Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.24 @ 16:52:14

Player: ModulinMyGlobulin

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (169)     845
Value Destroyed (6518)     6518
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1482)               1482
              TOTAL SCORE: 15445

 Bonus
-------
High Alert Combat Kills    424
Follower Combat Kills      383
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -225

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
        Wheel
  Heavy Beamcaster
  Heavy Disruptor Cannon

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
                Carbon-fiber Leg
      Makeshift Leg
                Flexi-carbon Leg
   Experimental Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Energy Filter
       Improved Hacking Suite
>               --- WEAPON -----------
          Heavy Tesla Rifle
        Compact Ion Cannon
        Compact Ion Cannon
                Hardcell Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Neutrino Core
          Micro Fission Core
          Light Antimatter Reactor
   Experimental Flexi-carbon Leg
                Wheel
   High-powered Shock Rifle
                Tesla Rifle
                Tesla Rifle
                Tesla Rifle
                Wave Gun
          Heavy Beamcaster
          Heavy Beamcaster
                Disruptor Cannon
                Disruptor Cannon
                Disruptor Cannon
                KE Penetrator
          Heavy Rocket Launcher
          Heavy Mace
[Rating: 94]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Compact Ion Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             156  | .   8   18  10  15  2   1   3   2   18  13  2   4   6   40  14  .   
  Power                    15   | .   1   1   2   1   .   .   1   .   1   1   .   .   .   4   3   .   
    Engine                 10   | .   1   1   2   1   .   .   1   .   1   1   .   .   .   1   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               43   | .   2   4   2   4   .   .   1   1   8   4   .   .   2   12  3   .   
    Treads                 6    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Leg                    37   | .   2   2   .   4   .   .   1   1   8   4   .   .   2   11  2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | .   4   3   1   4   .   .   1   .   2   2   1   2   2   9   3   .   
    Device                 19   | .   .   .   .   3   .   .   1   .   2   1   1   2   .   8   1   .   
    Storage                5    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              3    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             5    | .   1   1   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | .   1   10  5   6   2   1   .   1   7   6   1   2   2   15  5   .   
    Energy Gun             19   | .   .   .   2   1   1   1   .   .   3   3   .   1   .   4   3   .   
    Energy Cannon          11   | .   .   .   .   2   1   .   .   1   2   1   .   .   .   4   .   .   
    Ballistic Gun          13   | .   1   7   1   2   .   .   .   .   1   .   .   .   .   1   .   .   
    Ballistic Cannon       11   | .   .   1   1   1   .   .   .   .   .   .   1   1   1   4   1   .   
    Launcher               8    | .   .   2   1   .   .   .   .   .   .   2   .   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   1   1   .   .   .   .   1   1   .   1   .   .   1   .   
Parts Lost                 66   | .   .   1   1   7   1   .   .   2   2   8   1   .   1   16  25  1   
  Power                    10   | .   .   .   1   1   .   .   .   .   .   1   .   .   .   2   5   .   
  Propulsion               22   | .   .   .   .   4   .   .   .   1   1   1   .   .   .   7   8   .   
  Utility                  18   | .   .   1   .   .   .   .   .   .   .   3   1   .   1   5   6   1   
  Weapon                   16   | .   .   .   .   2   1   .   .   1   1   3   .   .   .   2   6   .   
  Highest Loss Streak      13   | .   .   1   1   3   1   .   .   2   1   7   1   .   1   6   13  1   
Average Slot Usage (%)     94   | .   99  94  100 97  100 99  93  100 99  94  92  93  94  98  56  3   
  Engine                   7    | .   14  11  9   7   7   7   7   7   6   6   6   6   6   7   1   .   
  Treads                   4    | .   .   8   36  17  .   .   .   .   .   .   .   .   .   .   4   .   
  Leg                      24   | .   28  13  .   11  30  29  25  30  32  32  33  33  33  28  9   .   
  Device                   7    | .   .   .   .   7   7   7   6   7   12  8   5   6   6   17  5   .   
  Storage                  19   | .   14  22  18  23  23  23  23  23  20  20  20  20  20  17  9   .   
