Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 12:39:59 Player: Tinker Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1877) 1877 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6471) 6471 TOTAL SCORE: 11233 Bonus ------- Follower Combat Kills 171 Prayed to X0-1V1 5000 Major X0-1V1 Interference 800 Entered DSFs 500 Cogmind --------- Core Integrity 0/365 Matter 41/150 Energy 100/100 System Corruption 0% Temperature Critical (734) Movement Walking (190) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Sensor Array (fused) X0-1V1's Piety Tracker > --- WEAPON (4) ------- Minigun Heavy Machine Gun Flak Cannon Flail > --- INVENTORY (15) --- Scrap Suit Kinecellerator Advanced Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter X0-1V1's Piety Tracker > --- WEAPON ----------- Minigun Heavy Machine Gun Flak Cannon Flail > --- INVENTORY -------- Scrap Suit Improved Cooling System Kinecellerator Advanced Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Flak Cannon Flak Cannon [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 67 | 6 11 16 20 1 13 Power 6 | 1 1 3 1 . . Engine 5 | 1 . 3 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 20 | 2 3 6 6 . 3 Treads 16 | 2 3 5 5 . 1 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight 1 | . . 1 . . . Utility 16 | 2 2 4 3 1 4 Device 10 | 1 1 3 1 . 4 Storage 3 | 1 1 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 25 | 1 5 3 10 . 6 Energy Gun 6 | . 1 . 5 . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 9 | 1 1 2 1 . 4 Ballistic Cannon 2 | . . . 1 . 1 Launcher 4 | . 2 1 . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 1 2 . . Parts Lost 28 | . . 10 7 . 11 Power 3 | . . 1 1 . 1 Propulsion 12 | . . 3 3 . 6 Utility 3 | . . 2 . . 1 Weapon 10 | . . 4 3 . 3 Highest Loss Streak 9 | . . 4 7 . 9 To Critical Strikes 1 | . . . . . 1 Average Backups 10 | 5 9 9 12 14 11 Power . | . 1 . . . . Propulsion 3 | 3 4 1 2 4 1 Utility 1 | . 1 2 1 2 2 Weapon 5 | 1 2 5 8 8 6 Tool/Special . | . . . . . . Unused Backups 19 | . 7 7 1 . 4 Power . | . . . . . . Propulsion 8 | . 5 3 . . . Utility 6 | . 1 4 . . 1 Weapon 5 | . 1 . 1 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 98 92 95 89 83 Engine 6 | . 6 8 8 7 . Core 2 | . 7 1 . . . Treads 22 | . 27 24 21 15 11 Hover 1 | . . . 3 7 2 Device 16 | . 14 19 18 15 18 Storage 10 | . 14 10 9 7 7 Processor 2 | . . . 5 7 5 Protection 1 | . . . 2 5 3 Energy Gun 2 | . . . 8 . . Ballistic Gun 10 | . 14 10 3 7 12 Ballistic Cannon 2 | . . . 3 7 6 Launcher 4 | . 10 4 . . . Impact Weapon 5 | . . 9 8 7 7 Peak Build Rating 51 | 7 22 27 40 41 51 Average Rating 25 | 4 9 24 36 40 43 On Entrance 22 | . 7 22 27 38 41 Avg Prop Armor Cover (%) 3 | . . 2 3 3 4 Naked Turns . | . . . . . . Heaviest Build 49 | 13 21 36 49 46 46 Greatest Support 62 | 40 40 60 60 42 62 Greatest Overweight (x) 7 | 2 6 1 1 1 7 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 7 9 12 15 15 15 Most Carried 15 | 8 10 11 15 15 15 Average Carried 11 | 5 9 9 13 15 12 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 8 10 10 15 15 8 Class Distribution -------------------- 51% | Mutant 39% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1935 | 270 250 543 697 . 175 Remotely . | . . . . . . Salvage Created 2194 | 89 328 731 494 . 552 Parts 135 | 6 24 53 29 . 23 Haulers Intercepted 4 | . 2 1 1 . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 45 | . 7 23 6 . 9 Melee 7 | . . 5 2 . . Guns 24 | . 6 12 4 . 2 Cannons 4 | . . . . . 4 AOE 6 | . 1 4 . . 1 Classes Destroyed 13 | 2 3 3 3 . 2 Worker 1 | . . . 1 . . Builder 3 | . . . 3 . . Tunneler 2 | 1 . 1 . . . Hauler 4 | . 