Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 22:53:46 Player: OBLIQUE Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (199) 995 Value Destroyed (8695) 8695 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (8838) 8838 TOTAL SCORE: 29488 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 3432 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1068 Win 3000 Friendly Fire -418 Cogmind --------- Core Integrity 498/1600 Matter 295/300 Energy 87/100 System Corruption 5% Temperature Cool (-200) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Cryofiber Web Structural Scanner Enhanced Optical Array Experimental Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Faulty Diametric Drive Advanced Kinecellerator Experimental Reaction Control System Vortex Cannon (24) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Cryofiber Web Experimental Coolant Injector Structural Scanner Makeshift Trap Scanner Triangulator Enhanced Optical Array Makeshift Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Terrain Scan Processor Improved Target Analyzer Experimental Core Analyzer Experimental Reaction Control System > --- WEAPON ----------- Thunder Hammer Centrium Greatsword > --- INVENTORY -------- Micro Antimatter Reactor Diametric Drive Experimental Reaction Control System Transdimensional Reconstructor Vortex Cannon [Rating: 177] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Greatsword Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . Utility 12 | . . . . . 2 2 2 . . . . 2 . . . . 2 . . . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 238 | 7 13 . 4 2 26 9 13 1 4 1 8 18 4 2 3 4 23 3 4 16 8 46 11 3 5 Power 27 | 1 3 . 1 . 2 . 1 . . . 1 2 1 . 1 . 3 . . 3 . 7 1 . . Engine 7 | 1 3 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . Core 4 | . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . 1 . 1 . 3 . . 3 . 7 1 . . Propulsion 62 | 2 2 . . 2 7 4 2 . 4 . 1 4 . . 1 2 8 . 1 3 2 14 2 . 1 Treads 18 | 2 2 . . 2 6 4 2 . . . . . . . . . . . . . . . . . . Leg 33 | . . . . . . . . . 4 . 1 4 . . 1 2 8 . 1 3 1 8 . . . Wheel 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . 1 Utility 104 | 1 4 . . . 9 3 6 . . . 5 11 2 2 1 1 12 3 2 6 4 18 8 2 4 Device 60 | . 2 . . . 6 1 3 . . . 1 6 1 1 . . 8 2 1 3 3 11 5 2 4 Storage 6 | 1 2 . . . . . . . . . . 1 . . . . . . . . 1 1 . . . Processor 19 | . . . . . . 1 2 . . . 1 2 . 1 . 1 3 . . . . 5 3 . . Hackware 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . Protection 16 | . . . . . 2 1 . . . . 3 2 1 . 1 . . 1 1 3 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 3 4 . 3 . 8 2 4 1 . 1 1 1 1 . . 1 . . 1 4 2 7 . 1 . Energy Gun 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . 2 . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Ballistic Gun 11 | 3 . . . . 3 1 2 1 . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 7 | . . . . . 1 . 1 . . . . . . . . . . . 1 2 . 2 . . . Slashing Weapon 11 | . . . . . 2 . 1 . . . 1 1 1 . . 1 . . . . . 4 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . 3 . . . . . . 3 2 . 3 . . 1 . 4 4 5 2 . 3 Parts Lost 106 | . 1 . . . 2 . . . 1 . 9 . . 1 . 5 5 . 6 5 7 45 . 3 16 Power 10 | . 1 . . . . . . . . . 1 . . . . . 1 . 1 . . 5 . . 1 Propulsion 30 | . . . . . . . . . 1 . 1 . . . . 2 . . 1 1 3 15 . . 6 Utility 55 | . . . . . 2 . . . . . 6 . . 1 . 2 3 . 3 4 4 20 . 2 8 Weapon 11 | . . . . . . . . . . . 1 . . . . 1 1 . 1 . . 5 . 1 1 Highest Loss Streak 19 | . 1 . . . 1 . . . 1 . 6 . . 1 . 3 3 . 4 3 3 19 . 3 16 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Average Backups 12 | . 10 14 14 14 14 14 13 13 13 13 11 11 12 12 13 11 13 14 12 13 12 11 4 5 4 Power . | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 Propulsion 2 | . 1 3 3 2 2 1 3 4 2 . . . 2 2 1 . 3 4 4 3 1 . . 1 1 Utility 3 | . 1 2 3 4 5 5 4 4 4 5 3 2 4 3 3 3 2 3 3 3 1 3 1 1 1 Weapon 5 | . 6 8 7 5 5 6 4 4 5 7 6 7 5 6 7 5 4 5 3 4 6 4 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . 3 . 2 5 3 2 5 2 1 1 . 1 . . 1 . 2 . . 3 2 . 1 . 2 Power 7 | . 1 . 1 . . . 1 1 . . . . . . 1 . 1 . . . . . . . 1 Propulsion 4 | . . . . . 1 1 1 . . . . . . . . . 1 . . . . . . . . Utility 16 | . 1 . . 2 1 1 3 1 . 1 . 1 . . . . . . . 3 . . 1 . 1 Weapon 9 | . 1 . 1 3 1 . . . 1 . . . . . . . . . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 91 100 97 99 98 98 99 100 88 90 88 87 88 88 93 94 92 97 90 87 80 89 80 Engine 2 | . 13 14 14 14 3 . . . . . 4 1 . . . . . . . . . . . . . Core 2 | . . . . . 5 7 6 6 6 6 1 3 3 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 5 5 5 4 5 5 5 5 3 4 4 3 Treads 10 | . 27 28 28 28 27 23 20 20 9 . . . . . . . . . . . . . . . . Leg 11 | . . . . . . . . . 13 26 25 23 23 23 23 22 21 21 20 21 16 14 . . . Wheel 1 | . . . . . 8 7 6 6 2 . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 25 24 23 Device 17 | . 12 14 14 14 13 22 21 20 15 13 4 15 15 15 17 12 23 26 19 23 14 14 22 30 28 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 6 8 . . . Processor 17 | . . . . . . 7 17 20 20 20 20 20 23 21 23 23 31 31 27 26 26 27 19 24 20 Hackware 1 | . . . . . 5 . 2 6 6 6 3 . . . . . . . . . . . . . . Protection 4 | . . . . . 4 7 3 . 3 6 9 11 6 8 5 9 1 . 4 5 10 1 . . . Energy Gun 1 | . 2 14 8 28 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . 12 14 11 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 6 . . . 11 10 6 9 13 13 5 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 2 4 . . . . . . . . . . . 8 9 9 1 4 3 3 Slashing Weapon 2 | . . . . . 2 1 1 1 . . . 5 4 4 5 4 4 5 . . . 5 4 3 . Peak Build Rating 177 | 6 12 13 14 15 39 51 62 61 72 72 72 79 79 80 79 80 107 108 104 125 128 142 166 177 160 Average Rating 70 | 4 9 12 12 14 34 49 58 60 66 71 60 73 77 79 78 78 99 106 100 110 110 121 145 171 143 On Entrance 69 | . 6 12 13 14 15 38 49 60 61 72 72 61 75 79 79 79 80 106 103 104 112 115 99 166 143 Avg Prop Armor Cover (%) 22 | . . . . . 13 21 24 26 26 . . . . . . . . . . . . 