Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.28 @ 19:00:42

Player: Dumalacath

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (84)      420
Value Destroyed (2905)     2905
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (80)                 80
              TOTAL SCORE: 6365

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      39

 Cogmind 
---------
Core Integrity             0/700
Matter                     86/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Walking (400) Ox4
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
                Target Analyzer
>               --- WEAPON (3) -------
                Power Maul
>               --- INVENTORY (20) ---
          Light Deuterium Engine
          Light Nuclear Core
       Improved Deuterium Engine
                Aluminum Leg
       Improved Signal Interpreter
                Targeting Computer
                Weapon Cycler

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
                Matter Filter
         Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
                Gauss Rifle
                Gauss Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
                Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
        Compact Matter Pod
       Improved Sensor Array
       Improved Signal Interpreter
                Assault Cannon
                Assault Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                Power Maul
[Rating: 44]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Enhanced Autogun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             89   | 6   8   9   9   17  24  12  4   
  Power                    10   | 1   1   .   4   1   2   1   .   
    Engine                 8    | 1   1   .   4   .   2   .   .   
    Core                   2    | .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   3   .   7   9   6   2   
    Treads                 2    | .   .   .   .   .   .   1   1   
    Leg                    25   | 2   2   1   .   6   9   4   1   
    Wheel                  2    | .   .   .   .   1   .   1   .   
    Hover                  2    | .   .   2   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   1   1   7   7   .   .   
    Device                 4    | .   1   .   .   1   2   .   .   
    Storage                3    | 1   .   .   .   2   .   .   .   
    Processor              4    | .   .   .   .   1   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   1   3   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   4   5   4   2   6   5   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   3   1   4   2   2   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   3   4   1   
    Launcher               6    | .   1   3   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   .   
Parts Lost                 40   | .   .   3   1   .   14  10  12  
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               15   | .   .   .   .   .   5   4   6   
  Utility                  8    | .   .   1   .   .   6   .   1   
  Weapon                   15   | .   .   2   1   .   3   5   4   
  Highest Loss Streak      12   | .   .   2   1   .   8   7   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  93  87  98  97  96  84  
  Engine                   5    | .   14  14  11  .   6   2   .   
  Core                     3    | .   .   .   .   8   .   5   5   
  Leg                      29   | .   28  13  .   31  37  31  21  
  Wheel                    1    | .   .   .   .   1   .   4   6   
  Hover                    3    | .   .   14  22  2   .   .   .   
  Device                   5    | .   11  8   .   7   5   .   .   
  Storage                  9    | .   14  14  11  9   7   7   7   
  Processor                7    | .   .   .   .   4   8   23  21  
  Protection               6    | .   .   .   22  13  5   .   .   
  Ballistic Gun            16   | .   28  18  12  18  19  1   .   
  Ballistic Cannon         3    | .   .   .   .   .   2   15  13  
  Launcher                 1    | .   .   5   7   .   .   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 11  17  19  26  61  72  67  65  
  Greatest Support         85   | 20  20  24  24  68  85  71  20  
  Greatest Overweight (x)  4    | .   .   .   1   2   1   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   3   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  20  20  
  Average Capacity         15   | 6   8   8   8   13  20  20  20  
  Most Carried             20   | 3   8   8   8   20  20  16  12  
  Average Carried          12   | 2   7   7   7   12  18  12  11  
  Final Capacity           20   | 8   8   8   8   20  20  20  20  
  Final Carried            20   | 3   8   6   8   20  15  12  7   

