Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 18:25:06 Player: Henry Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2168) 2168 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 4961 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 296 Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1100) Ox21 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heat Sink Improved Heat Sink Large Storage Unit Salvage Targeting Computer Advanced Targeting Computer Light Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Shotgun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Large Storage Unit Salvage Targeting Computer Light Armor Plating Small Laser Beam Rifle Improved Medium Laser Shotgun Grenade Launcher [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Weapon Shotgun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 81 | 6 2 6 29 17 21 Power 6 | 1 . 1 1 2 1 Engine 6 | 1 . 1 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 41 | 2 . 3 13 12 11 Treads . | . . . . . . Leg 41 | 2 . 3 13 12 11 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . 2 . 2 Device 2 | . . . . . 2 Storage 5 | 1 2 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 2 . 2 13 3 7 Energy Gun 16 | 2 . 1 9 . 4 Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | . . . 2 2 2 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 2 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 54 | . . 4 16 10 24 Power 6 | . . 1 1 2 2 Propulsion 25 | . . 1 5 6 13 Utility 1 | . . . . . 1 Weapon 22 | . . 2 10 2 8 Highest Loss Streak 13 | . . 2 5 4 13 Average Slot Usage (%) 92 | . 87 97 93 97 83 Engine 10 | . 14 12 10 10 8 Leg 37 | . 28 27 41 43 36 Device 1 | . . . . . 8 Storage 21 | . 16 28 22 22 18 Energy Gun 8 | . 28 18 15 . 1 Energy Cannon 1 | . . 8 1 . . Ballistic Gun 10 | . . . 1 21 10 Naked Turns . | . . . . . . Heaviest Build 79 | 11 39 40 75 79 79 Greatest Support 56 | 20 20 20 43 43 56 Greatest Overweight (x) 21 | . 1 3 2 3 21 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 20 | 6 16 16 20 20 20 Average Capacity 17 | 5 7 16 16 20 20 Most Carried 20 | 2 7 9 17 20 19 Average Carried 13 | 1 5 7 12 17 16 Final Capacity 20 | 6 16 16 20 20 20 Final Carried 20 | 2 7 9 14 20 9 Class Distribution -------------------- 48% | Scavenger-Mutant 26% | Hauler-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1443 | 193 67 70 374 455 284 Remotely . | . . . . . . Salvage Created 2621 | . 94 227 791 701 808 Parts 162 | . 4 9 48 43 58 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 68 | . 2 5 21 18 22 Guns 50 | . 2 4 14 10 20 Cannons 2 | . . 1 1 . . AOE 16 | . . . 6 8 2 Classes Destroyed 9 | . 1 2 2 2 2 Builder 3 | . . . 2 1 . Tunneler 1 | . . . . . 1 Recycler 4 | . . 1 1 2 . Swarmer 20 | . . 3 7 . 10 Grunt 33 | . 2 2 11 13 5 Brawler 1 | . . . . 1 . Duelist 2 | . . . . . 2 Protector 1 | . . . . 1 . Sentry 11 | . . . 3 3 5 Best Kill Streak 11 | . 1 3 6 11 9 Combat Bots Only 9 | . 1 3 5 9 9 Max Kills in Single Turn 4 | . 1 1 4 4 2 Gunslinging 1 | . . . . . 1 Exploded 4 | . . . 4 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 5426 | . 67 454 1580 1067 2258 Core 1040 | . . 141 249 95 555 Absorbed by Shields . | . . . . . . Core Remaining (%) 52 | 100 . 43 . 14 . Volleys Fired 213 | . 6 21 65 39 82 Largest 2 | . 2 2 2 2 2 Hottest 125 | . 100 100 125 56 96 Shots Fired 330 | . 12 33 93 74 118 Gun 302 | . 12 25 80 69 116 Cannon 17 | . . 8 9 . . Launcher 11 | . . . 4 5 2 Special . | . . . . . . Kinetic 172 | . . . 14 69 89 Thermal 116 | . 12 20 57 . 27 Explosive 11 | . . . 4 5 2 Electromagnetic 31 | . . 13 18 . . Robot Hit Streak 28 | . 5 10 28 8 6 Robot Miss Streak 5 | . 3 1 4 4 5 Penetration Max . | . . . . . . Secondary Targets 6 | . . . . 