Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.08 @ 19:47:24 Player: Auto Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (4263) 4263 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1790) 1790 TOTAL SCORE: 11068 Bonus ------- High Alert Combat Kills 336 Follower Combat Kills 506 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 90/202 System Corruption 4% Temperature Critical (643) Movement Treading (118) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Antimatter-Deuterium Reactor > --- PROPULSION (4) --- Treaded Carbon Exoskeleton > --- UTILITY (4) ------ Scrap Engine Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Improved Remote Datajack Hvy. Thermic Force Construct/C Hpw. Kinetic Antimatter Construct/C > --- INVENTORY (10) --- Advanced Sensor Array 0b10 Alert Chip Improved Kinecellerator Cloaking Device Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter-Deuterium Reactor > --- PROPULSION ------- Treaded Carbon Exoskeleton > --- UTILITY ---------- Scrap Engine Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Remote Datajack Hvy. Thermic Force Construct/C Hpw. Kinetic Antimatter Construct/C > --- INVENTORY -------- Advanced Sensor Array 0b10 Alert Chip Improved Kinecellerator Cloaking Device [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Hackware Relay Coupler [Grunt] Protection Medium Reactive Plating Weapon KE Penetrator Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power 2 | . . . . . 1 . . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 2 | . . . . . . . . . 2 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 94 | 7 7 5 1 6 12 18 29 1 8 Power 17 | 1 1 1 . 1 1 5 6 . 1 Engine 9 | 1 1 1 . 1 1 . 3 . 1 Core 7 | . . . . . . 5 2 . . Reactor 1 | . . . . . . . 1 . . Propulsion 25 | 2 2 2 . 3 6 4 6 . . Treads 4 | . . . . . 4 . . . . Leg 21 | 2 2 2 . 3 2 4 6 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 1 1 1 . 2 2 4 1 6 Device 9 | 1 1 . . . 2 2 1 1 1 Storage 6 | 1 . 1 1 . . . 2 . 1 Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . 1 . . Protection 4 | . . . . . . . . . 4 Artifact . | . . . . . . . . . . Weapon 32 | 2 3 1 . 2 3 7 13 . 1 Energy Gun 3 | . 2 . . 1 . . . . . Energy Cannon 2 | . . 1 . . . 1 . . . Ballistic Gun 20 | 2 1 . . 1 3 5 8 . . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 3 | . . . . . . 1 2 . . Special Weapon 2 | . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . . Parts Lost 8 | . 1 . . 1 . 2 1 . 3 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 . . Utility 3 | . 1 . . . . . . . 2 Weapon 2 | . . . . . . 1 . . 1 Highest Loss Streak 3 | . 1 . . 1 . 1 1 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 99 98 99 99 90 53 Engine 9 | . 13 14 14 14 18 7 5 9 2 Core 1 | . . . . . . 10 4 . . Reactor 3 | . . . . . . . 7 9 4 Treads 3 | . . . . . 28 23 . . . Leg 25 | . 28 28 28 27 5 11 35 36 4 Device 10 | . 13 14 14 14 9 9 8 8 6 Storage 9 | . 14 14 14 14 9 9 9 . 6 Energy Gun 3 | . 10 3 . 1 9 3 . . 2 Energy Cannon 3 | . . 10 14 12 . 2 . . 4 Ballistic Gun 16 | . 16 14 14 14 18 20 19 18 8 Ballistic Cannon 2 | . . . . . . . 6 9 1 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 14 16 31 31 16 21 33 49 49 62 Greatest Support 96 | 20 20 20 20 20 80 80 62 62 96 Greatest Overweight (x) 1 | . . 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 8 8 8 10 10 10 Average Capacity 8 | 7 8 10 12 8 8 8 8 5 10 Most Carried 11 | 7 8 10 11 8 8 8 10 10 8 Average Carried 7 | 4 7 8 9 7 6 7 8 5 5 Final Capacity 15 | 8 8 15 8 8 8 8 10 5 10 Final Carried 10 | 6 8 10 8 8 8 8 10 5 4 Scrap Engine Consumption 85 | . . . . . . . . 