 Class Distribution 
--------------------
 47% | Mutant
 22% | Gunner
 20% | Scavenger-Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low 
Matter Collected           3048 | 215 256 427 333 433 766 466 152 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2822 | .   290 223 548 695 693 295 78  
  Parts                    171  | .   24  15  34  40  45  12  1   
Haulers Intercepted        4    | .   .   .   2   2   .   .   .   
Recyclers Shooed           7    | .   .   1   4   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   10  3   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Combat Hostiles Destroyed  76   | .   6   14  13  10  18  12  3   
  Melee                    1    | .   .   1   .   .   .   .   .   
  Guns                     35   | .   4   6   5   10  9   1   .   
  Cannons                  18   | .   .   .   .   .   8   7   3   
  AOE                      22   | .   2   7   8   .   1   4   .   
Classes Destroyed          18   | .   3   3   6   1   4   1   .   
  Worker                   3    | .   2   1   .   .   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   4    | .   .   .   2   2   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   2   1   .   .   
  Swarmer                  13   | .   .   .   4   .   5   4   .   
  Grunt                    26   | .   6   3   5   6   2   3   1   
  Brawler                  3    | .   .   .   2   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   .   2   4   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   
  Hunter                   6    | .   .   .   .   .   5   1   .   
  Programmer               3    | .   .   .   .   .   3   .   .   
  Assembled                10   | .   .   10  .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   5   5   12  3   8   4   1   
  Combat Bots Only         8    | .   4   5   7   3   8   4   1   
Max Kills in Single Turn   4    | .   3   2   4   1   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   .   1   3   .   
  Melee                    1    | .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Damage Taken               6263 | .    234  600  264  430  2357 1158 1220 
  Core                     926  | .    58   111  26   29   265  133  304  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    32   93   94   .    .    .    
Volleys Fired              225  | .    17   33   34   35   55   31   20   
  Largest                  3    | .    2    2    2    2    3    3    3    
  Hottest                  144  | .    56   56   56   50   117  136  144  
Shots Fired                453  | .    34   58   47   70   134  74   36   
  Gun                      282  | .    33   45   38   70   90   6    .    
  Cannon                   143  | .    .    .    .    .    43   65   35   
  Launcher                 28   | .    1    13   9    .    1    3    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  425  | .    33   45   38   70   133  71   35   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                28   | .    1    13   9    .    1    3    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    5    7    11   13   16   12   6    
  Robot Miss Streak        7    | .    3    5    2    2    7    5    2    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    
Shots Hit Robots           275  | .    22   32   32   49   77   44   19   
  Core Hits                170  | .    13   29   32   29   40   21   6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
  Critical Strikes         13   | .    .    .    1    .    3    5    4    
    Destroy                1    | .    .    .    1    .    .    .    .    
    Blast                  12   | .    .    .    .    .    3    5    4    
Melee Attacks              3    | .    .    3    .    .    .    .    .    
  Impact                   3    | .    .    3    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7640 | .    507  1109 1520 823  1772 1240 669  
  Guns                     2914 | .    369  331  413  808  929  64   .    
  Cannons                  2175 | .    .    .    .    .    556  950  669  
  Explosions               2313 | .    138  579  1107 .    263  226  .    
  Melee                    186  | .    .    186  .    .    .    .    .    
  Ramming                  52   | .    .    13   .    15   24   .    .    
  Kinetic                  5089 | .    369  331  413  808  1485 1014 669  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                2313 | .    138  579  1107 .    263  226  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   186  | .    .    186  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    2    2    .    .    14   14   17   
  Average Corruption       9    | .    2    2    .    .    9    14   15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  70   | .    2    6    .    .    15   29   18   
    Message Errors         19   | .    .    2    .    .    5    8    4    
    Matter Fused           12   | .    .    2    .    .    3    5    2    
    Heat Flow Errors       13   | .    .    .    .    .    2    4    7    
    Energy Discharges      5    | .    1    .    .    .    3    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    1    3    1    
    Data Loss (major)      4    | .    1    .    .    .    .    2    1    
    Misfires               2    | .    .    1    .    .    .    1    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    
    Weapon Failures        9    | .    .    .    .    .    1    6    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            165  | .    .    97   46   .    .    22   .    
  Projectiles              22   | .    .    .    .    .    .    22   .    
  Explosions               69   | .    .    23   46   .    .    .    .    
  Melee                    74   | .    .    74   .    .    .    .    .    
Knockbacks                 22   | .    .    1    .    .    8    9    4    
  Impact                   1    | .    .    1    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    .    8    8    4    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      145  | .    30   62   .    .    31   .    22   
  Shots                    5    | .    1    2    .    .    1    .    1    
  Rammed                   1    | .    .    1    .    .    .    .    .    
Targets Rammed             7    | .    .    2    .    4    1    .    .    
  Kicked                   6    | .    .    1    .    4    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        392  | .    52   42   72   126  392  379  358  
  Average Temperature      90   | .    17   10   20   40   123  146  104  
  Received Heat Transfer   1386 | .    114  87   78   207  51   354  495  
  Effects                  10   | .    .    .    .    .    3    6    1    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    1    1    
    Interference           5    | .    .    .    .    .    2    3    .    
    Damage (minor)         2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    2    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Peak Influence             676  | .   135 404 676 358 271 .   .   
  Initial                  280  | .   .   52  83  280 72  .   .   
  Average                  161  | .   31  207 381 242 75  .   .   
Maximum Alert Level        2    | .   .   2   2   1   1   .   .   
  Low Security (%)         57   | 100 100 39  35  14  92  .   .   
  Level 1                  38   | .   .   51  8   85  7   .   .   
