Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.15 @ 00:52:33 Player: TheDoorMatt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (3200) 3200 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1318) 1318 TOTAL SCORE: 8478 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 522 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 97/315 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (7) ------ Small Storage Unit Advanced Visual Processing Unit Improved Targeting Computer ECM Suite (fused) Improved Light Armor Plating Makeshift Heavy Armor Plating > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (8) ---- Improved Light Armor Plating Makeshift Shrapnel Gun Assault Cannon Missile Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Targeting Computer ECM Suite Improved Medium Armor Plating Makeshift Heavy Armor Plating > --- WEAPON ----------- Improved Assault Rifle Mining Claw Makeshift Sword > --- INVENTORY -------- Neutrino Core Medium Treads Cryofiber Web Makeshift Light Armor Plating Makeshift Shrapnel Gun Assault Cannon Missile Launcher Makeshift Spear [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 2 . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 78 | 13 4 14 10 5 5 17 4 2 4 Power 8 | 1 1 2 . . 1 2 . . 1 Engine 6 | 1 1 2 . . 1 1 . . . Core 2 | . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 7 . 3 4 . 2 3 2 1 2 Treads 11 | . . 3 4 . 2 . 1 . 1 Leg 6 | . . . . . . 3 1 1 1 Wheel 7 | 7 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 1 3 1 3 . 9 1 1 1 Device 6 | 1 1 1 1 . . 2 . . . Storage 4 | 1 . . . 1 . 2 . . . Processor 5 | . . 1 . 1 . 3 . . . Hackware . | . . . . . . . . . . Protection 7 | . . 1 . 1 . 2 1 1 1 Artifact . | . . . . . . . . . . Weapon 24 | 3 2 6 5 2 2 3 1 . . Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 10 | 1 2 4 1 2 . . . . . Ballistic Cannon 2 | . . 1 . . 1 . . . . Launcher 5 | . . . 3 . 1 1 . . . Special Weapon 2 | 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 . . . Unidentified Prototypes 3 | . . 3 . . . . . . . Parts Lost 33 | . 2 1 2 2 12 7 2 . 5 Power 4 | . . . . . 2 1 . . 1 Propulsion 10 | . . 1 1 1 2 1 2 . 2 Utility 9 | . 1 . . . 5 3 . . . Weapon 10 | . 1 . 1 1 3 2 . . 2 Highest Loss Streak 7 | . 2 1 2 1 6 7 1 . 2 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 7 | 7 7 7 7 7 7 6 7 7 8 Power . | . 1 1 1 . 1 . 1 1 1 Propulsion 2 | 5 4 2 1 1 . 1 1 1 1 Utility 1 | . . 1 2 2 1 2 1 1 1 Weapon 2 | . . 2 3 2 2 2 3 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 18 | 1 2 4 1 . 1 3 . . 6 Power 2 | . . 2 . . . . . . . Propulsion 5 | . 2 . 1 . . 2 . . . Utility 3 | . . . . . . 1 . . 2 Weapon 7 | 1 . 2 . . . . . . 4 Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 89 | . 97 89 99 91 93 75 99 98 81 Engine 4 | . 14 11 11 9 6 . . . . Core 3 | . . . . . . 5 7 7 5 Treads 8 | . . 13 21 17 14 . . . 7 Leg 6 | . . . . . . 12 14 15 7 Wheel 1 | . 28 8 . . . . . . . Device 10 | . 12 11 11 8 5 11 15 13 7 Storage 10 | . 14 11 11 12 14 13 10 7 7 Processor 13 | . . 8 11 16 15 13 15 15 15 Protection 11 | . . 6 10 9 12 6 11 15 15 Ballistic Gun 8 | . 24 16 11 10 8 6 7 7 3 Launcher 1 | . . . 6 3 7 . . . . Slashing Weapon 5 | . . . . . . . 14 15 10 Peak Build Rating 42 | 9 9 20 21 25 34 34 37 42 42 Average Rating 24 | 5 7 12 19 22 30 26 35 38 39 On Entrance 20 | . 