Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 11:39:39 Player: Ceorik Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2743) 2743 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 9055 Bonus ------- Follower Combat Kills 37 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 35/300 Energy 310/310 System Corruption 29% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg > --- UTILITY (10) ----- Large Storage Unit Advanced Targeting Computer Advanced ECM Suite Improved Reaction Control System System Shield > --- WEAPON (3) ------- Power Sword Power Sword Lance > --- INVENTORY (15) --- Improved Carbon-fiber Leg Potential Leg Large Storage Unit Actuator Array Improved Component Analysis Suite Hypervelocity Gauss Cannon Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Precision Matter Filter Improved Weapon Cycler Advanced ECM Suite Improved Light Armor Plating Focal Shield System Shield > --- WEAPON ----------- Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Potential Leg Large Storage Unit Actuator Array Improved Reaction Control System Improved Component Analysis Suite Improved Datajack Improved Remote Datajack Power Sword Power Sword Lance [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . . . 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 2 . . . 1 2 2 . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 106 | 9 3 23 6 2 4 10 9 3 2 35 Power 13 | 1 . 3 1 . 1 2 2 . . 3 Engine 9 | 1 . 3 1 . 1 1 1 . . 1 Core 4 | . . . . . . 1 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 22 | 4 2 7 2 2 . . . . . 5 Treads 1 | . . 1 . . . . . . . . Leg 13 | 2 . 4 . 2 . . . . . 5 Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . 2 2 2 . . . . . . . Utility 40 | 2 1 7 . . 1 3 6 3 . 17 Device 17 | 1 1 2 . . . 1 2 2 . 8 Storage 5 | 1 . 1 . . . 1 . . . 2 Processor 6 | . . 1 . . . 1 2 . . 2 Hackware 4 | . . . . . . . 2 . . 2 Protection 8 | . . 3 . . 1 . . 1 . 3 Artifact . | . . . . . . . . . . . Weapon 31 | 2 . 6 3 . 2 5 1 . 2 10 Energy Gun 8 | 1 . 5 1 . . 1 . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 8 | 1 . . 2 . 2 . 1 . . 2 Ballistic Cannon 4 | . . . . . . 1 . . . 3 Launcher 1 | . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 4 | . . . . . . . . . 2 2 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . 1 . . . 1 Unidentified Prototypes 5 | . . 1 . 1 . 1 . . . 2 Parts Lost 53 | . . 13 4 . . 1 4 . 5 26 Power 8 | . . 2 . . . 1 2 . 1 2 Propulsion 7 | . . 3 2 . . . . . . 2 Utility 22 | . . 3 . . . . 2 . 2 15 Weapon 16 | . . 5 2 . . . . . 2 7 Highest Loss Streak 9 | . . 6 5 . . 1 2 . 5 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 9 | 1 4 7 6 6 6 7 14 14 14 12 Power . | . 1 . 1 1 1 . . . . . Propulsion 1 | . . 2 . . . . . 1 1 3 Utility 5 | . 3 3 4 4 3 5 11 11 11 5 Weapon 1 | . . . 1 1 1 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . 2 . . . 3 2 . 2 3 Power . | . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 9 | . . . . . . 3 2 . 2 2 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 84 92 100 99 99 96 91 85 88 Engine 8 | . 14 10 11 11 11 16 7 6 4 1 Core 1 | . . . . . . . 3 . . 3 Leg 12 | . 21 7 3 8 22 18 14 12 13 10 Flight 2 | . 5 3 15 13 . . . . . . Device 8 | . 14 9 . . . 8 12 9 6 9 Storage 9 | . 14 12 11 11 11 9 7 6 6 7 Processor 12 | . . 8 11 11 6 8 16 13 13 19 Hackware 4 | . . . . . . . 11 13 13 10 Protection 11 | . . 11 22 22 26 18 3 15 16 4 Energy Gun 4 | . 14 14 2 . . . . . . . Ballistic Gun 7 | . 14 . 