Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.26 @ 17:20:40 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1004) 1004 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3009 Bonus ------- None Cogmind --------- Core Integrity 412/550 Matter 281/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Flying (197) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Sensor Array Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Tractor Beam Pulse Rifle Light EM Pulse Cannon EM Pulse Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle > --- INVENTORY -------- Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scanner Tractor Beam Pulse Rifle Pulse Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 27 | 6 2 3 6 10 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 1 5 2 Treads 2 | . . . 2 . Leg . | . . . . . Wheel 3 | 2 . 1 . . Hover 3 | . . . 3 . Flight 2 | . . . . 2 Utility 5 | 1 2 . . 2 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . 1 . 4 Energy Gun 2 | . . . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . . 1 3 8 Power 2 | . . . 1 1 Propulsion 5 | . . 1 1 3 Utility 1 | . . . . 1 Weapon 4 | . . . 1 3 Highest Loss Streak 7 | . . 1 1 7 To Critical Strikes . | . . . . . Average Backups 7 | 1 6 9 9 7 Power . | . 1 1 . . Propulsion 1 | . 2 2 1 . Utility 4 | . 2 4 5 5 Weapon . | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 6 | . . . 1 5 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 100 100 76 57 Engine 12 | . 14 14 11 12 Treads 4 | . . . 16 . Wheel 15 | . 28 28 3 . Hover 2 | . . . 1 9 Device 11 | . 14 14 11 3 Storage 12 | . 14 14 11 9 Processor 1 | . . . . 8 Ballistic Gun 16 | . 28 14 14 3 Ballistic Cannon 5 | . . 13 6 . Peak Build Rating 19 | 6 10 10 11 19 Average Rating 9 | 4 9 9 10 11 On Entrance 7 | . 6 10 10 11 Naked Turns . | . . . . . Heaviest Build 29 | 11 17 20 20 29 Greatest Support 40 | 20 20 20 40 18 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 3 9 10 10 9 Average Carried 7 | 1 6 9 9 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 3 9 9 8 9 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 881 | 276 100 165 160 180 Remotely . | . . . . . Salvage Created 1066 | 79 171 210 328 278 Parts 59 | 3 14 12 18 12 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 5 7 8 9 Guns 12 | . 5 2 1 4 Cannons 13 | . . 5 7 1 AOE 4 | . . . . 4 Classes Destroyed 8 | 2 3 1 1 1 Worker 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 . . . 1 Watcher 3 | . 2 . 1 . Swarmer 8 | . 5 . . 3 Grunt 18 | . . 7 6 5 Sentry 3 | . . . 2 1 Best Kill Streak 7 | 2 3 3 4 7 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 3 | 1 2 1 1 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 189 | . 19 45 44 81 Missed 66 | . 5 20 14 27 Hits 123 | . 14 25 30 54 Projectile 123 | . 14 25 30 54 Critical Strikes 5 | . . . . 5 Damage Taken 1446 | . 252 241 335 618 Core 414 | . 114 93 69 138 Absorbed by Shields . | . . . . . Ignored by Resistances 416 | . 71 76 93 176 Core Remaining (%) 66 | 100 . 17 82 . Volleys Fired 105 | 4 20 28 29 24 Largest 2 | 2 2 2 2 2 Hottest 126 | 40 40 50 50 126 Shots Fired 203 | 8 40 56 57 42 Gun 143 | 8 40 28 36 31 Cannon 54 | . . 28 21 5 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 174 | 8 40 56 57 13 Thermal 18 | . . . . 18 Explosive 6 | . . . . 6 Electromagnetic 5 | . . . . 5 Robot Hit Streak 23 | 3 9 23 16 20 Robot Miss Streak 2 | 1 2 2 2 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 156 | 4 28 45 44 35 Core Hits 66 | 4 12 12 18 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 2 1 . Blast 3 | . . 2 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2478 | 42 282 565 522 1067 Guns 1126 | 42 279 176 229 400 Cannons 746 | . . 389 293 64 Explosions 603 | . . . . 603 Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 1547 | 42 279 565 522 139 Thermal 304 | . . . . 304 Explosive 560 | . . . . 560 Electromagnetic 64 | . . . . 64 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 47 | . . 12 . 35 Projectiles 32 | . . 12 . 20 Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks 9 | . . 8 1 . Impact . | . . . . . Kinetic 9 | . . 8 1 . Secondary . | . . . . . Self-Inflicted Damage 12 | . 1 . . 11 Shots 1 | . . . . 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | . . 41 19 330 Average Temperature 70 | . . 16 6 144 Received Heat Transfer 747 | . . 177 138 432 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 605 | . . . . 605 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | 10 120 73 80 144 Initial 33 | . . 33 . . Average 32 | 1 13 42 28 65 Influence Increases 816 | 10 165 170 211 260 Destroy 0b10 Robot/C 580 | . 100 140 160 180 Destroy 0b10 Robot/NC 40 | 10 15 . 5 10 Destroy Leader 118 | . 16 30 42 30 Successful Hack 12 | . 4 . 3 5 Destroy Structure 21 | . . . 