Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.26 @ 23:08:22

Player: cavemonk

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (389)      389
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (342)                342
              TOTAL SCORE: 2091

 Bonus
-------
Follower Combat Kills      42
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Large Matter Pod (136)
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Particle Gun

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Particle Gun
                Latent Energy Streamer
>               --- INVENTORY --------
       Improved Ion Engine
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Large Battery
          Large Battery
          Large Battery
          Large Matter Pod
          Large Matter Pod
          Large Matter Pod
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Particle Gun
                Particle Gun
                Particle Gun
                Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 3   10  .   4   2   
  Power                    2    | .   1   .   .   1   
    Engine                 2    | .   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   4   .   .   .   
    Treads                 4    | 1   3   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   3   .   2   .   
    Device                 1    | 1   .   .   .   .   
    Storage                4    | .   2   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | .   2   .   2   1   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          2    | .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   5   
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   5   
Average Slot Usage (%)     99   | .   99  100 100 78  
  Engine                   13   | .   14  14  14  7   
  Treads                   25   | .   23  28  28  21  
  Wheel                    2    | .   4   .   .   .   
  Storage                  18   | .   18  14  20  28  
  Protection               9    | .   8   14  7   .   
  Energy Gun               11   | .   8   14  14  7   
  Ballistic Gun            16   | .   19  14  12  3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             84   | 13  40  33  84  84  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  4    | 4   3   .   2   4   
  Average Overweight (x)   .    | .   1   .   .   2   
Largest Inventory Capacity 20   | 6   16  10  20  20  
  Average Capacity         12   | 6   12  10  14  20  
  Most Carried             18   | 6   10  10  18  18  
  Average Carried          10   | 5   8   10  12  16  
  Final Capacity           20   | 6   10  10  20  4   
  Final Carried            18   | 5   10  10  18  4   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           637  | 258 272 30  60  17  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            642  | 146 380 116 .   .   
  Parts                    33   | 9   18  6   .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  13   | .   8   5   .   .   
  Guns                     13   | .   8   5   .   .   
Classes Destroyed          7    | 2   5   .   .   .   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  5    | .   2   3   .   .   
  Grunt                    8    | .   6   2   .   .   
Best Kill Streak           3    | 2   2   3   .   .   
  Combat Bots Only         3    | .   2   3   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1236 | .   302 125 .   809 
  Core                     253  | .   73  23  .   157 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              64   | 7   40  10  2   5   
  Largest                  2    | 2   2   2   1   1   
  Hottest                  85   | 40  85  85  60  60  
Shots Fired                119  | 14  79  19  2   5   
  Gun                      112  | 14  79  19  .   .   
  Cannon                   7    | .   .   .   2   5   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  86   | 14  62  10  .   .   
  Thermal                  26   | .   17  9   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          7    | .   .   .   2   5   
  Robot Hit Streak         18   | 2   18  11  .   6   
  Robot Miss Streak        3    | 2   3   2   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           78   | 5   58  12  .   3   
  Core Hits                46   | 4   19  7   .   16  
  Critical Hits            1    | .   .   1   .   .   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1135 | 73  730 174 .   158 
  Guns                     949  | 73  706 170 .   .   
  Cannons                  18   | .   .   .   .   18  
  Explosions               140  | .   .   .   .   140 
  Melee                    .    | .   .   .   .   .   
  Ramming                  28   | .   24  4   .   .   
  Kinetic                  641  | 73  508 60  .   .   
  Thermal                  308  | .   198 110 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          158  | .   .   .   .   158 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         13   | .   1   1   7   13  
  Average Corruption       1    | .   1   1   1   10  
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  13   | .   7   1   3   2   
    Message Errors         3    | .   1   .   2   .   
    Energy Discharges      2    | .   2   .   .   .   
    Data Loss (minor)      5    | .   2   1   1   1   
    Targeting Errors       2    | .   1   .   .   1   
    Weapon Failures        1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      10   | .   .   .   .   10  
  Shots                    2    | .   .   .   .   2   
  Rammed                   10   | .   5   4   .   1   
Targets Rammed             11   | .   6   4   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | .   1   .   .   .   
Highest Temperature        336  | .   336 202 22  68  
  Average Temperature      87   | .   90  105 12  30  
  Received Heat Transfer   244  | .   162 42  .   40  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         740  | .   481 259 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   
Latent Energy Used         427  | .   .   .   371 56  
  LE Corruption            11   | .   .   .   6   5   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             274  | 15  184 274 .   15  
  Initial                  71   | .   9   71  .   .   
  Average                  74   | 11  44  156 .   3   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         93   | 100 100 76  .   100 
  Level 1                  6    | .   .   23  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   20  10  2   12  
  Peak Tracking Total      10   | .   4   3   8   10  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          4    | .   .   .   4   .   
