Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 23:33:38 Player: SunShine214 Result: Destroyed self with Fusion Bomb Launcher Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (280) 1400 Value Destroyed (9803) 9803 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1962) 1962 TOTAL SCORE: 19405 Bonus ------- High Alert Combat Kills 1407 Follower Combat Kills 555 Cogmind --------- Core Integrity 0/1300 Matter 157/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Fusion Bomb Launcher > --- INVENTORY (5) ---- Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Thermal Shield Plasma Cutter Peak State ------------ > --- POWER ------------ Antimatter-Fission Reactor > --- PROPULSION ------- Flying Diametric-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Reaction Control System Improved Phase Shifter Improved Power Shielding Improved Utility Shielding Graphene Brace > --- WEAPON ----------- Thermal Nova Construct/C Chainsword Heavy Pick > --- INVENTORY -------- Fusion Compressor Improved Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Wheel Wheel Improved Antigrav System Field Propulsion Array Advanced Cooling System Improved Signal Interpreter Advanced Reaction Control System Advanced Reaction Control System Improved Phase Shifter Improved Utility Shielding Improved Utility Shielding Thermic Laser Plasma Cutter Scythe [Rating: 107] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Constructs Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Impact Weapon Thunder Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 . . 4 2 2 . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . 1 . 1 . . . Utility 8 | . . 2 1 . . 2 1 1 . . 1 Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 114 | 7 5 15 29 20 3 9 10 11 . 4 1 Power 9 | 1 1 . 4 2 . . 1 . . . . Engine 8 | 1 1 . 4 2 . . . . . . . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 . 4 11 6 . . . . . . . Treads 22 | 2 . 4 10 6 . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . Utility 49 | 2 2 4 8 4 2 7 6 10 . 4 . Device 13 | 1 . . 1 1 1 2 1 4 . 2 . Storage 5 | 1 2 1 . . . . . . . 1 . Processor 1 | . . 1 . . . . . . . . . Hackware 7 | . . . 1 . 1 2 1 1 . 1 . Protection 23 | . . 2 6 3 . 3 4 5 . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 2 7 6 8 1 2 3 1 . . 1 Energy Gun 5 | . . . 1 4 . . . . . . . Energy Cannon 10 | . . 4 3 2 . . 1 . . . . Ballistic Gun 4 | 2 . 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 9 | . 2 2 1 2 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . 2 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 1 6 1 1 2 . . . . Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . Parts Lost 78 | . 3 3 12 6 1 11 7 22 5 5 3 Power 9 | . 1 . 2 1 . 2 1 . 1 1 . Propulsion 13 | . . 2 4 2 . 2 . 3 . . . Utility 39 | . 1 1 5 3 1 3 4 12 4 2 3 Weapon 17 | . 1 . 1 . . 4 2 7 . 2 . Highest Loss Streak 10 | . 2 1 10 3 1 4 4 7 5 2 3 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Backups 14 | . 7 17 18 19 14 11 18 16 11 3 4 Power . | . . . . . . . 1 1 . . . Propulsion 5 | . 4 9 9 8 4 3 3 4 5 . . Utility 3 | . . 3 1 2 3 3 7 6 4 2 3 Weapon 4 | . 1 3 6 7 5 3 4 3 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 62 | . 2 6 6 8 7 6 2 8 13 1 3 Power 3 | . 1 . . . . . . 1 1 . . Propulsion 39 | . . 3 5 6 6 5 2 4 7 1 . Utility 11 | . . 2 . 1 . . . 2 4 . 2 Weapon 8 | . 1 1 1 1 1 1 . 