Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 18:25:06

Player: Henry

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (2168)     2168
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (373)                373
              TOTAL SCORE: 4961

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      296

 Cogmind 
---------
Core Integrity             0/550
Matter                     141/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (1100) Ox21
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Heavy Ion Engine
                Heat Sink
       Improved Heat Sink
          Large Storage Unit
                Salvage Targeting Computer
       Advanced Targeting Computer
          Light Armor Plating
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy Assault Rifle
                Shotgun
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
                Heat Sink
          Large Storage Unit
                Salvage Targeting Computer
          Light Armor Plating
          Small Laser
                Beam Rifle
       Improved Medium Laser
                Shotgun
                Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             81   | 6   2   6   29  17  21  
  Power                    6    | 1   .   1   1   2   1   
    Engine                 6    | 1   .   1   1   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               41   | 2   .   3   13  12  11  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    41   | 2   .   3   13  12  11  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   2   .   2   .   2   
    Device                 2    | .   .   .   .   .   2   
    Storage                5    | 1   2   .   2   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   .   2   13  3   7   
    Energy Gun             16   | 2   .   1   9   .   4   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          6    | .   .   .   2   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 54   | .   .   4   16  10  24  
  Power                    6    | .   .   1   1   2   2   
  Propulsion               25   | .   .   1   5   6   13  
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   22   | .   .   2   10  2   8   
  Highest Loss Streak      13   | .   .   2   5   4   13  
Average Slot Usage (%)     92   | .   87  97  93  97  83  
  Engine                   10   | .   14  12  10  10  8   
  Leg                      37   | .   28  27  41  43  36  
  Device                   1    | .   .   .   .   .   8   
  Storage                  21   | .   16  28  22  22  18  
  Energy Gun               8    | .   28  18  15  .   1   
  Energy Cannon            1    | .   .   8   1   .   .   
  Ballistic Gun            10   | .   .   .   1   21  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             79   | 11  39  40  75  79  79  
  Greatest Support         56   | 20  20  20  43  43  56  
  Greatest Overweight (x)  21   | .   1   3   2   3   21  
  Average Overweight (x)   .    | .   .   1   .   1   1   
Largest Inventory Capacity 20   | 6   16  16  20  20  20  
  Average Capacity         17   | 5   7   16  16  20  20  
  Most Carried             20   | 2   7   9   17  20  19  
  Average Carried          13   | 1   5   7   12  17  16  
  Final Capacity           20   | 6   16  16  20  20  20  
  Final Carried            20   | 2   7   9   14  20  9   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 26% | Hauler-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Sto Mat 
Matter Collected           1443 | 193 67  70  374 455 284 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2621 | .   94  227 791 701 808 
  Parts                    162  | .   4   9   48  43  58  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  68   | .   2   5   21  18  22  
  Guns                     50   | .   2   4   14  10  20  
  Cannons                  2    | .   .   1   1   .   .   
  AOE                      16   | .   .   .   6   8   2   
Classes Destroyed          9    | .   1   2   2   2   2   
  Builder                  3    | .   .   .   2   1   .   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 4    | .   .   1   1   2   .   
  Swarmer                  20   | .   .   3   7   .   10  
  Grunt                    33   | .   2   2   11  13  5   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   2   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   11   | .   .   .   3   3   5   
Best Kill Streak           11   | .   1   3   6   11  9   
  Combat Bots Only         9    | .   1   3   5   9   9   
Max Kills in Single Turn   4    | .   1   1   4   4   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 4    | .   .   .   4   3   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  
Damage Taken               5426 | .    67   454  1580 1067 2258 
  Core                     1040 | .    .    141  249  95   555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         52   | 100  .    43   .    14   .    
Volleys Fired              213  | .    6    21   65   39   82   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  125  | .    100  100  125  56   96   
Shots Fired                330  | .    12   33   93   74   118  
  Gun                      302  | .    12   25   80   69   116  
  Cannon                   17   | .    .    8    9    .    .    
  Launcher                 11   | .    .    .    4    5    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  172  | .    .    .    14   69   89   
  Thermal                  116  | .    12   20   57   .    27   
  Explosive                11   | .    .    .    4    5    2    
  Electromagnetic          31   | .    .    13   18   .    .    
  Robot Hit Streak         28   | .    5    10   28   8    6    
  Robot Miss Streak        5    | .    3    1    4    4    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    .    1    5    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           236  | .    7    25   73   55   76   
  Core Hits                136  | .    5    8    38   45   40   
  Critical Hits            2    | .    .    .    .    2    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5101 | .    88   353  1457 1884 1319 
  Guns                     3105 | .    88   284  877  717  1139 
  Cannons                  174  | .    .    69   105  .    .    
  Explosions               1815 | .    .    .    470  1167 178  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    5    .    2    
  Kinetic                  1793 | .    .    .    175  717  901  
  Thermal                  1198 | .    88   195  677  .    238  
  Explosive                1695 | .    .    .    350  1167 178  
  Electromagnetic          408  | .    .    158  250  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    1    4    
  Average Corruption       2    | .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    3    17   
