Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 10:33:04 Player: gammafunk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (386) 1930 Value Destroyed (15139) 15139 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (3888) 3888 TOTAL SCORE: 33397 Bonus ------- High Alert Combat Kills 1616 Follower Combat Kills 1319 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -4247 Cogmind --------- Core Integrity 1464/1600 Matter 106/300 Energy 919/1300 System Corruption 7% Temperature Cool (11) Movement Treading (158) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Armored Heavy Treads Advanced Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (13) ----- Huge Storage Unit Experimental Energy Well Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Weapon Cycler Advanced Transmission Jammer Light Regenerative Plating Graphene Brace Improved Force Field > --- WEAPON (4) ------- Railgun Railgun Advanced KE Penetrator Helical Railgun > --- INVENTORY (25) --- Antimatter Reactor Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Cooling System Experimental Matter Compressor (500) Advanced Sensor Array Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Transmission Jammer System Purifier Transdimensional Reconstructor Neutron Cannon Improved Potential Cannon KE Penetrator Railgun Railgun Improved Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Energy Well Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Weapon Cycler Advanced Transmission Jammer Light Regenerative Plating Graphene Brace Improved Force Field > --- WEAPON ----------- Railgun Railgun Advanced KE Penetrator Helical Railgun > --- INVENTORY -------- Antimatter Reactor Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Cooling System Experimental Matter Compressor Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Advanced Transmission Jammer System Purifier Transdimensional Reconstructor Neutron Cannon Improved Potential Cannon KE Penetrator Railgun Railgun Improved Plasma Cutter Power Maul [Rating: 206] Favorites ----------- Power Antimatter Reactor Engine Deuterium Engine Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Flak Gun Energy Gun Vortex Rifle Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 . 2 . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 675 | 8 11 10 25 . 58 48 9 14 . 9 41 6 30 14 1 29 6 10 11 2 31 11 18 11 16 16 14 23 24 92 47 30 Power 19 | 1 1 1 5 . 2 . . 1 . 1 2 . . . . 3 . . . . 1 . . . . . . . . 1 . . Engine 12 | 1 1 1 5 . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . 1 . . Propulsion 75 | 2 3 1 8 . 16 5 3 . . 1 4 2 2 4 . 4 . . . . . 8 1 . . 1 1 5 . 3 . 1 Treads 75 | 2 3 1 8 . 16 5 3 . . 1 4 2 2 4 . 4 . . . . . 8 1 . . 1 1 5 . 3 . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 352 | 3 4 4 3 . 13 21 2 7 . 4 22 2 20 4 . 18 4 4 5 1 24 2 8 10 14 5 12 14 16 57 26 23 Device 271 | 2 . 1 . . 1 10 1 5 . 3 15 2 16 3 . 16 4 4 3 1 18 2 7 9 11 4 8 11 11 55 26 22 Storage 14 | 1 1 1 . . 3 . . . . 1 1 . 1 . . . . . 1 . . . . 1 . . . . 2 . . 1 Processor 7 | . . . . . . 1 . . . . . . 1 . . 1 . . 1 . . . . . . . 1 1 . 1 . . Hackware 6 | . . . 1 . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Protection 54 | . 3 2 2 . 7 9 1 2 . . 6 . 2 1 . 1 . . . . 5 . 1 . 3 1 3 2 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 229 | 2 3 4 9 . 27 22 4 6 . 3 13 2 8 6 1 4 2 6 6 1 6 1 9 1 2 10 1 4 8 31 21 6 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cannon 29 | . . . . . . 1 . . . 1 1 . 1 . . 1 . 1 . 1 . . 2 1 1 2 . 1 2 6 5 2 Ballistic Gun 147 | 2 3 2 9 . 19 16 2 5 . 1 7 1 4 6 . 2 1 3 5 . 4 1 6 . . 7 1 2 4 19 11 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . . . . . . . . . . 1 . . 1 . 1 . . 1 . . . . . . . . . . . Special Weapon 13 | . . 1 . . 6 . 1 . . 1 . 1 1 . . . 1 . . . . . . . . 1 . . . . . . Impact Weapon 34 | . . . . . 2 5 1 1 . . 5 . 1 . 1 . . 1 . . 1 . 1 . 1 . . 1 2 6 5 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 1 . 1 . . . . 3 . . . . . 1 . . 4 . . . . . . 3 1 1 4 4 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . Parts Lost 7 | . . 1 1 . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 99 100 99 99 100 99 100 99 99 99 99 97 100 96 82 82 81 82 77 77 78 77 77 59 78 79 79 81 81 82 Engine 4 | . 14 14 10 11 9 7 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 5 6 6 6 6 4 5 5 5 5 4 5 5 5 5 5 5 4 4 4 4 4 Treads 28 | . 27 28 33 33 35 37 38 38 38 38 39 39 40 40 40 32 17 17 17 17 15 15 15 15 15 15 15 14 14 13 13 12 Device 7 | . 1 . . . . 5 6 5 7 6 11 6 6 8 13 14 11 11 10 11 9 15 12 9 9 9 12 13 15 16 16 20 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 Processor 8 | . . . . . . 6 7 7 7 7 6 6 6 6 6 11 11 11 12 17 15 15 15 15 15 15 15 19 19 20 21 20 Protection 5 | . 12 13 9 11 11 . . 1 . . . 6 5 3 . 2 5 5 3 . 1 . 2 5 5 5 2 4 2 4 4 4 Ballistic Gun 22 | . 28 23 32 33 25 26 23 28 30 28 22 20 23 23 23 19 19 21 22 20 18 20 19 20 15 . 21 17 14 15 14 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 13 36 36 42 42 108 111 111 111 105 111 120 120 122 117 116 122 122 126 119 120 140 140 146 157 157 152 155 156 157 168 165 164 Greatest Support 215 | 40 46 46 69 66 90 108 104 104 104 104 122 120 120 120 120 210 210 210 210 210 210 215 210 210 210 210 210 210 210 210 200 210 Greatest Overweight (x) 1 | . . . . . 1 1 1 1 1 1 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 25 25 25 25 25 25 25 25 35 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 14 15 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 13 14 14 14 23 24 24 24 25 24 24 24 24 24 25 24 24 25 24 25 24 24 24 24 25 24 24 24 24 24 24 24 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 Class Distribution -------------------- 22% | Skirmisher 20% | Mutant 20% | Tank 15% | Scavenger-Skirmisher 8% | Scavenger-Mutant 3% | Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Assassin | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Waste Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Assassin | -3/Testing Skirmisher | -2/Research Assassin | -2/Quarantine Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 18447 | 334 570 309 840 198 1869 1047 324 422 . 