1 1 . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 92 96 94 97 82 63 68 58 36 34 19 Engine 7 | . 13 11 8 7 9 5 2 . . . . Treads 14 | . 28 22 25 26 13 2 2 . . 3 . Device 5 | . 7 . 1 . 5 8 11 14 7 8 11 Storage 8 | . 14 11 9 9 9 6 5 5 2 1 . Processor 4 | . . 9 9 9 8 . . . . . . Hackware 3 | . . . . . . 13 13 3 5 6 3 Protection 12 | . . 20 22 25 16 4 7 8 5 . . Energy Gun 2 | . . . 6 9 2 . . . . 1 . Energy Cannon 6 | . . 19 9 7 8 3 . 1 . 3 . Ballistic Gun 3 | . 26 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 3 4 3 2 2 . Launcher 2 | . 1 1 1 . 6 4 2 . . . . Slashing Weapon 1 | . . . . . . 3 2 6 3 . . Peak Build Rating 107 | 7 9 21 34 37 54 77 97 107 75 77 62 Average Rating 45 | 5 7 19 28 33 43 60 89 94 67 66 52 On Entrance 43 | . 7 7 18 32 37 47 77 96 75 60 62 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 21 | . . . . . . . . . . . 21 Heaviest Build 116 | 13 29 65 74 74 68 74 116 116 74 75 5 Greatest Support 112 | 40 40 40 65 60 60 106 106 106 72 112 112 Greatest Overweight (x) 4 | . . 1 1 1 4 1 1 1 1 1 . Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 9 18 20 20 20 20 20 20 13 9 5 Most Carried 20 | 1 10 20 20 20 20 20 20 20 19 5 5 Average Carried 14 | . 7 17 18 19 14 11 18 16 12 3 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 1 8 20 20 20 9 19 18 19 5 4 5 Scrap Engine Consumption 185 | . . . . . 25 57 26 48 10 16 3 Constructs Created 14 | . . . . . 2 6 . 3 2 1 . Constructs Modified 61 | . . . . . 8 16 11 14 . 11 1 Class Distribution -------------------- 62% | Mutant 17% | Construct 14% | Hacker-Construct 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Construct | -6/Factory Hacker-Construct | -5/Factory Construct | -4/Factory Mutant | -4/Waste Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Matter Collected 4884 | 272 400 325 687 535 145 1145 713 602 . 60 . Remotely . | . . . . . . . . . . . . Salvage Created 10806 | 142 534 1320 1028 2001 286 1921 1432 1767 . 63 312 Parts 524 | 10 49 80 72 90 13 72 61 61 . 4 12 Haulers Intercepted 20 | . 2 5 3 5 . 2 1 1 . . 1 Recyclers Shooed 5 | . . . . 2 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 181 | . 17 28 24 32 3 26 23 22 . 1 5 Melee 6 | . . 1 . . . 3 . 2 . . . Guns 14 | . 7 . 1 5 . . . 1 . . . Cannons 75 | . . 17 6 10 . 8 14 19 . 1 . AOE 79 | . 10 10 17 15 3 13 6 . . . 5 Classes Destroyed 20 | 2 7 1 5 . 2 2 . 1 . . . Worker 18 | . 2 . 3 3 . 4 4 1 . . 1 Builder 12 | . 1 . 1 1 . 2 3 1 . . 3 Tunneler 10 | 3 . 2 2 . . 1 1 1 . . . Hauler 20 | . 2 5 3 5 . 2 1 1 . . 1 Recycler 16 | 1 . 1 2 4 1 4 1 2 . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 10 | . 1 2 1 3 . 2 . 1 . . . Watcher 11 | . 3 4 2 . . 1 . . . . 1 Swarmer 26 | . 9 13 4 . . . . . . . . Grunt 85 | . 8 8 10 24 . 14 10 9 . . 2 Brawler 8 | . . . 1 1 . 2 2 2 . . . Duelist 3 | . . . 1 . . . 1 . . . 1 Sentry 27 | . . 7 3 7 . 2 3 4 . 1 . Specialist 2 | . . . 2 . . . . . . . . Hunter 15 | . . . 1 1 . 6 5 1 . . 1 Programmer 10 | . . . . . . 2 2 5 . . 1 Heavy 2 | . . . 2 . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . Scientist 2 | . . . . . 2 . . . . . . Scrapper 3 | . . . . . 3 . . . . . . Best Kill Streak 11 | 3 6 7 11 9 2 5 6 4 . 1 11 Combat Bots Only 9 | . 5 7 9 7 1 3 4 4 . 1 5 Max Kills in Single Turn 6 | 1 2 3 2 3 2 3 4 2 . 1 6 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . 2 3 2 2 1 1 2 . . . 3 Melee 1 | . . 