Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 20:08:49 // Halloween2020/ForbiddenLore Player: Coronach Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1215) 1215 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 3213 Bonus ------- High Alert Combat Kills 113 Cogmind --------- Core Integrity 495/550 Matter 281/300 Energy 160/160 System Corruption 0% Temperature Cool (54) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY (16) --- Light Deuterium Engine Titanium Leg Improved Carbon-fiber Leg Small Battery (100) Sensor Array Improved Targeting Computer Melee Analysis Suite Hacking Suite System Shield Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Signal Interpreter Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Titanium Leg Improved Carbon-fiber Leg Small Battery Sensor Array Improved Targeting Computer Melee Analysis Suite Hacking Suite System Shield Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Power Maul [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 59 | 2 6 38 13 Power 6 | . . 5 1 Engine 5 | . . 5 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | . 2 4 4 Treads 5 | . . 4 1 Leg 3 | . . . 3 Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 2 11 2 Device 1 | . . 1 . Storage 9 | 1 1 7 . Processor 3 | . 1 2 . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 27 | 1 2 18 6 Energy Gun 11 | . . 7 4 Energy Cannon 2 | . . 2 . Ballistic Gun 8 | 1 1 5 1 Ballistic Cannon . | . . . . Launcher 5 | . 1 3 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 7 | . . 5 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 4 | . . 3 1 Highest Loss Streak 2 | . . 2 2 Average Slot Usage (%) 99 | . 100 99 99 Engine 10 | . 14 10 5 Treads 9 | . . 13 1 Leg 6 | . 12 . 25 Wheel 7 | . 16 8 . Device 2 | . . 3 . Storage 22 | . 28 22 18 Processor 12 | . . 14 18 Protection 4 | . . 4 8 Energy Gun 7 | . . 6 15 Energy Cannon 2 | . . 4 . Ballistic Gun 10 | . 27 10 1 Naked Turns . | . . . . Heaviest Build 53 | 15 15 46 53 Greatest Support 60 | 20 32 40 60 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 8 8 16 16 Average Capacity 11 | 6 7 10 16 Most Carried 16 | 7 8 16 16 Average Carried 9 | 4 7 8 14 Final Capacity 16 | 8 8 16 16 Final Carried 16 | 7 7 16 14 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1101 | 226 31 689 155 Remotely . | . . . . Salvage Created 1396 | 70 45 804 477 Parts 113 | 4 7 68 34 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 4 | 1 . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 3 25 10 Guns 17 | . 1 12 4 Cannons 2 | . . 2 . AOE 19 | . 2 11 6 Classes Destroyed 10 | 1 3 5 1 Worker 2 | . 1 1 . Builder 1 | . . . 1 Hauler 1 | . . 1 . Recycler 1 | 1 . . . Operator 3 | . . 2 1 Watcher 3 | . 1 1 1 Swarmer 16 | . 3 10 3 Grunt 14 | . . 10 4 Brawler 1 | . . 1 . Sentry 7 | . . 4 3 Best Kill Streak 7 | 1 4 6 7 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging . | . . . . Exploded 2 | . 1 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1543 | . 82 903 558 Core 258 | . . 203 55 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 100 49 . Volleys Fired 96 | 3 9 63 21 Largest 2 | 2 2 2 2 Hottest 100 | 40 40 100 90 Shots Fired 153 | 6 14 94 39 Gun 118 | 6 10 66 36 Cannon 16 | . . 16 . Launcher 18 | . 4 11 3 Special 1 | . . 1 . Kinetic 73 | 6 10 49 8 Thermal 26 | . . 26 . Explosive 18 | . 4 11 3 Electromagnetic 36 | . . 8 28 Robot Hit Streak 18 | 5 2 7 18 Robot Miss Streak 5 | . 3 5 1 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 103 | 5 6 59 33 Core Hits 79 | 3 7 44 25 Critical Hits 2 | . . 2 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3378 | 35 202 1963 1178 Guns 1260 | 35 38 666 521 Cannons 164 | . . 164 . Explosions 1954 | . 164 1133 657 Melee . | . . . . Ramming . | . . . . Kinetic 682 | 35 38 488 121 Thermal 899 | . . 559 340 Explosive 1306 | . 164 825 317 Electromagnetic 491 | . . 91 400 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 144 | . . 131 13 Projectiles . | . . . . Explosions 144 | . . 131 13 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 157 | . 16 65 76 Shots 6 | . 1 3 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 150 | . . 127 150 Average Temperature 49 | . . 36 72 Received Heat Transfer 411 | . . 231 180 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . . 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1155 | . . 805 350 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 3 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 611 | 5 146 611 513 Initial 210 | . 3 61 210 Average 290 | 3 92 328 323 Maximum Alert Level 2 | . . 2 2 Low Security (%) 39 | 100 100 37 . Level 1 22 | . . 7 87 Level 2 38 | . . 55 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 3 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 5 36 17 Peak Tracking Total 9 | . 3 9 4 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 3 1 Terminals 8 | . 4 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 10 9 5 Successful 15 | . 6 6 3 Failed 9 | . 4 3 2 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 23 | . 10 8 5 Terminals 24 | . 10 9 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 6 5 3 Terminals 14 | . 6 5 3 Track 5 | . 2 2 1 Botnet 7 | . 3 3 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2002 | 24 278 1291 409 Spaces Moved 1206 | 8 212 751 235 Core . | . . . . Treads 420 | . . 404 16 Legs 310 | 8 83 . 219 Wheels 476 | . 129 347 . Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 100 100 120 Average Speed 128 | 120 107 135 122 Slowest Speed 180 | 120 120 180 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 2 33 48 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 150 | . 25 83 42 Melee . | . . . . Projectile . | . . . . AOE 150 | . 25 83 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1510 | 17 250 927 316 Wait 68 | . 9 30 29 Move 1203 | 7 211 750 235 Hop . | . . . . Pick Up 44 | 3 8 24 9 Fast Attach 7 | 1 . 3 3 Attach 13 | . 1 9 3 Detach . | . . . . Swap 39 | 1 5 26 7 Drop 40 | 2 7 22 9 Fire 96 | 3 9 63 21 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 0) 25 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 4) 295 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x2 346 | -9/Materials | Build established: Mutant 703 | -9/Materials | Build established: Scavenger-Mutant 1305 | -9/Materials | Core integrity fell below 50% 1334 | -9/Materials | Discovered new exit (range 3) 1336 | -9/Materials | Identified exit to Materials 1594 | -9/Materials | Entered another Materials area 1594 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1933 | -8/Materials | Build established: Mutant 2003 | -8/Materials | Self-destructed Last Messages --------------- 01986_ U-05 Engineer lays Concrete. 01987_ R-06 Scavenger collects Lgt. Deuterium Engine. 01987_ U-05 Engineer lays Concrete. 01991_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 01992_ U-05 Engineer repairs door. 01994_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01997_ Med. Armor Plating destroyed. 01997_ R-06 Scavenger inserts Heat Sink into recycling unit. 02000_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 02000_ G-50 Soldier destroyed. 02000_ Switching to secondary target: G-47 Trooper. 02000_ Chain reaction triggered in Lgt. Nuclear Core. 02000_ U-05 Engineer destroyed. 02001_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02002_ C-30 ARC bursts open, deploying its payload. 02002_ G-50 Soldier unfolds itself. 02002_ G-47 Trooper unfolds itself. 02003_ Acquired 85 matter. 02003_ U-05 Engineer lays Concrete. 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