Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 02:18:50

Player: King Curtis

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (161)      161
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1836

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             73/250
Matter                     257/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (14) ---
          Light Nuclear Core
  High-capacity Matter Pod (200)
                AWS/Thermal

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                AWS/Thermal
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
  High-capacity Matter Pod
                Particle Gun
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               AWS/Thermal
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 6   2   .   1   9   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   
    Treads                 2    | .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   .   .   6   
    Energy Gun             2    | .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          5    | 2   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   1   .   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   1   .   .   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      9    | .   .   1   .   9   
Average Slot Usage (%)     90   | .   97  88  91  71  
  Engine                   13   | .   14  14  14  10  
  Wheel                    26   | .   28  28  28  10  
  Storage                  17   | .   14  14  20  28  
  Protection               3    | .   11  3   .   .   
  Ballistic Gun            25   | .   28  28  28  6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 11  18  18  31  37  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  10   | .   .   .   1   10  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 14   | 6   8   8   14  14  
  Average Capacity         9    | 5   7   8   10  14  
  Most Carried             12   | 4   8   8   10  12  
  Average Carried          7    | 2   5   8   8   7   
  Final Capacity           14   | 6   8   8   14  14  
  Final Carried            10   | 4   8   8   10  4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           357  | 244 66  13  10  24  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            353  | .   111 46  .   196 
  Parts                    22   | .   14  7   .   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   4   3   .   15  
  Guns                     22   | .   4   3   .   15  
Classes Destroyed          5    | .   3   .   .   2   
  Worker                   1    | .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    1    | .   1   .   .   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                14   | .   .   .   .   14  
Best Kill Streak           14   | .   3   3   .   14  
  Combat Bots Only         14   | .   3   3   .   14  
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1475 | .    150  146  .    1179 
  Core                     177  | .    14   15   .    148  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              31   | .    15   9    .    7    
  Largest                  2    | .    2    2    .    2    
  Hottest                  85   | .    40   40   .    85   
Shots Fired                88   | .    30   18   .    40   
  Gun                      85   | .    30   18   .    37   
  Cannon                   3    | .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  57   | .    30   18   .    9    
  Thermal                  31   | .    .    .    .    31   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    4    6    .    12   
  Robot Miss Streak        4    | .    3    4    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
  Autonomous               26   | .    .    .    .    26   
Shots Hit Robots           57   | .    16   9    .    32   
  Core Hits                29   | .    9    4    .    16   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1052 | .    130  80   .    842  
  Guns                     1001 | .    130  80   .    791  
  Cannons                  51   | .    .    .    .    51   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  267  | .    130  80   .    57   
  Thermal                  785  | .    .    .    .    785  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        80   | .    36   12   .    80   
  Average Temperature      21   | .    15   6    .    36   
  Received Heat Transfer   154  | .    54   .    .    100  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1036 | .    .    .    .    1036 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             112  | .   112 103 .   30  
  Initial                  43   | .   .   43  .   .   
  Average                  59   | .   68  89  .   5   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   5   3   .   21  
  Peak Tracking Total      20   | .   3   3   .   20  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          5    | .   1   .   4   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   2   .   27  .   
  Successful               28   | .   1   .   27  .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             28   | .   1   .   27  .   
  Record                   26   | .   .   .   26  .   
  Branch Access Points     1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               743  | 44  181 169 277 72  
Spaces Moved               704  | 40  157 163 325 19  
  Core                     4    | 2   .   .   .   2   
  Treads                   2    | .   .   .   .   2   
  Legs                     .    | .   .   .   .   .   
  Wheels                   698  | 38  157 163 325 15  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  90  
  Average Speed            83   | 78  80  80  84  143 
  Slowest Speed            550  | 80  80  80  90  550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 4   37  35  61  9   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      804  | 49  187 186 329 53  
  Wait                     38   | .   9   15  .   14  
  Move                     700  | 39  156 162 324 19  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 4   4   .   3   .   
  Fast Attach              7    | 6   1   .   .   .   
  Attach                   10   | .   .   .   1   9   
  Detach                   3    | .   .   .   .   3   
  Swap                     1    | .   1   .   .   .   
  Drop                     3    | .   1   .   1   1   
  Fire                     31   | .   15  9   .   7   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
   59 | -10/Materials | Identified exit to Mines
  226 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  391 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  391 | -10/Mines     | Discovered new exit (range 5)
  395 | -10/Mines     | Entered Exiles
  414 | -10/Exiles    | Met 8R-AWN
  429 | -10/Exiles    | Met EX-HEX
  451 | -10/Exiles    | Met EX-BIN
  460 | -10/Exiles    | Aligned with FarCom system
  461 | -10/Exiles    | Given EX-Vault access code
  492 | -10/Exiles    | Opened EX-Vault
  511 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  555 | -10/Exiles    | Found AWS/Thermal
  601 | -10/Exiles    | Met EX-DEC
  662 | -10/Exiles    | Discovered new exit (range 10)
  672 | -10/Exiles    | Left Exiles lab with AWS/Thermal
  672 | -10/Exiles    | Entered Mines
  674 | -9/Mines      | Assembled infested the area
  723 | -9/Mines      | Destroyed 14 combat bots
  730 | -9/Mines      | Core integrity fell below 50%
  744 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00724_ U-05 Engineer lays Concrete.
00725_ Lgt. Assault Rifle destroyed.
00726_ U-05 Engineer lays Concrete.
00727_ Lgt. Treads destroyed.
00727_ U-05 Engineer lays Concrete.
00728_ The unstable cave ceiling collapses.
00728_ D-53 Grenadier destroyed.
00728_ Switching to secondary target: D-53 Grenadier.
00728_ U-05 Engineer lays Concrete. <x3>
00732_ The unstable cave ceiling collapses.
00732_ U-05 Engineer lays Concrete. <x2>
00734_ Particle Gun destroyed.
00735_ The unstable cave ceiling collapses.
00735_ U-05 Engineer lays Concrete. <x3>
00738_ The unstable cave ceiling collapses. <x2>
00738_ U-05 Engineer lays Concrete.
00739_ The unstable cave ceiling collapses. <x2>
00739_ U-05 Engineer lays Concrete. <x3>
00742_ Lgt. Assault Rifle destroyed.
00743_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ??????????????###??####?????##??????               |
| ?????????????##   ##   #####;######?               |
| ????????????##                    #?               |
| ????????????                      #?               |
| ???????????             =         #?               |
| ???????????             d       " #?               |
| ??????????             #        " #?               |
| ??????????#       u             " #?               |
| ??????????               @        #?               |
| ??????????           #         # ##?               |
| ?????????????????????##       # ##??               |
| ??????????????????????##        #???               |
| ???????????????????????##  # # ##???               |
| ????????????????????????    ####????               |
| ????????????????????????    ????????               |
| ???????????????????????      ???????               |
| ???????????????????????      ???????               |
| ??????????????????????   ####???????               |
| ??????????????????????   ???????????               |
| ????????????????????? #  ???????????               |
| ?????????????????????##  ???????????               |
| ??????????????????????#  ???????????               |
| ???????????????????????? ???????????               |
| ????????????????????????k???????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultMappingThrower
  Manual?         0
Play Time         00:12:20
  Cumulative      39.5 hours
  Start           2020.10.18 @ 02:08:40
  End             2020.10.18 @ 02:18:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           12
  Adventurer      0
  Explorer        5
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             37
Gallery%          39
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39d4243a-40f4-4749-9200-e113745d858b