Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.04 @ 07:52:32 Player: Luigi Panache Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1239) 1239 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2679 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 108/300 Energy 168/280 System Corruption 4% Temperature Cool (621) Movement Treading (180) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Structural Scanner Salvage Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (18) --- Light Ion Engine Heavy Ion Engine Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Large Matter Pod (150) Improved EM Shotgun Improved Medium Laser Assault Rifle Assault Rifle Light Assault Rifle Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Structural Scanner Salvage Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Large Matter Pod Improved EM Shotgun Assault Rifle Assault Rifle Light Assault Rifle Autogun Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 3 | . 1 2 . Power . | . . . . Propulsion . | . . . . Utility 3 | . 1 2 . Weapon . | . . . . Parts Attached 27 | 2 3 20 2 Power 2 | . . 2 . Engine 2 | . . 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 7 . Treads 8 | 2 . 6 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 7 | . 3 4 . Device 2 | . . 2 . Storage 3 | . 3 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | . . 7 2 Energy Gun 6 | . . 4 2 Energy Cannon . | . . . . Ballistic Gun 3 | . . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 4 . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 90 | . 96 87 100 Engine 10 | . 12 10 10 Treads 20 | . 25 19 20 Device 2 | . . 2 10 Storage 20 | . 21 20 20 Processor 5 | . . 5 10 Protection 10 | . 12 9 10 Energy Gun 7 | . . 8 20 Ballistic Gun 13 | . 25 11 . Naked Turns . | . . . . Heaviest Build 66 | 20 60 66 66 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 3 | . 1 3 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 18 | 8 18 18 18 Average Capacity 17 | 8 14 18 18 Most Carried 18 | 7 14 18 17 Average Carried 15 | 7 9 16 17 Final Capacity 18 | 8 18 18 18 Final Carried 17 | 7 14 17 17 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1035 | 220 44 771 . Remotely . | . . . . Salvage Created 1936 | . 64 1409 463 Parts 131 | . 8 89 34 Haulers Intercepted 6 | . . 5 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 37 | . 4 24 9 Guns 35 | . 4 24 7 AOE 2 | . . . 2 Classes Destroyed 11 | . 1 8 2 Worker 1 | . . 1 . Builder 1 | . . . 1 Hauler 6 | . . 5 1 Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 5 | . . 5 . Swarmer 12 | . 4 5 3 Grunt 15 | . . 13 2 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 8 | . . 5 3 Best Kill Streak 10 | . 2 5 10 Combat Bots Only 8 | . 2 4 8 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1403 | . 36 609 758 Core 447 | . 4 82 361 Absorbed by Shields . | . . . . Core Remaining (%) 99 | 100 98 . . Volleys Fired 111 | . 8 83 20 Largest 2 | . 2 2 2 Hottest 101 | . 40 79 101 Shots Fired 217 | . 16 166 35 Gun 217 | . 16 166 35 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 141 | . 16 125 . Thermal 58 | . . 41 17 Explosive . | . . . . Electromagnetic 18 | . . . 18 Robot Hit Streak 31 | . 10 31 19 Robot Miss Streak 3 | . 3 3 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 180 | . 11 136 33 Core Hits 76 | . 4 54 18 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2670 | . 133 1855 682 Guns 2517 | . 133 1851 533 Cannons . | . . . . Explosions 149 | . . . 149 Melee . | . . . . Ramming 4 | . . 4 . Kinetic 1323 | . 133 1190 . Thermal 1034 | . . 661 373 Explosive . | . . . . Electromagnetic 309 | . . . 309 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 4 Average Corruption 4 | . . 4 4 Corruption Purged . | . . . . Effects 17 | . . 13 4 Message Errors 9 | . . 7 2 Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . 1 . Data Loss (minor) 2 | . . 1 1 Targeting Errors 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 42 | . . . 42 Shots 2 | . . . 2 Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 621 | . . 117 621 Average Temperature 130 | . . 32 322 Received Heat Transfer 627 | . . 396 231 Effects 19 | . . . 19 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (major) 2 | . . . 2 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2087 | . . 1406 681 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 386 | . 137 386 249 Initial 14 | . . . 14 Average 142 | . 82 175 47 Maximum Alert Level 1 | . . 1 1 Low Security (%) 71 | 100 100 58 96 Level 1 28 | . . 