Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 20:09:19

Player: Singularius

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (380)      380
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (160)                160
              TOTAL SCORE: 1970

 Bonus
-------
Follower Combat Kills      160

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
         Ion Engine
         Heat Sink
         Huge Storage Unit

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Spread Laser
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Aluminum Leg
           Heat Sink
     Small Storage Unit
           Huge Storage Unit
     Light Assault Rifle
     Light Assault Rifle
           EMP Blaster
           EMP Blaster
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             35   | 6   6   .   13  10  
  Power                    4    | 1   .   .   2   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   3   .   4   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   2   .   4   1   
    Wheel                  5    | 2   1   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   3   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   3   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   .   .   5   6   
    Energy Gun             6    | 1   .   .   3   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   1   .   2   15  
  Power                    3    | .   .   .   2   1   
  Propulsion               7    | .   1   .   .   6   
  Utility                  1    | .   .   .   .   1   
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      10   | .   1   .   1   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   91  85  97  66  
  Engine                   12   | .   14  14  10  11  
  Leg                      18   | .   7   14  31  11  
  Wheel                    9    | .   20  14  1   4   
  Storage                  14   | .   20  14  11  11  
  Protection               4    | .   .   .   10  2   
  Energy Gun               15   | .   14  14  17  14  
  Ballistic Gun            9    | .   14  14  5   6   
  Ballistic Cannon         4    | .   .   .   9   2   
Peak Build Rating          14   | 6   7   7   14  14  
  Average Rating           9    | 4   6   7   12  8   
  On Entrance              6    | .   6   7   7   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             97   | 12  97  17  30  33  
  Greatest Support         30   | 20  20  10  30  30  
  Greatest Overweight (x)  7    | .   4   1   2   7   
  Average Overweight (x)   .    | .   1   1   .   2   
Largest Inventory Capacity 25   | 8   25  10  10  10  
  Average Capacity         10   | 6   12  10  10  10  
  Most Carried             10   | 4   10  10  10  8   
  Average Carried          7    | 1   6   10  9   4   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 4   10  10  9   3   

