Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:01:43 Player: Demo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1604) 1604 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1253) 1253 TOTAL SCORE: 5157 Bonus ------- High Alert Combat Kills 53 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 18/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner > --- WEAPON (3) ------- Mace Katana > --- INVENTORY (15) --- Titanium Leg Titanium Leg Armored Wheel Relay Coupler [NC] (28) Relay Coupler [Grunt] (23) Lightning Gun Assault Cannon Grenade Launcher Datajack Blade Saw Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Pulse Rifle Mace > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Armored Wheel Relay Coupler [NC] Relay Coupler [Grunt] Lightning Gun Assault Cannon Grenade Launcher Datajack Blade Saw [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Mace Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 62 | 8 4 21 1 10 18 Power 5 | 1 . 2 . . 2 Engine 3 | 1 . 2 . . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 15 | 3 . 3 . 4 5 Treads 1 | 1 . . . . . Leg 6 | . . 1 . 2 3 Wheel 8 | 2 . 2 . 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 . 3 1 2 6 Device 4 | 1 . . . 1 2 Storage 2 | 1 . 1 . . . Processor 2 | . . 2 . . . Hackware 1 | . . . . . 1 Protection 5 | . . . 1 1 3 Artifact . | . . . . . . Weapon 28 | 2 4 13 . 4 5 Energy Gun 6 | 1 1 . . 1 3 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon 8 | . 1 5 . 1 1 Launcher 4 | . 1 2 . 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . 3 . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 1 2 . 1 11 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility 4 | . . . . 1 3 Weapon 5 | . 1 2 . . 2 Highest Loss Streak 4 | . 1 2 . 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 98 90 98 90 Engine 9 | . 14 11 9 9 6 Treads 3 | . 14 7 . . . Leg 8 | . . 3 9 12 11 Wheel 12 | . 14 11 9 13 11 Device 10 | . 14 11 9 9 10 Storage 9 | . 14 11 9 9 9 Processor 7 | . . 10 9 9 2 Hackware 1 | . . . . . 7 Protection 4 | . . . 9 8 3 Energy Gun 8 | . 12 8 . 8 7 Energy Cannon 5 | . . 2 9 8 5 Ballistic Gun 2 | . 4 7 . . . Ballistic Cannon 4 | . 7 7 9 1 1 Impact Weapon 6 | . . 4 9 9 9 Naked Turns . | . . . . . . Heaviest Build 45 | 14 16 39 42 42 45 Greatest Support 43 | 16 20 20 12 24 43 Greatest Overweight (x) 4 | 4 1 3 3 3 3 Average Overweight (x) 1 | . . 1 3 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 13 15 15 15 Most Carried 15 | 6 8 15 15 15 15 Average Carried 12 | 2 6 9 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 15 15 15 10 Class Distribution -------------------- 58% | Scavenger-Mutant 24% | Mutant 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1021 | 295 88 236 . 244 158 Remotely . | . . . . . . Salvage Created 1654 | 139 205 723 . 212 375 Parts 108 | 14 11 51 . 15 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 39 | . 6 18 . 7 8 Guns 11 | . 1 5 . 3 2 Cannons 13 | . 4 3 . 3 3 AOE 11 | . 1 9 . 1 . Classes Destroyed 12 | 2 1 7 . 2 . Worker 3 | . . 2 . . 1 Builder 3 | . . 2 . . 1 Tunneler 6 | 5 . . . . 1 Recycler 2 | 1 . 1 . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 5 | . . 4 . . 1 Swarmer 12 | . . 7 . 4 1 Cutter 2 | . . . . 2 . Grunt 17 | . 6 8 . . 3 Duelist 2 | . . . . 1 1 Sentry 6 | . . 3 . . 3 Best Kill Streak 10 | 5 5 10 . 4 3 Combat Bots Only 7 | . 5 7 . 4 3 Max Kills in Single Turn 4 | 1 2 4 . 1 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 250 | . 18 64 1 32 135 Missed 53 | . 5 11 . 6 31 Damage Taken 3029 | 25 261 658 16 382 1687 Core 704 | . 35 119 . 117 433 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 303 | . . . . . 303 Core Remaining (%) 85 | 100 86 70 . . . Volleys Fired 130 | 15 11 38 . 26 40 Largest 3 | 2 2 3 . 2 2 Hottest 131 | 60 75 112 . 124 131 Shots Fired 242 | 30 20 87 . 47 58 Gun 145 | 30 9 54 . 25 27 Cannon 85 | . 9 24 . 21 31 Launcher 12 | . 2 9 . 1 . Special . | . . . . . . Kinetic 108 | 15 11 46 . 