  Processor                1    | .   3   2   8   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Hackware                 3    | .   .   5   9   7   7   7   7   7   6   1   .   .   .   .   4   3   
  Protection               2    | .   8   8   .   .   .   .   .   .   .   3   6   6   6   2   .   .   
  Energy Gun               4    | .   .   .   6   2   7   7   15  7   6   12  8   6   4   2   4   .   
  Energy Cannon            5    | .   .   .   .   5   7   6   .   6   9   5   6   6   6   5   7   .   
  Ballistic Gun            5    | .   28  13  9   6   7   7   7   7   1   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   8   2   6   .   .   .   .   .   .   3   6   7   5   1   .   
Naked Turns                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
Heaviest Build             116  | 12  41  48  63  73  73  73  70  72  83  97  99  100 100 116 111 .   
  Greatest Support         104  | 20  20  40  80  80  65  65  65  65  98  104 104 104 104 104 97  3   
  Greatest Overweight (x)  11   | .   2   2   .   1   1   1   1   1   1   .   .   .   .   2   11  .   
  Average Overweight (x)   .    | .   .   1   .   .   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | .   16  16  22  22  22  22  22  22  22  22  22  22  22  22  30  4   
  Average Capacity         19   | .   6   16  16  22  22  22  22  22  22  22  22  22  22  22  16  4   
  Most Carried             22   | .   7   16  17  22  22  22  20  17  22  22  19  22  22  22  19  4   
  Average Carried          18   | .   6   14  15  18  21  21  19  16  21  18  18  20  21  20  13  4   
  Final Capacity           22   | 6   16  16  22  22  22  22  22  22  22  22  22  22  22  22  4   4   
  Final Carried            22   | 6   7   15  17  22  22  20  17  17  22  17  18  22  20  19  4   4   

 Class Distribution 
--------------------
 33% | Hauler-Gunner
 22% | Mutant
 16% | Hauler-Tank
 11% | Hauler-Mutant
  5% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
    Hauler-Gunner | -7/Factory
    Hauler-Gunner | -7/Lower Caves
    Hauler-Gunner | -7/Lower Caves
    Hauler-Gunner | -7/Data Miner
    Hauler-Gunner | -6/Proximity Caves
    Hauler-Gunner | -6/Factory
    Hauler-Mutant | -6/Lower Caves
      Hauler-Tank | -6/Lower Caves
      Hauler-Tank | -6/Zion
      Hauler-Tank | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  
Matter Collected           4136 | 200  264  604  297  603  100  60   .    70   158  181  67   18   134  1225 155  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7129 | .    350  860  616  866  381  149  .    166  394  687  39   .    404  1997 220  .    
  Parts                    339  | .    22   54   46   50   12   7    .    7    14   26   3    .    14   73   11   .    
Haulers Intercepted        3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    .    .    .    9    8    .    5    .    21   5    .    13   .    .    .    
  Prevented                23   | .    .    .    .    .    2    3    .    .    .    7    3    .    8    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Combat Hostiles Destroyed  147  | .   10  21  16  18  7   3   .   3   5   11  1   .   12  33  7   .   
  Guns                     62   | .   10  7   12  3   3   2   .   3   2   7   .   .   2   10  1   .   
  Cannons                  57   | .   .   10  .   15  2   1   .   .   1   3   1   .   4   17  3   .   
  AOE                      26   | .   .   4   4   .   2   .   .   .   2   1   .   .   6   4   3   .   
Classes Destroyed          13   | .   3   3   2   3   1   .   .   .   .   .   .   .   .   1   .   .   
  Worker                   6    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   
  Builder                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  5    | .   1   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Swarmer                  38   | .   3   4   7   3   .   .   .   .   .   .   .   .   7   8   6   .   
  Grunt                    67   | .   7   7   5   8   4   3   .   2   5   7   .   .   4   14  1   .   
  Brawler                  8    | .   .   2   .   1   1   .   .   1   .   2   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   8   4   3   1   .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   4    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   
  Programmer               10   | .   .   .   .   2   .   .   .   .   .   .   1   .   1   6   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   4   5   5   6   3   3   .   3   6   7   1   .   5   7   5   .   