    Message Errors         8    | .    .    .    .    1    7    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    1    2    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            70   | .    .    .    10   54   6    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               70   | .    .    .    10   54   6    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    .    67   54   .    
  Shots                    5    | .    .    .    3    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    1    .    1    
  Kicked                   2    | .    .    .    1    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        284  | .    207  221  284  32   201  
  Average Temperature      74   | .    87   82   71   16   100  
  Received Heat Transfer   2037 | .    36   126  621  417  837  
  Effects                  1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    2    .    1    
  Heat Transferred         2748 | .    259  518  1415 .    556  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Peak Influence             518  | .   75  128 354 518 488 
  Average Influence        245  | .   32  108 189 304 380 
Maximum Alert Level        2    | .   .   .   1   2   2   
  Low Security (%)         51   | 100 100 100 64  46  .   
  Level 1                  24   | .   .   .   35  16  51  
  Level 2                  23   | .   .   .   .   37  48  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   4   .   4   6   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            10   | .   4   .   3   3   .   
  Assault                  2    | .   .   .   .   2   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Distress Signals           8    | .   .   .   2   2   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              109  | .   8   5   31  34  31  
  Peak Tracking Total      10   | .   2   3   8   10  7   
  Tactical Retreats        11   | .   .   .   4   .   7   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Traps Triggered            5    | .   .   .   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Sto Mat 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      62   | .   .   .   .   62  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               60   | .   .   .   .   60  .   
  Total Damage             922  | .   .   .   .   922 .   
  Kills                    12   | .   .   .   .   12  .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  
Turns Passed               3185 | 53   284  391  628  1100 729  
Spaces Moved               1682 | 39   208  216  304  620  295  
  Core                     8    | 6    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1674 | 33   208  216  304  620  293  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  150  150  
  Average Speed            143  | 109  123  150  126  151  161  
  Slowest Speed            1100 | 120  150  210  180  210  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    35   62   23   74   33   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    .    40   34   9    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      83   | .    .    .    40   34   9    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Total                      2100 | 47  223 248 449 706 427 
  Wait                     73   | .   2   2   36  10  23  
  Move                     1677 | 38  207 215 303 619 295 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  38   | 3   5   4   11  11  4   
  Fast Attach              17   | 5   1   .   6   4   1   
  Attach                   44   | 1   .   4   15  6   18  
  Detach                   3    | .   .   .   2   .   1   
  Swap                     20   | .   1   2   8   7   2   
  Drop                     8    | .   1   .   2   5   .   
  Fire                     213  | .   6   21  65  39  82  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   1   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Discovered new exit (range 3)
  270 | -10/Materials | Discovered new exit (range 15)
  326 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Entered Mines
  510 | -10/Mines     | Core integrity fell below 50%
  693 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  714 | -10/Mines     | Discovered new exit (range 8)
  729 | -10/Mines     | Entered Materials
  729 | -9/Materials  | Evolved 2 slots: Propulsion x2
  865 | -9/Materials  | Lost 5 parts (1p4w)
 1043 | -9/Materials  | Discovered new exit (range 13)
 1126 | -9/Materials  | Core integrity fell below 50%
 1146 | -9/Materials  | Lost 3 parts (2n1w)
 1338 | -9/Materials  | Lost 3 parts (1n2w)
 1357 | -9/Materials  | Entered Storage
 1358 | -9/Storage    | Identified exit to Recycling
 1462 | -9/Storage    | Lost 4 parts (1p3n)
 1813 | -9/Storage    | Met a pair of Derelict thieves
 1873 | -9/Storage    | Garrison activated, responded to threat
 1881 | -9/Storage    | Core integrity fell below 20%
 1908 | -9/Storage    | Destroyed 9 combat bots
 1909 | -9/Storage    | Build established: Hauler-Mutant
 1945 | -9/Storage    | Lost 4 parts (2n2w)
 2320 | -9/Storage    | Build established: Scavenger-Mutant
 2412 | -9/Storage    | Discovered new exit (range 16)
 2457 | -9/Storage    | Entered Materials
 2457 | -8/Materials  | Accompanied by 1 ally
 2457 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2561 | -8/Materials  | Destroyed 9 combat bots
 2789 | -8/Materials  | Lost 4 parts (1n1u2w)
 3002 | -8/Materials  | Lost 4 parts (2n2w)
 3139 | -8/Materials  | Core integrity fell below 50%
 3167 | -8/Materials  | Core integrity fell below 20%
 3177 | -8/Materials  | Lost 13 parts (1p9n3w)
 3186 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03077_ Beam Rifle destroyed.
03087_ System corrupted: Matter fused (-5).
03089_ Aluminum Leg destroyed.
03090_ G-47 Trooper destroyed.
03096_ Aluminum Leg destroyed. <x2>
03100_ R-06 Scavenger collects Imp. Ion Engine.
03102_ System corrupted: Component data lost.
03112_ G-47 Trooper destroyed.
03116_ Aluminum Leg destroyed.
03118_ R-06 Scavenger collects Lgt. Nuclear Core.
03123_ System corrupted: Heat Sink rejected.
03128_ Hvy. Ion Engine destroyed.
03132_ R-06 Scavenger collects Heat Sink.
03134_ Hvy. Assault Rifle destroyed.
03134_ Kicked G-47 Trooper out of the way.
03135_ R-06 Scavenger collects Core Shielding.
03137_ Acquired 52 matter.
03146_ %UGKH8S5SPDRMN,DZMYVUZOR,=GYEB0 E
03146_ Aluminum Leg destroyed.
03164_ VVW& Q1C46AN9|40BVPNVSVEA0IV2386H3XDM

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialCloakingAnalyzer
  Manual?         0
Play Time         00:25:51
  Cumulative      404.0 hours
  Start           2020.07.24 @ 17:59:32
  End             2020.07.24 @ 18:25:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          43
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f9884e0-01a8-4db2-a620-9e262577eab2