42 43 Constructs Created 5 | . . . . . . . . . 5 Constructs Modified 25 | . . . . . . . . . 25 Class Distribution -------------------- 33% | Skirmisher 26% | Mutant 13% | Scavenger-Mutant 12% | Construct 11% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Storage Skirmisher | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Matter Collected 2805 | 220 264 100 26 145 136 228 1015 275 396 Remotely . | . . . . . . . . . . Salvage Created 4621 | 54 364 137 . 271 212 629 1390 557 1007 Parts 253 | 8 24 7 . 13 18 38 78 20 47 Haulers Intercepted 3 | . . . . . . . 3 . . Recyclers Shooed 2 | 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Combat Hostiles Destroyed 93 | . 10 5 . 13 7 13 22 10 13 Melee 2 | . . . . . . . . . 2 Guns 55 | . 10 3 . 4 7 7 15 5 4 Cannons 29 | . . 2 . 8 . 3 4 5 7 AOE 6 | . . . . . . 3 3 . . Classes Destroyed 16 | 2 3 . . 2 . 2 5 2 . Worker 4 | 1 . . . . . . 3 . . Builder 4 | . 1 . . . . . 1 . 2 Tunneler 2 | 2 . . . . . . . . . Hauler 3 | . . . . . . . 3 . . Recycler 3 | . . . . . . . 1 1 1 Operator 1 | . . . . . . . 1 . . Watcher 4 | . . . . . . . 1 . 3 Swarmer 15 | . 3 3 . 4 4 . 1 . . Grunt 41 | . 7 2 . . 2 6 11 2 11 Duelist 4 | . . . . . . 1 2 . 1 Protector 1 | . . . . . . . 1 . . Sentry 16 | . . . . 2 1 2 7 4 . Demolisher 1 | . . . . . . . . 1 . Hunter 4 | . . . . . . 4 . . . Programmer 4 | . . . . . . . . 3 1 Assembled 7 | . . . . 7 . . . . . Best Kill Streak 6 | 1 4 3 . 5 4 4 6 3 5 Combat Bots Only 5 | . 3 3 . 5 4 4 5 3 4 Max Kills in Single Turn 2 | 1 2 1 . 1 1 2 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Damage Taken 5695 | . 264 179 . 581 265 793 978 436 2199 Core 1268 | . 42 40 . 50 28 70 132 24 882 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 924 | . 112 . . . . . 209 20 583 Core Remaining (%) 66 | 100 . . . 47 . . . 53 . Volleys Fired 244 | 9 26 11 . 29 13 39 59 17 41 Largest 3 | 2 2 2 . 2 3 3 3 3 3 Hottest 272 | 40 85 85 . 80 80 113 113 100 272 Shots Fired 625 | 18 52 22 . 58 39 110 157 51 118 Gun 470 | 18 52 19 . 29 39 87 119 34 73 Cannon 144 | . . 3 . 29 . 21 29 17 45 Launcher 9 | . . . . . . 2 7 . . Special 2 | . . . . . . . 2 . . Kinetic 447 | 18 36 11 . 29 26 77 148 51 51 Thermal 108 | . 16 11 . 29 . 21 . . 31 Explosive 2 | . . . . . . 2 . . . Electromagnetic 66 | . . . . . 13 10 7 . 36 Robot Hit Streak 61 | 12 16 25 . 19 15 29 61 20 51 Robot Miss Streak 3 | 1 2 1 . 1 1 2 2 1 3 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 5 | . . 1 . . 1 . 1 . 2 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . 1 Shots Hit Robots 436 | 14 38 18 . 45 27 63 110 42 79 Core Hits 201 | 5 17 8 . 20 12 30 48 16 45 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . 1 Critical Strikes 6 | . . . . 1 . . 2 1 2 Meltdown 1 | . . . . 1 . . . . . Destroy 3 | . . . . . . . 2 . 1 Blast 2 | . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9749 | 167 456 250 . 695 463 1128 3056 953 2581 Guns 5739 | 167 456 197 . 205 271 470 2162 655 1156 Cannons 2883 | . . 53 . 490 . 392 490 298 1160 Explosions 1048 | . . . . . 192 266 404 . 186 Melee . | . . . . . . . . . . Ramming 79 | . . . . . . . . . 79 Kinetic 5709 | 167 275 77 . 205 143 387 2652 953 850 Thermal 2588 | . 181 173 . 490 192 392 59 . 1101 Explosive 266 | . . . . . . 266 . . . Electromagnetic 1107 | . . . . . 128 83 345 . 551 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 . . . 