Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 22:55:15 Player: netthier Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1159) 1159 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3164 Bonus ------- None Cogmind --------- Core Integrity 484/550 Matter 259/350 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (750) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Small Matter Pod Improved Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle Minigun > --- INVENTORY (25) --- Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Heat Sink Heat Sink Weight Redist. System Visual Processing Unit Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Faulty Improved EM Shotgun Faulty Improved EM Shotgun Beam Rifle EM Pulse Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Small Matter Pod Improved Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Heat Sink Heat Sink Weight Redist. System Visual Processing Unit Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved EM Shotgun Improved EM Shotgun Beam Rifle EM Pulse Cannon Ion Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 44 | 6 7 6 21 4 Power 7 | 1 1 1 3 1 Engine 6 | 1 1 1 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 2 1 10 . Treads . | . . . . . Leg 15 | 2 2 1 10 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 2 3 1 Device 2 | . 1 . 1 . Storage 4 | 1 1 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 13 | 2 2 2 5 2 Energy Gun 7 | 1 2 1 2 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 1 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . 4 4 12 3 Power 3 | . 1 1 1 . Propulsion 11 | . 2 1 5 3 Utility 2 | . . 1 1 . Weapon 7 | . 1 1 5 . Highest Loss Streak 8 | . 4 4 8 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 93 99 91 90 Engine 12 | . 14 13 10 8 Leg 32 | . 27 27 40 33 Device 5 | . 8 11 . . Storage 14 | . 14 11 17 18 Protection 3 | . . 5 3 9 Energy Gun 16 | . 19 25 9 . Ballistic Gun 7 | . 8 2 9 20 Naked Turns . | . . . . . Heaviest Build 98 | 12 86 88 94 98 Greatest Support 52 | 20 20 20 52 46 Greatest Overweight (x) 9 | . 4 4 4 9 Average Overweight (x) 1 | . . 2 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 20 | 7 11 21 23 25 Most Carried 25 | 6 8 10 24 25 Average Carried 10 | 2 6 9 11 24 Final Capacity 25 | 8 25 5 25 25 Final Carried 25 | 2 8 5 24 25 Class Distribution -------------------- 72% | Scavenger-Mutant 24% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 790 | 260 81 72 295 82 Remotely . | . . . . . Salvage Created 1338 | . 306 235 556 241 Parts 75 | . 19 14 30 12 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 9 7 14 4 Guns 34 | . 9 7 14 4 Classes Destroyed 6 | . 2 1 2 1 Hauler 1 | . . . 1 . Mechanic 1 | . . . 1 . Watcher 1 | . . . . 1 Swarmer 9 | . 3 3 3 . Grunt 17 | . 6 2 7 2 Sentry 8 | . . 2 4 2 Best Kill Streak 5 | . 5 3 5 4 Combat Bots Only 5 | . 5 3 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 321 | . 63 66 150 42 Missed 82 | . 13 21 37 11 Damage Taken 3097 | . 582 531 1546 438 Core 659 | . 122 99 372 66 Absorbed by Shields . | . . . . . Core Remaining (%) 39 | 100 . 11 7 . Volleys Fired 124 | . 41 23 42 18 Largest 3 | . 2 2 2 3 Hottest 85 | . 60 80 85 68 Shots Fired 244 | . 78 44 74 48 Gun 243 | . 78 44 73 48 Cannon . | . . . . . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 137 | . 41 9 39 48 Thermal 106 | . 37 35 34 . Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 5 10 10 6 Robot Miss Streak 7 | . 7 3 3 2 Penetration Max . | . . . . . Secondary Targets 6 | . 2 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 145 | . 36 29 51 29 Core Hits 75 | . 19 12 29 15 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 . 1 1 Critical Strikes 4 | . 1 . 2 1 Burn 1 | . . . 1 . Destroy 3 | . 1 . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1937 | . 344 356 854 383 Guns 1787 | . 344 356 704 383 Cannons . | . . . . . Explosions 150 | . . . 150 . Melee . | . . . . . Ramming . | . . . . . Kinetic 972 | . 211 81 297 383 Thermal 815 | . 133 275 407 . Explosive 150 | . . . 150 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 3 6 3 . Message Errors 3 | . . 2 1 . Matter Fused 2 | . . 2 . . Energy Discharges 2 | . 1 . 1 . Parts Fused 1 | . 1 . . . Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 1 1 . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 160 | . 