15 22 21 4 6 6 3 5 Impact Weapon 1 | . . . . . . 2 5 6 3 2 Peak Build Rating 87 | 9 9 14 12 28 30 45 56 55 54 87 Average Rating 36 | 4 8 11 9 16 28 36 52 53 50 67 On Entrance 26 | . 9 8 11 10 28 29 45 49 54 44 Avg Prop Armor Cover (%) 12 | . . . . . . . . . 14 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 14 14 22 18 14 21 50 55 48 48 81 Greatest Support 60 | 26 20 20 20 60 60 60 60 60 60 60 Greatest Overweight (x) 4 | 3 3 4 4 1 . . 1 1 . 2 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 10 15 15 15 15 Most Carried 15 | 4 8 8 8 8 8 15 15 15 15 15 Average Carried 9 | 1 4 7 6 6 6 8 14 14 14 12 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 Final Carried 15 | 1 8 8 6 6 7 13 15 15 14 8 Class Distribution -------------------- 56% | Mutant 24% | Hacker-Mutant 9% | Scavenger-Mutant 5% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Matter Collected 2016 | 234 152 263 15 . 97 462 170 . . 623 Remotely . | . . . . . . . . . . . Salvage Created 2712 | 22 190 656 43 . 49 303 254 . 57 1138 Parts 162 | 2 21 44 6 . 3 20 14 . 6 46 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled 24 | . . . . . . . 24 . . . Retrieved Matter 123 | . . . . . . . 123 . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 75 | . 8 21 3 . 3 15 5 . 1 19 Melee 7 | . . . . . . . 3 . 1 3 Guns 39 | . 8 15 3 . 3 . 1 . . 9 Cannons 10 | . . 6 . . . 2 . . . 2 AOE 14 | . . . . . . 11 . . . 3 Classes Destroyed 13 | 1 3 2 . . . 2 2 . 1 2 Worker 4 | . . 1 . . . . . . . 3 Builder 4 | . . . . . . . . . . 4 Tunneler 1 | 1 . . . . . . . . . . Recycler 2 | . . . . . . 1 . . . 1 Watcher 1 | . 1 . . . . . . . . . Swarmer 30 | . 6 7 3 . 3 11 . . . . Grunt 21 | . 2 10 . . . 3 . . . 6 Brawler 1 | . . . . . . . . . . 1 Sentry 5 | . . 4 . . . . 1 . . . Specialist 1 | . . . . . . . . . 1 . Hunter 2 | . . . . . . 1 . . . 1 Programmer 14 | . . . . . . . 3 . . 11 Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 13 | 1 6 4 3 . 2 13 3 . 1 6 Combat Bots Only 12 | . 6 3 3 . 2 12 3 . 1 3 Max Kills in Single Turn 5 | 1 2 2 1 . 1 5 1 . 1 3 Gunslinging 1 | . 1 . . . . . . . . 1 Exploded 4 | . . . . . . 4 . . . 1 Melee 1 | . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Hostile Shots Fired 765 | . 27 170 34 . 36 34 99 . 56 309 Missed 233 | . 6 50 7 . 7 9 45 . 19 90 Hits 532 | . 21 120 27 . 29 25 54 . 37 219 Melee 1 | . . . . . . . . . . 1 Projectile 531 | . 21 120 27 . 29 25 54 . 37 218 Critical Strikes 23 | . 1 2 . . 1 . 1 . 2 16 Actively Blocked 2 | . . 1 . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 8136 | . 224 1432 221 . 224 316 654 . 835 4230 Core 1702 | . 15 279 68 . 16 45 84 . 125 1070 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 269 | . . 20 8 . 2 5 9 . 47 178 Ignored by Resistances 78 | . . . . . . . . . . 78 Core Remaining (%) 77 | 100 94 . . . 9 91 88 . 85 . Volleys Fired 196 | 6 16 66 10 . 19 19 12 . . 48 Largest 3 | 2 2 2 2 . 2 2 1 . . 3 Hottest 153 | 60 60 133 110 . 40 67 25 . . 153 Shots Fired 332 | 12 32 107 12 . 38 26 12 . . 93 Gun 243 | 12 32 77 12 . 38 10 12 . . 50 Cannon 80 | . . 30 . . . 12 . . . 38 Launcher 9 | . . . . . . 4 . . . 5 Special . | . . . . . . . . . . . Kinetic 181 | 6 16 . 3 . 38 18 12 . . 88 Thermal 131 | 6 16 107 2 . . . . . . . Explosive 9 | . . . . . . 4 . . . 5 Electromagnetic 11 | . . . 7 . . 4 . . . . Robot Hit Streak 15 | 2 5 14 3 . 3 4 12 . . 15 Robot Miss Streak 8 | 3 3 7 4 . 8 4 . . . 2 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 4 | . 1 . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 252 | 5 19 74 7 . 15 21 22 . 6 83 Core Hits 164 | 1 12 64 5 . 6 23 6 . 1 46 Critical Kills 7 | . . . . . . . 1 . . 6 Critical Parts Destroyed 20 | . . . . . . 2 1 . . 17 Critical Strikes 30 | . . 1 . . . 2 2 . 1 24 Burn 1 | . . 1 . . . . . . . . Destroy 21 | . . . . . . . . . . 21 Smash 6 | . . . . . . 2 2 . . 2 Sever 2 | . . . . . . . . . 1 1 Melee Attacks 87 | . . . . . . 5 24 . 8 50 Impact 48 | . . . . . . 5 23 . . 20 Slashing 34 | . . . . . . . . . 8 26 Piercing 3 | . . . . . . . . . . 3 Sneak Attacks 2 | . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . 3 3 Damage Inflicted 6714 | 63 225 1214 81 . 116 1191 646 . 184 2994 Guns 2895 | 63 225 885 81 . 116 76 238 . . 1211 Cannons 1034 | . . 329 . . . 213 . . . 492 Explosions 1182 | . . . . . . 698 . . . 484 Melee 1593 | . . . . . . 204 408 . 184 797 Ramming 10 | . . . . . . . . . . 10 Kinetic 2455 | 52 112 . 13 . 116 221 238 . . 1703 Thermal 1357 | 11 113 1214 19 . . . . . . . Explosive 1182 | . . . . . . 698 . . . 484 Electromagnetic 117 | . . . 49 . . 68 . . . . Impact 1092 | . . . . . . 204 408 . . 480 Slashing 469 | . . . . . . . . . 184 285 Piercing 32 | . . . . . . . . . . 32 Highest Corruption 20 | . . . . . . . 3 . 3 20 Average Corruption 10 | . . . . . . . 2 . 1 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 110 | . . . . . . . 12 . . 98 Message Errors 20 | . . . . . . . . . . 20 Matter Fused 27 | . . . . . . . 3 . . 24 Heat Flow Errors 9 | . . . . . . . 4 . . 5 Energy Discharges 14 | . . . . . . . 1 . . 13 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . . . . . . 14 Data Loss (major) 5 | . . . . . . . 1 . . 4 Misfires 5 | . . . . . . . . . . 5 Alerts 4 | . . . . . . . 2 . . 2 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . Overflow Damage 579 | . . . . . . 158 106 . . 315 Projectiles . | . . . . . . . . . . . Explosions 85 | . . . . . . 66 . . . 19 Melee 494 | . . . . . . 92 106 . . 296 Knockbacks 34 | . . . . . . 14 2 . . 18 Impact 11 | . . . . . . 4 2 . . 5 Kinetic 23 | . . . . . . 10 . . . 13 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . 3 . . . 52 Shots 3 | . . . . . . 1 . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . 1 Kicked 2 | . . 1 . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 524 | . 51 318 39 . . 98 265 . . 524 Average Temperature 88 | . 33 87 22 . . 22 97 . . 120 Received Heat Transfer 1474 | . 66 699 . . . 126 48 . 45 490 Effects 5 | . . 1 . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 2 | . . 1 . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 1 . . 2 Combat Hostiles 5 | . . . . . . 2 1 . . 2 Parts Fried 8 | . . . . . . 3 3 . . 2 Impact Corruptions 16 | . . . . . . 3 4 . . 9 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 2413 | 25 250 2118 20 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . 1 . . . 1 . . . 1 Low Security (%) 92 | 100 100 95 100 . 100 43 100 100 100 93 Level 1 7 | . . 4 . . . 56 . . . 6 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 314 | 5 163 258 125 . 54 314 123 50 14 269 Initial 95 | . . 47 95 . . . 94 50 14 . Average 41 | . 60 24 86 . 5 175 18 38 7 48 Influence Increases 2390 | 5 218 630 70 . 70 434 192 10 21 740 Destroy 0b10 Robot/C 1520 | . 160 420 60 . 60 300 100 . 20 400 Destroy 0b10 Robot/NC 60 | 5 5 5 . . . 5 . . . 40 Destroy Leader 302 | . 32 80 10 . 10 50 50 . . 70 Allied During Kill 1 | . . . . . . . . . . 1 Successful Hack 17 | . 5 2 . . . . . 10 . . Disable Machine 45 | . . 