Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 14:23:37 Player: kite Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (4193) 4193 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (929) 929 TOTAL SCORE: 8592 Bonus ------- Pacifist 200 High Alert Combat Kills 329 Entered Garrisons 400 Cogmind --------- Core Integrity 195/700 Matter 290/300 Energy 72/100 System Corruption 26% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite Microactuators Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Mace Heavy Mace Heavy Mace Axe > --- INVENTORY (15) --- High-capacity Storage Unit Improved Sensor Array Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Improved Medium Armor Plating Improved Medium Armor Plating EM Disruption Field Heavy Mace Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON ----------- Heavy Mace Great Maul Great Maul Great Maul > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Mace Heavy Mace Heavy Mace Heavy Mace Heavy Mace [Rating: 40] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Melee Analysis Suite Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Heavy Hammer Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . 2 . . . Weapon 2 | . . . 2 . . . . Parts Attached 68 | 4 2 18 20 3 13 6 2 Power 8 | 2 . 1 3 . 1 1 . Engine 3 | 2 . 1 . . . . . Core 5 | . . . 3 . 1 1 . Reactor . | . . . . . . . . Propulsion 30 | 2 . 11 7 1 6 3 . Treads 9 | 2 . 6 . . . 1 . Leg 21 | . . 5 7 1 6 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . 2 3 1 2 2 2 1 Device 2 | . 1 . . . . 1 . Storage 2 | . 1 1 . . . . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 7 | . . 2 . 1 2 1 1 Artifact . | . . . . . . . . Weapon 17 | . . 3 9 . 4 . 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 16 | . . 3 9 . 3 . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 10 | . . 3 3 . 2 2 . System Corruption 57 | . . 16 18 . 12 11 . Parts Lost 45 | . . 10 12 . 11 5 7 Power 6 | . . 1 3 . . 1 1 Propulsion 29 | . . 7 8 . 6 4 4 Utility 5 | . . 2 . . 2 . 1 Weapon 5 | . . . 1 . 3 . 1 Highest Loss Streak 7 | . . 4 3 . 3 3 7 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 5 5 11 12 13 9 11 Power . | . . . . 1 1 . . Propulsion 2 | . 4 2 2 2 4 1 . Utility 2 | . . . 3 4 3 4 8 Weapon 3 | . . 2 4 5 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 15 | . . . 8 . . . 7 Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 9 | . . . 3 . . . 6 Weapon 4 | . . . 3 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 50 77 94 99 92 92 96 Engine 2 | . 6 6 . . . . . Core 3 | . . . 4 7 7 7 6 Treads 11 | . 28 29 3 . . . 6 Leg 21 | . . 10 30 30 25 22 20 Device 1 | . 8 1 . . . 6 7 Storage 8 | . 7 11 9 7 7 7 7 Processor 6 | . . . 8 14 12 7 7 Protection 3 | . . 2 . 7 7 7 7 Impact Weapon 25 | . . 15 35 30 29 23 23 Slashing Weapon 1 | . . . . . . 7 7 Peak Build Rating 40 | 3 7 15 31 40 40 36 38 Average Rating 22 | 2 4 11 23 39 34 33 36 On Entrance 20 | . 3 7 11 31 40 35 36 Avg Prop Armor Cover (%) 19 | 35 36 18 9 . . 7 7 Naked Turns . | . . . . . . . . Heaviest Build 52 | 5 10 29 42 49 52 51 48 Greatest Support 92 | 20 9 92 50 60 60 45 30 Greatest Overweight (x) 4 | 1 1 1 1 . 2 4 4 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 5 8 15 15 15 15 15 15 Average Capacity 12 | 5 6 8 15 15 15 15 15 Most Carried 15 | 3 7 8 15 13 15 11 12 Average Carried 9 | 1 5 5 11 12 13 9 11 Final Capacity 15 | 5 8 15 15 15 15 15 15 Final Carried 14 | 3 6 8 14 13 9 9 10 Class Distribution -------------------- 33% | Scavenger-Gladiator 32% | Gladiator 29% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Garrison Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Matter Collected 1165 | 146 . 317 419 . 180 34 69 Remotely . | . . . . . . . . Salvage Created 4344 | . . 1186 1922 . 833 172 231 Parts 124 | . . 36 47 . 22 11 8 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 98 | . . 