1 20 Lose Combat Pursuer 45 | . 30 . . 15 Influence Decreases 722 | 10 65 267 214 166 Entered New Map 70 | . . 67 3 . Time Decay 561 | 10 65 190 191 105 Lost Part 81 | . . 10 20 51 Lost Ally 10 | . . . . 10 Squads Dispatched 3 | . 1 1 1 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 11 7 12 16 Peak Tracking Total 6 | . 4 3 5 6 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . . . 3 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 5 1 5 1 Terminals 10 | . 4 1 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 33 | . 12 4 14 3 Successful 16 | . 7 1 6 2 Failed 17 | . 5 3 8 1 Catastrophic 5 | . 3 1 1 . Database Lockouts . | . . . . . Manual 13 | . 5 2 3 3 Terminals 29 | . 10 4 12 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 1 4 1 Record 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Locate Traps 2 | . 1 . 1 . Reprogram Traps 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Recall Investigation 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Assimilate 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 1 4 1 Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 10 | . 10 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 10 | . . . . 10 Highest-Rated Ally 10 | . . . . 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1671 | . 491 397 505 278 Optics 276 | . . . . 276 Sensors 1 | . . . . 1 Terrain 1490 | . 491 397 505 97 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1735 | 64 491 397 505 278 Spaces Moved 1252 | 51 385 391 295 130 Core 25 | 8 . . . 17 Treads 179 | . . . 179 . Legs . | . . . . . Wheels 876 | 43 385 391 57 . Hover 133 | . . . 59 74 Flight 39 | . . . . 39 Fastest Speed 50 | 50 80 80 52 52 Average Speed 96 | 75 80 80 123 140 Slowest Speed 500 | 80 80 80 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 76 87 32 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . . . . 18 Melee . | . . . . . Projectile . | . . . . . AOE 18 | . . . . 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1595 | 69 531 424 386 185 Wait 169 | . 115 . 44 10 Move 1248 | 50 384 390 294 130 Hop . | . . . . . Pick Up 33 | 9 8 2 6 8 Fast Attach 1 | . . . 1 . Attach 25 | 6 1 2 6 10 Detach 4 | . . . 1 3 Swap 2 | . 1 1 . . Drop 7 | . 1 1 5 . Fire 105 | 4 20 28 29 24 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / [Sub]) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 8) 506 | -10/Materials | Discovered new exit (range 10) 556 | -10/Materials | Entered Mines 567 | -10/Mines | Core integrity fell below 50% 618 | -10/Mines | Learned Materials trap positions 771 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 773 | -10/Mines | Found Prototype Device 795 | -10/Mines | Core integrity fell below 20% 906 | -10/Mines | Discovered new exit (range 11) 918 | -10/Mines | Discovered new exit (range 5) 953 | -10/Mines | Entered Materials 953 | -9/Materials | Evolved 2 slots: Propulsion x2 954 | -9/Materials | Loaded intel: 20 trap records 1305 | -9/Materials | Discovered new exit (range 11) 1458 | -9/Materials | Entered another Materials area 1458 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1458 | -8/Materials | Identified Exp. Sensor Array 1481 | -8/Materials | Build established: Scavenger-Mutant 1569 | -8/Materials | Discovered new exit (range 11) 1591 | -8/Materials | Lost 7 parts (1p3n1u2w) 1736 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Acquired 14 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Flight Unit. U-05 Engineer lays Concrete. Acquired Flight Unit. U-05 Engineer lays Concrete. Acquired 6 matter. Acquired 8 matter. R-06 Scavenger collects Lgt. Nuclear Core. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security Acquired Lgt. EM Pulse Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????#?????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#??????#######?#?????????????????????????? | | ???????]/??????# ?#####????#???????????????? | | ???????]?? ??# """ ?# #????????????????????? | | #######/??? ??# """ # #????????????????????? | | T # ? ?# """ # #?????#??????????????? | | ? ??# !! + ##############???????? | | ![ ?? 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""??????????? ????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ?? ???????????????????????????????????????????? | | ?##??????????????????????????????????????????????? | | ?????? ???????????????#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyImprovedStrikerail Manual? 0 Play Time 00:17:27 Cumulative 56.0 hours Start 2025.06.25 @ 22:52:24 End 2025.06.26 @ 17:20:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 0 Adventurer 56 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 21% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f535e0e4-ba3d-4685-abd4-2fa387f174f8