1 . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Hostile Shots Fired 1827 | . 84 85 104 135 11 400 182 579 6 135 106 Missed 700 | . 30 23 35 42 6 142 78 260 1 45 38 Hits 1127 | . 54 62 69 93 5 258 104 319 5 90 68 Melee 14 | . . . 1 . . 2 3 2 5 1 . Projectile 1113 | . 54 62 68 93 5 256 101 317 . 89 68 AOE 2 | . . . . . . 1 . 1 . . . Critical Strikes 45 | . 1 1 2 2 . 6 9 13 4 5 2 Actively Blocked 8 | . . . . 1 . 1 . 4 2 . . Damage Taken 20030 | . 625 772 1592 1657 147 4068 2086 5451 488 1590 1554 Core 3039 | . 81 101 206 206 . 430 74 349 82 183 1327 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 690 | . . . 11 148 . 119 46 330 36 . . Ignored by Resistances 917 | . . 48 50 12 . . 204 236 . 367 . Regen/Repaired (Parts) 4566 | . . . . . . 1155 831 1711 . 769 100 Core Remaining (%) 64 | 100 67 74 . . 25 49 92 . . 46 . Volleys Fired 560 | 14 53 50 52 93 7 110 65 104 . 6 6 Largest 3 | 2 2 2 2 2 2 3 2 3 . 2 1 Hottest 180 | 40 53 126 126 115 80 127 113 138 . 180 52 Shots Fired 900 | 28 104 93 90 163 13 195 85 113 . 10 6 Gun 252 | 28 92 . 18 80 1 27 . 6 . . . Cannon 494 | . . 84 46 65 5 112 65 107 . 10 . Launcher 154 | . 12 9 26 18 7 56 20 . . . 6 Special . | . . . . . . . . . . . . Kinetic 309 | 28 92 . 6 . . 50 41 92 . . . Thermal 164 | . . . 18 75 5 32 24 . . 10 . Explosive 136 | . 8 9 26 17 7 56 7 . . . 6 Electromagnetic 291 | . 4 84 40 71 1 57 13 21 . . . Robot Hit Streak 20 | 14 8 17 20 15 4 11 10 10 . 6 2 Robot Miss Streak 6 | 1 4 3 5 6 1 6 3 2 . 2 2 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 651 | 22 65 63 64 119 7 139 70 92 1 7 2 Core Hits 488 | 6 34 45 71 96 9 105 48 48 1 3 22 Critical Kills 3 | . 2 . . 1 . . . . . . . Critical Parts Destroyed 8 | 2 1 . . . . . 3 2 . . . Critical Strikes 18 | 2 3 2 . 1 . 4 3 3 . . . Meltdown 1 | . . . . 1 . . . . . . . Destroy 8 | 2 3 . . . . . . 3 . . . Corrupt 2 | . . 2 . . . . . . . . . Smash 3 | . . . . . . . 3 . . . . Sever 4 | . . . . . . 4 . . . . . Melee Attacks 86 | . . . . . . 37 15 27 7 . . Impact 9 | . . . . . . . 9 . . . . Slashing 73 | . . . . . . 37 6 23 7 . . Piercing 4 | . . . . . . . . 4 . . . Sneak Attacks 12 | . . . . . . 7 2 3 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 . . . Damage Inflicted 31046 | 268 1474 2617 3449 5229 412 6370 4387 4559 17 291 1973 Guns 2782 | 267 757 . 234 1217 . 236 . 71 . . . Cannons 11739 | . . 1656 758 1339 64 1464 2442 3748 . 268 . Explosions 13809 | . 710 889 2389 2619 344 3321 1590 16 . . 1931 Melee 2427 | . . . . . . 1349 355 706 17 . . Ramming 289 | 1 7 72 68 54 4 . . 18 . 23 42 Kinetic 6542 | 267 757 . 44 . . 592 1658 3224 . . . Thermal 3813 | . 35 196 264 1835 64 367 784 . . 268 . Explosive 12278 | . 486 693 2389 2170 344 3076 1189 . . . 1931 Electromagnetic 5697 | . 189 1656 684 1170 . 986 401 611 . . . Impact 273 | . . . . . . . 273 . . . . Slashing 2125 | . . . . . . 1349 82 677 17 . . Piercing 29 | . . . . . . . . 29 . . . Highest Corruption 12 | . 1 . 3 4 5 2 9 9 9 11 12 Average Corruption 4 | . 1 . 2 3 4 1 8 7 9 9 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 192 | . 5 . 15 46 40 17 16 22 3 25 3 Message Errors 45 | . 2 . 4 16 5 6 4 6 . 2 . Matter Fused 51 | . 3 . 2 12 13 4 2 6 1 8 . Heat Flow Errors 24 | . . . 2 4 5 3 4 4 . 2 . Energy Discharges 22 | . . . 4 4 3 1 1 4 . 5 . Parts Rejected 4 | . . . 1 1 1 . . . . 1 . Parts Fused 4 | . . . . 