Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 03:52:36

Player: Moddy

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (122)     610
Value Destroyed (3953)     3953
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (57)                 57
              TOTAL SCORE: 7680

 Bonus
-------
High Alert Combat Kills    57

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (33)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
  Advanced Heat Sink
   Compact Matter Pod (150)
  Improved Signal Interpreter
           Target Analyzer
           Armor Integrity Analyzer
           Matter Filter
  Improved Reaction Control System
  Improved Light Armor Plating
           System Shield
     Heavy Machine Gun
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Weight Redist. System
      Improved Sensor Array
      Improved Signal Interpreter
               Transmission Jammer
      Improved Hacking Suite
>              --- WEAPON -----------
     Precision Assault Rifle
      Advanced Assault Cannon
               Gauss Cannon
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Nuclear Core
       Armored Treads
       Armored Treads
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Advanced Heat Sink
       Compact Battery
       Compact Matter Pod
      Improved Sensor Array
      Improved Signal Interpreter
               Target Analyzer
               Armor Integrity Analyzer
               Matter Filter
               Particle Charger
      Improved Reaction Control System
      Improved Core Shielding
      Improved Light Armor Plating
               System Shield
  High-powered Tractor Beam
         Heavy Plasma Cannon
         Heavy Rocket Launcher
               Remote Datajack
[Rating: 65]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Transmission Jammer
  Device                   Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Precision Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  4    | .   .   2   1   1   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             96   | 7   .   12  29  19  29  
  Power                    16   | 1   .   1   2   5   7   
    Engine                 6    | 1   .   1   2   1   1   
    Core                   10   | .   .   .   .   4   6   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   .   2   11  6   8   
    Treads                 6    | .   .   .   .   4   2   
    Leg                    14   | .   .   .   10  .   4   
    Wheel                  8    | 2   .   2   1   2   1   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  26   | 1   .   6   9   3   7   
    Device                 11   | .   .   3   3   1   4   
    Storage                7    | 1   .   2   3   .   1   
    Processor              2    | .   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             5    | .   .   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 3   .   3   7   5   7   
    Energy Gun             2    | 1   .   .   1   .   .   
    Energy Cannon          2    | .   .   1   .   .   1   
    Ballistic Gun          9    | 2   .   1   3   2   1   
    Ballistic Cannon       6    | .   .   .   2   1   3   
    Launcher               5    | .   .   1   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 48   | .   .   4   4   9   31  
  Power                    12   | .   .   1   .   5   6   
  Propulsion               10   | .   .   .   .   1   9   
  Utility                  13   | .   .   1   3   .   9   
  Weapon                   13   | .   .   2   1   3   7   
  Highest Loss Streak      20   | .   .   3   2   4   20  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            19   | 2   6   8   16  22  22  
  Power                    1    | .   1   1   2   1   1   
  Propulsion               6    | 1   4   5   7   6   5   
  Utility                  7    | .   .   .   2   9   13  
  Weapon                   3    | .   1   1   4   4   2   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             30   | .   1   .   9   6   14  
  Power                    2    | .   .   .   1   1   .   
  Propulsion               6    | .   1   .   3   2   .   
  Utility                  14   | .   .   .   1   1   12  
  Weapon                   7    | .   .   .   4   2   1   
  Tool/Special             1    | .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   85  89  99  92  85  
  Engine                   4    | .   14  10  8   3   .   
  Core                     7    | .   .   .   .   10  12  
  Treads                   2    | .   .   .   .   7   .   
  Leg                      7    | .   .   .   22  2   3   
  Wheel                    8    | .   28  22  4   5   10  
  Device                   20   | .   .   13  23  22  18  
  Storage                  9    | .   14  11  14  7   6   
  Processor                5    | .   .   9   2   6   6   
  Protection               4    | .   .   .   4   7   2   
  Energy Gun               1    | .   14  4   4   .   .   
  Ballistic Gun            6    | .   14  5   6   9   1   
  Ballistic Cannon         4    | .   .   .   4   1   11  
  Launcher                 2    | .   .   5   3   2   1   
Peak Build Rating          65   | 6   6   16  38  52  65  
  Average Rating           43   | 4   6   11  32  49  60  
  On Entrance              19   | .   6   6   16  38  48  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             115  | 12  12  33  106 113 115 
  Greatest Support         81   | 20  20  24  41  69  81  
  Greatest Overweight (x)  27   | 2   .   1   3   3   27  
  Average Overweight (x)   1    | .   .   .   1   1   1   
Largest Inventory Capacity 25   | 8   8   15  25  25  25  
  Average Capacity         21   | 7   8   12  18  25  25  
  Most Carried             25   | 5   8   13  24  25  25  
  Average Carried          20   | 2   7   8   17  24  22  
  Final Capacity           25   | 8   8   15  25  25  25  
  Final Carried            24   | 5   8   13  24  23  11  