  Combat Bots Only         7    | .   4   5   4   5   3   3   .   3   5   7   1   .   5   7   4   .   
Max Kills in Single Turn   5    | .   1   3   5   3   2   1   .   1   2   2   1   .   2   4   2   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   4   .   2   .   .   .   1   1   .   .   2   3   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  
Damage Taken               15142 | .    437  721  705  1595 325  123  .    229  659  1419 45   .    405  4326 4084 69   
  Core                     2447  | .    96   105  79   127  31   20   .    20   124  208  .    .    44   422  1117 54   
  Absorbed by Shields      141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  .    
Core Remaining (%)         71    | 100  61   73   85   .    .    .    .    71   .    .    .    .    55   57   .    .    
Volleys Fired              425   | .    40   55   38   58   15   10   .    6    21   34   3    .    19   105  21   .    
  Largest                  4     | .    2    2    2    3    3    3    .    3    3    3    3    .    3    3    4    .    
  Hottest                  326   | .    40   62   80   166  171  171  .    163  220  230  203  .    207  241  326  .    
Shots Fired                1004  | .    80   108  73   142  41   29   .    17   56   85   9    .    45   255  64   .    
  Gun                      506   | .    80   65   58   51   27   22   .    16   25   65   3    .    13   63   18   .    
  Cannon                   483   | .    .    41   13   91   14   7    .    1    31   19   6    .    26   191  43   .    
  Launcher                 15    | .    .    2    2    .    .    .    .    .    .    1    .    .    6    1    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  506   | .    80   106  48   93   15   10   .    6    10   .    3    .    13   111  11   .    
  Thermal                  277   | .    .    .    8    25   12   12   .    11   22   61   3    .    13   72   38   .    
  Explosive                15    | .    .    2    2    .    .    .    .    .    .    1    .    .    6    1    3    .    
  Electromagnetic          206   | .    .    .    15   24   14   7    .    .    24   23   3    .    13   71   12   .    
  Robot Hit Streak         17    | .    10   6    14   14   17   8    .    6    8    17   4    .    5    15   8    .    
  Robot Miss Streak        7     | .    5    3    2    3    4    4    .    5    3    4    2    .    7    4    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        4     | .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           636   | .    57   67   51   91   32   22   .    13   29   56   6    .    16   160  36   .    
  Core Hits                313   | .    17   32   32   42   23   11   .    14   15   26   1    .    13   73   14   .    
  Critical Hits            29    | .    .    1    .    1    .    .    .    .    1    2    .    .    4    17   3    .    
  Critical Kills           13    | .    .    1    .    .    .    .    .    .    1    .    .    .    4    7    .    .    
  Critical Parts Destroyed 11    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    9    .    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    
  Impact                   8     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17831 | .    655  1330 1314 2496 775  402  .    248  1031 1523 134  .    1206 5169 1548 .    
  Guns                     6586  | .    655  620  878  707  459  328  .    248  275  910  4    .    148  1195 159  .    
  Cannons                  7630  | .    .    558  97   1649 181  74   .    .    370  249  130  .    248  3374 700  .    
  Explosions               3608  | .    .    152  339  140  135  .    .    .    386  364  .    .    810  593  689  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Kinetic                  6996  | .    655  1178 669  1485 259  138  .    86   131  .    62   .    101  1915 317  .    
  Thermal                  5341  | .    .    .    193  592  335  190  .    162  417  943  68   .    237  1821 383  .    
  Explosive                2592  | .    .    152  279  .    .    .    .    .    183  250  .    .    720  319  689  .    
  Electromagnetic          2895  | .    .    .    173  419  181  74   .    .    300  330  4    .    148  1107 159  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    1    .    .    1    1    1    1    1    .    6    7    7    .    13   .    .    
  Average Corruption       2     | .    1    .    .    1    1    1    1    1    .    6    6    7    .    4    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    2    1    .    1    5    .    11   11   2    .    34   .    .    
    Message Errors         17    | .    .    .    .    1    1    .    1    1    .    2    3    1    .    7    .    .    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    5    3    1    .    6    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    2    .    .    4    .    .    2    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6     | .    .    .    .    1    .    .    .    1    .    1    .    .    .    3    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       12    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    10   .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            486   | .    .    1    10   73   .    .    .    .    5    .    .    .    140  128  129  .    