130 839 171 680 174 33 443 210 162 200 189 1020 1084 497 173 198 273 410 192 478 2041 1289 1648 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20171 | 130 616 338 1462 442 2238 955 184 246 . 110 705 145 426 . . 231 146 103 . . 666 1629 404 150 . 275 411 192 479 2261 1971 3256 Parts 1098 | 10 52 17 103 16 158 32 7 12 . 11 24 12 23 . . 21 12 9 . . 31 38 27 1 . 21 21 8 25 139 103 165 Haulers Intercepted 14 | . 2 . 5 . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 14 | . . . . . 3 2 . . . . . . . . . 1 . . . . . . 3 . . . . . . 4 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 167 | . . . . . . . . 8 . 7 . 1 14 2 8 . 9 3 64 12 . . . 1 . 10 28 . . . . . Prevented 6 | . . . . . . . . . . . . 3 . . . . . 1 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 253 | . 11 7 27 9 36 10 1 6 . . 5 . 9 . . 4 4 4 . . 14 6 6 . . . 6 1 3 22 23 39 Guns 244 | . 11 7 27 9 36 10 1 6 . . 5 . 9 . . 4 4 . . . 9 6 6 . . . 6 1 3 22 23 39 AOE 9 | . . . . . . . . . . . . . . . . . . 4 . . 5 . . . . . . . . . . . Classes Destroyed 22 | 2 6 . 3 1 2 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 1 Worker 30 | . 1 . 1 . 5 1 . . . . 7 . . . . 2 . . . . 3 . . . . . . . 3 2 1 4 Builder 18 | . . . 1 . . . . . . . 2 . . . . 3 . . . . 4 . 2 . . . . . . 3 1 2 Tunneler 5 | 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 14 | . 2 . 5 . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 26 | 1 1 2 1 . 2 6 . . . . 3 . . . . . . . . . 1 . 1 . . . . 1 2 3 1 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 26 | . 3 . 5 . 4 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . 4 2 3 Swarmer 56 | . 3 3 9 3 7 . . 4 . . . . 3 . . . 4 4 . . 5 . 3 . . . . . . 4 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 69 | . 8 4 9 4 16 2 . . . . . . 2 . . . . . . . 3 . . . . . 4 . . . 6 11 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 25 | . . . 8 . 9 1 . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . 1 3 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 25 | . . . . . 2 1 . 1 . . 1 . 2 . . . . . . . 2 . 2 . . . . . . 3 4 7 Programmer 59 | . . . . . . 6 1 . . . 4 . . . . 4 . . . . 2 . 1 . . . 2 . 3 12 8 16 Heavy 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 5 | . . . . . . . 1 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 3 3 7 3 7 2 1 4 . . 2 . 3 . . 3 4 4 . . 11 2 4 . . . 4 1 3 6 5 9 Combat Bots Only 7 | . 3 3 7 3 5 2 1 4 . . 2 . 3 . . 2 4 4 . . 5 2 3 . . . 4 1 2 4 4 6 Max Kills in Single Turn 4 | 1 1 1 2 2 2 1 1 2 . 1 1 1 1 . . 1 2 2 . . 4 1 2 . . . 2 1 1 2 2 3 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Exploded 3 | . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 13891 | . 416 633 841 131 2507 738 . 214 . . 685 33 458 . . 516 113 134 . . 1599 . 889 . 40 . 189 122 101 1279 1013 1240 Core 1139 | . 35 149 117 6 200 58 . . . . 53 . 18 . . 98 . 14 . . 113 . . . 13 . 9 . . 75 45 136 Absorbed by Shields 3618 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 38 103 927 1065 1288 Reduced by Siege Mode 533 | . . . . . . . . . . . . . . . . . 4 . . . 166 . 107 . . . 18 3 15 55 80 85 Regen/Repaired (Parts) 2752 | . 45 . 171 . 126 215 . . . . 154 18 18 1339 . 94 16 17 . . 90 . 67 2 13 . . . . 96 171 100 Core Remaining (%) 81 | 100 . 26 . 69 63 . . . . 91 . . . . 91 . . . . 88 . . . . . . 88 . 100 . 91 91 Volleys Fired 889 | 9 53 29 69 22 128 28 12 23 . 41 33 21 31 . . 20 7 5 . 3 33 22 20 10 16 15 7 8 13 67 59 85 Largest 4 | 2 2 2 3 3 3 4 4 4 . 1 4 3 4 . . 4 4 1 . 1 4 4 4 1 1 1 4 4 4 4 4 4 Hottest 200 | 40 46 100 69 69 74 106 104 104 . 20 118 91 122 . . 122 124 90 . 90 131 131 128 90 90 20 130 130 135 200 200 143 Shots Fired 2380 | 18 106 52 207 66 358 112 22 48 . 41 92 32 73 . . 56 22 7 . 3 119 85 57 10 15 15 26 22 34 188 188 306 Gun 2146 | 18 106 46 207 66 346 112 13 48 . . 75 17 57 . . 49 18 2 . . 116 85 51 1 4 . 26 19 28 165 174 297 Cannon 110 | . . . . . . . . . . . 17 . 2 . . 6 . 1 . 3 . . 6 9 11 . . 3 6 23 14 9 Launcher 8 | . . . . . . . . . . . . . . . . 1 . 4 . . 3 . . . . . . . . . . . Special 116 | . . 6 . . 12 . 9 . . 41 . 15 14 . . . 4 . . . . . . . . 15 . . . . . . Kinetic 2146 | 18 106 46 207 66 346 112 13 48 . . 75 17 57 . . 49 18 2 . . 116 85 51 1 4 . 26 19 28 165 174 297 Thermal 226 | . . 6 . . 12 . 9 . . 41 17 15 16 . . 6 4 1 . 3 . . 6 9 11 15 . 3 6 23 14 9 Explosive 8 | . . . . . . . . . . . . . . . . 1 . 4 . . 3 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | 3 27 5 17 27 26 15 8 13 . 9 10 8 10 . . 5 10 2 . . 30 12 17 . 2 13 12 26 14 25 29 20 Robot Miss Streak 11 | 3 9 3 6 2 5 4 2 5 . 3 4 8 6 . . 5 8 3 . . 11 2 3 1 1 1 1 1 1 4 4 5 Penetration Max 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . 1 1 2 Secondary Targets 35 | . . 1 2 3 9 . . 1 . . . . . . . . 1 . . . 2 . . . . . 3 . . 1 3 9 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 . . . . . . . . 1 . . . 1 . . . . . 1 . . 1 1 1 Shots Hit Robots 1617 | 10 66 22 130 47 248 89 17 35 . 30 56 22 59 . . 42 11 3 . . 102 63 38 . 3 14 23 18 20 111 124 214 Core Hits 846 | 4 28 14 54 20 100 28 8 18 . 9 36 8 55 . . 21 10 4 . . 109 16 28 2 . 6 14 6 10 61 63 114 Critical Kills 44 | . 1 . 1 . 1 . . . . . 1 . 1 . . 1 . . . . . 4 1 . . . . . 1 10 9 13 Critical Parts Destroyed 59 | . . . . . . 3 . 1 . . 2 1 1 . . 2 . 1 . . . 1 4 . . . 1 . 1 7 12 22 Critical Strikes 112 | . 1 . 