Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 00:13:14 Player: PyroL Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2944) 2944 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1032) 1032 TOTAL SCORE: 7096 Bonus ------- High Alert Combat Kills 6 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -174 Cogmind --------- Core Integrity 0/700 Matter 30/300 Energy 210/210 System Corruption 12% Temperature Cool (55) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Targeting Computer System Restoration Module > --- WEAPON (4) ------- Shock Rifle Field Laser Flak Gun Mini Grenade Launcher > --- INVENTORY (5) ---- Improved Hover Unit Large Matter Pod (150) Seismic Detector Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Targeting Computer System Restoration Module > --- WEAPON ----------- Shock Rifle Field Laser Flak Gun Mini Grenade Launcher > --- INVENTORY -------- Improved Hover Unit Large Matter Pod Seismic Detector Improved Light Armor Plating [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . 1 . . . . Propulsion 2 | . . 1 . . . 1 Utility 1 | . . . 1 . . . Weapon 2 | . . . 1 . . 1 Parts Attached 94 | 6 3 12 6 20 2 45 Power 14 | 1 . 2 . 3 1 7 Engine 10 | 1 . 2 . 2 1 4 Core 4 | . . . . 1 . 3 Reactor . | . . . . . . . Propulsion 35 | 2 2 6 2 9 . 14 Treads 1 | 1 . . . . . . Leg 31 | 1 2 6 2 9 . 11 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 13 | 1 1 1 1 3 . 6 Device 6 | . . 1 . 1 . 4 Storage 2 | 1 1 . . . . . Processor 3 | . . . . 1 . 2 Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 32 | 2 . 3 3 5 1 18 Energy Gun 11 | 2 . 1 . 2 . 6 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 11 | . . 2 2 2 . 5 Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . . . 1 1 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 50 | . . 6 1 16 . 27 Power 9 | . . 2 . 3 . 4 Propulsion 18 | . . 3 1 7 . 7 Utility 6 | . . . . 2 . 4 Weapon 17 | . . 1 . 4 . 12 Highest Loss Streak 8 | . . 2 1 5 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 89 86 87 92 99 84 Engine 12 | . 14 11 9 8 17 12 Core 1 | . . . . 5 . 1 Leg 25 | . 22 31 26 25 27 21 Device 4 | . . 4 9 5 9 2 Storage 10 | . 22 17 9 9 9 5 Processor 7 | . . . . 8 9 12 Energy Gun 9 | . 28 8 9 8 9 6 Energy Cannon 2 | . . . . . . 5 Ballistic Gun 8 | . . 12 9 12 9 6 Ballistic Cannon 1 | . . . . . . 2 Launcher 2 | . . . 8 4 9 2 Naked Turns . | . . . . . . . Heaviest Build 117 | 13 93 98 98 105 103 117 Greatest Support 72 | 10 20 33 38 35 30 72 Greatest Overweight (x) 35 | 2 4 4 2 10 3 35 Average Overweight (x) 2 | . 2 2 2 2 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 6 18 25 25 25 25 22 Most Carried 25 | 3 8 15 20 25 23 25 Average Carried 16 | 1 5 8 16 20 19 20 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 23 | 3 7 15 20 16 23 4 Class Distribution -------------------- 31% | Mutant 21% | Scavenger-Skirmisher 18% | Gunner 8% | Scavenger-Gunner 8% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 1950 | 219 69 439 66 366 106 685 Remotely . | . . . . . . . Salvage Created 2757 | . 215 591 81 526 23 1321 Parts 156 | . 10 34 7 26 2 77 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 71 | . 5 14 4 18 2 28 Guns 48 | . 3 12 1 17 2 13 Cannons 4 | . . . . . . 4 AOE 19 | . 2 2 3 1 . 11 Classes Destroyed 13 | . 1 4 1 1 . 6 Worker 4 | . . 1 . . . 3 Hauler 1 | . . . . . . 1 Mechanic 1 | . . . . . . 1 Operator 1 | . . . 1 . . . Watcher 1 | . . . . . . 1 Swarmer 17 | . . 1 3 4 2 7 Grunt 29 | . 5 9 1 7 . 7 Brawler 4 | . . . . . . 4 Duelist 1 | . . 1 . . . . Sentry 13 | . . 3 . 4 . 6 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . 3 . 1 Thug 1 | . . . . . . 1 Best Kill Streak 6 | . 2 5 3 5 2 6 Combat Bots Only 5 | . 2 4 3 5 2 5 Max Kills in Single Turn 4 | . 1 2 3 1 1 4 Gunslinging . | . . . . . . . Exploded 4 | . 