Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.03 @ 11:34:29 Player: Antsan Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (185) 925 Value Destroyed (7103) 7103 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 14675 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 105 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 136/300 Energy 1173/1203 System Corruption 2% Temperature Critical (1176) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (4) -------- Particle-Fusion Reactor > --- PROPULSION (6) --- FC Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Cryofiber Web Energy Well Weight Redist. System Core Analyzer > --- WEAPON (6) ------- Hpw. Accelerated Autogun Construct/G Energy Phase Construct/G > --- INVENTORY (5) ---- Improved Melee Analysis Suite Microactuators Peak State ------------ > --- POWER ------------ Particle-Fusion Reactor > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Energy Well Weight Redist. System Core Analyzer > --- WEAPON ----------- Shotgun KE Rail Construct/G Hpw. Accelerated Autogun Construct/G Energy Phase Construct/G > --- INVENTORY -------- Improved Melee Analysis Suite Microactuators [Rating: 105] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Utility Trap Scanner Device Trap Scanner Storage Energy Well Processor Targeting Computer Protection Power Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Slots Evolved 15 | . 1 . 2 2 . . 4 . . 2 2 . . 2 Power 3 | . . . . . . . 2 . . . . . . 1 Propulsion 4 | . . . 1 1 . . . . . 1 1 . . . Utility 4 | . 1 . 1 1 . . 1 . . . . . . . Weapon 4 | . . . . . . . 1 . . 1 1 . . 1 Parts Attached 87 | 7 7 13 24 12 4 2 3 1 3 2 3 2 . 4 Power 15 | 1 1 3 5 5 . . . . . . . . . . Engine 12 | 1 1 3 4 3 . . . . . . . . . . Core 3 | . . . 1 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 3 7 9 3 . . . . . . . . . . Treads 2 | . . 2 . . . . . . . . . . . . Leg 6 | 2 3 1 . . . . . . . . . . . . Wheel 16 | . . 4 9 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 28 | 2 1 1 3 1 1 1 3 1 3 2 3 2 . 4 Device 17 | . . . 1 . 1 1 2 1 3 2 3 . . 3 Storage 1 | . . . . . . . . . . . . 1 . . Processor 6 | 2 . . 1 . . . 1 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 4 | . 1 1 1 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 2 2 2 7 3 3 1 . . . . . . . . Energy Gun 12 | 1 2 1 2 2 3 1 . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . Ballistic Gun 5 | 1 . . 3 1 . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 26 | . 1 6 4 6 . . . . . . 1 4 . 4 Power 4 | . . 1 2 1 . . . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . . . . . . . Utility 4 | . . . 1 1 . . . . . . 1 1 . . Weapon 14 | . 1 3 1 2 . . . . . . . 3 . 4 Highest Loss Streak 5 | . 1 5 2 4 . . . . . . 1 2 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 99 92 98 95 93 69 60 58 57 54 51 56 60 46 Engine 4 | . 12 11 8 4 8 4 . . 2 1 . 2 . . Core 2 | . . . . 2 . 3 5 6 3 3 4 2 1 2 Leg 4 | . 25 9 . . . 1 2 6 4 1 . 2 3 4 Wheel 7 | . . 13 30 32 33 4 . . . 3 4 . . . Device 15 | . . . 5 8 12 24 23 20 23 22 20 20 15 12 Processor 11 | . 25 25 22 25 25 8 6 6 6 5 2 1 5 4 Protection 3 | . 12 12 11 6 . . . . . . . . . . Energy Gun 6 | . 19 16 4 7 13 7 . . 1 8 3 8 7 5 Energy Cannon 3 | . . . 5 . . 3 3 . 2 6 10 6 5 . Ballistic Gun 6 | . 4 . 4 7 . 4 13 18 9 . . 5 12 8 Ballistic Cannon 1 | . . 2 4 . . . . . 1 1 5 1 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 73 | 8 11 20 17 18 16 17 46 46 51 56 62 67 73 65 Greatest Support 136 | 20 20 40 36 46 32 58 93 104 120 118 106 110 105 136 Greatest Overweight (x) 2 | 2 . . . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 1 . 5 5 5 4 3 3 Average Carried 2 | 2 4 4 4 4 5 1 . . 