Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 00:36:01

Player: Rosa

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (54)      270
Value Destroyed (1898)     1898
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7048

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -5/Upper Caves

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (10) --
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
         Hacking Suite
>        --- WEAPON (2) -------
  Cooled Pulse Rifle
>        --- INVENTORY (10) ---
             (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
           Xenon Bombardment Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Chainsword
           Chainsword
>          --- INVENTORY --------
  Improved Ion Engine
           Deuterium Engine
  Improved Deuterium Engine
     Small Storage Unit
  Improved Medium Laser
    Cooled Pulse Rifle
           Assault Cannon
           Datajack
           Spear
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               8    | .   .   .   2   .   .   .   .   2   2   2   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             114  | 7   2   10  21  1   3   3   23  21  5   7   11  
  Power                    24   | 1   1   5   2   .   .   .   6   5   .   4   .   
    Engine                 20   | 1   .   5   2   .   .   .   6   3   .   3   .   
    Core                   4    | .   1   .   .   .   .   .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   .   3   8   1   1   .   11  9   1   2   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   1   .   .   .   .   .   .   .   2   2   
    Wheel                  5    | 2   .   2   1   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Flight                 30   | .   .   .   7   1   1   .   10  9   1   .   1   
  Utility                  21   | 1   1   .   6   .   1   .   4   3   3   1   1   
    Device                 7    | .   .   .   2   .   .   .   2   .   2   .   1   
    Storage                10   | 1   1   .   4   .   1   .   1   1   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   1   2   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 3   .   2   5   .   1   3   2   4   1   .   6   
    Energy Gun             14   | 3   .   1   3   .   .   2   1   2   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   1   .   .   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   2   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   3    | .   .   .   .   .   1   .   1   .   .   .   1   
  Unidentified Prototypes  6    | .   .   .   3   .   .   .   2   .   .   .   1   
Parts Lost                 40   | .   .   5   2   .   .   .   6   4   2   6   15  
  Power                    7    | .   .   1   1   .   .   .   1   1   .   1   2   
  Propulsion               19   | .   .   3   1   .   .   .   3   1   2   4   5   
  Utility                  5    | .   .   .   .   .   .   .   1   2   .   .   2   
  Weapon                   9    | .   .   1   .   .   .   .   1   .   .   1   6   
  Highest Loss Streak      9    | .   .   2   1   .   .   .   6   2   2   3   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     71   | .   99  94  87  100 100 98  70  82  69  45  31  
  Engine                   7    | .   8   13  10  11  11  11  9   9   6   5   1   
  Core                     1    | .   5   .   .   .   .   .   .   3   .   .   .   
  Wheel                    4    | .   28  24  2   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   28  44  44  44  35  39  34  12  .   
  Device                   2    | .   .   .   6   11  11  11  6   .   1   .   2   
  Storage                  12   | .   27  28  15  11  11  11  9   7   6   6   6   
  Hackware                 4    | .   .   .   .   .   .   .   1   12  6   5   5   
  Energy Gun               7    | .   28  14  12  22  18  18  .   3   .   .   3   
  Ballistic Gun            1    | .   .   .   3   .   .   1   7   .   .   .   .   
  Impact Weapon            2    | .   .   12  4   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   5   13  9   1   
Peak Build Rating          37   | 6   9   9   19  19  19  20  24  37  35  27  32  
  Average Rating           18   | 4   7   6   11  19  19  18  19  27  29  24  18  
  On Entrance              16   | .   6   9   6   19  19  19  19  15  30  25  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 12  16  16  18  18  18  18  27  26  32  35  37  
  Greatest Support         32   | 26  26  32  18  18  19  19  20  28  28  20  30  
  Greatest Overweight (x)  9    | .   .   1   3   .   5   .   1   1   1   9   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   3   
Largest Inventory Capacity 10   | 8   8   8   10  8   8   8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   7   8   8   8   8   9   10  10  10  
  Most Carried             10   | 5   6   7   8   7   7   7   8   10  8   9   6   
  Average Carried          5    | 2   4   4   6   7   6   5   6   8   7   6   2   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   10  10  10  10  
  Final Carried            8    | 4   6   6   8   7   6   7   4   7   8   5   .   

