Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 11:44:38 Player: CrossedViper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (3642) 3642 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 8989 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 107 Friendly Fire -152 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 56/220 System Corruption 0% Temperature Cool (779) Movement Rolling (160) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (6) ------ Fusion Compressor Advanced Heat Sink Large Storage Unit Hardlight Generator Bomb Factory No. 2 > --- WEAPON (4) ------- Lightning Gun Proton Cannon Heavy Ion Cannon Heavy Plasma Cannon > --- INVENTORY (10) --- Large Storage Unit Improved Core Shielding Component Analysis Suite Storm Laser Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Armored Wheel > --- UTILITY ---------- Fusion Compressor Advanced Heat Sink Large Storage Unit Hardlight Generator Bomb Factory No. 2 > --- WEAPON ----------- Lightning Gun Proton Cannon Heavy Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Large Storage Unit Improved Core Shielding Component Analysis Suite Storm Laser Magnetic Acceleration Cannon [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . Utility 4 | . . . . . . . 2 1 1 . . . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 122 | . 2 7 15 7 2 1 9 24 28 2 2 11 12 Power 13 | . . 1 1 . . 1 . 4 4 . . . 2 Engine 10 | . . 1 . . . 1 . 4 4 . . . . Core 3 | . . . 1 . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 28 | . . 2 5 1 . . 1 5 9 2 . 2 1 Treads 5 | . . . 2 . . . . 2 1 . . . . Leg 17 | . . . 2 1 . . 1 2 8 2 . . 1 Wheel 6 | . . 2 1 . . . . 1 . . . 2 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 29 | . . 1 2 1 2 . 3 6 3 . 2 5 4 Device 18 | . . 1 1 . . . 2 4 3 . . 3 4 Storage 5 | . . . . . 2 . 1 1 . . . 1 . Processor 1 | . . . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . 1 1 . . . 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 52 | . 2 3 7 5 . . 5 9 12 . . 4 5 Energy Gun 16 | . . . 2 2 . . 3 3 3 . . 1 2 Energy Cannon 18 | . . 1 3 . . . 1 3 4 . . 3 3 Ballistic Gun 8 | . . 1 2 3 . . . 1 1 . . . . Ballistic Cannon 4 | . . . . . . . . 1 3 . . . . Launcher 6 | . 2 1 . . . . 1 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 1 . . . . 2 Parts Lost 60 | . . 4 5 1 . . . 9 33 4 2 . 2 Power 9 | . . 1 1 . . . . 2 5 . . . . Propulsion 18 | . . . 1 . . . . 3 7 3 2 . 2 Utility 10 | . . 1 1 . . . . 2 5 1 . . . Weapon 23 | . . 2 2 1 . . . 2 16 . . . . Highest Loss Streak 22 | . . 4 4 1 . . . 3 22 3 2 . 2 Average Slot Usage (%) 85 | . 84 88 93 99 100 100 96 94 84 21 19 68 79 Engine 4 | . 14 13 3 . . 6 9 11 10 . . . . Core 3 | . . . 6 11 11 4 . . . . . . 2 Treads 1 | . . . 3 . . . . 7 . . . . . Leg 13 | . 28 23 5 22 22 22 18 6 17 18 11 . 1 Wheel 3 | . . 4 12 . . . . . . . . 9 12 Device 11 | . . 4 2 11 11 11 15 19 16 2 . 11 19 Storage 8 | . 14 14 11 4 5 11 16 15 11 . . 5 6 Processor 1 | . . . . . . . . . . . 3 6 5 Protection 4 | . . . 5 6 5 . . 2 3 . 4 12 6 Energy Gun 6 | . 1 . 4 3 11 11 15 15 8 . . 5 6 Energy Cannon 12 | . . 1 11 22 22 22 10 6 11 . . 16 16 Ballistic Gun 6 | . 2 1 25 18 11 11 9 4 . . . . . Launcher 3 | . 23 25 . . . . . . . . . . . Naked Turns 25 | . . . . . . . . . 24 1 . . . Heaviest Build 95 | 9 13 14 29 25 38 42 59 80 86 1 2 63 95 Greatest Support 50 | 20 20 26 26 25 25 25 25 40 50 3 3 28 28 Greatest Overweight (x) 7 | . . . 