 Class Distribution 
--------------------
 77% | Mutant
 15% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -8/Materials
     Mutant | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3961 | 240  54   192  1409 776  1290 
  Remotely                 325  | .    .    .    .    .    325  
Salvage Created            3747 | .    78   286  1394 1052 937  
  Parts                    215  | .    5    23   63   80   44   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    3    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  84   | .   3   13  28  27  13  
  Melee                    5    | .   .   .   .   .   5   
  Guns                     29   | .   3   1   12  10  3   
  Cannons                  25   | .   .   3   14  3   5   
  AOE                      24   | .   .   9   1   14  .   
Classes Destroyed          13   | .   2   3   6   1   1   
  Worker                   8    | .   .   .   2   4   2   
  Builder                  6    | .   .   .   1   3   2   
  Tunneler                 2    | .   .   1   .   .   1   
  Recycler                 7    | .   .   .   3   2   2   
  Mechanic                 3    | .   .   .   1   .   2   
  Operator                 2    | .   .   .   .   .   2   
  Watcher                  10   | .   1   4   2   2   1   
  Swarmer                  27   | .   3   9   .   11  4   
  Grunt                    39   | .   .   1   23  9   6   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   3   2   1   .   
  Hunter                   2    | .   .   .   2   .   .   
  Programmer               9    | .   .   .   .   6   3   
Best Kill Streak           8    | .   3   8   4   4   4   
  Combat Bots Only         7    | .   3   7   3   4   3   
Max Kills in Single Turn   4    | .   1   4   2   4   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   4   1   4   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        1016  | .    7    53   144  208  604  
  Missed                   375   | .    1    10   46   79   239  
  Hits                     641   | .    6    43   98   129  365  
    Projectile             641   | .    6    43   98   129  365  
  Critical Strikes         18    | .    .    2    2    6    8    
  Part Disruptions         3     | .    .    .    .    3    .    
Damage Taken               8759  | .    49   553  1631 2312 4214 
  Core                     1431  | .    .    62   237  279  853  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  364   | .    .    .    159  75   130  
  Ignored by Resistances   30    | .    .    .    30   .    .    
  Regen/Repaired (Parts)   47    | .    .    .    33   .    14   
Core Remaining (%)         80    | 100  100  84   56   60   .    
Volleys Fired              316   | .    8    49   113  93   53   
  Largest                  3     | .    2    2    2    2    3    
  Hottest                  134   | .    70   90   120  76   134  
Shots Fired                582   | .    16   83   201  165  117  
  Gun                      291   | .    16   29   118  108  20   
  Cannon                   242   | .    .    38   75   35   94   
  Launcher                 49    | .    .    16   8    22   3    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  418   | .    8    19   140  143  108  
  Thermal                  115   | .    8    48   53   .    6    
  Explosive                26    | .    .    16   .    7    3    
  Electromagnetic          23    | .    .    .    8    15   .    
  Robot Hit Streak         16    | .    2    11   10   16   8    
  Robot Miss Streak        6     | .    1    4    6    4    4    
  Penetration Max          1     | .    .    .    1    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    
Shots Hit Robots           347   | .    9    31   144  85   78   
