Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.27 @ 00:51:31 Player: Toastee Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1762) 1762 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4035 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Heavy Mace Katana > --- INVENTORY (5) ---- Light Treads Improved Heat Sink Compact Matter Pod (150) Minigun Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Weapon Shielding Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Heavy Mace > --- INVENTORY -------- Compact Matter Pod Reflective Plating High-powered Shotgun Scythe [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Weapon Shielding Device Hardlight Generator Storage Compact Matter Pod Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 73 | 8 20 9 2 34 Power 9 | 1 2 1 . 5 Engine 6 | 1 1 1 . 3 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 22 | 3 5 3 . 11 Treads 2 | . . 2 . . Leg 8 | . . . . 8 Wheel 4 | 3 . . . 1 Hover 5 | . 3 . . 2 Flight 3 | . 2 1 . . Utility 16 | 2 6 1 1 6 Device 6 | 1 3 . . 2 Storage 3 | 1 1 . 1 . Processor 3 | . . 1 . 2 Hackware 1 | . 1 . . . Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 26 | 2 7 4 1 12 Energy Gun 8 | 1 3 3 1 . Energy Cannon 5 | . . . . 5 Ballistic Gun 7 | 1 4 . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . 1 3 . 18 Power 6 | . 1 . . 5 Propulsion 9 | . . 1 . 8 Utility 5 | . . 1 . 4 Weapon 2 | . . 1 . 1 Highest Loss Streak 5 | . 1 3 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 95 79 79 86 Engine 8 | . 1 11 11 11 Core 5 | . 12 . . 3 Treads 3 | . . 16 22 1 Leg 15 | . . . . 27 Wheel 2 | . 10 . . . Hover 4 | . 16 . . . Flight 1 | . 1 7 . . Device 11 | . 14 11 11 10 Storage 4 | . 8 . 9 2 Processor 3 | . . 2 11 4 Hackware 1 | . 2 10 . . Protection 5 | . 3 . . 7 Energy Gun 5 | . 7 14 15 1 Energy Cannon 1 | . . . . 2 Ballistic Gun 6 | . 16 1 . 3 Impact Weapon 4 | . . . . 7 Peak Build Rating 36 | 9 13 13 11 36 Average Rating 19 | 5 10 10 9 28 On Entrance 7 | . 9 8 7 11 Naked Turns . | . . . . . Heaviest Build 33 | 12 33 12 13 29 Greatest Support 80 | 26 26 40 40 80 Greatest Overweight (x) 7 | . 2 1 . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 Average Capacity 6 | 7 9 5 5 5 Most Carried 7 | 4 7 2 2 5 Average Carried 2 | . 1 . . 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 4 | 1 1 1 . 4 Class Distribution -------------------- 61% | Mutant 31% | Scavenger-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1121 | 297 399 57 35 333 Remotely 40 | . 40 . . . Salvage Created 2471 | 172 652 154 . 1493 Parts 117 | 11 44 15 . 47 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 36 | . 12 2 . 22 Melee 13 | . . . . 13 Guns 14 | . 12 2 . . Cannons 2 | . . . . 2 Classes Destroyed 12 | 2 6 1 . 3 Worker 9 | . 2 1 . 6 Builder 5 | . 2 . . 3 Tunneler 8 | 4 1 . . 3 Recycler 4 | 1 1 . . 2 Operator 1 | . 1 . . . Watcher 5 | . 2 1 . 2 Swarmer 3 | . 3 . . . Grunt 22 | . 9 . . 13 Duelist 3 | . . . . 3 Sentry 5 | . . 2 . 3 Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 11 | 4 5 2 . 11 Combat Bots Only 4 | . 3 1 . 4 Max Kills in Single Turn 2 | 2 2 1 . 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 289 | . 77 33 . 179 Missed 79 | . 25 11 . 43 Damage Taken 3237 | . 591 260 . 2386 Core 727 | . 154 23 . 550 Absorbed by Shields 164 | . . . . 164 Redirected to Shielding 101 | . . . . 101 Regen/Repaired (Parts) 95 | . . . . 95 Core Remaining (%) 77 | 100 38 . 94 . Volleys Fired 122 | 13 64 20 . 25 Largest 2 | 2 2 2 . 2 Hottest 138 | 60 80 80 . 138 Shots Fired 204 | 23 114 35 . 32 Gun 183 | 23 114 35 . 11 Cannon 21 | . . . . 21 Launcher . | . . . . . Special . | . . . . . Kinetic 94 | 13 70 7 . 4 Thermal 81 | 10 26 20 . 25 Explosive . | . . . . . Electromagnetic 29 | . 18 8 . 3 Robot Hit Streak 9 | 5 9 7 . 4 Robot Miss Streak 4 | 2 4 4 . 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 200 | 13 75 30 . 82 Core Hits 65 | 6 33 6 . 20 Critical Kills 4 | . . . . 4 Critical Parts Destroyed 8 | . 1 . . 7 Critical Strikes 12 | . 1 . . 11 Destroy 1 | . 1 . . . Smash 11 | . . . . 11 Melee Attacks 89 | . . 7 . 82 Impact 66 | . . . . 66 Slashing 16 | . . . . 16 Piercing . | . . . . . Sneak Attacks 22 | . . 6 . 16 Combat Hostiles . | . . . . . Follow-up Attacks 7 | . . . . 7 Damage Inflicted 5074 | 167 958 279 . 3670 Guns 1445 | 167 958 279 . 41 Cannons 265 | . . . . 265 Explosions . | . . . . . Melee 3364 | . . . . 3364 Ramming . | . . . . . Kinetic 738 | 102 595 31 . 10 Thermal 654 | 65 188 145 . 256 Explosive . | . . . . . Electromagnetic 318 | . 175 103 . 40 Impact 2808 | . . . . 2808 Slashing 556 | . . . . 556 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1130 | . . . . 1130 Projectiles 35 | . . . . 35 Explosions . | . . . . . Melee 1095 | . . . . 1095 Knockbacks 11 | . . . . 11 Impact 11 | . . . . 11 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 360 | . 174 60 . 