1 1 1 1 2 7 3 . . 3 7 Average Overweight (x) . | . . . . . . 1 1 1 . . . 1 1 Largest Inventory Capacity 16 | . 6 6 6 6 10 10 16 16 16 4 4 10 10 Average Capacity 9 | . 6 6 6 4 6 10 15 16 14 4 4 9 10 Most Carried 16 | . 6 6 6 5 8 10 13 16 16 4 4 9 10 Average Carried 7 | . 6 5 4 4 5 9 10 15 12 3 2 6 9 Final Capacity 16 | 6 6 6 6 4 10 10 16 16 4 4 4 10 10 Final Carried 16 | 6 6 5 5 4 8 10 12 16 4 2 3 9 8 Class Distribution -------------------- 26% | Scavenger-Gunner 22% | Scavenger-Tank 22% | Mutant 17% | Derelict-Tank 4% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2392 | 200 60 210 416 97 . 45 128 197 357 42 105 155 380 Remotely . | . . . . . . . . . . . . . . Salvage Created 4325 | . 135 21 829 262 . 23 462 692 1147 . . . 754 Parts 211 | . 16 4 51 16 . 2 29 37 22 . . . 34 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . Recyclers Shooed 10 | . . . 2 . . . 1 1 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . . . 20 Prevented 7 | . . . . . . . . . . . . . 7 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 79 | . 5 4 12 3 . . 11 14 16 . . . 14 Guns 21 | . . . 8 2 . . 5 2 2 . . . 2 Cannons 40 | . . . 4 1 . . 3 8 14 . . . 10 AOE 16 | . 5 4 . . . . 3 4 . . . . . Classes Destroyed 15 | . 5 1 4 . . . . 2 2 . . . 1 Worker 11 | . 2 . 6 . . 1 . 1 1 . . . . Builder 6 | . . . 2 1 . . 1 1 1 . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . Recycler 4 | . . . 1 . . . . 1 2 . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 4 | . 1 . 1 . . . 1 1 . . . . . Swarmer 19 | . 1 3 . . . . 4 4 . . . . 7 Grunt 34 | . 4 . 8 . . . 7 3 10 . . . 2 Brawler 4 | . . . . . . . . . 2 . . . 2 Duelist 1 | . . . . . . . . . 1 . . . . Sentry 13 | . . . 4 2 . . . 4 1 . . . 2 Hunter 1 | . . . . . . . . 1 . . . . . Programmer 4 | . . . . . . . . 2 2 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . Best Kill Streak 14 | . 4 3 14 2 . 1 5 4 7 . . . 6 Combat Bots Only 8 | . 4 3 8 2 . . 4 4 4 . . . 6 Max Kills in Single Turn 3 | . 3 3 3 1 . 1 3 2 2 . . . 3 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . 2 3 . . . . 3 2 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Damage Taken 8253 | . 188 235 638 301 . 30 260 1305 3153 727 282 . 1134 Core 1263 | . 5 46 37 46 . . 15 155 368 240 74 . 277 Absorbed by Shields 168 | . . . . . . . . . . . . . 168 Core Remaining (%) 86 | 100 . 79 . . . 79 97 77 . . . . . Volleys Fired 202 | . 5 6 41 10 1 3 17 40 53 . . . 26 Largest 4 | . 2 2 4 4 4 4 4 4 4 . . . 4 Hottest 290 | . 60 80 168 210 210 210 210 251 290 . . . 285 Shots Fired 607 | . 10 12 126 34 4 12 58 122 165 . . . 64 Gun 317 | . . 1 115 16 2 6 44 58 63 . . . 12 Cannon 266 | . . 1 11 18 2 6 13 62 101 . . . 52 Launcher 24 | . 10 10 . . . . 1 2 1 . . . . Special . | . . . . . . . . . . . . . . Kinetic 181 | . . 1 96 13 1 3 16 21 30 . . . . Thermal 282 | . . 1 5 3 1 3 28 85 108 . . . 48 Explosive 24 | . 10 10 . . . . 1 2 1 . . . . Electromagnetic 120 | . . . 25 18 2 6 13 14 26 . . . 16 Robot Hit Streak 16 | . 3 3 10 7 . 7 14 14 16 . . . 12 Robot Miss Streak 7 | . 1 5 5 3 . 2 4 5 7 . . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . Shots Hit Robots 377 | . 5 4 63 24 . 7 31 84 122 . . . 37 Core Hits 229 | . 14 6 32 10 . 3 24 42 78 . . . 20 Critical Hits 3 | . . . 1 . . . . . . . . . 