  Core Hits                206   | .    4    26   82   59   35   
  Critical Kills           1     | .    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    
  Critical Strikes         11    | .    .    .    4    2    5    
    Destroy                2     | .    .    .    1    .    1    
    Blast                  7     | .    .    .    3    2    2    
    Sever                  2     | .    .    .    .    .    2    
Melee Attacks              24    | .    .    .    .    .    24   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 24    | .    .    .    .    .    24   
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11269 | .    111  1056 3621 3867 2614 
  Guns                     3810  | .    111  120  1815 1494 270  
  Cannons                  3576  | .    .    312  1346 456  1462 
  Explosions               3126  | .    .    624  454  1910 138  
  Melee                    690   | .    .    .    .    .    690  
  Ramming                  67    | .    .    .    6    7    54   
  Kinetic                  5893  | .    60   94   2227 1950 1562 
  Thermal                  1739  | .    51   338  934  246  170  
  Explosive                2015  | .    .    624  .    1253 138  
  Electromagnetic          865   | .    .    .    454  411  .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 690   | .    .    .    .    .    690  
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    1    8    8    
  Average Corruption       5     | .    .    .    1    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  94    | .    .    .    3    38   53   
    Message Errors         34    | .    .    .    2    11   21   
    Matter Fused           16    | .    .    .    .    6    10   
    Heat Flow Errors       11    | .    .    .    .    5    6    
    Energy Discharges      11    | .    .    .    .    5    6    
    Data Loss (minor)      14    | .    .    .    .    7    7    
    Data Loss (major)      1     | .    .    .    .    1    .    
    Misfires               3     | .    .    .    1    1    1    
    Alerts                 2     | .    .    .    .    1    1    
    Weapon Failures        2     | .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            188   | .    .    25   38   98   27   
  Projectiles              46    | .    .    5    26   .    15   
  Explosions               130   | .    .    20   12   98   .    
  Melee                    12    | .    .    .    .    .    12   
Knockbacks                 46    | .    .    .    20   6    20   
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  42    | .    .    .    19   6    17   
  Secondary                4     | .    .    .    1    .    3    
Self-Inflicted Damage      626   | .    .    49   38   443  96   
  Shots                    19    | .    .    4    3    10   2    
  Rammed                   3     | .    .    .    .    1    2    
Targets Rammed             4     | .    .    .    1    1    2    
  Kicked                   1     | .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        377   | .    27   161  377  269  353  
  Average Temperature      75    | .    11   42   100  63   82   
  Received Heat Transfer   2646  | .    .    141  756  351  1398 
  Effects                  7     | .    .    .    5    .    2    
    Shutdowns              2     | .    .    .    2    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    
    Interference           3     | .    .    .    3    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    
  Parts Fried              2     | .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    
  Heat Transferred         3563  | .    148  740  2125 300  250  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    2    8    .    