6 4 Average Corruption 2 | . 1 1 1 1 . . . 5 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 61 | . 7 9 5 2 . . . 25 13 Message Errors 14 | . . 5 1 . . . . 3 5 Matter Fused 21 | . 4 3 3 1 . . . 8 2 Heat Flow Errors 8 | . . 1 1 1 . . . 4 1 Energy Discharges 7 | . 2 . . . . . . 4 1 Data Loss (minor) 8 | . 1 . . . . . . 4 3 Data Loss (major) 3 | . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 91 | . . . . 9 30 . 6 . 46 Projectiles 47 | . . . . 9 . . 6 . 32 Explosions 44 | . . . . . 30 . . . 14 Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . . 7 . 1 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . 7 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 220 | . . . . . 39 28 115 . 38 Shots 11 | . . . . . 1 2 6 . 2 Rammed 10 | . . . . . . . . . 10 Targets Rammed 12 | . . . . . . . . . 12 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . . . 2 Highest Temperature 880 | . 18 228 184 198 69 183 188 196 880 Average Temperature 121 | . 8 45 104 39 23 41 54 62 270 Received Heat Transfer 2187 | . 132 120 . 165 126 414 405 135 690 Effects 47 | . . . . . . . . . 47 Shutdowns 13 | . . . . . . . . . 13 Energy Bleed 9 | . . . . . . . . . 9 Interference 3 | . . . . . . . . . 3 Matter Decay 4 | . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . 9 Damage (core) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 6 | . . 2 . 1 . . 2 . 1 Heat Transferred 3808 | . 422 407 . 1036 200 629 100 . 1014 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . 3 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Peak Influence 939 | 15 141 70 . 105 150 582 939 113 244 Initial 244 | . 8 . . . 14 85 244 3 200 Average 168 | 6 56 12 . 70 28 297 463 30 122 Maximum Alert Level 3 | . . . . . . 2 3 . 1 Low Security (%) 69 | 100 100 100 . 100 100 43 9 100 61 Level 1 13 | . . . . . . 18 28 . 38 Level 2 15 | . . . . . . 38 52 . . Level 3 2 | . . . . . . . 9 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 . . . 2 . 13 . 3 Investigation 11 | . 2 . . . 2 . 6 . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 3 | . . . . . . . 3 . . Assault 1 | . . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Distress Signals 3 | . . . . . . . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 16 5 . 25 8 14 49 14 22 Peak Tracking Total 20 | . 3 2 . 20 3 4 8 5 6 Tactical Retreats 10 | . 1 . . 2 1 1 4 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Traps Triggered 5 | . 1 . . . . 2 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Machines Disabled 20 | . . . . . . 2 7 1 10 Max in Single Turn 8 | . . . . . . 1 3 1 8 Garrison Relay 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Machines Accessed 46 | . 10 . 2 . 5 1 11 12 5 Terminals 25 | . 7 . . . 3 1 6 5 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . 1 . . . . . 2 . . Recycling Units 12 | . 2 . . . . . 2 7 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 145 | . 42 . 8 . 14 2 29 36 14 Successful 95 | . 29 . 8 . 7 1 21 23 6 Failed 50 | . 13 . . . 7 1 8 13 8 Catastrophic 5 | . 1 . . . . 1 2 1 . Database Lockouts . | . . . . . . . . . . Manual 86 | . 25 . 1 . 11 1 19 22 7 Terminals 81 | . 30 . . . 10 2 16 14 9 Fabricators 2 | . . . . . . . . . 2 Repair Stations 12 | . 7 . . . . . 5 . . Recycling Units 37 | . 5 . . . . . 7 22 3 Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 34 | . 10 . 8 . 1 1 8 3 3 Record 7 | . . . 7 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 2 | . . . . . . . 