Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 21:27:42 Player: Tmvn Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2487) 2487 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7262 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 90/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Fusion Compressor Improved Heat Sink Improved Particle Charger Improved Heavy Armor Plating Lightning Gun Heavy Plasma Cannon Rocket Array Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Advanced Signal Interpreter Layered Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Pulse Rifle Flak Gun Mini Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Cooled Deuterium Engine Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Particle Charger Remote Datajack [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . 2 1 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 102 | . 10 12 . 27 18 29 3 3 Power 14 | . . 3 . 4 1 6 . . Engine 14 | . . 3 . 4 1 6 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 32 | . 3 4 . 12 6 7 . . Treads . | . . . . . . . . . Leg 29 | . 3 4 . 12 6 4 . . Wheel 3 | . . . . . . 3 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | . 3 1 . 3 5 5 3 3 Device 16 | . 2 . . 1 5 3 3 2 Storage 2 | . 1 . . . . . . 1 Processor 3 | . . 1 . 1 . 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 33 | . 4 4 . 8 6 11 . . Energy Gun 16 | . 2 4 . 4 2 4 . . Energy Cannon 2 | . . . . 1 1 . . . Ballistic Gun 12 | . 2 . . 2 2 6 . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 . . Parts Lost 45 | . 1 1 . 10 5 25 . 3 Power 8 | . . 1 . 2 . 5 . . Propulsion 16 | . . . . 3 2 11 . . Utility 10 | . . . . 1 2 4 . 3 Weapon 11 | . 1 . . 4 1 5 . . Highest Loss Streak 18 | . 1 1 . 7 1 18 . 3 Average Slot Usage (%) 86 | . 93 98 100 86 98 86 22 33 Engine 8 | . 14 10 11 8 7 12 . . Leg 23 | . 28 32 33 24 28 21 . . Device 14 | . 8 11 11 10 22 11 8 16 Storage 8 | . 14 11 11 9 7 6 . 4 Processor 11 | . . 11 11 11 15 14 13 13 Protection 1 | . . . . 3 . 2 . . Energy Gun 10 | . 12 20 22 9 8 9 . . Ballistic Gun 5 | . 15 1 . 5 4 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 25 30 30 33 41 58 16 24 Greatest Support 63 | 20 20 33 33 38 63 63 3 3 Greatest Overweight (x) 9 | . 1 . . 1 1 9 5 7 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 4 8 Most Carried 10 | 6 10 10 10 10 10 10 4 9 Average Carried 8 | 6 7 9 9 9 9 7 2 5 Final Capacity 10 | 6 10 10 10 10 10 10 4 10 Final Carried 10 | 6 10 10 10 10 9 4 1 9 Class Distribution -------------------- 44% | Scavenger-Mutant 41% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Matter Collected 1625 | 200 143 115 10 482 262 413 . . Remotely . | . . . . . . . . . Salvage Created 3107 | . 343 392 . 1143 662 567 . . Parts 143 | . 16 24 . 46 23 34 . . Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 5 | . . 2 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Combat Hostiles Destroyed 56 | . 7 8 . 18 12 11 . . Guns 39 | . 7 8 . 12 8 4 . . Cannons 5 | . . . . 4 1 . . . AOE 11 | . . . . 2 2 7 . . Classes Destroyed 11 | . 3 2 . 4 2 . . . Worker 4 | . . . . 1 . 3 . . Builder 5 | . . . . 2 . 3 . . Hauler 2 | . . 1 . 1 . . . . Recycler 5 | . 1 1 . 2 . 1 . . Watcher 3 | . . . . 2 1 . . . Swarmer 10 | . 3 4 . 3 . . . . Grunt 32 | . 4 1 . 12 8 7 . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . 1 . 1 . . Sentry 8 | . . 3 . 2 2 1 . . Programmer 3 | . . . . . 1 2 . . Best Kill Streak 16 | . 3 4 . 5 3 16 . . Combat Bots Only 8 | . 3 4 . 3 3 8 . . Max Kills in Single Turn 3 | . 1 2 . 3 2 2 . . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 1 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Damage Taken 6205 | . 338 385 . 1385 852 2707 243 295 Core 1151 | . 59 67 . 97 68 504 206 150 Absorbed by Shields 78 | . . . . . 6 72 . . Core Remaining (%) 86 | 100 76 . 83 82 90 . . . Volleys Fired 174 | . 32 20 . 60 38 24 . . Largest 3 | . 2 2 . 2 2 3 . . Hottest 156 | . 60 112 . 131 132 156 . . Shots Fired 350 | . 62 40 . 113 76 59 . . Gun 316 | . 62 40 . 102 66 46 . . Cannon 15 | . . . . 8 7 . . . Launcher 19 | . . . . 3 3 13 . . Special . | . . . . . . . . . Kinetic 167 | . 39 . . 66 42 20 . . Thermal 122 | . . 36 . 39 24 23 . . Explosive 19 | . . . . 3 3 13 . . Electromagnetic 42 | . 23 4 . 5 7 3 . . Robot Hit Streak 16 | . 10 15 . 11 16 9 . . Robot Miss Streak 8 | . 3 1 . 6 5 8 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 1 . 2 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . Shots Hit Robots 239 | . 