16 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 12 32 32 32 32 38 43 47 40 41 41 58 67 64 61 61 61 50 56 60 78 65 74 39 47 38 Greatest Support 103 | 40 40 40 40 40 90 93 69 25 85 76 80 80 80 80 80 80 100 98 98 103 103 100 42 42 42 Greatest Overweight (x) 3 | . 1 . . . 1 1 1 1 1 . . . . . . . . . . . 1 3 . 1 . Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Carried 13 | . 10 14 14 14 14 14 14 14 14 14 13 14 14 14 14 12 14 15 13 14 14 12 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 15 15 15 15 15 15 14 15 15 15 10 15 15 15 15 11 15 15 15 15 14 5 5 5 5 Class Distribution -------------------- 25% | Scavenger-Gladiator 17% | Skirmisher 14% | Gladiator 13% | Mutant 11% | Commander-Mutant 6% | Assassin 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Commander-Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Mutant | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Gladiator | -4/Proximity Caves Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Warlord Scavenger-Gladiator | -3/Proximity Caves Scavenger-Gladiator | -3/Research Ninja | -2/Research Ninja | -1/Access Ninja | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 4719 | 253 284 95 . 134 502 416 259 112 145 10 322 269 122 154 88 137 275 40 60 210 125 358 184 83 82 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8836 | . 461 17 . . 738 602 463 213 127 . 662 586 303 158 . 553 816 58 68 532 412 1441 184 333 109 Parts 356 | . 34 3 . . 29 21 23 10 6 . 17 27 12 10 . 15 41 1 1 11 3 64 7 18 3 Haulers Intercepted 14 | . 1 . . . 4 4 2 . . . . 2 . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . . . 9 5 . 15 . 25 12 . 12 . 4 8 . . . . . . Prevented 10 | . . . . . . . . . . . 2 . . . . 1 . . 4 . 3 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 145 | . 13 1 . . 12 8 6 6 5 . 18 4 7 3 . 11 8 1 1 8 6 23 . 4 . Melee 56 | . . . . . 1 1 1 3 . . 3 4 1 . . 9 8 1 . 2 2 17 . 3 . Guns 23 | . 3 . . . 6 3 1 . 5 . 5 . . . . . . . . . . . . . . Cannons 7 | . 5 1 . . . . . . . . . . . . . . . . . . . 1 . . . AOE 44 | . 5 . . . 5 4 4 3 . . 10 . 6 3 . 1 . . . . . 3 . . . Classes Destroyed 17 | . 6 . . . 3 1 1 . . . 3 . . 1 . 1 . . . 1 . . . . . Worker 11 | . 1 . . . 1 4 3 . . . . . . . . . 1 . . . . . . 1 . Builder 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . Tunneler 4 | . 1 . . . . 1 1 . . . . . . . . . 1 . . . . . . . . Hauler 14 | . 1 . . . 4 4 2 . . . . 2 . . . . 1 . . . . . . . . Recycler 4 | . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Drone 4 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Watcher 15 | . 1 . . . 1 1 2 . . . . . . . . . 1 . . . . 1 4 1 3 Swarmer 30 | . 6 1 . . 4 . 4 3 4 . . . 1 . . 4 . . . . 3 . . . . Grunt 60 | . 7 . . . 4 7 . 3 . . 12 2 4 1 . 5 . . . 7 . 7 . 1 . Brawler 4 | . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . Duelist 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 12 | . . . . . 3 1 . . 1 . 1 . . . . 1 1 . . . . 4 . . . Hunter 15 | . . . . . 1 . 1 . . . . . . . . . 5 1 . . 2 5 . . . Programmer 17 | . . . . . . . 1 . . . . 2 1 2 . . 2 . . . . 6 . 3 . Fireman 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 6 | . 4 1 . . 3 5 4 3 5 . 5 3 5 2 . 6 2 1 1 4 3 4 4 3 1 Combat Bots Only 6 | . 3 1 . . 3 2 4 3 5 . 5 2 5 2 . 6 2 1 1 4 3 4 . 3 . Max Kills in Single Turn 4 | . 3 1 . . 2 4 4 2 1 . 2 1 3 2 . 1 1 1 1 1 1 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . 2 2 4 2 . . 2 . 3 2 . 1 . . . . . 2 . . . Melee 1 | . . . . . 1 1 1 1 . . 1 1 1 . . 1 1 1 . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 1315 | . 35 7 . . 29 43 36 28 74 . 71 16 30 22 . 77 130 . 57 51 64 333 2 51 159 Missed 490 | . 13 4 . . 13 20 9 7 23 . 16 6 11 6 . 28 49 . 27 18 15 101 1 37 86 Hits 825 | . 22 3 . . 16 23 27 21 51 . 55 10 19 16 . 49 81 . 30 33 49 232 1 14 73 Melee 15 | . . . . . . . . . . . 10 . . . . . . . 1 . . . . . 4 Projectile 810 | . 22 3 . . 16 23 27 21 51 . 45 10 19 16 . 49 81 . 29 33 49 232 1 14 69 Critical Strikes 43 | . 1 . . . 2 2 1 . . . 4 1 1 . . 2 3 . 3 2 2 12 . 1 6 Actively Blocked 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Damage Taken 17652 | . 347 26 . 40 362 334 475 390 490 . 1253 344 326 322 . 948 1519 77 687 1182 1094 5131 24 536 1745 Core 3396 | . 39 10 . . 16 54 42 77 31 . 86 44 42 20 . 142 228 . 118 180 121 1173 . 127 846 Absorbed by Shields 154 | . . . . . . . . . . . . . . . . . . . . 86 . 51 . . 17 Redirected to Shielding 306 | . . . . . . . . . . . . . . . . 16 149 . 92 43 6 . . . . Regen/Repaired (Parts) 346 | . . . . . 11 . . . . 29 . . . . . . 196 . . 110 . . . . . Core Remaining (%) 69 | 100 . . . 80 97 92 . . . . 72 . . . . 75 . . . . 43 9 100 . 31 Volleys Fired 156 | . 31 4 . . 19 28 6 3 10 . 25 . 3 6 . 3 . . . . . 16 . 2 . Largest 2 | . 2 2 . . 2 2 2 1 2 . 2 . 1 1 . 1 . . . . . 1 . 1 . Hottest 125 | . 125 125 . . 61 78 56 39 56 . 56 . 39 39 . 39 . . . . . 113 . 50 . Shots Fired 240 | . 49 7 . 1 33 50 11 3 20 . 36 . 3 6 . 3 . . . . . 16 . 2 . Gun 149 | . 18 4 . 1 28 45 10 . 20 . 23 . . . . . . . . . . . . . . Cannon 46 | . 27 3 . . . . . . . . . . . . . . . . . . . 14 . 2 . Launcher 43 | . 4 . . . 5 5 1 3 . . 13 . 3 6 . 3 . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic 140 | . 14 . . . 28 45 10 . 20 . 23 . . . . . . . . . . . . . . Thermal 53 | . 31 7 . 1 . . . . . . . . . . . . . . . . . 14 . . . Explosive 45 | . 4 . . . 5 5 1 3 . . 13 . 3 6 . 3 . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 20 | . 8 3 . . 6 18 5 3 18 . 20 . 4 6 . 1 . . . . . 4 . . . Robot Miss Streak 7 | . 2 . . . 7 3 3 . 7 . 3 . . 1 . 1 . . . . . 3 . . . Penetration Max 1 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 1 1 . . 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . 1 . 1 . . . . . . . . . . . . . . Capacitor 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . Shots Hit Robots 436 | . 33 2 . . 37 41 19 12 16 . 41 15 7 5 . 19 37 2 8 11 18 92 5 13 3 Core Hits 290 | . 