 Class Distribution 
--------------------
 58% | Mutant
 30% | Tank
  7% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           729  | 245 127 3   229 125 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            616  | .   248 15  184 169 
  Parts                    33   | .   18  3   12  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  28   | .   10  1   7   10  
  Guns                     23   | .   10  1   7   5   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          4    | .   2   .   1   1   
  Swarmer                  11   | .   6   1   4   .   
  Grunt                    5    | .   4   .   1   .   
  Sentry                   2    | .   .   .   2   .   
  Assembled                10   | .   .   .   .   10  
Best Kill Streak           7    | .   5   1   4   7   
  Combat Bots Only         7    | .   5   1   4   7   
Max Kills in Single Turn   3    | .   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        201  | .    28   2    92   79   
  Missed                   50   | .    9    .    28   13   
Damage Taken               2107 | .    187  14   655  1251 
  Core                     457  | .    47   .    73   337  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   54   | .    .    .    54   .    
Core Remaining (%)         90   | 100  .    81   .    .    
Volleys Fired              58   | .    19   1    25   13   
  Largest                  3    | .    2    2    3    3    
  Hottest                  160  | .    70   70   160  160  
Shots Fired                147  | .    39   2    74   32   
  Gun                      119  | .    39   2    54   24   
  Cannon                   22   | .    .    .    20   2    
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  64   | .    19   1    34   10   
  Thermal                  77   | .    20   1    40   16   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    6    
  Robot Hit Streak         10   | .    10   7    9    4    
  Robot Miss Streak        6    | .    2    .    6    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           92   | .    27   1    48   16   
  Core Hits                72   | .    14   1    32   25   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    2    .    1    .    
    Burn                   3    | .    2    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1589 | .    360  12   703  514  
  Guns                     1079 | .    360  12   538  169  
  Cannons                  165  | .    .    .    165  .    
  Explosions               345  | .    .    .    .    345  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  490  | .    175  .    279  36   
  Thermal                  754  | .    185  12   424  133  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          345  | .    .    .    .    345  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    3    .    3    
  Average Corruption       2    | .    2    3    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    4    1    .    3    
    Message Errors         2    | .    1    .    .    1    
    Heat Flow Errors       2    | .    .    1    .    1    
    Energy Discharges      2    | .    2    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    
    Misfires               1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            46   | .    .    .    3    43   
  Projectiles              3    | .    .    .    3    .    
  Explosions               43   | .    .    .    .    43   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    .    .    69   
  Shots                    5    | .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        501  | .    123  9    414  501  
  Average Temperature      149  | .    36   6    154  217  
  Received Heat Transfer   801  | .    66   .    255  480  
  Effects                  11   | .    .    .    7    4    
    Shutdowns              4    | .    .    .    2    2    
    Interference           4    | .    .    .    4    .    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1865 | .    703  37   860  265  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             335  | .   211 80  335 116 
  Initial                  106  | .   .   .   31  106 
  Average                  114  | .   74  29  189 45  
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         80   | 100 92  100 60  100 
  Level 1                  19   | .   7   .   39  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           6    | .   4   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   15  4   30  14  
  Peak Tracking Total      10   | .   6   3   8   10  
  Tactical Retreats        9    | .   3   1   4   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          10   | .   7   .   3   .   
  Terminals                7    | .   6   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   19  .   7   .   
  Successful               13   | .   9   .   4   .   
  Failed                   13   | .   10  .   3   .   
    Catastrophic           4    | .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                19   | .   18  .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          5    | .   1   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   8   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       3    | .   1   .   2   .   
  Report Inventory         2    | .   1   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   5   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   .   .   4   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   1   .   
  Highest-Rated Group      40   | .   .   40  8   .   
  Highest-Rated Ally       16   | .   .   16  8   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               37   | .   .   3   34  .   
  Total Damage             303  | .   .   .   303 .   
  Kills                    6    | .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1236 | 42  437 69  522 166 
Spaces Moved               757  | 37  317 57  288 58  
  Core                     12   | 1   .   .   .   11  
  Treads                   .    | .   .   .   .   .   
  Legs                     290  | .   .   .   268 22  
  Wheels                   455  | 36  317 57  20  25  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  95  95  95  
  Average Speed            111  | 79  99  95  118 187 
  Slowest Speed            400  | 80  140 95  120 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 4   53  15  32  16  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1017 | 46  399 69  416 87  
  Wait                     139  | .   52  12  69  6   
  Move                     753  | 36  316 56  287 58  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 4   5   .   9   .   
  Fast Attach              15   | 6   1   .   6   2   
  Attach                   9    | .   1   .   2   6   
  Detach                   1    | .   1   .   .   .   
  Swap                     11   | .   4   .   5   2   
  Drop                     13   | .   .   .   13  .   
  Fire                     58   | .   19  1   25  13  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
   47 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Discovered new exit (range 4)
  306 | -10/Materials | Build established: Mutant
  480 | -10/Materials | Entered Mines
  481 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  516 | -10/Mines     | Met a Derelict bent on vengeance
  519 | -10/Mines     | Discovered new exit (range 5)
  536 | -10/Mines     | Discovered new exit (range 9)
  549 | -10/Mines     | Entered Materials
  549 | -9/Materials  | Accompanied by 1 ally
  549 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  697 | -9/Materials  | Discovered new exit (range 14)
  800 | -9/Materials  | Repaired Spread Laser
  982 | -9/Materials  | Discovered new exit (range 9)
 1071 | -9/Materials  | Entered Mines
 1072 | -9/Mines      | Assembled infested the area
 1077 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1142 | -9/Mines      | Destroyed 7 combat bots
 1159 | -9/Mines      | Core integrity fell below 50%
 1183 | -9/Mines      | Lost 10 parts (4n1u5w)
 1234 | -9/Mines      | Core integrity fell below 20%
 1237 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
as-75346 destroyed.
Switching to secondary target: as-56736.
System corrupted: Component data lost.
as-56736 destroyed.
Acquired Wheel. <x2>
NCDJW,P8GDNX3342RF|B2GFPPTODNW>HHB 62Z
Acquired 6 matter.
Acquired 13 matter.
Acquired 20 matter.
as-98834 destroyed.
Acquired 15 matter.
Wheel destroyed.
The unstable cave ceiling collapses.
Lgt. Assault Rifle destroyed.
Rnf. Ion Engine destroyed.
The unstable cave ceiling collapses.
Wheel destroyed.
Beam Rifle destroyed.
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthDispersionDiverter
  Manual?         0
Play Time         00:27:20
  Cumulative      26.1 hours
  Start           2025.03.31 @ 19:43:29
  End             2025.03.31 @ 20:09:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2cc8f83-f091-4c37-84f8-147720bdba48