38 30 . 82 52 37 . . Core Hits 188 | . 15 14 . 55 46 58 . . Critical Hits 2 | . . . . 1 1 . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5753 | . 364 501 . 1609 1284 1995 . . Guns 3546 | . 364 494 . 1147 948 593 . . Cannons 283 | . . . . 124 159 . . . Explosions 1915 | . . . . 338 177 1400 . . Melee . | . . . . . . . . . Ramming 9 | . . 7 . . . 2 . . Kinetic 1814 | . 179 . . 757 631 247 . . Thermal 1518 | . . 459 . 458 317 284 . . Explosive 1839 | . . . . 262 177 1400 . . Electromagnetic 573 | . 185 35 . 132 159 62 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 2 9 14 14 14 Average Corruption 6 | . . . . 2 4 7 14 14 Corruption Purged . | . . . . . . . . . Effects 50 | . . . . 4 16 6 5 19 Message Errors 9 | . . . . 2 . 1 1 5 Matter Fused 9 | . . . . . 5 . 1 3 Heat Flow Errors 5 | . . . . . 1 . 1 3 Energy Discharges 7 | . . . . 1 3 1 . 2 Parts Rejected 2 | . . . . . . 1 1 . Data Loss (minor) 5 | . . . . 1 . . . 4 Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . Misdirections 3 | . . . . . . . 1 2 Targeting Errors 5 | . . . . . 4 1 . . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . . . . . 71 . . Projectiles . | . . . . . . . . . Explosions 71 | . . . . . . 71 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 195 | . . 3 . 32 . 160 . . Shots 7 | . . . . 2 . 5 . . Rammed 1 | . . 1 . . . . . . Targets Rammed 2 | . . 1 . . . 1 . . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 246 | . 52 27 . 72 243 148 195 246 Average Temperature 37 | . 18 8 . 22 63 34 109 116 Received Heat Transfer 1761 | . 102 96 . 675 275 493 120 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 3 | . . . . 2 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 3 . 1 1 2 . . Heat Transferred 3222 | . . 1000 . 964 666 592 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Peak Influence 323 | . 180 257 22 323 219 248 69 39 Initial 146 | . . . 22 8 146 56 69 35 Average 113 | . 117 104 22 169 129 91 69 37 Maximum Alert Level 1 | . . 1 . 1 1 1 . . Low Security (%) 77 | 100 100 71 100 53 63 96 100 100 Level 1 22 | . . 28 . 46 36 3 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . . 1 6 3 . . Investigation 2 | . . . . 1 1 . . . Extermination 3 | . . . . . 2 1 . . Reinforcement 7 | . 2 . . . 3 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Distress Signals 10 | . 1 2 . 3 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 11 10 . 31 21 22 9 2 Peak Tracking Total 8 | . 3 5 . 6 4 8 8 3 Tactical Retreats 6 | . . . . 1 2 2 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Traps Triggered 8 | . . 1 . 1 5 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Machines Disabled 3 | . . . . 3 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Machines Accessed 13 | . 1 4 . 1 4 2 . 1 Terminals 7 | . . 3 . . 2 1 . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . 1 1 . . 1 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 28 | . 2 9 . 3 9 4 . 1 Successful 17 | . 2 5 . 2 4 3 . 1 Failed 11 | . . 4 . 1 5 1 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . . 5 . . 4 3 . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 10 | . 2 4 . . 4 . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 8 | . . 3 . . 2 2 . 1 Record 2 | . . . . . . 1 . 1 Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Dispatch Records 2 | . . . . . 1 1 . . Transport Status 1 | . . . . . 1 . . . Assault Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 2 . . 2 . . . Scan Component 3 | . 1 1 . . 1 . . . Repair 3 | . 1 1 . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Recycle Component 1 | . . . . 1 . . . . Process 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 1 . 1 3 . . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 1 . . 1 . . . Time 96 | . 26 32 . . 38 . . . Parts Recycled 1 | . . . . 1 . . . . Recycled Matter 5 | . . . . 5 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Turns Passed 3797 | 3 423 406 114 723 1025 678 67 358 Spaces Moved 2259 | 3 203 243 94 397 675 394 94 156 Core 259 | . . . . . . 9 94 156 Treads . | . . . . . . . . . Legs 1933 | 3 203 243 94 397 675 318 . . Wheels 67 | . . . . . . 67 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 100 50 100 Average Speed 130 | 120 142 120 120 127 124 125 69 214 Slowest Speed 500 | 120 150 120 120 150 150 500 300 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . Exploration Rate (%) 19 | 2 39 21 20 25 18 12 36 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 127 | . . . . 