Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 15:15:02 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (2487) 2487 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7427 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 269/850 Matter 290/300 Energy 135/150 System Corruption 20% Temperature Cool (0) Movement Walking (110) Location -6/Waste Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- Compact Ion Cannon Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Angular Momentum Engine Light Treads Compact Matter Pod (150) Improved Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Heavy Assault Rifle Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit Hardened Medium Armor Plating Layered Light Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Laser > --- INVENTORY -------- Angular Momentum Engine Antimatter Reactor Aluminum Leg Compact Matter Pod Improved Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Heavy Riot Gun Field Laser Gatling Laser Compact Ion Cannon Flak Gun Coil Gun Rocket Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . 1 1 . . . . 2 . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 76 | 6 2 9 12 5 3 4 1 1 33 . Power 10 | 1 1 2 2 1 . . . . 3 . Engine 6 | 1 1 2 1 . . . . . 1 . Core 3 | . . . 1 1 . . . . 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 23 | 2 1 4 3 1 . 3 . . 9 . Treads 16 | 1 1 3 3 1 . 3 . . 4 . Leg 6 | . . 1 . . . . . . 5 . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 . 2 2 2 1 . . 1 5 . Device 5 | . . . 1 1 . . . 1 2 . Storage 2 | 1 . 1 . . . . . . . . Processor 1 | . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . 1 1 1 . . . 3 . Artifact . | . . . . . . . . . . . Weapon 29 | 2 . 1 5 1 2 1 1 . 16 . Energy Gun 14 | 2 . . 3 1 1 . 1 . 6 . Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 10 | . . 1 2 . . . . . 7 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . 1 1 . . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 2 . Corrupted Parts 2 | . . . . . . . . 1 1 . System Corruption 12 | . . . . . . . . 6 6 . Parts Lost 37 | . . 5 1 2 . 3 . . 24 2 Power 6 | . . 2 1 1 . . . . 2 . Propulsion 11 | . . 2 . . . 3 . . 5 1 Utility 8 | . . . . 1 . . . . 6 1 Weapon 12 | . . 1 . . . . . . 11 . Highest Loss Streak 18 | . . 2 1 1 . 3 . . 18 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 84 97 99 99 100 99 100 100 80 66 Engine 4 | . 14 10 5 5 . . . . 2 . Core 3 | . . . 3 1 7 7 7 7 2 6 Treads 24 | . 13 24 36 30 30 29 30 30 15 . Leg 3 | . . 10 . . . . . . 7 26 Wheel 2 | . 14 8 . . . . . . . . Device 9 | . . . 1 15 15 15 15 15 12 . Storage 8 | . 14 11 9 7 7 7 7 7 6 6 Processor 2 | . . 9 7 . . . . . . . Protection 5 | . . . 9 7 7 7 7 7 6 6 Energy Gun 21 | . 28 21 3 30 29 29 30 30 15 . Ballistic Gun 4 | . . . 23 . . . . . 6 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 11 11 28 43 47 48 49 48 48 60 38 Greatest Support 83 | 16 16 60 83 83 83 83 63 83 83 75 Greatest Overweight (x) 13 | 3 . 1 . . . . . . 13 . Average Overweight (x) . | 2 . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 15 13 15 15 11 Average Carried 12 | 3 7 13 13 13 14 14 13 14 11 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 14 14 14 15 13 13 15 11 11 Class Distribution -------------------- 43% | Tank 34% | Scavenger-Tank 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Matter Collected 1337 | 223 57 90 264 186 42 73 . 29 373 . Remotely . | . . . . . . . . . . . Salvage Created 2702 | . 261 480 308 473 76 82 . 230 792 . Parts 108 | . 9 32 16 11 2 7 . 6 25 . Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 7 | . 1 1 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 4 4 . 6 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 52 | . 4 12 4 8 5 3 . 4 12 . Guns 41 | . 4 12 4 6 1 1 . 4 9 . Cannons 1 | . . . . . . . . . 1 . AOE 8 | . . . . . 4 2 . . 2 . Classes Destroyed 14 | . 3 3 1 1 . . . 2 4 . Worker 3 | . . 2 . . . . . . 1 . Builder 1 | . . . . . . . . . 1 . Hauler 2 | . 1 . 1 . . . . . . . Recycler 2 | . . . 1 . . . . . 1 . Mechanic 1 | . . . . . . . . . 