Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 18:55:54 Player: Matters Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (134) 670 Value Destroyed (4426) 4426 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 8626 Bonus ------- High Alert Combat Kills 230 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 7/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (5) ---- Advanced Signal Interpreter ECM Suite Propulsion Shielding Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Kinecellerator Hardlight Generator > --- WEAPON ----------- Minigun Gauss Rifle Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Cold Fusion Reactor Heavy Particle Cannon Heavy Ion Cannon Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Shield Generator Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Shock Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 142 | 4 24 25 43 25 21 Power 33 | 1 3 10 9 4 6 Engine 21 | 1 3 9 5 1 2 Core 11 | . . 1 4 3 3 Reactor 1 | . . . . . 1 Propulsion 32 | 2 7 4 10 6 3 Treads 6 | . 2 1 2 1 . Leg 4 | . 2 . 1 1 . Wheel 7 | 2 . 2 . 2 1 Hover 2 | . 2 . . . . Flight 13 | . 1 1 7 2 2 Utility 34 | . 7 3 10 7 7 Device 17 | . 2 . 9 2 4 Storage 2 | . 2 . . . . Processor 11 | . 3 2 1 3 2 Hackware 1 | . . . . 1 . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 43 | 1 7 8 14 8 5 Energy Gun 13 | 1 . 4 4 4 . Energy Cannon 8 | . 2 1 3 . 2 Ballistic Gun 15 | . 5 3 3 4 . Ballistic Cannon 2 | . . . 2 . . Launcher 3 | . . . 2 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 2 1 4 Parts Lost 63 | . 3 6 16 14 24 Power 12 | . 1 1 2 3 5 Propulsion 14 | . 1 2 5 2 4 Utility 17 | . . . 5 3 9 Weapon 20 | . 1 3 4 6 6 Highest Loss Streak 8 | . 2 2 6 8 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 88 87 93 75 48 Engine 12 | . 12 20 13 1 5 Core 3 | . . . 3 10 4 Treads 8 | . 10 11 8 4 1 Leg 2 | . 1 . 5 . . Wheel 3 | . 1 4 5 2 2 Hover 2 | . 5 8 . . . Flight 4 | . 1 . 6 8 2 Device 8 | . 5 . 18 4 6 Storage 4 | . 12 7 . . . Processor 10 | . 6 11 5 19 13 Protection 1 | . . 3 2 1 . Energy Gun 6 | . 1 6 14 4 . Energy Cannon 6 | . 11 12 4 . 1 Ballistic Gun 7 | . 14 1 2 15 6 Naked Turns 7 | . . . . . 7 Heaviest Build 43 | 5 24 26 34 35 43 Greatest Support 51 | 10 20 40 51 29 28 Greatest Overweight (x) 14 | . 5 2 2 2 14 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 15 8 5 5 5 Average Capacity 6 | 5 7 7 5 5 5 Most Carried 8 | 5 8 8 5 5 5 Average Carried 5 | 3 6 6 4 3 3 Final Capacity 8 | 5 8 5 5 5 5 Final Carried 8 | 4 8 5 4 5 3 Class Distribution -------------------- 62% | Mutant 19% | Gunner 7% | Skirmisher 7% | Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2488 | 240 373 349 695 503 328 Remotely . | . . . . . . Salvage Created 4598 | 46 659 1182 1456 652 603 Parts 268 | 1 43 86 72 36 30 Haulers Intercepted 4 | . 1 1 1 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 106 | 1 14 31 33 13 14 Melee 1 | . . . . . 1 Guns 44 | 1 14 4 8 12 5 Cannons 35 | . . 23 9 . 3 AOE 17 | . . 1 11 1 4 Classes Destroyed 13 | 1 4 3 2 1 2 Worker 6 | . 1 . 5 . . Builder 4 | . . 1 1 . 2 Tunneler 1 | . . 1 . . . Hauler 4 | . 1 1 1 1 . Mechanic 2 | . . . 1 1 . Operator 2 | . . . 1 . 1 Watcher 9 | . 3 2 3 . 1 Swarmer 26 | . 3 11 7 1 4 Grunt 62 | 1 11 17 20 7 6 Duelist 3 | . . . . . 3 Sentry 11 | . . 3 6 2 . Hunter 1 | . . . . . 1 Programmer 2 | . . . . 2 . Thug 1 | . . . . 1 . Best Kill Streak 11 | 1 5 8 11 2 5 Combat Bots Only 7 | 1 5 7 7 2 4 Max Kills in Single Turn 3 | 1 1 2 3 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 1 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 796 | 4 83 122 171 164 252 Missed 254 | 3 29 37 46 56 83 Damage Taken 7843 | 11 573 892 1870 1793 2704 Core 1989 | . 