2 Critical Kills 2 | . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9632 | . 541 259 1194 461 . 216 747 1910 2945 . . . 1359 Guns 3506 | . . . 714 176 . 69 428 698 1053 . . . 368 Cannons 4218 | . . . 101 285 . 123 145 796 1777 . . . 991 Explosions 1884 | . 541 259 379 . . . 174 416 115 . . . . Melee . | . . . . . . . . . . . . . . Ramming 24 | . . . . . . 24 . . . . . . . Kinetic 1640 | . . . 568 141 . 29 77 245 580 . . . . Thermal 5104 | . . 38 432 35 . 40 351 1138 1968 . . . 1102 Explosive 1467 | . 541 221 . . . . 174 416 115 . . . . Electromagnetic 1397 | . . . 194 285 . 123 145 111 282 . . . 257 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 4 4 4 . Average Corruption 3 | . . . . . . . . . 3 4 4 4 . Corruption Purged . | . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . 3 5 3 . . Message Errors 3 | . . . . . . . . . . 2 1 . . Matter Fused 2 | . . . . . . . . . 1 . 1 . . Energy Discharges 3 | . . . . . . . . . . 3 . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Targeting Errors 2 | . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 263 | . . 17 110 15 . . . 20 46 . . . 55 Projectiles 101 | . . . . 15 . . . . 31 . . . 55 Explosions 162 | . . 17 110 . . . . 20 15 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 374 | . 116 99 . . . 11 40 75 33 . . . . Shots 13 | . 5 5 . . . . 1 1 1 . . . . Rammed 2 | . . . . . . 2 . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 779 | . 15 24 314 186 105 151 511 334 394 . . . 779 Average Temperature 127 | . 14 14 126 65 53 70 145 110 135 . . . 171 Received Heat Transfer 2025 | . 27 21 291 72 . 9 81 315 948 126 27 . 108 Effects 26 | . . . 3 . . . 6 7 2 . . . 8 Shutdowns 5 | . . . . . . . 1 . 1 . . . 3 Energy Bleed 3 | . . . . . . . . 1 1 . . . 1 Interference 9 | . . . 3 . . . . 6 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . Damage (minor) 4 | . . . . . . . 1 . . . . . 3 Damage (major) 3 | . . . . . . . 3 . . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 18 | . . . 1 . . . 1 4 8 . . . 4 Heat Transferred 8860 | . . 50 411 74 . 74 703 2080 3889 . . . 1579 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 557 | . 222 246 463 147 . 91 378 557 458 . . . . Average Influence 208 | . 87 143 256 53 . 24 179 370 338 . . . . Maximum Alert Level 2 | . 1 1 2 . . . 1 2 2 . . . . Low Security (%) 50 | . 85 48 36 100 . 100 55 31 . . . . . Level 1 34 | . 14 51 32 . . . 44 18 85 . . . . Level 2 15 | . . . 31 . . . . 49 14 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 . . . 3 4 4 . . . . Investigation 3 | . . . . . . . . 2 1 . . . . Extermination 3 | . . . . . . . . 1 2 . . . . Reinforcement 6 | . . . 1 . . . 3 1 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 8 | . 2 . 2 . . . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 162 | . 10 7 16 6 . 5 15 19 33 21 10 . 20 Peak Tracking Total 10 | . 7 3 5 5 . 3 5 4 8 10 5 . 7 Tactical Retreats 20 | . . . . . . 1 . . 6 7 3 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 3 | . 3 . . . . . . . . . . . . Indirectly 3 | . 3 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 26 | . 4 5 5 . . . 3 9 . . . . . Max in Single Turn 6 | . 2 4 5 . . . 1 6 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 9 | . . . 1 . 4 . 1 2 1 . . . . Terminals 5 | . . . 1 . . . 1 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 46 | . . . 