Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.31 @ 18:41:07 Player: Kyle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (2166) 2166 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4266 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 179/300 Energy 65/100 System Corruption 10% Temperature Cool (33) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Hammer > --- INVENTORY (10) --- Carbon-fiber Leg High-capacity Matter Pod (200) Improved Signal Interpreter Advanced Terrain Scanner Long-range Tractor Beam Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Terrain Scan Processor > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- High-capacity Matter Pod Improved Signal Interpreter Advanced Terrain Scanner High-powered Tractor Beam Heavy EM Pulse Gun Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Datajack Heavy Hammer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 114 | 6 45 48 15 Power 20 | 1 5 10 4 Engine 18 | 1 5 10 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 28 | 2 13 9 4 Treads 9 | . 1 5 3 Leg 12 | 2 5 4 1 Wheel . | . . . . Hover 4 | . 4 . . Flight 3 | . 3 . . Utility 20 | 1 7 10 2 Device 11 | 1 2 6 2 Storage 3 | . 2 1 . Processor 4 | . 1 3 . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 46 | 2 20 19 5 Energy Gun 14 | 2 5 6 1 Energy Cannon 5 | . . 4 1 Ballistic Gun 12 | . 5 5 2 Ballistic Cannon 5 | . 3 2 . Launcher . | . . . . Special Weapon 5 | . 5 . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 2 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 23 | . 5 3 15 Power 6 | . . 1 5 Propulsion 5 | . 1 1 3 Utility 3 | . . 1 2 Weapon 9 | . 4 . 5 Highest Loss Streak 10 | . 5 2 10 Average Slot Usage (%) 96 | . 97 96 90 Engine 18 | . 13 21 9 Core 1 | . . . 11 Treads 11 | . . 13 22 Leg 9 | . 20 7 2 Hover 1 | . 6 . . Device 10 | . 10 11 7 Storage 10 | . 9 10 9 Processor 8 | . 5 10 8 Energy Gun 3 | . 8 2 . Energy Cannon 6 | . . 8 5 Ballistic Gun 8 | . 9 7 11 Ballistic Cannon 2 | . 5 2 . Naked Turns . | . . . . Heaviest Build 53 | 7 27 44 53 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 10 | . 3 10 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 10 10 10 Average Capacity 9 | 4 7 9 10 Most Carried 10 | 4 8 10 10 Average Carried 7 | 2 4 9 8 Final Capacity 10 | 4 10 10 10 Final Carried 10 | 4 8 10 6 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1807 | 260 603 840 104 Remotely . | . . . . Salvage Created 2501 | 42 614 1195 650 Parts 156 | 3 39 79 35 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 57 | 1 13 31 12 Guns 35 | 1 6 21 7 Cannons 22 | . 7 10 5 Classes Destroyed 10 | 1 6 2 1 Worker 1 | . 1 . . Builder 3 | . 1 2 . Tunneler 1 | . . 1 . Hauler 1 | . 1 . . Recycler 2 | . 2 . . Watcher 3 | . 1 2 . Swarmer 9 | . 3 6 . Grunt 36 | 1 10 17 8 Brawler 1 | . . . 1 Sentry 11 | . . 8 3 Best Kill Streak 5 | 1 5 5 4 Combat Bots Only 5 | 1 5 5 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4614 | 97 769 1688 2060 Core 952 | 11 119 259 563 Absorbed by Shields . | . . . . Core Remaining (%) 59 | 95 48 35 . Volleys Fired 189 | 5 54 81 49 Largest 2 | 2 2 2 2 Hottest 120 | 80 120 120 120 Shots Fired 340 | 10 83 155 92 Gun 190 | 10 54 74 52 Cannon 141 | . 20 81 40 Launcher . | . . . . Special 9 | . 9 . . Kinetic 184 | . 57 82 45 Thermal 122 | 5 22 55 40 Explosive . | . . . . Electromagnetic 34 | 5 4 18 7 Robot Hit Streak 18 | 3 9 18 8 Robot Miss Streak 4 | 3 3 4 4 Penetration Max . | . . . . Secondary Targets 8 | . . 6 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 228 | 5 54 102 67 Core Hits 108 | 2 30 50 26 Critical Hits 4 | . . 3 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 3 | . . 2 1 Melee Attacks 12 | . 5 1 6 Impact 6 | . . . 6 Slashing 1 | . . 1 . Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4085 | 60 690 2144 1191 Guns 1978 | 60 358 993 567 Cannons 1842 | . 281 1055 506 Explosions 96 | . . 96 . Melee 118 | . . . 118 Ramming . | . . . . Kinetic 2121 | . 