29 37 . 22 5 5 Melee 54 | . . 13 20 . 13 4 4 Classes Destroyed 13 | . . 7 5 . . 1 . Worker 8 | . . 4 4 . . . . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 3 | . . 1 2 . . . . Watcher 2 | . . . 2 . . . . Swarmer 20 | . . 4 4 . 8 3 1 Grunt 50 | . . 18 22 . 10 . . Brawler 4 | . . 1 2 . 1 . . Duelist 3 | . . . 1 . 1 . 1 Sentry 15 | . . 6 7 . . 1 1 Hunter 3 | . . . 1 . 2 . . Programmer 3 | . . . . . . 1 2 Best Kill Streak 6 | . . 6 6 . 6 2 4 Combat Bots Only 6 | . . 5 4 . 6 2 4 Max Kills in Single Turn 2 | . . 2 2 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Hostile Shots Fired 733 | . 41 172 159 . 150 71 140 Missed 206 | . 11 42 47 . 38 24 44 Hits 527 | . 30 130 112 . 112 47 96 Melee 21 | . . 4 14 . . . 3 Projectile 506 | . 30 126 98 . 112 47 93 Critical Strikes 17 | . . 6 8 . 2 1 . Damage Taken 7221 | . 275 1624 1791 . 1686 568 1277 Core 1097 | . 77 240 275 . 255 52 198 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 106 | . . 62 44 . . . . Core Remaining (%) 64 | 100 69 40 50 . . . . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 296 | . . 83 123 . 44 20 26 Core Hits 45 | . . 10 16 . 9 4 6 Critical Kills 8 | . . 2 5 . . 1 . Critical Parts Destroyed 58 | . . 17 23 . 12 3 3 Critical Strikes 72 | . . 20 30 . 12 4 6 Smash 69 | . . 20 30 . 12 4 3 Sever 3 | . . . . . . . 3 Melee Attacks 422 | . . 111 169 . 67 37 38 Impact 387 | . . 111 169 . 67 20 20 Slashing 35 | . . . . . . 17 18 Piercing . | . . . . . . . . Sneak Attacks 21 | . . 8 13 . . . . Combat Hostiles 2 | . . 1 1 . . . . Follow-up Attacks 77 | . . 8 32 . 12 13 12 Damage Inflicted 12437 | . 6 3244 5390 . 2017 796 984 Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 12431 | . . 3244 5390 . 2017 796 984 Ramming 6 | . 6 . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 11687 | . . 3244 5390 . 2017 481 555 Slashing 744 | . . . . . . 315 429 Piercing . | . . . . . . . . Highest Corruption 26 | . . 21 26 . 12 23 26 Average Corruption 12 | . . 6 15 . 6 14 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 123 | . . 28 59 . 2 19 15 Message Errors 24 | . . 6 11 . . 4 3 Matter Fused 26 | . . 5 13 . . 5 3 Heat Flow Errors 13 | . . 5 3 . . 3 2 Energy Discharges 16 | . . 2 8 . . 3 3 Parts Rejected 1 | . . 1 . . . . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 21 | . . 5 8 . 2 2 4 Data Loss (major) 10 | . . 3 6 . . 1 . Alerts 7 | . . . 6 . . 1 . Misdirections 4 | . . 1 3 . . . . Overload Shots . | . . . . . . . . Overflow Damage 3679 | . . 1029 1630 . 673 204 143 Projectiles 7 | . . . 7 . . . . Explosions . | . . . . . . . . Melee 3672 | . . 1029 1623 . 673 204 143 Knockbacks 55 | . . 13 26 . 13 2 1 Impact 49 | . . 10 24 . 12 2 1 Kinetic . | . . . . . . . . Secondary 6 | . . 3 2 . 1 . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 265 | . . 244 214 . 3 265 115 Average Temperature 91 | . . 96 90 . 3 98 63 Received Heat Transfer 2106 | . 69 681 693 . 585 36 42 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 51 | . . 20 20 . 9 1 1 Combat Hostiles 44 | . . 16 17 . 9 1 1 Parts Fried 71 | . . 22 31 . 13 1 4 Impact Corruptions 139 | . . 40 60 . 26 6 7 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Maximum Alert Level 2 | . . 1 2 1 2 1 1 Low Security (%) 39 | 100 100 80 16 . 8 . 84 Level 1 32 | . . 19 21 100 48 100 15 Level 2 28 | . . . 61 . 43 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 666 | . 30 294 666 300 600 315 237 Initial 315 | . . 1 111 296 169 315 152 Average 279 | . 5 109 424 270 372 269 184 Influence Increases 2983 | . 52 820 1258 26 541 151 135 Destroy 0b10 Robot/C 1960 | . . 580 740 . 440 100 100 Destroy 0b10 Robot/NC 80 | . . 30 50 . . . . Destroy Leader 376 | . . 130 166 . 50 30 . Successful Hack 49 | . 7 . 12 26 . 4 . Select Force Hacks 60 | . . 60 . . . . . Disable Machine 15 | . . . . . . . 15 Anti-Garrison Action 50 | . . . . . 