Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 13:15:37 Player: Koba Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3446) 3446 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1167) 1167 TOTAL SCORE: 10448 Bonus ------- Follower Combat Kills 718 Entered DSFs 500 Friendly Fire -51 Cogmind --------- Core Integrity 896/1150 Matter 105/300 Energy 150/150 System Corruption 7% Temperature Cool (19) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (9) ------ Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Point Defense System > --- WEAPON (5) ------- Flak Gun Heavy Battle Rifle Improved KE Penetrator Shock Maul > --- INVENTORY (15) --- Enhanced Fission Core Armored Huge Wheel Armored Huge Wheel Matter Compressor (250) Heavy Plasma Cannon Gauss Rifle Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Point Defense System > --- WEAPON ----------- Heavy Battle Rifle Heavy Machine Gun KE Penetrator Improved KE Penetrator Shock Maul > --- INVENTORY -------- Enhanced Fission Core Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Matter Compressor Improved Weapon Shielding Medium Reflective Plating Heavy Plasma Cannon Gauss Rifle Gauss Rifle Flak Gun Rocket Launcher [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Shock Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 7 | . . 1 1 1 1 . . . 2 1 Weapon 3 | . . 1 . . 1 . . . . 1 Parts Attached 87 | 7 13 10 7 16 19 1 . 1 4 9 Power 12 | 1 2 1 2 . 4 . . . 1 1 Engine 9 | 1 2 1 2 . 3 . . . . . Core 3 | . . . . . 1 . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 4 3 2 5 4 . . . . 1 Treads 11 | . 1 3 2 2 3 . . . . . Leg 4 | 2 2 . . . . . . . . . Wheel 6 | . 1 . . 3 1 . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 2 1 3 2 7 6 1 . . . 5 Device 5 | 1 . . . 2 1 . . . . 1 Storage 3 | 1 1 . . 1 . . . . . . Processor 6 | . . . 2 2 2 . . . . . Hackware . | . . . . . . . . . . . Protection 13 | . . 3 . 2 3 1 . . . 4 Artifact . | . . . . . . . . . . . Weapon 27 | 2 6 3 1 4 5 . . 1 3 2 Energy Gun 1 | . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | 2 5 2 1 3 3 . . 1 1 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . 1 2 1 . . . . . 2 1 Parts Lost 23 | . 1 2 1 6 4 . . . . 9 Power 1 | . . . . . . . . . . 1 Propulsion 7 | . 1 . . 3 2 . . . . 1 Utility 9 | . . 1 . 2 1 . . . . 5 Weapon 6 | . . 1 1 1 1 . . . . 2 Highest Loss Streak 8 | . 1 1 1 3 2 . . . . 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 5 10 14 14 13 13 12 12 11 12 10 Power 1 | . 1 1 1 1 1 1 1 1 1 1 Propulsion 4 | 3 4 5 5 4 3 3 3 3 3 2 Utility 2 | . 1 2 2 2 3 3 3 3 3 2 Weapon 4 | . 3 5 5 5 4 5 5 4 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 31 | . 2 10 3 3 4 . . 1 1 7 Power 6 | . . 1 3 . . . . . 1 1 Propulsion 8 | . . 4 . 1 1 . . . . 2 Utility 9 | . . 4 . 1 3 . . . . 1 Weapon 8 | . 2 1 . 1 . . . 1 . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 98 99 99 90 86 86 86 76 80 Engine 7 | . 14 11 9 7 5 6 6 6 1 . Treads 9 | . 9 11 18 17 9 . . . . . Leg 1 | . 9 . . . . . . . . . Wheel 10 | . 9 11 9 11 7 13 13 13 11 9 Device 9 | . 14 11 9 13 6 6 6 6 5 8 Storage 8 | . 14 11 9 7 6 6 6 6 5 5 Processor 8 | . . . 8 9 14 20 20 20 17 15 Protection 7 | . . 10 9 6 11 6 6 6 5 9 Ballistic Gun 24 | . 28 32 27 22 21 20 20 20 17 20 Piercing Weapon 1 | . . . . . 4 6 6 6 1 . Peak Build Rating 87 | 9 13 22 28 45 63 63 61 63 68 87 Average Rating 38 | 5 10 18 26 37 54 61 61 62 65 78 On Entrance 39 | . 9 12 22 28 45 63 61 61 63 68 Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 14 32 45 44 61 78 53 53 54 60 77 Greatest Support 56 | 20 20 23 16 28 56 56 56 56 56 56 Greatest Overweight (x) 2 | 1 1 2 2 2 2 . . . 1 1 Average Overweight (x) 1 | . . 