Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 20:42:33 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (5252) 5252 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 12424 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 472/1450 Matter 270/300 Energy 315/325 System Corruption 18% Temperature Cool (0) Movement Core (550) Ox10 Location -2/Research Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Microactuators Advanced Transmission Jammer Improved Focal Shield EM Disruption Field > --- WEAPON (4) ------- Power Sword > --- INVENTORY (4) ---- System Backup Module Shock Bomb Launcher Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Phase Shifter Insulated Plating Advanced Focal Shield > --- WEAPON ----------- Katana Spear Spear Spear > --- INVENTORY -------- Micro Nuclear Core Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Advanced Cooling System Insulated Plating Advanced Focal Shield Improved Thermal Shield Improved Component Analysis Suite System Backup Module Shock Bomb Launcher Mini Grenade Launcher Heavy Rocket Launcher [Rating: 139] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Focal Shield Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Layered Light Armor Plating Weapon Spear Energy Gun Improved Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . 2 . . . . . . . . Utility 10 | . . 1 . . 2 1 1 2 . . 2 1 Weapon 2 | . . . . . . 1 1 . . . . . Parts Attached 185 | 7 6 10 . 23 13 2 7 23 4 . 27 63 Power 23 | 1 . . . 1 . . 1 2 . . 4 14 Engine 2 | 1 . . . 1 . . . . . . . . Core 3 | . . . . . . . 1 . . . . 2 Reactor 18 | . . . . . . . . 2 . . 4 12 Propulsion 67 | 2 2 5 . 11 2 1 3 10 1 . 9 21 Treads 13 | 2 2 4 . 4 . . . . . . . 1 Leg 46 | . . 1 . 7 2 1 3 10 1 . 9 12 Wheel 2 | . . . . . . . . . . . . 2 Hover 6 | . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . Utility 69 | 2 2 2 . 4 10 . 2 11 2 . 11 23 Device 18 | . . . . . 1 . . 1 1 . 3 12 Storage 8 | 2 2 . . 2 2 . . . . . . . Processor 16 | . . . . . 2 . . 4 . . 3 7 Hackware . | . . . . . . . . . . . . . Protection 27 | . . 2 . 2 5 . 2 6 1 . 5 4 Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 2 3 . 7 1 1 1 . 1 . 3 5 Energy Gun 1 | . . . . . . . . . . . . 1 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 11 | 2 2 2 . 4 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 2 . . . . . . 1 3 Piercing Weapon 5 | . . . . . 1 1 1 . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 1 2 Parts Lost 57 | . . . . . . . . 1 2 . 5 49 Power 10 | . . . . . . . . . . . . 10 Propulsion 21 | . . . . . . . . . 1 . . 20 Utility 19 | . . . . . . . . 1 . . 5 13 Weapon 7 | . . . . . . . . . 1 . . 6 Highest Loss Streak 30 | . . . . . . . . 1 2 . 2 30 Average Slot Usage (%) 94 | . 100 100 100 99 96 93 98 99 99 100 98 73 Engine 4 | . 14 11 11 9 7 6 . . . . . . Reactor 2 | . . . . . . . . 4 5 5 4 6 Treads 9 | . 28 33 33 31 . . . . . . . 1 Leg 18 | . . . . 13 38 33 29 26 26 26 23 9 Device 3 | . . . . . . . . 4 6 10 11 8 Storage 13 | . 28 22 22 18 15 13 11 10 10 10 9 5 Processor 10 | . . . . . 3 6 5 11 21 21 20 22 Protection 10 | . . 11 11 8 16 13 23 19 8 5 8 2 Ballistic Gun 6 | . 28 21 22 13 6 . . . . . . . Slashing Weapon 3 | . . . . 3 7 6 5 5 5 5 4 3 Piercing Weapon 7 | . . . . . . 13 15 15 14 15 14 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 86 | 16 75 82 82 86 63 51 64 72 62 60 76 86 Greatest Support 135 | 40 40 60 60 100 70 71 77 97 97 93 121 135 Greatest Overweight (x) 5 | . 1 1 1 1 . . . . . . . 5 Average Overweight (x) . | . . 