Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 06:01:53 Player: Exp. Geonium Core Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (987) 987 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 5667 Bonus ------- Pacifist 200 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 12/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Signal Interpreter Targeting Computer Relay Coupler [Grunt] (14) Relay Coupler [Hunter] (19) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Relay Coupler [Demolisher] (20) Particle Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Large Storage Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Flak Gun Remote Datajack Remote Datajack Remote Datajack Remote Datajack [Rating: 45] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Targeting Computer Device Transmission Jammer Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Greatsword Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . 2 2 2 . . . Weapon . | . . . . . . . . Parts Attached 84 | . 4 4 18 12 11 21 14 Power 10 | . . . 2 2 2 3 1 Engine 5 | . . . . . 1 3 1 Core 5 | . . . 2 2 1 . . Reactor . | . . . . . . . . Propulsion 25 | . 2 . 5 1 4 9 4 Treads 10 | . . . 1 1 . 6 2 Leg 2 | . . . . . 2 . . Wheel 7 | . 2 . 4 . . 1 . Hover 6 | . . . . . 2 2 2 Flight . | . . . . . . . . Utility 33 | . 2 3 7 7 3 6 5 Device 8 | . . . 4 . 1 3 . Storage 6 | . 1 1 2 . 1 1 . Processor 11 | . 1 2 1 5 1 1 . Hackware 5 | . . . . . . 1 4 Protection 3 | . . . . 2 . . 1 Artifact . | . . . . . . . . Weapon 16 | . . 1 4 2 2 3 4 Energy Gun 5 | . . 1 3 1 . . . Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 4 | . . . 1 1 1 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . . 1 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 . Parts Lost 46 | . . 7 11 . 12 2 14 Power 6 | . . 1 1 . 2 1 1 Propulsion 15 | . . 2 3 . 4 1 5 Utility 11 | . . 1 3 . 2 . 5 Weapon 14 | . . 3 4 . 4 . 3 Highest Loss Streak 12 | . . 7 6 . 12 1 12 Average Slot Usage (%) 80 | . 91 93 71 69 86 80 86 Engine 3 | . 14 10 . . . 1 6 Core 2 | . . . 4 6 5 . . Treads 4 | . . . 1 2 4 8 12 Wheel 7 | . 12 20 12 7 3 1 . Hover 1 | . . . . . . 4 . Device 9 | . . . 10 . 2 19 16 Storage 6 | . 14 10 7 7 6 2 7 Processor 28 | . 6 32 23 34 40 31 23 Hackware 2 | . . . . . . 5 5 Protection 1 | . . . . 4 7 . 2 Energy Gun 6 | . 28 19 8 2 3 . . Ballistic Gun 1 | . . . 2 1 5 . . Slashing Weapon 1 | . . . . . . 3 5 Naked Turns . | . . . . . . . . Heaviest Build 61 | 11 23 23 61 57 57 50 55 Greatest Support 49 | 20 32 32 24 28 28 45 49 Greatest Overweight (x) 10 | . . 1 10 4 4 3 2 Average Overweight (x) . | . . . 1 3 1 . . Largest Inventory Capacity 18 | . 10 16 18 12 18 12 12 Average Capacity 9 | . 6 9 10 12 10 6 11 Most Carried 12 | . 7 5 12 11 11 12 12 Average Carried 7 | . 5 3 8 10 8 5 10 Final Capacity 12 | 6 10 4 12 12 4 12 4 Final Carried 12 | 6 6 4 11 11 4 12 3 Class Distribution -------------------- 88% | Mutant 7% | Scavenger-Mutant 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Matter Collected 889 | 200 . 54 115 74 148 115 183 Remotely . | . . . . . . . . Salvage Created 944 | . . 126 423 74 98 115 108 Parts 45 | . . 8 21 4 6 5 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 17 | . . 4 6 1 2 2 2 Melee 3 | . . . . . . 2 1 Guns 12 | . . 4 5 1 2 . . Cannons 1 | . . . . . . . 1 Classes Destroyed 7 | . . 3 3 . 1 . . Recycler 1 | . . . 1 . . . . Watcher 2 | . . 1 1 . . . . Swarmer 3 | . . 3 . . . . . Grunt 6 | . . 1 2 . 1 . 2 Sentry 4 | . . . 2 1 . 1 . Hunter 2 | . . . 2 . . . . Programmer 2 | . . . . . 1 1 . Best Kill Streak 6 | . . 3 6 1 1 1 2 Combat Bots Only 4 | . . 3 4 1 1 1 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Damage Taken 6059 | . . 665 1779 233 1482 344 1556 Core 1570 | . . 350 516 30 260 15 399 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 54 | 100 100 12 6 . . . . Volleys Fired 101 | . . 17 31 4 25 . 24 Largest 2 | . . 2 2 2 2 . 1 Hottest 105 | . . 90 105 78 83 . 30 Shots Fired 146 | . . 26 47 8 41 . 24 Gun 122 | . . 26 47 8 41 . . Cannon 12 | . . . . . . . 12 Launcher . | . . . . . . . . Special 12 | . . . . . . . 12 Kinetic 29 | . . . . 4 25 . . Thermal 76 | . . 17 47 . . . 12 Explosive . | . . . . . . . . Electromagnetic 29 | . . 9 . 4 16 . . Robot Hit Streak 25 | . . 24 25 17 18 . 16 Robot Miss Streak 3 | . . . 2 . 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 130 | . . 24 39 8 34 5 20 Core Hits 52 | . . 8 21 3 15 2 3 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 9 | . . . . . . 6 3 Impact . | . . . . . . . . Slashing 9 | . . . . . . 