Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 22:05:56

Player: Photonicus

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (1705)     1705
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 3930

 Bonus
-------
Follower Combat Kills      70

 Cogmind 
---------
Core Integrity             0/550
Matter                     274/300
Energy                     17/100
System Corruption          0%
Temperature                Warning (319)
Movement                   Walking (130)
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON (3) -------
          Heavy Laser
          Heavy Laser
                Mace
>               --- INVENTORY (20) ---
       Improved Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
        Armored Wheel
                Weight Redist. System
                Visual Processing Unit
       Advanced Targeting Computer
                Reaction Control System
       Improved Power Shielding
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Pulse Rifle
          Heavy Laser
          Heavy Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON -----------
                Field Laser
                Assault Cannon
                Mace
>               --- INVENTORY --------
       Improved Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
        Armored Wheel
                Weight Redist. System
                Visual Processing Unit
       Advanced Targeting Computer
                Reaction Control System
       Improved Power Shielding
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Pulse Rifle
          Heavy Laser
          Heavy Laser
          Heavy Laser
          Heavy Laser
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             58   | 6   8   14  25  5   
  Power                    12   | 1   2   2   7   .   
    Engine                 11   | 1   2   2   6   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   1   5   7   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    11   | 2   1   5   .   3   
    Wheel                  7    | .   .   .   7   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   3   7   10  2   
    Energy Gun             7    | .   .   2   3   2   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          14   | 2   3   5   4   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 26   | .   1   3   16  6   
  Power                    10   | .   .   2   6   2   
  Propulsion               8    | .   1   1   4   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   8    | .   .   .   6   2   
  Highest Loss Streak      5    | .   1   2   5   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            15   | 2   12  16  17  19  
  Power                    1    | .   1   1   .   .   
  Propulsion               5    | 1   6   5   5   5   
  Utility                  4    | .   .   3   6   9   
  Weapon                   4    | .   3   6   4   4   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             21   | .   3   .   4   14  
  Power                    .    | .   .   .   .   .   
  Propulsion               8    | .   3   .   3   2   
  Utility                  10   | .   .   .   1   9   
  Weapon                   3    | .   .   .   .   3   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  96  97  90  
  Engine                   13   | .   14  10  14  14  
  Leg                      20   | .   27  30  11  5   
  Wheel                    6    | .   .   .   14  16  
  Storage                  12   | .   16  11  9   9   
  Processor                14   | .   10  11  17  18  
  Energy Gun               5    | .   .   10  7   10  
  Ballistic Gun            19   | .   27  22  13  .   
  Ballistic Cannon         1    | .   .   .   1   7   
  Impact Weapon            1    | .   .   .   2   9   
Peak Build Rating          33   | 6   9   13  28  33  
  Average Rating           14   | 4   7   11  20  28  
  On Entrance              11   | .   6   9   13  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             63   | 12  52  53  63  63  
  Greatest Support         60   | 20  20  33  40  60  
  Greatest Overweight (x)  5    | .   4   2   4   5   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  
  Most Carried             20   | 6   20  20  20  20  
  Average Carried          15   | 3   12  16  17  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 6   20  19  20  16  