14 13 100 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 126 | . . . . 14 13 99 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Total 2793 | 2 283 319 95 506 786 526 96 180 Wait 169 | . 26 32 . 4 38 69 . . Move 2250 | 2 202 242 93 396 674 393 92 156 Hop . | . . . . . . . . . Pick Up 29 | . 5 3 1 7 6 1 . 6 Fast Attach 28 | . 2 3 . 5 5 11 . 2 Attach 40 | . 2 4 . 11 8 12 3 . Detach 15 | . 2 2 . 2 3 6 . . Swap 34 | . 6 5 . 11 5 6 . 1 Drop 37 | . 6 7 1 10 9 3 1 . Fire 174 | . 32 20 . 60 38 24 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . 1 . . . 1 . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 11) 355 | -10/Materials | Repaired Aluminum Leg 391 | -10/Materials | Discovered new exit (range 15) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Build established: Mutant 674 | -9/Materials | Repaired Imp. Aluminum Leg 794 | -9/Materials | Discovered new exit (range 14) 833 | -9/Materials | Entered Mines 886 | -9/Mines | Met a Derelict bent on vengeance 912 | -9/Mines | Discovered new exit (range 9) 947 | -9/Mines | Entered Materials 947 | -8/Materials | Evolved 2 slots: Utility x2 1139 | -8/Materials | Lost 7 parts (1p2n4w) 1397 | -8/Materials | Build established: Scavenger-Mutant 1627 | -8/Materials | Discovered new exit (range 17) 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2225 | -7/Factory | Discovered new exit (range 5) 2605 | -7/Factory | Repaired Carbon-fiber Leg 2668 | -7/Factory | Discovered new exit (range 16) 2695 | -7/Factory | Entered another Factory area 2695 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2994 | -6/Factory | Build established: Scavenger-Skirmisher 3211 | -6/Factory | Crushed by falling debris 3231 | -6/Factory | Crushed by falling debris 3231 | -6/Factory | Destroyed 8 combat bots 3283 | -6/Factory | Lost 18 parts (3p8n3u4w) 3299 | -6/Factory | System corruption reached 10% 3308 | -6/Factory | Core integrity fell below 50% 3370 | -6/Factory | Identified exit to Garrison 3373 | -6/Factory | Entered Garrison 3391 | -6/Garrison | Lost 3 parts (2p1n) 3400 | -6/Garrison | Triggered checkpoint 3407 | -6/Garrison | Core integrity fell below 20% 3421 | -6/Garrison | Discovered new exit (range 8) 3435 | -6/Garrison | Installed Relay Interface Framework 3440 | -6/Garrison | Entered Factory 3609 | -6/Factory | Build established: Mutant 3687 | -6/Factory | Found Prototype Launcher 3798 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03644_ Identified Energy Filter. 03647_ System corrupted: Component data lost. 03682_ K-01 Serf collects debris. 03684_ X3B6XLYVTT WRPB0,USIT 03687_ Acquired Prototype Launcher. 03700_ Acquired Imp. Heavy Armor Plating. 03705_ System corrupted: Matter fused (-6). 03721_ Y6&3D 03793_ Energy Filter destroyed. 03793_ Penetrated by Slug. 03794_ Slug penetrates Wall. 03794_ Imp. Heat Sink destroyed. 03797_ Imp. Particle Charger destroyed. 03797_ Slug penetrates Wall. 03798_ System corrupted: Matter fused (-10). 03798_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | """ """ """?????????????????????????????????????? | | """ """ ""??????????????????????????????????????? | | """ """ """ [[ ????????????????????????????????? | | [ #??????????????????????????????? | | ""T"" #??????????????????????????????? | | """"" #####???###????????????????????? | | ######## #### # #????????????????????? | | ?????????#??# # """ #????????????????????? | | ????????????# # """"" #????????????????????? | | ????????????# # """"" #????????????????????? | | ########+#### # #????????????????????? | | # # ?????????????????????? | | # # ???????????????????????? | | # #! ?????????????????????????? | | # ###+####???????????????????????? | | ] # #???????????????????????? | | ] + ##### #??????????????? | | # h #??????????????? | | # h #####+##+#??????????????? | | # # #??????????????? | | ######## # "" #??????????????? | | #??????# # "" #??????????????? | | #??????# # """ #??????????????? | | #############??????# @ """ #??????????????? | | ???????????????????# # """ #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# ##########??????????????? | | ?????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ??????????????############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveMetafiberMinigun Manual? 0 Play Time 01:09:03 Cumulative 14.6 hours Start 2020.09.22 @ 17:55:48 End 2020.09.22 @ 21:27:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(10) Steam 1 RUN: 136e9c28-e4ff-4568-841b-be854e803fe3