  Level 2                  4    | .   .   8   55  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   1   2   3   .   .   
  Investigation            2    | .   1   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            3    | .   1   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Distress Signals           3    | .   .   .   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              113  | .   8   16  19  18  30  11  11  
  Peak Tracking Total      11   | .   2   4   6   2   11  4   8   
  Tactical Retreats        4    | .   .   .   1   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Traps Triggered            2    | .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Disabled          4    | .   .   1   1   .   2   .   .   
  Max in Single Turn       2    | .   .   1   1   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Accessed          19   | .   3   .   3   9   4   .   .   
  Terminals                15   | .   3   .   3   7   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Total Hacks                49   | .   10  .   5   27  7   .   .   
  Successful               22   | .   3   .   3   16  .   .   .   
  Failed                   27   | .   7   .   2   11  7   .   .   
    Catastrophic           5    | .   2   .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   26   | .   8   .   3   11  4   .   .   
  Terminals                43   | .   10  .   5   24  4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Terminal Hacks             9    | .   1   .   1   7   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         10   | .   2   .   2   6   .   .   .   
  Terminals                10   | .   2   .   2   6   .   .   .   
    Botnet                 10   | .   2   .   2   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   3   8   4   .   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   .   
  Highest-Rated Group      46   | .   .   46  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   4   .   .   .   .   .   
  Total Damage             87   | .   .   87  .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Turns Passed               5210 | 58   497  433  291  1495 1531 556  349  
Spaces Moved               3129 | 44   344  352  215  962  761  285  166  
  Core                     8    | 8    .    .    .    .    .    .    .    
  Treads                   4    | .    .    .    .    .    .    .    4    
  Legs                     2138 | 36   344  121  .    780  761  91   5    
  Wheels                   470  | .    .    .    .    119  .    194  157  
  Hover                    509  | .    .    231  215  63   .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  76   76   76   110  110  130  
  Average Speed            122  | 107  120  91   90   124  124  153  167  
  Slowest Speed            400  | 120  120  120  146  200  190  186  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    
Exploration Rate (%)       37   | 4    48   68   31   52   12   55   30   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    .    1    .    .    
Scrap Searched             4    | .    .    1    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          280  | .    8    112  44   .    55   40   21   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    14   12   10   
  AOE                      244  | .    8    112  44   .    41   28   11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Total                      4146 | 52   404  410  269  1217 1250 342  202  
  Wait                     599  | .    16   3    4    152  401  12   11   
  Move                     3122 | 43   343  351  214  961  760  284  166  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  51   | 3    10   4    2    24   5    3    .    
  Fast Attach              27   | 6    1    1    5    6    5    3    .    
  Attach                   30   | .    .    2    1    3    13   7    4    
  Detach                   3    | .    .    .    .    2    1    .    .    
  Swap                     33   | .    7    6    4    8    6    2    .    
  Drop                     46   | .    10   5    5    22   3    .    1    
  Fire                     225  | .    17   33   34   35   55   31   20   
  Melee                    3    | .    .    3    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    .    .    
  Kick                     6    | .    .    1    .    4    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 5 exits: *Fac x3 / Sto x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   59 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  483 | -10/Materials  | Discovered new exit (range 5)
  493 | -10/Materials  | Discovered new exit (range 15)
  556 | -10/Materials  | Entered Mines
  657 | -10/Mines      | Learned Materials terminal intel
  695 | -10/Mines      | Assembled infested the area
  716 | -10/Mines      | Discovered new exit (range 5)
  742 | -10/Mines      | Core integrity fell below 50%
  779 | -10/Mines      | Identified exit to Materials
  989 | -10/Mines      | Entered Materials
  989 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  990 | -9/Materials   | Loaded intel: 12 terminal locations
 1216 | -9/Materials   | Destroyed 7 combat bots
 1247 | -9/Materials   | Discovered new exit (range 13)
 1257 | -9/Materials   | Build established: Scavenger-Mutant
 1280 | -9/Materials   | Entered another Materials area
 1280 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1312 | -8/Materials   | Identified exit to Storage
 1801 | -8/Materials   | Build established: Mutant
 2540 | -8/Materials   | Identified exit to Factory
 2775 | -8/Materials   | Entered Factory
 2775 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3128 | -7/Factory     | Build established: Gunner
 3947 | -7/Factory     | Garrison activated, responded to threat
 3948 | -7/Factory     | Cargo convoy interrupted
 4061 | -7/Factory     | Destroyed 8 combat bots
 4061 | -7/Factory     | Lost 8 parts (2n4u2w)
 4072 | -7/Factory     | Crushed by falling debris
 4072 | -7/Factory     | System corruption reached 10%
 4103 | -7/Factory     | Lost 3 parts (1n1u1w)
 4239 | -7/Factory     | Discovered new exit (range 12)
 4306 | -7/Factory     | Entered Lower Caves
 4332 | -7/Lower Caves | Build established: Scavenger-Gunner
 4336 | -7/Lower Caves | Identified exit to Lower Caves
 4412 | -7/Lower Caves | Lost 3 parts (1n2w)
 4463 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4476 | -7/Lower Caves | Core integrity fell below 50%
 4549 | -7/Lower Caves | Lost 7 parts (1p3n3w)
 4862 | -7/Lower Caves | Entered another Lower Caves area
 4900 | -7/Lower Caves | Build established: Scavenger-Mutant
 5113 | -7/Lower Caves | Attacked by a faux Warlord
 5153 | -7/Lower Caves | Core integrity fell below 20%
 5211 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05142_ Slug penetrates Wall.
05142_ Gauss Cannon destroyed.
05144_ System corrupted: Heat flow error (+179).
05144_ Nuclear Core destroyed.
05148_ Titanium Leg destroyed.
05152_ Gauss Cannon destroyed.
05152_ Critical hit (Blast).
05153_ Core Analyzer destroyed.
05156_ Acquired 2 matter.
05164_ System corrupted: Heat flow error (+176).
05167_ Slug penetrates Wall.
05170_ Com. Wheel destroyed.
05171_ R1-E9U(g) suffers critical hit (Blast).
05171_ R1-E9U(g) destroyed.
05181_ Critical hit (Burn: +37).
05186_ Lgt. Treads destroyed.
05189_ G-47 Trooper Aluminum Leg blasted off.
05189_ G-47 Trooper knocked back.
05191_ Gauss Cannon destroyed.
05192_ WKL73>E 3RSR1>BLPUPX 2I

