Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 02:01:10

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (53)      265
Value Destroyed (1186)     1186
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (91)                 91
              TOTAL SCORE: 2762

 Bonus
-------
High Alert Combat Kills    91

 Cogmind 
---------
Core Integrity             273/400
Matter                     202/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Targeting Computer
           Propulsion Shielding
>          --- WEAPON (2) -------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY (15) ---
           Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
  Advanced Treads
  Improved Terrain Scanner
  Advanced Targeting Computer
  Advanced Targeting Computer
           Trap Extractor (0/4)
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
  Advanced Beam Cannon
           Rocket Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Terrain Scanner
  Advanced Targeting Computer
  Advanced Targeting Computer
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Particle Gun
     Light Assault Rifle
           Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   1   24  .   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   7   .   
    Treads                 9    | 2   .   7   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   1   7   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              4    | .   .   4   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   8   .   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       3    | .   .   3   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   85  97  .   
  Engine                   11   | .   14  11  .   
  Treads                   31   | .   28  32  .   
  Storage                  11   | .   14  11  .   
  Processor                12   | .   .   14  .   
  Protection               4    | .   .   5   .   
  Energy Gun               2    | .   14  .   .   
  Energy Cannon            1    | .   .   2   .   
  Ballistic Gun            4    | .   14  2   .   
  Ballistic Cannon         14   | .   .   16  .   
Peak Build Rating          24   | 6   7   24  .   
  Average Rating           17   | 4   6   19  .   
  On Entrance              9    | .   6   6   24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 13  33  42  .   
  Greatest Support         66   | 40  40  66  .   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  .   
  Average Capacity         14   | 7   14  15  .   
  Most Carried             15   | 2   5   15  .   
  Average Carried          10   | 1   3   12  .   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   5   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           1022 | 231  53   738  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1331 | .    119  1212 .    
  Parts                    102  | .    8    94   .    
Haulers Intercepted        4    | .    .    4    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  37   | .   3   34  .   
  Guns                     5    | .   3   2   .   
  Cannons                  29   | .   .   29  .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          9    | .   1   8   .   
  Worker                   2    | .   .   2   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   4    | .   .   4   .   
  Recycler                 2    | .   .   2   .   
  Operator                 2    | .   .   2   .   
  Watcher                  5    | .   .   5   .   
  Swarmer                  13   | .   .   13  .   
  Grunt                    15   | .   3   12  .   
  Sentry                   9    | .   .   9   .   
Best Kill Streak           8    | .   3   8   .   
  Combat Bots Only         6    | .   3   6   .   
Max Kills in Single Turn   3    | .   1   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        116  | .    13   103  .    
  Missed                   47   | .    4    43   .    
Damage Taken               721  | .    99   622  .    
  Core                     127  | .    .    127  .    
  Absorbed by Shields      65   | .    .    65   .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              88   | .    9    79   .    
  Largest                  2    | .    2    2    .    
  Hottest                  88   | .    70   88   .    
Shots Fired                170  | .    19   151  .    
  Gun                      49   | .    19   30   .    
  Cannon                   121  | .    .    121  .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  134  | .    10   124  .    
  Thermal                  9    | .    9    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          27   | .    .    27   .    
  Robot Hit Streak         22   | .    5    22   .    
  Robot Miss Streak        8    | .    2    8    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           134  | .    13   121  .    
  Core Hits                115  | .    7    108  .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2580 | .    134  2446 .    
  Guns                     263  | .    130  133  .    
  Cannons                  2129 | .    .    2129 .    
  Explosions               163  | .    .    163  .    
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    4    21   .    
  Kinetic                  1793 | .    53   1740 .    
  Thermal                  240  | .    77   163  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          522  | .    .    522  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    4    .    .    
    Matter Fused           2    | .    2    .    .    
    Parts Fused            1    | .    1    .    .    
    Misfires               1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    .    17   .    
  Projectiles              5    | .    .    5    .    
  Explosions               12   | .    .    12   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 23   | .    .    23   .    
  Impact                   .    | .    .    .    .    
  Kinetic                  23   | .    .    23   .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      15   | .    .    15   .    
  Shots                    1    | .    .    1    .    
  Rammed                   3    | .    1    2    .    
Targets Rammed             5    | .    1    4    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | .    .    2    .    
