Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 02:01:10 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1186) 1186 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 2762 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 273/400 Matter 202/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Propulsion Shielding > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Advanced Treads Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Trap Extractor (0/4) Heavy EM Pulse Gun Heavy EM Pulse Gun Advanced Beam Cannon Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Particle Gun Light Assault Rifle Mining Laser [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 31 | 6 1 24 . Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 7 . Treads 9 | 2 . 7 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 7 . Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 4 | . . 4 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 10 | 2 . 8 . Energy Gun 3 | 1 . 2 . Energy Cannon 2 | . . 2 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 3 | . . 3 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 85 97 . Engine 11 | . 14 11 . Treads 31 | . 28 32 . Storage 11 | . 14 11 . Processor 12 | . . 14 . Protection 4 | . . 5 . Energy Gun 2 | . 14 . . Energy Cannon 1 | . . 2 . Ballistic Gun 4 | . 14 2 . Ballistic Cannon 14 | . . 16 . Peak Build Rating 24 | 6 7 24 . Average Rating 17 | 4 6 19 . On Entrance 9 | . 6 6 24 Naked Turns . | . . . . Heaviest Build 42 | 13 33 42 . Greatest Support 66 | 40 40 66 . Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 . Average Capacity 14 | 7 14 15 . Most Carried 15 | 2 5 15 . Average Carried 10 | 1 3 12 . Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 5 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1022 | 231 53 738 . Remotely . | . . . . Salvage Created 1331 | . 119 1212 . Parts 102 | . 8 94 . Haulers Intercepted 4 | . . 4 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 37 | . 3 34 . Guns 5 | . 3 2 . Cannons 29 | . . 29 . AOE 3 | . . 3 . Classes Destroyed 9 | . 1 8 . Worker 2 | . . 2 . Tunneler 1 | . . 1 . Hauler 4 | . . 4 . Recycler 2 | . . 2 . Operator 2 | . . 2 . Watcher 5 | . . 5 . Swarmer 13 | . . 13 . Grunt 15 | . 3 12 . Sentry 9 | . . 9 . Best Kill Streak 8 | . 3 8 . Combat Bots Only 6 | . 3 6 . Max Kills in Single Turn 3 | . 1 3 . Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 116 | . 13 103 . Missed 47 | . 4 43 . Damage Taken 721 | . 99 622 . Core 127 | . . 127 . Absorbed by Shields 65 | . . 65 . Core Remaining (%) 100 | 100 100 . . Volleys Fired 88 | . 9 79 . Largest 2 | . 2 2 . Hottest 88 | . 70 88 . Shots Fired 170 | . 19 151 . Gun 49 | . 19 30 . Cannon 121 | . . 121 . Launcher . | . . . . Special . | . . . . Kinetic 134 | . 10 124 . Thermal 9 | . 9 . . Explosive . | . . . . Electromagnetic 27 | . . 27 . Robot Hit Streak 22 | . 5 22 . Robot Miss Streak 8 | . 2 8 . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 134 | . 13 121 . Core Hits 115 | . 7 108 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2580 | . 134 2446 . Guns 263 | . 130 133 . Cannons 2129 | . . 2129 . Explosions 163 | . . 163 . Melee . | . . . . Ramming 25 | . 4 21 . Kinetic 1793 | . 53 1740 . Thermal 240 | . 77 163 . Explosive . | . . . . Electromagnetic 522 | . . 522 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Matter Fused 2 | . 2 . . Parts Fused 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 17 | . . 17 . Projectiles 5 | . . 5 . Explosions 12 | . . 12 . Melee . | . . . . Knockbacks 23 | . . 23 . Impact . | . . . . Kinetic 23 | . . 23 . Secondary . | . . . . Self-Inflicted Damage 15 | . . 15 . Shots 1 | . . 1 . Rammed 3 | . 1 2 . Targets Rammed 5 | . 1 4 . Kicked . | . . . . Crushed 2 | . . 2 . Highest Temperature 414 | . 168 414 . Average Temperature 60 | . 73 59 . Received Heat Transfer 223 | . 54 169 . Effects 1 | . . 