360 Average Temperature 64 | . 43 22 . 122 Received Heat Transfer 1339 | . 300 81 . 958 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 16 | . . . . 16 Combat Hostiles 7 | . . . . 7 Parts Fried 25 | . . 2 . 23 Impact Corruptions 38 | . . . . 38 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1308 | 150 425 325 . 408 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 435 | 25 201 211 70 435 Initial 70 | . 16 39 70 27 Average 123 | 9 97 152 70 141 Maximum Alert Level 2 | . 1 1 . 2 Low Security (%) 78 | 100 97 83 100 64 Level 1 20 | . 2 16 . 33 Level 2 1 | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 . . 5 Investigation 5 | . 2 . . 3 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 15 11 . 41 Peak Tracking Total 8 | . 3 5 . 8 Tactical Retreats 10 | . 1 1 . 8 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 17 | . 6 3 . 8 Terminals 11 | . 4 2 . 5 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 5 | . 2 1 . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 72 | . 29 9 . 34 Successful 52 | . 23 6 . 23 Failed 19 | . 5 3 . 11 Catastrophic 2 | . . . . 2 Database Lockouts 1 | . 1 . . . Manual 1 | . 1 . . . Terminals 47 | . 21 6 . 20 Fabricators . | . . . . . Repair Stations 7 | . . . . 7 Recycling Units 18 | . 8 3 . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 33 | . 17 5 . 11 Record 13 | . 8 . . 5 Prototype ID Bank 3 | . 2 1 . . Emergency Access Points 1 | . . . . 1 Alert Level 4 | . 3 . . 1 Unreport Threat 1 | . 1 . . . Locate Traps 3 | . 1 1 . 1 Dispatch Records 1 | . . . . 1 Maintenance Status 3 | . 1 1 . 1 Transport Status 1 | . . . . 1 Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Refit 1 | . . . . 1 Recycling Unit Hacks 14 | . 6 1 . 7 Recycle Component 3 | . 1 . . 2 Process 3 | . 2 . . 1 Report Inventory 5 | . 2 1 . 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 2 . 6 Full Trace Events 8 | . 4 1 . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 76 | . . . . 76 Parts Recycled 3 | . 1 . . 2 Recycled Matter 162 | . 45 . . 117 Retrieved Matter 117 | . . . . 117 Retrieved Components 12 | . 4 . . 8 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . . 3 . . Non-combat 2 | . . 2 . . Combat 1 | . . 1 . . Robot Hacks Applied 5 | . . 5 . . parse_system 3 | . . 3 . . no_distress 2 | . . 2 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2689 | 85 742 293 122 1447 Spaces Moved 1550 | 41 480 169 75 785 Core 57 | 7 . . . 50 Treads 234 | . . 101 75 58 Legs 668 | . . . . 668 Wheels 206 | 34 169 . . 3 Hover 287 | . 281 . . 6 Flight 98 | . 30 68 . . Fastest Speed 37 | 50 37 37 160 80 Average Speed 123 | 80 104 110 160 136 Slowest Speed 400 | 90 176 160 160 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 56 20 17 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . . . 8 Melee . | . . . . . Projectile 8 | . . . . 8 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2019 | 70 625 240 77 1007 Wait 68 | . 12 23 . 33 Move 1546 | 40 479 168 74 785 Hop . | . . . . . Pick Up 72 | 8 20 8 1 35 Fast Attach 1 | . . . . 1 Attach 64 | 8 20 9 2 25 Detach 20 | 1 11 1 . 7 Swap 8 | . . . . 8 Drop 38 | . 19 4 . 15 Fire 122 | 13 64 20 . 25 Melee 80 | . . 7 . 73 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 86 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Central database locked down 493 | -10/Materials | Build established: Mutant 715 | -10/Materials | Discovered new exit (range 5) 789 | -10/Materials | Discovered new exit (range 8) 808 | -10/Materials | Core integrity fell below 50% 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 988 | -9/Materials | Build established: Scavenger-Mutant 1002 | -9/Materials | Discovered new exit (range 12) 1119 | -9/Materials | Identified exit to Mines 1121 | -9/Materials | Entered Mines 1147 | -9/Mines | Lost 3 parts (1n1u1w) 1225 | -9/Mines | Discovered new exit (range 10) 1238 | -9/Mines | Identified exit to Materials 1243 | -9/Mines | Entered Materials 1243 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1647 | -8/Materials | Build established: Mutant 2415 | -8/Materials | Core integrity fell below 50% 2468 | -8/Materials | Repaired Deuterium Engine 2476 | -8/Materials | Lost 3 parts (1p1n1u) 2506 | -8/Materials | Repaired Minigun 2538 | -8/Materials | Lost 5 parts (2p3n) 2678 | -8/Materials | Core integrity fell below 20% 2690 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Hvy. Mace follow-up attack on G-47 Trooper. G-47 Trooper destroyed. Hvy. Mace follow-up attack on G-47 Trooper. Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. Hardlight Generator destroyed. K-01 Serf collects debris. Sneak attack on K-01 Serf. Destroyed Wheel. Destroyed Lgt. Ion Engine. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Acquired Wheel. G-47 Trooper destroyed. Acquired 10 matter. Acquired Imp. Heat Sink. Wheel destroyed. 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