9 7 20 19 25 12 34 37 42 Avg Prop Armor Cover (%) 7 | . . . . 8 . . 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 12 12 28 29 30 49 27 33 47 47 Greatest Support 48 | 32 20 40 40 40 40 30 30 28 48 Greatest Overweight (x) 8 | . . 1 1 1 1 8 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 7 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 7 7 7 7 7 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 8 8 8 8 Final Carried 8 | 8 8 8 8 6 5 8 8 8 5 Class Distribution -------------------- 45% | Derelict-Mutant 31% | Scavenger-Mutant 12% | Mutant 6% | Tank 4% | Commander-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 3144 | 374 46 403 803 335 285 664 146 48 40 Remotely . | . . . . . . . . . . Salvage Created 3306 | 193 46 307 962 598 433 479 203 . 85 Parts 204 | 18 8 24 54 53 29 12 4 . 2 Haulers Intercepted 4 | . . 1 1 2 . . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 11 4 4 16 Prevented 9 | . . . . . . . . . 9 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 77 | . 3 6 24 16 10 9 4 . 5 Melee 6 | . . . . . . . 3 . 3 Guns 22 | . 3 3 6 4 1 2 1 . 2 Cannons 5 | . . 3 . . 2 . . . . AOE 44 | . . . 18 12 7 7 . . . Classes Destroyed 15 | 3 1 4 1 1 2 2 . . 1 Worker 9 | 1 . 1 . 4 3 . . . . Builder 7 | . . . . 3 4 . . . . Tunneler 6 | 5 . . . 1 . . . . . Hauler 4 | . . 1 1 2 . . . . . Recycler 9 | 1 . 1 5 . 2 . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 4 | . . 2 2 . . . . . . Swarmer 21 | . 3 3 6 8 . . . . 1 Grunt 34 | . . 2 10 10 5 2 4 . 1 Brawler 4 | . . . . . . 4 . . . Duelist 2 | . . . . . . 2 . . . Sentry 11 | . . 1 8 1 . 1 . . . Demolisher 3 | . . . . . . . . . 3 Hunter 4 | . . . . . 4 . . . . Programmer 1 | . . . . . 1 . . . . Packrat 2 | . . . . . . 2 . . . Best Kill Streak 10 | 1 3 3 10 10 6 7 3 . 2 Combat Bots Only 9 | . 3 3 9 4 4 7 3 . 2 Max Kills in Single Turn 4 | 1 1 1 4 4 3 3 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 4 2 1 . . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 546 | 5 15 44 102 72 127 57 27 . 97 Missed 176 | . 6 12 31 24 40 25 10 . 28 Hits 370 | 5 9 32 71 48 87 32 17 . 69 Melee 5 | . . . . . . 5 . . . Projectile 365 | 5 9 32 71 48 87 27 17 . 69 AOE 15 | 5 . . . . . . . . 10 Critical Strikes 7 | . . . 1 3 . 1 1 . 1 Part Disruptions 2 | . . . . 1 . . 1 . . Damage Taken 6564 | 209 71 317 983 869 1516 969 377 . 1253 Core 1106 | 129 15 16 130 108 224 296 31 . 157 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 537 | . 14 . 405 118 . . . . . Core Remaining (%) 58 | 48 42 . 63 80 . . . . . Volleys Fired 293 | 31 18 43 70 44 39 35 7 . 6 Largest 3 | 2 2 2 2 2 3 1 1 . 1 Hottest 120 | 120 100 53 56 53 102 36 23 . 23 Shots Fired 408 | 32 26 69 102 70 58 38 7 . 6 Gun 279 | 31 23 46 65 52 24 25 7 . 6 Cannon 46 | . . 23 . . 23 . . . . Launcher 79 | . . . 37 18 11 13 . . . Special 4 | 1 3 . . . . . . . . Kinetic 325 | 31 23 69 65 52 47 25 7 . 6 Thermal 4 | 1 3 . . . . . . . . Explosive 79 | . . . 37 18 11 13 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 5 3 8 10 10 7 14 15 . 3 Robot Miss Streak 5 | 3 3 3 5 3 4 2 1 . 1 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 289 | 20 7 42 68 52 35 30 20 . 15 Core Hits 218 | 9 3 15 56 52 38 31 6 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . Critical Strikes 7 | . . . 1 . 2 1 2 . 1 Destroy 2 | . . . 1 . . 