50 . . Destroy Structure 18 | . . 5 5 . 1 2 5 Lose Combat Pursuer 375 | . 45 15 285 . . 15 15 Influence Decreases 2766 | . 47 559 873 435 183 533 136 Entered New Map 938 | . . 4 155 355 73 285 66 Time Decay 1378 | . 47 455 598 80 . 198 . Lost Part 450 | . . 100 120 . 110 50 70 Squads Dispatched 13 | . 1 4 7 . . 1 . Investigation 8 | . 1 3 4 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . 1 2 . . . . Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Distress Signals 7 | . . 3 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 169 | . 15 40 71 . 24 8 11 Peak Tracking Total 8 | . 6 5 6 . 5 3 8 Tactical Retreats 15 | . 2 1 10 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Traps Triggered 6 | . 1 1 2 . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Disabled 2 | . . . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Accessed 18 | . 1 7 7 2 . 1 . Terminals 10 | . 1 4 4 1 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 2 . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 31 | . 1 12 12 5 . 1 . Successful 13 | . 1 4 5 2 . 1 . Failed 18 | . . 8 7 3 . . . Catastrophic 6 | . . 4 2 . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 1 10 11 1 . . . Terminals 20 | . 1 7 9 3 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 2 . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 2 | . 1 . 1 . . . . Part Schematic 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 6 | . . 2 3 1 . . . Terminals 2 | . . . 1 1 . . . Botnet 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Patch 2 | . . . 2 . . . . Recycling Units 2 | . . 2 . . . . . Tunnel 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 5 2 2 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Machine Destruction 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 1 | . . . . . . 1 1 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Turns Passed 5112 | 40 190 1412 1915 170 654 409 322 Spaces Moved 2476 | 33 264 665 808 137 269 168 132 Core 378 | 31 264 83 . . . . . Treads 325 | 2 . 308 12 . . 1 2 Legs 1773 | . . 274 796 137 269 167 130 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 100 120 120 122 120 190 Average Speed 141 | 93 67 141 144 121 166 193 192 Slowest Speed 400 | 160 100 240 240 122 270 400 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 63 57 64 3 34 5 14 Regions Visited 7 Branch Regions . Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . 4 2 . 1 1 . Terrain Destroyed 8 | . . 4 2 . 1 1 . Melee 8 | . . 4 2 . 1 1 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total 3494 | 40 273 944 1331 139 381 220 166 Wait 546 | . 1 151 332 . 38 20 4 Move 2470 | 32 263 664 807 136 268 168 132 Hop . | . . . . . . . . Pick Up 49 | 3 4 7 25 . 4 3 3 Fast Attach 29 | 4 1 9 12 . 1 2 . Attach 39 | . 2 7 11 2 11 4 2 Detach 3 | . 1 1 1 . . . . Swap 19 | . . 4 9 1 4 1 . Drop 25 | 1 . 2 19 . 2 1 . Fire . | . . . . . . . . Melee 303 | . . 99 115 . 43 21 25 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 7) 144 | -10/Materials | Discovered new exit (range 3) 181 | -10/Materials | Discovered new exit (range 14) 212 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x2 331 | -9/Materials | Build established: Mutant 444 | -9/Materials | Discovered new exit (range 14) 775 | -9/Materials | Repaired Maul 934 | -9/Materials | Discovered new exit (range 8) 1097 | -9/Materials | Lost 4 parts (1p3n) 1189 | -9/Materials | Discovered new exit (range 16) 1408 | -9/Materials | Core integrity fell below 50% 1517 | -9/Materials | System corruption reached 10% 1643 | -9/Materials | Entered another Materials area 1643 | -8/Materials | Evolved 2 slots: Weapon x2 2447 | -8/Materials | System corruption reached 10% 2470 | -8/Materials | Lost 3 parts (3n) 2596 | -8/Materials | Build established: Scavenger-Gladiator 2757 | -8/Materials | Discovered new exit (range 5) 