2 1 1 . . Recycler 2 | 1 . 1 . . . Watcher 3 | . 1 1 1 . . Swarmer 8 | . . 8 . . . Grunt 22 | . 7 9 4 . 2 Brawler 2 | . . 1 1 . . Sentry 7 | . . 5 1 . 1 Specialist 5 | . . . . . 5 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 10 | 2 2 10 2 . 2 Combat Bots Only 9 | . 2 9 2 . 2 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . 1 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 460 | . 37 157 81 . 185 Missed 143 | . 12 43 15 . 73 Hits 317 | . 25 114 66 . 112 Melee 6 | . . 1 5 . . Projectile 311 | . 25 113 61 . 112 Critical Strikes 6 | . . 1 2 . 3 Damage Taken 4834 | . 388 1325 1062 . 2059 Core 815 | . 19 213 206 . 377 Absorbed by Shields . | . . . . . . Ignored by Resistances 3 | . . . 3 . . Core Remaining (%) 82 | 100 92 87 52 . . Volleys Fired 170 | 5 36 58 41 . 30 Largest 3 | 1 2 2 3 . 3 Hottest 211 | 20 100 53 211 . 93 Shots Fired 279 | 5 58 71 73 . 72 Gun 224 | 5 48 59 65 . 47 Cannon 28 | . . . 8 . 20 Launcher 26 | . 9 12 . . 5 Special 1 | . 1 . . . . Kinetic 188 | 5 43 59 14 . 67 Thermal 65 | . 6 . 59 . . Explosive 21 | . 9 12 . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 19 | 2 19 8 6 . 7 Robot Miss Streak 7 | 2 2 3 5 . 7 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 191 | 3 40 55 44 . 49 Core Hits 114 | 2 26 36 17 . 33 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 8 | 1 1 2 4 . . Burn 5 | . 1 . 4 . . Destroy 1 | 1 . . . . . Smash 2 | . . 2 . . . Melee Attacks 34 | . . 14 12 . 8 Impact 34 | . . 14 12 . 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . 2 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5111 | 34 837 1554 1180 . 1506 Guns 2487 | 34 470 618 818 . 547 Cannons 415 | . . . 75 . 340 Explosions 1334 | . 367 461 . . 506 Melee 875 | . . 475 287 . 113 Ramming . | . . . . . . Kinetic 2100 | 34 406 618 155 . 887 Thermal 954 | . 64 . 738 . 152 Explosive 828 | . 367 461 . . . Electromagnetic 354 | . . . . . 354 Impact 875 | . . 475 287 . 113 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 9 . . Message Errors 5 | . . . 5 . . Matter Fused 2 | . . . 2 . . Parts Rejected 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 239 | . . 142 97 . . Projectiles . | . . . . . . Explosions 9 | . . 9 . . . Melee 230 | . . 133 97 . . Knockbacks 11 | . . 1 1 . 9 Impact 3 | . . 1 1 . 1 Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 58 | . 58 . . . . Shots 3 | . 3 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 734 | . 107 22 321 . 734 Average Temperature 134 | . 37 8 129 . 177 Received Heat Transfer 1374 | . 183 399 558 . 234 Effects 7 | . . . . . 7 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 2 1 . . Combat Hostiles 2 | . . 2 . . . Parts Fried 5 | . . 4 1 . . Impact Corruptions 10 | . . 6 4 . . Robots Melted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Melted 5 | . . 1 2 . 2 Heat Transferred 2124 | . 259 . 1665 . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 66 100 100 100 Level 1 7 | . . 33 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 253 | 5 85 253 176 2 164 Initial 103 | . . . 103 2 . Average 72 | 1 19 170 82 . 74 Influence Increases 1607 | 10 281 684 368 . 264 Destroy 0b10 Robot/C 1000 | . 140 460 220 . 180 Destroy 0b10 Robot/NC 90 | 10 15 20 40 . 5 Destroy Leader 228 | . 36 104 58 . 30 Allied During Kill 27 | . . . 27 . . Disable Machine 45 | . 30 . 15 . . Destroy Structure 142 | . 60 70 8 . 4 Lose Combat Pursuer 75 | . . 30 . . 45 Influence Decreases 1443 | 10 281 438 609 5 100 Entered New Map 146 | . . . 143 3 . Time Decay 997 | 10 281 348 356 2 . Lost Part 260 | . . 90 70 . 100 Lost Ally 40 | . . . 40 . . Squads Dispatched 5 | . . 