Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.22 @ 19:07:08 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (320) 1600 Value Destroyed (13491) 13491 Prototype IDs (186) 3720 Alien Tech Used (14) 2800 Bonus (22630) 22630 TOTAL SCORE: 56141 Bonus ------- High Alert Combat Kills 1074 Follower Combat Kills 2626 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1510 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -28080 Cogmind --------- Core Integrity 709/1600 Matter 365/425 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Decoy Drone Bay (1/16) Improved Potential Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Flexi-carbon Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Active Cooling Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Zero-point Reactor Experimental Energy Well Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Experimental Weapon Cycler Experimental Phase Shifter Experimental Weapon Shielding Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Decoy Drone Bay Integrity Redistributor Improved Potential Cannon AD-0RF's Magmablaster Sigix Broadsword [Rating: 266] Favorites ----------- Power Zero-point Reactor Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Supercomposite Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Experimental Targeting Computer Device Experimental Coolant Injector Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Zionite Shade Armor Artifact Matter Drive Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Vortex Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . Utility 10 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . . . . . . . . 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 591 | . 12 9 26 8 28 15 30 41 5 10 1 16 19 7 6 3 3 25 2 8 3 9 6 . 3 4 6 10 . 8 12 7 9 18 33 143 46 Power 30 | . . 2 1 . 2 1 3 2 . . . . . . . . . 1 1 . . . 2 . . . . . . . 1 . . 1 4 7 2 Engine 6 | . . 2 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 1 1 1 . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . 1 . . Reactor 16 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 3 7 2 Propulsion 113 | . 2 1 6 . 8 2 12 2 . . . . 3 1 . . . 9 . 2 . . . . 3 . . 2 . 2 1 3 1 . 15 28 10 Treads 36 | . 2 1 6 . 5 1 8 1 . . . . 3 1 . . . 1 . . . . . . . . . . . . . . . . . 7 . Leg 35 | . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 10 Wheel 4 | . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . . . . . . . . . . . . . . . 8 . 2 . . . . 3 . . 2 . 2 1 3 1 . 15 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 240 | . 3 2 3 4 5 4 7 16 4 5 1 8 8 2 2 3 1 8 1 2 1 2 4 . . 4 3 3 . 4 3 1 5 8 10 73 30 Device 121 | . . . 2 2 . 2 2 10 4 5 1 7 8 2 1 2 1 3 1 1 . 1 1 . . 1 3 1 . 2 1 1 1 3 3 39 10 Storage 13 | . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 9 . Processor 17 | . . . . . . . . 1 . . . . . . . . . 3 . 1 . . . . . . . 1 . 2 . . . . . 8 1 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 83 | . 2 1 1 2 5 2 4 4 . . . 1 . . 1 1 . 1 . . 1 1 3 . . 3 . 1 . . 2 . 4 4 5 15 19 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . Weapon 208 | . 7 4 16 4 13 8 8 21 1 5 . 8 8 4 4 . 2 7 . 4 2 7 . . . . 3 5 . 2 7 3 3 9 4 35 4 Energy Gun 50 | . 1 1 5 . . . 3 11 . 2 . 4 4 3 2 . 1 2 . . . . . . . . . 1 . . . . . 2 . 5 3 Energy Cannon 16 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 3 . . . 1 1 1 1 7 . Ballistic Gun 32 | . 4 3 6 . 4 3 4 3 . . . . . . . . . . . 1 . . . . . . . . . . 2 1 . . . 1 . Ballistic Cannon 21 | . . . . 1 . . . 3 . 1 . . 2 . 1 . . 2 . 2 . 1 . . . . . . . 1 2 1 . . 2 2 . Launcher 33 | . 2 . 3 1 2 . . 3 1 2 . 4 1 1 1 . . 1 . . 1 3 . . . . 1 . . . 2 . 1 3 . . . Special Weapon 22 | . . . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . 3 1 11 . Impact Weapon 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . 2 2 4 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 8 1 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . 1 1 3 . . . . 1 . . 1 . . . . . . . Special Melee Weapon 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 68 | . . . 1 1 . . 2 10 . . . . 1 1 . 2 . 3 . . . . 4 . . 1 . 4 . . 4 . 5 1 3 23 2 Parts Lost 15 | . . 1 . . 3 3 . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . 2 . 2 1 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Weapon 4 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 2 | . . 1 . . 2 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . 1 . 1 1 Average Slot Usage (%) 85 | . 98 99 98 99 99 80 91 83 84 84 84 84 88 93 92 92 93 87 82 82 82 82 82 82 78 78 80 91 94 94 94 89 86 79 90 73 86 Engine 2 | . 14 13 11 11 10 2 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 8 4 2 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 1 . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 1 4 7 7 Treads 16 | . 20 28 32 33 28 15 29 15 15 15 15 15 21 26 26 26 26 7 . . . . . . . . . . . . . . . . . 15 3 Leg 1 | . 7 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 24 Wheel 1 | . . . . . . 8 4 6 7 7 7 7 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . 17 23 23 23 23 23 23 26 26 26 29 31 28 28 26 26 26 30 2 . Device 9 | . . . 10 1 . 1 8 6 7 7 7 7 17 20 20 20 20 18 11 11 5 7 5 5 5 7 5 5 5 13 10 11 13 11 14 9 7 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 8 3 Processor 10 | . . . . . . . . 6 7 7 7 7 6 6 6 6 6 16 23 23 23 23 23 23 21 21 21 21 21 22 23 21 21 21 20 13 15 Protection 9 | . 13 14 11 20 21 11 12 6 7 7 7 7 6 6 5 5 6 1 5 5 10 8 11 11 10 7 10 10 10 4 7 8 8 3 6 7 10 Energy Gun 6 | . 5 14 2 . . . 8 21 17 18 23 22 17 19 19 20 19 8 . . . . . . . . . . . . . . . . . . 10 Ballistic Gun 3 | . 21 14 19 11 8 21 9 . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Slashing Weapon 1 | . . . . 1 7 . . . . . . . . . . . . 2 5 3 . . . . . . . . . . . . 3 4 4 1 . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 154 | 13 36 56 63 72 85 87 94 97 86 90 84 90 100 92 95 80 80 86 52 53 54 52 52 52 52 52 61 70 70 75 81 84 84 89 114 154 150 Greatest Support 320 | 20 40 40 60 60 70 60 82 82 28 28 28 28 104 104 104 104 104 132 53 68 68 68 53 68 73 73 73 79 106 94 97 109 109 109 110 320 232 Greatest Overweight (x) 47 | . . 1 1 1 1 3 5 3 3 3 2 3 3 . . . . 2 . . 1 . . . . . . . . . . . . 1 1 47 1 Average Overweight (x) . | . . . . . . 2 2 1 2 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 20 | . 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 12 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 10 18 19 19 19 19 19 19 20 20 20 19 19 19 19 20 20 19 20 19 19 19 20 20 18 20 19 19 20 19 19 19 19 19 19 16 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 20 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 4 Class Distribution -------------------- 22% | Mutant 15% | Commander-Mutant 15% | Scout 11% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Commander-Gunner 5% | Gunner 4% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Scavenger-Scout | -3/Testing Scavenger-Scout | -2/Research Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Commander-Mutant | -1/Command Messiah-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9249 | 200 319 183 500 207 280 296 632 547 130 341 . 436 203 243 107 29 50 224 117 72 86 401 131 6 47 40 188 927 215 145 100 81 77 530 204 760 195 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16814 | . 671 256 1083 320 120 326 1885 1775 147 305 . 227 794 16 143 . 142 460 146 465 33 182 164 . . . 189 290 274 311 100 17 68 488 476 2777 2164 Parts 730 | . 40 15 51 13 11 14 91 52 . 10 . 1 32 1 5 . 2 12 6 14 7 2 1 . . . 5 19 11 8 9 2 8 15 18 142 113 Haulers Intercepted 20 | . 2 . 6 . . . 4 3 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . Recyclers Shooed 7 | . . . 1 . . 1 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . . . . . . 9 . 1 . 1 5 . 15 . . . 2 2 1 . . . 4 75 7 . . . . . . . . Prevented 16 | . . . . . . . . . . . . . . 2 1 . 3 . . . . . . . . . . 10 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 227 | . 13 7 11 5 1 9 34 21 . 10 . 7 8 1 5 . 3 5 . 1 5 5 . . . . 7 17 7 . 1 . . 6 3 13 22 Melee 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Guns 128 | . 9 7 10 3 . 9 32 15 . 2 . 4 4 1 3 . 2 4 . 1 . . . . . . . . . . . . . . . . 22 Cannons 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . AOE 62 | . 4 . 1 1 . . . 2 . 8 . 2 3 . 2 . . . . . 5 5 . . . . 5 17 7 . . . . . . . . Classes Destroyed 22 | . 6 2 . 2 . 1 1 3 . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . 1 . 3 . Worker 12 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 8 . Builder 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 6 . . . 4 3 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . . Recycler 24 | . 1 . 4 2 . 2 1 6 . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 . . . . 2 1 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 4 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 17 | . 2 . . . . . 4 3 . . . . 1 . . . . . . 1 . . . . . . . . 2 1 . . 2 . . 1 . Swarmer 56 | . 2 3 3 . . 8 8 6 . . . . . . 3 . 1 1 . . 5 . . . . . . 12 3 . . . . . . 1 . Grunt 84 | . 11 2 5 3 . . 19 6 . 9 . 6 4 1 2 . . 1 . . . 4 . . . . 4 3 4 . . . . . . . . Brawler 4 | . . . . . . . . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Protector 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 21 | . . 2 3 . . . 6 2 . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . 2 . 2 . Hunter 10 | . . . . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 5 . Programmer 18 | . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . . 2 . . . . . . 2 3 4 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Packrat 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 4 4 3 3 1 3 9 5 . 4 . 4 4 2 3 . 1 4 . 1 5 3 . . . . 4 7 7 1 1 1 1 1 4 4 5 Combat Bots Only 8 | . 3 3 2 2 1 3 8 4 . 4 . 4 4 1 3 . 1 4 . 1 5 3 . . . . 4 7 7 . 1 . . 1 3 4 5 Max Kills in Single Turn 4 | . 2 2 2 1 1 2 2 2 2 2 . 1 1 1 2 . 1 2 1 1 3 2 . . . . 2 4 3 1 1 1 1 1 1 1 2 Gunslinging 1 | . . . . . . 1 1 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . 2 . 1 1 . . . 1 . 2 . 1 1 . 1 . . . . . 3 2 . . . . 2 4 2 . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 8R-AWN (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 15753 | . 346 364 451 200 727 729 1722 772 . 126 . 138 634 37 77 . 135 314 . 66 . 74 . 25 36 21 128 95 43 233 120 . 237 1653 114 1185 4951 Core 1236 | . 67 53 14 25 126 58 141 19 . 24 . . 11 . . . 52 27 . . . 29 . 25 . . 60 . 11 26 42 . . 91 . 43 292 Absorbed by Shields 5037 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 21 . . . . . . 391 4579 Reduced by Siege Mode 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Core Remaining (%) 76 | 100 . 52 . . . 44 74 . . . . 93 . . . . 92 . . . . . . 91 . . . . 93 . 94 . . 62 . . 44 Volleys Fired 1015 | . 55 17 58 14 10 31 123 69 2 15 . 20 34 5 8 . 11 12 . 4 4 11 . . . . 15 28 11 6 19 7 2 12 8 257 147 Largest 3 | . 2 2 2 2 1 2 2 3 1 3 . 3 3 3 3 . 3 3 . 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 3 3 Hottest 240 | . 79 79 90 67 30 46 122 183 80 146 . 146 146 146 146 . 146 146 . 40 80 80 . . . . 220 80 80 40 40 80 50 220 220 240 240 Shots Fired 1768 | . 102 34 96 24 10 57 245 173 2 25 . 38 68 7 18 . 22 21 . 4 4 10 . . . . 15 28 11 6 19 7 2 12 8 263 437 Gun 1288 | . 98 34 94 10 . 52 245 164 . 15 . 27 50 3 15 . 19 14 . 2 . . . . . . . . . . . . . . . 9 437 Cannon 73 | . . . . 10 . . . 4 . 1 . . 13 . 1 . . 6 . 2 . 1 . . . . . . . 6 3 6 2 2 4 12 . Launcher 116 | . 4 . 2 4 1 . . 5 2 9 . 11 5 4 2 . . 1 . . 4 9 . . . . 11 28 11 . . 1 . 2 . . . Special 291 | . . . . . 9 5 . . . . . . . . . . 3 . . . . . . . . . 4 . . . 16 . . 8 4 242 . Kinetic 408 | . 68 17 83 20 . 52 99 22 . 1 . . 13 . 1 . . 6 . 4 . 1 . . . . . . . 6 3 5 . . 4 3 . Thermal 795 | . 30 17 11 . 9 5 146 146 . 15 . 27 50 3 15 . 22 14 . . . . . . . . 4 . . . 16 . . 10 4 251 . Explosive 107 | . 4 . 2 4 1 . . 1 2 9 . 11 . 4 2 . . 1 . . 4 9 . . . . 11 28 11 . . 1 . 2 . . . Electromagnetic 9 | . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Phasic 446 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 437 Robot Hit Streak 71 | . 15 5 28 10 4 6 43 33 . 17 . 20 18 21 6 . 19 31 . 3 . . . . . . 14 4 . . 5 . . 19 35 71 42 Robot Miss Streak 9 | . 4 9 4 1 4 2 3 2 . 1 . 1 2 . 1 . 2 1 . . . . . . . . 2 . . . 1 . . 1 . 2 3 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 28 | . . 1 . . . 3 7 2 . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . 12 Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1399 | . 59 22 74 15 29 38 204 125 . 11 . 23 41 3 6 . 20 15 3 9 . 1 3 . 1 . 4 1 1 8 12 3 2 27 7 280 352 Core Hits 770 | . 36 13 41 11 9 16 75 59 5 22 . 23 29 6 6 . 7 9 2 6 8 17 2 . . . 22 48 17 5 4 1 2 20 8 105 136 Critical Kills 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 152 | . 1 . . . 1 . 22 17 . . . 2 4 . 1 . 1 . . 1 . . . . . . . . . 1 1 . . . . 28 72 Burn 40 | . . . . . . . 18 14 . . . 2 4 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Destroy 9 | . 1 . . . . . 4 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 29 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 27 . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intensify 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Melee Attacks 293 | . . . 2 1 29 1 . . . . . . . . . . . 8 3 21 . 13 3 2 8 11 . 8 8 24 15 14 17 32 10 63 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 166 | . . . 2 1 25 . . . . . . . . . . . . 8 3 13 . . . . . . . . . . . . 15 32 10 57 . Piercing 116 | . . . . . . . . . . . . . . . . . . . . 8 . 13 3 2 8 11 . 8 8 24 15 14 2 . . . . Sneak Attacks 41 | . . . 1 . 4 . . . . . . . . . . . . 1 3 4 . . . . . . . . . 2 1 . . 2 3 20 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Follow-up Attacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59042 | . 1001 410 1364 327 523 464 3504 2669 204 1162 . 2040 1379 310 317 . 377 652 448 733 426 1263 241 . 41 . 1155 3086 1342 398 352 182 245 3386 859 12562 15620 Guns 26323 | . 699 386 1104 133 . 456 3494 2206 . 205 . 433 744 59 116 . 346 289 . 33 . . . . . . . . . . . . . . . . 15620 Cannons 602 | . . . . 159 . . . . . . . . 112 . . . . . . . . . . . . . . . . . . . . . . 331 . Explosions 11754 | . 290 . 55 34 14 . . 463 204 957 . 1607 417 251 201 . . 121 . . 426 1235 . . . . 936 3086 1301 . . 46 . 110 . . . Melee 15045 | . . . 98 . 504 . . . . . . . . . . . . 242 448 700 . 28 241 . 41 . . . 41 398 168 136 245 2951 607 8197 . Ramming 260 | . 12 24 107 1 . . 10 . . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4298 | . 489 207 979 292 . 456 1274 125 . . . . 112 . . . . . . 33 . . . . . . . . . . . . . . . 331 . Thermal 12065 | . 210 179 125 . 5 8 2220 2081 . 205 . 433 744 59 116 . 377 289 . . . . . . . . 219 . . . 184 . . 325 252 4034 . Explosive 10895 | . 290 . 55 34 14 . . 21 204 957 . 1607 . 251 201 . . 121 . . 426 1235 . . . . 936 3086 1301 . . 46 . 110 . . . Electromagnetic 859 | . . . . . . . . 442 . . . . 417 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13901 | . . . 98 . 504 . . . . . . . . . . . . 242 448 609 . . . . . . . . . . . . 245 2951 607 8197 . Piercing 1144 | . . . . . . . . . . . . . . . . . . . . 91 . 28 241 . 41 . . . 41 398 168 136 . . . . . Phasic 15620 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15620 Highest Corruption 3 | . . . . . . . . . . . . . 3 . . . . 2 2 3 3 3 3 3 . . . 1 1 . . 1 1 1 . . 3 Average Corruption 2 | . . . . . . . . . . . . . 2 . . . . 1 2 2 3 3 3 3 . . . 1 1 . . 1 1 1 . . 2 Corruption Purged 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Effects 55 | . . . . . . . . . . . . . 