6 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2135 | . . 315 561 136 465 244 414 Guns 1400 | . . 291 522 131 456 . . Cannons 246 | . . . . . . . 246 Explosions . | . . . . . . . . Melee 412 | . . . . . . 244 168 Ramming 77 | . . 24 39 5 9 . . Kinetic 459 | . . . . 63 396 . . Thermal 964 | . . 196 522 . . . 246 Explosive . | . . . . . . . . Electromagnetic 223 | . . 95 . 68 60 . . Impact . | . . . . . . . . Slashing 412 | . . . . . . 244 168 Piercing . | . . . . . . . . Highest Corruption 7 | . . . 4 . 3 7 7 Average Corruption 3 | . . . 1 . 2 3 7 Corruption Purged . | . . . . . . . . Effects 29 | . . . 8 . . 10 11 Message Errors 8 | . . . 4 . . 3 1 Matter Fused 8 | . . . 1 . . 5 2 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 3 | . . . . . . . 3 Targeting Errors 5 | . . . 2 . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 20 | . . . . . . 8 12 Projectiles 3 | . . . . . . . 3 Explosions . | . . . . . . . . Melee 17 | . . . . . . 8 9 Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 30 | . . 11 18 . 1 . . Shots . | . . . . . . . . Rammed 15 | . . 3 9 1 2 . . Targets Rammed 18 | . . 3 9 1 5 . . Kicked 3 | . . . . . 3 . . Crushed . | . . . . . . . . Highest Temperature 425 | . . 226 425 60 289 221 174 Average Temperature 142 | . . 118 202 33 123 118 84 Received Heat Transfer 1719 | . . 321 666 54 492 42 144 Effects 3 | . . . 3 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 3 | . . 1 1 . . . 1 Heat Transferred 2131 | . . 533 1265 . . . 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Peak Influence 333 | . . 172 333 84 73 164 73 Initial 73 | . . . 68 25 73 9 3 Average 78 | . . 50 174 47 54 55 34 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 91 | . 100 100 66 100 100 100 100 Level 1 8 | . . . 33 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 4 2 . . 2 . Investigation 2 | . . . 2 . . . . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . . 4 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Distress Signals 4 | . . 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . . 23 22 1 6 9 20 Peak Tracking Total 14 | . . 10 11 1 5 3 14 Tactical Retreats 6 | . . 2 . . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Accessed 10 | . . 2 4 2 . 2 . Terminals 8 | . . 2 4 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 36 | . . 7 22 4 . 3 . Successful 17 | . . 2 11 2 . 2 . Failed 19 | . . 5 11 2 . 1 . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 30 | . . 7 18 3 . 2 . Terminals 34 | . . 7 22 3 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 3 | . . . 3 . . . . Branch Access Points 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 12 | . . 2 8 1 . 1 . Terminals 12 | . . 2 8 1 . 1 . Track 2 | . . . 2 . . . . Botnet 6 | . . 1 3 1 . 1 . Disrupt 2 | . . . 2 . . . . Operators 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 2 4 2 . 1 . Full Trace Events 3 | . . 1 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 Signal Jammer 1 | . . . . . . . 1 Robots Hacked 7 | . . . . . . . 7 Non-combat . | . . . . . . . . Combat 7 | . . . . . . . 7 Robot Hacks Applied 8 | . . . . . . . 8 parse_system 1 | . . . . . . . 1 disrupt_area 2 | . . . . . . . 2 overwrite_iff 4 | . . . . . . . 4 formatsys_high 1 | . . . . . . . 1 Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Attached 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total Allies 5 | . . . . . . . 5 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 24 | . . . . . . . 24 Highest-Rated Ally 16 | . . . . . . . 16 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . . 14 Total Damage 157 | . . . . . . . 157 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Turns Passed 2115 | . 96 241 531 246 186 552 263 Spaces Moved 1552 | 1 73 142 428 170 97 533 108 Core 565 | . . 33 148 . 40 343 1 Treads 126 | . . . . 5 3 11 107 Legs 51 | 1 43 . . . 7 . . Wheels 684 | . 30 109 280 165 42 58 . Hover 126 | . . . . . 5 121 . Flight . | . . . . . . . . Fastest Speed 50 | 120 100 50 50 110 50 50 50 Average Speed 93 | 120 111 88 87 124 96 69 169 Slowest Speed 550 | 120 120 110 550 200 180 180 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 2 19 28 34 8 35 17 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total 2055 | . 87 231 534 191 147 700 165 Wait 209 | . 2 64 25 1 5 106 6 Move 1547 | . 72 141 427 170 96 533 108 Hop . | . . . . . . . . Pick Up 42 | . 4 . 15 1 . 16 6 Fast Attach 41 | . 1 . 10 11 5 14 . Attach 30 | . . 4 5 1 6 2 12 Detach 7 | . . 2 3 . . 1 1 Swap 13 | . 3 . 3 . . 5 2 Drop 38 | . 5 . 6 2 5 17 3 Fire 101 | . . 17 31 4 25 . 