22 1 . . 31 24 20 7 21 . 45 8 15 14 . 14 16 1 . 3 . 45 . 3 . Critical Kills 5 | . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 2 . Critical Parts Destroyed 26 | . . . . . . 2 3 . . . . . . . . . . . 4 3 5 1 1 6 1 Critical Strikes 66 | . . . . . 2 2 4 3 . . 2 2 1 . . 2 6 . 4 4 5 18 1 9 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Destroy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Smash 29 | . . . . . . 2 3 . . . . . . . . . . . 4 4 5 1 1 8 1 Sever 34 | . . . . . 2 . 1 3 . . 1 2 1 . . 2 6 . . . . 15 . 1 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 382 | . . . . . 21 19 20 16 . . 11 19 4 . 7 26 42 2 8 16 22 89 12 34 14 Impact 134 | . . . . . 5 13 15 1 . . . . . . . . . . 7 16 20 6 10 27 14 Slashing 237 | . . . . . 16 6 5 15 . . 11 19 4 . 7 26 42 2 1 . . 74 2 7 . Piercing 11 | . . . . . . . . . . . . . . . . . . . . . 2 9 . . . Sneak Attacks 33 | . . . . . 8 5 4 . . . . 4 . . . 1 5 1 . . . 1 1 2 1 Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . Follow-up Attacks 29 | . . . . . . . . . . . . . . . . . . . . 2 5 19 1 2 . Damage Inflicted 25255 | . 818 66 . 22 1712 1760 1231 719 316 . 2901 988 984 762 . 1144 2286 162 390 572 1066 5559 503 999 295 Guns 2152 | . 120 31 . . 351 626 246 . 316 . 462 . . . . . . . . . . . . . . Cannons 803 | . 387 35 . . . . . . . . . . . . . . . . . . . 381 . . . Explosions 6834 | . 308 . . . 586 622 275 148 . . 1966 . 762 762 . 132 . . . . . 1273 . . . Melee 15304 | . . . . . 763 493 710 571 . . 473 988 222 . . 1012 2286 162 390 572 1066 3799 503 999 295 Ramming 63 | . 3 . . 22 12 19 . . . . . . . . . . . . . . . 7 . . . Kinetic 2121 | . 120 . . . 351 626 246 . 316 . 462 . . . . . . . . . . . . . . Thermal 834 | . 387 66 . . . . . . . . . . . . . . . . . . . 381 . . . Explosive 6834 | . 308 . . . 586 622 275 148 . . 1966 . 762 762 . 132 . . . . . 1273 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 4770 | . . . . . 220 394 517 . . . . . . . . . . . 334 572 964 270 368 836 295 Slashing 10147 | . . . . . 543 99 193 571 . . 473 988 222 . . 1012 2286 162 56 . . 3244 135 163 . Piercing 486 | . . . . . . . . . . . . . . . . . . . . . 102 384 . . . Highest Corruption 5 | . 5 5 5 5 . . 4 . . . . 2 . 4 4 4 3 3 . . . 3 . 5 5 Average Corruption 3 | . 4 5 5 5 . . 1 . . . . 1 . 3 4 4 2 2 . . . 2 . 4 5 Corruption Purged 9 | . . . . . . . 4 . . . . 2 . . . . . 3 . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . Effects 148 | . 27 17 19 16 . . 4 . . . . 4 . 5 15 12 7 4 . . . 5 . 3 10 Message Errors 35 | . 8 4 6 3 . . . . . . . . . 2 3 4 1 1 . . . 2 . 1 . Matter Fused 34 | . 6 1 6 4 . . . . . . . . . 1 4 1 3 1 . . . 3 . . 4 Heat Flow Errors 24 | . 3 3 3 4 . . 1 . . . . . . . 4 1 . 1 . . . . . 1 3 Energy Discharges 20 | . 1 4 2 1 . . 2 . . . . 2 . . 3 2 2 1 . . . . . . . Parts Fused 4 | . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 20 | . 5 3 2 1 . . . . . . . 1 . 2 . 3 . . . . . . . 1 2 Data Loss (major) 7 | . 1 . . 2 . . . . . . . 1 . . 1 . 1 . . . . . . . 1 Misfires 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3807 | . 5 . . . 116 346 343 9 . . 113 52 13 5 . 92 85 61 216 181 553 435 370 565 247 Projectiles 69 | . . . . . . . . . . . . . . . . . . . . . 34 35 . . . Explosions 338 | . 5 . . . 13 7 . . . . 112 . . 5 . 16 . . . . . 180 . . . Melee 3400 | . . . . . 103 339 343 9 . . 1 52 13 . . 76 85 61 216 181 519 220 370 565 247 Knockbacks 23 | . . . . . . 3 1 . . . . . . . . . . . 1 4 9 1 1 3 . Impact 21 | . . . . . . 3 1 . . . . . . . . . . . 1 4 7 1 1 3 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 599 | . 24 . . . 45 15 . . . . . . . . . 99 . . . . . 416 . . . Shots 9 | . 1 . . . 1 1 . . . . . . . . . 2 . . . . . 4 . . . Rammed 7 | . 1 . . 3 1 2 . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 1 . . 3 1 3 . . . . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 289 | . 232 193 212 259 25 46 135 . 12 . 26 . . 90 279 289 . 122 12 . . 234 182 164 286 Average Temperature 74 | . 47 59 101 95 9 21 73 . 7 . 10 . . 35 135 107 . 66 8 . . 113 57 74 98 Received Heat Transfer 2152 | . 84 . . . 174 192 . 105 78 . 300 30 65 54 . 87 21 . 193 180 45 505 . 18 21 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 27 | . . . . . 1 4 4 . . . . . . . . . . . 1 6 6 1 2 1 1 Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . 1 6 5 1 . 1 . Parts Fried 37 | . . . . . 3 4 7 . . . . . . . . . . . 1 8 8 2 1 1 2 Impact Corruptions 76 | . . . . . 3 9 8 . . . . . . . . . . . 7 7 17 3 6 11 5 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 12 | . . . . . 3 . . . . . . . . . . 1 1 . . 1 . 6 . . . Heat Transferred 1295 | . 814 148 . . . . . . . . . . . . . . . . . . . 333 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Maximum Alert Level 3 | . . . . . 2 2 1 . . . . 2 . . . . 3 . . . . 1 . 2 2 Low Security (%) 63 | 100 100 100 . 100 53 7 93 . . . . 56 . . . . 34 . . . . 80 100 6 . Level 1 23 | . . . . . 16 79 6 . . . . 43 . . . . 29 . . . . 19 . 56 . Level 2 9 | . . . . . 30 12 . . . . . . . . . . 4 . . . . . . 36 100 Level 3 3 | . . . . . . . . . . . . . . . . . 31 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 986 | . 98 81 . . 469 428 217 . . . . 401 . . . . 986 . . . . 300 70 669 613 Initial 408 | . . 36 . . . 180 177 . . . . 192 . . . . 328 . . . . 300 55 12 408 Average 184 | . 27 11 . . 196 290 126 . . . . 199 . . . . 420 . . . . 143 46 388 471 Influence Increases 10571 | . 446 81 . . 793 809 520 230 110 . 375 793 551 225 . 255 1574 73 307 659 150 1207 66 817 530 Destroy 0b10 Robot/C 4240 | . 260 60 . . 340 320 120 120 100 . 320 200 300 120 . 200 380 40 200 320 100 480 . 200 60 Destroy 0b10 Robot/NC 355 | . 20 . . . 55 55 40 . . . 10 40 . . . 10 35 . . 10 15 5 25 10 25 Destroy Leader 798 | . 54 10 . . 104 70 38 20 10 . 30 60 30 20 . . 104 10 10 . 20 112 8 62 26 Allied During Kill 1178 | . . 11 . . 119 59 . . . . . 92 221 85 . . 198 23 97 149 . 11 . 