5 . . . . 2 4 5 3 16 1 6 . . . . 2 . . . 2 . . . 9 Message Errors 18 | . . . . . . . . . . . . . 2 . . . . 1 1 4 . 4 . 2 . . . . 1 . . . . . . . 3 Matter Fused 12 | . . . . . . . . . . . . . . . . . . . . 1 2 6 . 3 . . . . . . . . . . . . . Heat Flow Errors 8 | . . . . . . . . . . . . . 1 . . . . 1 1 . . 3 . 1 . . . . . . . . . . . . 1 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 2 . . . 2 Data Loss (minor) 6 | . . . . . . . . . . . . . 1 . . . . . 2 . 1 1 . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3699 | . . . . . 2 . . 12 15 . . 68 9 . . . . 161 93 15 2 . . . . . 8 11 . 65 . 61 . 540 7 2630 . Projectiles 207 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . . 8 . . . . . . . 7 183 . Explosions 150 | . . . . . . . . 12 15 . . 68 . . . . . 10 . . 2 . . . . . . 11 . . . . . 32 . . . Melee 3342 | . . . . . 2 . . . . . . . . . . . . 151 93 15 . . . . . . . . . 65 . 61 . 508 . 2447 . Knockbacks 6 | . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . 14 . . . . . 4 . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . Shots 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Rammed 36 | . 4 5 16 . . . 1 . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 41 | . 4 5 19 1 . . 2 . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 3 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 147 198 72 138 6 108 148 272 96 144 . 201 103 112 152 . 114 120 139 . 60 129 . 95 . . 168 65 42 . 3 12 . 111 28 198 187 Average Temperature 52 | . 30 94 22 50 3 37 27 76 53 57 . 64 29 46 60 . 45 31 100 . 35 38 . 54 . . 37 22 17 . 3 9 . 44 22 77 69 Received Heat Transfer 2894 | . 165 141 195 39 24 480 837 201 . 54 . 73 183 18 9 . 9 9 . 9 . 18 . . . . 18 22 . 9 21 . 9 153 9 45 144 Effects 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Robots Corrupted 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 26 | . . . . . . . 2 2 . . . 1 . . . . 1 1 . . . . . . . . 1 . . . . . . 4 3 11 . Combat Hostiles 26 | . . . . . . . 2 2 . . . 1 . . . . 1 1 . . . . . . . . 1 . . . . . . 4 3 11 . Parts Melted 104 | . 1 1 . . . 1 12 28 . . . 1 7 . 1 . 5 1 . . . . . . . . 2 . . . . . . 11 9 24 . Heat Transferred 37558 | . 473 444 155 . 45 36 6105 5377 . 446 . 1053 1856 124 322 . 1056 533 . . . . . . . . 1120 . . . 407 . . 2160 1280 14566 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2184 | . 277 236 223 158 . 270 569 688 . . . . 193 . . . . 524 203 206 . . . . 74 . . . . 222 385 480 476 1027 652 2184 . Initial 504 | . . 51 . 53 . . 19 150 . . . . 70 . . . . . 188 44 . . . . . . . . . 9 58 216 270 190 504 234 . Average 285 | . 162 51 80 26 . 149 193 315 . . . . 65 . . . . 337 98 93 . . . . 27 . . . . 113 189 396 340 739 495 1242 . Maximum Alert Level 5 | . 1 1 1 . . 1 2 2 . . . . . . . . . 2 1 1 . . . . . . . . . 1 1 2 2 3 2 5 . Low Security (%) 35 | . 69 92 96 100 . 62 50 41 . . . . 100 . . . . 21 84 98 . . . . 100 . . . . 97 58 . . 1 . . . Level 1 10 | . 30 7 3 . . 37 31 15 . . . . . . . . . 32 15 1 . . . . . . . . . 2 41 38 77 . 24 1 . Level 2 10 | . . . . . . . 17 42 . . . . . . . . . 46 . . . . . . . . . . . . . 61 22 27 75 1 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 . 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 5 1 4 . . . 6 8 . . . . 3 . . . 1 8 . 2 . 1 . . 1 . . . . 4 1 1 2 6 4 10 . Investigation 18 | . 2 1 2 . . . 2 3 . . . . . . . . . 2 . 1 . . . . . . . . . 1 1 . 1 2 . . . Extermination 14 | . . . . . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . 1 1 1 2 2 . Reinforcement 22 | . 3 . 2 . . . 4 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . . . 3 1 3 . Assault 13 | . . . . . . . . 1 . . . . . . . . 1 4 . . . 1 . . . . . . . . . . . . 1 5 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 1 . 4 . . . 5 2 . . . 1 4 1 . . . 1 . 1 . . . . 1 . . . 1 . . 1 . 3 . 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 585 | . 26 7 34 5 21 18 43 32 . 4 . 9 21 1 4 . 16 32 1 10 3 15 . 1 5 2 4 42 11 10 9 10 17 69 10 46 47 Peak Tracking Total 20 | . 3 3 5 2 9 8 7 4 . 4 . 4 5 1 3 . 11 11 1 4 4 6 . 1 3 2 5 13 5 3 8 5 7 20 3 9 5 Tactical Retreats 54 | . 2 . . . 3 2 . . . . . . 3 . . . . 7 . 2 . 5 . 1 1 . . 2 1 4 . 2 3 7 2 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . . . . . . . 1 5 . . . . 2 . . . . 2 . 1 . . . . 1 . . . . 2 . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 59 | . . . . . . . . 1 . . . 1 . 2 1 . . 1 . . 2 . . . . . . 11 . . . . . . . 40 . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 50 | . . 1 2 . 3 1 1 . . . . . 2 . . . . . . 3 . . . . . . . . 1 . 4 2 6 9 1 10 4 Max in Single Turn 2 | . . 1 2 . 1 1 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 1 1 1 1 1 1 Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 71 | . 7 1 2 1 2 . 13 9 . . 3 . 6 . 2 1 . 1 . 3 1 . 4 . . . 1 3 1 5 2 2 . 1 . . . Terminals 24 | . 5 . . . . . 9 6 . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Recycling Units 6 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 10 | . . . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . 2 1 1 . 1 . . . Total Hacks 194 | . 25 1 3 1 2 . 40 20 . . 19 . 12 . 7 5 . 2 . 11 1 . 17 . . . 1 8 1 10 3 3 . 2 . . . Successful 134 | . 15 1 2 1 2 . 25 8 . . 19 . 6 . 7 5 . 1 . 5 1 . 17 . . . 1 8 1 4 2 2 . 1 . . . Failed 60 | . 10 . 1 . . . 15 12 . . . . 6 . . . . 1 . 6 . . . . . . . . . 6 1 1 . 1 . . . Catastrophic 13 | . . . . . . . 6 4 . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 264 | . 15 . 3 . 1 . 17 10 . . . . 10 . . . . 16 . 38 . . . . 10 . . 1 . 8 13 13 29 33 24 23 . Terminals 74 | . 23 . . . . . 27 15 . . . . 8 . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 9 | . . . . . . . . 2 . . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . . Repair Stations 13 | . . . . . . . 6 . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 2 . . . . . Recycling Units 7 | . 2 . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Garrison Access 18 | . . . . . . . 2 2 . . . . 2 . . . . 2 . 2 . . . . . . . . . 3 2 1 . 2 . . . Terminal Hacks 92 | . 11 1 . 1 2 . 12 4 . . 19 . 2 . 7 5 . . . . 1 . 17 . . . 1 8 1 . . . . . . . . Record 19 | . . . . . 1 . . . . . 6 . . . 6 . . . . . . . 5 . . . . 1 . . . . . . . . . Part Schematic 16 | . 2 . . . . . . . . . 5 . . . . 5 . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 18 | . 4 . . . . . 1 . . . 3 . . . . . . . . . . . 4 . . . . 6 . . . . . . . . . Open Door 7 | . . 1 . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . 1 1 1 . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 4 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . 1 2 . . . . . Scan Component 5 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Repair 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Insert Component 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 24 | . 4 . 2 . . . 6 4 . . . . 4 . . . . 1 . 1 . . . . . . . . . . 1 . . 1 . . . Terminals 11 | . 2 . . . . . 5 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . Jam 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 5 . . . . . 11 8 . . . . 5 . . . . 1 . 2 . . . . . . . . . 4 2 2 . 1 . . . Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . . . 5 . . . . . . . . 5 . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 173 | . 2 . . . . . 1 . . . 5 . . . . 5 . 9 . 25 . . 4 . 13 . . . . . 27 . 23 38 9 12 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Matter 384 | . . . . . . . . . . . . . . . . . . . . 384 . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . . . . . 204 . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Time 333 | . . . . . . . 136 . . . . . . . . . . . . 108 . . . . . . . . . . . 