1 5 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 236 | . 7 25 73 55 76 Core Hits 136 | . 5 8 38 45 40 Critical Hits 2 | . . . . 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5101 | . 88 353 1457 1884 1319 Guns 3105 | . 88 284 877 717 1139 Cannons 174 | . . 69 105 . . Explosions 1815 | . . . 470 1167 178 Melee . | . . . . . . Ramming 7 | . . . 5 . 2 Kinetic 1793 | . . . 175 717 901 Thermal 1198 | . 88 195 677 . 238 Explosive 1695 | . . . 350 1167 178 Electromagnetic 408 | . . 158 250 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Effects 20 | . . . . 3 17 Message Errors 8 | . . . . 1 7 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . 1 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 1 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 70 | . . . 10 54 6 Projectiles . | . . . . . . Explosions 70 | . . . 10 54 6 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 121 | . . . 67 54 . Shots 5 | . . . 3 2 . Rammed . | . . . . . . Targets Rammed 2 | . . . 1 . 1 Kicked 2 | . . . 1 . 1 Crushed . | . . . . . . Highest Temperature 284 | . 207 221 284 32 201 Average Temperature 74 | . 87 82 71 16 100 Received Heat Transfer 2037 | . 36 126 621 417 837 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . 2 . 1 Heat Transferred 2748 | . 259 518 1415 . 556 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 518 | . 75 128 354 518 488 Average Influence 245 | . 32 108 189 304 380 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 51 | 100 100 100 64 46 . Level 1 24 | . . . 35 16 51 Level 2 23 | . . . . 37 48 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 4 . 4 6 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 10 | . 4 . 3 3 . Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 8 | . . . 2 2 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 8 5 31 34 31 Peak Tracking Total 10 | . 2 3 8 10 7 Tactical Retreats 11 | . . . 4 . 7 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 5 | . . . 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 62 | . . . . 62 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 60 | . . . . 60 . Total Damage 922 | . . . . 922 . Kills 12 | . . . . 12 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 3185 | 53 284 391 628 1100 729 Spaces Moved 1682 | 39 208 216 304 620 295 Core 8 | 6 . . . . 2 Treads . | . . . . . . Legs 1674 | 33 208 216 304 620 293 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 120 150 150 Average Speed 143 | 109 123 150 126 151 161 Slowest Speed 1100 | 120 150 210 180 210 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 35 62 23 74 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . . 40 34 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 83 | . . . 40 34 9 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2100 | 47 223 248 449 706 427 Wait 73 | . 2 2 36 10 23 Move 1677 | 38 207 215 303 619 295 Hop . | . . . . . . Pick Up 38 | 3 5 4 11 11 4 Fast Attach 17 | 5 1 . 6 4 1 Attach 44 | 1 . 4 15 6 18 Detach 3 | . . . 2 . 1 Swap 20 | . 1 2 8 7 2 Drop 8 | . 1 . 2 5 . Fire 213 | . 6 21 65 39 82 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 1 . 1 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 3) 270 | -10/Materials | Discovered new exit (range 15) 326 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered Mines 510 | -10/Mines | Core integrity fell below 50% 693 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 714 | -10/Mines | Discovered new exit (range 8) 729 | -10/Mines | Entered Materials 729 | -9/Materials | Evolved 2 slots: Propulsion x2 865 | -9/Materials | Lost 5 parts (1p4w) 1043 | -9/Materials | Discovered new exit (range 13) 1126 | -9/Materials | Core integrity fell below 50% 1146 | -9/Materials | Lost 3 parts (2n1w) 