63 50 Successful Hack 170 | . 51 . . . 43 8 60 . . . . . . . . . 8 . . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 480 | . . . . . 45 60 . . . . . 150 . . . . 105 . . . . 75 . 30 15 Anti-Garrison Action 950 | . . . . . . 200 200 . . . . . . . . . 350 . . . . . . 200 . Destroy Structure 630 | . 16 . . . 57 37 17 . . . . 86 . . . . 94 . . . . 164 3 42 114 Advance Influence 750 | . . . . . . . . . . . . 150 . . . . 300 . . . . 300 . . . Partial Spotted 135 | . . . . . . . 15 . . . . 15 . . . . . . . . . 15 30 60 . Lose Combat Pursuer 855 | . 15 . . . 30 . 30 90 . . 15 . . . . 45 . . . 180 15 45 . 150 240 Influence Decreases 10043 | . 352 118 57 . 395 844 720 393 110 . 307 478 572 286 301 209 646 592 373 705 493 1108 144 199 641 Entered New Map 2602 | . . 58 57 . . 218 186 61 . . . 26 142 70 301 . 18 362 87 389 343 . 44 9 231 Time Decay 5496 | . 342 60 . . 335 486 514 332 100 . 212 392 410 206 . 159 428 190 206 106 120 468 100 140 190 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . 100 . . . . 100 . . . Lost Part 1020 | . 10 . . . 20 . . . 10 . 90 . . 10 . 50 50 . 60 50 30 450 . 30 160 Lost Ally 725 | . . . . . 40 140 20 . . . 5 60 20 . . . 50 40 20 160 . 90 . 20 60 Squads Dispatched 34 | . 2 . . . 2 5 6 . . . . 2 . . . 1 10 . . . . 2 . 3 1 Investigation 8 | . 2 . . . 1 1 1 . . . . . . . . 1 1 . . . . . . 1 . Extermination 12 | . . . . . . 1 3 . . . . 2 . . . . 2 . . . . 2 . 1 1 Reinforcement 9 | . . . . . 1 3 2 . . . . . . . . . 3 . . . . . . . . Assault 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 13 | . . . . . 2 1 . . . . 1 1 . . . . 1 . . 3 . 1 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 372 | . 22 3 . . 25 17 13 9 5 . 20 14 15 6 . 15 21 2 12 54 10 36 5 24 44 Peak Tracking Total 24 | . 5 3 . . 5 2 4 3 5 . 5 3 9 4 . 7 4 2 4 13 3 5 4 11 24 Tactical Retreats 29 | . 1 . . . 1 . 2 5 . . 1 . . . . 3 . . . 4 1 3 . 4 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 13 | . 7 . . 1 . . 4 . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 35 | . . . . . 3 4 . . . . . 10 1 . 1 . 8 . . . . 5 . 2 1 Max in Single Turn 3 | . . . . . 1 3 . . . . . 1 . . 1 . 1 . . . . 1 . 1 . Garrison Access 7 | . . . . . . 1 1 . . . . . . . . . 2 . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 65 | . 10 1 1 1 10 8 10 3 1 . . 1 1 . 4 1 3 1 1 2 1 2 2 1 . Terminals 25 | . 8 1 . . 7 1 5 . . . . . . . . 1 . . 1 . 1 . . . . Fabricators 6 | . . . . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . Repair Stations 3 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . Recycling Units 6 | . 2 . . . 1 1 2 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 3 . . . . . . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 1 1 . Total Hacks 175 | . 28 3 5 1 43 18 20 7 1 . . 2 1 . 16 4 10 1 1 6 1 2 3 2 . Successful 117 | . 14 2 5 1 28 8 10 7 1 . . 1 1 . 16 4 6 1 1 6 1 1 2 1 . Failed 58 | . 14 1 . . 15 10 10 . . . . 1 . . . . 4 . . . . 1 1 1 . Catastrophic 6 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 168 | . 25 2 . . 23 2 17 . . . . 19 . . . . 19 . . . . 24 7 11 19 Terminals 74 | . 20 3 . . 34 2 9 . . . . . . . . 4 . . 1 . 1 . . . . Fabricators 13 | . . . . . . 2 4 . . . . 2 . . . . 4 . . . . 1 . . . Repair Stations 9 | . . . . . 3 1 . . . . . . . . . . 5 . . . . . . . . Recycling Units 19 | . 8 . . . 4 1 6 . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . 2 11 . . . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 1 2 . Terminal Hacks 68 | . 5 2 5 1 16 . 1 7 1 . . . 1 . 16 4 . 1 1 6 1 . . . . Record 20 | . . . 5 . . . . 5 . . . . . . 4 4 . . 1 . 1 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 6 | . 1 1 . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 13 | . 1 . . . 3 . . . . . . . . . 4 . . . . 5 . . . . . Open Door 8 | . . . . 1 . . 1 2 1 . . . 1 . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . Network Status 4 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . . . . . . . . . . 4 . . . . . . . . Scan Component 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Repair 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 4 . . . . . . . . . . . . . . . . 1 . . Retrieve Study 7 | . . . . . 2 4 . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 28 | . 9 . . . 8 1 8 . . . . . . . . . 1 . . . . . . 1 . Terminals 9 | . 4 . . . 4 . 1 . . . . . . . . . . . . . . . . . . Botnet 9 | . 4 . . . 4 . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 5 . . . 4 . 4 . . . . . . . . . . . . . . . . . . Monitor 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Reject 5 | . 2 . . . 1 . 2 . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mask 4 | . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . Jam 4 | . . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 9 1 . . 9 6 6 . . . . 1 . . . 1 1 . . . . 1 1 1 . Full Trace Events 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . . . 4 . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 2 4 . . . . . . . . . . . . . . . . 1 . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Time 202 | . . . . . 108 . . . . . . . . . . . 94 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . 2 . . . . . . . . . 2 . . . . . 2 5 . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies 52 | . . 3 2 . . 4 . . . 4 . 10 2 . . . 8 . 2 5 . 7 1 2 2 Largest Group 9 | . . 3 5 5 5 6 . . . 4 4 7 9 8 5 . 7 6 4 9 . 6 1 2 2 Highest-Rated Group 479 | . . 40 69 69 69 73 . . . 157 157 358 434 364 238 . 422 340 262 479 . 214 29 244 192 Highest-Rated Ally 122 | . . 16 21 21 21 16 . . . 40 40 70 70 70 70 . 96 96 96 91 . 39 29 122 96 Zionite Dispatches 13 | . . . . . . . . . . . . 4 . . . . 4 . . . . 3 1 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Recon 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Fire 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Total Orders 28 | . . . . 2 2 2 2 . . . . 5 . . 2 . 5 1 . . 1 3 2 . 1 STAY 6 | . . . . 1 1 1 . . . . . . . . 