144 200 201 567 877 Absorbed by Shields 416 | . 27 . 157 . 232 Redirected to Shielding 4 | . . . . 4 . Regen/Repaired (Parts) 244 | . 44 26 68 106 . Core Remaining (%) 54 | 100 42 50 63 19 . Volleys Fired 333 | 4 70 68 110 42 39 Largest 3 | 1 2 2 3 3 3 Hottest 205 | 40 60 112 135 205 165 Shots Fired 638 | 4 127 109 204 103 91 Gun 460 | 4 127 31 131 103 64 Cannon 162 | . . 78 62 . 22 Launcher 16 | . . . 11 . 5 Special . | . . . . . . Kinetic 288 | . 102 4 47 71 64 Thermal 142 | . . 14 84 22 22 Explosive 16 | . . . 11 . 5 Electromagnetic 192 | 4 25 91 62 10 . Robot Hit Streak 14 | 2 5 14 11 12 8 Robot Miss Streak 7 | 2 6 4 6 7 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 1 . 3 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 385 | 2 67 78 108 69 61 Core Hits 232 | 2 33 40 71 44 42 Critical Kills 3 | . 2 . 1 . . Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 11 | . 2 1 4 1 3 Burn 4 | . . 1 3 . . Destroy 4 | . 2 . 1 1 . Smash 3 | . . . . . 3 Melee Attacks 13 | . . . . . 13 Impact 10 | . . . . . 10 Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 10116 | 24 897 1870 3602 1470 2253 Guns 4353 | 24 894 309 1065 1245 816 Cannons 2872 | . . 1375 1129 . 368 Explosions 2471 | . . 182 1408 225 656 Melee 413 | . . . . . 413 Ramming 7 | . 3 4 . . . Kinetic 2898 | . 723 . 396 963 816 Thermal 1915 | . . 328 776 443 368 Explosive 1957 | . . . 1301 . 656 Electromagnetic 2926 | 24 171 1538 1129 64 . Impact 389 | . . . . . 389 Slashing . | . . . . . . Piercing 24 | . . . . . 24 Highest Corruption 9 | . . . . 7 9 Average Corruption 3 | . . . . 3 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 25 . Message Errors 5 | . . . . 5 . Matter Fused 7 | . . . . 7 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 5 | . . . . 5 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 310 | . . 31 64 101 114 Projectiles 20 | . . 20 . . . Explosions 185 | . . 11 64 101 9 Melee 105 | . . . . . 105 Knockbacks 3 | . 1 . . . 2 Impact 3 | . 1 . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 524 | . . 45 204 275 . Shots 12 | . . 2 7 3 . Rammed 2 | . . 2 . . . Targets Rammed 5 | . 1 2 2 . . Kicked 2 | . 1 . 1 . . Crushed 1 | . . . 1 . . Highest Temperature 537 | 6 10 457 499 537 435 Average Temperature 130 | 6 3 130 124 152 139 Received Heat Transfer 2522 | 6 267 246 841 516 646 Effects 36 | . . 7 10 17 2 Shutdowns 13 | . . 3 6 4 . Energy Bleed 8 | . . 2 1 3 2 Interference 4 | . . . 1 3 . Matter Decay 3 | . . 1 1 1 . Short Circuit 3 | . . 1 1 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 7 | . . 3 4 . . Combat Hostiles 7 | . . 3 4 . . Parts Fried 15 | . . 6 8 . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 3 | . . . 3 . . Heat Transferred 3663 | . . 744 1765 636 518 Parts Sabotaged 1 | . . . . . 1 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 4 2 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 669 | 20 352 459 669 553 618 Initial 282 | . 13 15 157 282 199 Average 274 | 3 150 190 311 387 411 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 30 | 100 65 64 9 . . Level 1 52 | . 34 21 77 66 54 Level 2 17 | . . 13 13 33 44 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 3 3 9 7 5 Investigation 9 | . 1 2 2 4 . Extermination 2 | . . . . 2 . Reinforcement 11 | . 2 1 4 1 3 Assault 3 | . . . 1 . 2 Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . 2 3 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 183 | 1 24 39 53 24 42 Peak Tracking Total 15 | 1 6 5 6 6 15 Tactical Retreats 15 | . 1 1 5 4 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 18 | . 2 1 8 5 2 Max in Single Turn 2 | . 1 1 2 2 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 35 | . 9 10 7 5 4 Terminals 20 | . 6 6 5 1 2 Fabricators 2 | . . . . 1 1 Repair Stations 5 | . 1 2 1 1 . Recycling Units 4 | . 2 1 . 1 . Scanalyzers 3 | . . 1 1 1 . Garrison Access 1 | . . . . . 1 Total Hacks 120 | . 36 31 24 21 8 Successful 81 | . 26 21 18 12 4 Failed 39 | . 10 10 6 9 4 Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 60 | . 20 14 16 4 6 Fabricators 3 | . . . . 2 1 Repair Stations 31 | . 4 13 5 9 . Recycling Units 17 | . 12 1 . 4 . Scanalyzers 8 | . . 3 3 2 . Garrison Access 1 | . . . . . 1 Terminal Hacks 36 | . 11 10 11 2 2 Record 16 | . 6 5 2 2 1 Robot Analysis 2 | . . 1 1 . . Prototype ID Bank 4 | . 1 2 1 . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Locate Traps 2 | . 1 . 1 . . Dispatch Records 2 | . . 1 1 . . Maintenance Status 2 | . 1 . 1 . . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks 3 | . . . . 2 1 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 21 | . 4 8 4 5 . Scan Component 11 | . 2 4 2 3 . Repair 8 | . 2 3 1 2 . Refit 2 | . . 1 1 . . Recycling Unit Hacks 15 | . 11 1 . 3 . Recycle Component 3 | . 3 . . . . Process 3 | . 2 . . 1 . Report Inventory 4 | . 2 1 . 1 . Retrieve Matter 4 | . 3 . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . 2 3 . . Insert Component 3 | . . 1 2 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 26 | . 6 7 6 5 2 Full Trace Events 11 | . 2 3 3 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 36 | . . . . 36 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 8 | . 2 3 1 2 . Time 230 | . 26 84 38 82 . Parts Recycled 3 | . 3 . . . . Recycled Matter 478 | . 219 . . 259 . Retrieved Matter 478 | . 219 . . 259 . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7911 | 75 1580 1641 2421 1299 895 Spaces Moved 4797 | 83 860 901 1299 1072 582 Core 194 | 38 16 . 22 . 118 Treads 2112 | . 695 516 737 164 . Legs 87 | . 44 . 40 3 . Wheels 1357 | 45 88 385 219 374 246 Hover . | . . . . . . Flight 1047 | . 17 . 281 531 218 Fastest Speed 26 | 50 80 80 29 26 50 Average Speed 136 | 66 153 154 151 103 123 Slowest Speed 750 | 80 440 240 250 250 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . 1 5 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 6 94 71 64 22 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 170 | . . 13 51 91 15 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 167 | . . 13 51 89 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5535 | 98 992 1039 1557 1179 670 Wait 100 | . 3 9 69 19 . Move 4780 | 82 859 900 1296 1061 582 Hop 6 | . . . 1 5 . Pick Up 99 | 8 23 18 16 21 13 Fast Attach 32 | . 2 7 13 5 5 Attach 75 | 4 12 10 14 19 16 Detach 10 | . 3 2 2 1 2 Swap 35 | . 10 8 16 1 . Drop 50 | . 9 15 18 5 3 Fire 333 | 4 70 68 110 42 39 Melee 10 | . . . . . 10 Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush 3 | . . 