Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 03:30:02 Player: Prakos Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (444) 444 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2674 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 129/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced System Shield > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- Improved Trap Scanner Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced System Shield > --- WEAPON ----------- Light Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Light Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Improved Targeting Computer Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 27 | 7 3 9 4 4 . Power 4 | 1 . 2 1 . . Engine 4 | 1 . 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads 3 | 2 . 1 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 8 | 2 1 3 . 2 . Device 1 | . 1 . . . . Storage 2 | 2 . . . . . Processor 4 | . . 3 . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 2 3 1 2 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 3 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 4 1 . 4 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . . 2 Utility 1 | . . 1 . . . Weapon 4 | . . 2 1 . 1 Highest Loss Streak 4 | . . 4 1 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 100 89 73 80 79 Engine 11 | . 14 11 11 11 4 Treads 12 | . 28 20 4 . . Flight 10 | . . . 17 22 19 Device 2 | . 3 7 . . . Storage 6 | . 24 . . . . Processor 16 | . . 22 22 22 22 Hackware 3 | . . . . 6 11 Energy Gun 1 | . 4 . . . . Ballistic Gun 10 | . 11 . 7 14 22 Launcher 6 | . 9 16 . . . Impact Weapon 5 | . 2 11 11 4 . Peak Build Rating 22 | 7 10 13 11 22 20 Average Rating 12 | 4 7 12 10 14 19 On Entrance 9 | . 7 10 12 10 20 Naked Turns . | . . . . . . Heaviest Build 19 | 18 19 15 9 8 7 Greatest Support 40 | 40 40 40 40 8 8 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 Most Carried 8 | 5 8 7 5 5 5 Average Carried 5 | 3 6 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 4 8 5 5 5 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 769 | 260 68 295 99 38 9 Remotely . | . . . . . . Salvage Created 752 | 66 347 300 28 . 11 Parts 42 | 4 24 7 7 . . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 5 3 3 . 1 Melee 1 | . . . 1 . . Guns 5 | . 4 . . . 1 AOE 5 | . 1 2 2 . . Classes Destroyed 9 | 1 5 1 1 . 1 Worker 1 | . 1 . . . . Builder 5 | . 1 4 . . . Hauler 2 | . 2 . . . . Recycler 4 | 1 . 3 . . . Drone 1 | . . . . . 1 Watcher 2 | . 2 . . . . Swarmer 3 | . . . 3 . . Grunt 6 | . 5 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | 1 3 4 3 . 1 Combat Bots Only 3 | . 2 1 3 . 1 Max Kills in Single Turn 3 | 1 2 3 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 1 2 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 111 | . 14 50 11 . 36 Missed 38 | . 5 15 2 . 16 Damage Taken 1077 | . 148 421 107 . 401 Core 289 | . 18 33 59 . 179 Absorbed by Shields 145 | . . 145 . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 63 | 3 36 9 11 . 4 Largest 2 | 2 2 2 1 . 2 Hottest 60 | 60 60 60 30 . 40 Shots Fired 105 | 6 62 18 11 . 8 Gun 77 | 6 53 . 10 . 8 Cannon . | . . . . . . Launcher 28 | . 9 18 1 . . Special . | . . . . . . Kinetic 50 | 3 29 . 10 . 8 Thermal . | . . . . . . Explosive 28 | . 9 18 1 . . Electromagnetic 27 | 3 24 . . . . Robot Hit Streak 17 | 3 9 17 3 . 2 Robot Miss Streak 4 | 1 4 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 84 | 4 40 29 7 . 4 Core Hits 40 | 2 23 9 4 . 2 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . . 2 1 . . Smash 3 | . . 2 1 . . Melee Attacks 24 | . 1 20 3 . . Impact 24 | . 1 20 3 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 8 | . 1 7 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2362 | 36 908 1187 195 . 36 Guns 482 | 36 364 . 46 . 36 Cannons . | . . . . . . Explosions 1097 | . 488 504 105 . . Melee 778 | . 51 683 44 . . Ramming 5 | . 5 . . . . Kinetic 255 | 24 149 . 46 . 36 Thermal 57 | . 57 . . . . Explosive 1040 | . 431 504 105 . . Electromagnetic 227 | 12 215 . . . . Impact 778 | . 51 683 44 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 129 | . . 125 4 . . Projectiles . | . . . . . . Explosions 15 | . . 11 4 . . Melee 114 | . . 114 . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 132 | . 47 61 24 . . Shots 5 | . 2 2 1 . . Rammed 3 | . 3 . . . . Targets Rammed 3 | . 3 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 81 | 20 81 3 7 . 3 Average Temperature 28 | 12 33 2 2 . 3 Received Heat Transfer 302 | . 57 104 24 . 117 Siege Activations . | . . . . . . Robots Corrupted 3 | . . 3 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 9 | . 