1 2 . 1 . . . . Data Loss (minor) 21 | . . . . 4 4 3 4 1 1 3 1 Data Loss (major) 12 | . . . . 3 5 . . 1 . 3 . Misfires 4 | . . . 1 1 2 . . . . . . Alerts 3 | . . . . . . . . . 1 1 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1071 | . . 109 51 137 7 296 287 63 . . 121 Projectiles 298 | . . 58 . 43 . 82 95 20 . . . Explosions 408 | . . 51 51 89 7 67 22 . . . 121 Melee 365 | . . . . 5 . 147 170 43 . . . Knockbacks 29 | . . 1 2 . . 1 11 13 . 1 . Impact 4 | . . 1 2 . . . . . . 1 . Kinetic 25 | . . . . . . 1 11 13 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1089 | . 89 148 . 173 18 358 92 42 . . 169 Shots 39 | . 4 6 . 7 1 16 2 1 . . 2 Rammed 26 | 1 2 10 5 5 1 . . . . 2 . Targets Rammed 33 | 1 2 11 8 5 1 . . 2 . 3 . Kicked 3 | . . . . . . . . 2 . 1 . Crushed 4 | . . 1 3 . . . . . . . . Highest Temperature 420 | . 9 257 266 420 260 320 365 195 . 372 1 Average Temperature 86 | . 6 82 70 117 85 49 94 37 . 175 1 Received Heat Transfer 3551 | . 153 192 225 612 60 603 516 706 . 358 126 Effects 15 | . . 3 . 6 . 1 5 . . . . Shutdowns 3 | . . . . 3 . . . . . . . Energy Bleed 4 | . . . . 1 . 1 2 . . . . Interference 8 | . . 3 . 2 . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 10 | . 1 1 . 2 . 2 4 . . . . Combat Hostiles 6 | . . . . 1 . 2 3 . . . . Parts Fried 31 | . . 11 2 4 . 7 2 5 . . . Impact Corruptions 5 | . . . . 1 . . 4 . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 7 | . . . . 4 1 . 2 . . . . Heat Transferred 5031 | . 50 250 407 2620 100 716 629 . . 259 . Parts Sabotaged 2 | . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 12 | . 1 5 . 4 . 2 . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Maximum Alert Level 3 | . 1 2 2 3 1 3 3 2 . . 1 Low Security (%) 31 | 100 52 38 . 2 98 . . . 100 100 99 Level 1 26 | . 47 41 12 9 1 37 17 62 . . . Level 2 29 | . . 20 87 52 . 45 27 37 . . . Level 3 11 | . . . . 35 . 16 55 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 975 | 10 350 601 673 827 318 765 975 562 175 68 215 Initial 437 | . . 87 245 218 318 255 363 437 175 42 26 Average 345 | . 136 258 541 581 22 461 693 404 121 7 11 Influence Increases 8018 | 20 556 1008 870 1649 98 1493 1079 823 6 163 253 Destroy 0b10 Robot/C 3860 | . 340 560 480 900 40 520 460 440 . 20 100 Destroy 0b10 Robot/NC 510 | 20 45 70 70 100 5 85 50 35 . . 30 Destroy Leader 966 | . 80 158 130 234 . 136 112 82 . 10 24 Allied During Kill 193 | . . . . 191 2 . . . . . . Successful Hack 130 | . 13 29 8 14 . 28 12 19 . 7 . Disable Machine 750 | . 45 105 30 60 15 165 210 105 . . 15 Destroy Structure 1029 | . 33 86 92 120 36 264 220 82 6 6 84 Advance Influence 250 | . . . . . . 250 . . . . . Lose Combat Pursuer 330 | . . . 60 30 . 45 15 60 . 120 . Influence Decreases 7765 | 20 347 634 936 1349 901 765 927 1215 447 174 50 Entered New Map 2473 | . . 122 338 299 499 9 379 457 327 19 24 Time Decay 4052 | 20 317 482 478 640 232 646 478 538 70 125 26 Lost Part 720 | . 30 30 120 60 . 110 70 220 50 30 . Lost Ally 220 | . . . . 200 20 . . . . . . Purge Threat 300 | . . . . 150 150 . . . . . . Squads Dispatched 54 | . 3 3 4 9 . 14 10 5 . 3 3 Investigation 10 | . 2 . . 1 . 3 1 1 . 1 1 Extermination 9 | . . . . . . 4 1 2 . 2 . Reinforcement 21 | . 1 2 4 5 . 4 1 2 . . 2 Assault 7 | . . 1 . 2 . 2 2 . . . . Garrison 7 | . . . . 1 . 1 5 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 7 | . . . 