Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 10:27:01 Player: ktur Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (5006) 5006 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2045) 2045 TOTAL SCORE: 9766 Bonus ------- High Alert Combat Kills 1598 Follower Combat Kills 259 Entered Garrisons 200 Friendly Fire -12 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 410/410 System Corruption 0% Temperature Cool (16) Movement Walking (335) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Huge Storage Unit High-capacity Battery Improved Targeting Computer > --- WEAPON (2) ------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (25) --- Light Nuclear Core Combat Airjet Antigrav System Gyrokinetic Inverter Linear Gravjet Combat Gravmag System Improved Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Particle Charger Improved Kinecellerator Improved Weapon Cycler Light Armor Plating Advanced Hacking Suite Advanced System Shield Trap Extractor (4/4 Blade) Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Enhanced Autogun Rocket Launcher Datajack Datajack Great Maul Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Combat Airjet Antigrav System Linear Gravjet Combat Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Flexi-carbon Leg Gyrokinetic Inverter Cooling System Huge Storage Unit High-capacity Battery Large Matter Pod Particle Charger Particle Charger ECM Suite Advanced Hacking Suite Advanced System Shield Trap Extractor Light EM Pulse Cannon Light EM Pulse Cannon Autogun Rocket Launcher Rocket Launcher Datajack Mace [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Light Armor Plating Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 149 | 6 6 47 1 74 15 Power 12 | 1 1 4 . 4 2 Engine 6 | 1 1 3 . . 1 Core 6 | . . 1 . 4 1 Reactor . | . . . . . . Propulsion 50 | 2 2 14 1 28 3 Treads 29 | 2 2 14 1 9 1 Leg 16 | . . . . 14 2 Wheel . | . . . . . . Hover 5 | . . . . 5 . Flight . | . . . . . . Utility 24 | 1 2 9 . 9 3 Device 5 | . . 3 . 1 1 Storage 7 | 1 1 2 . 2 1 Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 10 | . 1 3 . 5 1 Artifact . | . . . . . . Weapon 63 | 2 1 20 . 33 7 Energy Gun 4 | 1 . . . . 3 Energy Cannon 1 | . . . . 1 . Ballistic Gun 32 | 1 . 11 . 17 3 Ballistic Cannon 8 | . 1 7 . . . Launcher 11 | . . 1 . 9 1 Special Weapon . | . . . . . . Impact Weapon 7 | . . 1 . 6 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 35 | . 3 6 . 22 4 Power 7 | . 1 2 . 3 1 Propulsion 11 | . 1 1 . 7 2 Utility 9 | . 1 2 . 5 1 Weapon 8 | . . 1 . 7 . Highest Loss Streak 12 | . 2 2 . 12 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 90 96 90 95 97 Engine 7 | . 13 9 9 4 6 Core 1 | . . . . 3 2 Treads 27 | . 28 32 36 26 5 Leg 5 | . . . . 7 29 Device 2 | . . 3 . 1 . Storage 10 | . 14 11 9 9 11 Processor 8 | . . 6 9 12 9 Protection 9 | . 5 9 9 10 13 Energy Gun 2 | . 14 . . . 6 Ballistic Gun 15 | . 12 15 18 16 11 Ballistic Cannon 2 | . 1 5 . . . Naked Turns . | . . . . . . Heaviest Build 105 | 14 23 96 96 101 105 Greatest Support 83 | 40 40 60 83 83 47 Greatest Overweight (x) 7 | . . 1 1 7 3 Average Overweight (x) . | . . . 1 . 2 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 20 | 7 8 18 25 24 25 Most Carried 25 | 6 9 25 24 25 25 Average Carried 19 | 3 7 16 24 23 24 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 25 | 6 8 25 24 25 25 Class Distribution -------------------- 86% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 3646 | 203 263 1567 . 1149 464 Remotely . | . . . . . . Salvage Created 3957 | . 530 1882 . 999 546 Parts 240 | . 36 110 . 72 22 Haulers Intercepted 8 | . 2 5 . . 1 Recyclers Shooed 5 | . 1 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 95 | . 12 34 . 37 12 Guns 59 | . 10 24 . 17 8 Cannons 12 | . 2 10 . . . AOE 23 | . . . . 20 3 Classes Destroyed 16 | . 6 6 . 4 . Worker 8 | . 1 6 . . 1 Builder 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Hauler 8 | . 