1 8 . . . Impact Corruptions 8 | . . 8 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 330 | 5 285 330 212 . . Initial 128 | . 3 120 128 . . Average 184 | 2 156 244 208 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 48 | 100 57 39 11 . . Level 1 51 | . 42 60 88 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 10 7 3 . 22 Peak Tracking Total 10 | . 3 3 2 . 10 Tactical Retreats 5 | . . . . . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 7 1 . . . Successful 5 | . 5 . . . . Failed 3 | . 2 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 5 . . . . Branch Access Points 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1522 | 71 370 353 95 474 159 Spaces Moved 1772 | 39 155 162 104 932 380 Core 50 | 15 . . . . 35 Treads 346 | 24 155 162 5 . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1376 | . . . 99 932 345 Fastest Speed 37 | 50 160 160 37 37 37 Average Speed 61 | 117 160 160 43 37 38 Slowest Speed 160 | 160 160 160 160 37 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 34 20 16 87 53 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug 28 | . 17 11 . . . Terrain Destroyed 146 | . 63 74 9 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 146 | . 63 74 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2078 | 59 220 208 140 1064 387 Wait 129 | . 7 . 8 113 1 Move 1767 | 38 154 161 103 931 380 Hop . | . . . . . . Pick Up 41 | 11 10 5 6 8 1 Fast Attach 1 | . . . . 1 . Attach 18 | 7 1 6 1 3 . Detach . | . . . . . . Swap 8 | . 2 3 3 . . Drop 24 | . 6 4 5 8 1 Fire 63 | 3 36 9 11 . 4 Melee 24 | . 1 20 3 . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 3) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 713 | -9/Materials | Lost 4 parts (1n1u2w) 768 | -9/Materials | Discovered new exit (range 16) 795 | -9/Materials | Entered Mines 832 | -9/Mines | Met a Derelict bent on vengeance 883 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 890 | -9/Mines | Entered Zion 1067 | -7/Zion | Learned location of Storage (-7) 1074 | -7/Zion | Given A8's code to call for help 1129 | -7/Zion | Met Imprinter 1136 | -7/Zion | Imprinted 1138 | -7/Zion | Declared Zion's savior 1201 | -7/Zion | Learned location of Quarantine (-3) 1213 | -7/Zion | Found CR-A16's Pointy Stick 1307 | -7/Zion | Discovered new exit (range 13) 1364 | -7/Zion | Entered Proximity Caves 1364 | -6/Proximity Caves | Accompanied by 4 allies 1440 | -6/Proximity Caves | Spotter reported a threat 1461 | -6/Proximity Caves | Spotter reported a threat 1469 | -6/Proximity Caves | Learned Factory garrison access intel 1502 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1520 | -6/Proximity Caves | Core integrity fell below 50% 1523 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01470_ Found Plasma Rifle. 01470_ Found Power Amplifier. 01470_ Found 67 Matter. 01472_ Searching scrap... 01472_ Found Adv. Terrain Scanner. 01472_ Found Imp. Trap Scanner. 01472_ Found 54 Matter. 01472_ Dropped Adv. Targeting Computer. 01473_ Acquired Imp. Trap Scanner. 01501_ Flight Unit destroyed. 01501_ Penetrated by Slug. 01502_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01502_ Flight Unit destroyed. 01504_ S-27 Virus destroyed. 01504_ Penetrated by Slug. 01506_ Y-64 Sentinel: "REQUESTING BACKUP." 01519_ Penetrated by Slug. 01522_ Lgt. Assault Rifle destroyed. 01522_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????????????????#####????????######?????? | | ?????# ???????????????## ##?###### #?????? | | ????## ?????########## ### #?????? | | ????# ???## ## s #?????? | | ???## #### g #?????? | | ??## Y @####### ##?????? | | ? ######g#?????## ##??????? | | ? =#???#g#??????# ## ##??????#? | | ? 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"" | | ?????????????# ### #??????? ? | | ?????????????# ###### #?????## ?? | | ?????????????# ## #?## ??????## #?# | | ?????????????# ?# ### #???????????# ## | | ?????????????# ?#### #????????###?# | | ?????????????# ????# #?#####?## ### | | ?????????????# ????# ### ###%! | | ?????????????# ????# ! # | | ?????????????# ????## ### | | #???????###?? ?????## ## ### # #?? | | ##?????## ?? ??????## ### ## !! ## #?? | | #???### ?? ?????## #?# ## [%! ## ? | | ##### ??? ????## ### ####### | | ## #???????## ### #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 2 Defensive Hacking 14 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingFireArachnoskeleton Manual? 0 Play Time 01:45:49 Cumulative 8.8 hours Start 2025.02.08 @ 18:21:40 End 2025.02.09 @ 03:30:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 832d8f0b-ced0-4292-852f-47b3e859f13c