89 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Robot Hacks Applied 11 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . parse_system 11 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 101 | . . 2 . 4 . . . . . . . 1 . . . 12 3 4 18 . . . . . 3 . . 3 . . . . . . 2 49 . Largest Group 31 | . . 2 2 4 4 1 . . . . . 1 . . . 12 12 7 18 7 . . . . 3 . . 3 1 . . . . . 1 31 . Highest-Rated Group 3928 | . . 48 48 71 71 8 . . . . . 95 . . . 380 380 216 662 242 . . . . 288 . . 180 65 . . . . . 33 3928 . Highest-Rated Ally 269 | . . 31 31 31 31 8 . . . . . 95 . . . 41 41 38 50 46 . . . . 96 . . 65 65 . . . . . 33 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 3 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 78 | . . . . . 8 1 . . . . . . . . . . 2 1 . . . . . . . . . 6 . . . . . . 2 51 7 STAY 37 | . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 1 23 . FOLLOW 30 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 28 . AID 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Ally Attacks 660 | . . . 7 . 60 10 . . . . . 22 . . . . 69 21 156 31 . . . . 5 . . 2 . . . . . . . 277 . Total Damage 30548 | . . . 81 . 122 66 . . . . . 664 . . . . 1458 486 3459 588 . . . . 253 . . 112 . . . . . . . 23259 . Kills 102 | . . . 2 . 1 2 . . . . . 5 . . . . 14 2 8 3 . . . . 1 . . . . . . . . . . 64 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 22 | . . 2 . 2 . . . . . 1 . 1 . 3 3 2 1 . . . 2 1 . 1 . 2 1 . . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 52 | . . . . . . . . . . . . . . . . . . 2 . 10 . . . . 2 . . . . 1 3 3 9 10 5 7 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 1 . . Component Schematics 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 1 . . . Prototype Schematics 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 2 1 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 47359 | . 1285 1536 1322 1302 3362 1087 1922 2132 947 1103 109 497 1101 849 1442 1909 1618 676 244 805 374 1146 85 405 132 586 298 1038 482 672 276 358 583 972 1054 12787 863 Spaces Moved 31897 | 1 641 614 468 471 1329 610 714 1354 662 744 83 304 619 458 872 1174 826 1019 343 1224 581 1004 156 919 273 527 445 1009 705 940 417 570 1106 1079 853 6436 347 Core 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 8 Treads 11417 | . 456 614 468 471 1042 59 365 45 . . . . 402 458 872 1174 826 83 . . . . . . . . . . . . . . . . . 4080 2 Legs 1341 | 1 185 . . . 287 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531 337 Wheels 4219 | . . . . . . 551 349 1309 662 744 83 304 217 . . . . . . . . . . . . . . . . . . . . . . . . Hover 14770 | . . . . . . . . . . . . . . . . . . 936 343 1224 581 1004 156 919 273 527 445 1009 705 940 417 570 1106 1079 853 1683 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 120 120 160 160 160 45 130 145 115 130 130 130 130 145 160 162 162 162 27 40 27 27 27 40 27 38 38 38 31 15 17 22 16 16 16 28 17 50 Average Speed 114 | 120 148 235 223 259 238 156 162 131 140 138 130 133 154 161 162 162 162 52 40 39 41 39 40 39 38 38 38 33 30 30 35 38 35 35 34 167 112 Slowest Speed 2400 | 120 160 260 260 260 260 260 360 260 145 145 130 145 260 162 162 162 162 202 40 40 90 40 40 40 43 38 38 38 31 31 36 41 36 89 101 2400 260 Overloaded Moves 287 | . . . . . 19 . . . . . . . . . . . . 16 . 3 14 13 . 18 . . . . 2 6 10 6 9 123 . 48 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 1 Exploration Rate (%) 65 | 2 99 99 49 71 70 90 65 38 75 85 69 65 20 64 83 90 85 34 91 44 77 84 63 86 9 83 77 90 50 31 66 25 88 75 25 95 62 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 34 | . 2 . 2 1 1 . 1 1 . . 1 . . 1 1 1 . 5 . 6 . . 3 1 . 1 . . . . . . 2 2 . 2 . Known Exits Taken 19 | . . . . . . . . 1 . . . 1 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 43 | . . 3 . 1 . 3 . . 3 2 . 1 . 4 11 3 4 . . . 2 2 . 1 . 1 2 . . . . . . . . . . Spaces Dug 149 | . 5 . 7 1 . . . 3 . 1 . . 4 . 1 . . 9 . 11 . 9 . 2 6 11 . 4 2 12 9 10 11 3 5 20 3 Terrain Destroyed 975 | . 13 . 7 24 4 . 4 17 29 89 . 75 40 23 22 . . 20 . 12 25 101 . 2 6 11 118 116 47 15 11 12 11 16 7 33 65 Melee 115 | . . . . 1 . . . . . . . . . . . . . 6 . 10 . 9 . 2 6 11 . 4 2 12 9 10 9 3 4 17 . Projectile 124 | . . . . 2 . . 4 4 . 1 . . 10 . 1 . . 6 . 2 . 1 . . . . . . . 3 2 2 2 . 3 16 65 AOE 734 | . 13 . 7 21 4 . . 11 29 88 . 75 30 23 21 . . 8 . . 25 91 . . . . 118 112 45 . . . . 13 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40364 | . 880 669 641 524 1468 687 1235 1568 672 789 83 353 711 562 890 1181 1092 1142 444 1506 708 1712 173 955 287 893 548 1654 941 1274 481 673 1260 1579 1585 7923 621 Wait 5790 | . 134 4 35 24 26 10 331 56 4 21 . 14 18 90 2 1 213 41 96 224 119 675 . 35 2 352 83 580 218 291 2 74 99 414 644 797 61 Move 31859 | . 640 613 467 470 1328 609 713 1353 661 743 82 303 618 457 871 1173 825 1019 342 1223 580 1003 155 918 272 526 444 1008 704 939 416 569 1104 1078 852 6435 346 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 176 | . 19 11 12 1 19 8 10 6 . . . . 5 1 1 1 . 6 . 4 1 . 1 . 2 . . 1 . 4 4 . 10 5 7 36 1 Fast Attach 241 | . 5 . 3 3 7 3 13 17 . . . . 6 1 1 2 2 13 1 2 . . 7 . 2 . . 6 . 3 7 3 3 11 17 78 25 Attach 121 | . 1 2 3 1 10 4 4 6 . . . 1 2 . . . . 8 . 5 . 1 . . 1 . 1 1 . 3 . 1 2 7 12 32 13 Detach 142 | . . . . . 7 2 2 7 . . . . 1 . . . . 9 . 4 . 1 . . . . . 1 . . 2 1 . 4 12 76 13 Swap 249 | . 6 7 20 4 11 8 13 18 5 10 1 15 11 6 5 1 1 5 1 1 3 8 . . . 4 5 3 . 2 5 3 7 11 4 34 11 Drop 359 | . 16 10 22 5 24 11 24 24 . . . . 6 2 2 3 2 20 1 5 1 . 7 . . . . 4 . 2 11 1 15 5 19 113 4 Fire 1015 | . 55 17 58 14 10 31 123 69 2 15 . 20 34 5 8 . 11 12 . 4 4 11 . . . . 15 28 11 6 19 7 2 12 8 257 147 Melee 290 | . . . 2 1 26 1 . . . . . . . . . . . 8 3 21 . 13 3 2 8 11 . 8 8 24 15 14 17 32 10 63 . Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 40 | . 4 5 19 1 . . 1 . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 12 . . . . . . . . . . . 13 . . . . . . . . . . . . 1 . . . . Rewire 53 | . . . . . . . . . . . . . . . . . 38 1 . . . . . . . . . 14 . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 10) 573 | -10/Materials | Discovered new exit (range 12) 895 | -10/Materials | Discovered new exit (range 13) 1029 | -10/Materials | Discovered new exit (range 12) 1286 | -10/Materials | Entered Mines 1362 | -10/Mines | Found a hidden stash of uninstalled traps 1439 | -10/Mines | Discovered new exit (range 12) 1783 | -10/Mines | Met a Derelict shopkeep closing up shop 1832 | -10/Mines | Discovered new exit (range 9) 1936 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1941 | -10/Mines | Found Prototype Device 2195 | -10/Mines | Learned Materials emergency access door positions 2822 | -10/Mines | Entered Materials 2822 | -9/Materials | Accompanied by 2 allies 2822 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2823 | -9/Materials | Identified exit to Storage 2827 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3149 | -9/Materials | Discovered new exit (range 6) 3223 | -9/Materials | Discovered new exit (range 16) 3429 | -9/Materials | Discovered new exit (range 3) 3892 | -9/Materials | Build established: Scavenger-Mutant 4144 | -9/Materials | Entered Mines 4145 | -9/Mines | Assembled infested the area 4207 | -9/Mines | Met 8R-AWN 4250 | -9/Mines | Found the Drone Emporium 4264 | -9/Mines | Found Prototype Device 4264 | -9/Mines | Identified Decoy Drone Bay 4558 | -9/Mines | Build established: Mutant 4648 | -9/Mines | Discovered new exit (range 8) 4848 | -9/Mines | Discovered new exit (range 7) 5051 | -9/Mines | Learned Materials emergency access door positions 5064 | -9/Mines | Learned location of Zion (-6) 5114 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5343 | -9/Mines | Escorted by a lone wolf Derelict 5425 | -9/Mines | Discovered new exit (range 5) 5446 | -9/Mines | Entered