1 . Shutdowns 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 322 | . 222 100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 576 | . 114 576 . Initial 161 | . . 48 161 Average 250 | . 43 301 . Maximum Alert Level 2 | . . 2 . Low Security (%) 33 | 100 100 17 . Level 1 47 | . . 58 . Level 2 18 | . . 23 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 4 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 5 47 . Peak Tracking Total 6 | . 3 6 . Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 11 | . 3 8 . Terminals 11 | . 3 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 14 26 . Successful 19 | . 8 11 . Failed 20 | . 6 14 . Catastrophic 1 | . . 1 . Database Lockouts 1 | . . 1 . Manual 35 | . 14 21 . Terminals 40 | . 14 26 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 3 8 . Robot Analysis 6 | . 2 4 . Prototype ID Bank 2 | . 1 1 . Unreport Threat 2 | . . 2 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 5 3 . Terminals 8 | . 5 3 . Assimilate 1 | . 1 . . Botnet 5 | . 3 2 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 6 . Full Trace Events 4 | . 2 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 . Highest-Rated Group 10 | . 10 10 . Highest-Rated Ally 10 | . 10 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total 6 | . 2 4 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2144 | 80 334 1730 . Spaces Moved 1115 | 45 186 884 . Core 2 | 2 . . . Treads 1113 | 43 186 884 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 145 . Average Speed 153 | 155 160 152 . Slowest Speed 160 | 160 160 160 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 37 84 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile . | . . . . AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1382 | 52 206 1124 . Wait 100 | . 6 94 . Move 1112 | 44 185 883 . Hop . | . . . . Pick Up 23 | 2 3 18 . Fast Attach 17 | 6 1 10 . Attach 2 | . . 2 . Detach . | . . . . Swap 12 | . . 12 . Drop 21 | . 1 20 . Fire 88 | . 9 79 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . 1 4 . Escape Stasis . | . . . . Rewire 2 | . . 2 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Accompanied by 1 ally 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 839 | -9/Materials | Discovered new exit (range 12) 1370 | -9/Materials | Discovered new exit (range 7) 1747 | -9/Materials | Discovered new exit (range 12) 1814 | -9/Materials | Central database locked down 2129 | -9/Materials | Discovered new exit (range 7) 2145 | -9/Materials | Entered Mines 2145 | -9/Mines | Self-destructed Last Messages --------------- 02048_ R-06 Scavenger inserts Sml. Laser into recycling unit. 02049_ Recycling unit begins recycling process. 02051_ R-06 Scavenger inserts Flight Unit into recycling unit. 02059_ K-01 Serf cleans the Terminal. 02063_ Connecting with Terminal... >>Traps(Locate) Found 10 traps in 2 arrays: 4x Blade Trap 6x Alarm Trap Map updated. 02081_ W-16 Scout knocked back. 02081_ W-16 Scout destroyed. 02082_ K-01 Serf collects debris. 02087_ Acquired 6 matter. 02090_ K-01 Serf collects debris. 02129_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ?????????#????????????????? | | ????????????????????# ???????? ##???????????????? | | ????????????????????# ?????? #???????????????? | | ????????????????????# ????? #???????????????? | | ????????????????????# #???# #???????????????? | | ????????????????????# ### #????????????????? | | ????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ??????????????????????# @ #????????????????? | | ??????????????????????## ##????????????????? | | ???????????????????????# ## ##?????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumDeepCore Manual? 0 Play Time 00:13:38 Cumulative 157.2 hours Start 2024.11.01 @ 01:47:13 End 2024.11.01 @ 02:01:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 66 Adventurer 36 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef6d725f-020e-4bee-ba15-543dc0f0e7f0