Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 22:45:38 Player: dhtilly Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2943) 2943 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 5942 Bonus ------- High Alert Combat Kills 579 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 100/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Gravmag System Gravmag System Gravmag System Advanced Heat Sink Light Armor Plating Improved Medium Armor Plating Relay Coupler [NC] (22) Relay Coupler [Cutter] (22) Shotgun Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Gravmag System Gravmag System Gravmag System Advanced Heat Sink Light Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Cutter] EM Pulse Gun Shotgun Missile Launcher Remote Datajack Remote Datajack [Rating: 29] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 71 | 6 7 11 1 46 Power 5 | 1 1 1 . 2 Engine 5 | 1 1 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 1 3 . 17 Treads 9 | . . 2 . 7 Leg 10 | . . . . 10 Wheel 4 | 2 1 1 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 4 . 2 Device . | . . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 1 4 . 2 Artifact . | . . . . . Weapon 34 | 2 3 3 1 25 Energy Gun 11 | 1 2 1 . 7 Energy Cannon 1 | . . 1 . . Ballistic Gun 13 | 1 1 1 1 9 Ballistic Cannon . | . . . . . Launcher 7 | . . . . 7 Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 29 | . 2 1 . 26 Power 1 | . . . . 1 Propulsion 17 | . 2 1 . 14 Utility 4 | . . . . 4 Weapon 7 | . . . . 7 Highest Loss Streak 7 | . 1 1 . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 89 95 81 71 Engine 10 | . 13 11 9 8 Treads 10 | . . 12 18 11 Leg 6 | . . . . 11 Wheel 8 | . 21 20 9 . Storage 10 | . 14 11 9 9 Protection 13 | . 9 18 18 12 Energy Gun 9 | . 14 10 9 8 Ballistic Gun 9 | . 14 11 9 7 Naked Turns . | . . . . . Heaviest Build 50 | 13 34 42 42 50 Greatest Support 80 | 26 26 28 12 80 Greatest Overweight (x) 16 | . 2 3 3 16 Average Overweight (x) 1 | . . 1 3 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 4 15 15 15 15 Average Carried 13 | 2 9 14 15 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 13 15 15 15 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 1776 | 220 178 254 52 1072 Remotely . | . . . . . Salvage Created 2327 | . 364 731 . 1232 Parts 151 | . 19 51 . 81 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 71 | . 8 17 . 46 Guns 53 | . 8 17 . 28 AOE 18 | . . . . 18 Classes Destroyed 12 | . 1 6 . 5 Tunneler 1 | . . 1 . . Hauler 2 | . . 2 . . Operator 1 | . . 1 . . Watcher 1 | . . . . 1 Swarmer 18 | . . 4 . 14 Cutter 2 | . . . . 2 Grunt 32 | . 8 7 . 17 Brawler 2 | . . 1 . 1 Duelist 3 | . . . . 3 Sentry 9 | . . 5 . 4 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 8 | . 2 8 . 6 Combat Bots Only 6 | . 2 5 . 6 Max Kills in Single Turn 3 | . 1 2 . 3 Gunslinging 1 | . . 1 . 1 Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 5040 | . 423 548 26 4043 Core 733 | . 84 93 . 556 Absorbed by Shields . | . . . . . Redirected to Shielding 29 | . . . . 29 Regen/Repaired (Parts) 89 | . . 89 . . Core Remaining (%) 80 | 100 66 76 . . Volleys Fired 208 | . 33 46 . 129 Largest 2 | . 2 2 . 2 Hottest 92 | . 63 88 . 92 Shots Fired 375 | . 66 86 . 223 Gun 340 | . 66 86 . 188 Cannon . | . . . . . Launcher 25 | . . . . 25 Special 10 | . . . . 10 Kinetic 178 | . 33 40 . 105 Thermal 126 | . 33 46 . 47 Explosive 25 | . . . . 25 Electromagnetic 36 | . . . . 36 Robot Hit Streak 18 | . 9 15 . 18 Robot Miss Streak 6 | . 4 5 . 6 Penetration Max . | . . . . . Secondary Targets 14 | . 1 2 . 11 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 253 | . 43 53 . 157 Core Hits 152 | . 19 34 . 99 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . . 2 . 4 Burn 5 | . . 