Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 22:45:38

Player: dhtilly

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (2943)     2943
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (779)                779
              TOTAL SCORE: 5942

 Bonus
-------
High Alert Combat Kills    579
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     100/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Gravmag System
           Gravmag System
           Gravmag System
  Advanced Heat Sink
     Light Armor Plating
  Improved Medium Armor Plating
           Relay Coupler [NC] (22)
           Relay Coupler [Cutter] (22)
           Shotgun
           Remote Datajack
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
    Reinforced Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
      Improved Medium Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Shock Rifle
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Micro Nuclear Core
               Gravmag System
               Gravmag System
               Gravmag System
      Advanced Heat Sink
         Light Armor Plating
      Improved Medium Armor Plating
               Relay Coupler [NC]
               Relay Coupler [Cutter]
               EM Pulse Gun
               Shotgun
               Missile Launcher
               Remote Datajack
               Remote Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             71   | 6   7   11  1   46  
  Power                    5    | 1   1   1   .   2   
    Engine                 5    | 1   1   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   1   3   .   17  
    Treads                 9    | .   .   2   .   7   
    Leg                    10   | .   .   .   .   10  
    Wheel                  4    | 2   1   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   4   .   2   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   1   4   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   3   3   1   25  
    Energy Gun             11   | 1   2   1   .   7   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          13   | 1   1   1   1   9   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   .   .   .   7   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 29   | .   2   1   .   26  
  Power                    1    | .   .   .   .   1   
  Propulsion               17   | .   2   1   .   14  
  Utility                  4    | .   .   .   .   4   
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      7    | .   1   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   89  95  81  71  
  Engine                   10   | .   13  11  9   8   
  Treads                   10   | .   .   12  18  11  
  Leg                      6    | .   .   .   .   11  
  Wheel                    8    | .   21  20  9   .   
  Storage                  10   | .   14  11  9   9   
  Protection               13   | .   9   18  18  12  
  Energy Gun               9    | .   14  10  9   8   
  Ballistic Gun            9    | .   14  11  9   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 13  34  42  42  50  
  Greatest Support         80   | 26  26  28  12  80  
  Greatest Overweight (x)  16   | .   2   3   3   16  
  Average Overweight (x)   1    | .   .   1   3   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  
  Most Carried             15   | 4   15  15  15  15  
  Average Carried          13   | 2   9   14  15  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 4   13  15  15  15  

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  
Matter Collected           1776 | 220  178  254  52   1072 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2327 | .    364  731  .    1232 
  Parts                    151  | .    19   51   .    81   
Haulers Intercepted        2    | .    .    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Combat Hostiles Destroyed  71   | .   8   17  .   46  
  Guns                     53   | .   8   17  .   28  
  AOE                      18   | .   .   .   .   18  
Classes Destroyed          12   | .   1   6   .   5   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   .   2   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  18   | .   .   4   .   14  
  Cutter                   2    | .   .   .   .   2   
  Grunt                    32   | .   8   7   .   17  
  Brawler                  2    | .   .   1   .   1   
  Duelist                  3    | .   .   .   .   3   
  Sentry                   9    | .   .   5   .   4   
  Hunter                   1    | .   .   .   .   1   
  Programmer               4    | .   .   .   .   4   
Best Kill Streak           8    | .   2   8   .   6   
  Combat Bots Only         6    | .   2   5   .   6   
Max Kills in Single Turn   3    | .   1   2   .   3   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  
Damage Taken               5040 | .    423  548  26   4043 
  Core                     733  | .    84   93   .    556  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  29   | .    .    .    .    29   
  Regen/Repaired (Parts)   89   | .    .    89   .    .    
Core Remaining (%)         80   | 100  66   76   .    .    