 Map 
-----
+----------------------------------------------------+
| ???????????????????# %###"#????????#####?????????? |
| ??????????????????##  ##  ##??????##   #######???? |
| ??????????????????#    # % ########          ##??? |
| ??????????????????#              ##           #??# |
| ?????????????????##                    ##     #### |
| ????????????????##        #####  %     ###     ##  |
| ????????????????#        ##???#        ###         |
| ????????????????# %    ! #???##  %###              |
| ????????????????# %##   ##???#    #?##             |
| ????????????????#%=######???#     #??## #### ##    |
| ???????????????##=%#????????##    #???###??#####   |
| ???????????????#   ##??####??     ##??????????#    |
| ???????????????#    #??#   ###     ##?????????# #  |
| ???????????????#    ##?##     %!    #????????#  #  |
| ???????????????##    ###"       #####????????###   |
| ????????????????##    ### %[%  "#?????????????#    |
| ????????????????##    #?#   = #"#?????????????#    |
| ????????????????#    ##?#   % # ??????????????##   |
| ????????????????#    #?#"   %###???????????????### |
| ????????????????##   #?###%% ##??????????????????? |
| ?????????????????#   #???##   #??????  ??????????? |
| ????????????????##   ######   #???      ?????????? |
| ????????????????#     ##      ##     #???????????? |
| ????????????????#    gg             #????????????? |
| ????????????????#          %       #?????????????? |
| ????????????????#   #    @        #??????????????? |
| ????????????????## ## ####;##     #??????????????? |
| ?????????????????##?# #??#bb#"?  ##??????????????? |
| ????????????????????# #??    #???????????????????? |
| ????????????????????# #???  #  ??????????????????? |
| ????????????????????# #?????   #?????????????????? |
| ????????????????????# #????? # #?????????????????? |
| ????????????????????# #??????#?#?????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Core Analysis              6
Recoil Reduction           1
Matter Filtering           30

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperPropulsionMeganuke
  Manual?         0
Play Time         00:53:32
  Cumulative      40.3 hours
  Start           2023.01.28 @ 18:10:30
  End             2023.01.28 @ 19:00:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2768466e-8a09-4eb7-91ad-656ba448d18f