Exiles 5446 | -9/Exiles | Accompanied by 4 allies 5511 | -9/Exiles | Welcomed by 8R-AWN 5556 | -9/Exiles | Met EX-HEX 5659 | -9/Exiles | Met EX-DEC 5785 | -9/Exiles | Met EX-BIN 6372 | -9/Exiles | Aligned with FarCom system 6374 | -9/Exiles | Given EX-Vault access code 6439 | -9/Exiles | Opened EX-Vault 6502 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7289 | -9/Exiles | Found Potential Leg 7293 | -9/Exiles | Found Potential Leg 7458 | -9/Exiles | Learned about 8R-AWN's background 7993 | -9/Exiles | Attacked by the Exiles 8175 | -9/Exiles | Destroyed 8R-AWN 8188 | -9/Exiles | Found 8R-AWN's Boregun 8197 | -9/Exiles | Found 8R-AWN's Boregun 8286 | -9/Exiles | Found AS-neutralizer No. 17b 8424 | -9/Exiles | Found 8R-AWN's Armor/EX 8635 | -9/Exiles | Discovered new exit (range 10) 8808 | -9/Exiles | Entered Mines 8808 | -8/Mines | Accompanied by 1 ally 8882 | -8/Mines | AD-0RF came to Exiles' defense 8896 | -8/Mines | Core integrity fell below 50% 8913 | -8/Mines | Found AD-0RF's Magmablaster 9079 | -8/Mines | Found Exp. Targeting Computer 9273 | -8/Mines | Discovered new exit (range 11) 9351 | -8/Mines | Discovered new exit (range 13) 9895 | -8/Mines | Entered Materials 9895 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10260 | -8/Materials | Build established: Scavenger-Mutant 10320 | -8/Materials | Identified Exp. Sensor Array 10595 | -8/Materials | Repaired Broken Exp. Sensor Array? 11092 | -8/Materials | Destroyed 8 combat bots 11629 | -8/Materials | Discovered new exit (range 8) 11817 | -8/Materials | Entered Factory 11817 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12221 | -7/Factory | Build established: Scavenger-Gunner 12560 | -7/Factory | Build established: Gunner 13033 | -7/Factory | Cargo convoy interrupted 13146 | -7/Factory | Found Prototype Protection 13146 | -7/Factory | Identified Active Cooling Armor 13185 | -7/Factory | Found Prototype Launcher 13185 | -7/Factory | Identified Mni. Smartbomb Launcher 13597 | -7/Factory | Identified exit to Lower Caves 13817 | -7/Factory | First assault squad dispatched 13826 | -7/Factory | Discovered new exit (range 16) 13949 | -7/Factory | Entered Lower Caves 14488 | -7/Lower Caves | Build established: Mutant 14865 | -7/Lower Caves | Discovered new exit (range 15) 14896 | -7/Lower Caves | Entered another Lower Caves area 14909 | -7/Lower Caves | Learned Factory stockpile data 14917 | -7/Lower Caves | Discovered new exit (range 4) 15223 | -7/Lower Caves | Encountered a Warlord checkpoint 15806 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15819 | -7/Lower Caves | Build established: Gunner 15929 | -7/Lower Caves | Discovered new exit (range 3) 15999 | -7/Lower Caves | Entered Data Miner 15999 | -7/Data Miner | Discovered new exit (range 6) 16024 | -7/Data Miner | Met Data Miner 16049 | -7/Data Miner | Learned location of Section 7 (-2) 16049 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16068 | -7/Data Miner | Received God Mode back door access code from Data Miner 16108 | -7/Data Miner | Entered Proximity Caves 16165 | -6/Proximity Caves | Identified exit to Factory 16341 | -6/Proximity Caves | Escorted by Enhanced Grunt 16605 | -6/Proximity Caves | Entered Factory 16605 | -6/Factory | Evolved 2 slots: Utility x2 17000 | -6/Factory | Build established: Scavenger-Gunner 17258 | -6/Factory | Identified exit to Lower Caves 17258 | -6/Factory | Identified exit to Extension 17706 | -6/Factory | Entered Lower Caves 18354 | -6/Lower Caves | Discovered new exit (range 14) 18555 | -6/Lower Caves | Entered another Lower Caves area 18627 | -6/Lower Caves | Discovered new exit (range 9) 18767 | -6/Lower Caves | Encountered a Warlord checkpoint 19363 | -6/Lower Caves | Learned Factory terminal intel 19488 | -6/Lower Caves | Learned 8 Research zone layouts 19488 | -6/Lower Caves | Learned Extension trap positions 19488 | -6/Lower Caves | Learned Factory stockpile data 19488 | -6/Lower Caves | Learned Extension terminal intel 19713 | -6/Lower Caves | Discovered new exit (range 12) 19997 | -6/Lower Caves | Entered Zion 20177 | -6/Zion | Given the Hacking Drone Bay 20516 | -6/Zion | Gained Derelict followers 20623 | -6/Zion | Received a hallucinogenic algorithm 20989 | -6/Zion | Gained Derelict followers 21041 | -6/Zion | Found Prototype Device 21042 | -6/Zion | Identified Hacking Drone Bay 21405 | -6/Zion | Imprinted 21407 | -6/Zion | Declared Zion's savior 21796 | -6/Zion | Found Prototype Device 21796 | -6/Zion | Identified Bomb Factory No. 2 21877 | -6/Zion | Given A8's code to call for help 21879 | -6/Zion | Discovered new exit (range 11) 21906 | -6/Zion | Entered Proximity Caves 21906 | -5/Proximity Caves | Accompanied by 12 allies 22258 | -5/Proximity Caves | Build established: Scavenger-Mutant 22335 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22439 | -5/Proximity Caves | Discovered new exit (range 6) 22720 | -5/Proximity Caves | Learned Factory interactive machine intel 23524 | -5/Proximity Caves | Entered Factory 23524 | -5/Factory | Accompanied by 7 allies 23524 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23526 | -5/Factory | Loaded intel: 46 interactive machine locations 23527 | -5/Factory | Loaded intel: 20 terminal locations 23663 | -5/Factory | P-70 Sage assimilated allied Soldier 6a 23677 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23678 | -5/Factory | Zion Hover Resupply teleported in 23824 | -5/Factory | First assault squad dispatched 23852 | -5/Factory | Incoming assault squad redirected 23884 | -5/Factory | Spotted B-75 Beast 23913 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 23996 | -5/Factory | Discovered new exit (range 11) 24027 | -5/Factory | Identified exit to Factory 24118 | -5/Factory | Allied Derelicts emerged from ambush trap array 24139 | -5/Factory | Incoming assault squad redirected 24144 | -5/Factory | Build established: Scout 24200 | -5/Factory | Sucked down chute 24200 | -5/Factory | Entered Waste 24206 | -5/Waste | Spotted C-40 Crusher 24218 | -5/Waste | Warlord forces began an assault 24234 | -5/Waste | Spotted C-40 Crusher 24235 | -5/Waste | Spotted C-40 Crusher 24243 | -5/Waste | Allies destroyed C-40 Crusher 24253 | -5/Waste | Allies destroyed C-40 Crusher 24283 | -5/Waste | Spotted C-40 Crusher 24286 | -5/Waste | Allies destroyed C-40 Crusher 24319 | -5/Waste | Discovered new exit (range 12) 24401 | -5/Waste | Identified exit to Factory 24444 | -5/Waste | Entered Factory 24444 | -5/Factory | Accompanied by 7 allies 24456 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 24474 | -5/Factory | Retrieved Zion intel report: Emergency Access 24725 | -5/Factory | Repaired Exp. Coolant Injector? 24825 | -5/Factory | Fabricated Exp. Terrain Scanner? 