Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 22:57:57 Player: yeehaw Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2432) 2432 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 5798 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 37 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Targeting Computer Shock Rifle Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Advanced Visual Processing Unit > --- WEAPON ----------- Shock Rifle Gatling Laser Flak Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Titanium Leg Improved Heat Sink Targeting Computer Shock Rifle Particle Gun [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . . 1 . . . Parts Attached 93 | 6 8 14 4 5 10 42 4 Power 20 | 1 1 2 . 3 2 8 3 Engine 15 | 1 1 2 . 3 2 4 2 Core 5 | . . . . . . 4 1 Reactor . | . . . . . . . . Propulsion 27 | 2 3 2 1 1 3 14 1 Treads 14 | 2 1 . . . . 10 1 Leg 13 | . 2 2 1 1 3 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 5 2 . 2 10 . Device 9 | . 2 2 . . . 5 . Storage 7 | 1 . 2 1 . . 3 . Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 4 | . . 1 . . 1 2 . Artifact . | . . . . . . . . Weapon 24 | 2 2 5 1 1 3 10 . Energy Gun 5 | 1 . . . . . 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 1 2 1 . 2 6 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 1 . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 2 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 45 | . 1 4 4 2 2 24 8 Power 12 | . 1 1 . 1 . 5 4 Propulsion 11 | . . 1 1 1 1 5 2 Utility 10 | . . 1 2 . . 5 2 Weapon 12 | . . 1 1 . 1 9 . Highest Loss Streak 9 | . 1 3 3 2 2 9 8 Average Slot Usage (%) 95 | . 86 99 99 96 99 96 62 Engine 9 | . 14 10 11 15 18 5 9 Core 4 | . . . . . . 8 . Treads 7 | . 23 . . . . 11 12 Leg 17 | . 3 33 33 27 26 10 . Device 7 | . 12 15 7 . . 7 4 Storage 17 | . 14 11 14 18 18 18 15 Processor 5 | . . . 2 9 5 7 4 Protection 3 | . . 5 7 . 3 3 . Energy Gun 2 | . . . . . . 5 8 Ballistic Gun 14 | . 10 16 21 18 18 12 4 Launcher 3 | . 7 3 . 9 9 2 . Naked Turns 34 | . . . . . . . 34 Heaviest Build 71 | 11 15 50 50 58 64 71 68 Greatest Support 84 | 40 40 39 39 39 43 84 84 Greatest Overweight (x) 4 | . . 1 1 1 1 4 3 Average Overweight (x) . | . . . 1 1 1 . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 Average Capacity 11 | 5 6 8 12 12 12 12 9 Most Carried 12 | 5 6 9 12 12 12 12 10 Average Carried 9 | 2 5 7 10 10 11 10 7 Final Capacity 12 | 6 6 12 12 12 12 12 4 Final Carried 12 | 5 6 9 11 12 12 10 4 Class Distribution -------------------- 44% | Mutant 22% | Skirmisher 19% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Matter Collected 2433 | 187 59 341 112 166 466 1102 . Remotely . | . . . . . . . . Salvage Created 2448 | . 59 258 135 216 572 1208 . Parts 153 | . 2 18 12 19 41 61 . Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 60 | . 2 8 5 9 14 22 . Melee 1 | . 1 . . . . . . Guns 47 | . 1 8 5 4 9 20 . AOE 12 | . . . . 5 5 2 . Classes Destroyed 11 | . 1 3 . 4 1 2 . Worker 5 | . . . . 1 1 3 . Builder 5 | . . . . 2 1 2 . Hauler 1 | . . . . . . 1 . Operator 1 | . . . . . 1 . . Swarmer 13 | . . 4 3 3 3 . . Grunt 26 | . 2 1 2 2 7 12 . Brawler 2 | . . 1 . . . 1 . Duelist 1 | . . . . 1 . . . Sentry 11 | . . 2 . 2 4 3 . Hunter 3 | . . . . 1 . 2 . Programmer 4 | . . . . . . 4 . Best Kill Streak 6 | . 2 2 3 4 6 5 . Combat Bots Only 5 | . 2 2 3 3 5 5 . Max Kills in Single Turn 3 | . 1 2 2 3 2 2 . Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . 3 1 2 . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Damage Taken 5943 | . 241 781 184 343 546 3430 418 Core 979 | . 67 84 11 15 84 390 328 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 73 . 76 . 82 . . Volleys Fired 185 | . 13 38 6 16 27 85 . Largest 3 | . 1 2 2 3 3 3 . Hottest 162 | . 20 50 46 79 82 162 . Shots Fired 366 | . 13 53 12 32 64 192 . Gun 338 | . 13 51 12 20 54 188 . Cannon . | . . . . . . . . Launcher 28 | . . 2 . 12 10 4 . Special . | . . . . . . . . Kinetic 297 | . 13 51 12 20 54 147 . Thermal 15 | . . . . . . 15 . Explosive 28 | . . 2 . 12 10 4 . Electromagnetic 26 | . . . . . . 26 . Robot Hit Streak 17 | . 8 17 7 11 15 12 . Robot Miss Streak 8 | . 1 8 2 3 4 5 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 1 1 . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 272 | . 