Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 10:39:35

Player: Crimson_Fox

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (138)      138
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1843

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     126/300
Energy                     85/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
  Armored Treads
>         --- UTILITY (4) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
          Nuclear Core
    Light Nuclear Core
    Light Nuclear Core
          Carbon-fiber Leg
          Structural Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Structural Scanner
           Trap Scanner
>          --- WEAPON -----------
           Field Laser
>          --- INVENTORY --------
  Improved Hover Unit
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Battery
  Processor                Targeting Computer
Weapon                     Datajack
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 7   4   16  19  
  Power                    6    | 1   .   3   2   
    Engine                 5    | 1   .   3   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   .   5   7   
    Treads                 1    | .   .   .   1   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  5    | .   .   .   5   
    Flight                 6    | .   .   5   1   
  Utility                  11   | 2   2   3   4   
    Device                 7    | 1   1   1   4   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   2   5   6   
    Energy Gun             7    | 1   .   .   6   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         4    | .   1   3   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 11   | .   .   .   11  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   .   5   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   100 96  56  
  Engine                   15   | .   14  20  9   
  Leg                      10   | .   28  .   .   
  Hover                    2    | .   .   .   7   
  Flight                   15   | .   .   30  11  
  Device                   10   | .   14  4   14  
  Storage                  9    | .   14  11  2   
  Processor                2    | .   .   5   .   
  Energy Gun               5    | .   13  .   3   
  Ballistic Gun            5    | .   14  .   .   
  Special Weapon           4    | .   .   10  2   
  Special Melee Weapon     4    | .   .   10  2   
Naked Turns                21   | .   .   .   21  
Heaviest Build             20   | 15  20  19  20  
  Greatest Support         21   | 20  20  20  21  
  Greatest Overweight (x)  2    | 1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   
  Average Capacity         6    | 6   9   5   5   
  Most Carried             10   | 7   10  10  5   
  Average Carried          5    | 4   8   4   3   
  Final Capacity           10   | 8   10  5   5   
  Final Carried            10   | 6   10  5   5   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           415  | 244 64  30  77  
  Remotely                 .    | .   .   .   .   
Salvage Created            216  | 39  45  30  102 
  Parts                    22   | 4   6   4   8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       7    | .   .   .   7   
  Retrieved Matter         49   | .   .   .   49  
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  6    | .   3   .   3   
  Guns                     6    | .   3   .   3   
Classes Destroyed          5    | 1   1   1   2   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | 2   .   .   .   
  Swarmer                  3    | .   3   .   .   
  Cutter                   2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           3    | 2   3   1   1   
  Combat Bots Only         3    | .   3   .   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1124 | .    54   10   1060 
  Core                     590  | .    20   10   560  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   13   | .    .    13   .    
Core Remaining (%)         96   | 100  92   97   .    
Volleys Fired              50   | 2    5    10   33   
  Largest                  2    | 2    2    1    1    
  Hottest                  100  | 70   100  20   63   
Shots Fired                56   | 4    9    10   33   
  Gun                      40   | 4    8    .    28   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  16   | .    1    10   5    
  Kinetic                  6    | 2    4    .    .    
  Thermal                  43   | 2    5    10   26   
  Explosive                .    | .    .    .    .    
  Electromagnetic          7    | .    .    .    7    
  Robot Hit Streak         5    | 1    1    2    5    
  Robot Miss Streak        5    | 1    4    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           41   | 2    2    19   18   
  Core Hits                14   | 2    3    2    7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              18   | .    .    18   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            13   | .    .    13   .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           454  | 25   49   42   338  
  Guns                     401  | 25   49   .    327  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    .    .    11   
  Kinetic                  36   | 12   24   .    .    
  Thermal                  357  | 13   25   42   277  
  Explosive                .    | .    .    .    .    
  Electromagnetic          50   | .    .    .    50   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    5    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        404  | 9    36   404  242  
