Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 13:50:40 Player: Ben'n'Dan Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (670) 670 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (9009) 9009 TOTAL SCORE: 16794 Bonus ------- Follower Combat Kills 37 Win 3000 Win Speed 5972 Cogmind --------- Core Integrity 1574/1600 Matter 300/300 Energy 314/320 System Corruption 0% Temperature Cool (6) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Advanced Heat Sink Medium Storage Unit Quantum Shading Machine Advanced Signal Interpreter Advanced Core Analyzer Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (8) ---- Light Fission Core Light Quantum Reactor Nuclear Pulse Array Impulse Thruster Array Gravity Neutralizing Apparatus Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Quantum Shading Machine Advanced Sensor Array Advanced Signal Interpreter Advanced Core Analyzer Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Fission Core Light Quantum Reactor Nuclear Pulse Array Impulse Thruster Array Gravity Neutralizing Apparatus Advanced Datajack [Rating: 132] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . 1 . . . Propulsion 6 | . . 1 1 . 1 1 . 1 . 1 Utility 10 | . . 1 . 2 1 1 1 1 2 1 Weapon . | . . . . . . . . . . . Parts Attached 104 | 6 12 12 5 13 10 25 7 4 2 8 Power 18 | 1 2 2 1 1 4 4 1 . 1 1 Engine 11 | 1 2 1 1 1 3 2 . . . . Core 5 | . . 1 . . 1 2 1 . . . Reactor 2 | . . . . . . . . . 1 1 Propulsion 45 | 2 2 6 1 6 3 13 5 2 1 4 Treads . | . . . . . . . . . . . Leg 7 | 2 2 3 . . . . . . . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . 1 2 1 . . . 1 Flight 33 | . . 3 1 5 1 12 5 2 1 3 Utility 23 | 1 2 3 1 3 2 5 1 2 . 3 Device 8 | . . 1 . 1 2 2 . 1 . 1 Storage 3 | 1 1 1 . . . . . . . . Processor 6 | . 1 1 1 1 . 1 . . . 1 Hackware 5 | . . . . 1 . 2 1 . . 1 Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 6 1 2 3 1 3 . . . . Energy Gun 3 | 2 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | . 5 . 2 1 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . 1 . 2 . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 . . . 1 Parts Lost 6 | . . . 3 1 . 1 . . . 1 Power 2 | . . . 1 . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 1 | . . . . . . . . . . 1 Weapon 1 | . . . 1 . . . . . . . Highest Loss Streak 2 | . . . 2 1 . 1 . . . 1 Average Slot Usage (%) 93 | . 92 95 98 95 99 94 91 89 82 87 Engine 7 | . 14 7 8 6 10 9 . . . . Core 4 | . . 3 9 7 2 1 15 14 8 6 Leg 8 | . 28 21 . . . . . . . . Hover 1 | . . . . . 3 4 . . . . Flight 20 | . . 10 35 30 29 26 29 28 26 28 Device 6 | . . 7 . 6 12 10 5 7 8 10 Storage 7 | . 14 10 9 7 6 5 5 4 4 4 Processor 10 | . 7 12 18 15 13 9 10 5 4 6 Hackware 7 | . . . . 5 6 11 20 19 17 18 Ballistic Gun 9 | . 21 20 9 7 6 3 . . . . Impact Weapon 2 | . . 1 8 5 6 3 . . . . Slashing Weapon 1 | . . . . . . 1 5 4 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 13 25 31 22 28 32 34 40 49 53 58 Greatest Support 62 | 20 20 33 24 31 34 44 40 52 59 62 Greatest Overweight (x) 2 | 1 1 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 8 8 8 8 8 8 8 8 Average Capacity 8 | 5 7 9 8 8 8 8 8 8 8 8 Most Carried 10 | 3 10 10 8 8 8 8 8 8 8 8 Average Carried 7 | 1 7 8 6 7 7 7 7 7 7 7 Final Capacity 10 | 6 10 8 8 8 8 8 8 8 8 8 Final Carried 10 | 3 10 7 8 8 8 8 8 8 8 8 Class Distribution -------------------- 34% | Hacker-Sprinter 30% | Sprinter 18% | Scavenger-Mutant 11% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1619 | 256 224 324 . 130 169 186 80 . . 250 Remotely . | . . . . . . . . . . . Salvage Created 1579 | 10 351 448 11 . . 294 80 . . 385 Parts 84 | 4 26 36 1 . . 9 1 . . 7 Haulers Intercepted 9 | . 1 1 . . . 2 1 . . 4 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 22 | . 11 10 1 . . . . . . . Guns 22 | . 11 10 1 . . . . . . . Classes Destroyed 9 | 1 4 4 . . . . . . . . Worker 1 | . . 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 9 | . 1 1 . . . 