1 . Watcher 3 | . 1 1 . 1 . . . . . . Swarmer 10 | . . 4 . . 5 1 . . . . Saboteur 1 | . . . . . . . . . 1 . Grunt 16 | . 4 5 4 2 . 1 . . . . Sentry 10 | . . 3 . 4 . 1 . 1 1 . Specialist 1 | . . . . . . . . . 1 . Hunter 8 | . . . . 2 . . . . 6 . Programmer 5 | . . . . . . . . 2 3 . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . 3 4 3 3 4 3 . 2 10 . Combat Bots Only 8 | . 2 3 2 2 4 3 . 2 8 . Max Kills in Single Turn 3 | . 1 1 1 1 3 1 . 1 2 . Gunslinging 1 | . . . . . . . . . 1 . Exploded 3 | . . . . . 3 1 . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Damage Taken 6022 | . 256 518 500 1003 68 172 . 300 3086 119 Core 884 | . 75 46 71 76 18 12 . 5 581 . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 64 | . . . . 45 . . . . . 19 Regen/Repaired (Parts) 421 | . . . . . . . . . 421 . Core Remaining (%) 85 | 100 70 88 87 . . . . 84 . . Volleys Fired 168 | . 33 44 23 17 4 5 . 11 31 . Largest 4 | . 2 2 3 4 4 4 . 4 4 . Hottest 259 | . 90 90 165 220 220 220 . 220 259 . Shots Fired 416 | . 51 76 69 68 10 10 . 46 86 . Gun 397 | . 51 76 69 68 8 7 . 46 72 . Cannon 10 | . . . . . . . . . 10 . Launcher 9 | . . . . . 2 3 . . 4 . Special . | . . . . . . . . . . . Kinetic 82 | . . 1 66 . . . . . 15 . Thermal 324 | . 51 75 3 68 8 7 . 46 66 . Explosive 9 | . . . . . 2 3 . . 4 . Electromagnetic 1 | . . . . . . . . . 1 . Robot Hit Streak 42 | . 11 12 10 42 6 8 . 8 13 . Robot Miss Streak 4 | . 3 3 4 1 1 3 . 2 4 . Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 7 | . . 1 . 2 . . . . 4 . Max Gunslinging Chain 2 | . . 1 . 1 . . . . 2 . Shots Hit Robots 290 | . 35 51 50 54 6 5 . 32 57 . Core Hits 133 | . 13 25 17 20 6 7 . 8 37 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . 2 2 . 1 . . . 2 4 . Burn 11 | . 2 2 . 1 . . . 2 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5834 | . 405 629 620 1161 358 256 . 676 1729 . Guns 4549 | . 405 629 616 1038 95 61 . 676 1029 . Cannons 167 | . . . . . . . . . 167 . Explosions 1109 | . . . . 118 263 195 . . 533 . Melee . | . . . . . . . . . . . Ramming 9 | . . . 4 5 . . . . . . Kinetic 798 | . . . 559 . . . . . 239 . Thermal 4021 | . 405 629 57 1156 95 61 . 676 942 . Explosive 991 | . . . . . 263 195 . . 533 . Electromagnetic 15 | . . . . . . . . . 15 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 6 10 20 Average Corruption 7 | . . . . . . . . 6 7 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 43 | . . . . . . . . 6 33 4 Message Errors 10 | . . . . . . . . 1 8 1 Matter Fused 11 | . . . . . . . . 1 10 . Heat Flow Errors 5 | . . . . . . . . 2 3 . Energy Discharges 4 | . . . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 4 | . . . . . . . . 2 2 . Misdirections 3 | . . . . . . . . . 1 2 Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 132 | . . . . 72 35 6 . . 19 . Projectiles . | . . . . . . . . . . . Explosions 132 | . . . . 72 35 6 . . 19 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 224 | . . . . . . 48 . . 176 . Shots 6 | . . . . . . 2 . . 4 . Rammed 7 | . . . 4 3 . . . . . . Targets Rammed 7 | . . . 4 3 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 419 | . 294 246 174 66 30 30 . 162 419 . Average Temperature 90 | . 117 88 84 22 17 14 . 37 125 . Received Heat Transfer 1047 | . 147 159 324 258 . 30 . 54 75 . Effects 6 | . 2 1 . . . . . . 3 . Energy Bleed 2 | . 1 . . . . . . . 1 . Interference 4 | . 1 1 . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Melted 29 | . 4 3 1 9 . . . 7 5 . Heat Transferred 8687 | . 1167 1786 111 2172 185 111 . 1332 1823 . Parts Sabotaged 3 | . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Peak Influence 361 | . 149 268 178 361 . . . . 118 15 Initial 93 | . . 62 93 2 . . . . 12 . Average 104 | . 77 164 118 141 . . . . 62 7 Maximum Alert Level 1 | . . 1 . 1 . . . . . . Low Security (%) 88 | 100 100 67 100 70 . . . . 100 100 Level 1 11 | . . 32 . 29 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 3 . 4 . . . . 5 . Investigation 2 | . . . . 1 . . . . 1 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 7 | . 