2 4 3 2 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 3 5 5 . . . 5 5 2 2 3 2 Scrap Engine Consumption 394 | . . . . . . 38 84 5 80 88 37 30 12 20 Constructs Created 11 | . . . . . . 4 1 . . 1 1 3 . 1 Constructs Modified 104 | . . . . . . 6 22 2 23 19 2 19 6 5 Class Distribution -------------------- 59% | Hacker-Construct 25% | Hacker-Mutant 11% | Scavenger-Mutant 3% | Generator-Construct Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Construct | -8/Recycling Hacker-Construct | -6/Factory Hacker-Construct | -6/Waste Hacker-Construct | -6/Factory Hacker-Construct | -5/Factory Hacker-Construct | -4/Factory Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Upper Caves Generator-Construct | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Matter Collected 3327 | 203 169 164 497 323 46 65 263 63 551 480 130 208 111 54 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8689 | . 335 225 719 851 125 82 919 484 1310 1417 572 1008 188 454 Parts 378 | . 15 5 44 51 7 7 36 4 63 60 22 31 9 24 Haulers Intercepted 2 | . . . . . . . 1 . . . 1 . . . Recyclers Shooed 4 | . 1 . 1 . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 148 | . 6 18 20 14 3 1 11 2 16 21 8 18 4 6 Guns 78 | . 6 15 7 13 3 1 10 2 6 3 1 2 3 6 Cannons 63 | . . 2 13 1 . . 1 . 8 17 5 15 1 . AOE 1 | . . 1 . . . . . . . . . . . . Classes Destroyed 19 | . 4 2 4 1 . . 3 1 2 . . 2 . . Worker 13 | . . . 3 . . . 2 . 5 1 1 . . 1 Builder 10 | . . . . 4 . 1 . . 3 1 1 . . . Tunneler 4 | . . . 1 . . . . . 1 1 . . . 1 Hauler 2 | . . . . . . . 1 . . . 1 . . . Recycler 3 | . 1 . . . . . 1 . 1 . . . . . Mechanic 2 | . . . . . . . 1 . 1 . . . . . Operator 2 | . . . . . . . . . 2 . . . . . Watcher 16 | . 2 . 3 1 . . 3 . 2 4 1 . . . Swarmer 28 | . 2 2 4 . 1 . 2 . . 2 4 9 2 . Grunt 55 | . 4 . 12 7 1 . 2 . 10 10 3 2 1 3 Brawler 1 | . . . . . . . . . . . . 1 . . Duelist 8 | . . . 1 1 . . 1 . . 1 . 2 1 1 Sentry 23 | . . . 3 6 1 1 3 . 3 3 1 1 . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . Hunter 7 | . . . . . . . . . 2 3 . 2 . . Programmer 7 | . . . . . . . 3 . 1 2 . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 . . Compactor 2 | . . . . . . . . 2 . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . Assembled 15 | . . 15 . . . . . . . . . . . . Best Kill Streak 11 | . 2 7 4 11 2 1 3 1 6 5 8 7 2 4 Combat Bots Only 7 | . 2 7 3 5 2 1 2 1 4 5 6 7 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 1 1 2 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Damage Taken 8590 | . 204 849 636 720 19 64 565 142 591 693 730 944 411 2022 Core 3207 | . 9 176 97 157 . . 40 . 38 310 551 168 346 1315 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 46 | . 10 29 7 . . . . . . . . . . . Regen/Repaired (Parts) 4446 | . . . . . . 37 430 67 516 1203 524 935 18 716 Core Remaining (%) 62 | 100 . 26 75 . . 71 . . 90 69 . . 7 . Volleys Fired 514 | . 34 46 97 59 11 5 51 13 72 51 12 33 7 23 Largest 5 | . 2 2 2 2 2 2 3 3 3 3 4 5 5 5 Hottest 330 | . 90 115 124 88 112 79 110 94 146 203 288 330 309 309 Shots Fired 1181 | . 50 64 181 110 16 10 135 38 155 138 47 131 35 71 Gun 784 | . 50 59 87 102 16 5 92 38 113 51 11 62 28 70 Cannon 397 | . . 5 94 8 . 5 43 . 42 87 36 69 7 1 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 593 | . 6 5 129 52 . 5 68 25 107 42 12 66 21 55 Thermal 375 | . 19 59 32 58 16 . 48 13 30 43 11 24 7 15 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 213 | . 25 . 20 . . 5 19 . 18 53 24 41 7 1 Robot Hit Streak 42 | . 17 39 42 42 5 5 20 27 24 21 5 14 19 18 Robot Miss Streak 4 | . 1 2 4 2 3 2 3 1 3 3 4 3 2 2 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 Secondary Targets 5 | . . 1 . 1 1 . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 1 . . . . . . Shots Hit Robots 902 | . 47 60 152 97 11 7 103 37 120 84 23 83 23 55 Core Hits 367 | . 18 33 43 41 3 3 45 12 49 38 12 30 10 30 Critical Kills 1 | . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . 1 1 . . 1 . 1 . . . . . Critical Strikes 19 | . . 4 4 5 . . 2 . 2 1 . 1 . . Burn 11 | . . 4 1 4 . . . . 1 1 . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . Destroy 4 | . . . 1 1 . . 1 . 1 . . . . . Blast 2 | . . . 2 . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21306 | . 820 981 2139 1414 151 117 1961 918 3502 3663 1203 2555 501 1381 Guns 11271 | . 600 836 694 1248 151 49 1431 918 1863 641 120 996 377 1347 Cannons 9452 | . . 88 1256 166 . 68 530 . 1522 3022 1083 1559 124 34 Explosions 578 | . 220 57 189 . . . . . 112 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . 5 . . . . . Kinetic 9536 | . 40 88 1222 580 . 49 1054 632 2262 655 149 1331 278 1196 Thermal 5765 | . 431 893 530 834 151 . 646 286 619 696 120 309 99 151 Explosive 114 | . . . 114 . . . . . . . . . . . Electromagnetic 5886 | . 349 . 273 . . 68 261 . 616 2312 934 915 124 34 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 1 . 1 1 . 10 10 . . . . 2 Average Corruption 4 | . . . 1 . 1 1 . 6 10 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 69 | . . . 6 . . 9 . 5 49 . . . . . Message Errors 19 | . . . 1 . . 1 . . 17 . . . . . Matter Fused 18 | . . . 2 . . 5 . 1 10 . . . . . Heat Flow Errors 3 | . . . 1 . . . . . 2 . . . . . Energy Discharges 7 | . . . . . . 1 . . 6 . . . . . Parts Rejected 2 | . . . . . . . . 1 1 . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 13 | . . . 1 . . 2 . 1 9 . . . . . Data Loss (major) 2 | . . . . . . . . 1 1 . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . 1 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 688 | . . . 10 . . . . . 271 184 131 66 26 . Projectiles 671 | . . . 10 . . . . . 254 184 131 66 26 . Explosions 17 | . . . . . . . . . 17 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 31 | . . 1 14 . . . . . 7 7 1 1 . . Impact 1 | . . . . . . . . . 1 . . . . . Kinetic 29 | . . 1 14 . . . . . 6 6 1 1 . . Secondary 1 | . . . . . . . . . . 1 . . . . Self-Inflicted Damage 186 | . 19 37 75 . . . . . 55 . . . . . Shots 5 | . 1 1 2 . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . Kicked 1 | . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1176 | . 356 477 411 496 108 . 165 375 342 987 1089 621 648 1176 Average Temperature 195 | . 134 146 88 146 34 . 47 195 80 291 365 251 287 564 Received Heat Transfer 2207 | . 156 80 402 513 9 18 189 . 246 306 9 120 . 159 Effects 168 | . 6 11 8 3 . . . 2 4 46 22 18 9 39 Shutdowns 31 | . . 2 1 . . . . . . 11 4 4 3 6 Energy Bleed 15 | . . 1 1 1 . . . . 1 4 2 1 . 4 Interference 34 | . 5 3 3 . . . . . 3 7 4 4 1 4 Matter Decay 16 | . 1 1 1 . . . . 1 . 6 1 1 1 3 Short Circuit 10 | . . . 2 2 . . . . . . 2 1 . 3 Damage (minor) 13 | . . . . . . . . 1 . 4 . 2 1 5 Damage (major) 35 | . . 4 . . . . . . . 12 6 4 1 8 Damage (core) 14 | . . . . . . . . . . 2 3 1 2 6 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 1 3 . . . Combat Hostiles 3 | . . . . . . . . . . 1 2 . . . Parts Fried 38 | . 1 . 1 . . . 2 . 5 19 6 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 2 . . 1 . . Combat Hostiles 3 | . . . . . . . . . 2 . . 1 . . Parts Melted 20 | . 1 . . 6 . . 7 1 4 . . 1 . . Heat Transferred 13994 | . 879 2307 1025 2294 407 . 2094 1300 1996 962 185 445 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 4 . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Peak Influence 480 | . 176 77 458 397 358 98 257 16 299 327 480 . . 165 Initial 115 | . . 48 16 61 59 98 57 16 . 