  Average Temperature      113  | 6    16   227  89   
  Received Heat Transfer   69   | .    .    6    63   
  Effects                  4    | .    .    4    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         851  | 37   74   148  592  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             142  | 10  90  142 114 
  Initial                  59   | .   6   37  59  
  Average                  53   | 2   29  70  79  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   1   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              20   | .   3   4   13  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   4   3   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   11  13  .   
  Successful               18   | .   7   11  .   
  Failed                   6    | .   4   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   9   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   8   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   5   .   
  Record                   6    | .   2   4   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   
  Scan Component           3    | .   .   3   .   
  Repair                   3    | .   .   3   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   2   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   3   .   
  Time                     78   | .   .   78  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              6    | .   .   6   .   
  Non-combat               6    | .   .   6   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        10   | .   .   10  .   
  parse_system             4    | .   .   4   .   
  no_distress              5    | .   .   5   .   
  find_station             1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1050 | 86  338 376 250 
Spaces Moved               1031 | 58  236 507 230 
  Core                     53   | 18  .   .   35  
  Treads                   .    | .   .   .   .   
  Legs                     280  | 40  236 4   .   
  Wheels                   .    | .   .   .   .   
  Hover                    81   | .   .   .   81  
  Flight                   617  | .   .   503 114 
  Fastest Speed            34   | 50  120 34  34  
  Average Speed            61   | 102 120 34  49  
  Slowest Speed            180  | 120 120 120 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   41  45  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   1   .   .   
Terrain Destroyed          1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   1   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1372 | 81  284 678 329 
  Wait                     140  | .   11  107 22  
  Move                     1028 | 57  235 506 230 
  Hop                      .    | .   .   .   .   
  Pick Up                  51   | 14  16  9   12  
  Fast Attach              12   | .   1   5   6   
  Attach                   24   | 7   .   5   12  
  Detach                   2    | .   .   .   2   
  Swap                     10   | .   3   6   1   
  Drop                     35   | 1   13  12  9   
  Fire                     50   | 2   5   10  33  
  Melee                    18   | .   .   18  .   
  Ram                      2    | .   .   .   2   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 3)
  313 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Discovered new exit (range 5)
  425 | -10/Materials | Entered another Materials area
  425 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  549 | -9/Materials  | Repaired Flight Unit
  576 | -9/Materials  | Repaired Flight Unit
  604 | -9/Materials  | Repaired Lgt. Ion Engine
  774 | -9/Materials  | Discovered new exit (range 7)
  801 | -9/Materials  | Entered another Materials area
  801 | -8/Materials  | Evolved 2 slots: Utility x2
  945 | -8/Materials  | Lost 4 parts (1p2n1w)
  989 | -8/Materials  | Core integrity fell below 50%
 1007 | -8/Materials  | Lost 3 parts (1p2n)
 1036 | -8/Materials  | Core integrity fell below 20%
 1051 | -8/Materials  | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
Acquired Lgt. Nuclear Core.
Acquired 18 matter.
Slug penetrates Wall. <x3>
Penetrated by Slug.
Imp. Hover Unit destroyed.
Broken Assault Rifle melted.
Targeting Computer melted.
H-55 Commando destroyed.
Acquired 59 matter.
Acquired Lgt. Nuclear Core.
Field Laser severed.
Acquired Field Laser.
Imp. Hover Unit severed.
Field Laser destroyed.
Slammed into U-05 Engineer.
Trap Scanner destroyed.
System corrupted by crushing effect (+1).
Slammed into A-02 Transporter.
Acquired Carbon-fiber Leg.
Acquired Arm. Treads.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????##         ######       ### |
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| ??????????##   ##??????## """""   ##  ### [==//### |
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| ???#########   # ?????## ####      #  ##?##        |
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| ???## """  #   #    #### ##### #####  ##         + |
| ???## """  #   ######### ##### #####   +         # |
| ???## """ =#                   =      ##         # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              SchematicAssembledCorpse
  Manual?         0
Play Time         00:45:30
  Cumulative      28.3 hours
  Start           2022.07.18 @ 09:54:26
  End             2022.07.18 @ 10:39:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          25
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96990c84-67ce-4673-b308-ced35c38b868