1 2 . 2 1 . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Distress Signals 13 | . 1 1 3 1 . 1 . 4 . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 321 | . 26 38 40 52 3 39 29 50 6 23 15 Peak Tracking Total 14 | . 5 6 6 10 2 5 5 9 6 14 14 Tactical Retreats 15 | . . . 4 2 . 3 1 3 . 2 . Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Traps Triggered 11 | . 2 . . 1 . 1 1 4 . 1 1 Indirectly 1 | . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Machines Disabled 50 | . 3 7 2 4 1 11 14 7 . . 1 Max in Single Turn 6 | . 1 2 1 1 1 6 3 2 . . 1 Garrison Access 3 | . . . . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Machines Accessed 66 | . 8 9 2 11 9 7 8 11 . 1 . Terminals 42 | . 7 6 1 10 4 4 3 6 . 1 . Fabricators 2 | . . . . . . . 1 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 12 | . 1 1 1 . 4 1 2 2 . . . Scanalyzers 4 | . . 2 . . . . 1 1 . . . Garrison Access 4 | . . . . 1 . 2 1 . . . . Total Hacks 160 | . 23 24 3 23 29 17 17 20 . 4 . Successful 67 | . 8 15 1 9 13 5 6 8 . 2 . Failed 92 | . 15 9 2 14 16 12 11 11 . 2 . Catastrophic 21 | . 2 2 . 3 3 4 3 3 . 1 . Database Lockouts 1 | . . . . . . . . 1 . . . Manual 25 | . 5 3 1 6 . 1 4 2 . 3 . Terminals 111 | . 22 16 1 20 17 10 9 12 . 4 . Fabricators 3 | . . . . . . . 2 1 . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 22 | . 1 1 2 . 10 3 3 2 . . . Scanalyzers 12 | . . 7 . . . . 2 3 . . . Garrison Access 8 | . . . . 3 . 4 1 . . . . Terminal Hacks 44 | . 8 8 1 8 10 3 1 3 . 2 . Part Schematic 2 | . . . . . . 1 . . . 1 . Robot Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 2 . . . . . 1 . . . Open Door 7 | . . . . 6 . . . 1 . . . Level Access Points 1 | . . . . . . . . . . 1 . Branch Access Points 3 | . . 1 1 . . . 1 . . . . Alert Level 6 | . . . . . 5 1 . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Dispatch Records 3 | . 1 1 . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 3 | . 2 . . 1 . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . 1 . . . . . Release Object 2 | . . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 . . . Build 2 | . . . . . . . 1 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 7 | . . 1 . . 3 1 1 1 . . . Retrieve Components 7 | . . 1 . . 3 1 1 1 . . . Scanalyzer 9 | . . 6 . . . . 2 1 . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Retrieve Study 7 | . . 6 . . . . . 1 . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . . . . Seal Access 3 | . . . . 1 . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 47 | . 7 7 1 7 6 5 6 7 . 1 . Full Trace Events 10 | . 1 . . . 5 2 1 1 . . . Feedback Events 2 | . . . . . 1 1 . . . . . Corruption 2 | . . . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 1 . . 1 . Parts Built 3 | . . . . . . . 1 2 . . . Authchips . | . . . . . . . . . . . . Time 256 | . . . . . . . 139 117 . . . Total Part Build Rating 23 | . . . . . . . 9 14 . . . Part Studies Acquired 7 | . . 6 . . . . . 1 . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 43 | . . . . . . . . 43 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 26 | . . 9 . . 3 1 3 10 . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Total Allies 12 | . . . . 12 . . . . . . . Largest Group 10 | . . . . 10 1 . . . . . . Highest-Rated Group 173 | . . . . 173 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 140 | . . . . 