1 2 3 1 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 646 | . 20 94 17 120 5 390 Missed 203 | . 3 26 2 31 2 139 Damage Taken 5964 | . 226 894 195 1471 23 3155 Core 1270 | . 62 191 56 248 6 707 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . . . 51 . . Core Remaining (%) 67 | 100 75 52 . . 43 . Volleys Fired 202 | . 16 58 10 46 2 70 Largest 4 | . 2 2 3 3 3 4 Hottest 263 | . 80 80 103 127 123 263 Shots Fired 479 | . 32 110 24 112 8 193 Gun 381 | . 32 110 20 103 5 111 Cannon 58 | . . . . . . 58 Launcher 40 | . . . 4 9 3 24 Special . | . . . . . . . Kinetic 213 | . . 89 10 61 2 51 Thermal 164 | . 16 14 10 42 3 79 Explosive 40 | . . . 4 9 3 24 Electromagnetic 62 | . 16 7 . . . 39 Robot Hit Streak 26 | . 8 14 9 10 1 26 Robot Miss Streak 6 | . 3 3 2 4 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 328 | . 22 84 14 70 2 136 Core Hits 179 | . 9 31 9 41 2 87 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 8 | . 1 . 1 5 . 1 Burn 6 | . . . 1 4 . 1 Destroy 1 | . . . . 1 . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7491 | . 360 1163 324 1564 31 4049 Guns 4177 | . 289 994 127 1160 31 1576 Cannons 1000 | . . . . . . 1000 Explosions 2314 | . 71 169 197 404 . 1473 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2538 | . . 804 39 851 13 831 Thermal 2093 | . 184 291 88 309 18 1203 Explosive 2074 | . . . 197 404 . 1473 Electromagnetic 786 | . 176 68 . . . 542 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . 2 . . 2 2 13 Average Corruption 3 | . 2 . . 1 2 6 Corruption Purged 1 | . . . . . . 1 Corruption Blocked 8 | . . . . . . 8 Effects 35 | . . . . 11 8 16 Message Errors 8 | . . . . 3 1 4 Matter Fused 6 | . . . . 2 2 2 Heat Flow Errors 4 | . . . . 1 1 2 Energy Discharges 6 | . . . . 2 2 2 Data Loss (minor) 4 | . . . . 2 . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . 2 . Alerts 2 | . . . . 1 . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 149 | . . 4 4 39 . 102 Projectiles 25 | . . . . . . 25 Explosions 124 | . . 4 4 39 . 77 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 557 | . 5 30 24 181 . 317 Shots 17 | . 1 1 1 6 . 8 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 640 | . 153 102 140 423 149 640 Average Temperature 141 | . 62 35 50 139 43 186 Received Heat Transfer 1848 | . 120 417 72 450 . 789 Effects 26 | . . . . 2 . 24 Shutdowns 10 | . . . . 2 . 8 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 5 | . . . . . . 5 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . 2 . 4 Heat Transferred 4408 | . 350 325 333 1110 37 2253 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Peak Influence 416 | . 134 200 148 416 290 307 Initial 202 | . . . 5 96 202 45 Average 114 | . 59 77 71 283 199 57 Maximum Alert Level 2 | . . 1 . 2 1 1 Low Security (%) 80 | 100 100 96 100 39 35 94 Level 1 16 | . . 3 . 45 64 5 Level 2 2 | . . . . 15 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 1 . . 2 9 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 1 . . 2 3 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 10 | . . 5 . . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 8 25 6 18 5 38 Peak Tracking Total 7 | . 2 7 3 7 6 5 Tactical Retreats 5 | . 1 1 . 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 6 | . . 1 1 . 1 3 Max in Single Turn 1 | . . 1 1 . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 6 | . 2 . 1 1 . 2 Terminals 4 | . 2 . . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 7 | . 2 . 1 1 . 3 Successful 5 | . 1 . 1 . . 3 Failed 2 | . 1 . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 2 . . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . . 2 Terminal Hacks 2 | . 1 . . . . 1 Open DSF 1 | . . . . . . 1 Maintenance Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . . 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer 2 | . . . . 