1 . . . . . . 1 1 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 4 | . . . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . EXPLORE 12 | . . . . . . . 2 . . . . 3 . . . . 4 1 . . 1 . . . 1 RETURN 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 492 | . . 5 . . 59 72 . . . . 4 57 72 26 . . 42 9 40 48 . 7 . 15 36 Total Damage 13501 | . . 32 . . 603 777 . . . . 90 1517 1396 501 . . 2334 246 1221 1658 . 102 . 1547 1477 Kills 88 | . . 2 . . 8 8 . . . . . 10 9 4 . . 13 1 10 11 . 1 . 6 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Active Infowar (turns) 13814 | . . . . . 399 1272 1417 1024 754 1122 107 586 994 438 699 681 1052 398 425 891 416 247 214 288 390 Optics 881 | . . . . . . . . . . . . . . . . . . . . . . . 207 288 386 Sensors 10001 | . . . . . 1 1272 1417 1024 754 1122 107 104 994 438 699 681 497 . . . . 132 113 288 358 Terrain 13160 | . . . . . 399 1230 1181 1024 712 1122 90 586 994 438 699 681 1051 398 425 891 416 58 115 288 362 Structural 818 | . . . . . . . . . . . . . . . . . . . . . . . 140 288 390 Traps 21 | . . . . . . . . . . . . . . . . . 3 . . . . . 2 . 16 Seismic 997 | . . . . . . . . . . . . . . . . . 504 398 95 . . . . . . Decoding 4905 | . . . . . . . . . . . . 544 994 438 699 681 1052 398 99 . . . . . . Triangulation 237 | . . . . . . . . . . . . . . . . . . . . . . 223 13 1 . ECM 26 | . . . . . . . . . . . . . . . . . 1 . . . . 25 . . . Robot Analysis Total 6 | . 1 1 . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . 2 1 1 1 . 1 1 . 1 . . 2 . . . . . . Drone Launches 16 | . . . . . . . 4 . . . . 2 . . . . 6 1 . . 1 . . . 2 Drone Recoveries 10 | . . . . . . . 2 . . . . 2 . . . . 4 1 . . 1 . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . 7 . . . . 2 . . . . . . . . Emergency Access 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Exits 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . 2 . . . . 1 . . . . 3 . 1 3 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 19871 | 93 1220 599 725 556 1024 1273 1417 1024 754 1122 579 938 994 438 699 681 1052 398 425 1277 490 1201 214 288 390 Spaces Moved 14797 | 54 667 366 429 286 623 938 978 874 594 846 366 641 747 286 436 426 646 300 320 906 337 702 520 616 893 Core 38 | 3 . . . . . . . . . . . . . . . . . . . . . 30 . . 5 Treads 2246 | 51 667 366 429 286 284 58 104 . 1 . . . . . . . . . . . . . . . . Legs 7204 | . . . . . . . . . 324 846 366 641 747 286 436 426 646 300 320 906 337 623 . . . Wheels 3260 | . . . . . 339 880 874 874 269 . . . . . . . . . . . . 24 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2049 | . . . . . . . . . . . . . . . . . . . . . . 25 520 616 888 Fastest Speed 15 | 50 160 160 160 160 105 105 105 105 105 120 116 116 120 120 120 120 120 120 120 117 117 21 15 15 15 Average Speed 109 | 153 160 160 160 160 131 112 116 105 113 120 118 118 120 120 120 120 120 120 120 119 121 120 15 15 15 Slowest Speed 250 | 160 240 160 160 160 160 240 250 105 170 120 120 120 120 120 120 120 120 120 120 120 190 190 15 88 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 27 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 97 84 88 78 46 31 33 82 71 89 44 30 80 48 99 63 30 78 51 88 64 24 11 16 31 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 17 | . 1 1 1 . . . . 1 . 5 . . . . 3 1 . . 2 . . . . . 2 Known Exits Taken 19 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . 2 . . . 2 2 2 5 . 4 3 . 2 . 4 2 . 3 . . . . Spaces Dug 48 | . . . . . 1 8 9 1 . . . 1 . . . 7 2 . . 1 1 4 1 5 7 Terrain Destroyed 540 | . 18 . . . 83 35 16 41 1 . 108 1 23 41 . 34 2 . . 1 1 122 1 5 7 Melee 48 | . . . . . 1 8 9 1 . . . 1 . . . 7 2 . . 1 1 4 1 5 7 Projectile 7 | . . . . . 2 . 1 . 1 . . . . . . . . . . . . 3 . . . AOE 485 | . 18 . . . 80 27 6 40 . . 108 . 23 41 . 27 . . . . . 115 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 17737 | 61 768 377 471 386 766 1074 1214 948 654 953 454 798 835 376 598 544 865 334 349 1077 387 977 632 746 1093 Wait 1662 | . 22 . 2 82 34 51 133 39 35 104 31 88 58 72 142 70 122 28 6 70 9 91 88 93 192 Move 14716 | 53 666 365 428 285 622 937 977 873 593 845 365 640 746 285 435 425 645 299 319 905 336 701 515 613 843 Hop 25 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 22 Pick Up 149 | 1 19 4 4 7 12 6 16 6 6 1 3 10 1 1 2 3 11 . 4 6 6 16 4 . . Fast Attach 129 | 6 6 . 1 . 12 3 2 . . . 4 8 4 3 5 2 9 2 2 9 6 33 7 1 4 Attach 94 | . 2 . 1 . 4 2 9 3 1 . 9 3 3 3 . 7 5 . 4 5 5 22 3 1 2 Detach 41 | . . . 1 . 2 . 5 1 . . 3 2 3 3 . 2 2 1 . 2 1 9 . 1 3 Swap 116 | 1 12 . 3 2 17 14 11 2 5 1 1 9 1 . 1 . 13 1 . 7 3 9 1 1 1 Drop 179 | . 9 4 6 7 22 11 19 5 4 2 2 19 5 3 6 2 16 1 . 14 6 11 2 1 2 Fire 156 | . 31 4 . . 19 28 6 3 10 . 25 . 3 6 . 3 . . . . . 16 . 2 . Melee 346 | . . . . . 21 19 20 16 . . 11 19 4 . 7 26 42 2 8 13 15 67 10 32 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush 8 | . 1 . . 3 1 3 . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . 16 . . . . . . . . . . . . . . . . . 10 Rewire 85 | . . . 25 . . . . . . . . . 7 . . . . . 6 46 . 