15 . . . 15 . . . 15 Destroy Structure 145 | . 1 3 . . . 34 12 . 1 94 Partial Spotted 15 | . . 15 . . . . . . . . Lose Combat Pursuer 285 | . 15 90 . . . 30 30 . . 120 Influence Decreases 2158 | 5 105 497 261 55 70 226 297 93 40 509 Entered New Map 446 | . . 66 151 55 . . 114 53 6 1 Time Decay 1258 | 5 105 320 70 . 70 216 168 40 . 264 Lost Part 434 | . . 111 40 . . 10 15 . 34 224 Lost Ally 20 | . . . . . . . . . . 20 Squads Dispatched 20 | . 1 3 . . . 1 3 . 1 11 Investigation 6 | . . 3 . . . 1 . . . 2 Extermination 8 | . . . . . . . 3 . . 5 Reinforcement 6 | . 1 . . . . . . . 1 4 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Distress Signals 7 | . 1 4 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 15 44 3 . 3 19 9 . 4 42 Peak Tracking Total 7 | . 5 7 3 . 3 6 4 . 4 7 Tactical Retreats 15 | . 1 6 . . . 1 2 . . 5 ECM-based Alert Blocks 1 | . . . . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Traps Triggered 6 | . . 2 . . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Machines Disabled 3 | . . 1 . . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Machines Accessed 24 | . 1 4 . 5 . 2 5 3 . 4 Terminals 11 | . 1 2 . . . 1 4 2 . 1 Fabricators 3 | . . . . . . . 1 . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 96 | . 3 11 . 50 . 9 8 9 . 6 Successful 67 | . 2 4 . 50 . 3 1 6 . 1 Failed 29 | . 1 7 . . . 6 7 3 . 5 Catastrophic 8 | . . 2 . . . . 3 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 10 | . 1 1 . 1 . 2 4 . . 1 Terminals 25 | . 3 5 . . . 6 6 3 . 2 Fabricators 5 | . . . . . . . 2 . . 3 Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . 3 . . . 3 . . . . Scanalyzers 9 | . . 3 . . . . . 6 . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 58 | . 2 2 . 50 . 1 1 2 . . Record 52 | . 1 1 . 49 . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . Alert Level 2 | . . 1 . . . . 1 . . . Maintenance Status 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 6 | . . 2 . . . . . 4 . . Insert Component 3 | . . 1 . . . . . 2 . . Analyze 2 | . . 1 . . . . . 1 . . Retrieve Study 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 4 . . . 1 5 3 . 3 Full Trace Events 3 | . . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 Authchips 1 | . . . . . . . . . . 1 Time 44 | . . . . . . . . . . 44 Total Robot Build Rating 12 | . . . . . . . . . . 12 Part Schematics Acquired 2 | . . 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat 1 | . . . . . . . 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . no_distress 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 90 | . . . . . . . . . . 90 Highest-Rated Ally 30 | . . . . . . . . . . 30 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . 10 Total Damage 213 | . . . . . . . . . . 213 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 2 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Active Infowar (turns) 4722 | 7 309 1824 . . . 274 . . . 2308 Optics 2308 | . . . . . . . . . . 2308 Terrain 479 | 7 146 326 . . . . . . . . Seismic 2153 | . 163 1716 . . . 274 . . . . ECM 105 | . . . . . . . . . . 105 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Turns Passed 9787 | 122 309 2678 152 875 789 626 1440 83 91 2622 Spaces Moved 5582 | 74 171 869 96 829 419 381 1192 79 76 1396 Core 23 | 6 . 13 4 . . . . . . . Treads 238 | . . 238 . . . . . . . . Legs 4536 | 60 125 437 4 367 419 381 1192 79 76 1396 Wheels 8 | 8 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 777 | . 