2 . 30 . 4 8 2 . . . . Successful 34 | . . . 1 . 30 . 3 . . . . . . Failed 12 | . . . 1 . . . 1 8 2 . . . . Catastrophic 3 | . . . . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . . 3 . . . 3 5 . . . . . Terminals 16 | . . . 2 . . . 4 8 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 34 | . . . 1 . 30 . 3 . . . . . . Record 30 | . . . . . 30 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . 1 . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 . . . 1 2 1 . . . . Full Trace Events 3 | . . . . . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 5 | . . . . 1 4 . . . . . . . . Largest Group 4 | . . . . 1 4 4 . . . . . . . Highest-Rated Group 58 | . . . . 31 58 58 . . . . . . . Highest-Rated Ally 31 | . . . . 31 21 21 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . 17 . . . . . . . Total Damage 233 | . . . . . . 233 . . . . . . . Kills 3 | . . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 1 2 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 6509 | . 184 617 422 853 732 123 342 742 657 223 137 925 552 Spaces Moved 4674 | 1 137 457 232 574 525 71 151 311 329 374 264 873 375 Core 923 | . . . . . . . . . 98 374 264 187 . Treads 139 | . . . . . . . . 139 . . . . . Legs 2280 | 1 137 358 62 574 525 71 151 160 231 . . . 10 Wheels 1332 | . . 99 170 . . . . 12 . . . 686 365 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 90 90 120 120 150 150 150 50 50 50 50 105 Average Speed 116 | 120 120 113 112 140 133 150 173 179 127 50 50 103 116 Slowest Speed 240 | 120 120 120 150 150 150 150 180 240 210 50 50 130 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 43 80 24 86 90 19 17 13 12 71 56 82 49 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . . . 1 1 Known Exits Taken 3 | . . . 1 . . . 1 . . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . 1 1 1 . 1 . Scrap Searched 10 | . . 2 . . . . . . . 1 2 4 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 184 | . 41 61 40 . . . 10 12 7 . . . 13 Melee . | . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . . . . . . 13 AOE 171 | . 41 61 40 . . . 10 12 7 . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 5274 | . 146 544 302 599 555 80 192 407 444 409 268 892 436 Wait 136 | . 1 68 . 2 . . 2 5 18 34 . . 6 Move 4661 | . 136 456 231 573 524 70 150 310 328 373 263 872 375 Hop . | . . . . . . . . . . . . . . Pick Up 86 | . . 4 11 . 7 3 9 18 14 . 3 9 8 Fast Attach 20 | . 2 1 1 4 1 . . 4 1 . . 3 3 Attach 75 | . . 5 11 . . 1 5 10 26 2 2 7 6 Detach 1 | . . . . . . . . 1 . . . . . Swap 27 | . . 1 3 3 1 . 4 10 1 . . 1 3 Drop 47 | . 2 3 4 7 4 1 5 9 3 . . . 9 Fire 202 | . 5 6 41 10 1 3 17 40 53 . . . 26 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 17 | . . . . . 17 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 3) 176 | -10/Materials | Discovered new exit (range 8) 185 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 390 | -10/Mines | Assembled infested the area 395 | -10/Mines | Assisted by a Guerilla fighting off Assembled 536 | -10/Mines | Learned Materials interactive machine intel 778 | -10/Mines | Lost 4 parts (1p1u2w) 796 | -10/Mines | Discovered new exit (range 5) 802 | -10/Mines | Entered Materials 802 | -9/Materials | Evolved 2 slots: Weapon x2 803 | -9/Materials | Loaded intel: 18 interactive machine locations 953 | -9/Materials | Discovered new