21 115 . . . Average 108 | . 96 30 183 205 247 41 84 6 114 128 238 . . 58 Maximum Alert Level 2 | . . . 2 1 1 . 1 . 1 1 2 . . . Low Security (%) 84 | 100 100 100 68 53 34 100 89 100 85 83 37 . . 100 Level 1 14 | . . . 27 46 65 . 10 . 14 16 51 . . . Level 2 . | . . . 4 . . . . . . . 10 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 4 3 1 . 7 . 3 7 1 . . 1 Investigation 7 | . . . . . 1 . 2 . 1 2 1 . . . Extermination 5 | . . . . . . . 3 . 1 1 . . . . Reinforcement 10 | . . . 4 2 . . 2 . 1 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 5 | . . . . 1 . . . . . 3 . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Distress Signals 8 | . . . 5 1 . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 216 | . 13 19 40 19 11 1 19 6 26 23 8 16 5 10 Peak Tracking Total 7 | . 3 7 6 5 4 1 3 5 4 5 4 7 2 6 Tactical Retreats 17 | . 2 . 5 . . . 2 2 2 2 1 . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Traps Triggered 10 | . . . 2 . . . 2 . 3 2 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 10 | . . . . . 4 . . . 6 . . . . . Reprogrammed 4 | . 3 . . . . . . . . 1 . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Machines Disabled 30 | . . 2 5 . 1 . 2 . 6 1 13 . . . Max in Single Turn 5 | . . 2 2 . . . 1 . 2 1 5 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Machines Accessed 47 | . 5 . 3 2 3 11 6 . 8 4 2 . 2 1 Terminals 32 | . 4 . 3 2 3 5 4 . 7 2 1 . . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . . . . 6 1 . 1 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 152 | . 12 . 11 8 15 30 23 . 20 15 5 . 11 2 Successful 99 | . 9 . 8 3 9 16 15 . 15 9 2 . 11 2 Failed 53 | . 3 . 3 5 6 14 8 . 5 6 3 . . . Catastrophic 6 | . . . 1 . 3 . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 2 . 5 4 4 1 7 . 2 . . . . 1 Terminals 109 | . 11 . 11 8 15 14 19 . 18 8 3 . . 2 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 28 | . 1 . . . . 16 3 . 2 4 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . Terminal Hacks 80 | . 8 . 8 3 9 4 14 . 14 7 . . 11 2 Record 30 | . . . . . . . 10 . 7 3 . . 10 . Part Schematic 4 | . . . . . 2 1 1 . . . . . . . Robot Analysis 3 | . . . . . 1 . . . . 2 . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Alert Level 9 | . 1 . 2 1 1 . . . 3 . . . . 1 Unreport Threat 2 | . . . 1 . . . . . 1 . . . . . Locate Traps 10 | . 1 . 2 2 2 . 1 . 1 1 . . . . Disarm Traps 2 | . . . . . 1 . . . 1 . . . . . Reprogram Traps 2 | . 1 . . . . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . Zone Layout 4 | . 1 . 1 . . . . . 1 . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 18 | . 1 . . . . 12 . . 1 2 2 . . . Report Inventory 9 | . 1 . . . . 6 . . . 1 1 . . . Retrieve Components 9 | . . . . . . 6 . . 1 1 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 3 2 3 9 5 . 7 3 1 . . . Full Trace Events 7 | . . . . . 2 1 2 . 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . . . 10 . . 2 3 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Total Allies 4 | . . . . . 1 . . 1 . . . 2 . . Largest Group 2 | . . . . . 1 1 . 1 . . . 2 . . Highest-Rated Group 100 | . . . . . 100 100 . 31 . . . 94 . . Highest-Rated Ally 100 | . . . . . 100 100 . 31 . . . 47 . . Total Orders 1 | . . . . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . . . . 1 . . Ally Attacks 37 | . . . . . 17 . . 20 . . . . . . Total Damage 893 | . . . . . 511 . . 382 . . . . . . Kills 9 | . . . . . 9 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Robot Analysis Total 3 | . . . . . 1 . . . . 2 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Turns Passed 10433 | 68 765 757 1025 484 276 1034 1579 181 1225 930 283 611 802 413 Spaces Moved 10145 | 45 545 656 815 278 274 969 1437 158 1389 959 352 928 972 368 Core 5 | 5 . . . . . . . . . . . . . . Treads 441 | . . 