Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.31 @ 18:41:07

Player: Kyle

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (68)      340
Value Destroyed (2166)     2166
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4266

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     179/300
Energy                     65/100
System Corruption          10%
Temperature                Cool (33)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
>               --- WEAPON (2) -------
       Advanced Beam Cannon
          Heavy Hammer
>               --- INVENTORY (10) ---
                Carbon-fiber Leg
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Advanced Terrain Scanner
     Long-range Tractor Beam
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
         Cooled Ion Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
                Terrain Scan Processor
>               --- WEAPON -----------
                Ion Cannon
                Ion Cannon
>               --- INVENTORY --------
  High-capacity Matter Pod
       Improved Signal Interpreter
       Advanced Terrain Scanner
   High-powered Tractor Beam
          Heavy EM Pulse Gun
       Advanced Beam Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                Datajack
          Heavy Hammer
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Utility Shielding
Weapon                     Ion Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             114  | 6   45  48  15  
  Power                    20   | 1   5   10  4   
    Engine                 18   | 1   5   10  2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               28   | 2   13  9   4   
    Treads                 9    | .   1   5   3   
    Leg                    12   | 2   5   4   1   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   4   .   .   
    Flight                 3    | .   3   .   .   
  Utility                  20   | 1   7   10  2   
    Device                 11   | 1   2   6   2   
    Storage                3    | .   2   1   .   
    Processor              4    | .   1   3   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   46   | 2   20  19  5   
    Energy Gun             14   | 2   5   6   1   
    Energy Cannon          5    | .   .   4   1   
    Ballistic Gun          12   | .   5   5   2   
    Ballistic Cannon       5    | .   3   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         5    | .   5   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   2   1   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 23   | .   5   3   15  
  Power                    6    | .   .   1   5   
  Propulsion               5    | .   1   1   3   
  Utility                  3    | .   .   1   2   
  Weapon                   9    | .   4   .   5   
  Highest Loss Streak      10   | .   5   2   10  
Average Slot Usage (%)     96   | .   97  96  90  
  Engine                   18   | .   13  21  9   
  Core                     1    | .   .   .   11  
  Treads                   11   | .   .   13  22  
  Leg                      9    | .   20  7   2   
  Hover                    1    | .   6   .   .   
  Device                   10   | .   10  11  7   
  Storage                  10   | .   9   10  9   
  Processor                8    | .   5   10  8   
  Energy Gun               3    | .   8   2   .   
  Energy Cannon            6    | .   .   8   5   
  Ballistic Gun            8    | .   9   7   11  
  Ballistic Cannon         2    | .   5   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 7   27  44  53  
  Greatest Support         60   | 20  20  40  60  
  Greatest Overweight (x)  10   | .   3   10  1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 4   10  10  10  
  Average Capacity         9    | 4   7   9   10  
  Most Carried             10   | 4   8   10  10  
  Average Carried          7    | 2   4   9   8   
  Final Capacity           10   | 4   10  10  10  
  Final Carried            10   | 4   8   10  6   