 Class Distribution 
--------------------
 56% | Mutant
 31% | Sprinter
  8% | Hacker-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
        Sprinter | -9/Materials
        Sprinter | -9/Mines
        Sprinter | -9/Exiles
        Sprinter | -8/Mines
        Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
          Mutant | -6/Factory
          Mutant | -5/Factory
          Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Matter Collected           1456 | 270 120 95  237 .   20  50  153 286 40  35  150 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2365 | 83  154 360 536 .   .   46  201 377 106 182 320 
  Parts                    128  | 2   10  13  31  .   .   4   12  25  9   8   14  
Haulers Intercepted        4    | .   .   .   2   .   .   .   1   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  40   | .   3   8   8   .   .   1   3   7   1   3   6   
  Melee                    16   | .   .   1   .   .   .   .   .   7   1   3   4   
  Guns                     18   | .   3   3   7   .   .   1   3   .   .   .   1   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 1   3   1   2   .   .   1   .   1   .   .   2   
  Worker                   3    | .   .   1   .   .   .   .   .   .   2   .   .   
  Hauler                   4    | .   .   .   2   .   .   .   1   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   2   .   2   .   .   .   .   1   .   .   .   
  Swarmer                  4    | .   1   .   .   .   .   .   .   3   .   .   .   
  Grunt                    24   | .   2   8   4   .   .   .   2   3   .   2   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   4   .   .   .   1   .   1   .   1   
  Hunter                   3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 1   3   4   3   .   .   1   2   4   2   1   2   
  Combat Bots Only         4    | .   2   4   3   .   .   1   1   4   1   1   2   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  
Hostile Shots Fired        455  | .    21   53   45   .    .    4    71   37   36   36   152  
  Missed                   132  | .    6    10   13   .    .    1    32   7    15   4    44   
Damage Taken               4764 | .    146  598  353  .    .    30   522  432  157  648  1878 
  Core                     1650 | .    59   182  161  .    .    .    115  78   29   273  753  
  Absorbed by Shields      207  | .    .    .    53   .    .    13   131  .    .    .    10   
  Regen/Repaired (Parts)   132  | .    2    .    .    .    .    .    27   103  .    .    .    
Core Remaining (%)         70   | 100  .    3    .    .    .    59   79   88   96   .    .    
Volleys Fired              151  | 5    19   19   47   .    4    3    35   4    .    .    15   
  Largest                  2    | 2    2    2    2    .    2    2    1    1    .    .    2    
  Hottest                  104  | 100  100  100  100  .    96   96   28   56   .    .    104  
Shots Fired                209  | 6    33   26   72   .    8    6    35   4    .    .    19   
  Gun                      190  | 6    33   26   64   .    8    6    35   4    .    .    8    
  Cannon                   19   | .    .    .    8    .    .    .    .    .    .    .    11   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  65   | .    .    .    19   .    .    .    35   .    .    .    11   
  Thermal                  135  | 2    33   25   53   .    8    6    .    4    .    .    4    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | 4    .    1    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         16   | 2    5    4    4    .    .    4    4    1    .    .    16   
  Robot Miss Streak        6    | 1    6    2    4    .    .    2    3    2    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           194  | 3    17   29   45   .    .    3    22   20   7    13   35   
  Core Hits                82   | 1    8    11   23   .    .    2    6    9    3    6    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    2    .    .    .    .    1    .    .    .    .    
  Critical Strikes         12   | .    1    3    1    .    .    .    1    1    1    1    3    
    Burn                   4    | .    1    1    1    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  2    | .    .    2    .    .    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    1    1    1    2    
Melee Attacks              97   | .    .    16   .    .    .    .    2    31   8    17   23   
  Impact                   16   | .    .    16   .    .    .    .    .    .    .    .    .    
  Slashing                 71   | .    .    .    .    .    .    .    .    31   8    17   15   
  Piercing                 7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    1    2    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    1    .    2    
Damage Inflicted           4476 | 39   213  557  613  .    .    44   456  810  370  472  902  
  Guns                     1669 | 39   213  203  544  .    .    44   456  33   .    .    137  
  Cannons                  316  | .    .    .    69   .    .    .    .    .    .    .    247  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2489 | .    .    354  .    .    .    .    .    777  370  472  516  
  Ramming                  2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  879  | .    .    .    176  .    .    .    456  .    .    .    247  
  Thermal                  1016 | 12   213  203  437  .    .    44   .    33   .    .    74   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          90   | 27   .    .    .    .    .    .    .    .    .    .    63   
  Impact                   354  | .    .    354  .    .    .    .    .    .    .    .    .    