2 . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 3 | . 1 . . . . . 1 1 . Emergency Access Points 2 | . 1 . . . . 1 . . . Terminal Index 5 | . 1 . . . 1 . 1 1 1 Fabricator Index 1 | . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . 1 . Unreport Threat 5 | . 2 . . . . . 3 . . Recall Investigation 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 10 | . 6 . . . . . 4 . . Scan Component 5 | . 3 . . . . . 2 . . Repair 5 | . 3 . . . . . 2 . . Recycling Unit Hacks 12 | . 2 . . . . . 2 8 . Retrieve Components 12 | . 2 . . . . . 2 8 . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 35 | . 11 . . . 3 . 7 12 2 Terminals 19 | . 8 . . . 2 . 3 4 2 Botnet 18 | . 7 . . . 2 . 3 4 2 Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 14 | . 3 . . . . . 3 8 . Reject 11 | . 2 . . . . . 2 7 . Recyclers 1 | . 1 . . . . . . . . Mask 1 | . . . . . . . . 1 . Tunnel 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . Extract 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . Eject 1 | . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 10 . . . 4 1 7 8 5 Full Trace Events 13 | . 3 . . . 2 . 3 4 1 Feedback Events 2 | . 1 . . . . . . . 1 Corruption 2 | . 1 . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 95 | . . . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . . . 5 Parts Repaired 5 | . 3 . . . . . 2 . . Time 172 | . 78 . . . . . 94 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 37 | . 4 . . . . . 20 13 . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . 2 . . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . 2 . . Robot Hacks Applied 2 | . . . . . . . 2 . . formatsys_high 2 | . . . . . . . 2 . . Relay Couplers Released 10 | . . . . . . 7 3 . . Ejected 3 | . . . . . . . 3 . . Machine Destruction 7 | . . . . . . 7 . . . Attached 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Total Allies 13 | . . . . . . . 13 . . Largest Group 10 | . . . . . . . 10 1 . Highest-Rated Group 173 | . . . . . . . 173 100 . Highest-Rated Ally 100 | . . . . . . . 100 100 . Total Orders . | . . . . . . . . . . Ally Attacks 145 | . . . . . . . 145 . . Total Damage 1838 | . . . . . . . 1838 . . Kills 21 | . . . . . . . 21 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Turns Passed 12192 | 215 2035 1221 426 636 617 999 2648 1696 1699 Spaces Moved 6281 | 114 793 810 276 408 290 461 1341 1018 770 Core 7 | 7 . . . . . . . . . Treads 544 | . . . . . 224 273 . . 47 Legs 5612 | 107 793 810 276 408 66 188 1341 1018 605 Wheels . | . . . . . . . . . . Hover 118 | . . . . . . . . . 118 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 80 Average Speed 128 | 115 120 136 152 120 158 149 121 122 121 Slowest Speed 250 | 120 120 190 190 190 250 170 122 122 151 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 7 96 100 63 78 16 54 98 92 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . 1 . . 1 . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 140 | . . . . . 5 2 66 11 56 Melee . | . . . . . . . . . . Projectile 83 | . . . . . . 2 55 11 15 AOE 57 | . . . . . 5 . 11 . 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Total 9957 | 181 1830 902 282 493 425 703 2256 1435 1450 Wait 3169 | 39 988 74 . 50 95 159 784 380 600 Move 6271 | 113 792 809 275 407 289 459 1340 1017 770 Hop . | . . . . . . . . . . Pick Up 76 | 13 11 2 2 1 9 10 19 2 7 Fast Attach 7 | . 1 . . . . 2 3 1 . Attach 33 | 7 2 . . 1 8 6 4 . 5 Detach . | . . . . . . . . . . Swap 54 | . 4 5 1 5 4 10 22 . 