1338 | -9/Materials | Lost 3 parts (1n2w) 1357 | -9/Materials | Entered Storage 1358 | -9/Storage | Identified exit to Recycling 1462 | -9/Storage | Lost 4 parts (1p3n) 1813 | -9/Storage | Met a pair of Derelict thieves 1873 | -9/Storage | Garrison activated, responded to threat 1881 | -9/Storage | Core integrity fell below 20% 1908 | -9/Storage | Destroyed 9 combat bots 1909 | -9/Storage | Build established: Hauler-Mutant 1945 | -9/Storage | Lost 4 parts (2n2w) 2320 | -9/Storage | Build established: Scavenger-Mutant 2412 | -9/Storage | Discovered new exit (range 16) 2457 | -9/Storage | Entered Materials 2457 | -8/Materials | Accompanied by 1 ally 2457 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2561 | -8/Materials | Destroyed 9 combat bots 2789 | -8/Materials | Lost 4 parts (1n1u2w) 3002 | -8/Materials | Lost 4 parts (2n2w) 3139 | -8/Materials | Core integrity fell below 50% 3167 | -8/Materials | Core integrity fell below 20% 3177 | -8/Materials | Lost 13 parts (1p9n3w) 3186 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03077_ Beam Rifle destroyed. 03087_ System corrupted: Matter fused (-5). 03089_ Aluminum Leg destroyed. 03090_ G-47 Trooper destroyed. 03096_ Aluminum Leg destroyed. 03100_ R-06 Scavenger collects Imp. Ion Engine. 03102_ System corrupted: Component data lost. 03112_ G-47 Trooper destroyed. 03116_ Aluminum Leg destroyed. 03118_ R-06 Scavenger collects Lgt. Nuclear Core. 03123_ System corrupted: Heat Sink rejected. 03128_ Hvy. Ion Engine destroyed. 03132_ R-06 Scavenger collects Heat Sink. 03134_ Hvy. Assault Rifle destroyed. 03134_ Kicked G-47 Trooper out of the way. 03135_ R-06 Scavenger collects Core Shielding. 03137_ Acquired 52 matter. 03146_ %UGKH8S5SPDRMN,DZMYVUZOR,=GYEB0 E 03146_ Aluminum Leg destroyed. 03164_ VVW& Q1C46AN9|40BVPNVSVEA0IV2386H3XDM Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ??????????????????????# ???????????? | | ????????????????????## ???????????? | | ????????????????????? ???????????? | | ????????????????????? !%*???????????? #?????### | | ?????????????????????? ???????????? #?????#!! | | ?????????????????????? % ???????????? #?????#!! | | ??????????????????????# ???????????? #?????#!! | | ??????????????????????#r #??????????# #?????#!! | | ??????????????????????# #??????????# #?????#!! | | ??????????????????????# +??????????# #?????#!! | | ??????????????????????# #??????????# * #?????### | | ??????????????????????# a ###????????# % #???????? | | ??????????????????????#% u############ #???????? | | ??????????????????????# % [ #??###### | | ??????????????????????# #??# """ | | ??????????????????????# % [% #??# """ | | ??????????????????????# ############ #??# """ | | ??????????????????????# #####??????# #??# | | ??????????????????????# #??????????# #??# | | ??????????????????????# @########???# #???? | | ??????????????????????# r # #???# #######+# | | ??????????????????????# # #???# | | ??????????????????????# g# """ #???# | | ??????????????????????+ + """ #???# | | ??????????????????????# %#%""" #???###########+# | | ??????????????????????#^^ # #????????????? | | ??????????????????????# ^ ########????????????? | | ??????????????????????# #??????????????????? "" | | ??????????????????????# #???????????????????] "" | | ??????????????????????# #??????????????????# "" | | ??????????????????????# /??????????????????# | | ??????????????????????# #??????????????????##### | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialCloakingAnalyzer Manual? 0 Play Time 00:25:51 Cumulative 404.0 hours Start 2020.07.24 @ 17:59:32 End 2020.07.24 @ 18:25:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 43 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f9884e0-01a8-4db2-a620-9e262577eab2