  Slashing                 1984 | .    .    .    .    .    .    .    .    777  370  472  365  
  Piercing                 151  | .    .    .    .    .    .    .    .    .    .    .    151  
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    .    .    .    .    9    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            182  | .    .    76   .    .    .    .    .    58   48   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    182  | .    .    76   .    .    .    .    .    58   48   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        380  | 39   380  350  270  .    96   138  9    161  .    .    151  
  Average Temperature      82   | 24   192  131  107  .    55   60   5    38   .    .    47   
  Received Heat Transfer   1564 | .    39   399  157  .    .    .    228  45   42   126  528  
  Effects                  8    | .    5    .    3    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           7    | .    5    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    4    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4    | .    .    4    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    4    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             3    | .    .    3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2843 | 37   703  666  1042 .    .    99   .    74   .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Peak Influence             234  | 5   87  188 200 36  .   45  202 234 149 97  .   
  Initial                  114  | .   3   33  .   36  .   .   17  18  114 72  .   
  Average                  81   | 2   31  104 88  36  .   17  79  81  129 84  .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   1   .   .   .   
  Low Security (%)         96   | 100 100 100 95  100 .   100 99  88  100 100 .   
  Level 1                  3    | .   .   .   4   .   .   .   .   11  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   .   .   .   1   4   .   2   .   
  Investigation            5    | .   .   .   .   .   .   .   .   4   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Distress Signals           10   | .   1   .   4   .   .   .   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              71   | .   5   8   13  .   .   1   19  13  1   4   7   
  Peak Tracking Total      9    | .   3   4   4   .   .   1   9   4   1   2   4   
  Tactical Retreats        6    | .   .   .   .   .   .   .   2   3   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Traps Triggered            5    | .   .   .   2   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Machines Disabled          4    | .   1   .   .   .   1   .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Machines Accessed          18   | .   2   .   2   .   1   .   5   7   .   1   .   
  Terminals                6    | .   1   .   1   .   .   .   3   1   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Repair Stations          3    | .   1   .   .   .   .   .   1   1   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   3   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   4   .   11  .   23  .   12  26  .   3   .   
  Successful               71   | .   4   .   11  .   23  .   8   24  .   1   .   
  Failed                   8    | .   .   .   .   .   .   .   4   2   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   5   .   .   .   .   
  Terminals                13   | .   2   .   3   .   .   .   7   1   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   4   .   3   .   
  Repair Stations          15   | .   2   .   .   .   .   .   2   11  .   .   .   
  Recycling Units          13   | .   .   .   .   .   .   .   3   10  .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   2   .   3   .   23  .   4   1   .   .   .   
  Record                   30   | .   1   .   2   .   23  .   3   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   4   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       15   | .   2   .   .   .   .   .   2   11  .   .   .   
  Scan Component           7    | .   1   .   .   .   .   .   1   5   .   .   .   
  Repair                   7    | .   1   .   .   .   .   .   1   5   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       10   | .   .   .   .   .   .   .   2   8   .   .   .   
  Recycle Component        3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Process                  3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   1   .   .   .   3   5   .   1   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   3   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   50   | .   .   .   .   .   .   .   .   50  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   4   .   .   .   
Parts Repaired             7    | .   1   .   .   .   .   .   1   5   .   .   .   
  Time                     238  | .   26  .   .   .   .   .   32  180 .   .   .   
Parts Recycled             3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Recycled Matter          128  | .   .   .   .   .   .   .   .   128 .   .   .   
  Retrieved Matter         91   | .   .   .   .   .   .   .   .   91  .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   1   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   1   .   .   .   1   
  parse_system             2    | .   .   .   .   .   .   .   1   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  
Turns Passed               3463 | 74   200  409  464  24   123  60   277  695  148  329  660  
Spaces Moved               3386 | 51   128  287  432  76   296  143  382  1067 148  168  208  
  Core                     97   | 1    .    .    .    .    2    .    .    .    .    4    90   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     111  | .    .    9    38   .    .    .    .    .    .    55   9    