100 151 160 85 Average Temperature 50 | . 26 68 54 40 Received Heat Transfer 1371 | . 297 147 738 189 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1975 | . 300 625 1050 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 250 | . 250 90 203 201 Initial 35 | . . 19 35 31 Average 75 | . 133 31 89 92 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 92 | 100 64 100 99 90 Level 1 7 | . 35 . . 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 14 7 21 12 Peak Tracking Total 8 | . 4 3 8 5 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 1 . 5 1 Terminals 6 | . 1 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 4 . 14 3 Successful 15 | . 1 . 12 2 Failed 6 | . 3 . 2 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 4 . 11 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 12 | . 1 . 9 2 Record 9 | . 1 . 7 1 Robot Analysis 1 | . . . . 1 Alert Level 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 5 1 Full Trace Events 5 | . 1 . 4 . Feedback Events 2 | . 1 . 1 . Corruption 2 | . 1 . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2956 | 51 578 1098 940 289 Spaces Moved 1133 | 39 287 346 376 85 Core 12 | 12 . . . . Treads . | . . . . . Legs 1121 | 27 287 346 376 85 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 260 Average Speed 218 | 98 152 293 200 265 Slowest Speed 750 | 120 400 400 400 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 39 93 34 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . 5 . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . . . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1402 | 50 362 386 489 115 Wait 41 | . 11 8 18 4 Move 1129 | 38 286 345 375 85 Hop . | . . . . . Pick Up 55 | 6 13 2 32 2 Fast Attach 7 | 2 1 2 1 1 Attach 29 | 4 5 4 14 2 Detach 2 | . . . 1 1 Swap 8 | . 1 . 6 1 Drop 7 | . 4 2 . 1 Fire 124 | . 41 23 42 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 11) 395 | -10/Materials | Lost 4 parts (1p2n1w) 630 | -10/Materials | Entered Mines 632 | -10/Mines | Core integrity fell below 50% 696 | -10/Mines | Build established: Scavenger-Mutant 782 | -10/Mines | Learned Materials emergency access door positions 1552 | -10/Mines | Lost 4 parts (1p1n1u1w) 1660 | -10/Mines | Core integrity fell below 20% 1722 | -10/Mines | Discovered new exit (range 6) 1728 | -10/Mines | Entered Materials 1728 | -9/Materials | Evolved 2 slots: Propulsion x2 1941 | -9/Materials | Core integrity fell below 50% 1981 | -9/Materials | Lost 8 parts (1p3n1u3w) 2055 | -9/Materials | Discovered new exit (range 16) 2072 | -9/Materials | Discovered new exit (range 15) 2390 | -9/Materials | Core integrity fell below 20% 2598 | -9/Materials | Discovered new exit (range 12) 2668 | -9/Materials | Entered another Materials area 2668 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2957 | -8/Materials | Self-destructed Last Messages --------------- Y-45 Defender destroyed. Acquired Minigun. Acquired 30 matter. R-06 Scavenger collects Lgt. Treads. U-05 Engineer builds a Door. W-25 Informer sends out distress signal. W-25 Informer destroyed. R-06 Scavenger collects Lgt. Armor Plating. G-50 Soldier suffers critical hit (Destroy). Destroyed Adv. Heat Sink. R-06 Scavenger collects Imp. Signal Interpreter. R-06 Scavenger collects Imp. Hover Unit. G-50 Soldier destroyed. Imp. Aluminum Leg destroyed. R-06 Scavenger collects Lgt. Deuterium Engine. G-47 Trooper destroyed. Dropped Ion Engine. W-25 Informer sends out distress signal. Imp. Aluminum Leg destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????????%%=???????????????????????? | | ??????????????????????##s###?????????????????????? | | ??????????????????????# *% #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# !#?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????###/##?????????????????????? | | ?????????????# #######g#??????????????????????? | | ?????????? ####???????????????????? | | ?????????? ## #####????????????#### | | ?????????????# ####### #!! #???????????? | | ????????????????????????# #! 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed AlertAuthchipAccelerator Manual? 0 Play Time 00:30:50 Cumulative 1.5 hours Start 2024.05.28 @ 22:23:13 End 2024.05.28 @ 22:55:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5a0cea9-8eaf-48d7-a9a9-ed8662dff9dd