Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.14 @ 16:17:04 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (527) 527 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2962 Bonus ------- None Cogmind --------- Core Integrity 672/700 Matter 12/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Flying (109) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (5) ------ Advanced Weight Redist. System Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Mini Grenade Launcher Missile Launcher Flail > --- INVENTORY (5) ---- Light Nuclear Core Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Transmission Jammer Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Missile Launcher Flail > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Improved Targeting Computer Transmission Jammer Grenade Launcher [Rating: 35] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Battery Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flail Energy Gun EM Pulse Gun Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 26 | 1 1 11 6 7 Power 3 | . . 2 . 1 Engine 2 | . . 1 . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 5 | . . 3 1 1 Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 5 | . . 3 1 1 Utility 12 | . 1 2 5 4 Device 4 | . 1 . 3 . Storage 1 | . . 1 . . Processor 5 | . . 1 1 3 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 6 | 1 . 4 . 1 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 3 | . . 2 . 1 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Backups 4 | 1 3 4 4 4 Power . | 1 1 . . . Propulsion . | . . . 1 . Utility 1 | . . 1 1 3 Weapon 1 | . 1 2 2 . Tool/Special . | . . . . . Unused Backups 10 | . 1 3 1 5 Power 2 | . 1 1 . . Propulsion . | . . . . . Utility 6 | . . 1 . 5 Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 63 | . 25 34 96 99 Engine 2 | . . . . 5 Core 1 | . . . 9 1 Flight 15 | . . 4 27 29 Device 10 | . 11 8 14 9 Storage 1 | . . . 9 2 Processor 10 | . . 9 3 18 Protection 3 | . . . 6 6 Energy Gun 3 | . 14 1 . . Launcher 9 | . . 6 16 15 Impact Weapon 4 | . . 3 9 7 Peak Build Rating 35 | 1 2 15 24 35 Average Rating 15 | . 1 5 21 32 On Entrance 8 | . 1 2 14 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 28 | 2 3 10 20 28 Greatest Support 29 | 3 3 10 24 29 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 4 | 1 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 Class Distribution -------------------- 50% | Sprinter 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 431 | 210 10 82 52 77 Remotely . | . . . . . Salvage Created 562 | 107 121 276 54 4 Parts 39 | 6 6 14 7 6 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 7 | . 1 5 1 . Guns 1 | . 1 . . . AOE 5 | . . 5 . . Classes Destroyed 9 | 2 3 2 1 1 Worker 1 | . 1 . . . Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 . 1 . . Operator 2 | . . . 1 1 Watcher 4 | . . 4 . . Grunt 4 | . 1 3 . . Sentry 3 | . . 2 1 . Best Kill Streak 4 | 2 2 4 1 2 Combat Bots Only 4 | . 1 4 1 . Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 50 | . 7 16 12 15 Missed 25 | . 4 8 7 6 Hits 25 | . 3 8 5 9 Projectile 25 | . 3 8 5 9 Critical Strikes 1 | . . . . 1 Damage Taken 418 | . 61 150 73 134 Core 128 | . 18 82 . 28 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 92 79 100 . Volleys Fired 54 | 10 24 15 1 4 Largest 2 | 1 1 1 2 2 Hottest 66 | 40 40 30 60 66 Shots Fired 58 | 10 24 15 2 7 Gun 34 | 10 24 . . . Cannon . | . . . . . Launcher 24 | . . 15 2 7 Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 24 | . . 15 2 7 Electromagnetic 34 | 10 24 . . . Robot Hit Streak 7 | 3 4 7 1 6 Robot Miss Streak 5 | 2 5 3 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 38 | 7 10 9 5 7 Core Hits 30 | 3 4 18 1 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks 14 | . . 1 6 7 Impact 14 | . . 1 6 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1293 | 92 204 518 164 315 Guns 266 | 92 174 . . . Cannons . | . . . . . Explosions 791 | . 30 462 39 260 Melee 236 | . . 56 125 55 Ramming . | . . . . . Kinetic . | . . . . . Thermal 30 | . 30 . . . Explosive 761 | . . 462 39 260 Electromagnetic 266 | 92 174 . . . Impact 236 | . . 56 125 55 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 107 | . . 44 . 63 Projectiles . | . . . . . Explosions 33 | . . 10 . 23 Melee 74 | . . 34 . 40 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 74 | . 22 52 . . Shots 4 | . 1 3 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 15 | . 15 4 5 8 Average Temperature 5 | . 7 3 3 4 Received Heat Transfer 99 | . 21 51 27 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . 1 . . . Impact Corruptions 4 | . . 1 1 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . 50 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 83 Level 1 5 | . . . . 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 224 | 10 20 178 115 224 Initial 61 | . . . 61 51 Average 95 | 2 5 108 97 144 Influence Increases 623 | 10 58 275 84 196 Destroy 0b10 Robot/C 140 | . 20 100 20 . Destroy 0b10 Robot/NC 60 | 10 10 25 5 10 Destroy Leader 50 | . 2 38 10 . Successful Hack 34 | . 8 4 22 . Disable Machine 180 | . 15 30 15 120 Destroy Structure 129 | . 3 48 12 66 Partial Spotted 30 | . . 30 . . Influence Decreases 546 | 10 58 130 114 234 Entered New Map 148 | . . . 84 64 Time Decay 378 | 10 58 120 30 160 Lost Part 20 | . . 10 . 10 Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 8 10 3 2 Peak Tracking Total 5 | . 4 5 2 1 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 1 2 1 8 Max in Single Turn 8 | . 1 2 1 8 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 5 4 3 3 Terminals 11 | . 4 3 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . 1 . Total Hacks 36 | . 10 8 12 6 Successful 12 | . 3 3 5 1 Failed 23 | . 7 5 7 4 Catastrophic 9 | . 4 2 . 3 Database Lockouts 1 | . . . . 1 Manual 13 | . 3 1 5 4 Terminals 25 | . 9 4 8 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 6 | . . 4 . 2 Garrison Access 4 | . . . 4 . Terminal Hacks 5 | . 2 . 3 . Part Schematic 1 | . . . 1 . Level Access Points 2 | . 1 . 1 . Branch Access Points 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 3 . 1 Retrieve Study 4 | . . 3 . 1 Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 4 3 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 2 . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 482 | . 158 217 10 97 Sensors 106 | . . . 9 97 Structural 375 | . 158 217 . . ECM 1 | . . . 1 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 905 | 46 172 280 74 333 Spaces Moved 1227 | 44 238 382 125 438 Core 501 | 44 238 219 . . Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 726 | . . 163 125 438 Fastest Speed 26 | 50 50 32 29 26 Average Speed 37 | 50 50 44 29 26 Slowest Speed 100 | 50 50 100 29 29 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 33 47 13 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 1 1 Terrain Destroyed 161 | . 3 59 12 87 Melee 2 | . . . 1 1 Projectile . | . . . . . AOE 159 | . 3 59 11 86 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1587 | 57 266 476 149 639 Wait 225 | . . 51 5 169 Move 1223 | 43 237 381 124 438 Hop . | . . . . . Pick Up 25 | 3 3 7 4 8 Fast Attach 13 | 1 1 7 3 1 Attach 9 | . . 5 2 2 Detach 2 | . . 2 . . Swap 6 | . . . 2 4 Drop 16 | . 1 7 2 6 Fire 54 | 10 24 15 1 4 Melee 14 | . . 1 6 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Materials 208 | -10/Materials | Discovered new exit (range 13) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Utility x2 219 | -9/Materials | Discovered new exit (range 7) 313 | -9/Materials | Build established: Mutant 494 | -9/Materials | Discovered new exit (range 12) 499 | -9/Materials | Entered another Materials area 499 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 513 | -8/Materials | Identified exit to Factory 523 | -8/Materials | Identified exit to Garrison 573 | -8/Materials | Entered Factory 573 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 750 | -7/Factory | Build established: Sprinter 856 | -7/Factory | Central database locked down 906 | -7/Factory | Self-destructed Last Messages --------------- 00895_ The unstable cave ceiling collapses. 00895_ U-05 Engineer lays Concrete. 00896_ Destroyed Gravmag System. 00896_ P-60 Hacker system corrupted by crushing effect. 00896_ U-05 Engineer builds a Wall. 00897_ U-05 Engineer lays Concrete. 00898_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 00899_ The unstable cave ceiling collapses. 00899_ U-05 Engineer builds a Wall. 00899_ U-05 Engineer lays Concrete. 00903_ U-05 Engineer builds a Wall. 00903_ U-05 Engineer lays Concrete. 00904_ VTOL Module+ destroyed. 00904_ Destroyed Mic. Nuclear Core. 00904_ P-60 Hacker system corrupted by crushing effect. 00904_ U-05 Engineer lays Concrete. 00905_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????#[ """ # #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# """ # #??????????????????????? | | ???????????????# """ # #??????????????????????? | | ???????????????# """ # #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????#########" #??????????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????########### #??????????????????????? | | ??????????????# ## #??????????????????????? | | ??????????????# """"## #??????????????????????? | | ??????????????# """"## #??????????????????????? | | ??????????????# """"## #??????????????????????? | | ??????????????# """"## #??????????????????????? | | ??????????????# """"## #??????????????????????? | | ??????????????# """"## #??????????????????????? | | ??????????????# = ## #??????????????????????? | | ??????????????# ## #??????????????????????? | | ?########+#########+##### ##?????????????????????? | | a #?????????????????????? | | * ###???????????????????? | | =%! m ###??????????????????? | | ????##########+###### ##tp #??????????????????? | | ?????????#! ## # @ #??????????????????? | | ?????????# ### # u #??????????????????? | | ?????????# ## #u #??????????????????? | | ?????????# ### #uu #??????????????????? | | ?????????# """ "" #?# # ###??????????????????? | | ?????????# """ """ #?### ##???????????????????? | | ?????????# """ S" #???# ##????????????????????? | | ?????????# #???# #?????????????????????? | | ?????????########+##???# #?????????????????????? | | ????????????????# #????# #?????????????????????? | | ????????????????# #????# #?????????????????????? | | ????????????????# #????# #??########???????????? | | ?????????????####+###### #? #???????????? | | ?????????????# # #? #???????????? | | ?????????????# ! # # #???????????? | | ?????????????# # # ! #???????????? | | ?????????????# """"""" + + ]]] #???????????? | | ?????????????# """"""" # # ]] #???????????? | | ?????????????# """"""" # # ]] #???????????? | | ?????????????# """"""" # #? #???????????? | | ?????????????# # ###########???????????? | | ?????????????########### + #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 22 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -9/Materials | Hacked Flail | -9/Materials | Hacked Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemNanofilamentsBarrier Manual? 0 Play Time 00:22:58 Cumulative 40.6 hours Start 2026.06.14 @ 15:55:35 End 2026.06.14 @ 16:17:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 35 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: fbf1c11e-e495-4284-b1fb-60daa22c1ac4