1 . . . Trap 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 16) 1153 | -10/Materials | Discovered new exit (range 16) 1314 | -10/Materials | Entered Mines 1367 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1371 | -10/Mines | Found Prototype Device 1449 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1513 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1581 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1627 | -10/Mines | Learned Materials stockpile data 1745 | -10/Mines | Discovered new exit (range 10) 1823 | -10/Mines | Discovered new exit (range 14) 1870 | -10/Mines | Learned location of Zion (-6) 1904 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1905 | -10/Mines | Discovered new exit (range 5) 1913 | -10/Mines | Entered Exiles 1913 | -10/Exiles | Found Exiles lab destroyed 1913 | -10/Exiles | Accompanied by 3 allies 2306 | -10/Exiles | Build established: Commander-Mutant 2622 | -10/Exiles | Discovered new exit (range 10) 2638 | -10/Exiles | Entered Mines 2638 | -9/Mines | Accompanied by 5 allies 2850 | -9/Mines | Found a hidden stash of uninstalled traps 3014 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3160 | -9/Mines | Discovered new exit (range 8) 3194 | -9/Mines | Entered Materials 3194 | -8/Materials | Accompanied by 5 allies 3194 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3357 | -8/Materials | Identified Exp. Sensor Array 3655 | -8/Materials | Discovered new exit (range 16) 4002 | -8/Materials | Repaired Exp. Sensor Array 4155 | -8/Materials | Discovered new exit (range 16) 4218 | -8/Materials | Entered Factory 4218 | -7/Factory | Accompanied by 3 allies 4218 | -7/Factory | Evolved 2 slots: Utility x2 4219 | -7/Factory | Identified exit to Lower Caves 4592 | -7/Factory | Fabricated S-27 Virus? 4627 | -7/Factory | Discovered new exit (range 16) 4705 | -7/Factory | Identified exit to Factory 4809 | -7/Factory | Discovered exit to Lower Caves (range 15) 4962 | -7/Factory | Discovered exit to Factory (range 6) 5342 | -7/Factory | Build established: Assassin 5491 | -7/Factory | Entered another Factory area 5491 | -6/Factory | Evolved 2 slots: Utility x2 6161 | -6/Factory | Discovered new exit (range 5) 6169 | -6/Factory | Identified exit to Factory 6300 | -6/Factory | Discovered new exit (range 16) 6341 | -6/Factory | Identified exit to Extension 6900 | -6/Factory | Discovered new exit (range 5) 6903 | -6/Factory | Identified exit to Lower Caves 6908 | -6/Factory | Entered Lower Caves 6980 | -6/Lower Caves | Learned Factory trap positions 7059 | -6/Lower Caves | Encountered a Warlord checkpoint 7147 | -6/Lower Caves | Lost 3 allies 7182 | -6/Lower Caves | Learned Factory stockpile data 7323 | -6/Lower Caves | Discovered new exit (range 4) 7326 | -6/Lower Caves | Identified exit to Lower Caves 7580 | -6/Lower Caves | Entered an active Warlord outpost 7597 | -6/Lower Caves | Learned location of Extension (-6) 7597 | -6/Lower Caves | Learned Factory security intel 7649 | -6/Lower Caves | Build established: Skirmisher 7932 | -6/Lower Caves | Entered another Lower Caves area 8246 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8435 | -6/Lower Caves | Discovered new exit (range 12) 8456 | -6/Lower Caves | Identified exit to Zion 8482 | -6/Lower Caves | Learned Factory terminal intel 8686 | -6/Lower Caves | Entered Zion 8700 | -6/Zion | Given A8's code to call for help 8726 | -6/Zion | Discovered new exit (range 13) 9028 | -6/Zion | Learned location of Warlord (-4) 9386 | -6/Zion | Received a hallucinogenic algorithm 9504 | -6/Zion | Met Imprinter 9526 | -6/Zion | Imprinted 9528 | -6/Zion | Declared Zion's savior 9725 | -6/Zion | Identified exit to Proximity Caves 9808 | -6/Zion | Entered Proximity Caves 9808 | -5/Proximity Caves | Accompanied by 4 allies 9939 | -5/Proximity Caves | Lost 4 allies 9956 | -5/Proximity Caves | Lost 3 parts (1p2u) 10050 | -5/Proximity Caves | Spotter reported a threat 10128 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10201 | -5/Proximity Caves | Lost 6 parts (1n4u1w) 10237 | -5/Proximity Caves | Learned 4 Factory zone layouts 10348 | -5/Proximity Caves | Discovered exit to Factory (range 5) 10370 | -5/Proximity Caves | Spotted B-75 Beast 10387 | -5/Proximity Caves | Entered Factory 10387 | -5/Factory | Evolved 2 slots: Utility x2 10389 | -5/Factory | Loaded intel: 106 trap records 10392 | -5/Factory | Loaded intel: 26 terminal locations 10430 | -5/Factory | Discovered new exit (range 13) 10444 | -5/Factory | Identified exit to Factory 10464 | -5/Factory | Build established: Scavenger-Mutant 10477 | -5/Factory | Retrieved Zion intel report: Branch Access 10477 | -5/Factory | Identified exit to Upper Caves 10478 | -5/Factory | Zion Recon squad teleported in 10848 | -5/Factory | Zion Light squad teleported in 11002 | -5/Factory | Zion Fire squad teleported in 11081 | -5/Factory | Build established: Gladiator 11106 | -5/Factory | Found Prototype Protection 11106 | -5/Factory | Identified Zio. Weapon Casing 11261 | -5/Factory | Retrieved Zion intel report: Main Access 11262 | -5/Factory | Zion Light squad teleported in 11325 | -5/Factory | Entered Upper Caves 11325 | -5/Upper Caves | Accompanied by 7 allies 11415 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11698 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11745 | -5/Upper Caves | Discovered new exit (range 14) 11768 | -5/Upper Caves | Learned Factory trap positions 12287 | -5/Upper Caves | Identified exit to Upper Caves 12296 | -5/Upper Caves | Build established: Messiah-Gladiator 12319 | -5/Upper Caves | Entered another Upper Caves area 12319 | -5/Upper Caves | Accompanied by 8 allies 12421 | -5/Upper Caves | Learned Factory terminal intel 12512 | -5/Upper Caves | Lost 3 allies 12621 | -5/Upper Caves | Discovered new exit (range 5) 12625 | -5/Upper Caves | Identified exit to Zhirov 12757 | -5/Upper Caves | Entered Zhirov 12757 | -5/Zhirov | Accompanied by 5 allies 12757 | -5/Zhirov | Discovered new exit (range 3) 12803 | -5/Zhirov | Learned location of Quarantine (-3) 12803 | -5/Zhirov | Learned location of Testing (-2) 12803 | -5/Zhirov | Learned location of Command (-1) 12832 | -5/Zhirov | Found Alien Artifact 12832 | -5/Zhirov | Identified Integrated Reactor 12832 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12856 | -5/Zhirov | Build established: Scavenger-Gladiator 12887 | -5/Zhirov | Found Alien Artifact 12954 | -5/Zhirov | Identified exit to Proximity Caves 12969 | -5/Zhirov | Cloak Generator disabled 12979 | -5/Zhirov | Enhanced Grunts warped into view 13030 | -5/Zhirov | Lost 7 allies 13172 | -5/Zhirov | Build established: Gladiator 13456 | -5/Zhirov | Entered Proximity Caves 13456 | -4/Proximity Caves | Accompanied by 1 ally 