Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 13:48:31 Player: reason Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (985) 985 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3465 Bonus ------- None Cogmind --------- Core Integrity 671/700 Matter 255/300 Energy 160/160 System Corruption 1% Temperature Cool (178) Movement Walking (160) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Pulse Rifle Hammer > --- INVENTORY (18) --- Light Ion Engine Titanium Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery (400) Targeting Computer Particle Charger Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Shock Rifle Shock Rifle Shock Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Pulse Rifle > --- INVENTORY -------- Light Ion Engine Titanium Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Shock Rifle Grenade Launcher Grenade Launcher Hammer [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 39 | 6 7 14 8 4 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 2 5 3 . Treads 7 | 2 . 5 . . Leg 5 | . 2 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 4 3 1 Device 1 | . . . 1 . Storage 4 | 1 1 2 . . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 13 | 2 3 4 2 2 Energy Gun 6 | 1 . 2 2 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 1 3 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 2 4 1 1 Power 3 | . 1 1 . 1 Propulsion 3 | . . 3 . . Utility . | . . . . . Weapon 2 | . 1 . 1 . Highest Loss Streak 2 | . 1 2 1 1 Average Slot Usage (%) 93 | . 87 91 98 98 Engine 10 | . 12 10 9 5 Core 1 | . . . . 7 Treads 13 | . 15 23 6 . Leg 13 | . 12 4 21 23 Device 2 | . . . 8 . Storage 18 | . 17 22 18 15 Processor 9 | . . 3 18 23 Protection 2 | . . 4 . 7 Energy Gun 8 | . 2 5 16 14 Energy Cannon 1 | . . 3 . . Ballistic Gun 10 | . 24 13 . . Naked Turns . | . . . . . Heaviest Build 72 | 13 31 59 60 72 Greatest Support 60 | 40 40 60 60 51 Greatest Overweight (x) 2 | . 1 2 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 18 | 6 12 18 18 18 Average Capacity 13 | 5 7 13 18 18 Most Carried 18 | 6 7 18 18 17 Average Carried 12 | 4 5 10 17 16 Final Capacity 18 | 6 12 18 18 18 Final Carried 18 | 6 6 18 18 17 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 745 | 211 250 214 70 . Remotely . | . . . . . Salvage Created 1164 | . 353 471 271 69 Parts 73 | . 24 31 17 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 12 11 10 2 Melee 1 | . . . . 1 Guns 27 | . 12 5 9 1 Cannons 6 | . . 6 . . Classes Destroyed 6 | . 2 3 . 1 Watcher 1 | . . 1 . . Swarmer 16 | . 6 3 7 . Grunt 11 | . 6 4 . 1 Brawler 1 | . . 1 . . Sentry 6 | . . 3 3 . Programmer 1 | . . . . 1 Best Kill Streak 6 | . 5 6 4 2 Combat Bots Only 6 | . 5 6 4 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . 1 . 1 . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2038 | . 663 531 399 445 Core 256 | . 119 85 23 29 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 52 78 95 . Volleys Fired 107 | . 32 38 21 16 Largest 2 | . 2 2 2 1 Hottest 105 | . 70 105 101 63 Shots Fired 161 | . 63 56 26 16 Gun 133 | . 63 28 26 16 Cannon 28 | . . 28 . . Launcher . | . . . . . Special . | . . . . . Kinetic 80 | . 57 23 . . Thermal 55 | . 6 28 5 16 Explosive . | . . . . . Electromagnetic 26 | . . 5 21 . Robot Hit Streak 18 | . 13 18 12 6 Robot Miss Streak 5 | . 5 4 1 1 Penetration Max . | . . . . . Secondary Targets 5 | . 4 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 118 | . 41 33 25 19 Core Hits 54 | . 17 20 13 4 Critical Hits 2 | . 1 . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Melee Attacks 7 | . . . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1795 | . 518 606 368 303 Guns 1334 | . 518 284 332 200 Cannons 279 | . . 279 . . Explosions 76 | . . 40 36 . Melee 103 | . . . . 103 Ramming 3 | . . 3 . . Kinetic 719 | . 493 226 . . Thermal 652 | . 25 319 108 200 Explosive . | . . . . . Electromagnetic 318 | . . 58 260 . Impact 103 | . . . . 