46 181 88 462 . . . . . . Fastest Speed 45 | 50 117 117 117 90 90 90 90 90 90 45 Average Speed 117 | 115 120 168 125 105 90 90 90 95 90 133 Slowest Speed 360 | 200 280 360 280 117 90 90 170 170 90 260 Overloaded Moves 19 | . . . . . . . . . . 19 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 35 | 4 26 42 25 93 68 32 13 3 61 28 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug 48 | . . . . . . 13 12 . 1 22 Terrain Destroyed 95 | . . . . . . 35 12 . 1 47 Melee 31 | . . . . . . . 12 . 1 18 Projectile 3 | . . . . . . . . . . 3 AOE 61 | . . . . . . 35 . . . 26 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Total 8400 | 100 243 1972 116 834 800 628 1509 86 92 2020 Wait 2234 | . 43 969 . . 351 184 236 1 1 449 Move 5571 | 73 170 868 95 828 418 379 1191 78 75 1396 Hop . | . . . . . . . . . . . Pick Up 120 | 10 9 25 4 2 4 16 16 2 4 28 Fast Attach . | . . . . . . . . . . . Attach 97 | 9 2 21 6 2 3 3 9 3 2 37 Detach 9 | . . 1 . . . . 1 1 1 5 Swap 49 | . 1 10 . . 2 14 13 1 . 8 Drop 44 | 2 2 11 1 2 3 7 7 . 4 5 Fire 196 | 6 16 66 10 . 19 19 12 . . 48 Melee 77 | . . . . . . 5 24 . 5 43 Ram . | . . . . . . . . . . . Kick 2 | . . 1 . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 7) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Utility x2 1028 | -9/Materials | Lost 6 parts (1p2n1u2w) 1034 | -9/Materials | Core integrity fell below 50% 3043 | -9/Materials | Discovered new exit (range 16) 3107 | -9/Materials | Discovered new exit (range 12) 3110 | -9/Materials | Entered Mines 3126 | -9/Mines | Core integrity fell below 20% 3163 | -9/Mines | Lost 5 parts (2n3w) 3200 | -9/Mines | Discovered new exit (range 15) 3256 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3257 | -9/Mines | Discovered new exit (range 5) 3262 | -9/Mines | Entered Exiles 3292 | -9/Exiles | Met 8R-AWN 3312 | -9/Exiles | Met EX-HEX 3369 | -9/Exiles | Met EX-DEC 3412 | -9/Exiles | Visited The Gauntlet 3431 | -9/Exiles | Build established: Scavenger-Mutant 3578 | -9/Exiles | Learned location of Zion (-6) 3642 | -9/Exiles | Discovered new exit (range 11) 3707 | -9/Exiles | Met EX-BIN 3741 | -9/Exiles | Aligned with FarCom system 3742 | -9/Exiles | Given EX-Vault access code 3794 | -9/Exiles | Opened EX-Vault 3802 | -9/Exiles | Found Prototype Leg 3804 | -9/Exiles | Found Prototype Leg 3806 | -9/Exiles | Identified Potential Leg (x2) 3840 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4023 | -9/Exiles | Discovered new exit (range 14) 4094 | -9/Exiles | Build established: Mutant 4137 | -9/Exiles | Left Exiles lab with Potential Leg 4137 | -9/Exiles | Entered Mines 4671 | -8/Mines | Discovered new exit (range 9) 4926 | -8/Mines | Entered Materials 4926 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5128 | -8/Materials | Destroyed 12 combat bots 5306 | -8/Materials | Discovered new exit (range 10) 5552 | -8/Materials | Entered Factory 5552 | -7/Factory | Evolved 2 slots: Utility x2 6160 | -7/Factory | Build established: Hacker-Mutant 6903 | -7/Factory | Discovered new exit (range 10) 6992 | -7/Factory | Entered another Factory area 6992 | -6/Factory | Evolved 2 slots: Utility x2 7074 | -6/Factory | Identified exit to DSF 7075 | -6/Factory | Entered DSF 7099 | -6/DSF | Additional patrols routed to DSF 7154 | -6/DSF | Discovered new exit (range 14) 7166 | -6/DSF | Entered Factory 7166 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7174 | -5/Factory | Lost 5 parts (1p2u2w) 7259 | -5/Factory | Fabricated L-41 Fighter (x3) 7503 | -5/Factory | Build established: Hacker-Gladiator 7594 | -5/Factory | Lost 3 allies 7692 | -5/Factory | System corruption reached 10% 7715 | -5/Factory | Core integrity fell below 50% 7735 | -5/Factory | Lost 5 parts (1n3u1w) 7995 | -5/Factory | Build established: Hacker-Mutant 8973 | -5/Factory | Discovered new exit (range 10) 9035 | -5/Factory | Lost 5 parts (3u2w) 9312 | -5/Factory | Build established: Mutant 9577 | -5/Factory | Core integrity fell below 20% 9789 | -5/Factory | Crushed by falling debris 9789 | -5/Factory | Smashed by cave-in Last Messages --------------- 09765_ Slug penetrates Wall. 09771_ Hyp. Gauss Cannon destroyed. 09771_ G-50 Soldier destroyed. 09777_ Slug penetrates Wall. 09780_ The unstable cave ceiling collapses. 09780_ 50 Matter crushed. 09783_ Slug penetrates Wall. 09786_ Power Sword follow-up attack on G-50 Soldier. 09786_ G-50 Soldier destroyed. 09787_ System corrupted: Component data lost. 09788_ Slug penetrates Wall. 09789_ The unstable cave ceiling collapses. 09789_ Crushed by falling debris. 09789_ Visual Processing Unit destroyed. 09789_ System corrupted by crushing effect (+1). 09789_ Enh. Flexi-carbon Leg destroyed. 09789_ System corrupted by crushing effect (+5). 09789_ Adv. Targeting Computer destroyed. 09789_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#####+??????????? | | ????????????????????????????????? ???????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? %#???????????????? | | ???????????????????????????? g #???????????????? | | ???????????????????????????? #???????????????? | | ????????????????????????#### #???????????????? | | ????????????????????????#@## #???????????????? | | ?????????????????#######g##" #???????????????? | | ?????????????????# ==g # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# h#g #???????????????? | | ????????????????# ! + #???????????????? | | ???????????????# # #???????????????? | | ??????????????# # #???????????????? | | # #########?????# # ##??????????????? | | # | #?????# ] # T#??????????????? | | # #?????########### #??????????????? | | # === #???????????????#g ##??????????????? | | # === #???????????????# g #???????????????? | | # == #???####????????# #???????????????? | | # ################# #???????????????? | | + """ *|%%%[= ! #???????????????? | | # """ ###################+#+#???????????????? | | # """ #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # """ #?????????????????????????????????????? | | # """ ########??????????????????????????????? | | # """ # #??????????????????????????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | # = + """ #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 465 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Power Shielding 33 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 66 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 1 Matter Filtering 50 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -5/Factory | Preloaded, Authchip Repaired ---------- Nothing Studied --------- Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Let's See Who's Tougher My Command Is Your Wish Official Business Overwhelming Please Form A Line Sixth Sense Sprinter That Tickles Window Shopping Challenges ------------ None Game ------ Seed GyrokineticHelicalAutohacker Manual? 0 Play Time 02:17:06 Cumulative 6.1 hours Start 2026.02.18 @ 01:57:53 End 2026.02.18 @ 11:39:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10ef5f1c-56a3-4011-a004-36d8d674d880