11 39 8 24 46 144 . Core Hits 156 | . 4 13 6 22 31 80 . Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 4 | . . 4 . . . . . Impact 4 | . . 4 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5977 | . 150 618 88 1062 1379 2680 . Guns 4134 | . 148 480 88 253 702 2463 . Cannons . | . . . . . . . . Explosions 1757 | . . 69 . 809 677 202 . Melee 65 | . . 65 . . . . . Ramming 21 | . 2 4 . . . 15 . Kinetic 3650 | . 148 480 88 253 702 1979 . Thermal 196 | . . . . . . 196 . Explosive 1757 | . . 69 . 809 677 202 . Electromagnetic 288 | . . . . . . 288 . Impact 65 | . . 65 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . 17 17 Average Corruption 14 | . . . . . . 14 17 Corruption Purged . | . . . . . . . . Effects 91 | . . . . . . 84 7 Message Errors 20 | . . . . . . 20 . Matter Fused 14 | . . . . . . 12 2 Heat Flow Errors 6 | . . . . . . 5 1 Energy Discharges 6 | . . . . . . 6 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 6 1 Data Loss (major) 4 | . . . . . . 4 . Misfires 4 | . . . . . . 4 . Alerts 1 | . . . . . . . 1 Misdirections 11 | . . . . . . 9 2 Targeting Errors 15 | . . . . . . 15 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 57 | . . . . 57 . . . Projectiles . | . . . . . . . . Explosions 57 | . . . . 57 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 40 | . . 25 . . 8 7 . Shots 2 | . . 1 . . 1 . . Rammed 2 | . . 1 . . . 1 . Targets Rammed 3 | . 1 1 . . . 1 . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 212 | . . . . 75 88 212 167 Average Temperature 35 | . . . . 32 27 36 86 Received Heat Transfer 1521 | . 135 99 39 108 225 915 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 423 | . . . . . . 423 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Peak Influence 487 | . 55 147 131 400 487 355 62 Initial 197 | . . 22 31 39 169 197 62 Average 139 | . 24 67 92 246 375 110 38 Maximum Alert Level 2 | . . . . 2 2 1 . Low Security (%) 75 | 100 100 100 100 27 8 84 100 Level 1 16 | . . . . 63 36 15 . Level 2 8 | . . . . 9 54 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . 1 1 7 . Investigation . | . . . . . . . . Extermination 4 | . . . . . . 4 . Reinforcement 5 | . . . . 1 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 3 10 6 9 18 35 4 Peak Tracking Total 5 | . 2 4 3 3 3 5 5 Tactical Retreats 2 | . . . . . 1 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Traps Triggered 8 | . 1 1 . . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Machines Accessed 9 | . . 1 . . 5 3 . Terminals 9 | . . 1 . . 5 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . . 1 . . 7 3 . Successful 6 | . . . . . 5 1 . Failed 5 | . . 1 . . 2 2 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . 1 . . 7 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . . . 5 1 . Open Door 3 | . . . . . 3 . . Emergency Access Points 1 | . . . . . . 1 . Zone Layout 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 1 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 3 . Highest-Rated Group 173 | . . . . . 173 48 . Highest-Rated Ally 29 | . . . . . 29 16 . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . . . 28 . Total Damage 300 | . . . . . . 300 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Turns Passed 4786 | 92 301 603 380 274 685 2320 131 Spaces Moved 2574 | 52 165 350 235 144 370 1138 120 Core 75 | 6 . . . . . . 69 Treads 806 | 46 135 . . . . 574 51 Legs 1693 | . 30 350 235 144 370 564 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 50 Average Speed 150 | 147 152 133 150 150 150 161 104 Slowest Speed 240 | 160 160 150 150 150 150 240 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 30 25 40 18 49 32 50 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 158 | . . 9 . 57 58 34 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 158 | . . 9 . 57 58 34 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Total 3159 | 68 201 426 251 176 448 1464 125 Wait 173 | . . 1 1 2 14 154 1 Move 2568 | 51 164 349 234 143 369 1138 120 Hop . | . . . . . . . . Pick Up 87 | 10 9 12 6 7 12 31 . Fast Attach 23 | . 3 5 . 1 6 6 2 Attach 59 | 6 4 6 4 4 3 30 2 Detach 2 | 1 . . . . . 1 . Swap 11 | . 1 3 . . 1 6 . Drop 44 | . 6 7 . 3 16 12 . Fire 185 | . 13 38 6 16 27 85 . Melee 4 | . . 