1 . 1 3 1 1 . . 3 1 2 . . 3 1 1 . . . 9 6 . . . 1 . 2 17 21 37 Destroy 101 | . 1 . 1 . 1 . . 1 . . . 1 2 . . 3 . . . . . 9 6 . . . 1 . 1 16 21 37 Smash 9 | . . . . . . 3 . . . . 3 . . . . . . 1 . . . . . . . . . . 1 1 . . Sever 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee Attacks 81 | . . . . . 2 17 2 1 . . 23 . 3 . 1 . . 1 . . 4 . 2 . 1 . . 1 5 10 8 . Impact 81 | . . . . . 2 17 2 1 . . 23 . 3 . 1 . . 1 . . 4 . 2 . 1 . . 1 5 10 8 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . . 7 2 1 . . 11 . . . . . . . . . 2 . . . . . . 1 4 7 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37990 | 130 967 395 2090 747 4019 2269 400 594 . 219 1948 302 881 . . 704 230 482 . . 2688 1305 731 41 71 212 734 465 886 3944 3696 6840 Guns 31703 | 130 951 348 2063 729 3811 1436 148 526 . . 777 169 738 . . 638 184 . . . 1835 1305 656 41 71 . 734 346 474 3249 3582 6762 Cannons 110 | . . . . . . . . . . . 35 . . . . . . . . . . . 75 . . . . . . . . . Explosions 1033 | . . . . . . . . . . . . . . . . 19 . 357 . . 657 . . . . . . . . . . . Melee 3832 | . . . . . . 826 165 68 . . 1135 . . . . . . 125 . . 196 . . . . . . 119 412 686 100 . Ramming 416 | . 16 47 27 18 152 7 . . . . 1 . . . . 47 . . . . . . . . . . . . . 9 14 78 Kinetic 31703 | 130 951 348 2063 729 3811 1436 148 526 . . 777 169 738 . . 638 184 . . . 1835 1305 656 41 71 . 734 346 474 3249 3582 6762 Thermal 1314 | . . . . . 56 . 87 . . 219 35 133 143 . . . 46 . . . 308 . 75 . . 212 . . . . . . Explosive 725 | . . . . . . . . . . . . . . . . 19 . 357 . . 349 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3832 | . . . . . . 826 165 68 . . 1135 . . . . . . 125 . . 196 . . . . . . 119 412 686 100 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 71 | . . . . . 2 3 3 3 . . 9 9 9 9 . 6 6 6 6 . 3 64 65 65 65 65 71 . 3 10 8 7 Average Corruption 14 | . . . . . 2 2 3 2 . . 5 9 9 9 . 4 6 6 6 . 2 37 64 65 65 65 67 . 1 4 5 5 Corruption Purged 16 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 10 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 771 | . . . . . 57 17 17 18 . . 57 34 79 4 . 10 31 29 2 . 10 34 43 54 60 27 63 . 5 50 34 36 Message Errors 192 | . . . . . 16 6 6 4 . . 12 13 17 1 . 2 12 9 . . 2 7 9 10 14 7 12 . 2 15 10 6 Matter Fused 184 | . . . . . 12 6 3 5 . . 12 6 22 2 . 1 4 5 1 . 3 6 13 15 11 9 19 . 1 14 5 9 Heat Flow Errors 83 | . . . . . 13 1 5 4 . . 6 5 9 . . 2 1 1 . . 1 3 4 5 7 1 6 . . 3 2 4 Energy Discharges 87 | . . . . . 2 . 1 1 . . 4 2 8 1 . 3 5 6 . . 2 5 2 10 9 4 11 . . 1 7 3 Parts Rejected 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 85 | . . . . . 11 3 1 2 . . 11 4 13 . . 1 1 3 1 . . 4 4 7 4 3 3 . 1 4 2 2 Data Loss (major) 37 | . . . . . 1 1 . . . . . 1 4 . . . 1 3 . . . 3 . 5 5 2 4 . . 2 2 3 Misfires 40 | . . . . . 1 . 1 1 . . 6 1 2 . . . 5 2 . . 1 1 3 1 4 . 2 . 1 3 2 3 Alerts 18 | . . . . . . . . 1 . . 3 . 3 . . 1 2 . . . . 1 . . 1 1 2 . . 1 1 1 Weapon Failures 42 | . . . . . . . . . . . 1 2 1 . . . . . . . 1 4 8 1 5 . 4 . . 7 3 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2129 | . . . . . 1 384 159 58 . . 805 . . . . 4 . 125 . . 202 . . . . 8 . 59 94 230 . . Projectiles 25 | . . . . . 1 11 . . . . 5 . . . . . . . . . . . . . . 8 . . . . . . Explosions 66 | . . . . . . . . . . . . . . . . . . . . . 66 . . . . . . . . . . . Melee 2038 | . . . . . . 373 159 58 . . 800 . . . . 4 . 125 . . 136 . . . . . . 59 94 230 . . Knockbacks 20 | . . 1 . . . 8 . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 2 3 . . Impact 19 | . . 1 . . . 7 . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 2 3 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . Shots 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Rammed 41 | . 1 8 7 2 11 1 . . . . . . . . . 4 . . . . . . . . . . . . . 1 1 5 Targets Rammed 59 | . 2 10 9 2 18 2 . . . . 1 . . . . 7 . . . . . . . . . . . . . 1 1 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 18 | . 1 2 2 . 7 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . 1 Highest Temperature 329 | . 45 131 127 103 325 180 325 236 . . 268 237 271 . . 200 141 123 . 84 257 195 201 279 264 243 231 162 134 284 168 329 Average Temperature 69 | . 17 53 29 41 65 66 111 83 . . 69 76 86 . . 69 66 50 . 43 96 34 51 111 86 131 83 69 48 76 43 85 Received Heat Transfer 1959 | . 216 102 225 66 855 84 . . . . . . 123 . . . . . . . 111 . . . . . 21 4 . . 68 84 Effects 9 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . 5 . . . . . . . . Energy Bleed 5 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Interference 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Siege Activations 46 | . . . . . . . . . . . . . . . . . 1 . . . 4 . 2 . . . 2 1 2 10 9 15 Total Turns 603 | . . . . . . . . . . . . . . . . . 7 . . . 73 . 29 . . . 21 6 33 175 95 164 Longest Duration 78 | . . . . . . . . . . . . . . . . . 7 . . . 28 . 24 . . . 13 6 19 78 14 27 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 52 | . . . . . . 15 4 1 . . 17 . . . . . . . . . 6 . . . . . . . 6 3 . . Impact Corruptions 62 | . . . . . . 11 11 1 . . 19 . . . . 1 . 3 . . 4 . . . . . . 1 3 7 . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 3395 | . . . . . 185 . 296 . . 1110 . 444 481 . . . 111 . . . 250 . . . . 518 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 1199 | 15 193 126 519 294 397 182 . . . . 111 . . . . 352 . . . . 368 130 438 . . . . 54 124 517 707 1199 Initial 424 | . 9 . . 102 . . . . . . . . . . . 113 . . . . . 128 . . . . . . . 18 290 424 Average 185 | 7 41 44 267 113 211 67 . . . . 20 . . . . 184 . . . . 98 86 130 . . . . 12 39 206 452 762 Maximum Alert Level 4 | . . . 2 1 1 . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . 2 3 4 Low Security (%) 63 | 100 100 100 19 71 50 100 . . . . 