494 1137 490 Thermal 1512 | 23 171 812 506 Explosive . | . . . . Electromagnetic 334 | 37 25 195 77 Impact 118 | . . . 118 Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . 7 10 Average Corruption 3 | . . 3 9 Corruption Purged . | . . . . Effects 29 | . . 28 1 Message Errors 5 | . . 5 . Matter Fused 4 | . . 4 . Heat Flow Errors 3 | . . 3 . Energy Discharges 7 | . . 7 . Data Loss (minor) 4 | . . 4 . Misfires 2 | . . 2 . Targeting Errors 4 | . . 3 1 Overload Shots . | . . . . Overflow Damage 8 | . . 6 2 Projectiles 8 | . . 6 2 Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage 34 | . . 34 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 549 | 84 200 549 252 Average Temperature 98 | 50 53 119 97 Received Heat Transfer 1749 | 54 375 573 747 Effects 9 | . . 9 . Shutdowns 3 | . . 3 . Energy Bleed 2 | . . 2 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | 1 . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 1 1 Heat Transferred 2519 | 50 458 1197 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 392 | 20 212 380 392 Initial 145 | . 13 40 145 Average 152 | 6 85 161 290 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 67 | 100 92 64 23 Level 1 32 | . 7 35 76 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 4 10 . Investigation 12 | . 3 9 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 83 | 1 21 38 23 Peak Tracking Total 8 | 1 5 5 8 Tactical Retreats 7 | . . 4 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts 33 | . 33 . . Triggered . | . . . . Disarmed 7 | . 1 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . 1 5 3 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 26 | . 9 16 1 Terminals 16 | . 6 10 . Fabricators . | . . . . Repair Stations 4 | . 1 2 1 Recycling Units 4 | . 2 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 108 | . 45 59 4 Successful 80 | . 34 43 3 Failed 28 | . 11 16 1 Catastrophic 5 | . . 5 . Database Lockouts . | . . . . Manual . | . . . . Terminals 59 | . 27 32 . Fabricators . | . . . . Repair Stations 23 | . 8 11 4 Recycling Units 15 | . 10 5 . Scanalyzers 11 | . . 11 . Garrison Access . | . . . . Terminal Hacks 39 | . 20 19 . Record 11 | . 8 3 . Robot Analysis 4 | . 3 1 . Prototype ID Bank 6 | . 2 4 . Emergency Access Points 3 | . 2 1 . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 2 | . . 2 . Locate Traps 1 | . 1 . . Disarm Traps 1 | . . 1 . Dispatch Records 2 | . . 2 . Maintenance Status 1 | . 1 . . Surveillance Status 1 | . . 1 . Transport Status 1 | . 1 . . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks 19 | . 7 9 3 Scan Component 10 | . 4 4 2 Repair 8 | . 3 4 1 Refit 1 | . . 1 . Recycling Unit Hacks 12 | . 7 5 . Recycle Component 4 | . 2 2 . Process 3 | . 2 1 . Report Inventory 2 | . 2 . . Retrieve Matter 1 | . 1 . . Retrieve Components 2 | . . 2 . Scanalyzer 10 | . . 10 . Insert Component 4 | . . 4 . Analyze 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 26 | . 9 16 1 Full Trace Events 18 | . 5 12 1 Feedback Events 2 | . . 2 . Corruption 2 | . . 2 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 8 | . 3 4 1 Time 256 | . 84 122 50 Parts Recycled 4 | . 2 2 . Recycled Matter 169 | . 143 26 . Retrieved Matter 171 | . 171 . . Retrieved Components 20 | . . 20 . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . 3 . . Non-combat 2 | . 2 . . Combat 1 | . 1 . . Robot Hacks Applied 4 | . 4 . . parse_system 3 | . 3 . . find_recycling 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 4 | . 3 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4924 | 186 1175 3010 553 Spaces Moved 2459 | 130 679 1458 192 Core 19 | 13 4 2 . Treads 1083 | . 3 888 192 Legs 1196 | 117 511 568 . Wheels . | . . . . Hover 160 | . 160 . . Flight 1 | . 1 . . Fastest Speed 50 | 50 56 150 160 Average Speed 154 | 113 130 167 165 Slowest Speed 550 | 120 200 550 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 7 76 86 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 42 | . 3 34 5 Melee . | . . . . Projectile 14 | . 