  Projectiles              169   | .    .    1    .    59   .    .    .    .    5    .    .    .    .    104  .    .    
  Explosions               317   | .    .    .    10   14   .    .    .    .    .    .    .    .    140  24   129  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 25    | .    .    1    2    9    .    .    .    .    .    .    1    .    1    10   1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    1    2    9    .    .    .    .    .    .    1    .    1    10   1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      114   | .    .    .    .    17   .    .    .    .    94   .    .    .    .    3    .    .    
  Shots                    2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        476   | .    2    4    63   389  221  203  .    174  191  199  413  .    343  476  443  .    
  Average Temperature      126   | .    2    1    20   124  77   78   .    80   88   127  214  .    133  148  199  .    
  Received Heat Transfer   3621  | .    198  270  252  603  123  45   .    108  195  573  .    .    18   1029 198  9    
  Effects                  18    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    15   2    .    
    Shutdowns              5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Longest Duration         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Parts Fried              7     | .    .    .    .    1    .    .    .    .    1    .    .    .    2    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    1    2    1    .    .    .    .    3    1    .    .    4    .    .    
  Heat Transferred         7715  | .    .    .    409  894  572  425  .    348  611  1432 74   .    235  2197 518  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    1    1    1    .    .    .    2    1    .    .    1    3    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Peak Influence             587  | .   277 527 587 463 .   .   .   .   493 .   .   .   .   514 276 .   
  Initial                  230  | .   .   46  193 230 .   .   .   .   31  .   .   .   .   107 220 .   
  Average                  255  | .   138 265 383 266 .   .   .   .   172 .   .   .   .   346 157 .   
Maximum Alert Level        2    | .   1   2   2   2   .   .   .   .   2   .   .   .   .   2   1   .   
  Low Security (%)         36   | .   77  34  9   18  .   .   .   .   66  .   .   .   .   18  44  .   
  Level 1                  42   | .   22  41  48  66  .   .   .   .   20  .   .   .   .   44  55  .   
  Level 2                  20   | .   .   23  41  15  .   .   .   .   12  .   .   .   .   36  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   1   1   1   .   .   .   .   3   .   .   .   .   8   2   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   
  Reinforcement            8    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   5   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Distress Signals           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   16  31  18  24  5   5   .   5   15  14  1   .   15  36  23  4   
  Peak Tracking Total      9    | .   4   6   4   5   3   3   .   4   4   8   1   .   5   7   9   7   
  Tactical Retreats        13   | .   .   3   1   2   .   .   .   .   .   2   .   .   .   1   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   2   .   .   .   1   3   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Machines Disabled          11   | .   .   .   1   .   .   .   .   .   4   .   .   .   .   2   4   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Machines Accessed          19   | .   1   3   .   3   .   .   4   .   6   1   .   .   .   1   .   .   
  Terminals                10   | .   1   3   .   2   .   .   .   .   4   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                66   | .   2   6   .   6   .   .   28  .   20  1   .   .   .   3   .   .   
  Successful               52   | .   1   3   .   2   .   .   28  .   16  1   .   .   .   1   .   .   
  Failed                   14   | .   1   3   .   4   .   .   .   .   4   .   .   .   .   2   .   .   
    Catastrophic           3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   .   6   .   4   .   .   .   .   6   .   .   .   .   11  8   .   
  Terminals                24   | .   2   6   .   5   .   .   .   .   11  .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   1   .   .   1   .   .   28  .   4   1   .   .   .   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Terminals                7    | .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   1   .   3   .   .   .   .   3   .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Matter                 987  | .   .   .   .   .   .   .   .   .   987 .   .   .   .   .   .   .   
    Time                   526  | .   .   .   .   .   .   .   .   .   526 .   .   .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  
Total Allies               13   | .    .    .    .    .    .    .    .    1    .    .    .    4    .    2    6    .    
  Largest Group            4    | .    .    .    .    .    .    .    .    1    1    1    .    4    4    2    4    .    