1 1 . . . . . . . . . Largest Inventory Capacity 26 | 8 20 20 20 26 18 16 16 16 16 16 16 16 Average Capacity 15 | 6 9 20 20 19 16 16 16 16 16 16 16 12 Most Carried 20 | 4 12 20 20 20 17 16 16 16 16 14 16 16 Average Carried 14 | 2 8 19 19 18 15 15 14 15 14 14 15 9 Final Capacity 20 | 8 20 20 20 16 16 16 16 16 16 16 16 4 Final Carried 20 | 4 12 20 20 14 16 16 16 16 14 14 16 4 Class Distribution -------------------- 71% | Scavenger-Mutant 20% | Hauler-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Matter Collected 2511 | 259 152 229 113 450 120 . . 370 30 . 293 495 Remotely . | . . . . . . . . . . . . . Salvage Created 6169 | 60 287 265 260 942 163 . . 1579 198 . 1258 1157 Parts 304 | 2 14 21 14 42 11 . . 68 4 . 59 69 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 1 2 . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 94 | . 5 7 7 17 3 . . 21 3 . 16 15 Melee 63 | . . . . 5 3 . . 21 3 . 16 15 Guns 31 | . 5 7 7 12 . . . . . . . . Classes Destroyed 11 | 1 2 3 1 1 1 . . . . . 2 . Worker 6 | . . 1 . 4 . . . . . . 1 . Builder 1 | . . . . . . . . . . . 1 . Recycler 7 | 1 1 . 1 2 . . . 2 . . . . Watcher 2 | . 1 1 . . . . . . . . . . Swarmer 16 | . . 3 4 4 . . . 4 1 . . . Grunt 41 | . 5 2 2 8 . . . 13 1 . 6 4 Brawler 2 | . . . . . . . . . . . 1 1 Duelist 2 | . . . 1 . . . . . . . . 1 Sentry 11 | . . 2 . 3 1 . . 1 1 . 2 1 Hunter 8 | . . . . 2 . . . . . . 4 2 Programmer 14 | . . . . . 2 . . 3 . . 3 6 Best Kill Streak 7 | 1 3 5 4 5 1 . . 7 2 . 6 2 Combat Bots Only 7 | . 2 5 4 4 1 . . 7 2 . 6 2 Max Kills in Single Turn 2 | 1 1 2 2 2 1 . . 1 1 . 1 1 Gunslinging 1 | . . 1 1 1 . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . 1 1 . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Damage Taken 12567 | . 273 191 213 1213 364 59 23 1968 373 . 1418 6472 Core 1528 | . 43 28 22 64 . 18 . 264 56 . 55 978 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 91 | 100 82 . 87 88 100 97 100 . . 72 95 . Volleys Fired 105 | 4 20 19 13 41 . . . . . . . 8 Largest 2 | 2 2 2 2 2 . . . . . . . 2 Hottest 100 | 40 46 46 46 51 . . . . . . . 100 Shots Fired 209 | 8 40 38 26 81 . . . . . . . 16 Gun 208 | 8 40 38 26 80 . . . . . . . 16 Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 200 | 8 40 38 26 80 . . . . . . . 8 Thermal . | . . . . . . . . . . . . . Explosive 1 | . . . . 1 . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . 8 Robot Hit Streak 31 | 3 13 9 12 31 . . . . . . . 5 Robot Miss Streak 3 | 1 1 2 3 2 . . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 2 3 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . Shots Hit Robots 478 | 6 32 27 21 88 17 2 . 93 12 . 74 106 Core Hits 209 | 2 10 10 10 36 6 1 . 45 5 . 36 48 Critical Hits 35 | . . . . 2 1 . . 12 2 . 7 11 Critical Kills 20 | . . . . 2 . . . 8 1 . 4 5 Critical Parts Destroyed 12 | . . . . . 1 . . 4 1 . 2 4 Melee Attacks 418 | . . . . 35 25 3 10 126 14 . 94 111 Impact . | . . . . . . . . . . . . . Slashing 283 | . . . . 35 25 . 3 81 10 . 53 76 Piercing 135 | . . . . . . 3 7 45 4 . 41 35 Sneak Attacks 17 | . . . . 5 . 1 . 6 . . 2 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 85 | . . . . . . . . 37 3 . 33 12 Damage Inflicted 14299 | 71 467 445 319 2168 531 94 . 3305 425 . 2635 3839 Guns 2404 | 71 462 423 293 919 . . . . . . . 236 Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 11818 | . . . . 1225 531 94 . 3305 425 . 2635 3603 Ramming 77 | . 5 22 26 24 . . . . . . . . Kinetic 2357 | 71 462 423 293 919 . . . . . . . 189 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 47 | . . . . . . . . . . . . 47 Impact . | . . . . . . . . . . . . . Slashing 8640 | . . . . 1225 531 . . 2266 321 . 1659 2638 Piercing 3178 | . . . . . . 94 . 1039 104 . 976 965 Highest Corruption 18 | . . . . . 4 . . 5 5 4 7 18 Average Corruption 7 | . . . . . 