  Wheels                   499  | 50   128  278  43   .    .    .    .    .    .    .    .    
  Hover                    82   | .    .    .    .    .    .    .    .    .    .    .    82   
  Flight                   2597 | .    .    .    351  76   294  143  382  1067 148  109  27   
  Fastest Speed            24   | 50   90   90   29   29   29   31   29   24   25   106  120  
  Average Speed            63   | 89   90   96   51   29   32   31   33   27   73   153  265  
  Slowest Speed            500  | 100  90   190  285  29   300  31   112  104  106  500  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    .    1    1    .    2    3    5    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    29   60   29   19   58   45   47   28   5    4    34   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  
Total                      4320 | 71   178  368  601  76   315  152  490  1419 175  213  262  
  Wait                     472  | 3    28   20   73   .    10   .    36   262  16   20   4    
  Move                     3351 | 50   127  286  429  73   295  138  375  1056 147  167  208  
  Hop                      12   | .    .    .    1    1    .    2    3    5    .    .    .    
  Pick Up                  47   | 5    2    8    12   .    .    1    3    14   .    1    1    
  Fast Attach              41   | 5    1    1    9    .    .    .    6    8    4    3    4    
  Attach                   42   | 2    .    4    6    .    2    3    9    7    .    2    7    
  Detach                   24   | 1    .    1    4    .    2    4    7    3    1    .    1    
  Swap                     33   | .    1    5    8    1    1    .    8    6    1    2    .    
  Drop                     38   | .    .    8    12   1    1    1    6    7    .    2    .    
  Fire                     151  | 5    19   19   47   .    4    3    35   4    .    .    15   
  Melee                    90   | .    .    16   .    .    .    .    2    29   6    16   21   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    18   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
   75 | -11/Scrapyard  | Entered Materials
   75 | -10/Materials  | Discovered new exit (range 14)
  155 | -10/Materials  | Repaired Lgt. Ion Engine
  218 | -10/Materials  | Discovered new exit (range 13)
  275 | -10/Materials  | Entered Mines
  294 | -10/Mines      | Core integrity fell below 50%
  316 | -10/Mines      | Learned location of Storage (-7)
  381 | -10/Mines      | Build established: Mutant
  658 | -10/Mines      | Core integrity fell below 20%
  669 | -10/Mines      | Discovered new exit (range 8)
  684 | -10/Mines      | Entered Materials
  684 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1138 | -9/Materials   | Discovered new exit (range 16)
 1148 | -9/Materials   | Entered Mines
 1170 | -9/Mines       | Build established: Sprinter
 1171 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1171 | -9/Mines       | Discovered new exit (range 5)
 1172 | -9/Mines       | Entered Exiles
 1197 | -9/Exiles      | Discovered new exit (range 15)
 1205 | -9/Exiles      | Met 8R-AWN
 1211 | -9/Exiles      | Met EX-HEX
 1257 | -9/Exiles      | Met EX-DEC
 1269 | -9/Exiles      | Learned location of Zion (-7)
 1290 | -9/Exiles      | Discovered new exit (range 14)
 1295 | -9/Exiles      | Entered Mines
 1354 | -8/Mines       | Discovered new exit (range 5)
 1355 | -8/Mines       | Entered Materials
 1355 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1505 | -8/Materials   | Repaired Shield Generator
 1629 | -8/Materials   | Discovered new exit (range 10)
 1630 | -8/Materials   | Lost 6 parts (1p3n1u1w)
 1632 | -8/Materials   | Entered Factory
 1632 | -7/Factory     | Evolved 2 slots: Propulsion x2
 1792 | -7/Factory     | Repaired Imp. Flight Unit
 1820 | -7/Factory     | Repaired Flight Unit
 1847 | -7/Factory     | Repaired Flight Unit
 1875 | -7/Factory     | Repaired Lgt. Ion Engine
 1927 | -7/Factory     | Repaired Imp. Medium Laser
 2181 | -7/Factory     | Fabricated Flight Unit (x2)
 2213 | -7/Factory     | Fabricated Flight Unit (x2)
 2323 | -7/Factory     | Discovered new exit (range 16)
 2327 | -7/Factory     | Entered another Factory area
 2327 | -6/Factory     | Evolved 2 slots: Propulsion x2
 2467 | -6/Factory     | Discovered new exit (range 8)
 2475 | -6/Factory     | Entered another Factory area
 2475 | -5/Factory     | Evolved 2 slots: Propulsion x2
 2726 | -5/Factory     | Build established: Mutant
 2739 | -5/Factory     | Lost 3 parts (1p1n1w)
 2777 | -5/Factory     | Discovered new exit (range 9)
 2804 | -5/Factory     | Entered Upper Caves
 2996 | -5/Upper Caves | Core integrity fell below 50%
 3073 | -5/Upper Caves | Lost 9 parts (1p4n1u3w)
 3204 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3250 | -5/Upper Caves | Core integrity fell below 20%
 3283 | -5/Upper Caves | Lost 3 parts (3w)
 3332 | -5/Upper Caves | Spotted B-75 Beast
 3464 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
Reading system data...
03246_ Hpw. Shock Rifle destroyed.
03246_ Penetrated by Slug.
03246_ Identified Cld. Pulse Rifle.
03249_ Penetrated by Slug.
03249_ Y-64 Sentinel suffers critical hit
  (Burn).
03252_ Penetrated by Slug.
03252_ Datajack destroyed.
03253_ Y-64 Sentinel critical meltdown.
03255_ Acquired 27 matter.
03259_ Acquired 8 matter.
03262_ Acquired 6 matter.
03273_ Acquired 9 matter.
03290_ System corrupted: Component data lost.
03346_ System corrupted: Heat flow error (+191).
03367_ Knocked back.
03370_ Force Field destroyed.
03388_ M4DQIUFWE8GTIILCPCW YIOZ2F2ODDKJF|2HJYZ
03457_ System corrupted: Heat flow error (+128).