Highest Temperature        414  | .    168  414  .    
  Average Temperature      60   | .    73   59   .    
  Received Heat Transfer   223  | .    54   169  .    
  Effects                  1    | .    .    1    .    
    Shutdowns              1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         322  | .    222  100  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             576  | .   114 576 .   
  Initial                  161  | .   .   48  161 
  Average                  250  | .   43  301 .   
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         33   | 100 100 17  .   
  Level 1                  47   | .   .   58  .   
  Level 2                  18   | .   .   23  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   4   .   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              52   | .   5   47  .   
  Peak Tracking Total      6    | .   3   6   .   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          11   | .   3   8   .   
  Terminals                11   | .   3   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                40   | .   14  26  .   
  Successful               19   | .   8   11  .   
  Failed                   20   | .   6   14  .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        1    | .   .   1   .   
  Manual                   35   | .   14  21  .   
  Terminals                40   | .   14  26  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   3   8   .   
  Robot Analysis           6    | .   2   4   .   
  Prototype ID Bank        2    | .   1   1   .   
  Unreport Threat          2    | .   .   2   .   
  Locate Traps             1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   5   3   .   
  Terminals                8    | .   5   3   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 5    | .   3   2   .   
    Operators              2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   3   6   .   
  Full Trace Events        4    | .   2   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   .   
  Highest-Rated Group      10   | .   10  10  .   
  Highest-Rated Ally       10   | .   10  10  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       6    | .   2   4   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2144 | 80   334  1730 .    
Spaces Moved               1115 | 45   186  884  .    
  Core                     2    | 2    .    .    .    
  Treads                   1113 | 43   186  884  .    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  145  .    
  Average Speed            153  | 155  160  152  .    
  Slowest Speed            160  | 160  160  160  .    
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    37   84   5    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          6    | .    .    6    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      6    | .    .    6    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      1382 | 52   206  1124 .    
  Wait                     100  | .    6    94   .    
  Move                     1112 | 44   185  883  .    
  Hop                      .    | .    .    .    .    
  Pick Up                  23   | 2    3    18   .    
  Fast Attach              17   | 6    1    10   .    
  Attach                   2    | .    .    2    .    
  Detach                   .    | .    .    .    .    
  Swap                     12   | .    .    12   .    
  Drop                     21   | .    1    20   .    
  Fire                     88   | .    9    79   .    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    5    | .    1    4    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   2    | .    .    2    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 16)
  415 | -10/Materials | Entered another Materials area
  415 | -9/Materials  | Accompanied by 1 ally
  415 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  839 | -9/Materials  | Discovered new exit (range 12)
 1370 | -9/Materials  | Discovered new exit (range 7)
 1747 | -9/Materials  | Discovered new exit (range 12)
 1814 | -9/Materials  | Central database locked down
 2129 | -9/Materials  | Discovered new exit (range 7)
 2145 | -9/Materials  | Entered Mines
 2145 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02048_ R-06 Scavenger inserts Sml. Laser into
  recycling unit.
02049_ Recycling unit begins recycling process.
02051_ R-06 Scavenger inserts Flight Unit into
  recycling unit.
02059_ K-01 Serf cleans the Terminal. <x2>
02063_ Connecting with Terminal...
>>Traps(Locate)
Found 10 traps in 2 arrays:
    4x Blade Trap
    6x Alarm Trap
  Map updated.
02081_ W-16 Scout knocked back.
02081_ W-16 Scout destroyed.
02082_ K-01 Serf collects debris. <x2>
02087_ Acquired 6 matter.
02090_ K-01 Serf collects debris. <x2>
02129_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????##???????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#  ?????????#????????????????? |
| ????????????????????#  ???????? ##???????????????? |
| ????????????????????#   ??????   #???????????????? |
| ????????????????????#   ?????    #???????????????? |
| ????????????????????#   #???#    #???????????????? |
| ????????????????????#    ###    #????????????????? |
| ????????????????????#           #????????????????? |
| ?????????????????????#          #????????????????? |
| ??????????????????????#  @      #????????????????? |
| ??????????????????????##       ##????????????????? |
| ???????????????????????#   ## ##?????????????????? |
| ???????????????????????#  ##?????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  ???????????????????????? |
| ???????????????????????#  ???????????????????????? |
| ???????????????????????###???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         16
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumDeepCore
  Manual?         0
Play Time         00:13:38
  Cumulative      157.2 hours
  Start           2024.11.01 @ 01:47:13
  End             2024.11.01 @ 02:01:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           66
  Adventurer      36
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             55
Gallery%          63
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef6d725f-020e-4bee-ba15-543dc0f0e7f0