13484 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13714 | -4/Proximity Caves | Spotter reported a threat 13815 | -4/Proximity Caves | Spotter reported a threat 13907 | -4/Proximity Caves | Learned Research emergency access door positions 13983 | -4/Proximity Caves | Attracted the attention of an 0b10 base 14067 | -4/Proximity Caves | Learned Factory emergency access door positions 14074 | -4/Proximity Caves | Lost 3 parts (2n1u) 14130 | -4/Proximity Caves | Discovered exit to Factory (range 6) 14137 | -4/Proximity Caves | Entered Factory 14137 | -4/Factory | Evolved 2 slots: Utility x2 14138 | -4/Factory | Identified exit to Research 14139 | -4/Factory | Loaded intel: 111 trap records 14141 | -4/Factory | Loaded intel: 26 terminal locations 14232 | -4/Factory | Discovered new exit (range 147) 14257 | -4/Factory | Repaired Greatsword+ 14290 | -4/Factory | Discovered exit to Research (range 51) 14309 | -4/Factory | Repaired Flexi-carbon Leg 14387 | -4/Factory | Search patrols dispatched 14393 | -4/Factory | Found Quantum Capacitor 14665 | -4/Factory | Lost 3 parts (2u1w) 14669 | -4/Factory | Retrieved Zion intel report: Branch Access 14669 | -4/Factory | Identified exit to Upper Caves 14669 | -4/Factory | Identified exit to Armory 14670 | -4/Factory | Zion Infowar Resupply teleported in 14778 | -4/Factory | Zion Light squad teleported in 14799 | -4/Factory | Garrison activated, responded to threat 14853 | -4/Factory | Zion Fire squad teleported in 14861 | -4/Factory | Build established: Scavenger-Gladiator 14963 | -4/Factory | Zion Recon squad teleported in 15137 | -4/Factory | First assault squad dispatched 15189 | -4/Factory | Entered Upper Caves 15189 | -4/Upper Caves | Accompanied by 6 allies 15301 | -4/Upper Caves | Discovered new exit (range 65) 15575 | -4/Upper Caves | Identified exit to Upper Caves 15587 | -4/Upper Caves | Entered another Upper Caves area 15587 | -4/Upper Caves | Accompanied by 4 allies 15720 | -4/Upper Caves | Lost 4 parts (1n3u) 15754 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15839 | -4/Upper Caves | Discovered new exit (range 14) 15950 | -4/Upper Caves | Identified exit to Warlord 16012 | -4/Upper Caves | Entered Warlord 16012 | -4/Warlord | Accompanied by 4 allies 16134 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 16311 | -4/Warlord | Found Signal Generator 16419 | -4/Warlord | Visited the Vortex Lab 16429 | -4/Warlord | Found Prototype Energy Cannon 16429 | -4/Warlord | Identified Vortex Cannon 16434 | -4/Warlord | Warlord's base attacked by MAIN.C 16434 | -4/Warlord | Found Vortex Cannon 16784 | -4/Warlord | Warlord forces counterattacked 16854 | -4/Warlord | Spotted Striker 16955 | -4/Warlord | Spotted Striker 16976 | -4/Warlord | Allies destroyed Striker 16980 | -4/Warlord | Spotted Striker 17033 | -4/Warlord | Discovered new exit (range 15) 17034 | -4/Warlord | Spotted Executioner 17056 | -4/Warlord | Lost 3 parts (1n2u) 17093 | -4/Warlord | Lost 31 allies 17109 | -4/Warlord | Warlord base infiltrated, sounded retreat 17132 | -4/Warlord | Rebuked by Warlord 17146 | -4/Warlord | Found Prototype Special Weapon 17146 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 17254 | -4/Warlord | Spotted Executioner 17288 | -4/Warlord | Identified exit to Proximity Caves 17289 | -4/Warlord | Entered Proximity Caves 17309 | -3/Proximity Caves | Lost 11 allies 17332 | -3/Proximity Caves | Lost 3 parts (3u) 17369 | -3/Proximity Caves | Spotter reported a threat 17372 | -3/Proximity Caves | Core integrity fell below 50% 17404 | -3/Proximity Caves | Lost 3 parts (2n1u) 17423 | -3/Proximity Caves | Spotter reported a threat 17650 | -3/Proximity Caves | Found Prototype Device 17651 | -3/Proximity Caves | Identified Exp. Shock Absorption System 17659 | -3/Proximity Caves | Found Exp. ECM Suite 17698 | -3/Proximity Caves | Spotted B-86 Titan 17749 | -3/Proximity Caves | Lost 3 parts (1n2u) 17751 | -3/Proximity Caves | Discovered exit to Research (range 14) 17779 | -3/Proximity Caves | Entered Research 17779 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17793 | -3/Research | Zion Melee Resupply teleported in 17805 | -3/Research | Found Prototype Processor 17805 | -3/Research | Identified Exp. Melee Analysis Suite 17877 | -3/Research | Retrieved Zion intel report: Active Garrisons 17938 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 17960 | -3/Research | Watched by a mysterious "MATRIX" hacker 18029 | -3/Research | Search patrols dispatched 18271 | -3/Research | Retrieved Zion intel report: Component Schematics 18272 | -3/Research | Zion Fire squad teleported in 18272 | -3/Research | Lost 6 parts (1p3n2u) 18278 | -3/Research | Spotted B-86 Titan 18295 | -3/Research | Allies destroyed B-86 Titan 18411 | -3/Research | Lost 3 allies 18440 | -3/Research | Lost 3 parts (1n2u) 18575 | -3/Research | Lost 4 parts (1p1n2u) 18749 | -3/Research | Lost 4 parts (2n1u1w) 18868 | -3/Research | Zion Melee Resupply teleported in 18878 | -3/Research | Discovered new exit (range 20) 18884 | -3/Research | Discovered new exit (range 9) 18884 | -3/Research | Spotted B-86 Titan 18932 | -3/Research | Core integrity fell below 50% 18952 | -3/Research | Core integrity fell below 20% 18954 | -3/Research | Identified exit to Research 18980 | -3/Research | Entered another Research area 18980 | -2/Research | Evolved 2 slots: Propulsion x2 18992 | -2/Research | Lost 19 parts (1p5n10u3w) 19072 | -2/Research | Zion Infowar Resupply teleported in 19078 | -2/Research | Found Exp. Terrain Scan Processor 19167 | -2/Research | Found Prototype Processor 19167 | -2/Research | Identified Exp. Core Analyzer 19190 | -2/Research | Discovered new exit (range 13) 19194 | -2/Research | Identified exit to Access 19194 | -2/Research | Entered Access 19194 | -1/Access | Evolved 2 slots: Power x1, Utility x1 19272 | -1/Access | Spotted B-99 