24949 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 24962 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 24980 | -5/Factory | Retrieved Zion intel report: Component Schematics 25075 | -5/Factory | Retrieved Zion intel report: Component Schematics 25085 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 25098 | -5/Factory | Retrieved Zion intel report: Active Terminals 25120 | -5/Factory | Retrieved Zion intel report: Trap Installations 25235 | -5/Factory | Retrieved Zion intel report: Main Access 25245 | -5/Factory | Discovered new exit (range 11) 25249 | -5/Factory | Identified exit to Upper Caves 25249 | -5/Factory | Entered Upper Caves 25263 | -5/Upper Caves | Learned location of 1 exit from Factory 25355 | -5/Upper Caves | Learned Factory emergency access door positions 25457 | -5/Upper Caves | Discovered new exit (range 20) 25622 | -5/Upper Caves | Identified exit to Upper Caves 25623 | -5/Upper Caves | Entered another Upper Caves area 25626 | -5/Upper Caves | Spotted B-75 Beast 25633 | -5/Upper Caves | Discovered exit to Factory (range 6) 25670 | -5/Upper Caves | Learned Factory garrison access intel 26401 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 26426 | -5/Upper Caves | Encountered a Warlord checkpoint 26762 | -5/Upper Caves | Discovered new exit (range 10) 26765 | -5/Upper Caves | Identified exit to Zhirov 26769 | -5/Upper Caves | Entered Zhirov 26769 | -5/Zhirov | Discovered new exit (range 3) 26777 | -5/Zhirov | Met Zhirov 26784 | -5/Zhirov | Learned location of Testing (-3) 26784 | -5/Zhirov | Learned location of Command (-1) 26790 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26797 | -5/Zhirov | Found Alien Artifact 26797 | -5/Zhirov | Identified Integrated Reactor 26797 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26836 | -5/Zhirov | Found Alien Artifact 26854 | -5/Zhirov | Identified exit to Proximity Caves 26854 | -5/Zhirov | Entered Proximity Caves 27140 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27194 | -4/Proximity Caves | Discovered exit to Factory (range 3) 27259 | -4/Proximity Caves | Entered Factory 27259 | -4/Factory | Evolved 2 slots: Propulsion x2 27260 | -4/Factory | Identified exit to Upper Caves 27262 | -4/Factory | Loaded intel: 4 garrison access locations 27285 | -4/Factory | Retrieved Zion intel report: Branch Access 27285 | -4/Factory | Identified exit to Armory 27333 | -4/Factory | Spotted B-86 Titan 27348 | -4/Factory | Retrieved Zion intel report: Component Schematics 27349 | -4/Factory | Zion Light squad teleported in 27353 | -4/Factory | Found Prototype Protection 27391 | -4/Factory | Entered Upper Caves 27432 | -4/Upper Caves | Learned Research garrison access intel 27490 | -4/Upper Caves | Identified Zio. Weapon Casing 27972 | -4/Upper Caves | Discovered new exit (range 6) 27973 | -4/Upper Caves | Identified exit to Upper Caves 27977 | -4/Upper Caves | Entered another Upper Caves area 27981 | -4/Upper Caves | Discovered new exit (range 5) 28002 | -4/Upper Caves | P-70 Sage assimilated allied 8G-PUY(S) 28028 | -4/Upper Caves | Identified exit to Research 28051 | -4/Upper Caves | Identified exit to Warlord 28275 | -4/Upper Caves | Entered Warlord 28444 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 28468 | -4/Warlord | Rebuked by Warlord 28474 | -4/Warlord | Opened Warlord's prototype stash 28483 | -4/Warlord | Found Prototype Device 28483 | -4/Warlord | Identified System Purifier 28486 | -4/Warlord | Found Prototype Processor 28493 | -4/Warlord | Warlord's base attacked by MAIN.C 28522 | -4/Warlord | Found Prototype Energy Cannon 28522 | -4/Warlord | Identified Vortex Cannon 28525 | -4/Warlord | Found Prototype Energy Gun 28525 | -4/Warlord | Identified Vortex Rail 28616 | -4/Warlord | Spotted B-90 Cyclops 28843 | -4/Warlord | Warlord forces counterattacked 28847 | -4/Warlord | Destroyed Executioner 28850 | -4/Warlord | Spotted B-90 Cyclops 28865 | -4/Warlord | Spotted Striker 28870 | -4/Warlord | Spotted Executioner 28919 | -4/Warlord | Found Exp. Targeting Computer 28940 | -4/Warlord | Spotted Executioner 28943 | -4/Warlord | Spotted Striker 28966 | -4/Warlord | Discovered new exit (range 14) 28970 | -4/Warlord | Identified exit to Proximity Caves 28971 | -4/Warlord | Destroyed 7 combat bots 29168 | -4/Warlord | Warlord base infiltrated, sounded retreat 29313 | -4/Warlord | Entered Proximity Caves 29313 | -3/Proximity Caves | Accompanied by 1 ally 29381 | -3/Proximity Caves | Destroyed 7 combat bots 29477 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 29792 | -3/Proximity Caves | Discovered exit to Research (range 3) 29795 | -3/Proximity Caves | Entered Research 29795 | -3/Research | Evolved 2 slots: Utility x2 29797 | -3/Research | Loaded intel: 4 garrison access locations 29828 | -3/Research | Found Prototype Processor 29832 | -3/Research | Spotted B-86 Titan 29876 | -3/Research | Garrison activated, responded to threat 29919 | -3/Research | Identified Exp. Melee Analysis Suite 29919 | -3/Research | Identified Spectral Analyzer 29933 | -3/Research | Identified Transdimensional Reconstructor 29966 | -3/Research | Discovered new exit (range 16) 29971 | -3/Research | Identified exit to Research 30052 | -3/Research | Spotted B-86 Titan 30062 | -3/Research | Discovered new exit (range 8) 30066 | -3/Research | Identified exit to Testing 30165 | -3/Research | Found Enh. Force Lance 30169 | -3/Research | Found Prototype Device 30178 | -3/Research | Discovered exit to Research (range 13) 30245 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 30467 | -3/Research | Entered Testing 30480 | -3/Testing | Spotted PD-59W7I4Z45K 30531 | -3/Testing | Destroyed PD-59W7I4Z45K 30547 | -3/Testing | Found Antimissile System 30550 | -3/Testing | Found Prototype Launcher 30550 | -3/Testing | Identified Adv. Micro-nuke Launcher 30608 | -3/Testing | Found Prototype Device 30608 | -3/Testing | Identified AEGIS Remote Shield 30620 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 30688 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 30699 | -3/Testing | Discovered exit to Research (range 20) 30721 | -3/Testing | Retrieved Zion intel report: Component Schematics 30743 | -3/Testing | Entered Research 30743 | -2/Research | Evolved 2 slots: Power x1, Utility x1 30868 | -2/Research | Repaired Cld. Gravmag System? 30876 | -2/Research | Build established: Scavenger-Scout 30878 | -2/Research | Retrieved Zion intel report: Main Access 30878 | -2/Research | Identified exit to Access 30925 | -2/Research | Spotted B-90 Cyclops 30947 | -2/Research | Retrieved Zion intel report: Guard Positions 30981 | -2/Research | Retrieved Zion intel report: Active Garrisons 30997 | -2/Research | Spotted B-90 Cyclops 31025 | -2/Research | Discovered new exit (range 5) 31026 | -2/Research | Identified exit to Quarantine 31101 | -2/Research | Entered Quarantine 31124 | -2/Quarantine | Found Alien Slashing Weapon 31124 | -2/Quarantine | Identified Sigix Broadsword 31141 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 31189 | -2/Quarantine | Retrieved Zion intel report: Branch Access 31239 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 31242 | -2/Quarantine | Found Alien Artifact 31244 | -2/Quarantine | Identified Subatomic Replicator 31249 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 31273 | -2/Quarantine | Found Alien Artifact 31301 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 31328 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 31334 | -2/Quarantine | Incoming investigation squad redirected 31371 | -2/Quarantine | Found Transdimensional Reconstructor 31376 | -2/Quarantine | Found Alien Artifact 31378 | -2/Quarantine | Found Alien Artifact 31385 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 31385 | -2/Quarantine | Warped through subspace 31387 | -2/Quarantine | Found Transdimensional Reconstructor 31413 | -2/Quarantine | Discovered exit to Access (range 24) 31426 | -2/Quarantine | Build established: Scout 31427 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 31431 | -2/Quarantine | Cryocooling Duct disabled 31446 | -2/Quarantine | Ambient heat levels rising (+20) 31446 | -2/Quarantine | Non-combat units ordered to evacuate 31533 | -2/Quarantine | Found Alien Artifact 31533 | -2/Quarantine | Identified Core Reset Matrix 31533 | -2/Quarantine | Identified Matter Drive 31533 | -2/Quarantine | Used Core Reset Matrix 31537 | -2/Quarantine | Detected hypermatrix surge 31537 | -2/Quarantine | Sensed 6 artifacts in vicinity 31591 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 31602 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 31618 | -2/Quarantine | Spotted