1 2 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 10 14 14 14 14 14 15 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 10 Class Distribution -------------------- 32% | Tank 29% | Skirmisher 22% | Assassin 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Assassin | -6/Waste Assassin | -6/Factory Assassin | -6/DSF Assassin | -5/Factory Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Matter Collected 5010 | 316 352 909 739 534 1483 170 . 46 159 302 Remotely . | . . . . . . . . . . . Salvage Created 4711 | 185 338 1307 787 559 943 . . . 135 457 Parts 251 | 10 22 88 30 26 48 . . . 5 22 Haulers Intercepted 12 | . 2 6 2 1 . . . . 1 . Recyclers Shooed 4 | . . 2 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 70 | . 7 23 12 9 13 . . . . 6 Guns 67 | . 7 20 12 9 13 . . . . 6 AOE 3 | . . 3 . . . . . . . . Classes Destroyed 12 | 2 4 1 . 3 2 . . . . . Worker 8 | . . . . 1 2 . . . 1 4 Builder 1 | . . . . . 1 . . . . . Tunneler 6 | 5 . . . . . . . . . 1 Hauler 12 | . 2 6 2 1 . . . . 1 . Recycler 9 | 1 . 3 1 1 3 . . . . . Watcher 9 | . 1 4 2 1 . . . . 1 . Swarmer 15 | . 3 6 . . 6 . . . . . Grunt 27 | . 4 10 10 3 . . . . . . Sentry 13 | . . 7 2 2 2 . . . . . Hunter 6 | . . . . 2 . . . . . 4 Programmer 8 | . . . . 2 4 . . . . 2 Behemoth 1 | . . . . . 1 . . . . . Best Kill Streak 6 | 3 3 6 4 3 6 . . . 1 4 Combat Bots Only 4 | . 2 3 4 3 3 . . . . 3 Max Kills in Single Turn 3 | 1 1 3 2 1 1 . . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . 2 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Hostile Shots Fired 703 | . 57 71 63 123 191 . . 3 . 195 Missed 198 | . 13 16 14 24 59 . . 2 . 70 Hits 505 | . 44 55 49 99 132 . . 1 . 125 Projectile 505 | . 44 55 49 99 132 . . 1 . 125 AOE 2 | . . . . 1 . . . . . 1 Critical Strikes 11 | . . 1 1 2 1 . . . . 6 Damage Taken 7120 | . 534 735 787 1163 1545 . . 17 . 2339 Core 770 | . 164 120 106 78 48 . . . . 254 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 225 | . . . . . . . . . . 225 Ignored by Resistances 351 | . . . . 60 291 . . . . . Regen/Repaired (Parts) 369 | . . . . . 238 131 . . . . Core Remaining (%) 80 | 100 34 70 80 88 . . . 94 100 . Volleys Fired 323 | 14 45 68 48 47 57 . . 1 10 33 Largest 4 | 2 2 3 3 3 4 . . 3 4 4 Hottest 129 | 40 46 69 69 79 104 . . 91 129 129 Shots Fired 908 | 28 90 187 144 139 178 1 . 3 35 103 Gun 901 | 28 90 185 144 139 178 1 . 3 30 103 Cannon . | . . . . . . . . . . . Launcher 7 | . . 2 . . . . . . 5 . Special . | . . . . . . . . . . . Kinetic 901 | 28 90 185 144 139 178 1 . 3 30 103 Thermal . | . . . . . . . . . . . Explosive 7 | . . 2 . . . . . . 5 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | 4 5 11 10 14 14 2 . 1 7 6 Robot Miss Streak 8 | 2 6 6 4 8 7 . . 6 7 6 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 10 | . . 3 3 1 2 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . 1 Shots Hit Robots 536 | 15 43 107 101 94 96 1 . 1 11 67 Core Hits 261 | 8 17 59 49 48 44 . . 2 8 26 Critical Kills 3 | . . . . . . . . . 2 1 Critical Parts Destroyed 4 | 1 . . 2 . 1 . . . . . Critical Strikes 7 | 1 . . 2 . 1 . . . 2 1 Destroy 6 | 1 . . 2 . 1 . . . 1 1 Smash 1 | . . . . . . . . . 1 . Melee Attacks 42 | . . . . 4 20 . . . 8 10 Impact 22 | . . . . 4 . . . . 8 10 Slashing . | . . . . . . . . . . . Piercing 20 | . . . . . 20 . . . . . Sneak Attacks 9 | . . . . . 4 . . . 1 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9851 | 174 526 1895 1487 1491 2024 30 . 22 360 1842 Guns 8782 | 174 525 1663 1463 1491 1819 30 . 22 212 1383 Cannons . | . . . . . . . . . . . Explosions 232 | . . 232 . . . . . . . . Melee 812 | . . . . . 205 . . . 148 459 Ramming 25 | . 1 . 24 . . . . . . . Kinetic 8782 | 174 525 1663 1463 1491 1819 30 . 22 212 1383 Thermal . | . . . . . . . . . . . Explosive 232 | . . 232 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 607 | . . . . . . . . . 148 459 Slashing . | . . . . . . . . . . . Piercing 205 | . . . . . 205 . . . . . Highest Corruption 7 | . 2 . . 6 6 6 6 6 . 7 Average Corruption 4 | . 2 . . 3 4 6 6 6 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . 3 . . 20 25 7 . 2 . . Message Errors 14 | . . . . 6 8 . . . . . Matter Fused 20 | . 1 . . 6 7 5 . 1 . . Heat Flow Errors 3 | . 1 . . 1 . . . 1 . . Energy Discharges 5 | . . . . 2 3 . . . . . Data Loss (minor) 7 | . 1 . . 2 3 1 . . . . Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 2 | . . . . . 1 1 . . . . Alerts 2 | . . . . 2 . . . . . . Weapon Failures 2 | . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 139 | . . . . . . . . . . 139 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 139 | . . . . . . . . . . 139 Knockbacks 2 | . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 49 | . . 37 12 . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 303 | . 192 68 219 125 220 5 . 212 144 303 Average Temperature 53 | . 37 21 67 26 72 5 . 122 44 80 Received Heat Transfer 1251 | . 207 249 405 198 180 . . . . 12 Effects 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 6 | . . . . . . . . . . 6 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Maximum Alert Level 3 | . . 1 . . . . . 2 3 1 Low Security (%) 87 | 100 100 98 100 100 100 100 100 54 9 43 Level 1 4 | . . 1 . . . . . 32 8 56 Level 2 7 | . . . . . . . . 12 74 . Level 3 . | . . . . . . . . . 6 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 724 | 10 100 207 139 70 90 17 . 407 724 247 Initial 247 | . . . 59 50 9 17 . . 213 247 Average 100 | 1 27 102 63 20 32 2 . 179 515 202 Influence Increases 3719 | 30 313 753 398 307 427 . . 427 806 258 Destroy 0b10 Robot/C 1840 | . 140 460 240 180 260 . . 160 280 120 Destroy 0b10 Robot/NC 235 | 30 15 65 25 20 30 . . 5 20 25 Destroy Leader 492 | . 36 150 58 74 80 . . 20 44 30 Allied During Kill 476 | . . . . . . . . 185 291 . Successful Hack 81 | . 17 25 15 14 . . . . 5 5 Disable Machine 165 | . . 15 . 15 45 . . 30 . 60 Destroy Structure 250 | . . 23 . 4 12 . . 27 166 18 Lose Combat Pursuer 180 | . 105 15 60 . . . . . . . Influence Decreases 3510 | 30 312 614 427 398 396 51 . 20 706 556 Entered New Map 642 | . . 1 81 61 11 34 . . 194 260 Time Decay 2208 | 30 302 443 246 301 361 17 . . 302 206 Lost Part 190 | . 10 20 10 36 24 . . . . 90 Lost Ally 230 | . . . . . . . . 20 210 . Purge Threat 240 | . . 150 90 . . . . . . . Squads Dispatched 29 | . 2 2 2 5 7 . . 1 7 3 Investigation 4 | . . . . 2 1 . . . . 1 Extermination 8 | . . . . 3 3 . . . 1 1 Reinforcement 9 | . 2 2 1 . . . . 1 2 1 Assault 1 | . . . . . . . . . 1 . Garrison 7 | . . . 1 . 3 . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Distress Signals 10 | . 2 3 3 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 19 32 21 15 15 . . 4 9 15 Peak Tracking Total 8 | . 5 4 8 4 4 . . 3 5 7 Tactical Retreats 9 | . 5 1 3 . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Traps Triggered 13 | . 1 1 . 4 6 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Machines Disabled 11 | . . 1 . 1 3 . . 2 . 4 Max in Single Turn 1 | . . 1 . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Machines Accessed 29 | . 4 7 4 2 6 . 1 . 2 3 Terminals 22 | . 4 7 3 1 2 . 1 . 1 3 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 1 3 . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 76 | . 10 17 10 5 12 . 1 . 12 9 Successful 32 | . 3 8 7 1 3 . 1 . 5 4 Failed 44 | . 7 9 3 4 9 . . . 7 5 Catastrophic 7 | . . . 1 2 1 . . . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 23 | . 8 . . 1 5 . . . 2 7 Terminals 64 | . 10 17 8 3 5 . 1 . 11 9 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . 2 6 . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 2 . . . . . 1 . Terminal Hacks 26 | . 3 8 7 . . . 1 . 4 3 Record 6 | . . . 1 . . . . . 2 3 Robot Analysis 3 | . 2 . 1 . . . . . . . Prototype ID Bank 4 | . . 2 1 . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . Locate Traps 3 | . . 1 2 . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . Hauler Manifests 3 | . 1 1 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . . . . 1 1 Terminals 3 | . . . . 1 . . . . 1 1 Botnet 3 | . . . . 1 . . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 2 5 3 2 5 . 1 . 2 3 Full Trace Events 4 | . . . . 2 1 . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 44 | . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Total Allies 21 | . . . . . . 21 . . . . Largest Group 21 | . . . . . . 21 20 15 11 . Highest-Rated Group 833 | . . . . . . 833 787 595 491 . Highest-Rated Ally 50 | . . . . . . 50 50 50 50 . Total Orders . | . . . . . . . . . . . Ally Attacks 99 | . . . . . . . . 46 53 . Total Damage 3933 | . . . . . . . . 1227 2706 . Kills 23 | . . . . . . . . 8 15 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Active Infowar (turns) 7070 | 2 918 1296 745 1200 1489 205 7 104 676 428 Optics 4853 | . . . 744 1200 1489 205 7 104 676 428 Sensors 3626 | . . . . 719 1487 205 7 104 676 428 Terrain 3653 | 2 918 1296 745 692 . . . . . . Machine Analysis 3088 | . . . . 354 1489 205 7 104 676 253 Robot Analysis Total 3 | . 2 . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Turns Passed 7259 | 191 918 1296 745 1200 1489 205 7 104 676 428 Spaces Moved 4549 | 111 609 789 419 729 915 147 8 75 514 233 Core 5 | 5 . . . . . . . . . . Treads 6 | . . 4 . 1 1 . . . . . Legs 254 | 106 148 . . . . . . . . . Wheels 4284 | . 461 785 419 728 914 147 8 75 514 233 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 115 130 130 110 100 100 100 100 100 100 Average Speed 120 | 118 116 130 130 122 121 100 100 100 110 114 Slowest Speed 305 | 120 190 240 130 305 305 100 100 100 115 115 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 7 90 70 39 23 31 89 . 76 17 11 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 67 | . . . . 3 8 . . . 51 5 Terrain Destroyed 126 | . . 21 . 5 8 . . . 82 10 Melee 23 | . . . . 3 8 . . . 7 5 Projectile 25 | . . . . 2 . . . . 18 5 AOE 78 | . . 21 . . . . . . 57 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Total 5625 | 141 738 943 514 932 1161 206 7 103 581 299 Wait 446 | 4 47 36 32 85 109 56 . 24 42 11 Move 4540 | 110 608 788 418 728 915 146 7 74 513 233 Hop . | . . . . . . . . . . . Pick Up 69 | 6 13 16 5 11 13 1 . 1 1 2 Fast Attach 28 | 7 1 4 . 3 10 . . . . 3 Attach 30 | . 1 4 3 7 9 . . . . 6 Detach 3 | . 1 1 . 1 . . . . . . Swap 53 | . 11 8 4 11 11 1 . 1 5 1 Drop 65 | . 10 18 3 11 17 2 . 2 2 . Fire 323 | 14 45 68 48 47 57 . . 1 10 33 Melee 42 | . . . . 4 20 . . . 8 10 Ram 1 | . . . 1 . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . 24 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Low / *Ext x2) -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 13) 551 | -10/Materials | Discovered new exit (range 14) 661 | -10/Materials | Core integrity fell below 50% 757 | -10/Materials | Discovered new exit (range 4) 1096 | -10/Materials | Discovered new exit (range 7) 1110 | -10/Materials | Entered another Materials area 1110 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1331 | -9/Materials | Discovered new exit (range 16) 1516 | -9/Materials | Build established: Tank 1551 | -9/Materials | Identified exit to Mines 1685 | -9/Materials | Discovered new exit (range 7) 2187 | -9/Materials | Discovered new exit (range 8) 2406 | -9/Materials | Entered another Materials area 2406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2680 | -8/Materials | Build established: Skirmisher 2738 | -8/Materials | Garrison activated, responded to threat 3146 | -8/Materials | Discovered new exit (range 3) 3151 | -8/Materials | Entered Factory 3151 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3522 | -7/Factory | Lost 3 parts (1n1u1w) 4293 | -7/Factory | Discovered new exit (range 12) 4351 | -7/Factory | Entered another Factory area 4351 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4474 | -6/Factory | Garrison activated, responded to threat 4664 | -6/Factory | Build established: Tank 4866 | -6/Factory | Spotted B-75 Beast 4901 | -6/Factory | Destroyed B-75 Beast 5057 | -6/Factory | Repaired Med. Reactive Plating 5068 | -6/Factory | Discovered new exit (range 11) 5677 | -6/Factory | Discovered new exit (range 5) 5680 | -6/Factory | Identified exit to Lower Caves 5799 | -6/Factory | Discovered new exit (range 12) 5809 | -6/Factory | Identified exit to Extension 5840 | -6/Factory | Sucked down chute 5840 | -6/Factory | Entered Waste 5841 | -6/Waste | Met a frightened Derelict 5841 | -6/Waste | Joined by Warlord forces that had cleared the area 5931 | -6/Waste | Build established: Assassin 5980 | -6/Waste | Discovered new exit (range 10) 5988 | -6/Waste | Identified exit to Factory 6045 | -6/Waste | Entered Factory 6045 | -6/Factory | Accompanied by 20 allies 6052 | -6/Factory | Identified exit to DSF 6052 | -6/Factory | Entered DSF 6052 | -6/DSF | Accompanied by 15 allies 6080 | -6/DSF | Additional patrols routed to DSF 6111 | -6/DSF | Discovered new exit (range 16) 6127 | -6/DSF | Identified exit to Factory 6156 | -6/DSF | Entered Factory 6156 | -5/Factory | Accompanied by 11 allies 6156 | -5/Factory | Evolved 2 slots: Utility x2 6456 | -5/Factory | First assault squad dispatched 6523 | -5/Factory | Lost 5 allies 6828 | -5/Factory | Discovered new exit (range 5) 6831 | -5/Factory | Identified exit to Factory 6832 | -5/Factory | Entered another Factory area 6832 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7250 | -4/Factory | Lost 8 parts (1p1n5u1w) 7260 | -4/Factory | Self-destructed Last Messages --------------- 07233_ R-10 Processor collects Wheel. 07234_ Acquired Mic. Fission Core. 07235_ K-01 Serf collects debris. 07235_ U-05 Engineer builds a Wall. 07236_ U-05 Engineer lays Concrete. 07241_ Acquired 15 matter. 07241_ K-01 Serf collects debris. 07246_ U-05 Engineer builds a Wall. 07250_ Slug penetrates P-70 Sage. 07250_ Destroyed Hpw. Shock Rifle. 07252_ U-05 Engineer lays Concrete. 07253_ Slug penetrates Wall. 07255_ U-05 Engineer builds a Wall. 07256_ K-01 Serf collects debris. 07256_ Slug penetrates P-70 Sage. 07257_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07257_ U-05 Engineer builds a Wall. 07258_ Hvy. Machine Gun destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????"""???????????????????????????????????????? | | ???????"""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????"?"??########???????? ???????????????????? | | ????????"Y"??# ???????? ??????????????????? | | ????????"""??# ???????? ??????????????????? | | ?????????????# ? ????? "??????????????????? | | ?????????????# """ "?????? "???""?????????????? | | ?????????????# """ ""? ?? "?? ""?????????????? | | ?????????????# """ """ ?? "?? "???#?????????? | | ?????????????# ??? """ """ #?????????? | | ?????????????# """ """ #? #?????????? | | ###??????????# """ """ #? "" ????????? | | #######????# """ """ #? " ^ ????????? | | #= ???# #? " " ? ???????? | | # """???# #? " "" ???????? | | # ! 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"?????????????????????? | | #???????????????# ???? ??????????????????????? | | +???????????????# ???? ???????????????????????? | | #????????????????????? ???????????????????????? | | #???????????????????? ???????????????????????? | | # #?????????????????????#+???????????????????????? | | ? #??????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Weapon Shielding 66 Point Defense Rating 80 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Reactive Plating | 1% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Armchair Analyst I Spy Significant Disruption We Are Legion Challenges ------------ None Game ------ Seed WardroneGaussExtrapolator Manual? 0 Play Time 01:42:29 Cumulative 24.8 hours Start 2025.08.08 @ 19:41:30 End 2025.08.09 @ 13:15:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd067f6f-1123-4efa-bebd-31a28d3b3153