 Alert                          | -11  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Maximum Alert Level        2    | .    .    1    1    2    1    
  Low Security (%)         73   | 100  100  18   88   61   88   
  Level 1                  23   | .    .    81   11   30   11   
  Level 2                  2    | .    .    .    .    7    .    
  Level 3                  .    | .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Peak Influence             606  | .    65   314  257  606  294  
  Initial                  294  | .    .    14   81   113  294  
  Average                  115  | .    30   212  91   145  78   
Influence Increases        3048 | .    83   530  835  1121 479  
  Destroy 0b10 Robot/C     1680 | .    60   260  560  540  260  
  Destroy 0b10 Robot/NC    190  | .    5    25   45   55   60   
  Destroy Leader           360  | .    12   68   114  104  62   
  Successful Hack          19   | .    5    .    .    11   3    
  Disable Machine          270  | .    .    45   30   180  15   
  Destroy Structure        304  | .    1    117  26   111  49   
  Partial Spotted          45   | .    .    15   15   .    15   
  Lose Combat Pursuer      180  | .    .    .    45   120  15   
Influence Decreases        3048 | .    48   371  779  770  1080 
  Entered New Map          578  | .    .    21   113  137  307  
  Time Decay               2091 | .    48   310  626  513  594  
  Lost Part                349  | .    .    40   40   90   179  
  Lost Ally                30   | .    .    .    .    30   .    
Squads Dispatched          23   | .    1    1    5    8    8    
  Investigation            4    | .    .    .    .    1    3    
  Extermination            10   | .    .    .    .    6    4    
  Reinforcement            8    | .    1    1    5    1    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           5    | .   .   1   4   .   .   
Communications Jammed      45   | .   .   .   35  3   7   
  Distress Signals         33   | .   .   .   23  3   7   
Times Spotted              147  | .   6   22  49  41  29  
  Peak Tracking Total      8    | .   3   6   5   4   8   
  Tactical Retreats        11   | .   .   .   3   7   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            9    | .   .   .   3   3   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          18   | .   .   3   2   12  1   
  Max in Single Turn       3    | .   .   1   1   3   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          21   | .   2   1   3   9   6   
  Terminals                9    | .   2   1   1   3   2   
  Fabricators              5    | .   .   .   .   4   1   
  Repair Stations          2    | .   .   .   1   .   1   
  Recycling Units          4    | .   .   .   1   1   2   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                48   | .   5   3   7   18  15  
  Successful               22   | .   2   .   3   9   8   
  Failed                   26   | .   3   3   4   9   7   
    Catastrophic           4    | .   .   1   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                21   | .   5   3   3   5   5   
  Fabricators              9    | .   .   .   .   7   2   
  Repair Stations          4    | .   .   .   2   .   2   
  Recycling Units          11   | .   .   .   2   3   6   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   .   1   3   
  Open DSF                 1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   4   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    3    | .   .   .   .   3   .   
Repair Station Hacks       4    | .   .   .   2   .   2   
  Scan Component           2    | .   .   .   1   .   1   
  Repair                   2    | .   .   .   1   .   1   
Recycling Unit Hacks       6    | .   .   .   1   2   3   
  Process                  1    | .   .   .   .   .   1   
  Report Inventory         2    | .   .   .   .   .   2   
  Retrieve Components      3    | .   .   .   1   2   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   2   1   1   6   5   
  Full Trace Events        4    | .   .   1   .   .   3   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   237  | .   .   .   .   237 .   
  Total Robot Build Rating 4    | .   .   .   .   4   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   
  Time                     76   | .   .   .   32  .   44  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          150  | .   .   .   .   .   150 
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      28   | .   .   .   .   28  .   
  Highest-Rated Ally       10   | .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Active Infowar (turns)     7398 | .    .    645  2043 2888 1822 
  Optics                   1202 | .    .    606  596  .    .    
  Sensors                  4717 | .    .    337  .    2609 1771 
  Terrain                  1741 | .    .    269  1472 .    .    
  Seismic                  382  | .    .    260  122  .    .    
  Cloaking                 11   | .    .    .    .    .    11   
  Jamming                  6485 | .    .    .    1830 2888 1767 
Robot Analysis Total       .    | .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               8121 | 60   123  683  2174 2906 2175 