2 1 . . 4 Recycler 1 | . . 1 . . . . . . . . Watcher 4 | . 1 1 . . . 2 . . . . Swarmer 14 | . 6 7 1 . . . . . . . Grunt 7 | . 5 2 . . . . . . . . Brawler 1 | . . 1 . . . . . . . . Best Kill Streak 6 | 1 3 6 1 . . 2 1 . . 1 Combat Bots Only 5 | . 3 5 1 . . . . . . . Max Kills in Single Turn 2 | 1 1 2 1 . . 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 1872 | . 369 317 224 89 169 190 . 209 78 227 Core 337 | . 65 46 76 . 47 77 . . . 26 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 74 88 86 100 94 92 100 100 100 98 Volleys Fired 86 | 1 39 34 12 . . . . . . . Largest 2 | 2 2 2 1 . . . . . . . Hottest 100 | 100 70 40 23 . . . . . . . Shots Fired 156 | 2 78 64 12 . . . . . . . Gun 156 | 2 78 64 12 . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 142 | . 66 64 12 . . . . . . . Thermal 14 | 2 12 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | 2 11 11 5 . . . . . . . Robot Miss Streak 4 | . 3 4 1 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 116 | 2 46 34 9 . . 5 3 . . 17 Core Hits 52 | 1 20 20 2 . . 3 1 . . 5 Critical Hits 2 | . . . . . . . 1 . . 1 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks 76 | . . 4 8 8 1 9 11 6 . 29 Impact 29 | . . 4 8 8 1 8 . . . . Slashing 47 | . . . . . . 1 11 6 . 29 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 2 1 . . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3219 | 25 456 516 164 . . 301 279 . . 1478 Guns 1120 | 25 456 516 123 . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2099 | . . . 41 . . 301 279 . . 1478 Ramming . | . . . . . . . . . . . Kinetic 1019 | . 380 516 123 . . . . . . . Thermal 101 | 25 76 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 307 | . . . 41 . . 266 . . . . Slashing 1792 | . . . . . . 35 279 . . 1478 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 1 . . . 2 . . Average Corruption 1 | . . . . 1 . . . 1 . . Corruption Purged . | . . . . . . . . . . . Effects 2 | . . . . 2 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 347 | . . . 1 . . 107 . . . 239 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 347 | . . . 1 . . 107 . . . 239 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 45 | 39 45 4 36 18 5 . . 12 12 8 Average Temperature 8 | 20 13 3 7 7 2 . . 2 9 4 Received Heat Transfer 435 | . 105 54 90 42 63 36 . 9 9 27 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 3 | . . . 1 . . 2 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 296 | 74 222 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 419 | 5 287 419 209 192 166 302 285 227 172 253 Average Influence 161 | . 147 227 148 136 128 164 172 177 132 143 Maximum Alert Level 2 | . 1 2 1 . . 1 1 1 . 1 Low Security (%) 74 | 100 66 36 87 100 100 82 62 80 100 89 Level 1 23 | . 33 56 12 . . 17 37 20 . 10 Level 2 1 | . . 6 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 1 . 2 4 . 5 1 . . 1 Investigation 5 | . 1 . . 3 . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . . 1 1 . 1 1 . . 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . 1 . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 1 4 . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 15 25 15 15 8 14 3 8 10 12 Peak Tracking Total 15 | . 5 11 15 8 4 6 1 9 12 9 Tactical Retreats 20 | . 1 2 3 4 2 3 . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . 1 . . 1 . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 43 | . 1 7 2 9 3 7 7 2 . 5 Terminals 32 | . 1 6 2 7 2 3 5 2 . 4 Fabricators 4 | . . . . 1 1 1 1 . . . Repair Stations 3 | . . . . . . 2 1 . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 140 | . 2 27 7 24 9 21 26 12 . 12 Successful 76 | . . 19 2 10 4 11 17 7 . 6 Failed 64 | . 2 8 5 14 5 10 9 5 . 6 Catastrophic 6 | . . 1 . 2 . 1 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . 3 . 1 . 3 1 . . 2 Terminals 102 | . 2 19 7 17 5 11 19 12 . 10 Fabricators 11 | . . . . 3 4 2 2 . . . Repair Stations 10 | . . . . . . 