exit (range 15) 1001 | -9/Materials | Lost 4 parts (1p1n2w) 1002 | -9/Materials | Destroyed 8 combat bots 1138 | -9/Materials | Identified exit to Mines 1224 | -9/Materials | Entered Mines 1260 | -9/Mines | Discovered new exit (range 7) 1472 | -9/Mines | Build established: Scavenger-Gunner 1575 | -9/Mines | Destroyed YI-UF0 1671 | -9/Mines | Learned Materials emergency access door positions 1701 | -9/Mines | Received a Mining Laser from a helpful Derelict 1713 | -9/Mines | Discovered new exit (range 10) 1874 | -9/Mines | Build established: Scavenger-Tank 2062 | -9/Mines | Found a hidden stash of uninstalled traps 2072 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2072 | -9/Mines | Discovered new exit (range 5) 2077 | -9/Mines | Entered Exiles 2077 | -9/Exiles | Found Exiles lab destroyed 2192 | -9/Exiles | Learned location of Zion (-6) 2731 | -9/Exiles | Build established: Scavenger-Gunner 2788 | -9/Exiles | Discovered new exit (range 14) 2809 | -9/Exiles | Entered Mines 2809 | -8/Mines | Accompanied by 4 allies 2923 | -8/Mines | Discovered new exit (range 7) 2932 | -8/Mines | Entered Materials 2932 | -8/Materials | Evolved 2 slots: Utility x2 3107 | -8/Materials | Identified exit to Storage 3107 | -8/Materials | Identified exit to Factory 3274 | -8/Materials | Entered Factory 3274 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3570 | -7/Factory | Lost 3 parts (2n1w) 3890 | -7/Factory | Lost 3 parts (1p1n1u) 3948 | -7/Factory | Discovered new exit (range 15) 4016 | -7/Factory | Entered another Factory area 4016 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4199 | -6/Factory | Lost 4 parts (1p3w) 4213 | -6/Factory | Build established: Scavenger-Tank 4405 | -6/Factory | Lost 3 parts (1u2w) 4454 | -6/Factory | Lost 4 parts (1p1n1u1w) 4558 | -6/Factory | Spotted B-75 Beast 4652 | -6/Factory | Lost 22 parts (3p6n3u10w) 4661 | -6/Factory | Discovered new exit (range 11) 4673 | -6/Factory | Entered Lower Caves 4734 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4790 | -6/Lower Caves | Core integrity fell below 50% 4818 | -6/Lower Caves | Attracted the attention of an 0b10 base 4838 | -6/Lower Caves | Learned Factory non-interactive machine intel 4889 | -6/Lower Caves | Build established: Mutant 4893 | -6/Lower Caves | Discovered new exit (range 3) 4896 | -6/Lower Caves | Entered another Lower Caves area 4897 | -6/Lower Caves | Lost 3 parts (3n) 4903 | -6/Lower Caves | Discovered new exit (range 10) 4910 | -6/Lower Caves | Identified exit to Zion 5032 | -6/Lower Caves | Core integrity fell below 20% 5033 | -6/Lower Caves | Entered Zion 5049 | -6/Zion | System corruption cleaned by Quarantine Array 5058 | -6/Zion | Learned location of 1 exit from Proximity Caves 5228 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5304 | -6/Zion | Learned location of Armory (-4) 5436 | -6/Zion | Found Prototype Energy Gun 5478 | -6/Zion | Build established: Derelict-Tank 5603 | -6/Zion | Learned 12 Factory zone layouts 5609 | -6/Zion | Found Prototype Device 5796 | -6/Zion | Discovered new exit (range 14) 5874 | -6/Zion | Visited the Megawrench Repair Shop 5924 | -6/Zion | Megawrench repaired 11 parts 5958 | -6/Zion | Entered Proximity Caves 5959 | -5/Proximity Caves | Identified exit to Factory 5976 | -5/Proximity Caves | Spotted B-75 Beast 5996 | -5/Proximity Caves | Identified Storm Laser 6012 | -5/Proximity Caves | Destroyed B-75 Beast 6303 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6476 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6491 | -5/Proximity Caves | Identified Bomb Factory No. 2 6511 | -5/Proximity Caves | Core destroyed Last Messages --------------- 06488_ Power failure, Lgt. Nuclear Core shutdown. 