128 12 . . . . . . Total Damage 1808 | . . . . 1681 127 . . . . . . Kills 19 | . . . . 17 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Active Infowar (turns) 2890 | 3 862 . . . . 543 1089 119 . 89 185 Sensors 2025 | . . . . . . 543 1089 119 . 89 185 Seismic 865 | 3 862 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Turns Passed 15927 | 105 1669 2507 1238 2290 1859 2340 1228 1538 148 788 217 Spaces Moved 7356 | 34 891 995 502 860 655 1241 564 899 122 474 119 Core 47 | 3 . . . . . . . . . . 44 Treads 4646 | 31 891 995 502 860 254 445 166 91 . 411 . Legs 655 | . . . . . 2 126 16 310 122 63 16 Wheels . | . . . . . . . . . . . . Hover 469 | . . . . . . 190 . 279 . . . Flight 1539 | . . . . . 399 480 382 219 . . 59 Fastest Speed 50 | 50 160 160 158 166 148 68 119 64 100 100 50 Average Speed 168 | 150 160 225 197 222 189 141 150 117 100 132 118 Slowest Speed 467 | 160 160 240 224 250 467 183 176 225 157 254 159 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . 3 . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 47 | 4 98 85 42 90 82 24 17 23 78 17 7 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 19 | . . . 1 . . . 5 7 6 . . Terrain Destroyed 1101 | . 56 79 144 149 81 383 115 45 6 3 40 Melee 18 | . . . . . . . 5 7 6 . . Projectile 99 | . . . 3 15 2 3 35 38 . 3 . AOE 984 | . 56 79 141 134 79 380 75 . . . 40 Terrain Rammed 5 | . . . . . . . . . . . 5 Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Res Total 9839 | 56 1030 1156 648 1078 1273 1575 837 1238 137 620 191 Wait 1433 | . 61 46 27 47 582 146 168 160 7 131 58 Move 7347 | 34 890 994 501 859 654 1240 563 899 120 474 119 Hop . | . . . . . . . . . . . . Pick Up 115 | 1 11 24 10 19 4 20 6 19 1 . . Fast Attach 50 | 7 2 3 9 5 2 4 7 5 . 5 1 Attach 36 | . 2 2 7 5 1 5 5 9 . . . Detach 12 | . 1 . . 1 2 3 1 1 . 1 2 Swap 64 | . 3 13 22 20 1 2 2 1 . . . Drop 96 | . 5 13 12 24 19 8 4 9 1 1 . Fire 560 | 14 53 50 52 93 7 110 65 104 . 6 6 Melee 82 | . . . . . . 37 14 24 7 . . Ram 6 | . . . . . 1 . . . . . 5 Kick 2 | . . . . . . . . 2 . . . Crush 28 | . 2 11 8 5 . . . . . 2 . Escape Stasis 8 | . . . . . . . 2 5 1 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 8) 904 | -10/Materials | Discovered new exit (range 5) 1122 | -10/Materials | Discovered new exit (range 13) 1565 | -10/Materials | Discovered new exit (range 16) 1775 | -10/Materials | Entered another Materials area 1775 | -9/Materials | Evolved 2 slots: Utility x2 2116 | -9/Materials | Identified exit to Mines 2797 | -9/Materials | Destroyed 7 combat bots 2806 | -9/Materials | Discovered new exit (range 9) 3118 | -9/Materials | Discovered new exit (range 14) 4166 | -9/Materials | Discovered new exit (range 16) 4175 | -9/Materials | First assault squad dispatched 4282 | -9/Materials | Entered another Materials area 4282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4460 | -8/Materials | Lost 10 parts (2p3n4u1w) 4471 | -8/Materials | Destroyed 9 combat bots 4651 | -8/Materials | Identified exit to Storage 5019 | -8/Materials | Discovered new exit (range 14) 5520 | -8/Materials | Entered Storage 5791 | -8/Storage | Core integrity fell below 50% 5834 | -8/Storage | Destroyed 7 combat bots 5842 | -8/Storage | Lost 3 parts (1p2n) 5867 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5926 | -8/Storage | Garrison activated, responded to threat 6023 | -8/Storage | Lost 3 allies 6040 | -8/Storage | Discovered new exit (range 12) 6183 | -8/Storage | Lost 4 allies 6949 | -8/Storage | Met a pair of Derelict thieves 7800 | -8/Storage | Used back door to open Recycling access 7800 | -8/Storage | Discovered new exit (range 5) 7810 | -8/Storage | Entered Recycling 7810 | -8/Recycling | Accompanied by 1 ally 7811 | -8/Recycling | Met a Zionite searching for Scraptown 8231 | -8/Recycling | Scanned before Scraplab entrance 8245 | -8/Recycling | Angered Scraplab inhabitants 8561 | -8/Recycling | Found Prototype Device 8561 | -8/Recycling | Identified Scrap Engine 9103 | -8/Recycling | Build established: Construct 9241 | -8/Recycling | Discovered new exit (range 16) 9669 | -8/Recycling | Entered Factory 9669 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9980 | -6/Factory | Build established: Mutant 10098 | -6/Factory | Discovered new exit (range 11) 10270 | -6/Factory | Lost 4 parts (1p1n1u1w) 10715 | -6/Factory | Discovered new exit (range 4) 10719 | -6/Factory | First assault squad dispatched 11114 | -6/Factory | Build established: Hacker-Construct 11406 | -6/Factory | Core integrity fell below 50% 11552 | -6/Factory | Garrison activated, responded to threat 12009 | -6/Factory | Entered another Factory area 12009 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12106 | -5/Factory | Discovered new exit (range 16) 12281 | -5/Factory | Garrison activated, responded to threat 12519 | -5/Factory | Identified exit to Upper Caves 12609 | -5/Factory | First assault squad dispatched 12738 | -5/Factory | Garrison activated, responded to threat 12755 | -5/Factory | Lost 4 parts (3u1w) 12949 | -5/Factory | Discovered new exit (range 5) 13115 | -5/Factory | Fabricated Adv. Heavy Siege Treads? 13237 | -5/Factory | Entered another Factory area 13237 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13353 | -4/Factory | Spotted B-86 Titan 13377 | -4/Factory | Destroyed B-86 Titan 13419 | -4/Factory | Lost 7 parts (2n4u1w) 13871 | -4/Factory | Discovered new exit (range 9) 13959 | -4/Factory | Repaired Corrupted Graphene Brace 13972 | -4/Factory | Build established: Construct 14515 | -4/Factory | Fabricated Centrium Wheel (x2) 14607 | -4/Factory | Central database locked down 14729 | -4/Factory | Lost 3 parts (1u2w) 14775 | -4/Factory | Sucked down chute 14775 | -4/Factory | Entered Waste 14784 | -4/Waste | Spotted C-40 Crusher 14793 | -4/Waste | Spotted C-40 Crusher 14801 | -4/Waste | Spotted C-40 Crusher 14802 | -4/Waste | Lost 5 parts (1n1u3w) 14821 | -4/Waste | Spotted C-40 Crusher 14842 | -4/Waste | Crushed by falling debris 14849 | -4/Waste | Crushed by Compactor (1 part destroyed) 14855 | -4/Waste | Crushed by Compactor (1 part destroyed) 14858 | -4/Waste | Crushed by Compactor (1 part destroyed) 14872 | -4/Waste | Spotted C-40 Crusher 14872 | -4/Waste | Spotted C-40 Crusher 14882 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14889 | -4/Waste | Lost 5 parts (1p4u) 14906 | -4/Waste | Discovered new exit (range 11) 14923 | -4/Waste | Entered Factory 15050 | -4/Factory | Build established: Mutant 15144 | -4/Factory | Identified exit to Research 15363 | -4/Factory | Build established: Construct 15688 | -4/Factory | System corruption reached 10% 15700 | -4/Factory | Build established: Hacker-Mutant 15706 | -4/Factory | Core integrity fell