Spaces Moved               4476 | 54   119  563  926  1632 1182 
  Core                     12   | 11   .    .    .    .    1    
  Treads                   123  | .    .    .    .    121  2    
  Legs                     923  | .    .    .    668  107  148  
  Wheels                   3417 | 43   119  563  258  1404 1030 
  Hover                    1    | .    .    .    .    .    1    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   86   130  115  
  Average Speed            140  | 83   80   93   183  148  126  
  Slowest Speed            1400 | 150  80   105  330  410  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    24   51   56   38   23   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 58   | .    .    10   .    43   5    
Terrain Destroyed          327  | .    .    109  23   132  63   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               53   | .    .    .    12   13   28   
  AOE                      274  | .    .    109  11   119  35   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      5702 | 65   131  633  1191 1954 1728 
  Wait                     626  | .    .    .    53   165  408  
  Move                     4471 | 53   118  562  925  1631 1182 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  87   | 5    4    6    30   25   17   
  Fast Attach              17   | 6    .    5    2    2    2    
  Attach                   41   | .    .    4    5    10   22   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     55   | 1    .    5    35   7    7    
  Drop                     61   | .    1    2    27   20   11   
  Fire                     316  | .    8    49   113  93   53   
  Melee                    24   | .    .    .    .    .    24   
  Ram                      3    | .    .    .    .    1    2    
  Kick                     1    | .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 12)
  184 | -10/Materials | Entered another Materials area
  184 | -9/Materials  | Evolved 2 slots: Utility x2
  301 | -9/Materials  | Build established: Mutant
  343 | -9/Materials  | Destroyed 7 combat bots
  352 | -9/Materials  | Discovered new exit (range 8)
  590 | -9/Materials  | Lost 3 parts (1p1u1w)
  839 | -9/Materials  | Discovered new exit (range 10)
  867 | -9/Materials  | Entered another Materials area
  867 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1297 | -8/Materials  | Repaired Imp. Ion Engine
 1531 | -8/Materials  | Build established: Scavenger-Mutant
 2038 | -8/Materials  | Build established: Mutant
 3002 | -8/Materials  | Discovered new exit (range 16)
 3041 | -8/Materials  | Entered Factory
 3041 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3153 | -7/Factory    | Discovered new exit (range 5)
 3895 | -7/Factory    | Fabricated R-06 Scavenger (x2)
 4057 | -7/Factory    | Fabricated T-07 Excavator?
 4486 | -7/Factory    | Identified exit to Lower Caves
 4750 | -7/Factory    | Lost 4 parts (2p1n1w)
 5869 | -7/Factory    | Discovered new exit (range 14)
 5945 | -7/Factory    | Identified exit to Factory
 5947 | -7/Factory    | Entered another Factory area
 5947 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 6257 | -6/Factory    | Build established: Skirmisher
 7139 | -6/Factory    | Repaired Transmission Jammer
 7572 | -6/Factory    | Build established: Mutant
 7812 | -6/Factory    | Lost 8 parts (3p2n2u1w)
 8086 | -6/Factory    | Garrison activated, responded to threat
 8102 | -6/Factory    | Core integrity fell below 50%
 8115 | -6/Factory    | Core integrity fell below 20%
 8122 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Arm. Treads destroyed. <x2>
U-05 Engineer lays Concrete.
Katana destroyed.
Cloaking Device destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
Gravmag System destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Mic. Nuclear Core destroyed.
U-05 Engineer lays Concrete.
System corrupted: Component data lost.
U-05 Engineer lays Concrete. <x5>
Imp. Core Shielding destroyed.
Y-54 Guardian destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          28
Energy Capacity            420
Matter Stores              450
Matter Capacity            450
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             10
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                44
Recoil Reduction           3
Offensive Hacking          12

 Item Schematics 
-----------------
 Carbon-fiber Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x2 | -7/Factory | Preloaded
 T-07 Excavator | x2 | -7/Factory | Preloaded

 Repaired
----------
     Imp. Ion Engine | 52% | -8/Materials 
 Transmission Jammer | 30% | -6/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
No Signal

 Challenges 
------------
None

 Game 
------
Seed              ShieldCoolantNanosword
  Manual?         0
Play Time         01:13:49
  Cumulative      22.5 hours
  Start           2025.05.28 @ 00:03:14
  End             2025.05.28 @ 03:52:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          50%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f043c8e-d288-47e2-a545-a2ac2b8fbcd0