1 . . . Blast 2 | . . . . . 2 . . . . Sever 3 | . . . . . . . 2 . 1 Melee Attacks 57 | . . . 18 1 . . 18 . 20 Impact . | . . . . . . . . . . Slashing 38 | . . . . . . . 18 . 20 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . 2 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . Damage Inflicted 9590 | 263 97 632 2309 2240 1749 1284 569 . 447 Guns 2749 | 263 97 409 721 584 207 313 98 . 57 Cannons 537 | . . 223 . . 314 . . . . Explosions 5443 | . . . 1588 1656 1228 971 . . . Melee 861 | . . . . . . . 471 . 390 Ramming . | . . . . . . . . . . Kinetic 3286 | 263 97 632 721 584 521 313 98 . 57 Thermal 355 | . . . . 20 335 . . . . Explosive 4890 | . . . 1588 1490 841 971 . . . Electromagnetic 198 | . . . . 146 52 . . . . Impact . | . . . . . . . . . . Slashing 861 | . . . . . . . 471 . 390 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 1 . . . . 9 9 9 . Average Corruption 8 | . 1 . . . . 9 9 9 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . 1 . . . . 42 25 5 . Message Errors 13 | . . . . . . 9 3 1 . Matter Fused 28 | . . . . . . 14 13 1 . Heat Flow Errors 6 | . . . . . . 2 2 2 . Energy Discharges 11 | . . . . . . 10 1 . . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 2 | . . . . . . . 2 . . Data Loss (minor) 5 | . . . . . . 3 1 1 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 4 | . 1 . . . . 3 . . . Alerts 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 297 | . . . 59 78 111 31 . . 18 Projectiles . | . . . . . . . . . . Explosions 279 | . . . 59 78 111 31 . . . Melee 18 | . . . . . . . . . 18 Knockbacks 11 | . . 4 . . 7 . . . . Impact . | . . . . . . . . . . Kinetic 11 | . . 4 . . 7 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1050 | . . . 118 216 387 329 . . . Shots 36 | . . . 6 11 10 9 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 262 | 20 20 2 8 19 61 245 209 262 18 Average Temperature 63 | 11 12 2 5 6 28 81 85 132 12 Received Heat Transfer 1326 | . . 54 279 333 261 198 171 . 30 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 300 | . . . . 50 250 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Maximum Alert Level 3 | . . . 3 2 1 . . . . Low Security (%) 64 | 100 100 100 11 . 56 . . . . Level 1 9 | . . . 3 30 43 . . . . Level 2 21 | . . . 66 69 . . . . . Level 3 4 | . . . 18 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 852 | 11 40 70 852 695 299 . . . . Initial 354 | . 3 . . 354 296 . . . . Average 200 | . 9 12 543 500 179 . . . . Influence Increases 3554 | 35 74 196 1436 660 515 180 90 . 368 Destroy 0b10 Robot/C 1920 | . 60 120 680 320 200 180 80 . 280 Destroy 0b10 Robot/NC 205 | 35 . 25 50 50 45 . . . . Destroy Leader 376 | . 10 36 216 54 40 . 10 . 10 Allied During Kill 224 | . . . 123 23 . . . . 78 Successful Hack 45 | . 2 . 24 19 . . . . . Disable Machine 270 | . . . 105 75 90 . . . . Destroy Structure 409 | . 2 . 223 89 95 . . . . Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 90 | . . . 15 30 45 . . . . Influence Decreases 3554 | 29 80 196 597 847 874 473 90 . 368 Entered New Map 953 | . 3 . . 485 356 109 . . . Time Decay 2165 | 29 57 186 537 302 398 294 80 . 282 Lost Part 290 | . 20 10 20 20 120 70 10 . 20 Lost Ally 146 | . . . 40 40 . . . . 66 Squads Dispatched 18 | . . 2 9 2 4 . . . 1 Investigation 2 | . . . 1 . . . . . 1 Extermination 1 | . . . . . 