below 50% 15711 | -4/Factory | Entered Research 15711 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15903 | -3/Research | System corruption reached 10% 15906 | -3/Research | Core integrity fell below 50% 15917 | -3/Research | Found Fusion Bomb Launcher 15921 | -3/Research | Core integrity fell below 20% 15927 | -3/Research | Lost 3 parts (3u) 15928 | -3/Research | Destroyed self with Fusion Bomb Launcher Last Messages --------------- 15920_ Penetrated by Slug. 15920_ U-05 Engineer lays Concrete. 15920_ G-67 Veteran destroyed. 15920_ W-44 Eye destroyed. 15920_ H-77 Assassin destroyed. 15920_ U-05 Engineer destroyed. 15920_ P-80 Master destroyed. 15920_ U-05 Engineer destroyed. 15922_ Destroyed Unknown Reactor. 15922_ Destroyed Gamma Rifle. 15924_ G-67 Veteran destroyed. 15924_ Destroyed Adv. Remote Datajack. 15926_ Slug penetrates Subatomic Condenser. 15926_ Destroyed Com. Wheel. 15926_ Subatomic Condenser disabled. 15926_ A-15 Conveyor destroyed. 15927_ Slug penetrates Subatomic Condenser. 15927_ Penetrated by Slug. 15928_ System corrupted: Component data lost. 15928_ L-61 Swordsman destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????/ #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????#######??# #????????????????????? | | ??????????????# ?# #?????????#??????????? | | ??????????????# ?# #???##### ###????????? | | ??????????????# # #?? ???????? | | ??????????????# #? ???????? | | ??????????????# ??????? | | ??????????????# *!!??????? | | ??????????????# = p% = = *! ??????? | | ??????????????# *! ??????? | | ??????????????#??? ??????? | | ??????????????##### R ???????? | | ??????????????# #Y########???????? | | ??????????????# R #??????? | | ??????????????#""" ! R #??????? | | ???????????????""" ! h k u #??????? | | ??????????????#""" %!= " R ???????? | | ??????????????# = !! g### ???????? | | ??????????????# * #?????????????? | | ??????????????# A% #?????????????? | | ??????????????# @ = g #?????????????? | | ?????????????????####### [ #?????????????? | | ???????????????????????# ! #?????????????? | | ???????????????????????# ! #?????????????? | | ???????????????????????## # #####?????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????????R#?????????????????????? | | ??????????????????????????u#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 467 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Core Shielding 20 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 79 Targeting Accuracy 6 Recoil Reduction 7 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Exp. Targeting Computer | -6/Factory | Hacked Exp. Propulsion Shielding | -5/Factory | Scanalyzed Hardcell Cannon | -4/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked Fabricated ------------ Adv. Heavy Siege Treads | x1 | -5/Factory | Preloaded Centrium Wheel | x2 | -4/Factory | Preloaded Repaired ---------- Graphene Brace | 99% | -4/Factory | Corrupted Studied --------- Rocket Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Field Propulsion Array | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteTripodWall Manual? 0 Play Time 01:42:53 Cumulative 221.2 hours Start 2026.09.04 @ 21:51:39 End 2026.09.04 @ 23:33:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 332 Rogue 332 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bea42b85-870a-4ca7-b836-d6d65f8b275a