28 . . . 28 65 . 244 . . 76 . . Legs 4523 | 40 545 183 . . . 137 760 158 916 308 . 459 649 368 Wheels 2871 | . . 445 815 278 274 87 . . . 649 323 . . . Hover 1215 | . . . . . . 697 287 . 229 2 . . . . Flight 1090 | . . . . . . 20 325 . . . 29 393 323 . Fastest Speed 30 | 50 120 80 80 83 83 83 86 78 56 61 40 30 79 79 Average Speed 82 | 117 120 94 81 86 83 100 93 88 69 78 59 49 79 80 Slowest Speed 190 | 150 120 160 90 87 83 190 105 105 80 80 61 151 79 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 78 94 60 26 42 99 27 78 33 23 9 97 97 9 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . Known Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . . . . . . 4 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 252 | . 19 21 29 . . . 1 . 39 29 69 32 7 6 Melee . | . . . . . . . . . . . . . . . Projectile 84 | . . . . . . . 1 . 5 29 6 32 7 4 AOE 166 | . 19 21 29 . . . . . 34 . 63 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Total 11273 | 56 606 726 1010 413 306 1032 1569 171 1521 1041 399 1001 986 436 Wait 438 | . 14 2 62 51 16 34 75 . 51 27 31 33 7 35 Move 10132 | 44 544 655 814 277 273 968 1437 157 1388 958 351 927 971 368 Hop . | . . . . . . . . . . . . . . . Pick Up 33 | 5 3 4 2 7 . 1 . . 5 1 . 2 1 2 Fast Attach 33 | 7 2 5 5 4 2 . 3 1 3 1 . . . . Attach 23 | . 1 2 5 4 . 2 . . . . 3 2 . 4 Detach 18 | . . . . 1 . 10 2 . . . 1 1 . 3 Swap 31 | . 4 6 14 4 2 . . . . 1 . . . . Drop 48 | . 4 6 11 6 2 12 1 . 1 2 1 1 . 1 Fire 514 | . 34 46 97 59 11 5 51 13 72 51 12 33 7 23 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -3/Research (discovered 2 exits: Res / Arm) History --------- Turn | Location | Event 21 | -11/Junkyard | Identified exit to Materials 21 | -11/Junkyard | Discovered exit to Materials (range 15) 69 | -11/Junkyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Utility x1 279 | -10/Materials | Identified exit to Materials 279 | -10/Materials | Discovered exit to Materials (range 16) 318 | -10/Materials | Build established: Hacker-Mutant 408 | -10/Materials | Identified exit to Mines 408 | -10/Materials | Discovered exit to Mines (range 16) 681 | -10/Materials | Discovered exit to Materials (range 12) 834 | -10/Materials | Entered Mines 878 | -10/Mines | Met a Derelict bent on vengeance 892 | -10/Mines | Assembled infested the area 1067 | -10/Mines | Destroyed 7 combat bots 1137 | -10/Mines | Core integrity fell below 50% 1173 | -10/Mines | Lost 5 parts (1p2n2w) 1524 | -10/Mines | Discovered exit to Materials (range 15) 1558 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1563 | -10/Mines | Discovered exit to Materials (range 13) 1591 | -10/Mines | Entered Materials 1591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1951 | -9/Materials | Build established: Scavenger-Mutant 2158 | -9/Materials | Identified exit to Materials 2158 | -9/Materials | Discovered exit to Materials (range 3) 2369 | -9/Materials | Discovered exit to Materials (range 5) 2533 | -9/Materials | Build established: Hacker-Mutant 2616 | -9/Materials | Entered another Materials area 2616 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2969 | -8/Materials | Build established: Scavenger-Mutant 3020 | -8/Materials | Garrison activated, responded to threat 3079 | -8/Materials | Identified exit to Storage 3079 | -8/Materials | Discovered exit to Storage (range 15) 3088 | -8/Materials | Lost 4 parts (1p1n1u1w) 3100 | -8/Materials | Entered Storage 3109 | -8/Storage | Identified exit to Recycling 3115 | -8/Storage | Met 01-MTF 3376 | -8/Storage | Entered Recycling 3376 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3381 | -8/Recycling | 01-MTF left 3382 | -8/Recycling | Found Scrap Engine 3853 | -8/Recycling | Build established: Hacker-Mutant 3921 | -8/Recycling | Identified exit to Factory 3921 | -8/Recycling | Discovered exit to Factory (range 15) 4156 | -8/Recycling | Build established: Hacker-Construct 4410 | -8/Recycling | Entered Factory 4410 | -6/Factory | Evolved 4 slots: Power x2, Utility x1, Weapon x1 4979 | -6/Factory | Identified exit to Factory 5989 | -6/Factory | Sucked down chute 5989 | -6/Factory | Entered Waste 5990 | -6/Waste | Met a frightened Derelict 6004 | -6/Waste | EMP discharged 6014 | -6/Waste | Spotted C-40 Crusher 6017 | -6/Waste | Spotted C-40 Crusher 6031 | -6/Waste | Destroyed C-40 Crusher 6034 | -6/Waste | Spotted C-40 Crusher 6034 | -6/Waste | Spotted C-40 Crusher 6034 | -6/Waste | Spotted C-40 Crusher 6040 | -6/Waste | Spotted C-40 Crusher 6053 | -6/Waste | Destroyed C-40 Crusher 6053 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6104 | -6/Waste | EMP discharged 6104 | -6/Waste | System corruption reached 10% 6153 | -6/Waste | Identified exit to Factory 6153 | -6/Waste | Discovered exit to Factory (range 22) 6170 | -6/Waste | Entered Factory 6642 | -6/Factory | Identified exit to Lower Caves 6642 | -6/Factory | Discovered exit to Lower Caves (range 9) 7348 | -6/Factory | Discovered exit to Factory (range 16) 7395 | -6/Factory | Entered another Factory area 7395 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7746 | -5/Factory | Garrison activated, responded to threat 8077 | -5/Factory | Identified exit to Factory 8077 | -5/Factory | Discovered exit to Factory (range 12) 8325 | -5/Factory | Entered another Factory area 8325 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8592 | -4/Factory | Identified exit to Upper Caves 8592 | -4/Factory | Discovered exit to Upper Caves (range 15) 8608 | -4/Factory | Entered Upper Caves 8746 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8823 | -4/Upper Caves | Destroyed 7 combat bots 8918 | -4/Upper Caves | Learned location of Armory (-3) 8930 | -4/Upper Caves | Spotted B-86 Titan 8960 | -4/Upper Caves | Destroyed B-86 Titan 8968 | -4/Upper Caves | Core integrity fell below 50% 9001 | -4/Upper Caves | Identified exit to Upper Caves 9001 | -4/Upper Caves | Discovered exit to Upper Caves (range 6) 9002 | -4/Upper Caves | Encountered a Warlord checkpoint 9219 | -4/Upper Caves | Entered another Upper Caves area 9240 | -4/Upper Caves | Identified exit to Research 9240 | -4/Upper Caves | Discovered exit to Research (range 8) 9459 | -4/Upper Caves | Core integrity fell below 20% 9484 | -4/Upper Caves | Learned Research emergency access door positions 9497 | -4/Upper Caves | Identified exit to Warlord 9497 | -4/Upper Caves | Discovered exit to Warlord (range 4) 9940 | -4/Upper Caves | Learned location of 1 exit from Factory 9940 | -4/Upper Caves | Learned location of 1 exit from Research 9940 | -4/Upper Caves | Learned Research trap positions 9940 | -4/Upper Caves | Learned Armory trap positions 9940 | -4/Upper Caves | Learned Research garrison access intel 10021 | -4/Upper Caves | Entered Research 10021 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 10022 | -3/Research | Identified exit to Research 10023 | -3/Research | Identified exit to Armory 10024 | -3/Research | Loaded intel: 76 trap records 10026 | -3/Research | Loaded intel: 3 garrison access locations 10393 | -3/Research | Garrison activated, responded to threat 10405 | -3/Research | Core integrity fell below 50% 10423 | -3/Research | Core integrity fell below 20% 10435 | -3/Research | Core destroyed Last Messages --------------- 10415_ R-10 Processor collects Phase Gun. 10416_ Overheating: Broken Core Analyzer damaged (-9). 