  Highest-Rated Group      206  | .    .    .    .    .    .    .    .    94   94   94   .    154  154  84   206  .    
  Highest-Rated Ally       103  | .    .    .    .    .    .    .    .    94   94   94   .    40   40   42   103  .    
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               63   | .    .    .    .    .    .    .    .    1    30   3    .    .    17   5    7    .    
  Total Damage             1882 | .    .    .    .    .    .    .    .    47   1078 91   .    .    533  8    125  .    
  Kills                    14   | .    .    .    .    .    .    .    .    .    9    .    .    .    4    .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   2   .   .   2   .   .   2   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Items                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  
Turns Passed               10996 | .    614  1032 583  1197 478  599  130  385  1405 400  355  1025 467  1652 609  65   
Spaces Moved               6417  | 1    372  443  253  563  281  368  83   238  884  223  262  770  305  782  461  128  
  Core                     381   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    253  128  
  Treads                   889   | .    .    154  253  416  .    .    .    .    .    .    .    .    .    .    66   .    
  Legs                     5147  | 1    372  289  .    147  281  368  83   238  884  223  262  770  305  782  142  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  180  170  152  152  152  152  152  114  120  128  128  128  118  50   50   
  Average Speed            139   | 120  121  183  170  171  152  152  152  152  123  122  128  128  128  144  111  50   
  Slowest Speed            600   | 120  180  210  170  190  152  153  153  152  152  128  128  128  128  175  600  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    60   47   24   16   61   55   68   45   20   48   45   89   54   18   17   22   
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    1    1    .    .    1    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    1    1    .    .    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    .    .    1    1    1    .    1    .    1    .    1    1    .    
Scrap Searched             16    | .    .    .    .    .    .    1    .    .    .    2    8    4    .    .    .    1    
Spaces Dug                 21    | .    .    13   .    .    .    .    .    .    4    .    .    .    .    4    .    .    
Terrain Destroyed          251   | .    .    24   25   13   .    .    .    .    42   20   2    .    36   57   32   .    
  Melee                    8     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    
  Projectile               75    | .    .    2    3    8    .    .    .    .    .    4    2    .    9    39   8    .    
  AOE                      168   | .    .    22   22   5    .    .    .    .    38   16   .    .    27   14   24   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  
Total                      7626 | .    457  556  341  686  299  384  87   247  1147 276  275  809  346  1082 506  128  
  Wait                     445  | .    26   9    17   27   .    3    .    .    192  .    4    28   15   117  7    .    
  Move                     6401 | .    371  442  252  562  280  367  82   237  883  222  261  769  304  781  460  128  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | .    3    15   12   15   1    1    .    2    14   3    3    4    .    14   1    .    
  Fast Attach              41   | .    3    5    3    4    .    .    .    .    6    3    1    2    .    8    6    .    
  Attach                   55   | .    .    2    3    9    1    1    3    2    3    6    1    .    2    15   7    .    
  Detach                   4    | .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    
  Swap                     60   | .    5    11   4    2    1    .    .    .    9    4    .    2    4    17   1    .    
  Drop                     92   | .    8    16   12   8    1    2    2    .    14   4    2    4    2    15   2    .    
  Fire                     425  | .    40   55   38   58   15   10   .    6    21   34   3    .    19   105  21   .    