10 26 Thermal 91 | . . 32 . 36 23 Explosive 12 | . 2 9 . 1 . Electromagnetic 31 | 15 7 . . . 9 Robot Hit Streak 13 | 9 13 11 . 5 11 Robot Miss Streak 5 | 3 1 3 . 5 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 177 | 21 14 65 . 25 52 Core Hits 72 | 9 7 34 . 11 11 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 6 | . . 2 . . 4 Critical Strikes 15 | . 1 3 . 3 8 Burn 2 | . . . . 1 1 Blast 3 | . . 1 . 1 1 Corrupt 2 | . 1 . . . 1 Smash 8 | . . 2 . 1 5 Melee Attacks 55 | . . 20 . 7 28 Impact 54 | . . 20 . 7 27 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 4306 | 252 290 1778 . 619 1367 Guns 1340 | 217 69 562 . 193 299 Cannons 1307 | . 149 377 . 277 504 Explosions 712 | 35 72 541 . 64 . Melee 936 | . . 287 . 85 564 Ramming 11 | . . 11 . . . Kinetic 1423 | 77 167 645 . 133 401 Thermal 1026 | 35 72 294 . 337 288 Explosive 605 | . . 541 . 64 . Electromagnetic 305 | 140 51 . . . 114 Impact 902 | . . 287 . 85 530 Slashing 34 | . . . . . 34 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 369 | 5 . 148 . 22 194 Projectiles 24 | . . . . 22 2 Explosions 5 | 5 . . . . . Melee 340 | . . 148 . . 192 Knockbacks 18 | . 2 7 . 3 6 Impact 4 | . . 2 . . 2 Kinetic 13 | . 2 5 . 2 4 Secondary 1 | . . . . 1 . Self-Inflicted Damage 124 | 25 55 44 . . . Shots 5 | 1 2 2 . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 541 | 72 183 248 . 387 541 Average Temperature 124 | 38 86 60 . 157 198 Received Heat Transfer 942 | . 66 165 9 . 702 Effects 11 | . . . . 4 7 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . 3 . Damage (minor) 1 | . . . . 1 . Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 11 | 1 . 9 . . 1 Impact Corruptions 16 | . . 7 . 1 8 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . 1 2 Heat Transferred 2254 | 50 100 624 . 814 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 541 | 30 273 541 243 497 485 Initial 241 | . 19 115 228 157 241 Average 248 | 16 131 248 241 280 277 Maximum Alert Level 2 | . 1 2 1 2 2 Low Security (%) 34 | 100 59 61 . 10 10 Level 1 52 | . 40 14 100 81 74 Level 2 13 | . . 23 . 7 14 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 11 27 4 8 15 Peak Tracking Total 6 | . 5 6 3 5 6 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . 2 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 1 | . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . 1 3 . 1 . Max in Single Turn 1 | . 1 1 . 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 18 | . 3 8 2 2 3 Terminals 13 | . 3 7 1 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 10 18 4 2 12 Successful 25 | . 5 5 2 1 12 Failed 20 | . 5 12 2 1 . Catastrophic 2 | . . 1 . 1 . Database Lockouts 1 | . . 1 . . . Manual 22 | . 11 9 2 . . Terminals 30 | . 10 16 2 2 . Fabricators . | . . . . . . Repair Stations 10 | . . . . . 10 Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 . . 2 Garrison Access 2 | . . . 2 . . Terminal Hacks 7 | . 4 2 . 1 . Robot Analysis 6 | . 4 2 . . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . . . 10 Scan Component 5 | . . . . . 5 Repair 5 | . . . . . 5 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 2 . . 2 Insert Component 2 | . . 1 . . 1 Analyze 2 | . . 1 . . 1 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 3 | . 1 1 1 . . Terminals 3 | . 1 1 1 . . Assimilate 1 | . . . 1 . . Detonate 1 | . 1 . . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 8 2 1 1 Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . . . 5 Time 169 | . . . . . 169 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 Part Schematics Acquired 2 | . . 1 . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 2 | . . . . 2 . Patrol Navigation 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 10 | . . . 10 10 . Highest-Rated Ally 10 | . . . 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 6 | . 4 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3562 | 173 186 1163 59 1361 620 Spaces Moved 1668 | 117 120 517 42 706 166 Core 4 | 4 . . . . . Treads 4 | . 