Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 14:59:00

Player: TaxEvasionist

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (7)       35
Value Destroyed (120)      120
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 635

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     245/300
Energy                     66/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                Assault Rifle
                Grenade Launcher
>               --- INVENTORY (12) ---
          Small Storage Unit
                Terrain Scanner
         Medium Laser
      Makeshift Shrapnel Gun
                Grenade Launcher
                Mining Laser
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Terrain Scanner
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
                Terrain Scanner
                Targeting Computer
         Medium Laser
      Makeshift Shrapnel Gun
                Grenade Launcher
                Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 8   6   7   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 3    | .   3   .   
    Leg                    5    | 2   1   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   2   3   
    Device                 3    | 1   1   1   
    Storage                3    | 1   1   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 3   .   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   14   | .   14  14  
  Treads                   22   | .   18  27  
  Leg                      6    | .   9   .   
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            27   | .   28  27  
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 14  42  42  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | 1   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 12   | 6   12  12  
  Average Capacity         10   | 5   9   12  
  Most Carried             12   | 6   7   12  
  Average Carried          7    | 3   6   10  
  Final Capacity           12   | 6   12  12  
  Final Carried            7    | 6   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           498  | 316 138 44  
  Remotely                 10   | 10  .   .   
Salvage Created            262  | 56  168 38  
  Parts                    9    | 2   3   4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  5    | .   2   3   
  Guns                     5    | .   2   3   
Classes Destroyed          3    | 1   1   1   
  Recycler                 2    | 1   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    2    | .   2   .   
Best Kill Streak           3    | 1   1   3   
  Combat Bots Only         3    | .   1   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               841  | .   44  797 
  Core                     267  | .   .   267 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              28   | 6   13  9   
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                56   | 12  26  18  
  Gun                      56   | 12  26  18  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  56   | 12  26  18  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 2   3   8   
  Robot Miss Streak        4    | 4   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           31   | 5   13  13  
  Core Hits                12   | 2   6   4   
  Critical Hits            1    | .   1   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           355  | 76  118 161 
  Guns                     355  | 76  118 161 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  355  | 76  118 161 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Effects                  8    | .   5   3   
    Message Errors         1    | .   .   1   
    Heat Flow Errors       1    | .   .   1   
    Energy Discharges      2    | .   2   .   
    Data Loss (minor)      3    | .   3   .   
    Targeting Errors       1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        191  | .   .   191 
  Average Temperature      105  | .   .   105 
  Received Heat Transfer   24   | .   24  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             92   | 5   50  92  
  Average Influence        25   | .   17  45  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              13   | .   5   8   
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               5    | .   5   .   
  Failed                   8    | .   8   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Patrol Status            1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               6    | .   .   6   
  Total Damage             63   | .   .   63  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1100 | 119 609 372 
Spaces Moved               581  | 72  335 174 
  Core                     8    | 8   .   .   
  Treads                   354  | .   180 174 
  Legs                     219  | 64  155 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 180 
  Average Speed            156  | 115 152 180 
  Slowest Speed            180  | 120 180 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 5   33  45  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      713  | 92  406 215 
  Wait                     59   | .   43  16  
  Move                     579  | 71  334 174 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 7   4   7   
  Fast Attach              9    | 6   3   .   
  Attach                   6    | 1   .   5   
  Detach                   .    | .   .   .   
  Swap                     6    | 1   3   2   
  Drop                     8    | .   6   2   
  Fire                     28   | 6   13  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   59 | -11/Scrapyard | Discovered new exit (range 15)
  120 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Discovered new exit (range 13)
  300 | -10/Materials | Build established: Mutant
  729 | -10/Materials | Entered Mines
  776 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  795 | -10/Mines     | Learned Materials garrison access intel
  795 | -10/Mines     | Discovered new exit (range 9)
  842 | -10/Mines     | Learned location of Recycling (-7)
  978 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1032 | -10/Mines     | Assembled infested the area
 1095 | -10/Mines     | Core integrity fell below 50%
 1099 | -10/Mines     | Core integrity fell below 20%
 1101 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01014_ Acquired Hammer.
01032_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01033_ R-06 Scavenger collects Lgt. Assault Rifle.
01066_ A-02 Transporter destroyed.
01067_ K-01 Serf collects debris.
01067_ Destroyed Shock Absorption System.
01068_ A-02 Transporter destroyed.
01070_ K-01 Serf collects debris.
01071_ K-01 Serf destroyed.
01073_ J5-M9E(g) destroyed.
01087_ S-10 Pest destroyed. <x3>
01092_ The unstable cave ceiling collapses.
01092_ Ion Engine destroyed.
01095_ System corrupted: Assault Rifle targeting data glitched.
01096_ The unstable cave ceiling collapses.
01096_ Terrain Scanner destroyed.
01096_ Assault Rifle destroyed.
01096_ Lgt. Treads destroyed. <x2>
01097_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdLightRegulator
  Manual?         0
Play Time         00:23:06
  Cumulative      6.3 hours
  Start           2020.05.27 @ 12:36:46
  End             2020.05.27 @ 14:59:00
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           5
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 77b6584e-907f-45d7-a29c-3f16aa55b67f