2 . . Patrol Navigation 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 6615 | 90 632 1276 349 1163 616 2489 Spaces Moved 2090 | 51 194 354 116 359 178 838 Core 101 | 20 . . . . . 81 Treads . | . . . . . . . Legs 1943 | 31 194 354 116 359 178 711 Wheels . | . . . . . . . Hover 46 | . . . . . . 46 Flight . | . . . . . . . Fastest Speed 50 | 50 190 260 260 260 330 50 Average Speed 274 | 149 295 299 260 276 330 255 Slowest Speed 1800 | 190 400 400 260 820 330 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 29 38 21 42 29 27 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 233 | . 5 2 41 47 25 113 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 233 | . 5 2 41 47 25 113 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 2582 | 66 225 468 145 436 204 1038 Wait 66 | . 1 22 2 2 14 25 Move 2083 | 50 193 353 115 357 177 838 Hop . | . . . . . . . Pick Up 101 | 9 9 19 10 11 9 34 Fast Attach 6 | . . . . . . 6 Attach 64 | 6 2 7 3 15 2 29 Detach . | . . . . . . . Swap 24 | . 1 5 3 5 . 10 Drop 30 | 1 3 4 2 . . 20 Fire 202 | . 16 58 10 46 2 70 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 8) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1296 | -9/Materials | Build established: Scavenger-Mutant 1691 | -9/Materials | Build established: Mutant 1755 | -9/Materials | Discovered new exit (range 8) 1999 | -9/Materials | Entered another Materials area 1999 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2345 | -8/Materials | Identified exit to Garrison 2348 | -8/Materials | Entered Garrison 2396 | -8/Garrison | Triggered checkpoint 2629 | -8/Garrison | Installed Relay Interface Framework 2877 | -8/Garrison | Lost 5 parts (3n1u1w) 3100 | -8/Garrison | Triggered checkpoint 3143 | -8/Garrison | Build established: Scavenger-Skirmisher 3146 | -8/Garrison | Lost 3 parts (2n1w) 3188 | -8/Garrison | Triggered checkpoint 3204 | -8/Garrison | Core integrity fell below 50% 3314 | -8/Garrison | Triggered checkpoint 3369 | -8/Garrison | Lost 5 parts (3p1n1w) 3422 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 3466 | -8/Garrison | Triggered checkpoint 3466 | -8/Garrison | Discovered new exit (range 12) 3511 | -8/Garrison | Entered Materials 3985 | -8/Materials | Discovered new exit (range 13) 4127 | -8/Materials | Entered Factory 4127 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4683 | -7/Factory | Build established: Scavenger-Gunner 5179 | -7/Factory | Build established: Gunner 5318 | -7/Factory | Cargo convoy interrupted 5646 | -7/Factory | Lost 3 parts (1n2w) 5673 | -7/Factory | Garrison activated, responded to threat 5776 | -7/Factory | Lost 5 parts (1p2n2w) 5994 | -7/Factory | Lost 3 parts (1n2w) 6237 | -7/Factory | Build established: Mutant 6239 | -7/Factory | Core integrity fell below 50% 6286 | -7/Factory | Lost 3 parts (1p2u) 6317 | -7/Factory | System corruption reached 10% 6319 | -7/Factory | Garrison activated, responded to threat 6349 | -7/Factory | Core integrity fell below 20% 6382 | -7/Factory | Lost 8 parts (1p2n2u3w) 6616 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06550_ U-05 Engineer builds a Wall. 06551_ U-05 Engineer lays Concrete. 06553_ K-01 Serf collects debris. 06554_ U-05 Engineer lays Concrete. 06554_ U-05 Engineer builds a Wall. 06559_ System corrupted: Heat flow error (+159). 06572_ Acquired System Restoration Module. 06588_ G-47 Trooper destroyed. 06589_ System corrupted: Heat flow error (+195). 06603_ U-05 Engineer lays Concrete. 06604_ K-01 Serf collects debris. 06604_ U-05 Engineer lays Concrete. 06607_ System corrupted: Substantial component data lost. 06607_ K-01 Serf collects debris. 06613_ Acquired 43 matter. 06614_ K-01 Serf collects debris. 06614_ Assembly Bed disabled. 06616_ System Restoration Module purges 1% system corruption (12%). 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