 Map 
-----
+----------------------------------------------------+
| ?????????#            #?????"         #??????????? |
| ?????????#         "###?????#         #??????????? |
| ?????????#        "### #????#     ####        ???? |
| ?????????#       "###   ##??##   ##????      ????? |
| ?????????#      """#     ##??#  ##??????    ?????? |
| ?????????##     ""        ####  #####   ## ??????? |
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| ????????????##                    #??????????????? |
| ????????????##          BB#####       #??????????? |
| ???????????##            ;#????#      #??????????? |
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| ???????????##            ;#??????#   ##??????????? |
| ????????????#             #???????   #???????????? |
| ???????????##             #???????     ??????????? |
| ???????????#              ##???????     ?????????? |
| ??????????#                #???????     ?????????? |
| ??????????#      ###       #####????    ?????????? |
| ??????????#  ## ???#           ##????????????????? |
| ??????????? ??#????##           %       ?????????? |
| ????????????????????#    ;###"%#####     ????????? |
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| ??????????????????????##  #??? #?????????????????? |
| ??????????????????????##  #???? ?????????????????? |
| ??????????????????????#  @#?????#????????????????? |
| ????????????????????#     #??????????????????????? |
| ???????????????????#     %#??????????????????????? |
| ??????????????????#       #??????????????????????? |
| ?????????????????#        #??????????????????????? |
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| ????????????????#   #### ##??????????????????????? |
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| ??????????????  ?????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            440
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                65
Offensive Hacking          20

 Item Schematics 
-----------------
           Flight Unit | -9/Materials | Scanalyzed
 Weight Redist. System | -9/Materials | Scanalyzed
              Datajack | -9/Materials | Scanalyzed
            Beam Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Flight Unit | x2 | -7/Factory 
 Flight Unit | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Everything Is Under Control
Just What I Needed
Leap Before You Look
Party Time

 Challenges 
------------
None

 Game 
------
Seed              SystemTitaniumChronowheel
  Manual?         0
Play Time         00:54:45
  Cumulative      13.8 hours
  Start           2024.08.10 @ 23:41:53
  End             2024.08.11 @ 00:36:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           49
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1611f4c-5138-4daa-977f-9e91cd520353