24 Melee 9 | . . . . . . 6 3 Ram 12 | . . 3 9 . . . . Kick 5 | . . . . . 5 . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 4) 97 | -10/Materials | Entered another Materials area 97 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 323 | -9/Materials | Core integrity fell below 50% 330 | -9/Materials | Core integrity fell below 20% 335 | -9/Materials | Discovered new exit (range 5) 338 | -9/Materials | Entered another Materials area 338 | -8/Materials | Evolved 2 slots: Utility x2 367 | -8/Materials | Lost 7 parts (1p2n1u3w) 771 | -8/Materials | Core integrity fell below 50% 805 | -8/Materials | Lost 6 parts (1p1n3u1w) 832 | -8/Materials | Core integrity fell below 20% 866 | -8/Materials | Discovered new exit (range 4) 869 | -8/Materials | Entered Factory 869 | -7/Factory | Evolved 2 slots: Utility x2 1115 | -7/Factory | Identified exit to Garrison 1115 | -7/Factory | Entered Garrison 1122 | -7/Garrison | Installed Relay Interface Framework 1203 | -7/Garrison | Triggered checkpoint 1276 | -7/Garrison | Triggered checkpoint 1296 | -7/Garrison | Discovered new exit (range 12) 1301 | -7/Garrison | Identified exit to Factory 1301 | -7/Garrison | Entered Factory 1313 | -7/Factory | Lost 12 parts (2p4n2u4w) 1631 | -7/Factory | Discovered new exit (range 11) 1776 | -7/Factory | Identified exit to Factory 1852 | -7/Factory | Identified exit to Garrison 1853 | -7/Factory | Entered Garrison 1862 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 1916 | -7/Garrison | Triggered checkpoint 1970 | -7/Garrison | Garrison Relay disabled 2077 | -7/Garrison | Core integrity fell below 50% 2111 | -7/Garrison | Core integrity fell below 20% 2116 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02093_ Imp. Ion Engine destroyed. 02094_ Reactivated Trooper 4a. 02096_ System corrupted: Substantial component data lost. 02098_ Relay Coupler [Hunter] destroyed. 02100_ Adv. Treads destroyed. 02101_ System corrupted: Cld. Particle Cannon targeting data glitched. 02103_ Slug penetrates Wall. 02106_ Gravmag System destroyed. 02107_ S-27 Virus suffers critical hit. 02107_ S-27 Virus destroyed. 02107_ Trooper 4a destroyed. 02108_ Destroyed VTOL Module. 02108_ Cld. Particle Cannon destroyed. 02110_ Dropped Hcp. Storage Unit. 02110_ Weight Redist. System destroyed. 02110_ Slug penetrates Wall. 02110_ Gravmag System destroyed. 02112_ Jacked S-27 Virus... 02114_ Remote Datajack destroyed. 02114_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ???????????#"""#?????????????????????????????????? | | ???????????#" "#?????????????????????????????????? | | ???????????#" "#?????????????????????????????????? | | ???????????#" "#?????????????????????????????????? | | ???????????## ##?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #############?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????############## #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????##????????????????# #?????????????????????? | | ??????#"###?????????????# #?????????????????????? | | ??????#" #???????####### ###########???????????? | | ??????# =#???????# #???????????? | | ??????#" #???????# ##### #???????????? | | ??????#"# #???????# #???# ######## #???????????? | | ??????### ######### #???# h###???????????????????? | | ????????# = #???# s; ????????????????????? | | ????????#### ######???#/s#?????????????????????? | | ???????????# #????????#@=#?????????????????????? | | ???????????#####????????#*%#?????????????????????? | | ????????????????????????#![#?????????????????????? | | ????????????????????????#[=#???????? ##" ##????? | | ????????????????????????#ss##+#### ?? | | ????????????????????????#*s=% =% ?? | | ????????????????????????# === ?? | | ????????????????????????########## ## ##????? | | ?????????????????????????????????? #?????#?????? | | ??????????????????????????????????? ??????????? | | ???????????????????????????????????? ????????? | | ????????????????????????????????????? ??????? | | ????????????????????????????????????? ?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????? #?????? | | ???????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 810 Jamming Range 8 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 53 Targeting Accuracy 15 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 46 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalBoreProjector Manual? 0 Play Time 00:42:43 Cumulative 64.7 hours Start 2021.03.15 @ 05:03:33 End 2021.03.15 @ 06:01:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcaaa2fb-b978-4f61-ad0b-70c0cb9110c3