100 . . . . 51 . . . . 85 100 63 . . . . 100 100 53 . . Level 1 26 | . . . 62 28 49 . . . . . . . . . . 48 . . . . 14 . 32 . . . . . . 25 50 . Level 2 7 | . . . 18 . . . . . . . . . . . . . . . . . . . 4 . . . . . . 20 44 38 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 48 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 1 2 1 5 7 . . . . 7 . . . . 5 . . . . 1 . 3 . . . . 1 2 8 5 12 Investigation 8 | . 1 . . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Extermination 30 | . . . . . . 5 . . . . 4 . . . . 4 . . . . 1 . 1 . . . . . 2 6 3 4 Reinforcement 18 | . 2 . 2 . 4 . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . 1 2 2 Assault 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 3 Construction Impeded 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 9 | . 1 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . . 3 . 19 Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . 12 Times Spotted 393 | . 24 10 52 9 69 13 1 5 . 4 14 1 10 . . 14 4 4 . . 17 6 10 . . . 12 2 4 29 31 48 Peak Tracking Total 8 | . 3 4 8 3 4 2 1 4 . 4 3 1 4 . . 4 4 4 . . 4 1 3 . . . 5 2 3 6 3 5 Tactical Retreats 20 | . 1 . 4 . 1 . . . . . . . 2 . . . . . . . 1 . . . . . . . . 7 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 14 | . 2 . . . 1 1 . . . . 4 . . . . 1 . . . . 1 . . . 1 . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 1 . 1 . . . . . . 10 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 38 | . . 1 2 1 2 . . . . . . . . . 1 . . . . . 2 . 10 . . . . . 3 5 10 1 Max in Single Turn 2 | . . . 1 1 1 . . . . . . . . . 1 . . . . . 2 . . . . . . . 1 2 2 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 75 | . 7 1 10 3 15 10 . 1 4 . 6 . . . . 2 . . 7 1 1 . . 2 . 4 . . . . 1 . Terminals 38 | . 6 . 8 2 10 7 . . . . 3 . . . . . . . . 1 . . . . . . . . . . 1 . Fabricators 6 | . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations 8 | . 1 . 2 . 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 224 | . 17 1 33 9 42 26 . 1 29 . 19 . . . . 8 . . 10 1 3 . . 7 . 17 . . . . 1 . Successful 140 | . 9 1 17 3 19 12 . 1 29 . 8 . . . . 4 . . 10 1 1 . . 7 . 17 . . . . 1 . Failed 82 | . 8 . 15 6 23 13 . . . . 11 . . . . 4 . . . . 2 . . . . . . . . . . . Catastrophic 14 | . . . 2 2 6 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Database Lockouts 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 141 | . 13 . 20 8 16 13 . . . . 4 . . . . 13 . . 1 . 5 . 15 . . . . . 8 11 14 . Terminals 100 | . 15 . 27 8 25 17 . . . . 6 . . . . . . . . 1 . . . . . . . . . . 1 . Fabricators 20 | . . . . . . 6 . . . . 8 . . . . 3 . . . . 3 . . . . . . . . . . . Repair Stations 27 | . 2 . 6 . 6 3 . . . . 5 . . . . 5 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 94 | . 5 1 10 3 5 4 . 1 29 . . . . . . . . . 10 1 . . . 7 . 17 . . . . 1 . Record 32 | . . . . . . . . . 11 . . . . . . . . . 8 1 . . . 6 . 5 . . . . 1 . Part Schematic 17 | . . . . 1 1 1 . . 10 . . . . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . 2 . 2 . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 6 | . . 1 . 1 . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 4 . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . Load Schematic 6 | . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . 2 . 5 . 5 2 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Scan Component 12 | . 1 . 3 . 3 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Repair 8 | . 1 . 2 . 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . 2 . 3 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 11 | . 2 . 2 . 3 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . 9 2 14 10 . . . . 6 . . . . 2 . . . . 1 . . . . . . . . . 1 . Full Trace Events 5 | . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . 1 2 1 . . 10 . . . . 13 . . . . . . . . . . . 4 . . . . 5 . Parts Built 4 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 191 | . . . . . . 115 . . . . 76 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . 10 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 1 . 2 . 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Time 377 | . 32 . 64 . 174 19 . . . . 44 . . . . 44 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 28 | . . 3 . . . . . 2 . 1 1 . . 7 . 6 . . . . . . 6 . . . . . . 2 . . Largest Group 8 | . . 2 2 . . . . 2 . 1 1 . . 7 7 8 . . . . . . 4 1 1 1 1 . . 1 . . Highest-Rated Group 412 | . . 41 41 . . . . 50 . 96 29 . . 233 233 378 . . . . . . 412 103 103 103 103 . . 32 . . Highest-Rated Ally 103 | . . 31 31 . . . . 25 . 96 29 . . 41 41 85 . . . . . . 103 103 103 103 103 . . 32 . . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . 2 . . Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . STAY 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . DROP 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Ally Attacks 125 | . . 6 11 . . . . . . 8 6 . . . 7 52 . . . . . . 32 . . . 3 . . . . . Total Damage 6121 | . . 87 208 . . . . . . 584 59 . . . 796 1545 . . . . . . 2589 . . . 253 . . . . . Kills 50 | . . 2 5 . . . . . . 4 . . . . 6 21 . . . . . . 11 . . . 1 . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 8 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 21 | . . 1 . 1 . . 1 3 . 1 . 2 3 2 3 . 1 . . 2 . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 1 4 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 51452 | 150 2547 1621 2647 1166 7667 3598 1116 1169 185 1606 2299 1058 2255 2433 754 1801 1133 989 1123 1069 1195 591 625 1008 1039 573 1014 479 589 2618 1706 1629 Spaces Moved 24789 | 68 1061 804 1168 681 2796 1796 640 610 78 609 1079 580 1094 1390 438 906 679 548 683 588 589 301 311 602 588 307 589 255 285 1198 757 711 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 24786 | 65 1061 804 1168 681 2796 1796 640 610 78 609 1079 580 1094 1390 438 906 679 548 683 588 589 301 311 602 588 307 589 255 285 1198 757 711 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 148 150 160 160 240 160 165 170 170 170 170 160 160 160 160 160 160 152 160 160 160 160 155 155 160 160 166 158 Average Speed 172 | 155 160 160 160 160 226 157 163 169 240 239 165 170 187 170 170 170 160 160 160 160 160 155 160 160 160 160 159 155 160 162 166 160 Slowest Speed 250 | 160 160 160 160 160 247 240 245 240 240 245 245 170 250 170 170 250 160 160 160 160 160 160 160 160 160 160 160 232 160 166 166 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 95 99 87 99 98 39 85 61 68 69 32 72 90 89 50 19 74 64 86 68 13 85 12 57 73 60 63 4 33 25 66 18 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 11 | . . . . . . . . . 1 . . . 2 2 1 . 1 . . . . . . 1 . 3 . . . . . . Known Exits Taken 24 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 39 | . . 1 . 1 . . 2 5 . 3 . 3 4 3 . . 5 . . 1 . . . 3 5 . 3 . . . . . Spaces Dug 177 | . . 6 . . 2 7 . . . . 23 . 5 . . 13 . 1 . 3 2 . 6 9 9 . . 3 4 45 30 9 Terrain Destroyed 440 | . . 6 . . 3 8 . 1 . . 25 . 5 . . 13 2 49 . 3 26 4 8 9 13 . 7 3 7 170 49 29 Melee 34 | . . . . . 2 7 . . . . 9 . 3 . . . . . . . 2 . 2 . 1 . . . . 2 6 . Projectile 185 | . . 6 . . 1 1 . . . . 16 . 2 . . 6 2 1 . 3 2 4 6 9 12 . 7 3 7 51 20 26 AOE 217 | . . . . . . . . . . . . . . . . 7 . 48 . . 22 . . . . . . . . 117 23 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 31407 | 91 1811 1069 1799 710 3838 2477 683 718 77 674 1469 610 1219 1461 445 1114 707 648 716 712 753 384 389 633 661 360 645 319 377 1728 1067 1043 Wait 4434 | . 652 199 489 . 773 556 15 50 . 3 275 . 49 43 6 117 15 85 2 120 82 41 31 . 33 . 27 18 39 320 188 206 Move 24757 | 67 1060 803 1167 680 2795 1795 639 609 77 608 1078 579 1093 1389 437 905 678 547 682 587 589 300 310 601 587 306 588 254 284 1197 756 710 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 6 16 12 15 3 32 10 2 5 . 4 3 2 1 5 . 10 1 . 5 . 5 1 2 3 . 4 1 2 2 11 1 1 Fast Attach 167 | 8 2 2 4 . 8 7 . 2 . 5 9 . 8 5 . 12 . . 10 . 5 9 1 5 8 14 6 10 7 14 3 3 Attach 40 | . . 3 3 . 6 4 . . . . 5 1 . 1 . 3 . . . . 1 1 . . . 1 . 2 . 5 2 2 Detach 27 | 1 . 1 1 . 1 3 . . . . 6 . . . . . . . . . 1 1 . . . 1 1 2 . 5 2 1 Swap 470 | . 9 5 18 . 44 37 9 12 . 4 27 5 22 8 1 14 6 10 1 2 25 1 17 6 8 2 8 11 17 73 43 25 Drop 311 | . 17 5 24 3 31 18 4 10 . 9 8 2 12 10 . 26 . . 16 . 8 8 6 8 8 17 7 11 10 25 4 4 Fire 889 | 9 53 29 69 22 128 28 12 23 . 41 33 21 31 . . 20 7 5 . 3 33 22 20 10 16 15 7 8 13 67 59 85 Melee 81 | . . . . . 2 17 2 1 . . 23 . 3 . 1 . . 1 . . 4 . 2 . 1 . . 1 5 10 8 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 59 | . 2 10 9 2 18 2 . . . . 1 . . . . 7 . . . . . . . . . . . . . 1 1 6 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 11) 697 | -10/Materials | Discovered new exit (range 5) 1015 | -10/Materials | Discovered new exit (range 8) 1134 | -10/Materials | Discovered new exit (range 12) 1584 | -10/Materials | Discovered new exit (range 16) 1685 | -10/Materials | Repaired Imp. Treads 2698 | -10/Materials | Entered Mines 2803 | -10/Mines | Discovered new exit (range 4) 2892 | -10/Mines | Assembled infested the area 3374 | -10/Mines | Discovered new exit (range 7) 3375 | -10/Mines | Core integrity fell below 50% 3425 | -10/Mines | Met a Derelict testing a Signal Generator 3451 | -10/Mines | Found Signal Generator 3616 | -10/Mines | Discovered new exit (range 5) 3687 | -10/Mines | Found the Drone Emporium 4103 | -10/Mines | Found Prototype Device 4103 | -10/Mines | Identified Decoy Drone Bay 4319 | -10/Mines | Entered Materials 4319 | -9/Materials | Accompanied by 2 allies 4319 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4324 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4877 | -9/Materials | Build established: Tank 5162 | -9/Materials | Destroyed 7 combat bots 5178 | -9/Materials | Discovered new exit (range 13) 5454 | -9/Materials | Central database locked down 5503 | -9/Materials | Discovered new exit (range 11) 5548 | -9/Materials | Repaired Hvy. Assault Rifle 5641 | -9/Materials | Discovered new exit (range 15) 5774 | -9/Materials | Discovered new exit (range 12) 5879 | -9/Materials | Discovered new exit (range 4) 6392 | -9/Materials | Repaired Hrd. Light Armor Plating 6556 | -9/Materials | Discovered new exit (range 13) 6966 | -9/Materials | Entered Mines 6980 | -9/Mines | Met a Derelict bent on vengeance 7122 | -9/Mines | Met a Derelict shopkeep closing up shop 7258 | -9/Mines | Found a hidden stash of uninstalled traps 7280 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 7309 | -9/Mines | Destroyed YI-UF0 7495 | -9/Mines | Discovered new exit (range 12) 7496 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7500 | -9/Mines | Found Prototype Device 7624 | -9/Mines | Discovered new exit (range 8) 8132 | -9/Mines | Entered Materials 8132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8999 | -8/Materials | Discovered new exit (range 10) 10772 | -8/Materials | Discovered new exit (range 5) 11919 | -8/Materials | Discovered new exit (range 15) 12140 | -8/Materials | Identified Exp. Sensor Array 13337 | -8/Materials | Repaired Broken Exp. Sensor Array? 13591 | -8/Materials | Repaired Adv. Treads 14911 | -8/Materials | Build established: Mutant 15799 | -8/Materials | Entered Factory 15799 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15820 | -7/Factory | Identified exit to Lower Caves 16164 | -7/Factory | Build established: Skirmisher 17186 | -7/Factory | Build established: Mutant 17949 | -7/Factory | Build established: Skirmisher 18027 | -7/Factory | Central database locked down 18156 | -7/Factory | Discovered new exit (range 13) 18205 | -7/Factory | Fabricated Transmission Jammer (x1) 18480 | -7/Factory | Fabricated Arm. Treads? 