Volleys Fired              208  | .    33   46   .    129  
  Largest                  2    | .    2    2    .    2    
  Hottest                  92   | .    63   88   .    92   
Shots Fired                375  | .    66   86   .    223  
  Gun                      340  | .    66   86   .    188  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 25   | .    .    .    .    25   
  Special                  10   | .    .    .    .    10   
  Kinetic                  178  | .    33   40   .    105  
  Thermal                  126  | .    33   46   .    47   
  Explosive                25   | .    .    .    .    25   
  Electromagnetic          36   | .    .    .    .    36   
  Robot Hit Streak         18   | .    9    15   .    18   
  Robot Miss Streak        6    | .    4    5    .    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        14   | .    1    2    .    11   
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           253  | .    43   53   .    157  
  Core Hits                152  | .    19   34   .    99   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         6    | .    .    2    .    4    
    Burn                   5    | .    .    2    .    3    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5790 | .    526  845  .    4419 
  Guns                     3895 | .    526  845  .    2524 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1895 | .    .    .    .    1895 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2347 | .    316  393  .    1638 
  Thermal                  1274 | .    210  452  .    612  
  Explosive                1843 | .    .    .    .    1843 
  Electromagnetic          326  | .    .    .    .    326  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    4    .    13   
  Average Corruption       5    | .    .    4    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  56   | .    .    3    .    53   
    Message Errors         10   | .    .    1    .    9    
    Matter Fused           17   | .    .    2    .    15   
    Heat Flow Errors       5    | .    .    .    .    5    
    Energy Discharges      5    | .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    9    
    Data Loss (major)      5    | .    .    .    .    5    
    Misfires               2    | .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            23   | .    .    .    .    23   
  Projectiles              .    | .    .    .    .    .    
  Explosions               23   | .    .    .    .    23   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      298  | .    .    .    .    298  
  Shots                    8    | .    .    .    .    8    
  Rammed                   1    | 1    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        275  | .    237  257  .    275  
  Average Temperature      80   | .    80   69   .    87   
  Received Heat Transfer   1353 | .    240  177  .    936  
  Effects                  3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         2970 | .    475  1184 .    1311 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   
-------                    Run  | Jun  Mat  Mat  Mat  Gar  
Peak Influence             1419 | .    209  408  127  1419 
  Initial                  108  | .    .    24   108  82   
  Average                  585  | .    82   191  110  915  
Maximum Alert Level        4    | .    1    2    .    4    
  Low Security (%)         30   | 100  82   52   100  2    
  Level 1                  19   | .    17   45   .    11   
  Level 2                  6    | .    .    1    .    10   
  Level 3                  20   | .    .    .    .    35   
  Level 4                  22   | .    .    .    .    39   
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          3    | .    1    2    .    .    
  Investigation            .    | .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            3    | .    1    2    .    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Distress Signals           14   | .   1   5   1   7   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              99   | .   13  28  3   55  
  Peak Tracking Total      8    | .   4   7   3   8   
  Tactical Retreats        7    | .   .   3   .   4   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Machines Accessed          11   | .   5   3   1   2   
  Terminals                9    | .   5   2   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                28   | .   13  8   2   5   
  Successful               15   | .   8   6   1   .   
  Failed                   13   | .   5   2   1   5   
    Catastrophic           3    | .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   11  3   .   .   
  Terminals                24   | .   13  6   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             4    | .   2   2   .   .   
  Alert Level              2    | .   1   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         8    | .   6   2   .   .   