 Class Distribution 
--------------------
 76% | Scavenger-Mutant
 23% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1807 | 260  603  840  104  
  Remotely                 .    | .    .    .    .    
Salvage Created            2501 | 42   614  1195 650  
  Parts                    156  | 3    39   79   35   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  57   | 1   13  31  12  
  Guns                     35   | 1   6   21  7   
  Cannons                  22   | .   7   10  5   
Classes Destroyed          10   | 1   6   2   1   
  Worker                   1    | .   1   .   .   
  Builder                  3    | .   1   2   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Watcher                  3    | .   1   2   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    36   | 1   10  17  8   
  Brawler                  1    | .   .   .   1   
  Sentry                   11   | .   .   8   3   
Best Kill Streak           5    | 1   5   5   4   
  Combat Bots Only         5    | 1   5   5   4   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4614 | 97   769  1688 2060 
  Core                     952  | 11   119  259  563  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         59   | 95   48   35   .    
Volleys Fired              189  | 5    54   81   49   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 80   120  120  120  
Shots Fired                340  | 10   83   155  92   
  Gun                      190  | 10   54   74   52   
  Cannon                   141  | .    20   81   40   
  Launcher                 .    | .    .    .    .    
  Special                  9    | .    9    .    .    
  Kinetic                  184  | .    57   82   45   
  Thermal                  122  | 5    22   55   40   
  Explosive                .    | .    .    .    .    
  Electromagnetic          34   | 5    4    18   7    
  Robot Hit Streak         18   | 3    9    18   8    
  Robot Miss Streak        4    | 3    3    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        8    | .    .    6    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           228  | 5    54   102  67   
  Core Hits                108  | 2    30   50   26   
  Critical Hits            4    | .    .    3    1    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 3    | .    .    2    1    
Melee Attacks              12   | .    5    1    6    
  Impact                   6    | .    .    .    6    
  Slashing                 1    | .    .    1    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4085 | 60   690  2144 1191 
  Guns                     1978 | 60   358  993  567  
  Cannons                  1842 | .    281  1055 506  
  Explosions               96   | .    .    96   .    
  Melee                    118  | .    .    .    118  
  Ramming                  .    | .    .    .    .    
  Kinetic                  2121 | .    494  1137 490  
  Thermal                  1512 | 23   171  812  506  
  Explosive                .    | .    .    .    .    
  Electromagnetic          334  | 37   25   195  77   
  Impact                   118  | .    .    .    118  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    7    10   
  Average Corruption       3    | .    .    3    9    
  Corruption Purged        .    | .    .    .    .    
  Effects                  29   | .    .    28   1    
    Message Errors         5    | .    .    5    .    
    Matter Fused           4    | .    .    4    .    
    Heat Flow Errors       3    | .    .    3    .    
    Energy Discharges      7    | .    .    7    .    
    Data Loss (minor)      4    | .    .    4    .    
    Misfires               2    | .    .    2    .    
    Targeting Errors       4    | .    .    3    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    6    2    
  Projectiles              8    | .    .    6    2    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    1    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    1    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      34   | .    .    34   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        549  | 84   200  549  252  
  Average Temperature      98   | 50   53   119  97   
  Received Heat Transfer   1749 | 54   375  573  747  
  Effects                  9    | .    .    9    .    
    Shutdowns              3    | .    .    3    .    
    Energy Bleed           2    | .    .    2    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | 1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    1    1    
  Heat Transferred         2519 | 50   458  1197 814  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             392  | 20  212 380 392 
  Initial                  145  | .   13  40  145 
  Average                  152  | 6   85  161 290 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         67   | 100 92  64  23  
  Level 1                  32   | .   7   35  76  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   4   10  .   
  Investigation            12   | .   3   9   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              83   | 1   21  38  23  
  Peak Tracking Total      8    | 1   5   5   8   
  Tactical Retreats        7    | .   .   4   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         33   | .   33  .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 7    | .   1   6   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          9    | .   1   5   3   
  Max in Single Turn       2    | .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          26   | .   9   16  1   
  Terminals                16   | .   6   10  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   1   2   1   
  Recycling Units          4    | .   2   2   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                108  | .   45  59  4   
  Successful               80   | .   34  43  3   
  Failed                   28   | .   11  16  1   
    Catastrophic           5    | .   .   5   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                59   | .   27  32  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          23   | .   8   11  4   
  Recycling Units          15   | .   10  5   .   
  Scanalyzers              11   | .   .   11  .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             39   | .   20  19  .   
  Record                   11   | .   8   3   .   
  Robot Analysis           4    | .   3   1   .   
  Prototype ID Bank        6    | .   2   4   .   
  Emergency Access Points  3    | .   2   1   .   
  Terminal Index           1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          2    | .   .   2   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   .   1   .   
  Dispatch Records         2    | .   .   2   .   
  Maintenance Status       1    | .   1   .   .   
  Surveillance Status      1    | .   .   1   .   
  Transport Status         1    | .   1   .   .   
  Zone Layout              4    | .   2   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       19   | .   7   9   3   