19018 | -7/Factory | Build established: Mutant 19213 | -7/Factory | Repaired Arm. Treads 19397 | -7/Factory | Entered Lower Caves 19424 | -7/Lower Caves | Encountered a Warlord checkpoint 19933 | -7/Lower Caves | Learned Factory stockpile data 20300 | -7/Lower Caves | Discovered new exit (range 16) 20439 | -7/Lower Caves | Identified exit to Lower Caves 20513 | -7/Lower Caves | Entered another Lower Caves area 20528 | -7/Lower Caves | Learned 4 Factory zone layouts 20759 | -7/Lower Caves | Discovered new exit (range 6) 20804 | -7/Lower Caves | Identified exit to Factory 20924 | -7/Lower Caves | Learned Factory stockpile data 21252 | -7/Lower Caves | Build established: Skirmisher 21401 | -7/Lower Caves | Learned Factory machine intel 21534 | -7/Lower Caves | Discovered new exit (range 4) 21539 | -7/Lower Caves | Identified exit to Data Miner 21682 | -7/Lower Caves | Entered Data Miner 21682 | -7/Data Miner | Discovered new exit (range 7) 21728 | -7/Data Miner | Met Data Miner 21771 | -7/Data Miner | Learned location of Section 7 (-2) 21771 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 21810 | -7/Data Miner | Received God Mode back door access code from Data Miner 21862 | -7/Data Miner | Identified exit to Proximity Caves 21867 | -7/Data Miner | Entered Proximity Caves 21902 | -6/Proximity Caves | Learned Factory emergency access door positions 22498 | -6/Proximity Caves | Escorted by Enhanced Grunt 22827 | -6/Proximity Caves | Discovered exit to Factory (range 13) 23266 | -6/Proximity Caves | Found Prototype Device 23266 | -6/Proximity Caves | Identified Exp. Thermal Shield 23473 | -6/Proximity Caves | Entered Factory 23473 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23474 | -6/Factory | Identified exit to Lower Caves 23477 | -6/Factory | Loaded intel: 231 machine locations 23600 | -6/Factory | Discovered new exit (range 9) 23620 | -6/Factory | Identified exit to Factory 23813 | -6/Factory | Incoming investigation squad redirected 23863 | -6/Factory | Fabricated Lgt. Regenerative Plating? 23879 | -6/Factory | Build established: Scavenger-Skirmisher 24528 | -6/Factory | Build established: Scavenger-Mutant 25342 | -6/Factory | Repaired Neutron Cannon 25772 | -6/Factory | Entered Lower Caves 25773 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 25784 | -6/Lower Caves | Arm. Treads stolen by Master Thief 25804 | -6/Lower Caves | Identified exit to Zion 25960 | -6/Lower Caves | Learned Factory security intel 26061 | -6/Lower Caves | Build established: Scavenger-Skirmisher 26201 | -6/Lower Caves | Learned Factory stockpile data 26294 | -6/Lower Caves | Encountered a Warlord checkpoint 26611 | -6/Lower Caves | Build established: Scavenger-Mutant 26765 | -6/Lower Caves | Discovered new exit (range 14) 26822 | -6/Lower Caves | Identified exit to Lower Caves 26830 | -6/Lower Caves | Entered another Lower Caves area 26881 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 26955 | -6/Lower Caves | Encountered a Warlord checkpoint 26968 | -6/Lower Caves | Discovered exit to Factory (range 15) 27213 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 27821 | -6/Lower Caves | Learned location of Zion (-6) 28000 | -6/Lower Caves | Build established: Scavenger-Skirmisher 28378 | -6/Lower Caves | Build established: Scavenger-Mutant 28590 | -6/Lower Caves | Learned location of Extension (-6) 28778 | -6/Lower Caves | Discovered exit to Zion (range 11) 29041 | -6/Lower Caves | Build established: Scavenger-Skirmisher 29085 | -6/Lower Caves | Entered Zion 29106 | -6/Zion | Learned 8 Factory zone layouts 29169 | -6/Zion | System corruption cleaned by Quarantine Array 29554 | -6/Zion | Gained Derelict followers 29961 | -6/Zion | Learned location of Quarantine (-2) 30391 | -6/Zion | Learned Factory interactive machine intel 30449 | -6/Zion | Given the Hacking Drone Bay 30672 | -6/Zion | Visited the Megawrench Repair Shop 30672 | -6/Zion | Megawrench repaired 14 parts 31008 | -6/Zion | Imprinted 31010 | -6/Zion | Declared Zion's savior 31481 | -6/Zion | Discovered new exit (range 16) 31517 | -6/Zion | Identified exit to Proximity Caves 31518 | -6/Zion | Entered Proximity Caves 31518 | -5/Proximity Caves | Accompanied by 7 allies 31614 | -5/Proximity Caves | Learned Factory terminal intel 31863 | -5/Proximity Caves | Learned location of Armory (-3) 32027 | -5/Proximity Caves | Learned location of 1 exit from Factory 32124 | -5/Proximity Caves | Discovered exit to Factory (range 15) 32249 | -5/Proximity Caves | Build established: Scavenger-Mutant 32272 | -5/Proximity Caves | Entered Factory 32272 | -5/Factory | Accompanied by 6 allies 32272 | -5/Factory | Evolved 2 slots: Utility x2 32273 | -5/Factory | Identified exit to Upper Caves 32277 | -5/Factory | Loaded intel: 52 interactive machine locations 32278 | -5/Factory | Loaded intel: 26 terminal locations 32298 | -5/Factory | Zion Heavy squad teleported in 32579 | -5/Factory | Build established: Scavenger-Assassin 32903 | -5/Factory | Repaired Med. Treads 33458 | -5/Factory | Discovered exit to Upper Caves (range 12) 33538 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 33539 | -5/Factory | Zion Fire squad teleported in 33838 | -5/Factory | Zion Offense Resupply teleported in 33860 | -5/Factory | Terminal network hard line cut 34073 | -5/Factory | Entered Upper Caves 34406 | -5/Upper Caves | Build established: Skirmisher 35021 | -5/Upper Caves | Discovered new exit (range 10) 35200 | -5/Upper Caves | Identified exit to Upper Caves 35206 | -5/Upper