2 . 3 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5790 | . 526 845 . 4419 Guns 3895 | . 526 845 . 2524 Cannons . | . . . . . Explosions 1895 | . . . . 1895 Melee . | . . . . . Ramming . | . . . . . Kinetic 2347 | . 316 393 . 1638 Thermal 1274 | . 210 452 . 612 Explosive 1843 | . . . . 1843 Electromagnetic 326 | . . . . 326 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 4 . 13 Average Corruption 5 | . . 4 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 56 | . . 3 . 53 Message Errors 10 | . . 1 . 9 Matter Fused 17 | . . 2 . 15 Heat Flow Errors 5 | . . . . 5 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 5 | . . . . 5 Misfires 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles . | . . . . . Explosions 23 | . . . . 23 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 298 | . . . . 298 Shots 8 | . . . . 8 Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 275 | . 237 257 . 275 Average Temperature 80 | . 80 69 . 87 Received Heat Transfer 1353 | . 240 177 . 936 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2970 | . 475 1184 . 1311 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 1419 | . 209 408 127 1419 Initial 108 | . . 24 108 82 Average 585 | . 82 191 110 915 Maximum Alert Level 4 | . 1 2 . 4 Low Security (%) 30 | 100 82 52 100 2 Level 1 19 | . 17 45 . 11 Level 2 6 | . . 1 . 10 Level 3 20 | . . . . 35 Level 4 22 | . . . . 39 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 14 | . 1 5 1 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 13 28 3 55 Peak Tracking Total 8 | . 4 7 3 8 Tactical Retreats 7 | . . 3 . 4 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 11 | . 5 3 1 2 Terminals 9 | . 5 2 . 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 13 8 2 5 Successful 15 | . 8 6 1 . Failed 13 | . 5 2 1 5 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 14 | . 11 3 . . Terminals 24 | . 13 6 . 5 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . 2 2 . . Alert Level 2 | . 1 1 . . Unreport Threat 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 8 | . 6 2 . . Terminals 8 | . 6 2 . . Track 1 | . 1 . . . Botnet 7 | . 5 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 3 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 10 | . . . . 10 Machine Destruction 10 | . . . . 10 Fabnet Peak Effective % . | . . . . . Robots Rewired 4 | . . . . 4 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 40 | . . . . 40 Highest-Rated Ally 10 | . . . . 10 Total Orders . | . . . . . Ally Attacks 4 | . . . . 4 Total Damage 58 | . . . . 58 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 3609 | 47 515 803 173 2071 Spaces Moved 1845 | 36 347 497 127 838 Core 11 | 3 . . . 8 Treads 438 | . . . . 438 Legs 349 | . . . . 349 Wheels 1047 | 33 347 497 127 43 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 110 135 120 Average Speed 148 | 87 105 114 135 191 Slowest Speed 850 | 100 130 135 135 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 40 | 4 65 41 14 78 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 187 | . . . . 187 Melee . | . . . . . Projectile . | . . . . . AOE 187 | . . . . 187 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 2346 | 48 432 653 130 1083 Wait 131 | . 24 78 . 29 Move 1840 | 35 346 496 126 837 Hop . | . . . . . Pick Up 45 | 5 14 10 1 15 Fast Attach 36 | 6 4 6 . 20 Attach 9 | . 1 1 . 7 Detach 3 | . 1 . . 2 Swap 30 | . 2 4 1 23 Drop 42 | 1 7 12 2 20 Fire 208 | . 33 46 . 129 Melee . | . . . . . Ram 1 | 1 . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 14) 48 | -11/Junkyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 14) 552 | -10/Materials | Discovered new exit (range 5) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 878 | -9/Materials | Repaired Lgt. Armor Plating 1209 | -9/Materials | Discovered new exit (range 8) 1366 | -9/Materials | Entered another Materials area 1366 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1537 | -8/Materials | Identified exit to Garrison 1539 | -8/Materials | Entered Garrison 1790 | -8/Garrison | Triggered checkpoint 1864 | -8/Garrison | Garrison Relay disabled 1946 | -8/Garrison | Build established: Scavenger-Mutant 1992 | -8/Garrison | Triggered checkpoint 2112 | -8/Garrison | Discovered new exit (range 8) 2318 | -8/Garrison | Lost 3 parts (1n1u1w) 2333 | -8/Garrison | Discovered new exit (range 15) 2588 | -8/Garrison | Triggered checkpoint 2733 | -8/Garrison | Build established: Mutant 2774 | -8/Garrison | Triggered checkpoint 3107 | -8/Garrison | Discovered new exit (range 14) 3138 | -8/Garrison | Build established: Scavenger-Mutant 3174 | -8/Garrison | Triggered checkpoint 3447 | -8/Garrison | Triggered checkpoint 3453 | -8/Garrison | Core integrity fell below 50% 3521 | -8/Garrison | Lost 6 parts (2n2u2w) 3588 | -8/Garrison | Crushed by falling debris 3589 | -8/Garrison | System corruption reached 10% 3597 | -8/Garrison | Core integrity fell below 20% 3610 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03588_ Acquired 10 matter. 03588_ The unstable cave ceiling collapses. 03588_ Crushed by falling debris. 03588_ Aluminum Leg destroyed. 03588_ System corrupted by crushing effect (+5). 03591_ Imp. Medium Laser destroyed. 03592_ The unstable cave ceiling collapses. 03592_ P-60 Hacker destroyed. 03592_ Carbon-fiber Leg destroyed. 03592_ Destroyed Carbon-fiber Leg. 03592_ Missile Launcher destroyed. 03592_ Destroyed Missile Launcher. 03593_ Aluminum Leg destroyed. 03594_ Rnf. Ion Engine destroyed. 03595_ The unstable cave ceiling collapses. 03595_ Blade Saw crushed. 03596_ The unstable cave ceiling collapses. 03599_ System corrupted: Component data lost. 03600_ Carbon-fiber Leg destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????# #???### ## ## | | ???????????????????????????# ##### | | ?????????????????????????### # | | ?????????????????????????# # # | | ?????????????????????##### # | | ??????????????????#### # ## ### ##^^^^## | | ??????????????????# * [ #[/*=# ####[! ##^ ^## | | ????????????########! ##%* = = = | | ????????# + [[[ / =[ * = *[ = | | ????????????######## !=###/ ### | | ??????????????????#/ *%# %! # ##?######%" ## | | ??????????????????#### ## #???????#" ## | | ?????????????????????##### =### #???????####### | | ????????????????########## ### #?????????????# | | ????????????????# !*+? ?????????????# | | ????????????????# #?# #?????????????# | | ????????????????# #####=###?# #?????????????# | | ????????????????# #???# #???# #?????????????# | | ????????????????#####???# #???# #?????????????# | | ????????????????????????# #???# #?????????????# | | ????????????????????????# #???# #?????????????#### | | ????????????????????#####=#???# #????????????????? | | ????????????????????#""#+ ###?# #????????????????? | | ????????????????????#"[ ### #????????????????? | | ????????????????????# [ * #????????????????? | | ??????????"?????????#" ! @[ ## ##????????????????? | | ??????????? ?????##?#""# #### #?????????????????? | | ????????? ?? ???# #### ######????????????????? | | ????"" 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"#???????????????? | | ?????????????????## # #??"""#???????????????? | | ??????????????????### ####??####???????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed HardlightUtilitySaw Manual? 0 Play Time 00:36:08 Cumulative 85.0 hours Start 2023.03.11 @ 22:04:25 End 2023.03.11 @ 22:45:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2462b1f7-6a42-42d2-825d-9f42bf73a51d