4 . . . . . Ram . | . . . . . . . . Kick 2 | . . 1 . . . 1 . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 722 | -9/Materials | Lost 3 parts (1n1u1w) 987 | -9/Materials | Discovered new exit (range 7) 997 | -9/Materials | Entered Mines 1061 | -9/Mines | Learned location of Storage (-8) 1089 | -9/Mines | Found a hidden stash of uninstalled traps 1298 | -9/Mines | Lost 3 parts (2u1w) 1331 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1367 | -9/Mines | Discovered new exit (range 8) 1377 | -9/Mines | Entered Materials 1377 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1621 | -8/Materials | Discovered new exit (range 6) 1651 | -8/Materials | Entered Storage 2294 | -8/Storage | Discovered new exit (range 15) 2296 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2336 | -8/Storage | Entered Factory 2336 | -7/Factory | Accompanied by 3 allies 2336 | -7/Factory | Evolved 2 slots: Utility x2 2935 | -7/Factory | Build established: Scavenger-Mutant 3294 | -7/Factory | System corruption reached 10% 3320 | -7/Factory | Discovered new exit (range 20) 3324 | -7/Factory | Lost 9 parts (2p2n2u3w) 3404 | -7/Factory | Lost 4 parts (1p2n1w) 3576 | -7/Factory | Lost 3 parts (1p2u) 3630 | -7/Factory | Lost 3 parts (1n2w) 4025 | -7/Factory | Build established: Skirmisher 4497 | -7/Factory | Core integrity fell below 50% 4583 | -7/Factory | Discovered new exit (range 15) 4656 | -7/Factory | Sucked down chute 4656 | -7/Factory | Entered Waste 4698 | -7/Waste | Spotted C-40 Crusher 4721 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4723 | -7/Waste | Spotted C-40 Crusher 4727 | -7/Waste | Spotted C-40 Crusher 4729 | -7/Waste | Spotted C-40 Crusher 4729 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4732 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4744 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4746 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4747 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4751 | -7/Waste | Core integrity fell below 20% 4757 | -7/Waste | Crushed by Compactor (1 part destroyed) 4787 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04732_ Imp. Deuterium Engine crushed. 04732_ Flak Gun crushed. 04742_ Shock Rifle crushed. 04744_ Lgt. Ion Engine crushed. 04744_ Med. Treads crushed. 04744_ Hcp. Storage Unit crushed. 04744_ Hcp. Battery destroyed. 04745_ Acquired Lgt. Nuclear Core. 04746_ Imp. Titanium Leg crushed. 04746_ Kinecellerator crushed. 04746_ Lgt. Nuclear Core crushed. 04746_ Imp. Cooling System crushed. 04747_ Hcp. Matter Pod crushed. 04747_ Adv. Visual Processing Unit crushed. 04750_ System corrupted: Heat flow error (+201). 04751_ Acquired Imp. Deuterium Engine. 04752_ Hcp. Storage Unit crushed. 04752_ Med. Treads crushed. 04757_ Imp. Deuterium Engine crushed. 04785_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######??????######?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #???????????#?????????? | | ??????????# #??????# #?????????? #?????????? | | ????????### ######## #?????????? #####?????? | | ????????# #?????????? ??????? | | ????????# #????????? ???????? | | ????????# C #????????? ????????? | | ????????# CC #???????? ?????????? | | ????????### ] ######## #???????? #?????????? | | ########??# #??????# #???????? #?????????? | | #??# #??????# #??????? #?????????? | | #??# #??????# #??????? #?????????? | | ]#### #??????# ######## ######## | | ! #??????# | | #??????# | | #??????# | | #??????#CC ! | | #### #??????#CC ######## ######????? | | #??# #??????# #???????? #?????????? | | #??# #??????# CC#?????????? #?????????? | | ########??# #??????# CC#?????????????????????? | | ????????### ######## @ #?????????????????????? | | ????????# #?????????????????????? | | ????????# ! #?????????????????????? | | ????????# CC #?????????????????????? | | ????????# CC #?????????????????????? | | ????????### ######## #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????######??????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 840 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeRegenerativeDatajack Manual? 0 Play Time 00:50:03 Cumulative 6.4 hours Start 2020.10.13 @ 22:08:29 End 2020.10.13 @ 22:57:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebd381e3-c584-4196-95f7-4e250ee1eb99