1 . . . . Reinforcement 10 | . . 2 3 2 3 . . . . Assault 1 | . . . 1 . . . . . . Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . 1 1 3 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 53 | . . . 2 2 2 . . . 47 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | 2 5 14 40 22 22 15 7 . 29 Peak Tracking Total 7 | 2 3 4 6 7 6 7 4 . 7 Tactical Retreats 9 | . . . 1 1 1 3 2 . 1 ECM-based Alert Blocks 12 | . . . . . . 6 4 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 . 1 . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 20 | . . . 7 5 6 . . . 2 Max in Single Turn 2 | . . . 2 2 2 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 20 | . 3 2 7 2 1 2 1 1 1 Terminals 12 | . 2 1 5 1 1 . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 2 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 60 | . 6 9 23 6 2 7 2 1 4 Successful 39 | . 5 3 11 5 1 7 2 1 4 Failed 21 | . 1 6 12 1 1 . . . . Catastrophic 5 | . 1 1 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . . . . . 6 . Terminals 32 | . 4 7 12 1 2 . 2 . 4 Fabricators . | . . . . . . . . . . Repair Stations 18 | . 2 . 11 5 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 3 3 4 1 1 7 2 1 4 Record 16 | . . 2 2 . . 6 2 . 4 Part Schematic 1 | . . . . . . . . 1 . Open Door 2 | . . . 1 . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 13 | . 2 . 7 4 . . . . . Scan Component 7 | . 1 . 4 2 . . . . . Repair 6 | . 1 . 3 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 2 7 1 1 . . . 1 Full Trace Events 4 | . . 1 2 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 6 | . 1 . 3 2 . . . . . Time 180 | . 26 . 90 64 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies 14 | . . . 10 . . . . 4 . Largest Group 10 | . . . 10 6 . . . 4 4 Highest-Rated Group 151 | . . . 88 56 . . . 151 151 Highest-Rated Ally 41 | . . . 16 16 . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 85 | . . . 44 7 . . . . 34 Total Damage 1413 | . . . 349 24 . . . . 1040 Kills 21 | . . . 11 1 . . . . 9 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Active Infowar (turns) 11090 | 268 220 993 1653 665 957 1397 739 1507 2691 Optics 10353 | . . 744 1653 665 957 1397 739 1507 2691 Terrain 317 | 268 49 . . . . . . . . Seismic 555 | . 171 384 . . . . . . . ECM 5773 | . . . . . . 1213 739 1507 2314 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 13649 | 2578 245 993 1653 665 957 1621 739 1507 2691 Spaces Moved 5346 | 483 169 407 687 258 297 979 330 783 953 Core 49 | 6 . . . . . 43 . . . Treads 1948 | . . 289 687 258 297 52 4 . 361 Legs 2585 | . . . . . . 884 326 783 592 Wheels 764 | 477 169 118 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 100 120 190 165 Average Speed 156 | 93 80 137 161 177 206 124 189 190 180 Slowest Speed 450 | 100 80 160 240 240 240 450 240 190 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 36 41 21 84 30 13 85 56 85 86 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 1 . 3 . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 8 1 1 2 Spaces Dug 30 | . 3 . 27 . . . . . . Terrain Destroyed 516 | 1 3 . 282 98 95 37 . . . Melee . | . . . . . . . . . . Projectile 9 | 1 3 . . . 5 . . . . AOE 507 | . . . 