5 5 . . . Recycling Units 4 | . . . . 4 . . . . . . Scanalyzers 11 | . . 8 . . . 3 . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 50 | . . 12 2 6 2 5 11 7 . 5 Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 8 | . . 4 . 2 . . . 1 . 1 Open Door 1 | . . . . . . . . . . 1 Level Access Points 5 | . . 1 . . . 1 1 1 . 1 Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 5 | . . . . 2 1 . . 1 . 1 Machine Index 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . 1 . . Garrison Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 5 | . . 1 . 2 1 . . 1 . . Reprogram Traps 1 | . . . . . . . . 1 . . Dispatch Records 2 | . . 1 . . . . 1 . . . Patrol Status 1 | . . . . . . . 1 . . . Investigation Status 4 | . . 1 . . . 1 1 1 . . Hauler Manifests 1 | . . . . . . 1 . . . . Registered Components 2 | . . 1 . . . . 1 . . . Registered Prototypes 1 | . . . . . . . 1 . . . Zone Layout 8 | . . 3 1 . . . 3 . . 1 Fabricator Hacks 7 | . . . . 1 2 2 2 . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 3 | . . . . 1 1 . 1 . . . Build 3 | . . . . . 1 1 1 . . . Repair Station Hacks 8 | . . . . . . 4 4 . . . Scan Component 4 | . . . . . . 2 2 . . . Repair 4 | . . . . . . 2 2 . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . Scanalyzer 7 | . . 7 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 1 5 2 8 3 5 4 1 . 5 Full Trace Events 5 | . 1 . . 3 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . Matter 318 | . . . . . . 318 . . . . Time 169 | . . . . . . 169 . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Built 2 | . . . . . 1 . 1 . . . Matter 372 | . . . . . 186 . 186 . . . Time 98 | . . . . . 49 . 49 . . . Total Part Build Rating 4 | . . . . . 2 . 2 . . . Parts Repaired 4 | . . . . . . 2 2 . . . Time 100 | . . . . . . 50 50 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 49 | . . . . . . 49 . . . . Highest-Rated Ally 49 | . . . . . . 49 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . . Total Damage 969 | . . . . . . 969 . . . . Kills 6 | . . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2733 | 56 440 456 164 248 144 597 188 110 73 257 Spaces Moved 4949 | 36 208 488 345 717 348 1133 334 354 249 737 Core 5 | 5 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 414 | 31 208 175 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4530 | . . 313 345 717 348 1133 334 354 249 737 Fastest Speed 21 | 50 120 29 26 27 27 24 21 21 21 21 Average Speed 33 | 114 132 64 26 27 27 26 21 21 21 21 Slowest Speed 175 | 120 150 175 29 29 27 29 21 21 21 21 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 35 | . . 4 6 4 1 3 . 3 11 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 3 36 52 34 28 9 32 13 14 10 27 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 37 | . . 2 3 5 1 4 6 6 . 10 Terrain Destroyed 37 | . . 2 3 5 1 4 6 6 . 10 Melee 37 | . . 2 3 5 1 4 6 6 . 10 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5693 | 46 305 557 384 752 393 1418 430 375 258 775 Wait 352 | . 19 1 17 7 28 206 69 5 . . Move 4871 | 35 207 479 332 709 345 1126 333 347 228 730 Hop 32 | . . 4 6 3 1 3 . 3 9 3 Pick Up 65 | 4 12 9 1 5 4 17 5 5 2 1 Fast Attach 47 | 5 3 7 2 6 . 14 2 1 . 7 Attach 24 | 1 . 2 2 3 3 5 4 2 1 1 Detach 7 | . 1 1 1 1 . 3 . . . . Swap 34 | . 9 3 2 4 7 6 1 1 1 . Drop 84 | . 15 13 1 6 4 29 5 5 2 4 Fire 86 | 1 39 34 12 . . . . . . . Melee 76 | . . 4 8 8 1 9 11 6 . 