3 6 5 AOE 28 | . . 28 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3211 | 158 869 1863 321 Wait 282 | 10 . 220 52 Move 2456 | 129 678 1457 192 Hop . | . . . . Pick Up 51 | 8 21 21 1 Fast Attach 56 | 2 19 25 10 Attach 22 | 4 7 6 5 Detach 5 | . 2 2 1 Swap 36 | . 19 17 . Drop 69 | . 31 33 5 Fire 189 | 5 54 81 49 Melee 12 | . 5 1 6 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 33 | . 33 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 102 | -11/Scrapyard | Discovered new exit (range 8) 187 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 5) 753 | -10/Materials | Build established: Scavenger-Mutant 832 | -10/Materials | Lost 5 parts (1n4w) 936 | -10/Materials | Discovered new exit (range 9) 1124 | -10/Materials | Repaired Lgt. Cannon 1156 | -10/Materials | Repaired Particle Gun 1190 | -10/Materials | Repaired Lgt. Cannon 1294 | -10/Materials | Core integrity fell below 50% 1316 | -10/Materials | Discovered new exit (range 16) 1362 | -10/Materials | Entered another Materials area 1362 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2192 | -9/Materials | Discovered new exit (range 12) 2326 | -9/Materials | Discovered new exit (range 8) 3108 | -9/Materials | Discovered new exit (range 16) 3210 | -9/Materials | Repaired Lrg. Storage Unit 3501 | -9/Materials | Core integrity fell below 50% 3814 | -9/Materials | Repaired Lgt. Treads 3848 | -9/Materials | Repaired Imp. Ion Engine 3888 | -9/Materials | Repaired Ion Cannon 3970 | -9/Materials | Discovered new exit (range 19) 4042 | -9/Materials | Build established: Mutant 4372 | -9/Materials | Entered another Materials area 4372 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4580 | -8/Materials | Lost 5 parts (2p3w) 4686 | -8/Materials | Discovered new exit (range 3) 4716 | -8/Materials | Build established: Scavenger-Mutant 4761 | -8/Materials | Repaired Adv. Heat Sink 4907 | -8/Materials | Core integrity fell below 50% 4914 | -8/Materials | System corruption reached 10% 4917 | -8/Materials | Core integrity fell below 20% 4925 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04885_ S-10 Pest unfolds itself. 04891_ S-10 Pest destroyed. 04891_ G-47 Trooper destroyed. 04892_ Imp. Assault Rifle destroyed. 04896_ Destroyed Particle Gun. 04896_ Lgt. Treads destroyed. 04898_ Adv. Heat Sink destroyed. 04901_ Imp. Ion Engine destroyed. 04903_ Imp. Assault Rifle destroyed. 04904_ Lgt. Treads destroyed. 04911_ Terrain Scan Processor destroyed. 04911_ System corrupted by crushing effect (+5). 04913_ Lgt. Treads destroyed. 04913_ System corrupted by crushing effect (+5). [Achievement: System Compromised] 04918_ Knocked back. 04920_ System corrupted: Adv. Beam Cannon targeting data glitched. 04923_ Atomic Centrifuge disabled. 04924_ B-36 Bruiser destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ## #??#?## = ##########???## ##?# | | # ######## ????# ##### ### | | # ? ? ? ???? # [ | | #######?#???#? ? ??# "" | | ?????????##??? ? ?# "Y ##### #### | | ?#??###?#???????? ?# %"" """ #???##+###??# | | ?#???##?????#???? """ """ #??? ???# | | ###??#???#??#?? 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T ! = # ## | | ?????????????# # ## """ | | ?????????????? ########################## """ | | ??????????????#?????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 34 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Utility Shielding 33 Evasion (%) 53 Recoil Reduction 3 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Adv. Terrain Scanner | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Crack Shot Everything Is Under Control First Step to Greatness Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed EnhancedCatalystProjector Manual? 0 Play Time 02:36:04 Cumulative 5.1 hours Start 2021.07.30 @ 16:30:18 End 2021.07.31 @ 18:41:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Crisp Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a5984d2-2749-4cb8-ae51-2b8b042c3d2f