Fortress 31642 | -2/Quarantine | Discovered new exit (range 5) 31673 | -2/Quarantine | Identified exit to Section 7 31684 | -2/Quarantine | Entered Section 7 31685 | -2/Section 7 | Sensed 18 artifacts in vicinity 31692 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 31709 | -2/Section 7 | Spotted B-90 Cyclops 31726 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 31726 | -2/Section 7 | Warped through subspace 31726 | -2/Section 7 | Discovered exit to Access (range 7) 31741 | -2/Section 7 | Spotted S7 Guard 31747 | -2/Section 7 | Incoming investigation squad redirected 31752 | -2/Section 7 | Warped through subspace 31752 | -2/Section 7 | Spotted B-99 Colossus 31768 | -2/Section 7 | Found Integrated Reactor 31768 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31779 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 31786 | -2/Section 7 | Found LRC Matter Compressor 31786 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 31789 | -2/Section 7 | Found LRC Insulator 31789 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 31829 | -2/Section 7 | Build established: Alien-Scout 31858 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 31861 | -2/Section 7 | Spotted Executioner 31863 | -2/Section 7 | Spotted Executioner 31867 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 31874 | -2/Section 7 | Found Transdimensional Reconstructor 31898 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 31938 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 31961 | -2/Section 7 | Warped through subspace 31982 | -2/Section 7 | Found Integrated Dissipator 31982 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31995 | -2/Section 7 | Found Integrated Mediator 31995 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 32013 | -2/Section 7 | Spotted S7 Guard 32021 | -2/Section 7 | Found Integrated Singularity Reactor 32035 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 32059 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 32060 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 32062 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 32099 | -2/Section 7 | Destroyed S7 Guard 32295 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 32439 | -2/Section 7 | Spotted B-90 Cyclops 32442 | -2/Section 7 | Destroyed B-90 Cyclops 32467 | -2/Section 7 | Found Integrity Redistributor 32484 | -2/Section 7 | Retrieved Zion intel report: Main Access 32656 | -2/Section 7 | Entered Access 32656 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 32788 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 32835 | -1/Access | Spotted B-99 Colossus 32846 | -1/Access | Retrieved Zion intel report: Unaware Analyses 32854 | -1/Access | Retrieved Zion intel report: Prototype Schematics 32888 | -1/Access | Retrieved Zion intel report: Trap Installations 32906 | -1/Access | First assault squad dispatched 32922 | -1/Access | Incoming assault squad redirected 33001 | -1/Access | Discovered new exit (range 12) 33021 | -1/Access | Retrieved Zion intel report: Branch Access 33021 | -1/Access | Identified exit to Command 33022 | -1/Access | Zion Recon squad teleported in 33029 | -1/Access | Zion Hover Resupply teleported in 33172 | -1/Access | Zion Zionite Resupply teleported in 33181 | -1/Access | P-80 Master assimilated allied Q3-VEG(A) 33211 | -1/Access | Found Prototype Protection 33211 | -1/Access | Identified Zio. Shade Armor 33213 | -1/Access | Found Prototype Protection 33213 | -1/Access | Identified Zio. Weapon Casing 33219 | -1/Access | Found Zio. Shade Armor 33710 | -1/Access | Entered Command 33716 | -1/Command | Disengaged cave seal 33716 | -1/Command | Zionites emerged from the dark tunnel 33793 | -1/Command | Spotted B-99 Colossus 34076 | -1/Command | Allies destroyed B-99 Colossus 34193 | -1/Command | Build established: Alien-Sprinter 34252 | -1/Command | First assault squad dispatched 34268 | -1/Command | Retrieved Zion intel report: Trap Installations 34275 | -1/Command | Retrieved Zion intel report: Guard Positions 34313 | -1/Command | Retrieved Zion intel report: Emergency Access 34315 | -1/Command | Spotted B-99 Colossus 34321 | -1/Command | Retrieved Zion intel report: Prototype Schematics 34365 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 34367 | -1/Command | Retrieved Zion intel report: Component Stockpiles 34475 | -1/Command | Disengaged cave seal 34475 | -1/Command | Zionites emerged from the dark tunnel 34529 | -1/Command | Spotted M Guard 34529 | -1/Command | Spotted M Guard 34530 | -1/Command | Spotted Combat Programmer 34530 | -1/Command | Spotted Combat Programmer 34545 | -1/Command | Allies destroyed Combat Programmer 34547 | -1/Command | Combat Programmer assimilated allied UN-UE3(z) 34549 | -1/Command | Destroyed Combat Programmer 34594 | -1/Command | Allies destroyed M Guard 34596 | -1/Command | Allies destroyed M Guard 34596 | -1/Command | All MAIN.C guards destroyed 34618 | -1/Command | Found Exp. Targeting Computer 34627 | -1/Command | Found Prototype Reactor 34627 | -1/Command | Identified Zero-point Reactor 34632 | -1/Command | Found Prototype Device 34632 | -1/Command | Identified Thermal Barrier 34652 | -1/Command | Found Zero-point Reactor 34662 | -1/Command | Found AEGIS Remote Shield 34667 | -1/Command | Found Zero-point Reactor 34695 | -1/Command | Found Hellfire Missile Launcher 34721 | -1/Command | Found Prototype Protection 34742 | -1/Command | Identified Hvy. Regenerative Plating 34754 | -1/Command | Incoming assault squad redirected 34772 | -1/Command | Phase Generator disabled 34881 | -1/Command | Build established: Commander-Mutant 34916 | -1/Command | Retrieved Zion intel report: Active Terminals 34968 | -1/Command | Found Zio. Shade Armor 34986 | -1/Command | Incoming assault squad redirected 34987 | -1/Command | Terminal network hard line cut 34989 | -1/Command | Met MAIN.C 34999 | -1/Command | Allies destroyed MAIN.C Shell 35001 | -1/Command | 0b10 Conduit disabled 35001 | -1/Command | MAIN.C activated Command garrisons 35007 | -1/Command | Allies destroyed MAIN.C 35012 | -1/Command | Found Zero-point Reactor 35030 | -1/Command | Found Prototype Ballistic Cannon 35034 | -1/Command | Found Exp. Targeting Computer 35039 | -1/Command | Found Prototype Protection 35042 | -1/Command | Found Prototype Protection 35075 | -1/Command | Discovered new exit (range 20) 35266 | -1/Command | Found Prototype Energy Cannon 35266 | -1/Command | Identified Imp. Potential Cannon 35303 | -1/Command | Identified Omega Cannon 35609 | -1/Command | Build established: Commander-Gunner 39126 | -1/Command | Identified Exp. Powered Armor (x2) 39405 | -1/Command | Build established: Commander-Mutant 39628 | -1/Command | Found Prototype Device 39628 | -1/Command | Identified Exp. Shock Absorption System 39632 | -1/Command | Found Prototype Device 39632 | -1/Command | Identified Beam Splitter 41075 | -1/Command | Spotted B-99 Colossus 41830 | -1/Command | Discovered new exit (range 7) 41843 | -1/Command | Found Prototype Processor 41843 | -1/Command | Identified Exp. Core Analyzer 41862 | -1/Command | Found Adv. Kinecellerator 42711 | -1/Command | Found Exp. Target Analyzer 45905 | -1/Command | Found Exp. Weapon Cycler 45994 | -1/Command | Found Prototype Processor 45994 | -1/Command | Identified Exp. Armor Integrity Analyzer 45997 | -1/Command | Found Prototype Device 45997 | -1/Command | Identified Exp. Hardlight Generator 46004 | -1/Command | Found Prototype Reactor 46004 | -1/Command | Identified Vortex Chain Reactor 46085 | -1/Command | Found Exp. Weapon Cycler 46230 | -1/Command | Found Zio. Weapon Casing 46252 | -1/Command | Found Exp. Targeting Computer 46262 | -1/Command | Found Zio. Shade