  Terminals                8    | .   6   2   .   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 7    | .   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   5   3   1   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   10  
  Machine Destruction      10   | .   .   .   .   10  
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Gar 
Total Allies               4    | .   .   .   .   4   
  Largest Group            4    | .   .   .   .   4   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       10   | .   .   .   .   10  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             58   | .   .   .   .   58  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  
Turns Passed               3609 | 47   515  803  173  2071 
Spaces Moved               1845 | 36   347  497  127  838  
  Core                     11   | 3    .    .    .    8    
  Treads                   438  | .    .    .    .    438  
  Legs                     349  | .    .    .    .    349  
  Wheels                   1047 | 33   347  497  127  43   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  135  120  
  Average Speed            148  | 87   105  114  135  191  
  Slowest Speed            850  | 100  130  135  135  850  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       40   | 4    65   41   14   78   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          187  | .    .    .    .    187  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      187  | .    .    .    .    187  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  
Total                      2346 | 48   432  653  130  1083 
  Wait                     131  | .    24   78   .    29   
  Move                     1840 | 35   346  496  126  837  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  45   | 5    14   10   1    15   
  Fast Attach              36   | 6    4    6    .    20   
  Attach                   9    | .    1    1    .    7    
  Detach                   3    | .    1    .    .    2    
  Swap                     30   | .    2    4    1    23   
  Drop                     42   | 1    7    12   2    20   
  Fire                     208  | .    33   46   .    129  
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | 1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Discovered new exit (range 14)
   48 | -11/Junkyard  | Entered Materials
  231 | -10/Materials | Discovered new exit (range 5)
  304 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 14)
  552 | -10/Materials | Discovered new exit (range 5)
  563 | -10/Materials | Entered another Materials area
  563 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  878 | -9/Materials  | Repaired Lgt. Armor Plating
 1209 | -9/Materials  | Discovered new exit (range 8)
 1366 | -9/Materials  | Entered another Materials area
 1366 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1537 | -8/Materials  | Identified exit to Garrison
 1539 | -8/Materials  | Entered Garrison
 1790 | -8/Garrison   | Triggered checkpoint
 1864 | -8/Garrison   | Garrison Relay disabled
 1946 | -8/Garrison   | Build established: Scavenger-Mutant
 1992 | -8/Garrison   | Triggered checkpoint
 2112 | -8/Garrison   | Discovered new exit (range 8)
 2318 | -8/Garrison   | Lost 3 parts (1n1u1w)
 2333 | -8/Garrison   | Discovered new exit (range 15)
 2588 | -8/Garrison   | Triggered checkpoint
 2733 | -8/Garrison   | Build established: Mutant
 2774 | -8/Garrison   | Triggered checkpoint
 3107 | -8/Garrison   | Discovered new exit (range 14)
 3138 | -8/Garrison   | Build established: Scavenger-Mutant
 3174 | -8/Garrison   | Triggered checkpoint
 3447 | -8/Garrison   | Triggered checkpoint
 3453 | -8/Garrison   | Core integrity fell below 50%
 3521 | -8/Garrison   | Lost 6 parts (2n2u2w)
 3588 | -8/Garrison   | Crushed by falling debris
 3589 | -8/Garrison   | System corruption reached 10%
 3597 | -8/Garrison   | Core integrity fell below 20%
 3610 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03588_ Acquired 10 matter.
03588_ The unstable cave ceiling collapses.
03588_ Crushed by falling debris.
03588_ Aluminum Leg destroyed.
03588_ System corrupted by crushing effect (+5).
03591_ Imp. Medium Laser destroyed.
03592_ The unstable cave ceiling collapses.
03592_ P-60 Hacker destroyed.
03592_ Carbon-fiber Leg destroyed.
03592_ Destroyed Carbon-fiber Leg.
03592_ Missile Launcher destroyed.
03592_ Destroyed Missile Launcher.
03593_ Aluminum Leg destroyed.
03594_ Rnf. Ion Engine destroyed.
03595_ The unstable cave ceiling collapses.
03595_ Blade Saw crushed.
03596_ The unstable cave ceiling collapses. <x2>
03599_ System corrupted: Component data lost.
03600_ Carbon-fiber Leg destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ????????#         + [[[ /  =[   * = *[  =          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Power Shielding            33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              HardlightUtilitySaw
  Manual?         0
Play Time         00:36:08
  Cumulative      85.0 hours
  Start           2023.03.11 @ 22:04:25
  End             2023.03.11 @ 22:45:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          49
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2462b1f7-6a42-42d2-825d-9f42bf73a51d