Caves | Entered another Upper Caves area 35253 | -5/Upper Caves | Discovered new exit (range 14) 36154 | -5/Upper Caves | Discovered new exit (range 9) 36177 | -5/Upper Caves | Identified exit to Warlord 36195 | -5/Upper Caves | Entered Warlord 36253 | -5/Warlord | System corruption cleaned by Quarantine Array 36808 | -5/Warlord | Visited the Vortex Lab 36818 | -5/Warlord | Warlord's base attacked by MAIN.C 36820 | -5/Warlord | Found Prototype Energy Gun 36820 | -5/Warlord | Identified Vortex Rifle 36989 | -5/Warlord | Rebuked by Warlord 37005 | -5/Warlord | Opened Warlord's prototype stash 37015 | -5/Warlord | Found Prototype Reactor 37023 | -5/Warlord | Found Prototype Device 37023 | -5/Warlord | Identified System Purifier 37027 | -5/Warlord | Found Prototype Processor 37027 | -5/Warlord | Identified Exp. Core Analyzer 37035 | -5/Warlord | Found Prototype Processor 37100 | -5/Warlord | Identified Vortex Chain Reactor 37143 | -5/Warlord | Identified Exp. Targeting Computer 37168 | -5/Warlord | Warlord forces counterattacked 37262 | -5/Warlord | Opened side exit 37307 | -5/Warlord | Discovered new exit (range 9) 37317 | -5/Warlord | Identified exit to Proximity Caves 37318 | -5/Warlord | Entered Proximity Caves 37381 | -4/Proximity Caves | Learned Research stockpile data 38168 | -4/Proximity Caves | Discovered new exit (range 19) 38195 | -4/Proximity Caves | Identified exit to Factory 38264 | -4/Proximity Caves | Learned Research terminal intel 38292 | -4/Proximity Caves | Build established: Mutant 38387 | -4/Proximity Caves | Entered Factory 38387 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 39582 | -4/Factory | Sucked down chute 39582 | -4/Factory | Entered Waste 39597 | -4/Waste | EMP discharged 39597 | -4/Waste | System corruption reached 10% 39690 | -4/Waste | Destroyed C-40 Crusher 39697 | -4/Waste | EMP discharged 39742 | -4/Waste | Build established: Skirmisher 39797 | -4/Waste | EMP discharged 39797 | -4/Waste | System corruption reached 30% 39833 | -4/Waste | Spotted C-40 Crusher 39838 | -4/Waste | Destroyed C-40 Crusher 39855 | -4/Waste | Destroyed C-40 Crusher 39897 | -4/Waste | EMP discharged 39958 | -4/Waste | Spotted C-40 Crusher 39978 | -4/Waste | Destroyed C-40 Crusher 39997 | -4/Waste | EMP discharged 40054 | -4/Waste | Destroyed C-40 Crusher 40097 | -4/Waste | EMP discharged 40110 | -4/Waste | Destroyed C-40 Crusher 40149 | -4/Waste | Discovered new exit (range 15) 40171 | -4/Waste | Identified exit to Factory 40173 | -4/Waste | Entered Factory 40260 | -4/Factory | Retrieved Zion intel report: Active Terminals 40261 | -4/Factory | Zion Heavy squad teleported in 40298 | -4/Factory | Zion Heavy squad teleported in 40603 | -4/Factory | Zion Heavy squad teleported in 40736 | -4/Factory | Discovered new exit (range 12) 40796 | -4/Factory | Identified exit to Upper Caves 40798 | -4/Factory | Entered Upper Caves 40798 | -4/Upper Caves | Accompanied by 1 ally 40942 | -4/Upper Caves | Learned location of 1 exit from Factory 40942 | -4/Upper Caves | Learned Extension garrison access intel 41103 | -4/Upper Caves | Build established: Scavenger-Skirmisher 41696 | -4/Upper Caves | Discovered new exit (range 17) 41804 | -4/Upper Caves | Identified exit to Upper Caves 41806 | -4/Upper Caves | Entered another Upper Caves area 41806 | -4/Upper Caves | Accompanied by 1 ally 41894 | -4/Upper Caves | Learned location of 1 exit from Research 41905 | -4/Upper Caves | Discovered new exit (range 13) 42118 | -4/Upper Caves | Encountered a Warlord checkpoint 42481 | -4/Upper Caves | Build established: Scavenger-Assassin 42774 | -4/Upper Caves | Discovered new exit (range 15) 42832 | -4/Upper Caves | Identified exit to Zhirov 42845 | -4/Upper Caves | Entered Zhirov 42845 | -4/Zhirov | Accompanied by 1 ally 42845 | -4/Zhirov | Discovered new exit (range 3) 42847 | -4/Zhirov | Identified exit to Proximity Caves 42876 | -4/Zhirov | Met Zhirov 42905 | -4/Zhirov | Learned location of Testing (-3) 42905 | -4/Zhirov | Learned location of Command (-1) 42919 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 42946 | -4/Zhirov | Found Alien Artifact 42946 | -4/Zhirov | Identified Integrated Reactor 42946 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 43041 | -4/Zhirov | Found Alien Artifact 43169 | -4/Zhirov | Build established: Mutant 43418 | -4/Zhirov | Entered Proximity Caves 43418 | -3/Proximity Caves | Accompanied by 1 ally 43741 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 43944 | -3/Proximity Caves | Found Prototype Protection 43944 | -3/Proximity Caves | Identified Zio. Weapon Casing 44248 | -3/Proximity Caves | Discovered new exit (range 8) 44429 | -3/Proximity Caves | Identified exit to Research 44432 | -3/Proximity Caves | Entered Research 44432 | -3/Research | Evolved 2 slots: Utility x2 44433 | -3/Research | Identified exit to Research 44435 | -3/Research | Loaded intel: 20 terminal locations 44515 | -3/Research | Incoming investigation squad redirected 44571 | -3/Research | Build established: Skirmisher 44590 | -3/Research | Discovered new exit (range 14) 44594 | -3/Research | Found Unknown Device 44594 | -3/Research | Identified Antimissile System 44754 | -3/Research | Identified exit to Testing 44911 | -3/Research | Entered Testing 44976 | -3/Testing | Found Prototype Energy Cannon 44976 | -3/Testing | Identified Imp. Potential Cannon 45109 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 45128 | -3/Testing | Found Prototype Device 45128 | -3/Testing | Identified Exp. Hardlight Generator 45276 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 45314 | -3/Testing | Discovered exit to Research (range 16) 45331 | -3/Testing | Spotted PL-6KQWUM1LLN 