1 3 . . . . . . 3 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 86 | . 8 19 9 10 5 3 . 4 22 6 Peak Tracking Total 11 | . 3 4 5 3 4 3 . 2 11 6 Tactical Retreats . | . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Traps Triggered 2 | . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Machines Disabled 4 | . . . . 4 . . . . . . Max in Single Turn 4 | . . . . 4 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Machines Accessed 14 | . 1 3 1 1 . . 4 . 4 . Terminals 6 | . 1 3 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 57 | . 3 8 3 2 . . 28 . 13 . Successful 45 | . 2 3 2 . . . 28 . 10 . Failed 12 | . 1 5 1 2 . . . . 3 . Catastrophic 3 | . . 1 . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 2 8 2 . . . . . 2 . Terminals 16 | . 3 8 3 . . . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . . . . . . 9 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 29 | . 1 . . . . . 28 . . . Record 11 | . . . . . . . 11 . . . Part Schematic 9 | . . . . . . . 9 . . . Robot Schematic 5 | . . . . . . . 5 . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . 7 . Scan Component 4 | . . . . . . . . . 4 . Repair 3 | . . . . . . . . . 3 . Recycling Unit Hacks 2 | . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 3 2 . . . . . 1 . Terminals 7 | . 1 3 2 . . . . . 1 . Botnet 5 | . 1 2 1 . . . . . 1 . Operators 2 | . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . 3 1 1 . . . . 4 . Full Trace Events 3 | . . . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 3 . Time 108 | . . . . . . . . . 108 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . Total Damage 260 | . . . . . . . . 260 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Turns Passed 4135 | 78 248 594 439 428 468 318 132 474 888 68 Spaces Moved 2147 | 40 156 306 200 200 270 183 81 266 385 60 Core 38 | 37 . . . . . . . . 1 . Treads 1582 | . . 164 200 200 270 183 81 266 218 . Legs 226 | . . . . . . . . . 166 60 Wheels 301 | 3 156 142 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 160 165 165 163 163 162 112 112 Average Speed 153 | 160 100 136 163 165 165 164 163 162 161 112 Slowest Speed 700 | 200 100 160 165 165 165 165 163 163 700 112 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 27 31 22 6 57 44 69 56 7 57 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 3 . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 109 | . . . . 39 4 23 . . 43 . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . AOE 107 | . . . . 39 4 23 . . 41 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Total 2660 | 51 196 409 269 254 286 191 81 282 581 60 Wait 189 | . 2 32 10 25 1 . . . 119 . Move 2138 | 39 155 305 199 199 269 182 80 265 385 60 Hop . | . . . . . . . . . . . Pick Up 52 | 6 3 13 10 4 4 . . 3 9 . Fast Attach 35 | 6 2 3 5 . . 1 . 1 17 . Attach 26 | . . 4 4 4 1 2 . . 11 . Detach . | . . . . . . . . . . . Swap 15 | . . 2 3 1 2 1 1 . 5 . Drop 28 | . 1 6 11 1 3 . . 2 4 . Fire 168 | . 33 44 23 17 4 5 . 11 31 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . . 4 3 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 6) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x2 886 | -9/Materials | Discovered new exit (range 18) 921 | -9/Materials | Entered another Materials area 921 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1257 | -8/Materials | Build established: Scavenger-Tank 1338 | -8/Materials | Discovered new exit (range 10) 1360 | -8/Materials | Entered Factory 1360 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1506 | -7/Factory | Garrison activated, responded to threat 1681 | -7/Factory | Garrison activated, responded to threat 1745 | -7/Factory | Discovered new exit (range 7) 1788 | -7/Factory | Entered Lower Caves 1849 | -7/Lower Caves | Learned Factory stockpile data 1872 | -7/Lower Caves | Build established: Tank 2249 | -7/Lower Caves | Discovered new exit (range 5) 2256 | -7/Lower Caves | Entered another Lower Caves area 2256 | -7/Lower Caves | Discovered new exit (range 9) 2261 | -7/Lower Caves | Encountered a Warlord checkpoint 2529 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2556 | -7/Lower Caves | Discovered new exit (range 8) 2569 | -7/Lower Caves | Lost 3 parts (3n) 2574 | -7/Lower Caves | Entered Data Miner 2576 | -7/Data Miner | Discovered new exit (range 6) 2607 | -7/Data Miner | Met Data Miner 2654 | -7/Data Miner | Learned location of Section 7 (-2) 2654 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2664 | -7/Data Miner | Received God Mode back door access code from Data Miner 2706 | -7/Data Miner | Entered Proximity Caves 2825 | -6/Proximity Caves | Spotted B-75 Beast 2827 | -6/Proximity Caves | Escorted by Enhanced Grunt 2862 | -6/Proximity Caves | Destroyed B-75 Beast 2908 | -6/Proximity Caves | Found Corrupted Prototype Device 2989 | -6/Proximity Caves | Learned location of Zion (-6) 3108 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3169 | -6/Proximity Caves | Discovered new exit (range 8) 3180 | -6/Proximity Caves | Entered Factory 3180 | -6/Factory | Evolved 2 slots: Utility x2 3180 | -6/Factory | Identified Exp. Thermal Shield 3493 | -6/Factory | Repaired Lyr. Light Armor Plating 3532 | -6/Factory | Repaired Arm. Treads 3560 | -6/Factory | Repaired Lgt. Treads 3638 | -6/Factory | Build established: Scavenger-Tank 3681 | -6/Factory | Cargo convoy interrupted 3708 | -6/Factory | System corruption reached 10% 3764 | -6/Factory | Lost 18 parts (1p4n4u9w) 3764 | -6/Factory | Core integrity fell below 50% 3765 | -6/Factory | Destroyed 8 combat bots 3825 | -6/Factory | Lost 3 parts (1p1n1u) 4068 | -6/Factory | Sucked down chute 4068 | -6/Factory | Entered Waste 4083 | -6/Waste | EMP discharged 4099 | -6/Waste | Spotted C-40 Crusher 4099 | -6/Waste | Spotted C-40 Crusher 4099 | -6/Waste | Spotted C-40 Crusher 4103 | -6/Waste | Spotted C-40 Crusher 4104 | -6/Waste | Spotted C-40 Crusher 4104 | -6/Waste | Spotted C-40 Crusher 4135 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4136 | -6/Waste | Self-destructed Last Messages --------------- 04000_ System corrupted: Matter fused (-5). 04027_ Structural Scanner destroyed. 04034_ K-01 Serf cleans the Terminal. 04034_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04037_ System corrupted: Matter fused (-7). 04037_ K-01 Serf cleans the Terminal. 04044_ Hvy. Assault Rifle destroyed. 04066_ JLBE/YVX0 IV 04126_ System corrupted: Energy discharge (-39). 04135_ Flexi-carbon Leg crushed. 04135_ Gauss Rifle crushed. 04135_ Propulsion Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????### ###??????????????????? | | ???????????????????????#CC #????????????????????? | | ?????????????? ????????#CC #????????????????????? | | ???????????? ???????# #????????????????????? | | ???????????# ######## CC#????????????????????? | | ???????????# CC@CC#????????????????????? | | ???????????# CCCC #????????????????????? | | ???????????# CC #????????????????????? | | ???????????# #????????????????????? | | !???????# ########CCCC#????????????????????? | | #??????# #??????#CCCC#????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | ######## ] ######## ######???????????????? | | ??????????? | | ?????????? | | ??????????? | | ??????????? | | ######## ######## ######## ???????????? | | #??????# #??????# #????????? ??????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | ######## #??????# #????????????????????? | | #??????# ????????????????????? | | #??????# ???????????????????? | | #??????? ??????????????????? | | #??????? ??????????????????? | | ######## #??????? ###??????????????????? | | #??????# #??????? ?????????????????????? | | #??????# #???????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 30 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Lrn. Terrain Scanner | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveMassClaymores Manual? 0 Play Time 00:29:03 Cumulative 69.5 hours Start 2022.04.16 @ 14:46:17 End 2022.04.16 @ 15:15:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c607f1e-3ad5-42e0-a4d4-41991600b051