10418_ Overheating: Core damaged (-156). 10418_ R-10 Processor collects Adv. Heat Sink. 10419_ Power failure averted by Adv. Cryofiber Web. 10419_ Overheating: Energy bleed (-264). 10420_ Energy bleed averted by Adv. Cryofiber Web. 10421_ Overheating: Matter decay (-44). 10423_ Power failure averted by Adv. Cryofiber Web. 10423_ Overheating: Core damaged (-260). 10425_ Energy bleed averted by Adv. Cryofiber Web. 10426_ Power failure averted by Adv. Cryofiber Web. 10429_ System interference averted by Adv. Cryofiber Web. 10430_ Power failure averted by Adv. Cryofiber Web. 10432_ Overheating: System interference. 10432_ Adv. Cryofiber Web temporarily disabled. 10432_ Arm. Scrap Engine temporarily disabled. 10433_ Power failure, Particle-Fusion Reactor shutdown. 10433_ Overheating: Matter decay (-40). 10435_ Overheating: Core damaged (-208). Map ----- +----------------------------------------------------+ | ???????????????????????????"?"???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????^?? | | ?????????????????????????????????????????^???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##############????"Y??? | | ???????????????????????????# #??* ^??? | | ???????????????????????????# #? % ^???? | | ???????????????????????????# !# = ????? | | ???????????????????????????# % ??????? | | ???????????????????????????# !#????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ????????????????########???# #????????? | | ????????????????# #???# #????????? | | ????????????????# ##### #????????? | | ????????????????# # # g #????????? | | ???????????###### # gR #????????? | | ???????????# # # ##############????????? | | ???????????# # ##@##?????????????????????? | | ???????????# #####+###p#??????????????????????? | | ????######## #### #??????????????????????? | | ????# # + +??????????????????????? | | ????# # ## #????????????^?????????? | | ????# # ## ### #??????????????????????? | | ###?# + ## #?# +??????????????????????? | | ### # ## #?###???????^?^????????????? | | # + #+##### #??????????????????????????? | | # ####+###?????# #???????????^^??^??????????? | | # ### ## ##### #??????????????????????????? | | ! + % #??????????????????????????? | | # ### !######## #??????????????????????????? | | # ##########???#+##+#??????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | ### # #???????????????????????????????????? | | #?# # """ #???????????????????????????????????? | | #?# # """ !#???????????????????????????????????? | | #?# # """ #???????????????????????????????????? | | #?# # #???????????????????????????????????? | | #?# # #???????????????????????????????????? | | #?# # #???????????????????????????????????? | | #?# ##+##+#############??????????????????????????? | | #?# ^ ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 98 Energy Capacity 1795 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 67 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Focal Shield | -8/Storage | Hacked Corruption Screen | -8/Storage | Hacked Shock Absorption System | -8/Recycling | Hacked Imp. Kinecellerator | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Armchair Analyst Close Call Dangerous Findings Exterminator GoHome() Knowing Is Half The Battle More Power To You Power Corrupts Sniper Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed ClaymoresShadeFlail Manual? 0 Play Time 02:42:44 Cumulative 15.5 hours Start 2023.10.03 @ 08:47:30 End 2023.10.03 @ 11:34:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 16 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a8f780d-457d-47df-89d0-35fe06031069