3145 | -8/Materials | Build established: Gladiator 3243 | -8/Materials | First assault squad dispatched 3558 | -8/Materials | Entered Factory 3558 | -7/Factory | Evolved 2 slots: Utility x2 3726 | -7/Factory | Identified exit to Garrison 3728 | -7/Factory | Entered Garrison 3818 | -7/Garrison | Triggered checkpoint 3906 | -7/Garrison | Garrison Relay disabled 4006 | -7/Garrison | Triggered checkpoint 4044 | -7/Garrison | Triggered checkpoint 4104 | -7/Garrison | Lost 3 parts (2n1u) 4187 | -7/Garrison | Discovered new exit (range 10) 4200 | -7/Garrison | Lost 3 parts (1u2w) 4214 | -7/Garrison | Triggered checkpoint 4261 | -7/Garrison | Lost 3 parts (3n) 4352 | -7/Garrison | System corruption reached 10% 4372 | -7/Garrison | Build established: Scavenger-Gladiator 4382 | -7/Garrison | Entered Factory 4531 | -7/Factory | Lost 3 parts (1p2n) 4791 | -7/Factory | Identified exit to Garrison 4791 | -7/Factory | Entered Garrison 5066 | -7/Garrison | Core integrity fell below 50% 5113 | -7/Garrison | Self-destructed Last Messages --------------- Hacker. 05072_ P-60 Hacker suffers critical hit (Smash). 05072_ Destroyed Unknown Hover Unit. 05072_ P-60 Hacker system corrupted by crushing effect. 05074_ Aluminum Leg destroyed. 05075_ System corrupted: Energy discharge (-84). 05075_ P-60 Hacker destroyed. 05077_ Aluminum Leg destroyed. 05083_ Imp. Medium Armor Plating destroyed. 05088_ Nuclear Core destroyed. 05088_ L-41 Fighter destroyed. 05089_ Acquired 5 matter. 05089_ Aluminum Leg destroyed. 05093_ S-27 Virus destroyed. 05101_ Hvy. Mace destroyed. 05101_ Med. Treads destroyed. 05104_ System corrupted: Energy discharge (-20). 05106_ Axe follow-up attack on Y-54 Guardian. 05106_ Y-54 Guardian Gatling Laser severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ??????####???????####### | | ?????????????????????? ?????? #??????#] #[ # | | ?????????????????????? ?????? #??????#] #[ # | | ?????????????????????? ??????# #???????] #[ # | | ??????????????????????# #??????# #???????# ## ## | | ??????????????????????# #??????# #???##### ## ## | | ??????????????????????# #??????# #???# | | ??????????????????????# #??????# #???# ######### | | ??????????????????????# #??????# #???# #???????? | | ??????????????????????# #??????# #???# ##??????? | | ??????????????????????#Y[#??????# #???# %#??????? | | ??????????????????????#s/######## ##### ########? | | ??????????????????????#!!@%= s #? | | ??????????????????????#%%|* #? | | ??????????????????????#%######### ########### #? | | ??????????????????????#!#???????# #?????????# #? | | ??????????????????????# #???????# #?????????# #? | | ??????????????????????# #???????# #?????????# #? | | ??????????????????????# #???????# #?????????# #? | | ??????????????????????# #???????# #?????????# ## | | ??????????????????????###???????# #?????????# | | ????????????????????????????????# #?????????# | | ?????????????????????#!?????????# #?????????# | | ?????????????????????#! ###### #?????????##### | | ?????????????????????# ^+ #?????????????? | | ?????????????????????# + #?????????????? | | ?????????????????????#! ###### ##????????????? | | ?????????????????????#! ???????#! !#????????????? | | ???????????????????????????????#! !#????????????? | | ???????????????????????????????######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Maul | 48% | -9/Materials Studied --------- Hvy. Hammer | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShiftWeaponRouter Manual? 0 Play Time 00:27:12 Cumulative 397.0 hours Start 2026.06.26 @ 13:55:11 End 2026.06.26 @ 14:23:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 368 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/0/0/0/0/0/0/1 Lore% 60 Gallery% 67 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 26% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc05e7d8-ed8a-4c08-8bbf-bb16e4627d5f