  Melee                    8    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   296 | -10/Materials      | Discovered new exit (range 8)
   316 | -10/Materials      | Build established: Mutant
   332 | -10/Materials      | Discovered new exit (range 7)
   365 | -10/Materials      | Discovered new exit (range 10)
   574 | -10/Materials      | Discovered new exit (range 14)
   615 | -10/Materials      | Entered another Materials area
   615 | -9/Materials       | Evolved 2 slots: Utility x2
  1010 | -9/Materials       | Discovered new exit (range 7)
  1227 | -9/Materials       | Discovered new exit (range 3)
  1647 | -9/Materials       | Entered another Materials area
  1647 | -8/Materials       | Evolved 2 slots: Propulsion x2
  1796 | -8/Materials       | Garrison activated, responded to threat
  2103 | -8/Materials       | Discovered new exit (range 15)
  2230 | -8/Materials       | Entered Factory
  2230 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2327 | -7/Factory         | Identified exit to Storage
  2327 | -7/Factory         | Identified exit to Lower Caves
  2527 | -7/Factory         | Build established: Hauler-Gunner
  2759 | -7/Factory         | Lost 3 parts (2n1w)
  3150 | -7/Factory         | Lost 3 parts (2n1w)
  3427 | -7/Factory         | Entered Lower Caves
  3428 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3471 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3607 | -7/Lower Caves     | Identified exit to Lower Caves
  3905 | -7/Lower Caves     | Entered another Lower Caves area
  4384 | -7/Lower Caves     | Discovered new exit (range 15)
  4466 | -7/Lower Caves     | EM Pulse Cannon stolen by Master Thief
  4471 | -7/Lower Caves     | Carbon-fiber Leg stolen by Master Thief
  4504 | -7/Lower Caves     | Entered Data Miner
  4504 | -7/Data Miner      | Discovered new exit (range 6)
  4534 | -7/Data Miner      | Met Data Miner
  4560 | -7/Data Miner      | Learned location of Section 7 (-3)
  4560 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4590 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4634 | -7/Data Miner      | Entered Proximity Caves
  4998 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5008 | -6/Proximity Caves | Discovered new exit (range 3)
  5012 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5019 | -6/Proximity Caves | Entered Factory
  5019 | -6/Factory         | Accompanied by 1 ally
  5019 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5020 | -6/Factory         | Identified exit to Factory
  5616 | -6/Factory         | Identified exit to Lower Caves
  5923 | -6/Factory         | Repaired Flexi-carbon Leg
  5958 | -6/Factory         | Fabricated Exp. Flexi-carbon Leg (x1)
  6168 | -6/Factory         | Fabricated Exp. Flexi-carbon Leg (x1)
  6307 | -6/Factory         | Build established: Hauler-Mutant
  6320 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
  6323 | -6/Factory         | Local fabrication network quarantined
  6424 | -6/Factory         | Entered Lower Caves
  6424 | -6/Lower Caves     | Accompanied by 1 ally
  6426 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6599 | -6/Lower Caves     | Destroyed 7 combat bots
  6601 | -6/Lower Caves     | Lost 7 parts (1p1n3u2w)
  6813 | -6/Lower Caves     | Discovered new exit (range 9)
  6824 | -6/Lower Caves     | Entered another Lower Caves area
  6827 | -6/Lower Caves     | Discovered exit to Factory (range 11)
  6828 | -6/Lower Caves     | Learned location of Zion (-6)
  7023 | -6/Lower Caves     | Build established: Hauler-Tank
  7138 | -6/Lower Caves     | Identified exit to Zion
  7179 | -6/Lower Caves     | Entered Zion
  7236 | -6/Zion            | Discovered new exit (range 11)
  7278 | -6/Zion            | System corruption cleaned by Quarantine Array
  7529 | -6/Zion            | Imprinted
  7532 | -6/Zion            | Declared Zion's savior
  7674 | -6/Zion            | Learned Factory garrison access intel
  7944 | -6/Zion            | Found Prototype Device
  7944 | -6/Zion            | Identified Phasing AFG
  8204 | -6/Zion            | Entered Proximity Caves
  8204 | -5/Proximity Caves | Accompanied by 4 allies
  8638 | -5/Proximity Caves | Learned Factory emergency access door positions
  8647 | -5/Proximity Caves | Discovered exit to Factory (range 4)
  8671 | -5/Proximity Caves | Entered Factory
  8671 | -5/Factory         | Accompanied by 1 ally
  8671 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8673 | -5/Factory         | Loaded intel: 4 garrison access locations
  9157 | -5/Factory         | Zion Hacker squad teleported in
  9318 | -5/Factory         | Destroyed 7 combat bots