29 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Identified exit to Materials 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 617 | -9/Materials | Build established: Scavenger-Mutant 863 | -9/Materials | Discovered new exit (range 8) 895 | -9/Materials | Discovered new exit (range 11) 902 | -9/Materials | Identified exit to Storage 912 | -9/Materials | Identified exit to Materials 953 | -9/Materials | Entered another Materials area 953 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1081 | -8/Materials | Garrison activated, responded to threat 1112 | -8/Materials | Discovered new exit (range 17) 1116 | -8/Materials | Identified exit to Factory 1117 | -8/Materials | Entered Factory 1117 | -7/Factory | Evolved 2 slots: Utility x2 1138 | -7/Factory | Build established: Sprinter 1359 | -7/Factory | Discovered new exit (range 5) 1360 | -7/Factory | Identified exit to Factory 1365 | -7/Factory | Entered another Factory area 1365 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1468 | -6/Factory | Discovered new exit (range 9) 1470 | -6/Factory | Identified exit to Factory 1487 | -6/Factory | Fabricated Imp. Flight Unit? 1509 | -6/Factory | Entered another Factory area 1509 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -5/Factory | Repaired Imp. Flight Unit 1787 | -5/Factory | Fabricated D-63 Destroyer (x1) 1840 | -5/Factory | Garrison activated, responded to threat 2002 | -5/Factory | Repaired Imp. Flight Unit 2066 | -5/Factory | Identified exit to Upper Caves 2070 | -5/Factory | Identified exit to Factory 2088 | -5/Factory | Spotted B-75 Beast 2106 | -5/Factory | Entered another Factory area 2106 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2139 | -4/Factory | Repaired Imp. Flight Unit 2165 | -4/Factory | Repaired Imp. Flight Unit 2235 | -4/Factory | Identified exit to Research 2263 | -4/Factory | Fabricated Imp. Flight Unit (x1) 2294 | -4/Factory | Entered Research 2294 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2319 | -3/Research | Identified exit to Research 2369 | -3/Research | Spotted B-86 Titan 2388 | -3/Research | Spotted B-86 Titan 2404 | -3/Research | Entered another Research area 2404 | -2/Research | Evolved 2 slots: Utility x2 2473 | -2/Research | Build established: Hacker-Sprinter 2474 | -2/Research | Discovered new exit (range 15) 2477 | -2/Research | Identified exit to Access 2477 | -2/Research | Entered Access 2477 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2597 | -1/Access | Spotted B-99 Colossus 2718 | -1/Access | Identified exit to Surface 2734 | *** | Escaped! Last Messages --------------- Exp. Cloaking Device Hdn. Centrium Heavy Treads Enh. Armored Heavy Treads 02684_ Dropped Nuclear Pulse Thruster. 02685_ Acquired Gyrokinetic Inverter. 02686_ Dropped Gyrokinetic Inverter. 02687_ Acquired Q-thruster. 02691_ Acquired 30 matter. 02700_ Adv. Sensor Array destroyed. 02709_ Slug penetrates Wall. 02718_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (78,232) Map updated. 02732_ Connecting with Terminal... >>Open Sealed Barrier opened. 02733_ The Access Shell folds into the floor. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????#R @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ########### ###############?????????????????????? | | # # #?????????????????????? | | # # != #?????????????????????? | | # #[ != #?????????????????????? | | + # #?????????????????????? | | # + #?????????????????????? | | # # #?????????????????????? | | # # #????##############???? | | ########### # #????# #???? | | ## + #????# #???? | | ## # #????# #???? | | ## # #????# #???? | | ## ###############????# ##### | | # ####### #################+### | | + * "T | | # "" | | || # = ####### ###+################# * | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 53 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 225 Evasion (%) 65 Melee Accuracy 5 Core Analysis 10 Offensive Hacking 30 Defensive Hacking 26 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory D-63 Destroyer | x1 | -5/Factory | Preloaded Imp. Flight Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed BiocellRelayRegulator Manual? 0 Play Time 00:59:55 Cumulative 117.0 hours Start 2020.05.27 @ 12:50:57 End 2020.05.27 @ 13:50:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 247 Adventurer 8 Explorer 0 Win Type 0 Total 6 Types 4/0/1/1/0/0/0 Lore% 76 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16d6f96c-be84-46a7-bc57-7c524ce1bcde