  Max in Single Turn       3    | .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          7    | .   6   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   18  .   1   .   
  Successful               10   | .   9   .   1   .   
  Failed                   9    | .   9   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   13  .   1   .   
  Terminals                14   | .   14  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                5    | .   5   .   .   .   
    Track                  3    | .   3   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      39   | .   .   39  39  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               15   | .   .   15  .   .   
  Total Damage             192  | .   .   192 .   .   
  Kills                    7    | .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               3249 | 122  1586 705  804  32   
Spaces Moved               1669 | 61   738  401  461  8    
  Core                     4    | 3    .    .    .    1    
  Treads                   1362 | .    493  401  461  7    
  Legs                     17   | 17   .    .    .    .    
  Wheels                   286  | 41   245  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 90   90   160  160  50   
  Average Speed            154  | 106  145  160  170  186  
  Slowest Speed            250  | 250  180  160  200  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 4    95   65   72   9    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          30   | .    .    .    30   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      30   | .    .    .    30   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Total                      2219 | 106  1172 443  478  20   
  Wait                     415  | 30   355  29   .    1    
  Move                     1665 | 60   737  400  460  8    
  Hop                      .    | .    .    .    .    .    
  Pick Up                  22   | 2    11   .    9    .    
  Fast Attach              9    | 2    6    .    1    .    
  Attach                   3    | 1    1    .    .    1    
  Detach                   1    | .    1    .    .    .    
  Swap                     7    | .    3    .    3    1    
  Drop                     22   | 4    12   .    3    3    
  Fire                     64   | 7    40   10   2    5    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    11   | .    6    4    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  123 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  693 | -10/Materials | Discovered new exit (range 15)
  809 | -10/Materials | Discovered new exit (range 14)
 1067 | -10/Materials | Discovered new exit (range 6)
 1377 | -10/Materials | Repaired Assault Rifle
 1411 | -10/Materials | Discovered new exit (range 10)
 1531 | -10/Materials | Discovered new exit (range 12)
 1709 | -10/Materials | Entered Mines
 1712 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1917 | -10/Mines     | Discovered new exit (range 11)
 2084 | -10/Mines     | Learned location of Zion (-6)
 2189 | -10/Mines     | Discovered new exit (range 6)
 2401 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2401 | -10/Mines     | Discovered new exit (range 5)
 2414 | -10/Mines     | Entered Exiles
 2414 | -10/Exiles    | Accompanied by 2 allies
 2444 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2458 | -10/Exiles    | Met 8R-AWN
 2480 | -10/Exiles    | Met EX-HEX
 2525 | -10/Exiles    | Met EX-BIN
 2592 | -10/Exiles    | Aligned with FarCom system
 2594 | -10/Exiles    | Given EX-Vault access code
 2632 | -10/Exiles    | Opened EX-Vault
 2644 | -10/Exiles    | Found Latent Energy Streamer
 2678 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2728 | -10/Exiles    | Met EX-DEC
 3127 | -10/Exiles    | Build established: Hauler-Mutant
 3135 | -10/Exiles    | Discovered new exit (range 10)
 3184 | -10/Exiles    | Attacked by the Exiles
 3218 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 3218 | -10/Exiles    | Entered Mines
 3219 | -9/Mines      | Assembled infested the area
 3232 | -9/Mines      | System corruption reached 10%
 3237 | -9/Mines      | Core integrity fell below 50%
 3248 | -9/Mines      | Core integrity fell below 20%
 3250 | -9/Mines      | Released all parts (3)
 3250 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03237_ as-13131 destroyed.
03237_ as-72101 destroyed.
03237_ as-79755 destroyed.
03237_ as-28099 destroyed.
03238_ Acquired 17 matter.
03239_ as-71447 destroyed.
03239_ as-51431 destroyed.
03239_ as-23920 destroyed.
03239_ as-04306 destroyed.
03240_ Dropped Lrg. Battery.
03241_ Extracted 180 energy.
03241_ as-65071 destroyed.
03242_ Extracted 120 energy.
03243_ The unstable cave ceiling collapses. <x2>
03243_ Lgt. Treads destroyed.
03245_ The unstable cave ceiling collapses. <x2>
03248_ Lgt. Treads destroyed.
03249_ Imp. Ion Engine destroyed.
03250_ Released Hcp. Storage Unit. <x2>
03250_ Released Latent Energy Streamer.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????###############??????????????????? |
| ???????????????##             ???????????????????? |
| ???????????????#     d####???????????????????????? |
| ???????????????#    d    ##??????????????????????? |
| ???????????????##         ##?????????????????????? |
| ????????????????##         ##????????????????????? |
| ?????????????????#          ##???????????????????? |
| ?????????????????#      ]    ##??????????????????? |
| ?????????????????#     !![    #??????????????????? |
| ?????????????????#     !!!!   #??????????????????? |
| ?????????????????##    ![@!  ##??????????????????? |
| ??????????????????##    [<   #???????????????????? |
| ?????????????????#          ##???????????????????? |
| ????????????????#          ##????????????????????? |
| ???????????????#           #?????????????????????? |
| ??????????????              ?????????????????????? |
| ?????????????####           #????????????????????? |
| ????????????????##   ####  ##????????????????????? |
| ????????????????    #???####?????????????????????? |
| ???????????????     ?????????????????????????????? |
| ??????????????###   ?????????????????????????????? |
| ????????????????#  ??????????????????????????????? |
| ????????????????# ???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
 Med. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransdimensionalMassCoupler
  Manual?         0
Play Time         00:21:56
  Cumulative      198.9 hours
  Start           2021.03.26 @ 22:46:28
  End             2021.03.26 @ 23:08:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          66
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05ad8937-30bb-47e6-87a8-8056c18aa846