2 . . 4 4 4 5 13 Corruption Purged 3 | . . . . . . . . . 1 . 2 . Effects 75 | . . . . . 4 . . 3 9 . 21 38 Message Errors 19 | . . . . . 3 . . . 3 . 5 8 Matter Fused 11 | . . . . . . . . . 1 . 4 6 Heat Flow Errors 5 | . . . . . 1 . . . . . 2 2 Energy Discharges 7 | . . . . . . . . 1 2 . 2 2 Parts Rejected 4 | . . . . . . . . . . . 2 2 Data Loss (minor) 6 | . . . . . . . . 1 2 . 1 2 Data Loss (major) 2 | . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 20 | . . . . . . . . 1 1 . 3 15 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 641 | . . . . 27 13 2 . 345 10 . 52 192 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 641 | . . . . 27 13 2 . 345 10 . 52 192 Knockbacks 1 | . . . 1 . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 5 | . 1 . 3 1 . . . . . . . . Targets Rammed 8 | . 2 1 4 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 3 | . 1 1 1 . . . . . . . . . Highest Temperature 261 | . 4 4 1 12 132 . . 3 5 . 261 230 Average Temperature 66 | . 3 2 1 4 68 . . 2 5 . 111 97 Received Heat Transfer 1626 | . 156 84 36 423 30 . . 225 78 . 108 486 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Peak Influence 486 | 5 184 232 270 473 271 134 486 405 . . 308 120 Average Influence 175 | 2 62 131 211 306 193 89 259 249 . . 187 46 Maximum Alert Level 2 | . . 1 1 2 1 . 2 2 . . 1 . Low Security (%) 57 | 100 100 69 56 29 38 100 50 21 . . 43 100 Level 1 36 | . . 30 43 42 61 . 1 76 . . 56 . Level 2 6 | . . . . 27 . . 47 1 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . . 2 2 5 . 3 . . 3 6 Investigation 6 | . 1 . . 1 1 2 . 1 . . . . Extermination 7 | . . . . . 1 1 . 2 . . 1 2 Reinforcement 6 | . 1 . . 1 . 2 . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Distress Signals 5 | . 1 1 . . . . . 1 . . 1 1 Communications Jammed 13 | . . . . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . . . . 13 Times Spotted 144 | . 12 7 8 31 3 4 2 26 4 . 22 25 Peak Tracking Total 7 | . 4 3 4 6 1 2 2 5 3 . 6 7 Tactical Retreats 11 | . . . 1 7 . . . . 1 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Traps Triggered 1 | . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Disabled 2 | . . 1 1 . . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Accessed 24 | . 5 1 . 1 4 4 2 5 . . 1 1 Terminals 17 | . 5 1 . 1 3 3 . 3 . . 1 . Fabricators 4 | . . . . . . 1 1 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 Total Hacks 69 | . 20 3 . 2 12 9 11 8 . . 2 2 Successful 37 | . 13 2 . 1 3 5 9 4 . . . . Failed 31 | . 6 1 . 1 9 4 2 4 . . 2 2 Catastrophic 6 | . . . . . 1 2 . 2 . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 35 | . 16 2 . 2 7 4 . 2 . . . 2 Terminals 45 | . 20 3 . 2 8 7 . 3 . . 2 . Fabricators 9 | . . . . . . 2 2 5 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 9 . . . . . Garrison Access 6 | . . . . . 4 . . . . . . 2 Terminal Hacks 11 | . 7 1 . . 1 1 . 1 . . . . Part Schematic 3 | . . . . . 1 1 . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 2 3 . . . . Load Schematic 3 | . . . . . . 1 1 1 . . . . Build 4 | . . . . . . 1 1 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 7 . . . . . Insert Component 3 | . . . . . . . 3 . . . . . Analyze 4 | . . . . . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 12 | . 6 1 . 1 2 2 . . . . . . Terminals 12 | . 6 1 . 1 2 2 . . . . . . Track 2 | . 1 . . 1 . . . . . . . . Botnet 9 | . 4 1 . . 2 2 . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 5 1 . 1 4 3 . 5 . . 1 1 Full Trace Events 4 | . . . . . 1 2 . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 1 3 1 . . . . Parts Built 4 | . . . . . . . 2 2 . . . . Matter 716 | . . . . . . 146 190 380 . . . . Time 358 | . . . . . . 