  Scan Component           10   | .   4   4   2   
  Repair                   8    | .   3   4   1   
  Refit                    1    | .   .   1   .   
Recycling Unit Hacks       12   | .   7   5   .   
  Recycle Component        4    | .   2   2   .   
  Process                  3    | .   2   1   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      2    | .   .   2   .   
Scanalyzer                 10   | .   .   10  .   
  Insert Component         4    | .   .   4   .   
  Analyze                  6    | .   .   6   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         26   | .   9   16  1   
  Full Trace Events        18   | .   5   12  1   
  Feedback Events          2    | .   .   2   .   
    Corruption             2    | .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             8    | .   3   4   1   
  Time                     256  | .   84  122 50  
Parts Recycled             4    | .   2   2   .   
  Recycled Matter          169  | .   143 26  .   
  Retrieved Matter         171  | .   171 .   .   
  Retrieved Components     20   | .   .   20  .   
Parts Scanalyzed           4    | .   .   4   .   
  Part Schematics Acquired 4    | .   .   4   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   3   .   .   
  Non-combat               2    | .   2   .   .   
  Combat                   1    | .   1   .   .   
Robot Hacks Applied        4    | .   4   .   .   
  parse_system             3    | .   3   .   .   
  find_recycling           1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       4    | .   3   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4924 | 186  1175 3010 553  
Spaces Moved               2459 | 130  679  1458 192  
  Core                     19   | 13   4    2    .    
  Treads                   1083 | .    3    888  192  
  Legs                     1196 | 117  511  568  .    
  Wheels                   .    | .    .    .    .    
  Hover                    160  | .    160  .    .    
  Flight                   1    | .    1    .    .    
  Fastest Speed            50   | 50   56   150  160  
  Average Speed            154  | 113  130  167  165  
  Slowest Speed            550  | 120  200  550  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 7    76   86   25   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          42   | .    3    34   5    
  Melee                    .    | .    .    .    .    
  Projectile               14   | .    3    6    5    
  AOE                      28   | .    .    28   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      3211 | 158  869  1863 321  
  Wait                     282  | 10   .    220  52   
  Move                     2456 | 129  678  1457 192  
  Hop                      .    | .    .    .    .    
  Pick Up                  51   | 8    21   21   1    
  Fast Attach              56   | 2    19   25   10   
  Attach                   22   | 4    7    6    5    
  Detach                   5    | .    2    2    1    
  Swap                     36   | .    19   17   .    
  Drop                     69   | .    31   33   5    
  Fire                     189  | 5    54   81   49   
  Melee                    12   | .    5    1    6    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     33   | .    33   .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  102 | -11/Scrapyard | Discovered new exit (range 8)
  187 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  560 | -10/Materials | Discovered new exit (range 5)
  753 | -10/Materials | Build established: Scavenger-Mutant
  832 | -10/Materials | Lost 5 parts (1n4w)
  936 | -10/Materials | Discovered new exit (range 9)
 1124 | -10/Materials | Repaired Lgt. Cannon
 1156 | -10/Materials | Repaired Particle Gun
 1190 | -10/Materials | Repaired Lgt. Cannon
 1294 | -10/Materials | Core integrity fell below 50%
 1316 | -10/Materials | Discovered new exit (range 16)
 1362 | -10/Materials | Entered another Materials area
 1362 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2192 | -9/Materials  | Discovered new exit (range 12)
 2326 | -9/Materials  | Discovered new exit (range 8)
 3108 | -9/Materials  | Discovered new exit (range 16)
 3210 | -9/Materials  | Repaired Lrg. Storage Unit
 3501 | -9/Materials  | Core integrity fell below 50%
 3814 | -9/Materials  | Repaired Lgt. Treads
 3848 | -9/Materials  | Repaired Imp. Ion Engine
 3888 | -9/Materials  | Repaired Ion Cannon
 3970 | -9/Materials  | Discovered new exit (range 19)
 4042 | -9/Materials  | Build established: Mutant
 4372 | -9/Materials  | Entered another Materials area
 4372 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 4580 | -8/Materials  | Lost 5 parts (2p3w)
 4686 | -8/Materials  | Discovered new exit (range 3)
 4716 | -8/Materials  | Build established: Scavenger-Mutant
 4761 | -8/Materials  | Repaired Adv. Heat Sink
 4907 | -8/Materials  | Core integrity fell below 50%
 4914 | -8/Materials  | System corruption reached 10%
 4917 | -8/Materials  | Core integrity fell below 20%
 4925 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04885_ S-10 Pest unfolds itself. <x2>
04891_ S-10 Pest destroyed.
04891_ G-47 Trooper destroyed.
04892_ Imp. Assault Rifle destroyed.
04896_ Destroyed Particle Gun.
04896_ Lgt. Treads destroyed.
04898_ Adv. Heat Sink destroyed.
04901_ Imp. Ion Engine destroyed.
04903_ Imp. Assault Rifle destroyed.
04904_ Lgt. Treads destroyed.
04911_ Terrain Scan Processor destroyed.
04911_ System corrupted by crushing effect (+5).
04913_ Lgt. Treads destroyed.
04913_ System corrupted by crushing effect (+5).
[Achievement: System Compromised]
04918_ Knocked back.
04920_ System corrupted: Adv. Beam Cannon targeting data glitched.
04923_ Atomic Centrifuge disabled.
04924_ B-36 Bruiser destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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| #     ######## ????#                 #####    ###  |
| #      ?  ? ? ???? #   [                           |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          34
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       85
Utility Shielding          33
Evasion (%)                53
Recoil Reduction           3

 Item Schematics 
-----------------
             Datajack | -9/Materials | Scanalyzed
 Adv. Terrain Scanner | -9/Materials | Scanalyzed
         Hpw. Shotgun | -9/Materials | Scanalyzed
      Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Crack Shot
Everything Is Under Control
First Step to Greatness
Librarian
Loot Pinata
Novice Programmer
One Hack Too Far
Part-time Mechanic
Risk Taker
System Compromised
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              EnhancedCatalystProjector
  Manual?         0
Play Time         02:36:04
  Cumulative      5.1 hours
  Start           2021.07.30 @ 16:30:18
  End             2021.07.31 @ 18:41:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Crisp
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a5984d2-2749-4cb8-ae51-2b8b042c3d2f