Colossus 19309 | -1/Access | Spotted B-99 Colossus 19335 | -1/Access | Retrieved Zion intel report: Branch Access 19335 | -1/Access | Identified exit to Command 19336 | -1/Access | Zion Heavy squad teleported in 19354 | -1/Access | Build established: Ninja 19444 | -1/Access | First assault squad dispatched 19451 | -1/Access | Spotted B-99 Colossus 19451 | -1/Access | Spotted B-99 Colossus 19482 | -1/Access | Entered Command 19485 | -1/Command | Lost 3 parts (2u1w) 19501 | -1/Command | Enhanced Grunt warped into view, answering call for help 19515 | -1/Command | Enhanced Grunt warped into view, answering call for help 19525 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 19530 | -1/Command | Retrieved Zion intel report: Component Stockpiles 19798 | -1/Command | Spotted Alpha 7 19798 | -1/Command | Identified Transdimensional Reconstructor 19798 | -1/Command | Failed to warp due to unstable space 19799 | -1/Command | Spotted Striker 19799 | -1/Command | Spotted Executioner 19799 | -1/Command | Spotted Executioner 19799 | -1/Command | Spotted Alpha 7 19799 | -1/Command | Spotted Striker 19799 | -1/Command | Spotted Executioner 19799 | -1/Command | Spotted Executioner 19817 | -1/Command | Found Prototype Device 19817 | -1/Command | Identified Adv. Kinecellerator 19820 | -1/Command | Retrieved Zion intel report: Branch Access 19844 | -1/Command | Spotted B-99 Colossus 19847 | -1/Command | Spotted B-99 Colossus 19865 | -1/Command | Discovered new exit (range 7) 19870 | -1/Command | Core integrity fell below 50% 19872 | *** | Escaped! Last Messages --------------- 19866_ Mak. Trap Scanner disarmed Stasis Trap. 19868_ Thunder Hammer destroyed. 19868_ Triangulator destroyed. 19868_ Imp. Diametric Drive destroyed. 19868_ Knocked back. 19868_ Slug penetrates Wall. 19868_ Identified Diametric Drive. 19868_ Enh. Optical Array broken. 19868_ Faulty integration triggers power surge. 19869_ Imp. Diametric Drive destroyed. 19869_ Slug penetrates L-61 Swordsman. 19869_ Slug penetrates Wall. 19869_ Penetrated by Slug. 19869_ Slug penetrates Wall. 19870_ Mak. Trap Scanner disarmed Stasis Trap. 19870_ Dropped Mak. Trap Scanner. 19871_ B-99 Colossus activates siege mode. 19871_ Penetrated by Slug. 19871_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????#####""#####????????????????????????## | | ????##"# #?????????????????????????# | | ????#"" % ##????????????????????????# | | ????##"" "#????????????????????????######## | | ?????#"" "#???????????????????????????????? | | ?????#"" ##???????????????????????????????? | | ?????#"" ##???????????????????????????????? | | ?????#"T "#???????????????????????????????? | | ?????#"" % ##???????????????????????????????? | | ?????#"" #????????????????????????????????? | | ?????#"" ! #????????????????????????????????? | | ?????#"" #????????????????????????????????? | | ?????#" #????????????????????????????????? | | ?????### #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????####+######?##############????????????????? | | ?????????# # * #?# #????????????????? | | ???#?????# + #?# #????????????????? | | ???# ????# # #?# ^ ^^^^^ #????????????????? | | ???# ???# # #?# ^ #????????????????? | | ???## #### #? ! #?# ^ #????????????????? | | ???# +% #? #?# @" #???????????????? | | ???# + #?? %#?# ^ "" ^ #???????????????## | | ???# + #?? #?# % ^ #????????????????? | | ???# + #??? #?# ^ #????????????????? | | ???## #### #?####?# ^^KK ^^^ #????????????????? | | ???# ???#[%# #?# ! BB#????????????????? | | ???# ????# =# #?# % BB#???????########## | | ???#?????# + ##;###^^ ^^^;###???????# ! | | ?????????#=[# ###?#%^ ^^ #?????????# | | ?????????#*%# #???##^ ^ ^^##?????????# | | ?????????#==#? #???# ^^^ ^ #?????????# """" | | ?????????# #? #???#; l ^^##?????????# """" | | ?????????# #?#"##???# ^^^^ ^ #?????????# """" | | ????????## ### #????##s^^^^^##?????????# """" | | ????????# ## #????# ^^^^ #?????????# | | ???????## " ## #????## ^^^^^##?????????# ! | | ???????#" ## #?????#%%^= ^#??????????# | | ???????## #?????##////##??????????? | | ????????##### #??????# % #???????????? ? | | ???????????## #??????# ##################/### | | ???????????# #??????# | | ???????????# #??????# | | ???????????# ######## | | ???????????# | | ???????????# ##""##""###################+#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 120 Energy Generation 37 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1210 ECM Strength 3 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 1000 Resistance: EX 75 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 66 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 81 Melee Accuracy 32 Target Analysis 9 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Thermal Shield | -3/Research | Z-intel Lgt. Particle Reactor | -3/Research | Z-intel Point Defense System | -3/Research | Z-intel Adv. Reaction Control System | -3/Research | Z-intel Imp. Particle Charger | -3/Research | Z-intel Thunder Leg | -3/Research | Z-intel Imp. Core Shielding | -3/Research | Z-intel Great Axe | -3/Research | Z-intel Armor Integrity Analyzer | -3/Research | Z-intel Adv. Actuator Array | -3/Research | Z-intel Imp. System Restoration Module | -3/Research | Z-intel Adv. Weapon Cycler | -3/Research | Z-intel Railgun | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Repaired ---------- Exp. Sensor Array | 62% | -8/Materials Greatsword | 7% | -4/Factory Flexi-carbon Leg | 50% | -4/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Greatsword | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Powered Hammer | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GhostModifiedDeck Manual? 0 Play Time 03:55:56 Cumulative 288.9 hours Start 2026.09.08 @ 18:34:11 End 2026.09.09 @ 22:53:46 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 71 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 695e0cf9-aafa-47e1-a79c-c2c35512c9a1