73 95 190 . . . . Total Part Build Rating 20 | . . . . . . . 10 10 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 4 . . . . . . 4 Programmers 8 | . . . . . 4 . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Turns Passed 6415 | 109 431 373 378 705 652 251 407 940 375 16 824 954 Spaces Moved 3463 | 59 212 152 172 250 397 197 234 462 271 14 490 553 Core 12 | 9 . . . . . . . . . . . 3 Treads 770 | 50 212 152 172 174 . . . . . . . 10 Legs 2389 | . . . . 76 397 197 234 462 271 14 490 248 Wheels 149 | . . . . . . . . . . . . 149 Hover 143 | . . . . . . . . . . . . 143 Flight . | . . . . . . . . . . . . . Fastest Speed 44 | 50 160 180 190 120 120 122 122 120 120 120 116 44 Average Speed 130 | 143 162 189 190 163 121 122 122 120 120 120 119 101 Slowest Speed 300 | 160 180 190 190 190 122 122 122 122 120 120 120 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 19 | 4 34 14 49 23 9 7 5 13 57 7 19 15 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . . . Spaces Dug 11 | . . . . . 4 . 3 1 . . 1 2 Terrain Destroyed 23 | . . . . 12 4 . 3 1 . . 1 2 Melee 11 | . . . . . 4 . 3 1 . . 1 2 Projectile . | . . . . . . . . . . . . . AOE 12 | . . . . 12 . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Total 4690 | 73 260 201 200 429 530 203 343 718 305 13 636 779 Wait 427 | . 5 . . 30 73 . 95 131 19 . 45 29 Move 3451 | 58 211 151 171 249 396 196 233 461 270 13 489 553 Hop . | . . . . . . . . . . . . . Pick Up 83 | 4 9 12 6 19 11 1 1 3 1 . 8 8 Fast Attach 63 | 7 . 1 . 1 2 . 1 7 . . 5 39 Attach 47 | . . 2 . 8 2 1 3 1 3 . 6 21 Detach 5 | . . . . . . . . 1 . . . 4 Swap 75 | . 6 7 . 14 9 1 3 15 1 . 16 3 Drop 115 | . 7 8 6 31 12 1 1 18 1 . 14 16 Fire 105 | 4 20 19 13 41 . . . . . . . 8 Melee 311 | . . . . 35 25 3 6 81 10 . 53 98 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . 2 1 4 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 334 | -10/Materials | Central database locked down 446 | -10/Materials | Discovered new exit (range 5) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 778 | -9/Materials | Discovered new exit (range 16) 790 | -9/Materials | Build established: Hauler-Mutant 914 | -9/Materials | Entered Mines 1049 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1097 | -9/Mines | Learned Materials stockpile data 1265 | -9/Mines | Learned location of 1 exit from Materials 1281 | -9/Mines | Discovered new exit (range 5) 1292 | -9/Mines | Entered Materials 1292 | -8/Materials | Evolved 2 slots: Propulsion x2 1293 | -8/Materials | Identified exit to Factory 1964 | -8/Materials | Discovered exit to Factory (range 13) 1997 | -8/Materials | Entered Factory 1997 | -7/Factory | Evolved 2 slots: Utility x2 2094 | -7/Factory | Build established: Scavenger-Mutant 2484 | -7/Factory | Discovered new exit (range 13) 2649 | -7/Factory | Entered another Factory area 2649 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2826 | -6/Factory | Discovered new exit (range 15) 2900 | -6/Factory | Entered another Factory area 2900 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3107 | -5/Factory | Local fabrication network quarantined 3167 | -5/Factory | Fabricated Arm. Leg (x2) 3291 | -5/Factory | Discovered new exit (range 14) 3307 | -5/Factory | Entered another Factory area 3307 | -4/Factory | Evolved 2 slots: Utility x2 3713 | -4/Factory | Destroyed 7 combat bots 3906 | -4/Factory | Spotted B-86 Titan 4005 | -4/Factory | Fabricated Adv. Melee Analysis Suite (x1) 4102 | -4/Factory | Fabricated Adv. Melee Analysis Suite (x1) 4229 | -4/Factory | Discovered new exit (range 9) 4247 | -4/Factory | Entered Upper Caves 4324 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4401 | -4/Upper Caves | Spotted B-86 Titan 4612 | -4/Upper Caves | Discovered new exit (range 13) 4622 | -4/Upper Caves | Entered another Upper Caves area 4622 | -4/Upper Caves | Discovered new exit (range 15) 4631 | -4/Upper Caves | Learned location of Quarantine (-2) 4635 | -4/Upper Caves | Encountered a Warlord checkpoint 4638 | -4/Upper Caves | Entered Research 4638 | -3/Research | Evolved 2 slots: Utility x2 4707 | -3/Research | Spotted B-86 Titan 5395 | -3/Research | Discovered new exit (range 10) 5462 | -3/Research | Entered another Research area 5462 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5809 | -2/Research | System corruption reached 10% 5842 | -2/Research | Lost 30 parts (7p13n7u3w) 6014 | -2/Research | Garrison activated, responded to threat 6089 | -2/Research | Core integrity fell below 50% 6141 | -2/Research | Lost 9 parts (1p1n4u3w) 6197 | -2/Research | Found Prototype Device 6197 | -2/Research | Identified EM Disruption Field 6323 | -2/Research | Garrison activated, responded to threat 6396 | -2/Research | Lost 3 parts (1p1n1u) 6416 | -2/Research | Self-destructed Last Messages --------------- 06406_ W-44 Eye distress signal jammed. 06407_ Penetrated by Slug. 06407_ Biometal Leg severed. 06407_ W-44 Eye distress signal jammed. 06409_ Slug penetrates Wall. 06410_ Penetrated by Slug. 06410_ Slug penetrates Vacuum Chamber. 06410_ W-44 Eye distress signal jammed. 06412_ Slug penetrates Wall. 06413_ Slug penetrates Vacuum Chamber. 06413_ Imp. Antigrav System destroyed. 06413_ W-44 Eye distress signal jammed. 06415_ Slug penetrates Vacuum Chamber. 06415_ W-44 Eye distress signal jammed. 06415_ Penetrated by Slug. 06415_ Adv. Melee Analysis Suite destroyed. 06415_ Penetrated by Slug. 06415_ Imp. Antigrav System destroyed. 06416_ Penetrated by Slug. 06416_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ###????????##############p #???????????????????? | | ????????# #k #???????????????????? | | ??????# #h #???????????????????? | | """" #????# ! """ # #???????????????????? | | """" #????# """! /@h #???????????????????? | | """" #????# """![# +???????????????????? | | #????# ] # #???????????????????? | | ! #????# !!! w # #???????????????????? | | #######????# !h! """ # #???????????????????? | | ???????????# !!! """ # +???????????????????? | | ############ """ # ####???????????????????? | | / # #??????????????????????? | | ############ # #??????????????????????? | | ???????????############## ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ??""" ??????????????????? ???????????????????????? | | "S ??????????????????? ???????????????????????? | | """ ??????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 675 Resistance: KI 30 Resistance: TH 25 Resistance: EM 50 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 56 Melee Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 5 Salvage Targeting 3 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Imp. Force Field | -6/Factory | Hacked Arm. Leg | -5/Factory | Scanalyzed Spear | -5/Factory | Scanalyzed Lyr. Light Armor Plating | -5/Factory | Scanalyzed Adv. Melee Analysis Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -5/Factory Adv. Melee Analysis Suite | x1 | -4/Factory Adv. Melee Analysis Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadBiocellBay Manual? 0 Play Time 00:47:44 Cumulative 479.5 hours Start 2020.04.19 @ 19:58:45 End 2020.04.19 @ 20:42:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 815 Rogue 815 Adventurer 0 Explorer 0 Win Type - Total 40 Types 28/0/5/5/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1001d53-bf7e-4620-ac36-d62c48b4c97e