06489_ Imp. Treads fries itself beyond repair. 06490_ Discarded Enh. Optical Array. 06491_ Dropped Imp. Medium Armor Plating. 06491_ Identified Bomb Factory No. 2. 06493_ S-27 Virus destroyed. 06493_ G-50 Soldier destroyed. 06493_ S-27 Virus destroyed. 06494_ Com. Wheel destroyed. 06497_ Power failure, Lgt. Nuclear Core shutdown. 06498_ Carbon-fiber Leg destroyed. 06500_ Adv. Heat Sink fries itself beyond repair. 06502_ Autogun self-destruct mechanism malfunctions. 06505_ Knocked back. 06506_ Destroyed VTOL Module. 06508_ Lgt. Nuclear Core self-destruct mechanism malfunctions. 06509_ Overheating: Proton Cannon damaged (-34). 06510_ B-60 Warrior system terminally corrupted. 06510_ Hvy. Laser self-destruct mechanism malfunctions. 06511_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##?#??##??????????????? | | ??????????????????????????""? ### #??????????????? | | ?????????????????????????? ? #"#???????????????? | | ???????###???????????????? # ##???????????????? | | ??????? ##???????????????+#" ????????????????? | | ??????# ???????????????? ! ?????????????????? | | ?????? #?????####???????!!* #?###??????????????? | | ?????? #?????? #####%%= ### ##?????????????? | | ?????? ##????????? %[ / ## ##????????????? | | ###??? ##???????????; % #??## #????????????? | | #?## ????????????#s%##?## #?????????????? | | " ### ?????????????# [#??# ##?????????????? | | " ## #????????###????; !#??# ##?????????????? | | " # #????????## ##???# #?## #?????????????? | | " ##???????# #???# g#?# #?????????????? | | #???????# ##???#*%### ## #?????????????? | | #???????# ##???# @ ## #?????????????? | | ##?????## #???## ## #?????????????? | | ##??### ###????# ##### #?????????????? | | #### ##?###??# #### #?????????????? | | ##??# ### #?????????????? | | #???# #?????????????? | | ##?## ######?????????????? | | ## #?# ####???????????????? | | ##### #?# #"#???????????????? | | #???# ### ## #####???????????? | | #??## ### #?### #???????????? | | ## #### ####????# #???????????? | | ?## #?????## #???????????? | | ??## #?????# #???????????? | | ???## #?????## ## #???????????? | | ????# ##?????#### #???????????? | | ????# ##### ##???????# #???????????? | | ????## #????### ##??????## ####???????????? | | ?????######??????## ##?????## !!#??????????????? | | ?????????????????## ##????# %!##??????????????? | | ????###### #?????# ##???### #???????????????? | | ?? ### #?#####!#####???????????? | | ???????## #?# %%!" #???????????? | | ?? ### #"%######???????????? | | ?? ### ####????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Core Shielding 30 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingShockMultirail Manual? 0 Play Time 00:47:44 Cumulative 48.4 hours Start 2020.07.11 @ 10:57:59 End 2020.07.11 @ 11:44:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 46 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 67 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dd847db-cc11-492a-900e-77280ea361e7