1 1 . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . . 1 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 13 30 14 . 11 Peak Tracking Total 8 | . 5 8 4 . 5 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 7 | . 1 . 1 . 5 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 3 | . 2 . 1 . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 3 | . 2 . . 1 . Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 3 . . 2 . Successful 4 | . 3 . . 1 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 5 | . 3 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . . 1 . Open DSF 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 63 | . . . 63 . . Highest-Rated Ally 21 | . . . 21 . . Total Orders . | . . . . . . Ally Attacks 37 | . . . 37 . . Total Damage 742 | . . . 742 . . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 112 | . 3 10 5 10 84 Good Acts 20 | . . 15 3 1 1 Bad Acts 11 | . . 3 1 . 7 Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 3626 | 22 1129 847 871 292 465 Sensors 1314 | . . . 557 292 465 Seismic 2317 | 22 1129 847 319 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3783 | 112 1197 847 871 292 464 Spaces Moved 1717 | 53 642 382 354 126 160 Core 10 | 6 2 . . . 2 Treads 1653 | 47 640 382 354 126 104 Legs 54 | . . . . . 54 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 232 152 Average Speed 173 | 153 160 162 190 232 176 Slowest Speed 400 | 160 350 240 240 232 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 80 43 35 5 76 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . 1 . 2 . . Terrain Destroyed 148 | . 62 77 5 . 4 Melee 2 | . . . 2 . . Projectile 4 | . 1 . 3 . . AOE 142 | . 61 77 . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2185 | 76 750 510 456 126 267 Wait 79 | 5 31 19 11 . 13 Move 1712 | 52 641 381 353 125 160 Hop . | . . . . . . Pick Up 44 | 8 11 9 10 . 6 Fast Attach 30 | 6 3 8 6 1 6 Attach 18 | . 1 4 7 . 6 Detach 1 | . . 1 . . . Swap 36 | . 13 6 12 . 5 Drop 34 | . 14 10 4 . 6 Fire 170 | 5 36 58 41 . 30 Melee 34 | . . 14 12 . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 27 | . . . . . 27 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 14) 516 | -10/Materials | Discovered new exit (range 14) 656 | -10/Materials | Discovered new exit (range 12) 1109 | -10/Materials | Discovered new exit (range 9) 1232 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1310 | -10/Materials | Entered another Materials area 1310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1376 | -9/Materials | Weapon slot count temporarily expanded by X0-1V1 (+1) 1455 | -9/Materials | Lost 4 parts (1p1n2w) 1464 | -9/Materials | Destroyed 9 combat bots 1514 | -9/Materials | Energy generation permanently improved by X0-1V1 (+20; -200 max core) 1740 | -9/Materials | X0-1V1 foreshadows a heat wave 1762 | -9/Materials | Lost 3 parts (1n1u1w) 1900 | -9/Materials | Core integrity restored by X0-1V1 (+42) 1923 | -9/Materials | Ambient heat levels rising (+10) 2026 | -9/Materials | Core integrity restored by X0-1V1 (+42) 2085 | -9/Materials | Build established: Scavenger-Mutant 2107 | -9/Materials | Discovered new exit (range 21) 2151 | -9/Materials | Identified exit to Mines 2151 | -9/Materials | X0-1V1 revealed exit location to -9/Mines 2157 | -9/Materials | Entered another Materials area 2157 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2223 | -8/Materials | X0-1V1 sent you to a vault 2269 | -8/Materials | Discovered new exit (range 18) 2584 | -8/Materials | Core integrity fell below 50% 2640 | -8/Materials | Lost 7 parts (1p3n3w) 2649 | -8/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 2888 | -8/Materials | Discovered new exit (range 13) 3026 | -8/Materials | Identified exit to Factory 3028 | -8/Materials | Entered Factory 3028 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3086 | -7/Factory | Ranged accuracy permanently improved by X0-1V1 (+6%; -60 max core) 3320 | -7/Factory | Identified exit to DSF 3320 | -7/Factory | Entered DSF 3368 | -7/DSF | Found Scrap Suit 3425 | -7/DSF | Additional patrols routed to DSF 3569 | -7/DSF | Core integrity fell below 50% 3570 | -7/DSF | Sterilization system engaged 3590 | -7/DSF | Ambient heat levels rising (+10) 3597 | -7/DSF | Core integrity fell below 20% 3605 | -7/DSF | Ambient heat levels rising (+10) 3620 | -7/DSF | Ambient heat levels rising (+10) 3635 | -7/DSF | Ambient heat levels rising (+10) 3637 | -7/DSF | Lost 9 parts (5n1u3w) 3650 | -7/DSF | Ambient heat levels rising (+10) 3665 | -7/DSF | Ambient heat levels rising (+10) 3680 | -7/DSF | Ambient heat levels rising (+10) 3695 | -7/DSF | Ambient heat levels rising (+10) 3710 | -7/DSF | Ambient heat levels rising (+10) 3725 | -7/DSF | Ambient heat levels rising (+10) 3740 | -7/DSF | Ambient heat levels rising (+10) 3755 | -7/DSF | Ambient heat levels rising (+10) 3770 | -7/DSF | Ambient heat levels rising (+10) 3775 | -7/DSF | Discovered new exit (range 16) 3785 | -7/DSF | Core melted Last Messages --------------- 03761_ Stasis field depleted. 03761_ Triggered Stasis Trap. 03761_ A bubble of rippling energy engulfs the area. 03761_ Field strength at 85. 03763_ Field strength at 70. 03764_ Field strength at 55. 03765_ Field strength at 40. 03766_ Field strength at 25. 03767_ Field strength at 10. 03768_ Stasis field depleted. 03770_ ALERT: Ambient heat levels +10. 03775_ EXIT=FOUND 03777_ Overheating: Energy bleed (-13). 03779_ Overheating: Matter decay (-8). 03780_ Overheating: Minigun damaged (-59). 03784_ Overheating: Flexi-carbon Leg damaged (-41). 03785_ Overheating: Core damaged (-47). 03785_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????"""?????????????????????? | | ?????????"""?????????????????????? | | ????????"< ?????????????????????? | | ????????" ???????????? ????????? | | ????????" ??????????? #??????? | | ????????# #??????????# ##?????? | | ????????# ##?????????! ?????? | | ????????= ??????????! ??????? | | ????????= ??????????! ??????? | | ???????## ###????????# ###????? | | ???????# ==#????????! !!#????? | | ???????# ==#????????! !!#????? | | ???????# ==#????????! !!?????? | | ??????###@ ##########?# % #?#?#### | | ??????# ## #!!!### ###!!!# | | ??????# ## #!!!##% % ##!!!# | | ??????# [= | | ??????# % !%= | | ??????# ^ | | ??????#!! ##===#***##% ^% # | | ??????#!! ##===#***### ^# !# | | ??????################# #######? | | ????????????????????#!! !!#????? | | ????????????????????#!! !!#????? | | ????????????????????#!! !!#????? | | ????????????????????### ###????? | | ????????????????????#!! #????? | | ????????????????????#!! #????? | | ????????????????????#!! ###### | | ????????????????????### ###!!!# | | ????????????????????### ###!!!# | | ????????????????????# %= | | ????????????????????# | | ????????????????????#!!!!!!!# # | | ????????????????????#!!!!!!!###### | | ????????????????????#########????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 34 Energy Capacity 1780 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed CoilPietyNeutralizer Manual? 0 Play Time 00:46:11 Cumulative 34.9 hours Start 2026.06.24 @ 16:00:02 End 2026.07.15 @ 12:39:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2520c4a-f585-4d96-8d4b-65325c5bc52e