 Class Distribution 
--------------------
 34% | Mutant
 34% | Scavenger-Gunner
 20% | Scavenger-Mutant
  9% | Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1425 | 214  219  316  651  25   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1998 | .    287  551  1085 75   
  Parts                    128  | .    25   41   59   3    
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           2    | .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  48   | .   8   15  23  2   
  Guns                     40   | .   8   15  16  1   
  Cannons                  8    | .   .   .   7   1   
Classes Destroyed          10   | .   3   3   4   .   
  Worker                   2    | .   .   .   2   .   
  Hauler                   2    | .   .   .   2   .   
  Watcher                  3    | .   2   .   1   .   
  Swarmer                  14   | .   3   4   7   .   
  Grunt                    17   | .   5   6   5   1   
  Brawler                  2    | .   .   1   1   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   10   | .   .   3   6   1   
  Specialist               2    | .   .   .   2   .   
  Hunter                   2    | .   .   .   2   .   
Best Kill Streak           8    | .   4   8   7   1   
  Combat Bots Only         8    | .   4   8   7   1   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        485  | .    74   93   239  79   
  Missed                   131  | .    22   23   66   20   
  Hits                     354  | .    52   70   173  59   
    Melee                  5    | .    .    4    .    1    
    Projectile             349  | .    52   66   173  58   
  Critical Strikes         8    | .    1    2    2    3    
Damage Taken               4793 | .    569  858  2421 945  
  Core                     797  | .    120  116  382  179  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  52   71   .    .    
Volleys Fired              185  | .    49   43   82   11   
  Largest                  3    | .    2    3    3    2    
  Hottest                  138  | .    40   90   100  138  
Shots Fired                463  | .    98   128  215  22   
  Gun                      423  | .    98   128  180  17   
  Cannon                   40   | .    .    .    35   5    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  322  | .    98   86   133  5    
  Thermal                  114  | .    .    42   55   17   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          27   | .    .    .    27   .    
  Robot Hit Streak         14   | .    7    13   14   6    
  Robot Miss Streak        6    | .    3    5    6    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    .    3    4    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           287  | .    57   77   137  16   
  Core Hits                108  | .    20   28   56   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    .    .    7    .    
    Burn                   6    | .    .    .    6    .    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3953 | .    455  963  2186 349  
  Guns                     3134 | .    455  963  1497 219  
  Cannons                  719  | .    .    .    616  103  
  Explosions               72   | .    .    .    72   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  28   | .    .    .    1    27   
  Kinetic                  2436 | .    455  652  1226 103  
  Thermal                  1146 | .    .    311  616  219  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          343  | .    .    .    343  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    .    
  Average Corruption       3    | .    .    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    6    .    .    
    Message Errors         4    | .    .    4    .    .    
    Energy Discharges      2    | .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      27   | .    .    .    27   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             8    | .    .    .    1    7    
  Kicked                   7    | .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        395  | .    36   124  395  342  
  Average Temperature      94   | .    10   35   122  166  
  Received Heat Transfer   1749 | .    291  297  711  450  
  Effects                  2    | .    .    .    2    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    1    2    .    
  Heat Transferred         3051 | .    .    831  1867 353  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         79   | 100 100 40  75  87  
  Level 1                  20   | .   .   59  24  12  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             373  | .   100 296 373 208 
  Initial                  152  | .   .   1   90  152 
  Average                  96   | .   15  177 130 170 
Influence Increases        1679 | .   212 476 762 229 
  Destroy 0b10 Robot/C     1000 | .   160 300 460 80  
  Destroy 0b10 Robot/NC    35   | .   10  .   25  .   
  Destroy Leader           260  | .   34  80  136 10  
  Allied During Kill       11   | .   .   .   .   11  
  Successful Hack          37   | .   8   4   18  7   
  Disable Machine          45   | .   .   .   15  30  
  Destroy Structure        21   | .   .   2   18  1   
  Lose Combat Pursuer      270  | .   .   90  90  90  
Influence Decreases        1488 | .   208 266 614 400 
  Entered New Map          337  | .   .   3   124 210 
  Time Decay               899  | .   208 233 368 90  
  Lost Part                212  | .   .   30  122 60  
  Lost Ally                40   | .   .   .   .   40  