3 1 . . . Legs 28 | . . . . . 28 Wheels 1632 | 113 117 516 42 706 138 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 95 135 105 100 Average Speed 115 | 97 96 117 135 120 112 Slowest Speed 260 | 250 160 240 135 135 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 25 47 9 35 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 21 | . 8 10 . . 3 Terrain Destroyed 110 | 4 17 76 . 4 9 Melee 13 | . . 10 . . 3 Projectile 7 | . . 1 . . 6 AOE 90 | 4 17 65 . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2980 | 144 169 970 44 1158 495 Wait 988 | . 28 348 . 383 229 Move 1664 | 116 119 516 42 705 166 Hop . | . . . . . . Pick Up 38 | 5 5 14 1 6 7 Fast Attach 19 | 7 . 3 . 2 7 Attach 14 | . 1 3 1 2 7 Detach . | . . . . . . Swap 29 | 1 3 15 . 6 4 Drop 26 | . 2 11 . 5 8 Fire 130 | 15 11 38 . 26 40 Melee 54 | . . 20 . 7 27 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 174 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 13) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 992 | -9/Materials | Build established: Scavenger-Skirmisher 1053 | -9/Materials | Central database locked down 1195 | -9/Materials | Destroyed 7 combat bots 1475 | -9/Materials | Discovered new exit (range 16) 1523 | -9/Materials | Entered another Materials area 1523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1582 | -8/Materials | Identified exit to Garrison 1582 | -8/Materials | Entered Garrison 1582 | -8/Garrison | Accompanied by 1 ally 1625 | -8/Garrison | Installed Relay Interface Framework 1784 | -8/Garrison | Triggered checkpoint 1810 | -8/Garrison | Build established: Scavenger-Mutant 1864 | -8/Garrison | Triggered checkpoint 1986 | -8/Garrison | Garrison Relay disabled 2341 | -8/Garrison | Triggered checkpoint 2842 | -8/Garrison | Learned Materials security intel 2897 | -8/Garrison | Discovered new exit (range 10) 2927 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 2943 | -8/Garrison | Entered Materials 3024 | -8/Materials | Repaired Broken Assault Cannon 3057 | -8/Materials | Repaired Arm. Wheel 3085 | -8/Materials | Repaired Grenade Launcher 3118 | -8/Materials | Repaired Arm. Wheel 3329 | -8/Materials | Repaired Lgt. Armor Plating 3412 | -8/Materials | Core integrity fell below 50% 3453 | -8/Materials | Lost 4 parts (1p2n1w) 3520 | -8/Materials | Lost 4 parts (1p1n2u) 3524 | -8/Materials | Core integrity fell below 20% 3563 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03509_ Acquired 21 matter. 03510_ U-05 Engineer builds a Wall. 03510_ K-01 Serf collects debris. 03515_ Critical hit (Burn: +37). 03518_ K-01 Serf collects debris. 03543_ Lightning Gun destroyed. 03546_ Acquired 5 matter. 03549_ Lgt. Nuclear Core destroyed. 03554_ G-47 Trooper suffers critical hit (Smash). 03554_ Destroyed Lgt. Nuclear Core. 03554_ G-47 Trooper system corrupted by crushing effect. 03558_ G-47 Trooper misfires. 03562_ Destroyed Imp. Heat Sink. 03562_ G-47 Trooper system corrupted by crushing effect. 03562_ G-47 Trooper IFF system glitched. 03563_ G-47 Trooper system terminally corrupted. 03563_ Aluminum Leg fried. 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T ###????????????? | | ^ !% # ##????????????? | | %=%+! ! ###????????????? | | ^^ =#! ##?????????????? | | ###### ########### %# """ """ ##?????????????? | | ### ########## ] # """ """ ##?????????????? | | ## ##?????##==!!] # """ """ ##?????????????? | | ## ####?????##==!![[##########???????????????? | | +# ######?????################# ???????????????? | | ########???????############?????????????????????? | | ######??????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 45 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpCentriumCharger Manual? 0 Play Time 00:26:28 Cumulative 72.3 hours Start 2024.04.10 @ 15:37:48 End 2024.04.10 @ 16:01:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6049ede2-dc77-4ff6-ae4c-bb5fcc7693cf