2 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 362 | -10/Materials | Core integrity fell below 50% 484 | -10/Materials | Discovered new exit (range 8) 804 | -10/Materials | Discovered new exit (range 14) 1049 | -10/Materials | Discovered new exit (range 9) 1152 | -10/Materials | Repaired Ion Engine 1165 | -10/Materials | Repaired Lgt. Treads 1283 | -10/Materials | Identified exit to Mines 1325 | -10/Materials | Discovered new exit (range 10) 1371 | -10/Materials | Identified exit to Materials 1656 | -10/Materials | Entered another Materials area 1656 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1864 | -9/Materials | Repaired Ion Engine 1864 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1890 | -9/Materials | Repaired Ion Engine 2422 | -9/Materials | Discovered new exit (range 13) 2561 | -9/Materials | Discovered new exit (range 16) 2784 | -9/Materials | Discovered new exit (range 14) 3001 | -9/Materials | Destroyed 7 combat bots 3042 | -9/Materials | Discovered new exit (range 14) 3297 | -9/Materials | Entered another Materials area 3297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3609 | -8/Materials | Build established: Tank 3775 | -8/Materials | Identified exit to Factory 4153 | -8/Materials | Build established: Gunner 4458 | -8/Materials | Lost 3 parts (1p2u) 4639 | -8/Materials | Repaired EM Pulse Cannon? 4865 | -8/Materials | Build established: Mutant 5550 | -8/Materials | Garrison activated, responded to threat 5590 | -8/Materials | Destroyed 7 combat bots 5592 | -8/Materials | Lost 6 parts (1p3n1u1w) 5697 | -8/Materials | First assault squad dispatched 5718 | -8/Materials | Entered Factory 5718 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5838 | -7/Factory | Lost 8 parts (2p1n2u3w) 5920 | -7/Factory | Fabricated Cesium-ion Thruster? 6062 | -7/Factory | Core integrity fell below 50% 6128 | -7/Factory | Lost 5 parts (1n1u3w) 6179 | -7/Factory | Discovered new exit (range 5) 6535 | -7/Factory | Build established: Gunner 6617 | -7/Factory | P-60 Hacker assimilated allied HZ-UD5(g) 6736 | -7/Factory | Repaired Mic. Nuclear Core 6774 | -7/Factory | Repaired Minigun? 7002 | -7/Factory | Core integrity fell below 20% 7017 | -7/Factory | Entered another Factory area 7017 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7264 | -6/Factory | Lost 7 parts (2p1n3u1w) 7303 | -6/Factory | Identified exit to Garrison 7367 | -6/Factory | First assault squad dispatched 7435 | -6/Factory | Lost 5 parts (1p1n1u2w) 7576 | -6/Factory | Core integrity fell below 50% 7596 | -6/Factory | Lost 5 parts (1p3u1w) 7697 | -6/Factory | Build established: Mutant 7906 | -6/Factory | Core integrity fell below 20% 7912 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 07890_ L-41 Fighter system terminally corrupted. 07891_ K-01 Serf cleans the Subcomponent Replicator. 07891_ Lgt. Nuclear Core destroyed. 07893_ Acquired Adv. Signal Interpreter. 07894_ K-01 Serf cleans the Subcomponent Replicator. 07894_ Cesium-ion Thruster destroyed. 07899_ Adv. Sensor Array destroyed. 07899_ System corrupted by crushing effect (+2). 07901_ B-48 Gladiator suffers critical hit (Smash). 07902_ Knocked back. 07903_ Microactuators destroyed. 07903_ System corrupted by crushing effect (+5). 07903_ Knocked back. 07904_ K-01 Serf collects debris. 07905_ Spear destroyed. 07905_ System corrupted by crushing effect (+2). 07905_ K-01 Serf collects debris. 07909_ Arm. Wheel destroyed. 07911_ K-01 Serf collects debris. 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""" #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 37 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 18 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed PotentialCoilDetonator Manual? 0 Play Time 02:15:47 Cumulative 2.4 hours Start 2024.05.05 @ 18:52:59 End 2024.05.06 @ 18:55:54 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 74% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd2586d8-95b1-4d8f-b162-c6dc8769890f