282 98 90 37 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total 10156 | 2574 249 774 1124 392 584 1338 419 805 1897 Wait 4249 | 2029 52 284 315 72 233 290 56 15 903 Move 5337 | 482 168 406 686 257 296 978 329 782 953 Hop . | . . . . . . . . . . Pick Up 61 | 10 3 10 9 4 5 12 4 1 3 Fast Attach 37 | 7 2 7 3 5 2 10 . 1 . Attach 25 | . . 2 2 3 4 7 4 . 3 Detach 2 | . . . . . 1 . . 1 . Swap 41 | 8 2 6 10 4 2 2 2 1 4 Drop 56 | 7 4 16 11 2 2 4 1 4 5 Fire 293 | 31 18 43 70 44 39 35 7 . 6 Melee 55 | . . . 18 1 . . 16 . 20 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 2086 | -11/Scrapyard | Assembled infested the area 2378 | -11/Scrapyard | Core integrity fell below 50% 2579 | -11/Scrapyard | Entered Materials 2591 | -10/Materials | Build established: Scavenger-Mutant 2716 | -10/Materials | Repaired Lgt. Ion Engine 2816 | -10/Materials | Discovered new exit (range 4) 2817 | -10/Materials | Discovered new exit (range 6) 2824 | -10/Materials | Entered another Materials area 2824 | -9/Materials | Evolved 2 slots: Utility x2 3791 | -9/Materials | Discovered new exit (range 16) 3817 | -9/Materials | Entered Storage 3907 | -9/Storage | Garrison activated, responded to threat 4024 | -9/Storage | Garrison activated, responded to threat 4032 | -9/Storage | Build established: Mutant 4090 | -9/Storage | Destroyed 9 combat bots 4602 | -9/Storage | Build established: Scavenger-Mutant 4745 | -9/Storage | Repaired Lgt. Treads 4919 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5125 | -9/Storage | Repaired Hrd. Medium Armor Plating 5152 | -9/Storage | Repaired Lgt. Treads 5222 | -9/Storage | Build established: Commander-Mutant 5316 | -9/Storage | Met 01-MTF 5363 | -9/Storage | Discovered new exit (range 17) 5382 | -9/Storage | Identified exit to Materials 5417 | -9/Storage | First assault squad dispatched 5470 | -9/Storage | Entered Materials 5470 | -8/Materials | Accompanied by 7 allies (01-MTF) 5470 | -8/Materials | Evolved 2 slots: Utility x2 5473 | -8/Materials | 01-MTF left 5508 | -8/Materials | Repaired Sml. Storage Unit 5558 | -8/Materials | Repaired Imp. Heat Sink 5712 | -8/Materials | Lost 4 allies 6104 | -8/Materials | Discovered new exit (range 11) 6133 | -8/Materials | Build established: Mutant 6135 | -8/Materials | Entered Factory 6135 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6442 | -7/Factory | Build established: Tank 6993 | -7/Factory | Lost 3 parts (1p2u) 7050 | -7/Factory | Lost 6 parts (2n2u2w) 7052 | -7/Factory | Discovered new exit (range 9) 7086 | -7/Factory | Lost 3 parts (1p1u1w) 7092 | -7/Factory | Entered Lower Caves 7171 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7220 | -7/Lower Caves | Core integrity fell below 50% 7256 | -7/Lower Caves | Destroyed 7 combat bots 7266 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 7297 | -7/Lower Caves | Build established: Mutant 7703 | -7/Lower Caves | Build established: Derelict-Mutant 7724 | -7/Lower Caves | Entered an active Warlord outpost 7749 | -7/Lower Caves | Learned 8 Factory zone layouts 7749 | -7/Lower Caves | Learned Research stockpile data 7749 | -7/Lower Caves | Learned Armory security intel 8640 | -7/Lower Caves | Discovered new exit (range 18) 8672 | -7/Lower Caves | Encountered a Warlord checkpoint 8713 | -7/Lower Caves | Entered another Lower Caves area 9254 | -7/Lower Caves | Discovered new exit (range 7) 9452 | -7/Lower Caves | Entered Zion 9513 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9547 | -7/Zion | System corruption cleaned by Quarantine Array 9903 | -7/Zion | Given A8's code to call for help 10015 | -7/Zion | Met Imprinter 10048 | -7/Zion | Imprinted 10051 | -7/Zion | Declared Zion's savior 10228 | -7/Zion | Given the Hacking Drone Bay 10523 | -7/Zion | Learned location of Extension (-6) 10676 | -7/Zion | Learned location of Armory (-4) 10678 | -7/Zion | Learned location of Warlord (-5) 10934 | -7/Zion | Discovered new exit (range 10) 10959 | -7/Zion | Entered Proximity Caves 10959 | -6/Proximity Caves | Accompanied by 4 allies 10961 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11977 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11977 | -6/Proximity Caves | Core integrity fell below 20% 12046 | -6/Proximity Caves | Learned location of 1 exit from Factory 12070 | -6/Proximity Caves | Learned 8 Factory zone layouts 12070 | -6/Proximity Caves | Learned Armory stockpile data 12573 | -6/Proximity Caves | Lost 3 allies 13142 | -6/Proximity Caves | Lost 4 allies 13331 | -6/Proximity Caves | Discovered new exit (range 19) 13558 | -6/Proximity Caves | Spotted B-75 Beast 13650 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- severed. 13250_ D-53 Grenadier destroyed. 13254_ Dropped Imp. Medium Armor Plating. 13259_ Dispatcher launches Target Drone into the air. 13331_ EXIT=FOUND 13349_ Dispatcher launches Target Drone into the air. 13420_ Storage Shell breached. 13499_ Dispatcher launches Target Drone into the air. 13624_ C-30 ARC bursts open, deploying its payload. 13624_ S-27 Virus unfolds itself. 13625_ Y-54 Guardian springs to life. 13629_ Dispatcher launches Target Drone into the air. 13630_ Med. Treads destroyed. 13643_ Critical hit (Destroy). 13643_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########################################???????? | | "]]]" # #"""""""# #" #???????? | | "]]?" #+## #" """ "# #%< #???????? | | " """ # #" """ "# " ????????? | | """" # #"""""""# ###???????? | | """" # #"""""""# #???????? | | """" # #"" ""# #???????? | | "" """" # #"" ""# #???????? | | """""""" # #?" "?# C#???????? | | "############### ####;#### C#???????? | | "# " @" Y C#???????? | | "# i C#???????? | | "# ss ##????????? | | "# s #?????????? | | "# #?????????? | | ""# #?????????? | | #### #?????????? | | ?# #?????????? | | ?# #?????????? | | ?# #?????????? | | ?# #?????????? | | ?# #### #?????????? | | ?# #??? #?????????? | | ?# #????#?????????? | | ?# #??????????????? | | ## #??????????????? | | < % #??????????????? | | i #??????????????? | | % % #??????????????? | | % #??????????????? | | % #??????????????? | | #??????????????? | | % ######?????????? | | #?????????? | | % #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 625 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 65% | -10/Materials Lgt. Treads | 35% | -9/Storage Hrd. Medium Armor Plating | 5% | -9/Storage Lgt. Treads | 38% | -9/Storage Sml. Storage Unit | 42% | -8/Materials Imp. Heat Sink | 22% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Please Form A Line Challenges ------------ None Game ------ Seed SurgePartitionMachine Manual? 0 Play Time 02:32:17 Cumulative 38.0 hours Start 2025.12.14 @ 22:15:35 End 2025.12.15 @ 00:52:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04003ec8-c641-42ec-b1fc-bcddb10501ad