Squads Dispatched          11   | .   2   3   4   2   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   1   3   3   .   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           5    | .   1   2   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              90   | .   12  23  39  16  
  Peak Tracking Total      9    | .   7   9   8   9   
  Tactical Retreats        9    | .   .   3   3   3   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          14   | .   4   1   5   4   
  Terminals                12   | .   3   1   4   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                41   | .   12  2   19  8   
  Successful               25   | .   7   1   11  6   
  Failed                   16   | .   5   1   8   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                37   | .   11  2   16  8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             23   | .   7   1   9   6   
  Record                   9    | .   3   .   4   2   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   1   
  Open Door                2    | .   .   .   .   2   
  Level Access Points      1    | .   .   .   .   1   
  Emergency Access Points  2    | .   .   1   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   3   1   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   25  
  Total Damage             313  | .   .   .   .   313 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Active Infowar (turns)     .    | .   .   .   .   .   
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3044 | 78   1095 561  1129 181  
Spaces Moved               1321 | 52   379  196  581  113  
  Core                     3    | 3    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     832  | 49   379  196  205  3    
  Wheels                   486  | .    .    .    376  110  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  105  108  
  Average Speed            174  | 115  245  196  137  118  
  Slowest Speed            400  | 120  400  260  400  165  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 4    70   22   48   16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          17   | .    .    .    16   1    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    3    1    
  AOE                      13   | .    .    .    13   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1689 | 69  469 276 739 136 
  Wait                     14   | .   .   2   12  .   
  Move                     1317 | 51  378 195 580 113 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  79   | 12  25  13  29  .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   38   | 6   5   5   18  4   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | .   3   9   7   1   
  Drop                     28   | .   9   9   10  .   
  Fire                     185  | .   49  43  82  11  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     7    | .   .   .   .   7   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-8/Storage (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 9)
  303 | -10/Materials | Build established: Mutant
  835 | -10/Materials | Identified exit to Mines
  876 | -10/Materials | Build established: Scavenger-Mutant
 1073 | -10/Materials | Discovered new exit (range 16)
 1171 | -10/Materials | Identified exit to Materials
 1174 | -10/Materials | Entered another Materials area
 1174 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1454 | -9/Materials  | Destroyed 8 combat bots
 1606 | -9/Materials  | Discovered new exit (range 11)
 1632 | -9/Materials  | Identified exit to Materials
 1729 | -9/Materials  | Build established: Scavenger-Gunner
 1735 | -9/Materials  | Entered another Materials area
 1735 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2254 | -8/Materials  | Lost 3 parts (1p2n)
 2434 | -8/Materials  | Lost 5 parts (3p1n1w)
 2581 | -8/Materials  | Core integrity fell below 50%
 2641 | -8/Materials  | Lost 3 parts (1p1n1w)
 2693 | -8/Materials  | Destroyed 7 combat bots
 2847 | -8/Materials  | Discovered new exit (range 11)
 2858 | -8/Materials  | Build established: Mutant
 2862 | -8/Materials  | Identified exit to Storage
 2864 | -8/Materials  | Entered Storage
 2872 | -8/Storage    | Met a pair of Derelict thieves
 2983 | -8/Storage    | Identified exit to Factory
 3018 | -8/Storage    | Core integrity fell below 20%
 3045 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
>>Open(Door)
  Sealed Heavy Doors opened.
02994_ Arm. Wheel destroyed.
02999_ Lgt. Ion Engine destroyed.
03012_ Assault Cannon destroyed.
03014_ Critical hit (Burn: +37). <x2>
03021_ Door Terminal disabled.
03027_ Kicked G-47 Trooper.
03028_ Critical hit (Burn: +37).
03028_ Kicked G-47 Trooper out of the way.
03029_ Imp. Deuterium Engine destroyed.
03029_ Kicked G-47 Trooper.
03031_ Kicked G-47 Trooper out of the way. <x2>
03032_ Field Laser destroyed.
03033_ Kicked G-47 Trooper.
03034_ Kicked G-47 Trooper out of the way.
03036_ M-13 Machinist repairs Y-45 Defender.
03040_ G-47 Trooper destroyed.
03040_ Switching to secondary target: Y-45
  Defender.

 Map 
-----
+----------------------------------------------------+
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|              ???????????### mg   i           [     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
 Lgt. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationEnhancedField
  Manual?         0
Play Time         00:54:52
  Cumulative      58.9 hours
  Start           2025.05.07 @ 21:07:29
  End             2025.05.07 @ 22:05:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           5
  Adventurer      29
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          28
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 052ba442-0834-44fb-83e3-2b29ce829abf