer builds a Wall. 26962_ Slug penetrates H-88 Terminator. 26962_ Penetrated by Slug. 26962_ Sealed Barrier breached. 26964_ Penetrated by Slug. 26964_ Microwarped (distance 11). 26965_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2Z. 26965_ Penetrated by Slug. 26965_ Main Access Shell breached. 26965_ EXIT=FOUND 26967_ Overheating: Energy bleed (-175). 26967_ Microwarped (distance 5). 26968_ Slug penetrates Sealed Barrier. 26968_ Penetrated by Slug. [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | ?????????????????????????????"""""???/ #????????? | | ?????????????????????????????"""""???# #????????? | | ?????????????????????????????"""""???# #????????? | | ?????????????????????????????"""""???# #?????"??? | | ?????????????????????????????"""""???# #????"""?? | | ?????????????????????????????????????# #???"""??? | | ?????????????????????????????????????# #????"???? | | ?????????????????????????????????????# #????????? | | ??????????????????????????????????#### #????????? | | ??????????????????????????????????#T"#==#????????? | | ?????????????##+################### "#%!#######"## | | ???????????# *% | | ???????????# hh ! | | """"???????# ####### ""#######+########### | | "T""????????????????# ""#?? # #???? | | ????????????????????# ""#?### ===#???? | | ????????????????????# T#???# ===#???? | | ????????????????????# ""#???# ===#???? | | ????????????????????# ""#???# #???? | | ????????????????????# ""#???# #???? | | ????????????????????""""" """"""??## #???? | | ????????????????????# #??#" #???? | | ????????????????????# #??############???? | | ????????????????????# "" """ #?????????????????? | | ???????????????????????" "????????????????????? | | ???????????????????????" @" "????????????????????? | | ???????????????????????" "" "????????????????????? | | ???????????????????????" "????????????????????? | | ???????????????????????""""""????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 50 Energy Generation 67 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 975 Resistance: TH 25 Utility Shielding 90 Weapon Shielding 66 Melee Speed Boost 50 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 18 Target Analysis 10 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- Hvy. Shield Leg | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Shield Leg | x1 | -4/Factory | Preloaded Exp. Biometal Medium Treads | x1 | -2/Testing | Preloaded Repaired ---------- Med. Laser | 22% | -10/Materials Assault Rifle | 32% | -10/Materials Huge Storage Unit | 32% | -8/Materials Great Axe | 10% | -7/Storage Imp. Light Armor Plating | 11% | -7/Storage Adv. Powered Armor | 66% | -5/Factory | Broken Centrium Leg | 52% | -4/Factory | Broken Lgt. Armored Exoskeleton | 1% | -4/Factory Lgt. Armored Exoskeleton | 18% | -4/Factory Lgt. Armored Exoskeleton | 18% | -4/Factory Imp. Titanium Leg | 9% | -4/Factory Great Axe | 16% | -4/Factory Centrium Leg | 35% | -3/Quarantine Centrium Medium Armor Plating | 9% | -2/Testing Studied --------- None Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Phase Redirector Core Membrane Microwarp Drive Achievements -------------- Chop Chop Express Service Ghost 'Em Hammer Time Infodabbler Jackpot Myspace On My Own Terms Professional Mechanic Spot Them First The Better Part Of Valor Tune-up We Love MA Challenges ------------ None Game ------ Seed CommExoskeletonMegashotty Manual? 0 Play Time 03:59:51 Cumulative 868.2 hours Start 2025.11.01 @ 19:58:35 End 2025.11.02 @ 00:11:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 737 Rogue 737 Adventurer 0 Explorer 0 Win Type 2 Total 45 Types 15/8/10/1/1/1/7/1/1/0 Lore% 71 Gallery% 83 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fc732ce-f798-428b-b915-b1750b0330f4