41 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 6 | . 2 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 6 39 9 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 6 | . 2 4 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 19 | . 8 11 . Successful 11 | . 5 6 . Failed 8 | . 3 5 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 14 | . 8 6 . Terminals 15 | . 8 7 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 6 | . 5 1 . Robot Analysis 2 | . 2 . . Level Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Unreport Threat 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Track 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 2035 | 17 405 1403 210 Spaces Moved 835 | 11 211 567 46 Core . | . . . . Treads 828 | 4 211 567 46 Legs 7 | 7 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 160 180 180 Average Speed 178 | 134 174 180 180 Slowest Speed 220 | 160 180 220 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 37 53 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile . | . . . . AOE 5 | . . . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1177 | 12 231 794 140 Wait 157 | . 5 80 72 Move 832 | 10 210 566 46 Hop . | . . . . Pick Up 22 | . 5 17 . Fast Attach 12 | . 1 11 . Attach 2 | . . 2 . Detach . | . . . . Swap 13 | 2 2 7 2 Drop 26 | . . 26 . Fire 111 | . 8 83 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 18 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Evolved 1 slot: Utility x1 228 | -10/Materials | Identified exit to Materials 333 | -10/Materials | Build established: Hacker-Mutant 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x2 810 | -9/Materials | Identified exit to Mines 810 | -9/Materials | Discovered exit to Mines (range 7) 898 | -9/Materials | Identified exit to Storage 898 | -9/Materials | Discovered exit to Storage (range 4) 1096 | -9/Materials | Repaired Lgt. Treads 1620 | -9/Materials | Identified exit to Materials 1620 | -9/Materials | Discovered exit to Materials (range 16) 1826 | -9/Materials | Entered Storage 1990 | -9/Storage | Garrison activated, responded to threat 2027 | -9/Storage | Core integrity fell below 50% 2033 | -9/Storage | Core integrity fell below 20% 2037 | -9/Storage | Core destroyed Last Messages --------------- 02023_ G-34 Mercenary destroyed. 02024_ Power failure, Hvy. Ion Engine shutdown. 02025_ Overheating: Hcp. Storage Unit damaged (-66). 02025_ R-06 Scavenger collects Tractor Beam. 02026_ Overheating: Matter decay (-44). 02027_ Overheating: Core damaged (-52). 02028_ Overheating: Lrg. Storage Unit damaged (-134). 02028_ Overheating: Salvage Targeting Computer damaged (-7). 02029_ Overheating: Energy bleed (-54). 02030_ Y-45 Defender destroyed. 02031_ Overheating: Matter decay (-40). 02032_ Overheating: Salvage Targeting Computer damaged (-4). 02033_ Overheating: Core damaged (-80). 02033_ Chain reaction triggered in Imp. Ion Engine. 02033_ Heat Sink fried. 02033_ Y-45 Defender destroyed. 02035_ Critical hit. 02036_ Overheating: Matter decay (-34). 02036_ Y-45 Defender destroyed. 02037_ Overheating: Core damaged (-72). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????##?????????????????????????? | | ?#####?# """????????????????????????? | | ?# #?#""R"????????????????????????? | | ?# ###"" "#####???????????????????? | | ?# ## #???????????????????? | | ?# ## #???????????????????? | | ?# # % #???????????????????? | | ?# ## ![[ #???????????????????? | | ?# ## """%""" #???????????????????? | | ?# ## """*""" #???????????????????? | | ?# ## " [[[ " #???????????????????? | | ## ## !!%@* #????##?????????????? | | # ####%% ######"""#### ???????? | | # % [==!% = ???????? | | # [!% =]!! ??????? | | # =[**%]= = ???????? | | # ########%*! ########??????????? | | ## ##??????#[=%!#?????????????????? | | ?# #???????# = #?????????????????? | | ?#^^ #########+## #?????????????????? | | ?#^^ ## # #?????????????????? | | ?# ## # ############??????? | | ?# ## # ???? | | ?# ## +%[ ^ ???? | | ?# ## #* ???? | | ?# " ### ############????? | | ?# ## #?? #???????????????? | | ?###### #?? #???????????????? | | ??????###########?? #???????????????? | | ????????????????????#???????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumOmegaAutocannon Manual? 0 Play Time 00:18:26 Cumulative 211.1 hours Start 2021.01.03 @ 15:51:40 End 2021.01.04 @ 07:52:32 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 179 Rogue 54 Adventurer 60 Explorer 65 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b67e5136-f6fc-4711-af06-aa00f06dbe96