3 Drop 72 | . 6 1 4 . 7 14 24 4 12 Fire 244 | 9 26 11 . 29 13 39 59 17 41 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 12 | . . . . . . . . . 12 Escape Stasis 4 | . . . . . . 4 . . . Rewire 15 | . . . . . . . 1 14 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto / Gar) -8/Garrison -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 216 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 1144 | -10/Materials | Identified exit to Mines 1183 | -10/Materials | Repaired Aluminum Leg 1210 | -10/Materials | Repaired Ion Engine 1250 | -10/Materials | Repaired Assault Rifle 1280 | -10/Materials | Discovered new exit (range 7) 1405 | -10/Materials | Build established: Scavenger-Mutant 1643 | -10/Materials | Discovered new exit (range 8) 1786 | -10/Materials | Discovered new exit (range 16) 2251 | -10/Materials | Entered Mines 2432 | -10/Mines | Discovered new exit (range 8) 2521 | -10/Mines | Learned Materials garrison access intel 2684 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2685 | -10/Mines | Discovered new exit (range 5) 2806 | -10/Mines | Discovered new exit (range 13) 2816 | -10/Mines | Learned location of Storage (-8) 2889 | -10/Mines | Build established: Mutant 2973 | -10/Mines | Found a hidden stash of uninstalled traps 3100 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3472 | -10/Mines | Entered Exiles 3520 | -10/Exiles | Met 8R-AWN 3552 | -10/Exiles | Met EX-HEX 3605 | -10/Exiles | Met EX-BIN 3628 | -10/Exiles | Aligned with FarCom system 3630 | -10/Exiles | Given EX-Vault access code 3702 | -10/Exiles | Opened EX-Vault 3716 | -10/Exiles | Found 0b10 Alert Chip 3750 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3790 | -10/Exiles | Met EX-DEC 3884 | -10/Exiles | Discovered new exit (range 11) 3898 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3898 | -10/Exiles | Entered Mines 3973 | -9/Mines | Assembled infested the area 3978 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4434 | -9/Mines | Core integrity fell below 50% 4487 | -9/Mines | Learned 8 Materials zone layouts 4501 | -9/Mines | Discovered new exit (range 5) 4534 | -9/Mines | Entered Materials 4534 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 4535 | -8/Materials | Identified exit to Factory 4535 | -8/Materials | Identified exit to Storage 4536 | -8/Materials | Loaded intel: 1 garrison access location 4951 | -8/Materials | Build established: Skirmisher 5149 | -8/Materials | Identified exit to Garrison 5151 | -8/Materials | Entered Garrison 5208 | -8/Garrison | Triggered checkpoint 5411 | -8/Garrison | Installed Relay Interface Framework 5560 | -8/Garrison | Triggered checkpoint 5570 | -8/Garrison | Triggered checkpoint 5606 | -8/Garrison | Triggered checkpoint 5892 | -8/Garrison | Discovered exit to Storage (range 11) 5924 | -8/Garrison | Triggered checkpoint 5998 | -8/Garrison | Garrison Relay disabled 6062 | -8/Garrison | Garrison Relay disabled 6150 | -8/Garrison | Entered Storage 6373 | -8/Storage | Build established: Scavenger-Skirmisher 6537 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6578 | -8/Storage | Garrison activated, responded to threat 6950 | -8/Storage | First assault squad dispatched 7303 | -8/Storage | Repaired KE Penetrator 7533 | -8/Storage | Met 01-MTF 7746 | -8/Storage | Discovered new exit (range 4) 7779 | -8/Storage | Build established: Skirmisher 8036 | -8/Storage | Discovered exit to Factory (range 16) 8195 | -8/Storage | Repaired Carbon-fiber Leg 8629 | -8/Storage | Identified exit to Recycling 8798 | -8/Storage | Entered Recycling 8798 | -8/Recycling | Accompanied by 1 ally (01-MTF) 8803 | -8/Recycling | 01-MTF left 8812 | -8/Recycling | Found Scrap Engine 9518 | -8/Recycling | Discovered new exit (range 5) 10494 | -8/Recycling | Entered Factory 10494 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 10900 | -6/Factory | Fabricated Adv. Sensor Array (x1) 10903 | -6/Factory | Build established: Construct 12174 | -6/Factory | Core integrity fell below 50% 12193 | -6/Factory | Core integrity fell below 20% 12194 | -6/Factory | Core destroyed Last Messages --------------- 12186_ Overheating: Energy bleed (-26). 12186_ Crushed G-50 Soldier. 12186_ G-50 Soldier destroyed. 12186_ R-10 Processor collects Hvy. Laser. 12186_ K-01 Serf collects debris. 12187_ Overheating: Core damaged (-93). 12187_ Acquired 40 matter. 12187_ R-10 Processor collects Lgt. Angular Momentum Engine. 12187_ Slammed into G-50 Soldier. 12188_ R-10 Processor collects Wheel. 12188_ Med. Reactive Plating destroyed. 12189_ Power failure, Lgt. Angular Momentum Engine shutdown. 12189_ K-01 Serf cleans the Construction Platform. 12189_ K-01 Serf cleans the Nuclear Reactor. 12191_ U-05 Engineer builds a Wall. 12192_ K-01 Serf cleans the Construction Platform. 12192_ K-01 Serf cleans the Nuclear Reactor. 12193_ Power failure, Antimatter-Deuterium Reactor shutdown. 12193_ Overheating: Core damaged (-119). 12194_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ######+##### # #?????????????? | | #?# # + + +?????????????? | | ###"# #### # "" #?????????????? | | % ##?# # "" +?????????????? | | ####### ##?# #^ " #?????????????? | | ????### #??# # " #?????????????? | | ?????? ######### "" #?????????????? | | ?????# #?????????????? | | ?????# ^ #?????????????? | | ?????# #?????????????? | | ?????# ### """ #?????????????? | | ?????#######?# """k ########?????????????? | | ?????????????# """ #????????????????????? | | ??????????#### #????????????????????? | | ?????????? ] #????????????????????? | | ????????? #????????????????????? | | ????????? ! #????????????????????? | | ???????????### % #????????????????????? | | ?????????????# R###????????????????????? | | ?????????????############ #??????????????????????? | | ????????????????????????#u#??????????????????????? | | ????????????????????????#k#??????????????????????? | | ????????????????????????#u#??????????????????????? | | ???????????????????????##u#??????????????????????? | | ???????????????????????##g##?????????????????????? | | ?????????????????????####@######?????????????????? | | ?????????????????????# uk% ! #?????????????????? | | ?????????????????????# Ru #?????????????????? | | ?????????????????????# """"""" #?????????????????? | | ?????????????????????# """"""" #?????????????????? | | ?????????????????????#t""""""" #?????????????????? | | ?????????????????????#k""""""" #?????????????????? | | ?????????????????????# u #?????????????????? | | ?????????????????????#?? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 35 Energy Capacity 493 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Extracted Hardlight Generator | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed PhaseAnalysisSink Manual? 0 Play Time 01:22:54 Cumulative 47.5 hours Start 2023.09.08 @ 18:21:56 End 2023.09.08 @ 19:47:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97a31421-7e89-4833-a87f-89aeb372072a