Armor 46275 | -1/Command | Found Zio. Shade Armor 46283 | -1/Command | Found Zio. Weapon Casing 46287 | -1/Command | Found Zio. Weapon Casing 46293 | -1/Command | Found Zio. Shade Armor 46299 | -1/Command | Found Zio. Weapon Casing 46368 | -1/Command | Found Zero-point Reactor 46481 | -1/Command | Warped through subspace to slip node 46481 | -1/Command | Discovered new exit (range 5) 46497 | -1/Command | Entered Access_0 46498 | -1/Access_0 | Sensed 4 artifacts in vicinity 46498 | -1/Access_0 | Met Architect 46516 | -1/Access_0 | Architect warped through subspace 46522 | -1/Access_0 | Destroyed A8 46570 | -1/Access_0 | Architect warped through subspace 46618 | -1/Access_0 | Architect warped through subspace 46657 | -1/Access_0 | Architect warped through subspace 46664 | -1/Access_0 | Subspace Access Node disabled 46692 | -1/Access_0 | Architect warped through subspace 46723 | -1/Access_0 | Architect warped through subspace 46754 | -1/Access_0 | Found Prototype Device 46754 | -1/Access_0 | Identified Exp. Phase Shifter 46770 | -1/Access_0 | A6 warped into view 46773 | -1/Access_0 | Architect warped through subspace 46776 | -1/Access_0 | Build established: Messiah-Gunner 46787 | -1/Access_0 | Destroyed A6 46796 | -1/Access_0 | Architect warped through subspace 46827 | -1/Access_0 | Architect warped through subspace 46857 | -1/Access_0 | Architect warped through subspace 46875 | -1/Access_0 | Architect warped through subspace 46917 | -1/Access_0 | Architect warped through subspace 46920 | -1/Access_0 | Found Core Expander 46920 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 46928 | -1/Access_0 | Architect warped through subspace 46963 | -1/Access_0 | Architect warped through subspace 46981 | -1/Access_0 | Architect warped through subspace 46997 | -1/Access_0 | Architect warped through subspace 47006 | -1/Access_0 | Architect warped through subspace 47038 | -1/Access_0 | Architect warped through subspace 47040 | -1/Access_0 | Subspace Access Node disabled 47058 | -1/Access_0 | Architect warped through subspace 47095 | -1/Access_0 | Architect warped through subspace 47109 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-399) 47119 | -1/Access_0 | Subspace Access Node disabled 47129 | -1/Access_0 | Architect warped through subspace 47150 | -1/Access_0 | Architect warped through subspace 47173 | -1/Access_0 | Architect warped through subspace 47206 | -1/Access_0 | Architect warped through subspace 47282 | -1/Access_0 | A5 warped into view 47282 | -1/Access_0 | Subspace Access Node disabled 47295 | -1/Access_0 | Core integrity fell below 50% 47303 | -1/Access_0 | Destroyed A5 47352 | -1/Access_0 | Destroyed Architect 47353 | -1/Access_0 | Architect triggered a singularity event 47355 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 47355 | -1/Access_0 | Warped through subspace to slip node 47355 | -1/Access_0 | Discovered new exit (range 8) 47357 | -1/Access_0 | Released all parts (22) 47360 | *** | Escaped singularity! Last Messages --------------- 47357_ Released Enh. Armored Heavy Treads. 47357_ Enh. Armored Heavy Treads crushed and broken. 47357_ Released Zero-point Reactor. 47357_ Zero-point Reactor crushed and broken. 47357_ Released Exp. Targeting Computer. 47357_ Released Zio. Weapon Casing. 47357_ Zio. Weapon Casing crushed and broken. 47357_ Released Active Cooling Armor. 47357_ Active Cooling Armor crushed and broken. 47357_ Released Zero-point Reactor. 47357_ Zero-point Reactor crushed and broken. 47357_ Released Enh. Flexi-carbon Leg. 47357_ Enh. Flexi-carbon Leg crushed and broken. 47357_ Released Zio. Supercomposite Leg. 47357_ Zio. Supercomposite Leg crushed and broken. 47357_ Released Hdn. Centrium Leg. 47357_ Hdn. Centrium Leg crushed and broken. 47358_ A0_COM: 6. 47359_ A0_COM: 5. 47360_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????#/!!##?????????????????????? | | ??????????????????????##!!*#?????????????????????? | | ??????????????????????#|!!!#?????????????????????? | | ??????????????????????#![=##?????????????????????? | | ??????????????????????#![[!#?????????????????????? | | ??????????????????????#===##?????????????????????? | | ??????????????????????##!!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 220 Energy Generation 121 Energy Capacity 1580 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 2250 Resistance: KI 30 Resistance: TH 50 Resistance: EX 90 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Target Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 8 Stasis Canceling 2 Item Schematics ----------------- Cld. Field Propulsion Drive | -2/Quarantine | Z-intel Adv. Variable Charge Gun | -2/Quarantine | Z-intel Stealth Drone Bay | -2/Quarantine | Z-intel Hdn. Centrium Wheel | -2/Quarantine | Z-intel Adv. Overload Amplifier | -2/Quarantine | Z-intel Molecular Scythe | -2/Quarantine | Z-intel Nanosword | -2/Quarantine | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Exp. Thermal Shield | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Imp. Energy Well | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Cld. Phase Cannon | -2/Section 7 | Z-intel Imp. Diametric Drive | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Adv. Thermal Defense Suite | -2/Section 7 | Z-intel Adv. Overload Regulator | -2/Section 7 | Z-intel Com. Linear Accelerator | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Adv. VSS Leg | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Imp. Launcher Guidance Computer | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Hvy. Neutron Cannon | -2/Section 7 | Z-intel Phase Shifter | -2/Section 7 | Z-intel Lyr. Light Armor Plating | -2/Section 7 | Z-intel Imp. Weapon Shielding | -2/Section 7 | Z-intel Nuclear Pulse Array | -2/Section 7 | Z-intel Lrn. Proton Cannon | -2/Section 7 | Z-intel Adv. Thermal Generator | -2/Section 7 | Z-intel Triangulator | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Point Singularity Launcher | -2/Section 7 | Z-intel Adv. Matter Compressor | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -2/Section 7 | Z-intel Adv. Myomer Leg | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Z-intel Shock Maul | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Inertial Stasis Machine | -2/Section 7 | Z-intel Spectral Analyzer | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Exp. Stasis Projector | -1/Access | Z-intel Com. Particle Reactor | -1/Access | Z-intel Com. Tesla Bomb Launcher | -1/Access | Z-intel Tri-rail Accelerator | -1/Access | Z-intel Exp. Biometal Heavy Treads | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Exp. Target Analyzer | -1/Access | Z-intel Centrium Heavy Treads | -1/Command | Z-intel Lrn. Phase Cannon | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Exp. Melee Analysis Suite | -1/Command | Z-intel Hellfire Missile Launcher | -1/Command | Z-intel Graviton Reactor | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Hvy. Proton Cannon | -1/Command | Z-intel Adv. Micro-nuke Launcher | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Subatomic Replicator High-powered Transdimensional Reconstructor Core Reset Matrix Matter Drive Transdimensional Reconstructor LRC Matter Compressor LRC Insulator Integrated Dissipator Integrated Mediator Integrated Singularity Reactor Core Expander Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed PulseCouplerDissipator Manual? 0 Play Time 06:22:42 Cumulative 472.5 hours Start 2021.08.22 @ 09:52:20 End 2021.08.22 @ 19:07:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 154 Adventurer 1 Explorer 0 Win Type 6 Total 34 Types 8/5/5/1/1/0/13/1/0 Lore% 94 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dd6b7e8-28fd-4bfe-b1ea-854abe6351ef