103 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 46 | . . . 46 . Shots 1 | . . . 1 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 270 | . 111 270 6 178 Average Temperature 66 | . 34 71 4 99 Received Heat Transfer 570 | . 240 138 75 117 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 1408 | . 74 692 235 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 284 | . 244 221 284 117 Initial 62 | . . 52 29 62 Average 103 | . 101 116 124 71 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 88 | 100 75 83 96 100 Level 1 11 | . 24 16 3 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 2 1 2 Investigation 1 | . . 1 . . Extermination 1 | . . . . 1 Reinforcement 5 | . 2 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 15 18 13 3 Peak Tracking Total 6 | . 6 4 4 2 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 1 5 2 2 Terminals 9 | . 1 5 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 31 | . 6 9 12 4 Successful 18 | . 3 3 11 1 Failed 13 | . 3 6 1 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 21 | . 6 9 2 4 Terminals 21 | . 6 9 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 10 | . . . 10 . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . . 10 . Insert Component 4 | . . . 4 . Analyze 6 | . . . 6 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 3 3 1 1 Terminals 8 | . 3 3 1 1 Track 1 | . 1 . . . Assimilate 1 | . 1 . . . Botnet 6 | . 1 3 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 5 2 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2233 | 98 454 808 540 333 Spaces Moved 1108 | 55 218 406 276 153 Core 6 | 6 . . . . Treads 529 | 49 117 306 57 . Legs 573 | . 101 100 219 153 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 160 160 Average Speed 156 | 148 147 158 160 160 Slowest Speed 180 | 160 160 180 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 37 35 28 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1446 | 72 290 516 354 214 Wait 90 | . 23 23 14 30 Move 1105 | 54 217 406 275 153 Hop . | . . . . . Pick Up 69 | 12 7 28 19 3 Fast Attach . | . . . . . Attach 25 | 6 4 10 2 3 Detach . | . . . . . Swap 14 | . 3 4 6 1 Drop 29 | . 4 7 17 1 Fire 107 | . 32 38 21 16 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 12) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1336 | -9/Materials | Discovered new exit (range 8) 1361 | -9/Materials | Entered another Materials area 1361 | -8/Materials | Evolved 2 slots: Utility x2 1531 | -8/Materials | Build established: Scavenger-Mutant 1883 | -8/Materials | Discovered new exit (range 11) 1900 | -8/Materials | Identified exit to Factory 1901 | -8/Materials | Entered Factory 1901 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2103 | -7/Factory | Build established: Mutant 2234 | -7/Factory | Self-destructed Last Messages --------------- 02085_ R-06 Scavenger collects Imp. Light Armor Plating. 02086_ Acquired Particle Charger. 02151_ ALERT: Rogue bot located, Programmers report to Factory Zone 1X. 02175_ Subcomponent Replicator disabled. 02181_ Ion Engine destroyed. 02190_ Critical hit. 02195_ Subcomponent Replicator disabled. 02200_ P-60 Hacker knocked back. 02204_ K-01 Serf collects debris. 02212_ P-60 Hacker destroyed. 02212_ K-01 Serf collects debris. 02221_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 02222_ K-01 Serf collects debris. 02228_ G-47 Trooper heat damages Particle Gun, Lgt. Nuclear Core, Aluminum Leg. 02230_ Imp. Heat Sink melted. 02230_ G-47 Trooper destroyed. 02230_ K-01 Serf collects debris. 02231_ Slug penetrates Wall. 02232_ K-01 Serf collects debris. 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Medium Armor Plating | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumMeleeReconstructor Manual? 0 Play Time 00:34:28 Cumulative 38.0 hours Start 2021.05.14 @ 13:16:52 End 2021.05.14 @ 13:48:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e06cf862-1599-44fc-9fab-cd6d352332b8