  9568 | -5/Factory         | Build established: Scavenger-Mutant
  9653 | -5/Factory         | Discovered new exit (range 15)
  9926 | -5/Factory         | Build established: Scavenger-Gunner
 10002 | -5/Factory         | Spotted B-75 Beast
 10196 | -5/Factory         | System corruption reached 10%
 10202 | -5/Factory         | Terminal network hard line cut
 10289 | -5/Factory         | Lost 6 parts (1p3n1u1w)
 10323 | -5/Factory         | Entered another Factory area
 10323 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10475 | -4/Factory         | Spotted B-86 Titan
 10556 | -4/Factory         | Lost 13 parts (3p4n4u2w)
 10763 | -4/Factory         | Garrison activated, responded to threat
 10797 | -4/Factory         | Core integrity fell below 50%
 10806 | -4/Factory         | Core integrity fell below 20%
 10809 | -4/Factory         | Zion Fire squad teleported in
 10835 | -4/Factory         | Lost 12 parts (2p4n2u4w)
 10852 | -4/Factory         | Spotted B-86 Titan
 10900 | -4/Factory         | Zion Heavy squad teleported in
 10918 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 10924 | -4/Factory         | Discovered new exit (range 15)
 10932 | -4/Factory         | Entered Upper Caves
 10997 | -4/Upper Caves     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
  [ Retrieving vulnerable data list... ]
    [ 1 : Prototype Schematics ]
    [ 2 : Active Terminals ]
    [ 3 : Component Stockpiles ]
    [ 4 : Prototype Stockpiles ]
>>\\ZION-SEEK-4
[ Targeting Prototype Stockpiles... ]
10918_ Connecting with Terminal...
>>\\ZION-REPORT
[ Retrieving intel... ]
  [ No registered prototype stockpiles found. ]
10924_ EXIT=FOUND
10929_ Penetrated by Slug.
LOCATION=UNKNOWN
GOAL=ESCAPE
10973_ Imp. Hacking Suite destroyed.
10988_ Searching scrap...
10988_ Found Adv. Signal Interpreter.
10988_ Found Adv. Cooling System.
10988_ Found 14 Matter.

 Map 
-----
+----------------------------------------------------+
|    ## ##     #??#     ##        #???????????????   |
| "         ## #?## #             #???????????????   |
|          #?# ### #   ##         #???????????????   |
|          ### #           #      #???????????????   |
|          #    #   ###   ##      #???????????????   |
|              #   ##?##  ##      #???????????????   |
|             ###    #?##        #????????????????   |
|             #?##    ####       #????????????????   |
|             #??#   #           #????????????????   |
|             #??##              #????????????????   |
|             #???#   ######    ##????????????????   |
| #####       ##??##  #????##  ##?????????????????   |
| #???##         ???###?????# !#??????????????????   |
| ?????#          ??????#####% #??????????????????   |
| ?????#       ##  ????##     !#??????????????????   |
| ?????#       ##  #??##       #??????????????????   |
| ?????#      ###  #??#   ######??????????????????   |
| ?????     ###?#    ?#   ##??????????????????????   |
| ?????    ##???#    ##    #??????????????????????   |
| ????     #???????#       #??????????????????????   |
| ?????### #???????#      ##??????????????????????   |
| ????????##???????#     ##???????????????????????   |
| ?????????????????#     #????????????????????????   |
| ?????????????????#     ##???????????????????????   |
| ?????????????????##     #####  ##???????????????   |
| ??????????????????####   @      #???????????????   |
| ????????????????????#           #???????????????   |
| ?????????????????  g            #???????????????   |
| ???????????????#                #???????????????   |
| ???????????????## ###          ##???????????????   |
| ????????????????#???###        #????????????????   |
| ??????????????????????##  ##  ##????????????????   |
| ???????????????????????####?###?????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          65
Energy Generation          34
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                50
Armor Integrity Analysis   33
Recoil Reduction           4
Energy Filtering           30
Particle Charging          25
Offensive Hacking          12

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free

 Fabricated
------------
     Exp. Flexi-carbon Leg | x1 | -6/Factory 
     Exp. Flexi-carbon Leg | x1 | -6/Factory 
 Lgt. Regenerative Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneNetworkRail
  Manual?         0
Play Time         01:54:28
  Cumulative      31.2 hours
  Start           2021.06.24 @ 12:34:05
  End             2021.06.24 @ 16:52:14
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          40
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72a87b24-c97f-460e-b27e-e7b70326cf25