45500 | -3/Testing | Entered Research 45500 | -2/Research | Evolved 2 slots: Utility x2 45581 | -2/Research | Zion Kinetic Resupply teleported in 46585 | -2/Research | Retrieved Zion intel report: Trap Installations 46586 | -2/Research | Zion Trap Resupply teleported in 46593 | -2/Research | P-80 Master assimilated allied JE-5T2(A) 46737 | -2/Research | Terminal network hard line cut 47211 | -2/Research | System corruption reached 10% 47750 | -2/Research | First assault squad dispatched 47779 | -2/Research | Incoming assault squad redirected 47858 | -2/Research | Found Vortex Chain Reactor 47993 | -2/Research | Discovered new exit (range 11) 48047 | -2/Research | Identified exit to Quarantine 48118 | -2/Research | Entered Quarantine 48147 | -2/Quarantine | Found Alien Artifact 48147 | -2/Quarantine | Identified Subatomic Replicator 48382 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 48693 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 48794 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 49473 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 49527 | -2/Quarantine | Terminal network hard line cut 49725 | -2/Quarantine | Discovered new exit (range 12) 49776 | -2/Quarantine | Identified exit to Access 49779 | -2/Quarantine | Spotted Alpha 7 49824 | -2/Quarantine | Entered Access 49824 | -1/Access | Evolved 2 slots: Utility x2 49977 | -1/Access | Build established: Assassin 50110 | -1/Access | First assault squad dispatched 50133 | -1/Access | Incoming assault squad redirected 50714 | -1/Access | Build established: Skirmisher 51091 | -1/Access | Incoming assault squad redirected 51142 | -1/Access | Terminal network hard line cut 51385 | -1/Access | Incoming assault squad redirected 51426 | -1/Access | Door terminal overloaded 51445 | -1/Access | Discovered new exit (range 6) 51452 | -1/Access | Identified exit to Surface 51453 | *** | Escaped! Last Messages --------------- 51428_ K-01 Serf collects debris. 51428_ Slug penetrates P-80 Master. 51428_ Destroyed Imp. Antigrav System. 51429_ Activated siege mode. 51431_ K-01 Serf collects debris. 51431_ P-80 Master destroyed. 51431_ Switching to secondary target: P-80 Master. 51431_ Slug penetrates P-80 Master. 51431_ P-80 Master suffers critical hit (Destroy). 51431_ P-80 Master destroyed. 51431_ Slug penetrates Wall. 51434_ K-01 Serf collects debris. 51439_ Ended siege mode. 51440_ K-01 Serf collects debris. 51445_ The Access Shell folds into the floor. 51445_ EXIT=FOUND 51447_ K-01 Serf collects debris. 51452_ System corrupted: Energy discharge (-377). 51452_ EXIT=IDENTIFIED: SURFACE 51453_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?? ###?#######?#####################% + % | | ? ?? #?#?######?### # # ! | | ?###+?### ? ?# # #! ! | | ????? ?# # " # # != | | ????? ? #? " # ?""" # ########## | | ????? ? # ? ?"?"??# """ ]![ # ########## | | ??????? # """ ? " ]![ # # | | ????????# ? ? # ][ / # | | ?????????? ? # # # ? ? | | ?????????? ######?############# # | | ?????????#?#?##+###################### # | | ??????????? ? # | | ????????? ? !![R / | | ?????????#?#######?## !%!""####### # ? | | ????????? ? ? ???# *!k|"####### # | | ??????????? ? ???#?# ==""####### # | | ?????????? ?? ? ??## T####?## # | | ?????????? ??"?? #### ""####### # | | ????????? ?"" ???#?## ""####### ######+### | | ????????? ???? ???## ""####?#? ###### ### | | ???????#? ? ??? ??# #?#??# ###### ### | | ????????? ? ?? ??## ##?#?## ###### ### | | ???????????##?#?#?#?# ##??### ###### ### | | ?????????? ? ?### ####### #####???#? | | ????????? ? ??? ??# ##?##?# #?#### ?#? | | ??????????? ???### @" ###?### #?###???# | | ?????? ? ????? ? ?## "" #??##?# ##?### ??? | | ????????? ? ? ????# #???## ??#?#???? | | ???????????? ? ???#?# ####?# T" ???????? | | ????????????? ??# #?#?##?"? ??? ????? | | ??????????? ? ??? #?#""""""""""#???## ?#??????? | | ????????????????? ?##""??"??????####?#???????????? | | ??????????????? ???##?"?????"""###???#???????????? | | ???????????? ?????#?#"??"???"??????????#?#???????? | | ???????????????? ?????? ? ?? #?##??????????????? | | ???????????????? ???# ??? ?????????#???#???????? | | ??????????????? ?????? ? ??? ? ??????????????????? | | ????????????????? ??????? ??? ??#?#?#????????????? | | ????????????????????#? ??? ? ??#????????????????? | | ????????????????????????????????#????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????#???? ??????????????????????? | | ?????????????????????? ????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 65 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 375 Resistance: KI 25 Resistance: TH 30 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Cargo Storage Unit | -9/Mines | Hacked Arm. Treads | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Transmission Jammer | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Focal Shield | -7/Data Miner | Free KE Penetrator | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Gravity Neutralizer | -2/Quarantine | Archive Prc. Matter Filter | -2/Quarantine | Archive Exp. Myomer Leg | -2/Quarantine | Archive Exp. Signal Interpreter | -2/Quarantine | Archive Com. Tesla Bomb Launcher | -2/Quarantine | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive E-15 Imp | -2/Quarantine | Archive Fabricated ------------ Transmission Jammer | x1 | -7/Factory Arm. Treads | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed FlakProcessingModule Manual? 0 Play Time 06:13:02 Cumulative 426.7 hours Start 2022.03.19 @ 07:09:06 End 2022.03.21 @ 10:33:04 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 3/2/1/0/0/2/0/0/0 Lore% 65 Gallery% 66 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c1ecd3d-ae48-420c-b045-4dbebb6ed8ff