2 5 . . 1 Recycler 6 | . 2 4 . . . Operator 3 | . 1 2 . . . Watcher 1 | . . 1 . . . Swarmer 27 | . 6 6 . 13 2 Grunt 37 | . 6 16 . 7 8 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Protector 1 | . . . . 1 . Sentry 15 | . . 10 . 3 2 Demolisher 1 | . . . . 1 . Specialist 6 | . . . . 6 . Hunter 6 | . . . . 6 . Best Kill Streak 8 | . 3 6 . 8 5 Combat Bots Only 8 | . 3 5 . 8 5 Max Kills in Single Turn 3 | . 2 2 . 3 2 Gunslinging 1 | . 1 . . . 1 Exploded 3 | . . . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 6226 | . 698 1563 64 3102 799 Core 772 | . 71 145 . 434 122 Absorbed by Shields 85 | . . . . 85 . Regen/Repaired (Parts) 280 | . . 280 . . . Core Remaining (%) 78 | 100 71 63 . . . Volleys Fired 368 | . 63 168 . 104 33 Largest 2 | . 2 2 . 2 2 Hottest 100 | . 70 85 . 56 100 Shots Fired 629 | . 87 321 . 164 57 Gun 513 | . 73 246 . 143 51 Cannon 88 | . 14 74 . . . Launcher 28 | . . 1 . 21 6 Special . | . . . . . . Kinetic 547 | . 63 310 . 143 31 Thermal 34 | . 24 10 . . . Explosive 28 | . . 1 . 21 6 Electromagnetic 20 | . . . . . 20 Robot Hit Streak 41 | . 17 41 . 13 7 Robot Miss Streak 4 | . 4 3 . 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 1 3 . 2 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 434 | . 62 230 . 102 40 Core Hits 205 | . 25 85 . 71 24 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 7 | . 2 2 . 1 2 Burn 1 | . 1 . . . . Destroy 5 | . 1 1 . 1 2 Blast 1 | . . 1 . . . Melee Attacks 18 | . . 7 . 11 . Impact 18 | . . 7 . 11 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9141 | . 933 3729 . 3224 1255 Guns 5337 | . 713 2626 . 1368 630 Cannons 989 | . 175 814 . . . Explosions 2453 | . . . . 1854 599 Melee 151 | . . 151 . . . Ramming 211 | . 45 138 . 2 26 Kinetic 5694 | . 639 3365 . 1368 322 Thermal 401 | . 249 75 . . 77 Explosive 2376 | . . . . 1854 522 Electromagnetic 308 | . . . . . 308 Impact 151 | . . 151 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 104 | . . 29 . 60 15 Projectiles 8 | . . 8 . . . Explosions 75 | . . . . 60 15 Melee 21 | . . 21 . . . Knockbacks 14 | . 7 6 . . 1 Impact 2 | . . 1 . . 1 Kinetic 10 | . 5 5 . . . Secondary 2 | . 2 . . . . Self-Inflicted Damage 374 | . . . . 305 69 Shots 13 | . . . . 12 1 Rammed 28 | . 12 15 . 1 . Targets Rammed 40 | . 13 19 . 1 7 Kicked 7 | . . . . . 7 Crushed 5 | . 1 4 . . . Highest Temperature 322 | . 126 133 . 169 322 Average Temperature 56 | . 42 23 . 66 114 Received Heat Transfer 1944 | . 192 657 18 690 387 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . 3 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1049 | . 777 222 . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 2428 | . 195 996 435 2428 1431 Initial 1183 | . . 14 420 282 1183 Average 745 | . 50 321 423 1270 1281 Maximum Alert Level 5 | . . 3 2 5 4 Low Security (%) 30 | 100 100 47 . . . Level 1 8 | . . 15 . 6 . Level 2 13 | . . 19 100 13 . Level 3 14 | . . 17 . 20 . Level 4 21 | . . . . 30 100 Level 5 11 | . . . . 29 . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 5 6 . . 5 Investigation 7 | . 3 3 . . 1 Extermination . | . . . . . . Reinforcement 6 | . 2 2 . . 2 Assault 3 | . . 1 . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 15 | . 5 5 1 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 170 | . 22 69 2 48 29 Peak Tracking Total 9 | . 6 7 5 5 9 Tactical Retreats 7 | . . 4 . 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 10 | . 2 2 . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . 6 . . . Reused . | . . . . . . Traps Extracted 4 | . . 4 . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . 4 4 4 4 Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 13 | . 1 1 . 11 . Max in Single Turn 2 | . 1 1 . 2 . Garrison Relay 7 | . . . . 7 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 23 | . 6 12 1 3 1 Terminals 17 | . 5 9 . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 1 2 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 56 | . 16 32 3 3 2 Successful 31 | . 8 18 1 3 1 Failed 24 | . 8 13 2 . 1 Catastrophic 3 | . 1 2 . . . Database Lockouts 1 | . . 1 . . . Manual 31 | . 13 16 . . 2 Terminals 38 | . 14 21 . 3 . Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units 7 | . 2 3 . . 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 14 | . 5 6 . 3 . Part Schematic 3 | . 2 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . 1 2 . . . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 10 | . 3 6 . . 1 Terminals 6 | . 2 4 . . . Botnet 5 | . 2 3 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 2 . . 1 Tunnel 4 | . 1 2 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 8 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 2 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 78 | . . 78 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 29 | . . . . 29 . Machine Destruction 29 | . . . . 29 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies 3 | . . . . 3 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 70 | . . . . 70 21 Highest-Rated Ally 39 | . . . . 39 21 Total Orders . | . . . . . . Ally Attacks 45 | . . . . 39 6 Total Damage 655 | . . . . 520 135 Kills 9 | . . . . 8 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 7905 | 111 825 3139 35 2986 809 Spaces Moved 3147 | 63 386 1341 14 1128 215 Core 3 | 3 . . . . . Treads 2590 | 60 386 1341 14 789 . Legs 529 | . . . . 314 215 Wheels . | . . . . . . Hover 25 | . . . . 25 . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 120 260 Average Speed 197 | 154 160 173 240 220 305 Slowest Speed 610 | 160 160 240 240 610 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 6 54 87 4 67 26 Regions Visited 5 Branch Regions . Pre-discovered Areas 4 | . 1 2 . . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 16 | . . 1 . 15 . Terrain Destroyed 246 | . . 13 . 198 35 Melee 2 | . . 1 . 1 . Projectile 2 | . . 2 . . . AOE 242 | . . 10 . 197 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 4151 | 74 501 1820 15 1441 300 Wait 245 | . 15 168 . 55 7 Move 3143 | 62 385 1340 14 1127 215 Hop . | . . . . . . Pick Up 89 | 6 10 37 . 27 9 Fast Attach 45 | 6 1 10 . 22 6 Attach 34 | . 1 8 1 23 1 Detach 7 | . . 3 . 3 1 Swap 70 | . 4 29 . 29 8 Drop 82 | . 9 31 . 29 13 Fire 368 | . 63 168 . 104 33 Melee 18 | . . 7 . 11 . Ram . | . . . . . . Kick 7 | . . . . . 7 Crush 33 | . 13 19 . 1 . Escape Stasis 8 | . . . . 8 . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 62 | -11/Junkyard | Discovered new exit (range 12) 112 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 11) 697 | -10/Materials | Discovered new exit (range 7) 922 | -10/Materials | Discovered new exit (range 7) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -9/Materials | Central database locked down 1310 | -9/Materials | Repaired Lgt. Treads 1338 | -9/Materials | Repaired Lgt. Treads 1365 | -9/Materials | Repaired Lgt. Cannon 1378 | -9/Materials | Build established: Scavenger-Mutant 1404 | -9/Materials | Discovered new exit (range 16) 1516 | -9/Materials | Discovered new exit (range 15) 2584 | -9/Materials | Discovered new exit (range 15) 3568 | -9/Materials | Discovered new exit (range 7) 3737 | -9/Materials | First assault squad dispatched 4076 | -9/Materials | Entered another Materials area 4076 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4111 | -8/Materials | Identified exit to Garrison 4111 | -8/Materials | Entered Garrison 4220 | -8/Garrison | Triggered checkpoint 4264 | -8/Garrison | Lost 4 parts (1n1u2w) 4274 | -8/Garrison | Triggered checkpoint 4299 | -8/Garrison | Garrison Relay disabled 4451 | -8/Garrison | Rescued a captive Derelict 4452 | -8/Garrison | Rescued a captive Derelict 4568 | -8/Garrison | Triggered checkpoint 4612 | -8/Garrison | Triggered checkpoint 4636 | -8/Garrison | Triggered checkpoint 4701 | -8/Garrison | Garrison Relay disabled 4802 | -8/Garrison | Triggered checkpoint 4943 | -8/Garrison | Garrison Relay disabled 4994 | -8/Garrison | Discovered new exit (range 14) 5104 | -8/Garrison | Spotted B-75 Beast 5104 | -8/Garrison | Spotted B-75 Beast 5214 | -8/Garrison | Triggered checkpoint 5319 | -8/Garrison | Garrison Relay disabled 5404 | -8/Garrison | Triggered checkpoint 5456 | -8/Garrison | Garrison Relay disabled 5482 | -8/Garrison | Discovered new exit (range 48) 5482 | -8/Garrison | Discovered new exit (range 84) 5482 | -8/Garrison | Discovered new exit (range 27) 5808 | -8/Garrison | Triggered checkpoint 5879 | -8/Garrison | Garrison Relay disabled 6042 | -8/Garrison | Phase Generator disabled 6297 | -8/Garrison | Lost 3 parts (1p1u1w) 6436 | -8/Garrison | Spotted B-75 Beast 6820 | -8/Garrison | Triggered checkpoint 6861 | -8/Garrison | Garrison Relay disabled 6862 | -8/Garrison | Triggered checkpoint 6883 | -8/Garrison | Core integrity fell below 50% 6943 | -8/Garrison | Destroyed 8 combat bots 6953 | -8/Garrison | Lost 12 parts (1p5n2u4w) 7097 | -8/Garrison | Entered Materials 7097 | -8/Materials | Accompanied by 1 ally 7354 | -8/Materials | Core integrity fell below 20% 7897 | -8/Materials | First assault squad dispatched 7897 | -8/Materials | Discovered new exit (range 8) 7906 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 07836_ R-06 Scavenger collects Corrupted Imp. Heat Sink. 07840_ K-01 Serf collects debris. 07840_ R-06 Scavenger collects Heat Sink. 07841_ Acquired 60 matter. 07848_ K-01 Serf collects debris. 07852_ Acquired Corrupted Lgt. Nuclear Core. 07854_ K-01 Serf collects debris. 07858_ Acquired 22 matter. 07862_ K-01 Serf collects debris. 07897_ ALERT: Significant disruption in Zone 4Z, multiple assault carriers dispatched. 07897_ W-25 Informer sends out distress signal. 07897_ EXIT=FOUND 07897_ C-30 ARC bursts open, deploying its payload. 07897_ G-50 Soldier unfolds itself. 07897_ L-31 Rogue unfolds itself. 07897_ G-47 Trooper unfolds itself. 07897_ I-25 Savior unfolds itself. 07901_ Hrd. Medium Armor Plating destroyed. 07905_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####??####???????????????? | | ???????????????????????# #? ! =????????????????? | | ???????????????????????# < # ??????????????????? | | ???????????????????????# % # ???????????????????? | | ???????????????????????+ ggi ????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#g@ #?????????????????????? | | ????????????############ l ##????????????????????? | | ????????###?# # ##### #??????????????? | | ????##### ### # #?????????????? | | ????# [ # + ??????????? | | ????# T " # # """ ####??????????? | | ##### "%" # # """ w #?????????????? | | # """ + # """ !![ #?????????????? | | =#=! """ # # ![ #?????????????? | | /[= """ # [ # ![ #?????????????? | | # ########### """ #?????????????? | | #= """ #?????????# """ ! #?????????????? | | " "## """ #?????????"g """ #?????????????? | | " "## """ #?????????T ??? ????????????????? | | " " # #?????????" ???? ??????????????????? | | # ###########?????????# "???????????????????????? | | # ## #????????????? "???????????????????????? | | # ## #????????????? ????????????????????????? | | # #????????????? ????????????????????????? | | #### #???????????????????????????????????????? | | ???# [ #???????????????????????????????????????? | | ???### ###???????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# ########??????????????????????????????????? | | ?????#][ [ #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelInsulationGravjet Manual? 0 Play Time 00:38:17 Cumulative 680.7 hours Start 2023.03.06 @ 09:48:00 End 2023.03.06 @ 10:27:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 611 Rogue 611 Adventurer 0 Explorer 0 Win Type - Total 33 Types 14/2/9/2/0/0/4/1/1 Lore% 96 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57cb32da-7f4b-44dd-854b-18e43e7337e0